Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Lukás Hosnedl

Hi,
yeah, this is a point here. It depends on personal approach. You feel that 
the computer should be able to beat you even with your custom vehicle, I 
feel that even the quatro is a bit too slow for some tracks. If you want to 
beat your own times and records and have a technical challenge, trying to 
drive as fast as you can without crashing even with a very strong car on a 
very tight track such as Raly through the desert or the Two Towns Trip, you 
need something faster. I think Corola is still ok, the developers even 
consideret putting it into the game as an official vehicle when there was 
the contest for custom cars. I don't really mind the top speed of a car if 
it's not too much over 3 (it's non-sense to go any higher, in my 
opinion), but the car has to be ballanced otherwise - acceleration, 
deceleration, steering... After all, it's just up to everyone what they like 
and expect from the game. I feel that most of the tracks out there are a bit 
simple for me with the quatro, even at top speed where possible, so I have 
made the faster vehicles, such as the Corola, Flameblaster or Harley 
Davidson, which, I admit, is probably too unrealistic. The rest of the 
usable vehicles seems just a bit too slow, and the computer ain't a very 
skilled opponent, anyway. :-) That's just my opinions. These are my reasons 
why I would welcome the ability to race on multiplayer even with custom cars 
sooo much, as the quatro simply isn't absolutely enough for me. :-D By 
the way, if you want a real challenge, try the Corola in the desert and try 
to make a time under 4 minutes and 54 seconds. Of course, without crashing. 
:-)

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 3:51 AM
Subject: [Audyssey] User-Created Top Speed Cars.



i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor. That measurement is the
percentage that your car's stearing degrades at high speed. The Street
Racer's is at 93. That means that it's 93% as effective at high speed
as at low speed, if I remember correctly. I've never heard of a car
that goes fast and has perfect stearing at that high speed, therefore
I question those cars with StearingFactors of 100.

My basic point throughout this message is this: look at cars

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Dakotah Rickard
I agree that vehicles are all based on personal preference. I think
that even the Cuatro is a bit good. The redeeming factor for that car
is its horrible acceleration. I'm kind of obsessive over balance
though.

If a car is going to be great in all these areas, it has to be crap in
something else, for me. I like the Corola, too. It's just that my wife
owns a Corola, and I can't imagine it going that fast, accelerating
that quickly, or turning that well at top speed. Granted, it's your
car, not mine. I like the car a lot.. I just wish I could crank it
down a notch. My revamp of the Harley Davidson has a lower top speed,
like the other bikes, and is a little harder to drive. Please, feel
free to ask for it, so you can compare the two vhc files.

Thanks for dealing with my criticisms so well.

Signed:
Dakotah RIckard

On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
 Hi,
 yeah, this is a point here. It depends on personal approach. You feel that
 the computer should be able to beat you even with your custom vehicle, I
 feel that even the quatro is a bit too slow for some tracks. If you want to
 beat your own times and records and have a technical challenge, trying to
 drive as fast as you can without crashing even with a very strong car on a
 very tight track such as Raly through the desert or the Two Towns Trip, you
 need something faster. I think Corola is still ok, the developers even
 consideret putting it into the game as an official vehicle when there was
 the contest for custom cars. I don't really mind the top speed of a car if
 it's not too much over 3 (it's non-sense to go any higher, in my
 opinion), but the car has to be ballanced otherwise - acceleration,
 deceleration, steering... After all, it's just up to everyone what they like
 and expect from the game. I feel that most of the tracks out there are a bit
 simple for me with the quatro, even at top speed where possible, so I have
 made the faster vehicles, such as the Corola, Flameblaster or Harley
 Davidson, which, I admit, is probably too unrealistic. The rest of the
 usable vehicles seems just a bit too slow, and the computer ain't a very
 skilled opponent, anyway. :-) That's just my opinions. These are my reasons
 why I would welcome the ability to race on multiplayer even with custom cars
 sooo much, as the quatro simply isn't absolutely enough for me. :-D By
 the way, if you want a real challenge, try the Corola in the desert and try
 to make a time under 4 minutes and 54 seconds. Of course, without crashing.
 :-)
 Lukas
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
 Sent: Sunday, November 30, 2008 3:51 AM
 Subject: [Audyssey] User-Created Top Speed Cars.


 i'm going to begin this thread with a brief apology.

 I mean absolutely no offense by some criticisms I'm going to end up
 making. I know that some of my cars have bombed, too. Also, if the
 developers see me making a mistake, please correct me. I'm doing math
 based on e-mails we sent back and forth about two years ago. I'm sure
 I'm misremembering something.

 A bit of background:
 If I remember right, the speeds of the car in units are however many
 units it travels in a second. Also, if I remember right, each track
 unit of length is about a half a centimeter. Therefore, a car that has
 a top speed of 26000, which I think is the speed of the Cuatro, moves
 26000 times .5 centimeters a second, which is 468 kilometers an hour,
 which is about 291 miles per hour. I'm not entirely sure that my
 info's right, but we'll see, I guess. The comments I'm going to make
 won't really be affected if I'm wrong.

 Now that that's all done, I'm not going to go through every car or
 track and say what I do and don't like, because I haven't played all
 of them, and because that would take too long anyway.

 I will, however, make some general comments. The Cuatro is very, very
 fast. There have been cars that go faster, but they're very rare. I've
 seen many cars that have a top speed of above this level amongst the
 user-created vehicles. The Toyota Corola has a top speed of about
 28000. This in combination with the fact that it stears well and
 accelerates fast means that no computer car could beat you under any
 circumstances unless you crashed. That, in my opinion, is the mark of
 a bad car, one in which the computer could not beat you. This doesn't,
 obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
 Speeder, Hover Demon etc. Other than it's high top speed, the Corola
 is a good car. If the Top Speed was reduced to, say, between 19000 and
 22000, it would make sense.

 Top speed of a car isn't the only problem I see. People give their
 cars rediculus acceleration and deceleration values as well. A car
 should not be able to jump from 0 to top speed in like a second and a
 half. That just doesn't happen. That's one awesome thing about the
 light speeder. It is extremely

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Dakotah Rickard
I found another way to say what I want.

The developers of Top Speed set up the default cars as a sort of
standard or measuring stick. That's part of the reason that custom
cars aren't aloud in multiplayer mode, because some of them would be
too good.

Sorry to pick on the Corola again, but it's my favorite of the very
close but a little fast cars. If the Corola were allowed on
multiplayer, none of the default cars could beat it. The fastest car
isn't as fast as it is. The car with the best acceleration couldn't
keep up with it. It turns better than the most maneuverable car, etc.
That is why balance must be maintained, in my opinion, because the
point of multiplayer is to have a diverse race among live oponents.
After all, the computer isn't a bad driver, but it isn't a great
driver either.

Back before the introduction of the new cars in top speed 2.1, if one
person chose the Cuatro, everyone else would also choose the Cuatro,
because it's the fastest car. I've actually beaten someone who's
driving the cuatro in the Blackbird, but it's very difficult, and I
kept having to run them down or off the track.

The whole point is that if the Corola was added into the game, as-is,
no changes at all, then that'd be the only car that anyone ever chose,
because it's the best at everything. That would make for really bad
multiplayer, because there'd be no variety.

I hope this makes sense, and that I'm not being to hard or harsh to anyone.

Have a good day.

Signed:
Dakotah Rickard


On 11/30/08, Dakotah Rickard [EMAIL PROTECTED] wrote:
 I agree that vehicles are all based on personal preference. I think
 that even the Cuatro is a bit good. The redeeming factor for that car
 is its horrible acceleration. I'm kind of obsessive over balance
 though.

 If a car is going to be great in all these areas, it has to be crap in
 something else, for me. I like the Corola, too. It's just that my wife
 owns a Corola, and I can't imagine it going that fast, accelerating
 that quickly, or turning that well at top speed. Granted, it's your
 car, not mine. I like the car a lot.. I just wish I could crank it
 down a notch. My revamp of the Harley Davidson has a lower top speed,
 like the other bikes, and is a little harder to drive. Please, feel
 free to ask for it, so you can compare the two vhc files.

 Thanks for dealing with my criticisms so well.

 Signed:
 Dakotah RIckard

 On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
 Hi,
 yeah, this is a point here. It depends on personal approach. You feel
 that
 the computer should be able to beat you even with your custom vehicle, I
 feel that even the quatro is a bit too slow for some tracks. If you want
 to
 beat your own times and records and have a technical challenge, trying to
 drive as fast as you can without crashing even with a very strong car on
 a
 very tight track such as Raly through the desert or the Two Towns Trip,
 you
 need something faster. I think Corola is still ok, the developers even
 consideret putting it into the game as an official vehicle when there was
 the contest for custom cars. I don't really mind the top speed of a car
 if
 it's not too much over 3 (it's non-sense to go any higher, in my
 opinion), but the car has to be ballanced otherwise - acceleration,
 deceleration, steering... After all, it's just up to everyone what they
 like
 and expect from the game. I feel that most of the tracks out there are a
 bit
 simple for me with the quatro, even at top speed where possible, so I
 have
 made the faster vehicles, such as the Corola, Flameblaster or Harley
 Davidson, which, I admit, is probably too unrealistic. The rest of the
 usable vehicles seems just a bit too slow, and the computer ain't a very
 skilled opponent, anyway. :-) That's just my opinions. These are my
 reasons
 why I would welcome the ability to race on multiplayer even with custom
 cars
 sooo much, as the quatro simply isn't absolutely enough for me. :-D
 By
 the way, if you want a real challenge, try the Corola in the desert and
 try
 to make a time under 4 minutes and 54 seconds. Of course, without
 crashing.
 :-)
 Lukas
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
 Sent: Sunday, November 30, 2008 3:51 AM
 Subject: [Audyssey] User-Created Top Speed Cars.


 i'm going to begin this thread with a brief apology.

 I mean absolutely no offense by some criticisms I'm going to end up
 making. I know that some of my cars have bombed, too. Also, if the
 developers see me making a mistake, please correct me. I'm doing math
 based on e-mails we sent back and forth about two years ago. I'm sure
 I'm misremembering something.

 A bit of background:
 If I remember right, the speeds of the car in units are however many
 units it travels in a second. Also, if I remember right, each track
 unit of length is about a half a centimeter. Therefore, a car that has
 a top speed of 26000, which I think

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Lukás Hosnedl
Yeah, of course, if you know the real Corola, then it must be a weird 
experience for you. :-D Of course, I haven't seen neither a Corola or a 
Harley Davidson, so I just chose a well sounding name for the vehicle. :-D 
By the way, it seems as if there are two harleys and that you have remade 
the other one. My Harley has the description file for the menu recorded with 
Eloquence for Jaws. Also, I rather like the quatro's acceleration rather 
than not: If a car is that fast and steers and brakes quite well, then it's 
probably quite heavy, thus needs some time to reach such high speeds. :-) I 
have no problem with criticism, as long as it's constructive and brings an 
interesting point for consideration, which your remarks do. It's fine to 
have a reasonable exchange of opinions that both sides might possibly gain 
something from. :-)

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 6:56 PM
Subject: Re: [Audyssey] User-Created Top Speed Cars.


I agree that vehicles are all based on personal preference. I think
that even the Cuatro is a bit good. The redeeming factor for that car
is its horrible acceleration. I'm kind of obsessive over balance
though.

If a car is going to be great in all these areas, it has to be crap in
something else, for me. I like the Corola, too. It's just that my wife
owns a Corola, and I can't imagine it going that fast, accelerating
that quickly, or turning that well at top speed. Granted, it's your
car, not mine. I like the car a lot.. I just wish I could crank it
down a notch. My revamp of the Harley Davidson has a lower top speed,
like the other bikes, and is a little harder to drive. Please, feel
free to ask for it, so you can compare the two vhc files.

Thanks for dealing with my criticisms so well.

Signed:
Dakotah RIckard

On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:

Hi,
yeah, this is a point here. It depends on personal approach. You feel that
the computer should be able to beat you even with your custom vehicle, I
feel that even the quatro is a bit too slow for some tracks. If you want 
to

beat your own times and records and have a technical challenge, trying to
drive as fast as you can without crashing even with a very strong car on a
very tight track such as Raly through the desert or the Two Towns Trip, 
you

need something faster. I think Corola is still ok, the developers even
consideret putting it into the game as an official vehicle when there was
the contest for custom cars. I don't really mind the top speed of a car if
it's not too much over 3 (it's non-sense to go any higher, in my
opinion), but the car has to be ballanced otherwise - acceleration,
deceleration, steering... After all, it's just up to everyone what they 
like
and expect from the game. I feel that most of the tracks out there are a 
bit

simple for me with the quatro, even at top speed where possible, so I have
made the faster vehicles, such as the Corola, Flameblaster or Harley
Davidson, which, I admit, is probably too unrealistic. The rest of the
usable vehicles seems just a bit too slow, and the computer ain't a very
skilled opponent, anyway. :-) That's just my opinions. These are my 
reasons
why I would welcome the ability to race on multiplayer even with custom 
cars

sooo much, as the quatro simply isn't absolutely enough for me. :-D By
the way, if you want a real challenge, try the Corola in the desert and 
try
to make a time under 4 minutes and 54 seconds. Of course, without 
crashing.

:-)
Lukas
- Original Message -
From: Dakotah Rickard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 3:51 AM
Subject: [Audyssey] User-Created Top Speed Cars.



i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Cory

I really think custim cars in multy player would be awesome!
contact info:
Msn: [EMAIL PROTECTED]
skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 5:08 AM
Subject: Re: [Audyssey] User-Created Top Speed Cars.



Hi,
yeah, this is a point here. It depends on personal approach. You feel that 
the computer should be able to beat you even with your custom vehicle, I 
feel that even the quatro is a bit too slow for some tracks. If you want 
to beat your own times and records and have a technical challenge, trying 
to drive as fast as you can without crashing even with a very strong car 
on a very tight track such as Raly through the desert or the Two Towns 
Trip, you need something faster. I think Corola is still ok, the 
developers even consideret putting it into the game as an official vehicle 
when there was the contest for custom cars. I don't really mind the top 
speed of a car if it's not too much over 3 (it's non-sense to go any 
higher, in my opinion), but the car has to be ballanced otherwise - 
acceleration, deceleration, steering... After all, it's just up to 
everyone what they like and expect from the game. I feel that most of the 
tracks out there are a bit simple for me with the quatro, even at top 
speed where possible, so I have made the faster vehicles, such as the 
Corola, Flameblaster or Harley Davidson, which, I admit, is probably too 
unrealistic. The rest of the usable vehicles seems just a bit too slow, 
and the computer ain't a very skilled opponent, anyway. :-) That's just my 
opinions. These are my reasons why I would welcome the ability to race on 
multiplayer even with custom cars sooo much, as the quatro simply 
isn't absolutely enough for me. :-D By the way, if you want a real 
challenge, try the Corola in the desert and try to make a time under 4 
minutes and 54 seconds. Of course, without crashing. :-)

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 3:51 AM
Subject: [Audyssey] User-Created Top Speed Cars.



i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Dakotah Rickard
Lukas. I'd very much appreciate a copy of your Harley Davidson. My
remake is based on the Harley Davidson Fatboy 2003, whose original
name was recorded by Learnout and Hospy or something, and which, when
I remade it, was recorded using dec-talk.

Valiant, your top speed site is down, no longer working, non-functional, etc.

Corey, having custom cars in multiplayer creates a huge problem, as
people could design custom cars to go with custom tracks that would
make them unbeatable, to paraphrase the developers themselves. Also,
many of the custom cars I've run across would become hot stuff, with
people manipulating numbers to get the perfect car, rather than
playing each car with its specific limitations. Perhaps there could be
two types of multiplayer, one with custom enabled, one with custom
disabled. I don't know how the multiplayer code works, but it may be
that every client has to have any vehicle used, in which case you'd
have to prepare the people you're playing with, or set it up so that a
check is run to make sure that every file is the same, so that you're
not running with two different cars under the same name, which might
cause problems.

Hope this helps.

Signed:
Dakotah Rickard

On 11/30/08, Cory [EMAIL PROTECTED] wrote:
 I really think custim cars in multy player would be awesome!
 contact info:
 Msn: [EMAIL PROTECTED]
 skype: corykad111
 aim: corykadlik111
 emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

 Have an awesome day,

 Cory
 - Original Message -
 From: Lukás Hosnedl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 30, 2008 5:08 AM
 Subject: Re: [Audyssey] User-Created Top Speed Cars.


 Hi,
 yeah, this is a point here. It depends on personal approach. You feel that

 the computer should be able to beat you even with your custom vehicle, I
 feel that even the quatro is a bit too slow for some tracks. If you want
 to beat your own times and records and have a technical challenge, trying
 to drive as fast as you can without crashing even with a very strong car
 on a very tight track such as Raly through the desert or the Two Towns
 Trip, you need something faster. I think Corola is still ok, the
 developers even consideret putting it into the game as an official vehicle

 when there was the contest for custom cars. I don't really mind the top
 speed of a car if it's not too much over 3 (it's non-sense to go any
 higher, in my opinion), but the car has to be ballanced otherwise -
 acceleration, deceleration, steering... After all, it's just up to
 everyone what they like and expect from the game. I feel that most of the
 tracks out there are a bit simple for me with the quatro, even at top
 speed where possible, so I have made the faster vehicles, such as the
 Corola, Flameblaster or Harley Davidson, which, I admit, is probably too
 unrealistic. The rest of the usable vehicles seems just a bit too slow,
 and the computer ain't a very skilled opponent, anyway. :-) That's just my

 opinions. These are my reasons why I would welcome the ability to race on
 multiplayer even with custom cars sooo much, as the quatro simply
 isn't absolutely enough for me. :-D By the way, if you want a real
 challenge, try the Corola in the desert and try to make a time under 4
 minutes and 54 seconds. Of course, without crashing. :-)
 Lukas
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
 Sent: Sunday, November 30, 2008 3:51 AM
 Subject: [Audyssey] User-Created Top Speed Cars.


 i'm going to begin this thread with a brief apology.

 I mean absolutely no offense by some criticisms I'm going to end up
 making. I know that some of my cars have bombed, too. Also, if the
 developers see me making a mistake, please correct me. I'm doing math
 based on e-mails we sent back and forth about two years ago. I'm sure
 I'm misremembering something.

 A bit of background:
 If I remember right, the speeds of the car in units are however many
 units it travels in a second. Also, if I remember right, each track
 unit of length is about a half a centimeter. Therefore, a car that has
 a top speed of 26000, which I think is the speed of the Cuatro, moves
 26000 times .5 centimeters a second, which is 468 kilometers an hour,
 which is about 291 miles per hour. I'm not entirely sure that my
 info's right, but we'll see, I guess. The comments I'm going to make
 won't really be affected if I'm wrong.

 Now that that's all done, I'm not going to go through every car or
 track and say what I do and don't like, because I haven't played all
 of them, and because that would take too long anyway.

 I will, however, make some general comments. The Cuatro is very, very
 fast. There have been cars that go faster, but they're very rare. I've
 seen many cars that have a top speed of above this level amongst the
 user-created vehicles. The Toyota Corola has a top speed of about
 28000

[Audyssey] User-Created Top Speed Cars.

2008-11-29 Thread Dakotah Rickard
i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor. That measurement is the
percentage that your car's stearing degrades at high speed. The Street
Racer's is at 93. That means that it's 93% as effective at high speed
as at low speed, if I remember correctly. I've never heard of a car
that goes fast and has perfect stearing at that high speed, therefore
I question those cars with StearingFactors of 100.

My basic point throughout this message is this: look at cars that have
been made by the developers, like the StreetRacer. Make your cars
based on realistic models, or say they're unrealistic to begin with.
Balance your car so that it is actually possible for a computer car to
be better than it is on either speed, acceleration, stearing ability,
or something. I'd love to help however I can. Trust me, there are lots
of people's cars that I would love to just give a tiny tweek and be
satisfied. Many people have great ideas and sound effects. That's why
I redid the Harley Davidson fatboy 2000 cc, whoever's that was. I
liked the idea, but I didn't like the execution. That's personal
preference. Feel free to ignore me, criticize me. I certainly have
criticized my share.

Thanks all for reading.

Happy modding.

Signed:
Dakotah Rickard

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Re: [Audyssey] User-Created Top Speed Cars.

2008-11-29 Thread Valiant8086

Hi.
That one was mine. If you like, you can send it back to me and I'll post it 
up on the site it's at, and say it's a more realistic version. I too have 
been trying to make sure my cars are more realistic now than I used to but 
they haven't started circulating very well yet.

http://valiant8086.x-sight-interactive.net/games/sims/topspeed
On top of that, I degrated my sound quality on all of the cars on the site 
back a few months in attempt to save space on my limited 29 mb of storage. 
But now I have much much more space than that, so I can crank the quality 
back up. many of the cars gwere really messed up when I did that so the 
engine pitches are way off the wall at the moment. I fixed several of them, 
but Some are still messed up. Specific ones I know of that aren't right 
include the mustang gt and the monster truck A.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
Sent: Saturday, November 29, 2008 9:51 PM
Subject: [Audyssey] User-Created Top Speed Cars.



i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor. That measurement is the
percentage that your car's stearing degrades at high speed. The Street
Racer's is at 93. That means that it's 93% as effective at high speed
as at low speed, if I remember correctly. I've never heard of a car
that goes fast and has perfect stearing at that high speed, therefore
I question those cars with StearingFactors of 100.

My basic point throughout this message is this: look at cars that have
been made by the developers, like the StreetRacer. Make your cars
based on realistic models, or say they're unrealistic to begin with.
Balance your car so that it is actually possible for a computer car to
be better than it is on either speed, acceleration, stearing ability,
or something. I'd love to help however I can. Trust me, there are lots
of people's cars that I would love to just give a tiny tweek and be
satisfied. Many people have great ideas and sound effects. That's why
I redid the Harley Davidson fatboy 2000 cc, whoever's that was. I
liked the idea, but I didn't like the execution. That's personal
preference. Feel free to ignore me, criticize me. I certainly have
criticized my share.

Thanks all for reading.

Happy modding.

Signed:
Dakotah Rickard

---
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