[Audyssey] space sims for ios?

2012-06-04 Thread Darren Harris
hi all, well am really looking for a good space game for IOS. 1 that works with vo preferably but if it requires a little sight to be able to play then i'm all good with that. if anybody has played dark nova then they'll know just how and where it does and doesn't work with voiceover. am

Re: [Audyssey] Space sims?

2011-05-11 Thread Jim Kitchen
Hi Phil, Hmmm, I do not remember a purely text version of the lunar lander game. I will have to give the copy that I have a go and see what it is all about. I've also always wanted to try to make the QBasic gorilla exploding banana throwing game accessible. BFN Jim Script: ImpLode,

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Phil, I think that someone had once converted the dos Lunar Lander game to an accessible version. Not positive about that though. I am not sure exactly right now how I would plan to make it accessible myself as I remember playing it some when I had a tiny bit of sight left. I do have

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket that had 5 engines in it's first stage. BFN Jim Out of my mind. Back in five minutes. j...@kitchensinc.net

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Imbar, Thanks, I did not know that the rocket engines had parachutes. I knew that the American space capsules from the Mercury, Gemini and Apollo missions had parachutes and landed in the ocean. They were sort of tear drop shaped. Now the shuttle is shaped like an airplane and lands on

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Thomas, Oh yeah, thanks, I had forgotten how much more weight the Apollo missions carried and thus needed the huge Saturn rocket to get them into space. BFN Jim Ithinkmyspacebarstoppedworking. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Thomas, Yeah, starting with something like the open source simulator, Flight Gear would sure be a giant help. Just like if I were to ever write a chess program, I would start with the open source gnuchess project and try to write a nice interface for it. Why reinvent the wheel right?

Re: [Audyssey] Space sims?

2011-05-10 Thread Imbar Golt
listen to the descents on youtube they are fascinating. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Imbar Golt Gamers@audyssey.org Sent: Tuesday, May 10, 2011 12:57 PM Subject: Re: [Audyssey] Space sims? Hi Imbar, Thanks, I

Re: [Audyssey] Space sims?

2011-05-10 Thread Ron Kolesar
-- From: Jim Kitchen j...@kitchensinc.net Sent: Tuesday, May 10, 2011 5:57 AM To: Ron Kolesar Gamers@audyssey.org Subject: Re: [Audyssey] Space sims? Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I

Re: [Audyssey] Space sims?

2011-05-10 Thread Thomas Ward
Hi Jim, Right. That's basically my thought. Why reinvent the wheel when there is free code laying around. Its perfectly legal to use it as long as the game remains free of charge. Open source code has helped me out a lot over the years. Especially when it comes to games. There are many free open

Re: [Audyssey] Space sims?

2011-05-10 Thread Charles Rivard
, 2011 4:57 AM Subject: Re: [Audyssey] Space sims? Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket that had 5 engines in it's first stage. BFN Jim Out of my mind. Back

Re: [Audyssey] Space sims?

2011-05-10 Thread Phil Vlasak
future. Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Phil Vlasak Gamers@audyssey.org Sent: Tuesday, May 10, 2011 5:57 AM Subject: Re: [Audyssey] Space sims? Hi Phil, I think that someone had once converted the dos Lunar Lander game to an accessible version

Re: [Audyssey] Space sims?

2011-05-10 Thread Thomas Ward
Hi, Yes. I've often seen the Satern 5 written as Satern V since V is the Roman Numeral for five. It also had five huge engines for the main stage of the launch. Cheers! On 5/10/11, Charles Rivard woofer...@sbcglobal.net wrote: It was the Saturn V that had 5 main engines. Not sure, but I

Re: [Audyssey] Space sims?

2011-05-09 Thread Jim Kitchen
Hi Thomas, Yes, on the launches they always report altitude, time and down range. So at some time they do not go directly vertical. I am not sure if the solid rocket boosters are ejected at the same time as the external fuel tank or before. Wonder if they recover any of that stuff out of

Re: [Audyssey] Space sims?

2011-05-09 Thread Jim Kitchen
Hi Imbar, Well if I had the code for a flight sim I could try to convert it to a space sim. Don't have the code for a flight sim though. And to write one I would need degrees in mathematics, physics, aeronautics, geography and probably a couple more that I am not thinking of right now. And

Re: [Audyssey] Space sims?

2011-05-09 Thread Imbar Golt
and land. Cheers, Imbar Ms Imbar Golt im...@netvision.net.il - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Monday, May 09, 2011 12:45 PM Subject: Re: [Audyssey] Space sims? Hi Thomas, Yes, on the launches they always report altitude

Re: [Audyssey] Space sims?

2011-05-09 Thread Imbar Golt
and death-match modes. Cheers, Imbar Ms Imbar Golt im...@netvision.net.il - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Imbar Golt Gamers@audyssey.org Sent: Monday, May 09, 2011 12:45 PM Subject: Re: [Audyssey] Space sims? Hi Imbar, Well if I had the code for a flight

Re: [Audyssey] Space sims?

2011-05-09 Thread Phil Vlasak
: [Audyssey] Space sims? Hi Imbar, Well if I had the code for a flight sim I could try to convert it to a space sim. Don't have the code for a flight sim though. And to write one I would need degrees in mathematics, physics, aeronautics, geography and probably a couple more that I am not thinking

Re: [Audyssey] Space sims?

2011-05-09 Thread Ron Kolesar
. Hope that helps. Ron Ron Kolesar kolesar16...@roadrunner.com -- From: Jim Kitchen j...@kitchensinc.net Sent: Monday, May 09, 2011 5:45 AM To: Thomas Ward Gamers@audyssey.org Subject: Re: [Audyssey] Space sims? Hi Thomas, Yes, on the launches

Re: [Audyssey] Space sims?

2011-05-09 Thread Thomas Ward
Hi Jim, No, they eject the solid rocket boosters and fuel tank separately. The fule tank is required to give the shuttle enough fuel to reach orbet. As far as the ejected rocket boosters and fuel tanks I believe they have a recovery ship try and recover them. As far as the early space missions

Re: [Audyssey] Space sims?

2011-05-09 Thread Thomas Ward
Hi Ron, Thanks for that. I wasn't sure on all the specifics myself. For some reason after becoming a teenager and older I lost interest in the space missions, but had been a huge fan as a child. I guess once I realised real life space missions weren't as interesting as Star Wars and Star Trek it

Re: [Audyssey] Space sims?

2011-05-09 Thread Thomas Ward
Hi, Hmmm..Well, if I ever get in a mood to do a flight sim I'd probably use the open source simulator, Flight Gear, as a basis of comparison. I don't know how much true to life the math and physics is in Flight Gear but its suppose to be fairly equal to Microsoft Flight Simulator in a lot of

Re: [Audyssey] Space sims?

2011-05-09 Thread Imbar Golt
They do. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 09, 2011 6:25 PM Subject: Re: [Audyssey] Space sims? Hi Jim, No, they eject the solid rocket boosters

Re: [Audyssey] Space sims?

2011-05-09 Thread Alfredo_The_Music_maker
Well talk about this is very interesting, and though as much as I would like to talk more on this subject, I cannot, for it it does not belong here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Space sims?

2011-05-09 Thread Alfredo_The_Music_maker
Would I would like to know is, what exactly is a down range. I listened to a launch in progress and they usually announce time, altitude (in miles), down range (in miles) and speed (in MPH) Then once they separate rocket booster separation they have to aim the engines to the precise target in

Re: [Audyssey] Space sims?

2011-05-09 Thread Alfredo_The_Music_maker
Well that is one reason why the sound starts to fade for two reasons. One is because the atmosphere is running out of oxygen, and the other is because they are going more than Mach2. What I would like to know, for a note to myself, can you feel yourself in orbit at all? That would be

Re: [Audyssey] Space sims?

2011-05-09 Thread Ron Kolesar
gamers@audyssey.org Subject: Re: [Audyssey] Space sims? Would I would like to know is, what exactly is a down range. I listened to a launch in progress and they usually announce time, altitude (in miles), down range (in miles) and speed (in MPH) Then once they separate rocket booster separation

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
Discussion list Subject: Re: [Audyssey] Space sims? what would be the point to not shooting. Seriously, shooting or at least some stratogy is needed. If you mean just fly round in the air doing not that much then get a sighted person to play orbit sim with you. Play for 30 minutes, then fall assleap

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
asteroids was totally boring. I played the arcade version in inform some years back. They tried to emulate it and the emulated games bar centiped sucked. Missile command was totally crappy. No matter where I went, I always ended up dead. So either all those games were just crap by default or the

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
gamers@audyssey.org Subject: Re: [Audyssey] Space sims? What is wrong with wanting to learn to fly a plane, drive a car or a train or fly a spaceship without combat involved? Blind people cannot do these things in real life so the next best thing for me at least are the sims. Ms Imbar Golt im

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
There is an orbiter sim at www.orbitsim.com Its a bit visual I am not sure if its free or opensource but sertainly loads of stuff has been written for it including 3rd party addons. So that may be something to concider. At 10:20 a.m. 8/05/2011, you wrote: Hi Ron, Why couldn't we do a Shuttle

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
a fully fledged sim. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 May 2011 23:21 To: Gamers Discussion list Subject: Re: [Audyssey] Space sims? Hi Ron, Why couldn't we do a Shuttle launch? I have a friend who went

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
I aggree. I guess you could make a simple game that you hit keys to do sertain things but thats probably it. With what we know now thats probably as far as we will be able to go now. At 11:10 a.m. 8/05/2011, you wrote: Hi Darren, Well, I don't want to sound negative, but my guess it is the

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
well this reminds me of the nightjar but the apolo 13 mission could be interesting. Same concept as the night jar, or slightly worse outcome. Something like having an explosion send the ship into deep space for starters then the rest of actual game. Ofcause with all the failing systems, and

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
I have never been to space camp. I know you americans do it but nothing exists here. Is there any recordings of missions etc. I'd be interested. I guess that could be an idea for a sim. At 11:20 a.m. 8/05/2011, you wrote: Space camp was fun times... and the missions that take hours are the best

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
: Imbar Golt im...@netvision.net.il Sent: Saturday, May 07, 2011 6:50 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Space sims? With the right programming I think we could launch too. Its no different then taking off in a plane, only more complex maybe but the principle

Re: [Audyssey] Space sims?

2011-05-08 Thread Alfredo_The_Music_maker
Well, I wonder when NASA will make blind Castro flying more accessible, all talking instruments, like when you fly, I heard there are talking GPS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Space sims?

2011-05-08 Thread Alfredo_The_Music_maker
What is it for, and is it accessible with NVDA? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] Space sims?

2011-05-08 Thread Alfredo_The_Music_maker
I actually want to see a launch in progress like on a video, but that will get off topic if I talk about the launching process. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Space sims?

2011-05-08 Thread Alfredo_The_Music_maker
Orbit Simulator, and like I said, how easy is it to use. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
the issue I have with mars was you spun a wheel like a wheel of fortune and waited for the outcome. At 12:54 p.m. 8/05/2011, you wrote: Hey, it would be cool if someone could remake desination mars. With all the great sounds and music and other audio files it would be a pretty great remake. I

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 6:34 PM Subject: Re: [Audyssey] Space sims? I actually wanted to try it, just to see what the experience was like

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
well youtube is where you can see launches. nasa multimedia has those to. At 08:35 p.m. 8/05/2011, you wrote: I actually want to see a launch in progress like on a video, but that will get off topic if I talk about the launching process. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Space sims?

2011-05-08 Thread shaun everiss
hmmm well I have not touched it for ages. It has some keyboard but also mouse control but it was quite visual. There are soundpacks and such though. At 08:35 p.m. 8/05/2011, you wrote: Orbit Simulator, and like I said, how easy is it to use. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Space sims?

2011-05-08 Thread Alfredo_The_Music_maker
Mars as in the planet or Mars as in a game program name. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Space sims?

2011-05-08 Thread Jim Kitchen
Hi Imbar, Yeah even though landing the shuttle is similar to landing a glider plane the launch is nothing like taking off in a plane. You know in an airplane you crank up the engines, release the brakes and roll down the runway building up speed until you get to the correct speed to pull up

Re: [Audyssey] Space sims?

2011-05-08 Thread Alfredo_The_Music_maker
Well Anshan launch is similar to that, except you can actually build a same type of fuel but we have to be really smart for that. I once new someone who made a small rocket and launched a message into space, but that is for another list. What I think is that they have several buttons and keys

Re: [Audyssey] Space sims?

2011-05-08 Thread michael barnes
Hey, That is why I was saying someone could change some of the stuff in the game so that they couldn't get in any trouble remaking the game. They could change the name and take away a few things and add a few things. -- Email services provided by the System Access Mobile Network. Visit

Re: [Audyssey] Space sims?

2011-05-08 Thread Thomas Ward
Hi, Also I recall even though the actual launch is vertical I believe once the shuttle reaches a certain altitude they have to change angles etc to take the curvager of the earth into consideration. Plus drop the srbs into the ocean once they are spent etc. On 5/8/11, Jim Kitchen

Re: [Audyssey] Space sims?

2011-05-08 Thread darren harris
Hi tom, Yeah I can see how that would be an issue. I've played games like frontier elite 2 in the passed, it simulates space very well. I've also played games like x beyond the frontier, whereby the normal physics of space don't apply. Meaning if you want to stop you can and you don't need to

Re: [Audyssey] Space sims?

2011-05-08 Thread Ron Kolesar
, May 08, 2011 1:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Space sims? Well there is the Microsoft SFX flight seem you can check out. Many have made it accessible using a variety of programs. Ron Co loser is the expert along those lines. --- Gamers mailing

Re: [Audyssey] Space sims?

2011-05-08 Thread Imbar Golt
Golt Gamers@audyssey.org Sent: Sunday, May 08, 2011 12:53 PM Subject: Re: [Audyssey] Space sims? Hi Imbar, Yeah even though landing the shuttle is similar to landing a glider plane the launch is nothing like taking off in a plane. You know in an airplane you crank up the engines, release

Re: [Audyssey] Space sims?

2011-05-08 Thread Thomas Ward
Hi Shaun, Well, I can say that Asteroids 98, a remake by Activision for Win 98, wasn't boring. Besides better graphics and sounds it had a more complete plot than the original Asteroids of the 1980's. Basically, the in-game story was you were sent out to stop these asteroids from hitting earth.

[Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
Hi, Are there any spaceship sims without shooting any aliens? Thanks, Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Space sims?

2011-05-07 Thread shaun everiss
what would be the point to not shooting. Seriously, shooting or at least some stratogy is needed. If you mean just fly round in the air doing not that much then get a sighted person to play orbit sim with you. Play for 30 minutes, then fall assleap. Its real boring. ON the other hand, this is

Re: [Audyssey] Space sims?

2011-05-07 Thread darren harris
? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 07 May 2011 21:16 To: Gamers Discussion list Subject: Re: [Audyssey] Space sims? what would be the point to not shooting. Seriously, shooting or at least some stratogy

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 11:15 PM Subject: Re: [Audyssey] Space sims? what would be the point to not shooting. Seriously, shooting or at least some stratogy is needed. If you mean just fly round in the air

Re: [Audyssey] Space sims?

2011-05-07 Thread Jeremy Kaldobsky
The old 80's Asteroids game doesn't involve shooting aliens. You shoot asteroids lol. It sounds like you're looking for more of a space themed flight simulator. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Space sims?

2011-05-07 Thread darren harris
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 07 May 2011 21:24 To: Gamers Discussion list Subject: Re: [Audyssey] Space sims? The old 80's Asteroids game doesn't involve shooting aliens. You shoot asteroids lol. It sounds like

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
That's right. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 11:24 PM Subject: Re: [Audyssey] Space sims? The old 80's Asteroids game doesn't involve

Re: [Audyssey] Space sims?

2011-05-07 Thread Charles Rivard
@audyssey.org Sent: Saturday, May 07, 2011 3:26 PM Subject: Re: [Audyssey] Space sims? I used to play the x beyond the frontier series but it became so complex as to make it unplayable as the later games developed. So yeah if anybody has played anything that can still work on either xp or windows 7

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
I totally agree with you Ms Imbar Golt im...@netvision.net.il - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 11:40 PM Subject: Re: [Audyssey] Space sims? Why someone would want a partially

Re: [Audyssey] Space sims?

2011-05-07 Thread Ron Kolesar
) or a space shuttle pilot (PLT)/ Ron Kolesar kolesar16...@roadrunner.com -- From: Imbar Golt im...@netvision.net.il Sent: Saturday, May 07, 2011 4:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Space sims? What is wrong

Re: [Audyssey] Space sims?

2011-05-07 Thread Thomas Ward
Hi Ron, Why couldn't we do a Shuttle launch? I have a friend who went to Space Camp one year and she ended up being Shuttle Commander. They even let her try as Shuttle pilot in the simulator which was cool. I think with the right accessibility aids flying a space shuttle is no different than any

Re: [Audyssey] Space sims?

2011-05-07 Thread darren harris
a fully fledged sim. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 May 2011 23:21 To: Gamers Discussion list Subject: Re: [Audyssey] Space sims? Hi Ron, Why couldn't we do a Shuttle launch? I have a friend who

Re: [Audyssey] Space sims?

2011-05-07 Thread Ron Kolesar
...@gmail.com Sent: Saturday, May 07, 2011 6:20 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Space sims? Hi Ron, Why couldn't we do a Shuttle launch? I have a friend who went to Space Camp one year and she ended up being Shuttle Commander. They even let her try

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
Here here Thomas. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 08, 2011 1:20 AM Subject: Re: [Audyssey] Space sims? Hi Ron, Why couldn't we do a Shuttle launch? I

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 08, 2011 1:13 AM Subject: Re: [Audyssey] Space sims? I for one agree with you Imbar. Now where oh where is that space shuttle simulator? I hope someone makes me eat my words on the following. I

Re: [Audyssey] Space sims?

2011-05-07 Thread Alfredo_The_Music_maker
Yeah same. Why could there not be something like that on the audiogaming community, I mean, whoever wants to start it will obviously have to work it a lot since it is going to be rather big.Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango:

Re: [Audyssey] Space sims?

2011-05-07 Thread Thomas Ward
Hi Darren, Well, I don't want to sound negative, but my guess it is the technical skills required to create a simulator that the ag developers lack. Unlike a game a realistic flight simulator, space simulator, whatever requires a pretty decent amount of physics and a whole lot of math to make

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 11:15 PM Subject: Re: [Audyssey] Space sims? what would be the point to not shooting. Seriously, shooting or at least some stratogy is needed. If you mean just fly round in the air doing not that much

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
, find a dose and take it to heart. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 07, 2011 3:26 PM Subject: Re: [Audyssey] Space sims? I used to play the x beyond the frontier series

Re: [Audyssey] Space sims?

2011-05-07 Thread Thomas Ward
Hi Ron, Oh, I could probably do it as well, at least a fair shuttle simulator, but like Munawar I've got so much going on now I don't have the time. Something else I'd love to see in accessible format is an Apaulo simulator. Not only taking off, but flying the Apaulo to the moon and back. That

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
Space camp was fun times... and the missions that take hours are the best parts. I'll never forget the time I left a fuel valve open... and me, the commander! I felt like an idiot. lol. Lucky I fixed it before we began landing. At 03:20 PM 07/05/2011, you wrote: Hi Ron, Why couldn't we do a

Re: [Audyssey] Space sims?

2011-05-07 Thread Thomas Ward
HI Clement, Agreed. I've been thinking for along time of doing a Star Wars Starfighter simulator or a Star Trek game where you get to pilot the U.S.S. Enterprise. Flying around is sort of dull if you can't get into the thick of things and blow a few enemy tie intercepters or droid starfighters

Re: [Audyssey] Space sims?

2011-05-07 Thread Ron Kolesar
...@roadrunner.com -- From: Imbar Golt im...@netvision.net.il Sent: Saturday, May 07, 2011 6:50 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Space sims? With the right programming I think we could launch too. Its no different

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
I would love to see that. And with time, you could increase the complexity to multiplayer and work in squadrons... maybe not standard 12-person squadrons, but something simular... nine, say. It would be a blast to have to coordinate other people to attack enemy flights that are also controlled

Re: [Audyssey] Space sims?

2011-05-07 Thread Thomas Ward
Hi, Oops! Yeah, leaving a fuel valve open could have been very bad for your health. How much did you want to wind up a fireball on reentry? On 5/7/11, Clement Chou chou.clem...@gmail.com wrote: Space camp was fun times... and the missions that take hours are the best parts. I'll never forget

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
I actually wanted to try it, just to see what the experience was like... and because I realized I couldn't get in trouble if I was dead. grins. No... actually, I'd been refuelling the shuttle at the ISS and forgot to close it when we left. Checklists don't involve the fuel valves, so neither

Re: [Audyssey] Space sims?

2011-05-07 Thread Ron Kolesar
Quit teasing me Tom. SMILES. Just like in the one NASA book. Neal Armstrong and Edward now Buzz Aldren would fight to see who was going to be the first one stipping out of Eagle first. Ron who if were sighted now knows that his footprints with the other twelve set of footprints would still be on

Re: [Audyssey] Space sims?

2011-05-07 Thread michael barnes
Hey, it would be cool if someone could remake desination mars. With all the great sounds and music and other audio files it would be a pretty great remake. I think even if you just change the name and a couple of things were you could not get in trouble with the original creater of the game

Re: [Audyssey] Space sims?

2011-05-07 Thread Charles Rivard
chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 6:18 PM Subject: Re: [Audyssey] Space sims? You just mentioned pretty much everyone who is into mainstream games. lol. All of us play certain games that are not fully playable... as an example, fighting

Re: [Audyssey] Space sims?

2011-05-07 Thread Thomas Ward
Hi Charles, Ah, you are such a spoiled sport. I play a few mainstream games myself, and figure out how to play it without sight if I can. Right now I have my eyes on WWE All Stars, which I've tried a little bit on a friend's XBox 360, and with a little practice you can get80% to 90%

Re: [Audyssey] Space sims?

2011-05-07 Thread Charles Rivard
:34 PM Subject: Re: [Audyssey] Space sims? I actually wanted to try it, just to see what the experience was like... and because I realized I couldn't get in trouble if I was dead. grins. No... actually, I'd been refuelling the shuttle at the ISS and forgot to close it when we left. Checklists

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 6:34 PM Subject: Re: [Audyssey] Space sims? I actually wanted

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
I was about to say this... with the difference being that sports games aren't generally my thing. Action games give me much more of a thrill to play. And a lot of the better action games such as the Lord of the Rings games on the ps2 require a lot of running around. The objective is to kill

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
That's a great idea. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 08, 2011 2:18 AM Subject: Re: [Audyssey] Space sims? Hi Ron, Oh, I could probably do

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 08, 2011 2:10 AM Subject: Re: [Audyssey] Space sims? Hi Darren, Well, I don't want to sound negative, but my guess it is the technical skills required to create a simulator that the ag developers lack. Unlike a game

Re: [Audyssey] Space sims?

2011-05-07 Thread Shane Lowe
I'm working on making one. - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 4:04 PM Subject: [Audyssey] Space sims? Hi, Are there any spaceship sims without shooting any aliens? Thanks, Imbar

Re: [Audyssey] Space sims?

2011-05-07 Thread Imbar Golt
excellent. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 08, 2011 4:49 AM Subject: Re: [Audyssey] Space sims? I'm working on making one. - Original Message

Re: [Audyssey] Space sims?

2011-05-07 Thread Shane Lowe
mine will have fighting in it though. - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 9:45 PM Subject: Re: [Audyssey] Space sims? That's a great idea. Ms Imbar Golt im...@netvision.net.il

Re: [Audyssey] Space sims?

2011-05-07 Thread Alfredo_The_Music_maker
And how is this going to turn out, will it be in adrift or in thorn or something, or is it going to be like an action-game/space innovators style. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Space sims?

2011-05-07 Thread Alfredo_The_Music_maker
Well there is the Microsoft SFX flight seem you can check out. Many have made it accessible using a variety of programs. Ron Co loser is the expert along those lines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Space sims?

2011-05-07 Thread Alfredo_The_Music_maker
You know, I like action/firstPerson/TurnedBasedGAmes/sidescrolling/3rdPersonGames the others like RPG/text Adventures, and things like that that lack action are not the best. The other remaining genres are Okay for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Space sims?

2011-05-07 Thread Alfredo_The_Music_maker
I never played any mainstream because I never had the equipment to do so and never got the blind friendly game. I know there was a few games that were more for Nintendo 32-bit or maybe 64-bit, and it had some narrative action. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Space sims?

2011-05-07 Thread Alfredo_The_Music_maker
Well, if we want a successful simulator, we would have to know the line of physics and chemistry so we can tell what we should do in different situations, because in space the physics are different, but then we will need different lines in math to be able to... --- Gamers mailing list __