Re: [Audyssey] Swamp Weapons Thoughts

2012-04-07 Thread Christopher Bartlett
I think we have the movie Predator to thank for that bit of fictional
physics.

Chris  Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Tuesday, April 03, 2012 1:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp Weapons Thoughts

no, the mini gun should still use 7.62, but it should make it harder
to carry anything else, as its a vehicle weapon, not a personel
weapon.
let alone, its bad enough that we can fire the thing braced  like
hell. ahahaha. blow your shoulder off.
dallas


On 03/04/2012, enes enes.sari...@gmail.com wrote:
 hi,
 some of my ideas
 in the third map what about adding new effects like poison and you'd hunt
 for antidotes to cure the poisoning
 and more cool items

 --
 From: Johnny Tai johnnyti...@shaw.ca
 Sent: Monday, April 02, 2012 9:07 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Swamp Weapons Thoughts

 I would love to have different pistol options...cause I still want me a
 magnum desert eagle!

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 If you think you are beaten, you are;
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 It's almost a cinch you won't;
 If you think you'll lose, you've lost,
  For out in the world you'll find
 Success begins with a fellow's will
 It's all in the state of mind.
  Full many a race is lost
  Ere even a race is run,
  And many a coward fails
  Ere even his work's begun.
  Think big, and your deeds will grow,
  Think small and you fall behind,
  Think that you can, and you will;
  It's all in the state of mind.
  If you think you are outclassed, you are;
 You've got to think high to rise;
 You've got to be sure of yourself
 before You can ever win a prize.
  Life's battle doesn't always go
  To the stronger or faster man;
  But sooner or later, the man who wins
  Is the fellow who thinks he can.




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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-06 Thread Dallas O'Brien
no, the mini gun should still use 7.62, but it should make it harder
to carry anything else, as its a vehicle weapon, not a personel
weapon.
let alone, its bad enough that we can fire the thing braced  like
hell. ahahaha. blow your shoulder off.
dallas


On 03/04/2012, enes enes.sari...@gmail.com wrote:
 hi,
 some of my ideas
 in the third map what about adding new effects like poison and you'd hunt
 for antidotes to cure the poisoning
 and more cool items

 --
 From: Johnny Tai johnnyti...@shaw.ca
 Sent: Monday, April 02, 2012 9:07 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Swamp Weapons Thoughts

 I would love to have different pistol options...cause I still want me a
 magnum desert eagle!

 ---
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 gamers-unsubscr...@audyssey.org.
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 list,
 please send E-mail to gamers-ow...@audyssey.org.

 If you think you are beaten, you are;
  If you think you dare not, you don't;
  If you'd like to win, but you think you can't,
 It's almost a cinch you won't;
 If you think you'll lose, you've lost,
  For out in the world you'll find
 Success begins with a fellow's will
 It's all in the state of mind.
  Full many a race is lost
  Ere even a race is run,
  And many a coward fails
  Ere even his work's begun.
  Think big, and your deeds will grow,
  Think small and you fall behind,
  Think that you can, and you will;
  It's all in the state of mind.
  If you think you are outclassed, you are;
 You've got to think high to rise;
 You've got to be sure of yourself
 before You can ever win a prize.
  Life's battle doesn't always go
  To the stronger or faster man;
  But sooner or later, the man who wins
  Is the fellow who thinks he can.




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-03 Thread john
With that clarification I like that a lot. Just one thought, as 
most of the numbers have multiple weapons, wouldn't it fit to put 
the chainsaw with the flamethrower?


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Apr 2012 21:13:05 -0400
Subject: Re: [Audyssey] Swamp Weapons Thoughts

The Glock 19 can also be converted, paralegally, into an 
autofiring
weapon by filing down the trigger break. I don't know how to do 
it,

but I think it's funny, in a sort of scary way.

As for the weapons stuff, what I essentially invisioned in my 
post was.


1: melee weapons
2: Pistols
3: Shotguns
4: Scoped Rifles
5: Submachineguns (essentially somewhere between a pistol and an
automatic rifle, usually not held one handed but can be in a 
pinch,

carbine length or shorter, 6: battle rifles/assault rifles (the
difference being the size of bullet fired as both are automatic), 
7:
flamethrower (although I suggest that as a precaution against 
poluting

the environment even further with fire and toxins, the benzine be
removed from the fuel, essentially making the device a gasoline
shooting, flame on, water gun), 8: Chainsaw, 9 or 0: Light 
Machineguns
(machineguns are light, medium, or heavy, and this applies not 
only to

weight but to size of ammunition and amount carried, with light
usually carried by specially trained infantry), 0 or hyphen: 
minigun
(Actually, the minigun is probably a medium machinegun, meaning 
it

could be carried in emergencies but is probably best used in
emplacements. Occasionally, mediums are vehicle mounted.)

Actually, if we were going to follow my idea, I suggest strongly 
that
the minigun, for several reasons listed below, be changed to fire 
.45
ammo, which should I think be the same price as 9mm, because both 
are
very popular and quite old. The .45 ACP cartridge fires the 
largest

bullet in swamp so far, which would make it perfect for a medium
machinegun. Also, because the 7.62, if we followed my idea, would 
be
used by the M-40 sniper rifle in Option 4, AK-47/M-14 battle 
rifle in

secondary option 6, the M-60 in option 9 or 0, and the minigun in
option 0 or hyphen. That makes four users of 7.62MM, the most
expensive bullet in the game at four reputation a bullet to 
purchase.
Since the minigun fires an ungodly number of these little guys, 
it's
about 1200 rep to fill it up. If .45 ACP was used, and if it was 
the
same price as 9MM is now, which I think is 24 reputation, the 
minigun

could be filled for I think about 620, about half the price.

I'll end on this note. I don't know what Kai is doing right now. 
I
know that, so far, Kai and Jeremy have been a great team, and I 
hope
that my occasional criticisms haven't made either one sore at me. 
If
what's happened so far is any indication, there's a lot of good 
stuff

to look forward to.

SIgned:
Dakotah Rickard

On 4/2/12, Ken kenwdow...@neo.rr.com wrote:
Yes, I'd love to see the Mac 10.  This handgun can, though 
illlegally, be
converted into a fully automatic weapon which fires, I kid you 
not, 32.5

rounds per second.  That would put t on a par with the minigun!
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 1:02 PM
Subject: [Audyssey] Swamp Weapons Thoughts


Hello Gamers, and Jeremy Kaldobsky in particular.

I was thinking about some things, having played Swamp 1.9 for a 
little

while. We are now at the point where many weapons options are
possible. What I mean by that is that, for example, we could 
have

pistol options.

We now have nothing that uses .45 ACP, so it has been removed 
from
play. However, there are weapons ranging from the standard 
m-1911
pistol to the Mac-10 and similar submachineguns that could use 
.45

ACp.

But we already have the Glock 19 and the MP5, or so you might 
say.

However, we could still bring this into play, without limiting
functionality. It would involve rearranging some things and 
changing
another, but I get the inspiration from the way things were once 
in
Swamp anyway, so it shouldn't be a surprise to any but the 
newest

players.

When Jeremy first provided the silencer option for the pistol, 
it was
accessed by pressing the number 2 twice. It, in effect, loaded 
another
weapon file into play, the file for the silenced pistol. I 
suggest
that we could have multiple options under a category by this 
method,
so we could have the Glock 19, which uses 9MM and the, I think 
it's

Springfield m-1911 or anything else that uses .45 ACP. You could
access the Glock 19 by pressing the number 2 one time, and the
Springfield by pressing it again, or if switching from another 
weapon,
by pressing it twice. Also, I'm sure it would be possible to do 
that
if the character only had one of those pistols, pressing the 
number 2
would go straight to it, no matter whether it was the Glock

[Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Dakotah Rickard
Hello Gamers, and Jeremy Kaldobsky in particular.

I was thinking about some things, having played Swamp 1.9 for a little
while. We are now at the point where many weapons options are
possible. What I mean by that is that, for example, we could have
pistol options.

We now have nothing that uses .45 ACP, so it has been removed from
play. However, there are weapons ranging from the standard m-1911
pistol to the Mac-10 and similar submachineguns that could use .45
ACp.

But we already have the Glock 19 and the MP5, or so you might say.
However, we could still bring this into play, without limiting
functionality. It would involve rearranging some things and changing
another, but I get the inspiration from the way things were once in
Swamp anyway, so it shouldn't be a surprise to any but the newest
players.

When Jeremy first provided the silencer option for the pistol, it was
accessed by pressing the number 2 twice. It, in effect, loaded another
weapon file into play, the file for the silenced pistol. I suggest
that we could have multiple options under a category by this method,
so we could have the Glock 19, which uses 9MM and the, I think it's
Springfield m-1911 or anything else that uses .45 ACP. You could
access the Glock 19 by pressing the number 2 one time, and the
Springfield by pressing it again, or if switching from another weapon,
by pressing it twice. Also, I'm sure it would be possible to do that
if the character only had one of those pistols, pressing the number 2
would go straight to it, no matter whether it was the Glock or the
Springfield.

Brief list of rearrangements and additions:
Press 1:
Axe or Machete. Machete has a faster rate but less overall damage)

Press 2:
Glock 19 using 9MM or Springfield M-1911 which uses .45 ACP. There's
no reason that both couldn't be suppressed, although they'd require
different suppressors. The .45 should, I feel, have less range, be
louder, and do more damage.

Press 3:
Browning Citori or Benelli, both using shotgun shells.

Press 4:
Winchester using 5.56 MM or M40 using 7.62MM.

Press 5:
MP5 using 9MM or Mac-10 using .45 ACP. I suggest that they could also
be suppressed, but Mac-10 has shorter range and is louder.

Press 6:
AR-15 using 5.56 or AK (47 or otherwise) which uses 7.62. Someone has
already done what appears to be an outstanding job of making an AK-47
sounding rifle in one of the weapons mods in the Swamp shared Dropbox
folder under the weapons.zip Assault folder. Alternatively, the m14
Battle Rifle could be used.

Press 7:
Flamethrower, would use fuel and would be so awesome. Zombie
Survivors' Guide says no, but I say barbecued dead-head. Military
flamethrowers could be called the M-2, but flamethrowers are
surprisingly, and scarily, easy to build at home. I could build one,
and I know very little about pipes and such.

Press 8:
Chainsaw which uses fuel.

Press 9:
I can't think of anything, although we could just move the next
category back one.

Press 0:
M60 which uses 7.62MM or M-249, I think it is, SAW (Squad Automatic
Weapon) which uses 5.56MM.

Press Hyphen:
Vulcan Minigun which uses 7.62MM like a beast.

I have recommended that the Winchester and m-40 be combined here,
rather than separated as they were, both to save space on the number
row for future weapons and because their functions are similar.
Also, be aware that 9MM and 5.56MM are both used thrice, with .45 ACP,
shotgun shells, and fuel being used twice.

This is another one of my trademark long e-mails, so I beg pardon and
hope you all made it through.

Happy Killin'.

Signed:
Dakotah Rickard

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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread john
I'm no weapons expert, could you clarify which general type of 
weapon would be attached to each key, such as rifles pistols etc?


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Apr 2012 13:02:26 -0400
Subject: [Audyssey] Swamp Weapons Thoughts

Hello Gamers, and Jeremy Kaldobsky in particular.

I was thinking about some things, having played Swamp 1.9 for a 
little

while. We are now at the point where many weapons options are
possible. What I mean by that is that, for example, we could have
pistol options.

We now have nothing that uses .45 ACP, so it has been removed 
from

play. However, there are weapons ranging from the standard m-1911
pistol to the Mac-10 and similar submachineguns that could use 
.45

ACp.

But we already have the Glock 19 and the MP5, or so you might 
say.

However, we could still bring this into play, without limiting
functionality. It would involve rearranging some things and 
changing
another, but I get the inspiration from the way things were once 
in

Swamp anyway, so it shouldn't be a surprise to any but the newest
players.

When Jeremy first provided the silencer option for the pistol, it 
was
accessed by pressing the number 2 twice. It, in effect, loaded 
another
weapon file into play, the file for the silenced pistol. I 
suggest
that we could have multiple options under a category by this 
method,
so we could have the Glock 19, which uses 9MM and the, I think 
it's

Springfield m-1911 or anything else that uses .45 ACP. You could
access the Glock 19 by pressing the number 2 one time, and the
Springfield by pressing it again, or if switching from another 
weapon,
by pressing it twice. Also, I'm sure it would be possible to do 
that
if the character only had one of those pistols, pressing the 
number 2
would go straight to it, no matter whether it was the Glock or 
the

Springfield.

Brief list of rearrangements and additions:
Press 1:
Axe or Machete. Machete has a faster rate but less overall 
damage)


Press 2:
Glock 19 using 9MM or Springfield M-1911 which uses .45 ACP. 
There's
no reason that both couldn't be suppressed, although they'd 
require
different suppressors. The .45 should, I feel, have less range, 
be

louder, and do more damage.

Press 3:
Browning Citori or Benelli, both using shotgun shells.

Press 4:
Winchester using 5.56 MM or M40 using 7.62MM.

Press 5:
MP5 using 9MM or Mac-10 using .45 ACP. I suggest that they could 
also

be suppressed, but Mac-10 has shorter range and is louder.

Press 6:
AR-15 using 5.56 or AK (47 or otherwise) which uses 7.62. Someone 
has
already done what appears to be an outstanding job of making an 
AK-47
sounding rifle in one of the weapons mods in the Swamp shared 
Dropbox
folder under the weapons.zip Assault folder. Alternatively, the 
m14

Battle Rifle could be used.

Press 7:
Flamethrower, would use fuel and would be so awesome. Zombie
Survivors' Guide says no, but I say barbecued dead-head. Military
flamethrowers could be called the M-2, but flamethrowers are
surprisingly, and scarily, easy to build at home. I could build 
one,

and I know very little about pipes and such.

Press 8:
Chainsaw which uses fuel.

Press 9:
I can't think of anything, although we could just move the next
category back one.

Press 0:
M60 which uses 7.62MM or M-249, I think it is, SAW (Squad 
Automatic

Weapon) which uses 5.56MM.

Press Hyphen:
Vulcan Minigun which uses 7.62MM like a beast.

I have recommended that the Winchester and m-40 be combined here,
rather than separated as they were, both to save space on the 
number

row for future weapons and because their functions are similar.
Also, be aware that 9MM and 5.56MM are both used thrice, with .45 
ACP,

shotgun shells, and fuel being used twice.

This is another one of my trademark long e-mails, so I beg pardon 
and

hope you all made it through.

Happy Killin'.

Signed:
Dakotah Rickard

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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Jeremy Kaldobsky
Dakotah all I can say is that I think you'll be very very happy with what Kai 
has been working on for a while now.  It seems the two of you have been on the 
same page.

 Hello Gamers, and Jeremy Kaldobsky in
 particular.
 
 I was thinking about some things, having played Swamp 1.9
 for a little
 while. We are now at the point where many weapons options
 are
 possible. What I mean by that is that, for example, we could
 have
 pistol options.
 
 We now have nothing that uses .45 ACP, so it has been
 removed from
 play. However, there are weapons ranging from the standard
 m-1911
 pistol to the Mac-10 and similar submachineguns that could
 use .45
 ACp.
 
 But we already have the Glock 19 and the MP5, or so you
 might say.
 However, we could still bring this into play, without
 limiting
 functionality. It would involve rearranging some things and
 changing
 another, but I get the inspiration from the way things were
 once in
 Swamp anyway, so it shouldn't be a surprise to any but the
 newest
 players.
 
 When Jeremy first provided the silencer option for the
 pistol, it was
 accessed by pressing the number 2 twice. It, in effect,
 loaded another
 weapon file into play, the file for the silenced pistol. I
 suggest
 that we could have multiple options under a category by this
 method,
 so we could have the Glock 19, which uses 9MM and the, I
 think it's
 Springfield m-1911 or anything else that uses .45 ACP. You
 could
 access the Glock 19 by pressing the number 2 one time, and
 the
 Springfield by pressing it again, or if switching from
 another weapon,
 by pressing it twice. Also, I'm sure it would be possible to
 do that
 if the character only had one of those pistols, pressing the
 number 2
 would go straight to it, no matter whether it was the Glock
 or the
 Springfield.
 
 Brief list of rearrangements and additions:
 Press 1:
 Axe or Machete. Machete has a faster rate but less overall
 damage)
 
 Press 2:
 Glock 19 using 9MM or Springfield M-1911 which uses .45 ACP.
 There's
 no reason that both couldn't be suppressed, although they'd
 require
 different suppressors. The .45 should, I feel, have less
 range, be
 louder, and do more damage.
 
 Press 3:
 Browning Citori or Benelli, both using shotgun shells.
 
 Press 4:
 Winchester using 5.56 MM or M40 using 7.62MM.
 
 Press 5:
 MP5 using 9MM or Mac-10 using .45 ACP. I suggest that they
 could also
 be suppressed, but Mac-10 has shorter range and is louder.
 
 Press 6:
 AR-15 using 5.56 or AK (47 or otherwise) which uses 7.62.
 Someone has
 already done what appears to be an outstanding job of making
 an AK-47
 sounding rifle in one of the weapons mods in the Swamp
 shared Dropbox
 folder under the weapons.zip Assault folder.
 Alternatively, the m14
 Battle Rifle could be used.
 
 Press 7:
 Flamethrower, would use fuel and would be so awesome.
 Zombie
 Survivors' Guide says no, but I say barbecued dead-head.
 Military
 flamethrowers could be called the M-2, but flamethrowers
 are
 surprisingly, and scarily, easy to build at home. I could
 build one,
 and I know very little about pipes and such.
 
 Press 8:
 Chainsaw which uses fuel.
 
 Press 9:
 I can't think of anything, although we could just move the
 next
 category back one.
 
 Press 0:
 M60 which uses 7.62MM or M-249, I think it is, SAW (Squad
 Automatic
 Weapon) which uses 5.56MM.
 
 Press Hyphen:
 Vulcan Minigun which uses 7.62MM like a beast.
 
 I have recommended that the Winchester and m-40 be combined
 here,
 rather than separated as they were, both to save space on
 the number
 row for future weapons and because their functions are
 similar.
 Also, be aware that 9MM and 5.56MM are both used thrice,
 with .45 ACP,
 shotgun shells, and fuel being used twice.
 
 This is another one of my trademark long e-mails, so I beg
 pardon and
 hope you all made it through.
 
 Happy Killin'.
 
 Signed:
 Dakotah Rickard

---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Ben
Well I've been thinking of an sw mod for a while, although now my sound
works, I'll resume work on my own little zombie based project


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 02 April 2012 18:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp Weapons Thoughts

Dakotah all I can say is that I think you'll be very very happy with what
Kai has been working on for a while now.  It seems the two of you have been
on the same page.

 Hello Gamers, and Jeremy Kaldobsky in
 particular.
 
 I was thinking about some things, having played Swamp 1.9 for a little 
 while. We are now at the point where many weapons options are 
 possible. What I mean by that is that, for example, we could have 
 pistol options.
 
 We now have nothing that uses .45 ACP, so it has been removed from 
 play. However, there are weapons ranging from the standard
 m-1911
 pistol to the Mac-10 and similar submachineguns that could use .45 
 ACp.
 
 But we already have the Glock 19 and the MP5, or so you might say.
 However, we could still bring this into play, without limiting 
 functionality. It would involve rearranging some things and changing 
 another, but I get the inspiration from the way things were once in 
 Swamp anyway, so it shouldn't be a surprise to any but the newest 
 players.
 
 When Jeremy first provided the silencer option for the pistol, it was 
 accessed by pressing the number 2 twice. It, in effect, loaded another 
 weapon file into play, the file for the silenced pistol. I suggest 
 that we could have multiple options under a category by this method, 
 so we could have the Glock 19, which uses 9MM and the, I think it's 
 Springfield m-1911 or anything else that uses .45 ACP. You could 
 access the Glock 19 by pressing the number 2 one time, and the 
 Springfield by pressing it again, or if switching from another weapon, 
 by pressing it twice. Also, I'm sure it would be possible to do that 
 if the character only had one of those pistols, pressing the number 2 
 would go straight to it, no matter whether it was the Glock or the 
 Springfield.
 
 Brief list of rearrangements and additions:
 Press 1:
 Axe or Machete. Machete has a faster rate but less overall
 damage)
 
 Press 2:
 Glock 19 using 9MM or Springfield M-1911 which uses .45 ACP.
 There's
 no reason that both couldn't be suppressed, although they'd require 
 different suppressors. The .45 should, I feel, have less range, be 
 louder, and do more damage.
 
 Press 3:
 Browning Citori or Benelli, both using shotgun shells.
 
 Press 4:
 Winchester using 5.56 MM or M40 using 7.62MM.
 
 Press 5:
 MP5 using 9MM or Mac-10 using .45 ACP. I suggest that they could also 
 be suppressed, but Mac-10 has shorter range and is louder.
 
 Press 6:
 AR-15 using 5.56 or AK (47 or otherwise) which uses 7.62.
 Someone has
 already done what appears to be an outstanding job of making an AK-47 
 sounding rifle in one of the weapons mods in the Swamp shared Dropbox 
 folder under the weapons.zip Assault folder.
 Alternatively, the m14
 Battle Rifle could be used.
 
 Press 7:
 Flamethrower, would use fuel and would be so awesome.
 Zombie
 Survivors' Guide says no, but I say barbecued dead-head.
 Military
 flamethrowers could be called the M-2, but flamethrowers are 
 surprisingly, and scarily, easy to build at home. I could build one, 
 and I know very little about pipes and such.
 
 Press 8:
 Chainsaw which uses fuel.
 
 Press 9:
 I can't think of anything, although we could just move the next 
 category back one.
 
 Press 0:
 M60 which uses 7.62MM or M-249, I think it is, SAW (Squad Automatic
 Weapon) which uses 5.56MM.
 
 Press Hyphen:
 Vulcan Minigun which uses 7.62MM like a beast.
 
 I have recommended that the Winchester and m-40 be combined here, 
 rather than separated as they were, both to save space on the number 
 row for future weapons and because their functions are similar.
 Also, be aware that 9MM and 5.56MM are both used thrice, with .45 ACP, 
 shotgun shells, and fuel being used twice.
 
 This is another one of my trademark long e-mails, so I beg pardon and 
 hope you all made it through.
 
 Happy Killin'.
 
 Signed:
 Dakotah Rickard

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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4910 - Release Date: 04/02/12


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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Johnny Tai
I would love to have different pistol options...cause I still want me a 
magnum desert eagle! 



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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Ken
Yes, I'd love to see the Mac 10.  This handgun can, though illlegally, be 
converted into a fully automatic weapon which fires, I kid you not, 32.5 
rounds per second.  That would put t on a par with the minigun!
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 1:02 PM
Subject: [Audyssey] Swamp Weapons Thoughts



Hello Gamers, and Jeremy Kaldobsky in particular.

I was thinking about some things, having played Swamp 1.9 for a little
while. We are now at the point where many weapons options are
possible. What I mean by that is that, for example, we could have
pistol options.

We now have nothing that uses .45 ACP, so it has been removed from
play. However, there are weapons ranging from the standard m-1911
pistol to the Mac-10 and similar submachineguns that could use .45
ACp.

But we already have the Glock 19 and the MP5, or so you might say.
However, we could still bring this into play, without limiting
functionality. It would involve rearranging some things and changing
another, but I get the inspiration from the way things were once in
Swamp anyway, so it shouldn't be a surprise to any but the newest
players.

When Jeremy first provided the silencer option for the pistol, it was
accessed by pressing the number 2 twice. It, in effect, loaded another
weapon file into play, the file for the silenced pistol. I suggest
that we could have multiple options under a category by this method,
so we could have the Glock 19, which uses 9MM and the, I think it's
Springfield m-1911 or anything else that uses .45 ACP. You could
access the Glock 19 by pressing the number 2 one time, and the
Springfield by pressing it again, or if switching from another weapon,
by pressing it twice. Also, I'm sure it would be possible to do that
if the character only had one of those pistols, pressing the number 2
would go straight to it, no matter whether it was the Glock or the
Springfield.

Brief list of rearrangements and additions:
Press 1:
Axe or Machete. Machete has a faster rate but less overall damage)

Press 2:
Glock 19 using 9MM or Springfield M-1911 which uses .45 ACP. There's
no reason that both couldn't be suppressed, although they'd require
different suppressors. The .45 should, I feel, have less range, be
louder, and do more damage.

Press 3:
Browning Citori or Benelli, both using shotgun shells.

Press 4:
Winchester using 5.56 MM or M40 using 7.62MM.

Press 5:
MP5 using 9MM or Mac-10 using .45 ACP. I suggest that they could also
be suppressed, but Mac-10 has shorter range and is louder.

Press 6:
AR-15 using 5.56 or AK (47 or otherwise) which uses 7.62. Someone has
already done what appears to be an outstanding job of making an AK-47
sounding rifle in one of the weapons mods in the Swamp shared Dropbox
folder under the weapons.zip Assault folder. Alternatively, the m14
Battle Rifle could be used.

Press 7:
Flamethrower, would use fuel and would be so awesome. Zombie
Survivors' Guide says no, but I say barbecued dead-head. Military
flamethrowers could be called the M-2, but flamethrowers are
surprisingly, and scarily, easy to build at home. I could build one,
and I know very little about pipes and such.

Press 8:
Chainsaw which uses fuel.

Press 9:
I can't think of anything, although we could just move the next
category back one.

Press 0:
M60 which uses 7.62MM or M-249, I think it is, SAW (Squad Automatic
Weapon) which uses 5.56MM.

Press Hyphen:
Vulcan Minigun which uses 7.62MM like a beast.

I have recommended that the Winchester and m-40 be combined here,
rather than separated as they were, both to save space on the number
row for future weapons and because their functions are similar.
Also, be aware that 9MM and 5.56MM are both used thrice, with .45 ACP,
shotgun shells, and fuel being used twice.

This is another one of my trademark long e-mails, so I beg pardon and
hope you all made it through.

Happy Killin'.

Signed:
Dakotah Rickard

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Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Dakotah Rickard
The Glock 19 can also be converted, paralegally, into an autofiring
weapon by filing down the trigger break. I don't know how to do it,
but I think it's funny, in a sort of scary way.

As for the weapons stuff, what I essentially invisioned in my post was.

1: melee weapons
2: Pistols
3: Shotguns
4: Scoped Rifles
5: Submachineguns (essentially somewhere between a pistol and an
automatic rifle, usually not held one handed but can be in a pinch,
carbine length or shorter, 6: battle rifles/assault rifles (the
difference being the size of bullet fired as both are automatic), 7:
flamethrower (although I suggest that as a precaution against poluting
the environment even further with fire and toxins, the benzine be
removed from the fuel, essentially making the device a gasoline
shooting, flame on, water gun), 8: Chainsaw, 9 or 0: Light Machineguns
(machineguns are light, medium, or heavy, and this applies not only to
weight but to size of ammunition and amount carried, with light
usually carried by specially trained infantry), 0 or hyphen: minigun
(Actually, the minigun is probably a medium machinegun, meaning it
could be carried in emergencies but is probably best used in
emplacements. Occasionally, mediums are vehicle mounted.)

Actually, if we were going to follow my idea, I suggest strongly that
the minigun, for several reasons listed below, be changed to fire .45
ammo, which should I think be the same price as 9mm, because both are
very popular and quite old. The .45 ACP cartridge fires the largest
bullet in swamp so far, which would make it perfect for a medium
machinegun. Also, because the 7.62, if we followed my idea, would be
used by the M-40 sniper rifle in Option 4, AK-47/M-14 battle rifle in
secondary option 6, the M-60 in option 9 or 0, and the minigun in
option 0 or hyphen. That makes four users of 7.62MM, the most
expensive bullet in the game at four reputation a bullet to purchase.
Since the minigun fires an ungodly number of these little guys, it's
about 1200 rep to fill it up. If .45 ACP was used, and if it was the
same price as 9MM is now, which I think is 24 reputation, the minigun
could be filled for I think about 620, about half the price.

I'll end on this note. I don't know what Kai is doing right now. I
know that, so far, Kai and Jeremy have been a great team, and I hope
that my occasional criticisms haven't made either one sore at me. If
what's happened so far is any indication, there's a lot of good stuff
to look forward to.

SIgned:
Dakotah Rickard

On 4/2/12, Ken kenwdow...@neo.rr.com wrote:
 Yes, I'd love to see the Mac 10.  This handgun can, though illlegally, be
 converted into a fully automatic weapon which fires, I kid you not, 32.5
 rounds per second.  That would put t on a par with the minigun!
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 02, 2012 1:02 PM
 Subject: [Audyssey] Swamp Weapons Thoughts


 Hello Gamers, and Jeremy Kaldobsky in particular.

 I was thinking about some things, having played Swamp 1.9 for a little
 while. We are now at the point where many weapons options are
 possible. What I mean by that is that, for example, we could have
 pistol options.

 We now have nothing that uses .45 ACP, so it has been removed from
 play. However, there are weapons ranging from the standard m-1911
 pistol to the Mac-10 and similar submachineguns that could use .45
 ACp.

 But we already have the Glock 19 and the MP5, or so you might say.
 However, we could still bring this into play, without limiting
 functionality. It would involve rearranging some things and changing
 another, but I get the inspiration from the way things were once in
 Swamp anyway, so it shouldn't be a surprise to any but the newest
 players.

 When Jeremy first provided the silencer option for the pistol, it was
 accessed by pressing the number 2 twice. It, in effect, loaded another
 weapon file into play, the file for the silenced pistol. I suggest
 that we could have multiple options under a category by this method,
 so we could have the Glock 19, which uses 9MM and the, I think it's
 Springfield m-1911 or anything else that uses .45 ACP. You could
 access the Glock 19 by pressing the number 2 one time, and the
 Springfield by pressing it again, or if switching from another weapon,
 by pressing it twice. Also, I'm sure it would be possible to do that
 if the character only had one of those pistols, pressing the number 2
 would go straight to it, no matter whether it was the Glock or the
 Springfield.

 Brief list of rearrangements and additions:
 Press 1:
 Axe or Machete. Machete has a faster rate but less overall damage)

 Press 2:
 Glock 19 using 9MM or Springfield M-1911 which uses .45 ACP. There's
 no reason that both couldn't be suppressed, although they'd require
 different suppressors. The .45 should, I feel, have less range, be
 louder, and do more damage.

 Press 3:
 Browning Citori

Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread enes

hi,
some of my ideas
in the third map what about adding new effects like poison and you'd hunt 
for antidotes to cure the poisoning

and more cool items

--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Monday, April 02, 2012 9:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp Weapons Thoughts

I would love to have different pistol options...cause I still want me a 
magnum desert eagle!


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If you think you are beaten, you are;
If you think you dare not, you don't;
If you'd like to win, but you think you can't,
It's almost a cinch you won't;
If you think you'll lose, you've lost,
For out in the world you'll find
Success begins with a fellow's will
It's all in the state of mind.
Full many a race is lost
Ere even a race is run,
And many a coward fails
Ere even his work's begun.
Think big, and your deeds will grow,
Think small and you fall behind,
Think that you can, and you will;
It's all in the state of mind.
If you think you are outclassed, you are;
You've got to think high to rise;
You've got to be sure of yourself
before You can ever win a prize.
Life's battle doesn't always go
To the stronger or faster man;
But sooner or later, the man who wins
Is the fellow who thinks he can.




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