Hi Eleanor,
I just read your white paper, and it was definitely a good read.
Although, it focused on vidio game accessibility this is actually an
issue that effects all software products and developers equally. Far
too many software manufacturers create a certain software product, and
then only
and you know Thomas, without the games we have and who the hell who says the
sounds are no good, not me for sure. without the games we now have this
forum wouldn't be here and no one would be complaining. Now I've had my
computer fixed and can play games again I am revelling in what games I
and Canada as well for law changes.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 12:59 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Thomas the list, is behind you and grateful for what you and our other
developers do all for the delight of doing it too. And if someone can make
a little money by selling games good for them.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward
Well, Well, Well, complaining doesn't really solve the situation.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or
Hi Yohandy,
There are several factors to consider here.
Firstly, the blind gaming market is considerably smaller than the mainstream
market, which is why people work by themselves on the games. Another
contributing factor is the fact that the developers themselves are even
fewer than the
Hi Yohandy,
For the most part I do agree with your comments below, and as someone
who has played several mainstream games over the years I know where
you are coming from. However, as a software developer with several
years of programming and experience under my belt I have to say your
expectations
Hi Dark,
Very very true. One game you didn't mention that has many advanced
features is Rail Racer by Blind Adrenaline. It comes with a track
editor which allows you to add an unlimited number of custom tracks to
the game. It also allows you to earn virtual money that can be turned
in for
Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3. Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David
Totally agreed.
On May 27, 2010, at 9:19 PM, Ryan Conroy wrote:
I couldn't agree more!
-- Original Message --
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Uh. Dude, I doubt every one here is spending their money on iPhones, me
included. Lol.
On May 27, 2010, at 9:47 PM, Yohandy wrote:
ok guys, I'm willing to hear your suggestions then. what do we do? just keep
things the way they are and never have any advancement where audio games are
well I like my nokia and vodaphone.
besides the local blind org lets me have talks standard for 100 as
part of the vodaphone contract so its not like I am changing to anything else.
At 08:16 p.m. 28/05/2010, you wrote:
Uh. Dude, I doubt every one here is spending their money on iPhones,
me
Indeed, Entombed probably is the best game we have now in terms of playability.
I'll say what we don't have though is a game with a complex interactive story.
I think 3D Velocity is going to be the hardest game coming out this year, if it
even comes out this summer or early fall, it is, in my
Hi Tom.
I fully agree on the extra missions and level packs idea, in fact several
independent graphical developers have very much followed this model for the
same reasons and it's worked out exceedingly well.
Look at Niels bauer and their addons as an example.
I certainly as a player would
Very true tom, I did mention rail racer, but I didn't considder the card
room, which I certainly should have done.
Che is doing a great job there.
As I said, I really think things are going very much in the right direction
developement wise currently anyway.
Beware the grue!
Dark.
Hi Tom.
This is why I feel it's much more realistic and fairer to compare audio game
developement to the developement of independent games with similar amounts
of man power and resources, such as Hurrican.
Generally I'd say audio games are stil slightly behind such things, --- but
not by
Hi list.
I don't normally join in on these discussions, but I've been wondering.
I hear people say that the blind gaming community is small, and there is
only so much money to be made on blind games.
What I want to know is, is there a reason a blind developer couldn't try to
team up with
The basic issue is that graphics programming is it's own can of worms.
That's why even though games like time of conflict, shades and sound rts
have a minimal graphic display, it's not evey up to nes quality.
Adding graphics reasonable enough to appeal to even the sited public who
play
Hi,
That's a very good question. The best answer I can give you is that
from a technical aspect audio games and video games are completely
different in design. That is that audio games require special features
that wouldn't work well in a fully graphical vidio game. Here is a
simple case in point.
Hi Hayden,
My thoughts exactly. Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an
Good one Thomas. I'd probably be tempted to do the same in your position.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 12:44 PM
Subject: Re: [Audyssey] a drastic
thats a good idea.
Unfortunately there have only been 3 companies that have actually done this.
pininteractive with their teraformas game which i borrowed of a friend.
my hidef card did not really like one of the rooms in the lower levels.
it was in flash anyway.
Then there is lastcrusade and the
What? Teriformers? I just hate that game!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you
Hi Yohandy,
Sigh...Weather you realise it or not, not every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto
This is a fair answer and a fair offer. Rather than always complaining
like, Why can't you guys create the games I want?, ask, How can I help to
create the games I want?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
As a developer who is interested in making accessible games, I read all
you folks had to say about what you want in audiogames. Yes, it would
be great if these kinds of games would be available. The problem as I
see it is that it is not only not economically feasible to do these
kinds of
Exactly. Pay me enough and I'll try to learn enough about BGT to create as
close a game as possible to what you want. I'm gonna need to save up for the
Pro version anyway.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers
There no comparison between what you've been up to and what Yohandy's been
up to as far as moving ahead in the blind gaming community. It's time for
him to become an athlete, regardless of how skilled he starts out, or quit
being an inexperienced umpire of the high school leagues trying to
Thomas,
DO you truly believe if I thought your work was worthless I would've
preordered the game? Heck man I can't wait for the game to be released and
finally play the entire thing! I wasn't referring personally to you or any
other accessible game dev, I was simply stating that we're behind
Hi Yohandy,
Understood. No offense taken. I merely wanted to give my point of view
from that of an accessible game developer doing his best to pproduce
something a cut or two above the rest. to make a real difference here.
Remember I'm just as anoyed, frustrated, and upset as you are that I
can't
Hi Yohandy,
You know, if I had millions and millions of dollars that I had made from my
previous game titles, I would hire a team to write the background story of the
game idea that I have. It might be something like roller coaster tycoon. Next
I would hire a team of programmers and sound
Hi Tom.
Really, only terraformers is a good example of a game with both graphics and
audio.
while I think nielsbauer do some great games, essentially, they are stil
static, and turn based in nature. Yes, there is a litle animation sequence
when your ship shoots at the enemy making the enemy
Actually sean, last crusade didn't have any graphics, accept in the map
editer.
if you ask me it was a litle idiotic of the developers to release a
graphical builder to make levels for an audio game, but there's no
accounting for taste I suppose.
Beware the grue!
Dark.
- Original
Hi Jim,
Hahaha! Where are you getting these oxymorons, or are you just thinking them
up?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, May 28, 2010 7:30 PM
To: Yohandy
Subject: Re:
Hi,
One comment--I do know he tried RailRacer, otherwise he's some kind of
genious who knows how to create RailRacer tracks without testing them and
they work.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
when it comes to audio games, something I find quite annoying is the fact
that many games aren't supported after initial release. even if they are,
it's usually a small update a few days after game comes out just to keep up
the hype and keep people buying, then after that the game
Here here. I second that notion. Also, I think sequels are iportant as well.
a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are
so many games with the potential to have sequels. Also, I think bigger games
need to start having cutseens. Games like GMA Tank Commander,
I couldn't agree more!
-- Original Message --
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Date: Wed, 26 May 2010 18:19:54 -0800
Here here. I second that notion. Also,
Problem is there are a great number of people who wouldn't be willing to
wait ten years for these games. I'm not saying we're not behind, because we
are, but it's probably never going to happen. As has been pointed out
endlessly, most developers are just single people, and even if you could
Hi,
And sound...can you imagine playing the equivalent of Mortal Combat with
recorded sounds? Otherwise, you'd spend thousands upon thousands of dollars.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan
Where would be the profit in a game that takes, for example, 8 years to
produce? More importantly, would devs be willing to spend that long on one
project? Would gamers be willing to wait that long for a game?
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers
The one-man game developing company is not an excuse. It's a fact, so,
while it is a shame, we've got to consider it. No ifs, ands, or buts.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 27, 2010
Hi,
Eight years spent on coding, and let's add on jobs etc to that. Shall we
say...15 years?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, May 27, 2010 8:24 PM
To: 'Gamers
ok guys, I'm willing to hear your suggestions then. what do we do? just keep
things the way they are and never have any advancement where audio games are
concerned? don't shoot down my ideas, come up with some of your own. how
will things be different in a few years? they wouldn't be. it'll
Any interest in learning the programming in order to help the cause? If I
had the time, I would.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed
Exactly. I know of a lot of people, some right here on this list, who
wouldn't be willing to wait that long, much less without hounding the
developer so much that the dev became burned out as Thomas has with MOTA.
And he's only been working on this project for about four years overall.
We're a
That's exactly what I was getting at. I certainly wouldn't be willing to
spend eight to ten years on one project, and to be quite frank I'm not
necessarily enough of a team player to be willing to work with other people,
not even people I knew well. That's an excellent way to potentially ruin
And that's another valid point. Those cheapskates who can't be bothered to
pay for a game are often only too happy to help others of their ilk obtain
illegal copies of games, and unless we obtain copyrights for our products,
which can be quite expensive, there's really nothing we can do about
Yes, and by the end of that time, Vista, windows 7 and whatever else we'd be
coding for would be history.
Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing
therapeutic massage,
$65 per
One of the best gaming experiences I have had is in playing Quake, talking
to the other players using Teamtalk. The only way that could have been
better is if Teamtalk could have positioned players' audio so you could hear
where they were.
Do you live near Sandusky Ohio, or are you
Hi Yahondy,
Sigh. We never said we wouldn't do it. That's not the issue. You are right,
it is hard. You mentioned Street Fighter IV. How many devs do you think were
working on that game? I grant you, I'd like to see some mainstream titles
myself, but the way you are going about it, it sounds like
Lest all be doom and gloom, I'd like to point out two counterexamples, being
Entombed and Time of Conflict. Both David Greenwood and Jason Allen have
been supporting the heck out of their respective new titles. There was a
period for Entombed where we had six releases within 7 days to try and
And what sighted developer works eight to ten years on one game, that market
would fall apart if that were the case.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
so the heck would I. I've got ideas, but no programming knowledge.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 12:12 PM
Subject: Re:
Hi Yohandi,
firstly, I will point out that many games actually do do the expantion bit
your talking about. Entombed, rail racer, sound rts, che's card games
topspeed, all have lots of expandable content, through user created
stuff, --- in fact Ithink this is really going to take off when
While I appreciate your frustration, I think your assessment that no
developement is being done is, well just plane wrong.
Even in the five years that I've been playing audio games, I've noticed a
change, larger and more complex games, games with online competition, and
games with user
Again though, this is why user tools to create stuff in games help, sinse
you can do it without learning programming.
Thus, while I personally have decided programming pluss a phd is a bad
combination, I am looking forward to trying out the entombed Editer very
much.
Beware the grue!
Dark.
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