[Audyssey] Swamp testing server, version 3

2012-01-31 Thread Jeremy Kaldobsky
Hey guys, It's been a few days since I've been around.  I had a really rough 
weekend and spent Saturday night until Monday night sicker than I have been in 
many years.  Apparently I picked up some sort of virus that had me really 
messed up.  I'm not better yet but I am feeling about a million times better 
than I was, haha!  The delay slowed down me releasing the next testing version, 
so here it is!  Just as before, you will need to have Kai's testing sound pack 
although I'm sure most of you already have it if you were playing on the 
testing server before.

www.kaldobsky.com/audiogames/Swamptest3.zip

It still has a way to go but I've made some changes and tried to fix a few 
things.  The blank missions shouldn't show up now but it hasn't really been 
tested.  The rewards for the missions has been scaled differently and now they 
should properly give the amounts they say they will.  Some of the stat points 
were changed.  Chain saw mastery is different and both of the sniper skills 
were changed.  I didn't get around to changing the vulcan minigun's skills yet 
but I plan to.

The missions are still pretty much the same, but I have adjusted a few things.  
For starters I think I may have fixed the issue of supply crates not always 
showing up.  It was super rate to begin with, but I think it's solved.  The 
warehouse has a few more windows placed around the outside walls.  To keep 
things more interesting, the order that things break has now been randomized to 
some extent.  It's not truly random but by adding in variation it will prevent 
things from being to easy to predict.

Mini missions, or quests, have been added finally.  They work in both maps 
although the first map has far more available.  From the safe zone you can 
spend 25 reputation to accept a quest and the reward is 250 reputation when you 
return and donate the item.  All mini mission items will be found inside of a 
building but you won't know exactly where.  The panic and looting that took 
place when the zombies first arrived has left every building a complete mess, 
so you will need to look around.  Also, an item you are asked to find might be 
something that 2 or 3 places would sell.  When this happens, you won't know 
which of the businesses it has been hidden in and you may have to check them 
all before you finally find it.  If you can't find your item or really don't 
like the one you've been asked to find, you can just pay 25 more reputation to 
get a new quest.  Leaving the game will not save your mini mission or any quest 
items you're carrying, so make sure
 you donate them first.  Also, changing maps will cause you to lose your 
current mini mission.

Have fun and hopefully there aren't a ton of bugs, haha!

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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Mike Maslo
Where do I get this test song pack from

Sent from my iPhone

On Jan 31, 2012, at 11:46 AM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

 Hey guys, It's been a few days since I've been around.  I had a really rough 
 weekend and spent Saturday night until Monday night sicker than I have been 
 in many years.  Apparently I picked up some sort of virus that had me really 
 messed up.  I'm not better yet but I am feeling about a million times better 
 than I was, haha!  The delay slowed down me releasing the next testing 
 version, so here it is!  Just as before, you will need to have Kai's testing 
 sound pack although I'm sure most of you already have it if you were playing 
 on the testing server before.
 
 www.kaldobsky.com/audiogames/Swamptest3.zip
 
 It still has a way to go but I've made some changes and tried to fix a few 
 things.  The blank missions shouldn't show up now but it hasn't really been 
 tested.  The rewards for the missions has been scaled differently and now 
 they should properly give the amounts they say they will.  Some of the stat 
 points were changed.  Chain saw mastery is different and both of the sniper 
 skills were changed.  I didn't get around to changing the vulcan minigun's 
 skills yet but I plan to.
 
 The missions are still pretty much the same, but I have adjusted a few 
 things.  For starters I think I may have fixed the issue of supply crates not 
 always showing up.  It was super rate to begin with, but I think it's solved. 
  The warehouse has a few more windows placed around the outside walls.  To 
 keep things more interesting, the order that things break has now been 
 randomized to some extent.  It's not truly random but by adding in variation 
 it will prevent things from being to easy to predict.
 
 Mini missions, or quests, have been added finally.  They work in both maps 
 although the first map has far more available.  From the safe zone you can 
 spend 25 reputation to accept a quest and the reward is 250 reputation when 
 you return and donate the item.  All mini mission items will be found inside 
 of a building but you won't know exactly where.  The panic and looting that 
 took place when the zombies first arrived has left every building a complete 
 mess, so you will need to look around.  Also, an item you are asked to find 
 might be something that 2 or 3 places would sell.  When this happens, you 
 won't know which of the businesses it has been hidden in and you may have to 
 check them all before you finally find it.  If you can't find your item or 
 really don't like the one you've been asked to find, you can just pay 25 more 
 reputation to get a new quest.  Leaving the game will not save your mini 
 mission or any quest items you're carrying, so make sure
 you donate them first.  Also, changing maps will cause you to lose your 
 current mini mission.
 
 Have fun and hopefully there aren't a ton of bugs, haha!
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Johnny Tai
Is this to replace the version we're playing on now for those of us who 
didn't test or is it still just for the testing folk? 



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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Kai
Given the subject of the email and the contextual references in the body of 
self same, I'd surmise that this release is still intended for testing 
purposes.


quote: I'm not better yet but I am feeling about a million times better than 
I was, haha!  The delay slowed down me releasing the next testing version, 
so here it is!  Just as before, you will need to have Kai's testing sound 
pack although I'm sure most of you already have it if you were playing on 
the testing server before.


Kai

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 31, 2012 11:27 AM
Subject: Re: [Audyssey] Swamp testing server, version 3


Is this to replace the version we're playing on now for those of us who 
didn't test or is it still just for the testing folk?


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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Jeremy Kaldobsky
Kai has uploaded the sound packs in both of these locations.
http://dl.dropbox.com/u/6855861/SwampTest.zip
http://www.sendspace.com/file/zgfe9u

 Where do I get this test song pack
 from
 
 Sent from my iPhone


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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Jeremy Kaldobsky
This is still just for the testing folk.

 Is this to replace the version we're
 playing on now for those of us who didn't test or is it
 still just for the testing folk? 


---
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