I've never had a message rejected for size before. Here is part 1 of some TOC thoughts.
First and foremost, this is a worthy successor to Lone Wolf, David Greenwood's fantastic submarine warfare simulation. It is a game of engrossing complexity with a learning curve that will turn off some but rewards the persistent with a rich and varied experience. I have some thoughts about further development as follows: Attack coordination: I may not be getting something, but it looks impossible to coordinate an attack by multiple units on a single target. If I have five infantry and an armored unit outside a fortified city, it seems like I have to attack one by one rather than being able to throw all six units into one attack. I haven't yet encountered this scenario, so I may be wrong about this. Ground units: I agree with the earlier suggestion of an artillery unit, able to bombard like a battleship, so more powerfully than an armored unit. For balance, I'd say that if attacked without some sort of supporting infantry it would be easy prey. I understand using armor in this role, but the advantage of armor should be its mobility, not its firepower. For sheer firepower there should be artillery. Cruisers: There should be a class of ship between destroyer and battleship, with say six hit points and the ability to bombard like an armored unit. This would make the construction of certain historical scenarios more doable, such as the cruiser duels in the Solomons during World War II. Again, it fills a gap. Bombers: As suggested by someone else, it would be good to have an aircraft with better ground striking power and longer range at the price of slower speed and more vulnerability to fighters. I understand that the air component is an abstraction meant to cover scouting, fighting and ground attack, and as such I feel it tries to do too much. Create a bomber unit with range 35 and speed 5 that is vulnerable to fighter attack. Give it increased striking power. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.