Horizon: Air units should have a detection radius of two cells. During World War II, the Germans were able to use long-range air patrols to cover vast swathes of ocean surface, taking advantage of the much bigger horizon afforded an aerial observe to make their searches more effective.
Radar: It would be cool to be able to build radar installations to give advanced warning of air and sea approaches. I note there is a Battle of Britain scenario. Radar was an integral and important part of the British defensive web, allowing them to vector their fighters effectively, rather than relying on the luck of patrolling. Modern air war is of course dependent upon radar. A city could build a radar post as a special production type, or as in my next suggestion, one might be able to build a station on an arbitrary land cell. It could afford a detection radius of three or four cells. Bases/airfields: If this suggestion is adopted, it would be possible to build an airfield on any land cell or a naval base on a coastal cell. These would provide the benefits of cities, repair and refueling, but no production. This would permit a Solomons campaign, where there are precious few cities but lots of bases. This could go hand in hand with: Outside reinforcement: For certain kinds of scenarios, it would be beneficial to have reinforcements show up at scheduled times, regardless of intrinsic production. This is an old stand-by in war gaming, allowing one to play tactically in a strategic environment with reinforcements determined on a schedule, or even randomly. One would designate spots on the map where the strategic reinforcements would appear, either at scheduled intervals, or perhaps randomly, or perhaps some hybrid of these possibilities. By the way, in case it's not obvious, I'm itching to design a Solomons campaign scenario for TOC. Anyway, it's clear this game is going to eat my brain for quite a while, and I'll be purchasing it when it's available. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.