I personally agree with the pricing of the games you mentioned, Tom,
but not all developers offer quite as much gameplay for the buck as,
for example, you or David Greenwood, and not all games are that cheap.
Also, and I'm not trying to offend anyone, comparing any of our games
to a studio title
The thing to remember is that we can afford any of the audiogames. In
my humble opinion, and I refuse point blank to point fingers or accept
the blame for others' finger pointing, some people have charged more
than I feel is reasonable for their games, especially when you
consider how much
Hi Dakotah,
As to your point about a survey that is something I've been planning
to do for Audyssey. The only issue is I'm currently tied up working on
my own game projects right now and let the survey slide. However, I'll
try to find a bit of time to write a survey form and post it for
people to
hi. i know exactly what you mean. I, for example, would love a flight
sim of some type, and online playable at that. for example. when you
log in, you could be asigned randomly to a team, and you have to fly
together with a wing man, to fight against other teams. and each team
would be flying out
Hi Willem,
The babble report that I do each month does list all those who have posted to
the list in the past month. And then of course on January first I do the
babble report for the entire last year. Not sure how else you would report on
how many people that subscribe to the list
Also, the audiogame genre is growing outside the VI community. Many
app developers are starting to consider the value of making audiogames
or in making games that have extensive audio interfaces, a sort of
audiogame videogame hybrid, where both are equally important, hence my
push to try to make
hmmm interesting way of looking at that decota.
It doesn't help that we can't afford it or that orgs put it as
standard weather we care for it or not.
Its a vicious cycle no one wants to break.
On the subject of audiogames maybe on smartphones but not on pc.
And if the industry for audiogames
Hi Tom, Dark, and developers,
Tom, I was just curious to know how many people are subscribed to this list.
It would give me a bit more of an idea about the size of the audio
gaming community.
Dark, I noticed that forum.audiogames.net states there are 12,762
registered users.
I wonder if this
, Ian Reed supp...@blindaudiogames.com wrote:
From: Ian Reed supp...@blindaudiogames.com
Subject: [Audyssey] Wondering about the size of the audio gaming community
To: Gamers Discussion list gamers@audyssey.org
Date: Tuesday, April 30, 2013, 3:19 PM
Hi Tom, Dark, and developers,
Tom, I
Hi Ian,
Well, the number of members who are subscribed to the Audyssey list
generally is about 300 give or take a few. In the six years or so
since I have been moderating the list sometimes it has been as low as
280 and as high as 320 per month. It just depends on how many
subscribe and
community in terms of willing to pay players.
- Aprone
--- On Tue, 4/30/13, Ian Reed supp...@blindaudiogames.com wrote:
From: Ian Reed supp...@blindaudiogames.com
Subject: [Audyssey] Wondering about the size of the audio gaming community
To: Gamers Discussion list gamers@audyssey.org
Date: Tuesday
In regards to finding out a little more about who games and how many are out
there. I would suggest creating a survey page, and transmitting it on Twitter
and other social networks. You would be very surprised how quickly it gets out
there, and how many people will respond. Just a suggestion,
The piracy number doesn't surprise me. It is a bit higher than what we've seen,
but not by too much, hence our new registration system going forward. It's sad.
On Apr 30, 2013, at 7:02 PM, dan cook dan.sc...@gmail.com wrote:
for some reason, i'm shocked about the piracy number, especially
Thanks to all who responded. Interesting to hear the size of this list
and especially interesting to hear that 3600 number for Swamp. It shows
that there are a good number of players out there even if we can't count
on that number to purchase a game.
Much appreciated.
Ian Reed
---
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