Hi Phil and all,

I downloaded the silver sword manual from the silversword-rpg.com site under
the downloads section.  I am using the latest version of acrobat reader.
Not sure which version of acrobat reader you have, but it comes up perfectly
fine with links and headings for each section.  In fact, I didn't even have
to change the reading order.

Wonder if Mario already updated the pdf just in the last three hours?  If
so, wow, that is quick work.

By the way, the Game Mechanics you posted from your OCR copy were just as it
says in the pdf.

Jeremy


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 13, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silversword question

Hi Michael,
I found a Silversword_help.pdf file but it is graphic and needs an OCR 
package to convert it to readable text.
I wrote to Mario and maybe he will put out a RTF or TXT version.
Here is the section about the interface of the game that I used a OCR on, 
but there may be scanning errors:
About the mechanics
Silversword is a game in the genre of The Bards Tale. This means, it tries 
to simulate a roleplaying session like you might know from Dungeons Dragons.

you control a group (your "party') of up to seven members. The first four 
slots are melee slots, meaning that this is the front line when facing 
enemies. The last three slots are the members in the second row, they have 
to use ranged weapons, special items or magic spells to participate in 
combat.

Starting the game After having installed and started the game,you are taken 
to the Ruin Camp.

In the Ruin Camp,you can find new heroes to join you on your adventure. It 
might happen that your party is already filled with some brave fellows, but 
you can of course create your own characters.

General interaction

you play the game by touching the elements on the screen.

4- Cross-hair panel

4- Cast Spell

4- Use Item

4- play Song

Spell Effects

4- Show Map
+mob Settings


A touchable area in the text output (upper right side of the screen) is 
marked by brackets (e.g. "[ Touch me ]). We will call it "Link" from now on.

you can move by touching the view (upper left side of the screen) on its 
upper half, or at its sides. But it is more elegant to use the cross-hair 
panel, which you can activate by touching the cross-hair symbol on the upper

right side of your screen. Change the position of the cross-hair panel by 
touching and dragging the symbol. you go into character view by simply 
touching a character new in your party roster, which fills up the  lower 
half of your screen. To change order or to rename or discard a character, 
see the section "Managing your party". By touching the Spell Effects 
area,you can get an overview of active spell effects that are summoned by 
your party members. It is possible to end an effect before it fades by 
itself -just touch the entry and confirm.

The party roster The lower half of the screen is reserved for your party 
members. you can form a party of up to seven characters. Shown are the name,

the armour class (AC), the actual condition, the current hit points, the 
current spell points, and the class shortcut of each character. The actual 
condition may be either your full hit point value, or one of the following:
PSND    your character is poisoned.
NUTS     your character is insane, he may attack your party.
POSS      your character is haunted by evil spirits. Dangerous!
INC?      your  character is  incapacitated and can't act in combat.
STUN     your  character is paralyzed, AC counts only 50%!
STON    your character has turned in to stone.
DEAD     guess what?



The Ruin Camp
In the Ruin Camp you have the following options: [
Create a character] [
Acid a character] [
Remove a character] [
Delete a character]



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