Re: [Audyssey] a knew mud jfw might read this weird

2007-06-19 Thread Everett Elam

I kinda like this! More tips offlist if you've got 'em and how do I turn 
prompt off! EEp!
- Original Message - 
From: CHRISTINE SHADE [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, June 11, 2007 11:52 AM
Subject: [Audyssey] a knew mud jfw might read this weird


 Hello all.  I found a knew mud that I think people will like.  The point 
 of
 it is elegantly simple since its pure pk, but its the way in which you can
 go about it that's fun.  Also, there isn't a lot of ASCII junk to throw 
 off
 our screen readers either.  Its wonderful.  Don't let the lack of players
 discourage you.  The occasional npc can make your life quite hard as a
 newbie.  I found this thing at 2:00 in the morning yesterday when I 
 couldn't
 sleep.  Go figure.  The information is below.  This might cause your jfw 
 to
 hang, if so read by hand.  Sorry.

 This is not your typical Mud. Certainly not your typical DikuMUD. You see,
 GZ (as the natives call it) doesn't bother with all that hack-n-slash, 
 roll
 or role playing, magic, skills, levels, and classes DD crap. Hell, 
 there's
 not even the traditional concept of zones and areas. You see, we're pure,
 unadulterated, unapologetic PK. Now, I know what you're thinking: if 
 there's
 no magic, no skills, no levels, no classes, no zones... What is there? 
 Guns.
 And explosives. And tanks. And one helluva' adrenaline rush. We're not
 masking our violent tendencies and immature behavior behind Grokthar the
 Level 23 Barbarian. We're bringing it right to the forefront. We're rude,
 we're crude, and we'll definitely try to put a bullet in you. As you start
 out in the game, you're going to start noticing that things are 
 drastically
 different from what you've come to expect from Muds. Some of the concepts
 are the same, some of the commands are familiar, some basic ideas remain;
 these similarities will only compound the differences into a potentially
 confusing and frustrating first play experience. There's a significant
 learning curve: the best way to get over it is by playing and not getting
 frustrated. Still, it'd help to have a more gentle introduction than what
 most of our players will want to give you...


 The connection information is
 planetmud.net 

 Now I will tell you that at this time, I think vehicles is getting a 
 rewrite
 so I don't yet know what else is being re done, but its still quite 
 possible
 to have fun with out them.  Make sure you read the help hints, help tips,
 help faq, and help tactic files.  It makes life a bit easier.  I hope to 
 see
 you all around for some serious killing.  I'm marhan in game.  If you want
 to talk to me more about this  game you can skype me with
 fabian754 or I'll be in game off and on.


 Take care,
 Scott



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[Audyssey] a knew mud jfw might read this weird

2007-06-11 Thread CHRISTINE SHADE
Hello all.  I found a knew mud that I think people will like.  The point of 
it is elegantly simple since its pure pk, but its the way in which you can 
go about it that's fun.  Also, there isn't a lot of ASCII junk to throw off 
our screen readers either.  Its wonderful.  Don't let the lack of players 
discourage you.  The occasional npc can make your life quite hard as a 
newbie.  I found this thing at 2:00 in the morning yesterday when I couldn't 
sleep.  Go figure.  The information is below.  This might cause your jfw to 
hang, if so read by hand.  Sorry.

This is not your typical Mud. Certainly not your typical DikuMUD. You see, 
GZ (as the natives call it) doesn't bother with all that hack-n-slash, roll 
or role playing, magic, skills, levels, and classes DD crap. Hell, there's 
not even the traditional concept of zones and areas. You see, we're pure, 
unadulterated, unapologetic PK. Now, I know what you're thinking: if there's 
no magic, no skills, no levels, no classes, no zones... What is there? Guns. 
And explosives. And tanks. And one helluva' adrenaline rush. We're not 
masking our violent tendencies and immature behavior behind Grokthar the 
Level 23 Barbarian. We're bringing it right to the forefront. We're rude, 
we're crude, and we'll definitely try to put a bullet in you. As you start 
out in the game, you're going to start noticing that things are drastically 
different from what you've come to expect from Muds. Some of the concepts 
are the same, some of the commands are familiar, some basic ideas remain; 
these similarities will only compound the differences into a potentially 
confusing and frustrating first play experience. There's a significant 
learning curve: the best way to get over it is by playing and not getting 
frustrated. Still, it'd help to have a more gentle introduction than what 
most of our players will want to give you...


The connection information is
planetmud.net 

Now I will tell you that at this time, I think vehicles is getting a rewrite 
so I don't yet know what else is being re done, but its still quite possible 
to have fun with out them.  Make sure you read the help hints, help tips, 
help faq, and help tactic files.  It makes life a bit easier.  I hope to see 
you all around for some serious killing.  I'm marhan in game.  If you want 
to talk to me more about this  game you can skype me with
fabian754 or I'll be in game off and on.


Take care,
Scott



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Re: [Audyssey] a knew mud jfw might read this weird

2007-06-11 Thread Scott Shade
I didn't realize that when this account got imported it has my wifes name in 
the name field so when you pull up my skype profile it will have Scott Shade 
and thats me, I promise you.  Grins.  Take care all, Scott 


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