Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-11 Thread Rynhardt Kruger
Since version 4.1 android's accessibility api is quite up to standard.
Unaccessible apps are mostly do to image buttons without descriptions or
custom components, the same problems as ios. Android's greatest problem is
that people think of it as it was before 4.0.
On 11 Jan 2013 20:09, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 I think that one of the biggest problems that I've heard about, but
 not experienced, is that the Android Accessibility app is less
 flexible in what it works with than is Voiceover. What I mean is that
 I don't know how many Google Store apps will work with the
 accessibility suite, because I've never used it, but that could be an
 issue. What's the use of being able to develop apps or find plenty of
 good ones if you can't use any of them with your accessibility suite?

 Signed:
 Dakotah Rickard

 On 1/7/13, Thomas Ward thomasward1...@gmail.com wrote:
  Hi Ben,
 
  Either you are mistaken about the cost or you guys in the U.K. are
  getting seriously ripped off, but Talkback is a free and open source
  app. As I said in a prior post my wife has it on her Galaxy S3, and
  someone at Verison demonstrated a couple newer Android phones with
  Jellybean on them and in neither case would I have to pay for
  Talkback. Its a free download from Google if it doesn't come on your
  phone already. So I think you guys in the U.K. are seriously getting
  screwed if you are getting charged for Talkback. :D
 
 
 
  On 1/7/13, Ben gamehead...@aol.co.uk wrote:
  I have to say I disagree about talkback tom.  I looked into this a while
  back and over here at least it seems you have to shell out an extra 150
  dollars just for talkback...
 
 
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-11 Thread Dakotah Rickard
And I'll honestly be the first to admit that my information comes from
handling my friend's somewhat out-of-date phone plus some googling. I
don't keep up with what's going on, day to day, and I'd probably bash
my head against the wall if I signed up for another high-traffic
mailing list about anything, so I'm honestly out of the loop, but this
friend I mension, he is fairly in the loop, and he is still rather
skeptical of the Google approach to accessibility.

Also, as I mensioned in an earlier message, the fact that Google
didn't take the time to make their Apple APps accessible speaks to me
about their priorities in the matter.

Accessibility was, at one point, a relatively hidden concept that gave
the deaf some captions and the lightly visually deficient high
contrast display settings. That there are two mainstream companies
which include accessibility, by default, in their devices and
operating systems is an amazing and wonderful trend. Obviously,
Microsoft is on the old trail, as inaccessible as a silent film, but
when I compare the hastles of getting mobile Speak on my old Windows
Mobile phones, great devices, really, but when I compare the hastles
then with what we can do now, I'm very impressed. I don't mean to
complain about Google, even if I come down on them harshly. I think
that they are making strides in accessibility, and Apple are also
taking large steps. The only think that makes me go for Apple is the
particular form and priority of accessibility. Either a newer Android
phone running Jellybean or an iDevice would be a good choice. It's up
to the chooser to make that choice.

Honestly, in closing, I feel that this topic, while helpful and
interesting, has gotten a bit long and is running in circles.

The simple truth is that we've said, I think, all that can be said.
I'm not a moderator, but I would ask that, unless there is pertinent
information to give or a particular resolution we've helped someone
reach, that there be few additional threads under this topic. It is,
after all, only related to the purpose of this list in an indirect
fashion at this point, though the original intent was quite reasonable
and laudible.

Signed:
Dakotah Rickard

On 1/11/13, Rynhardt Kruger rynkru...@gmail.com wrote:
 Since version 4.1 android's accessibility api is quite up to standard.
 Unaccessible apps are mostly do to image buttons without descriptions or
 custom components, the same problems as ios. Android's greatest problem is
 that people think of it as it was before 4.0.
 On 11 Jan 2013 20:09, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 I think that one of the biggest problems that I've heard about, but
 not experienced, is that the Android Accessibility app is less
 flexible in what it works with than is Voiceover. What I mean is that
 I don't know how many Google Store apps will work with the
 accessibility suite, because I've never used it, but that could be an
 issue. What's the use of being able to develop apps or find plenty of
 good ones if you can't use any of them with your accessibility suite?

 Signed:
 Dakotah Rickard

 On 1/7/13, Thomas Ward thomasward1...@gmail.com wrote:
  Hi Ben,
 
  Either you are mistaken about the cost or you guys in the U.K. are
  getting seriously ripped off, but Talkback is a free and open source
  app. As I said in a prior post my wife has it on her Galaxy S3, and
  someone at Verison demonstrated a couple newer Android phones with
  Jellybean on them and in neither case would I have to pay for
  Talkback. Its a free download from Google if it doesn't come on your
  phone already. So I think you guys in the U.K. are seriously getting
  screwed if you are getting charged for Talkback. :D
 
 
 
  On 1/7/13, Ben gamehead...@aol.co.uk wrote:
  I have to say I disagree about talkback tom.  I looked into this a
  while
  back and over here at least it seems you have to shell out an extra
  150
  dollars just for talkback...
 
 
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Ben
I have to say I disagree about talkback tom.  I looked into this a while
back and over here at least it seems you have to shell out an extra 150
dollars just for talkback...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 07 January 2013 04:34
To: Gamers Discussion list
Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone
games for Voiceover user

Hi Charles,

Good point, but it doesn't really cost you anything extra to get an
Android phone running Talkback either. The Android phones my wife and
I looked at tonight running Jellybean had Talk back on them, and all I
needed help with was setting up Talkback so it doesn't cost anything
extra to get an accessible Android phone. However, the one key setup
of the accessibility on an iPhone is definitely a plus in its favor to
consider.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
 Another thing about the iPhones is that they will work for a visually
 impaired person right out of the box by quickly pressing one button 3
times

 in succession.  The built-in screen reader, called Voice-Over, is now
 active.  And here's a very, very, very important factor:  The cost of this
 fully accessible device is the same whether you are sighted or totally
 blind.  This is another reason that I am an iPhone fan; accessibility at
the

 same price as for the sighted.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Rynhardt Kruger
No. I think you are talking about mobile accessibility from code factory.
Talkback is free and open source.
Btw, the eyes-free google groupe is a good source of blindness related
android information.
http://groups.google.com/eyes-free
On 7 Jan 2013 10:41, Ben gamehead...@aol.co.uk wrote:

 I have to say I disagree about talkback tom.  I looked into this a while
 back and over here at least it seems you have to shell out an extra 150
 dollars just for talkback...

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
 Sent: 07 January 2013 04:34
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone
 games for Voiceover user

 Hi Charles,

 Good point, but it doesn't really cost you anything extra to get an
 Android phone running Talkback either. The Android phones my wife and
 I looked at tonight running Jellybean had Talk back on them, and all I
 needed help with was setting up Talkback so it doesn't cost anything
 extra to get an accessible Android phone. However, the one key setup
 of the accessibility on an iPhone is definitely a plus in its favor to
 consider.

 On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
  Another thing about the iPhones is that they will work for a visually
  impaired person right out of the box by quickly pressing one button 3
 times
 
  in succession.  The built-in screen reader, called Voice-Over, is now
  active.  And here's a very, very, very important factor:  The cost of
 this
  fully accessible device is the same whether you are sighted or totally
  blind.  This is another reason that I am an iPhone fan; accessibility at
 the
 
  same price as for the sighted.
 
  ---
  Shepherds are the best beasts, but Labs are a close second.

 ---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Rynhardt Kruger
Try this url instead.
http://groups.google.com/group/eyes-free
On 7 Jan 2013 10:58, Rynhardt Kruger rynkru...@gmail.com wrote:

 No. I think you are talking about mobile accessibility from code factory.
 Talkback is free and open source.
 Btw, the eyes-free google groupe is a good source of blindness related
 android information.
 http://groups.google.com/eyes-free
 On 7 Jan 2013 10:41, Ben gamehead...@aol.co.uk wrote:

 I have to say I disagree about talkback tom.  I looked into this a while
 back and over here at least it seems you have to shell out an extra 150
 dollars just for talkback...

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
 Ward
 Sent: 07 January 2013 04:34
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone
 games for Voiceover user

 Hi Charles,

 Good point, but it doesn't really cost you anything extra to get an
 Android phone running Talkback either. The Android phones my wife and
 I looked at tonight running Jellybean had Talk back on them, and all I
 needed help with was setting up Talkback so it doesn't cost anything
 extra to get an accessible Android phone. However, the one key setup
 of the accessibility on an iPhone is definitely a plus in its favor to
 consider.

 On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
  Another thing about the iPhones is that they will work for a visually
  impaired person right out of the box by quickly pressing one button 3
 times
 
  in succession.  The built-in screen reader, called Voice-Over, is now
  active.  And here's a very, very, very important factor:  The cost of
 this
  fully accessible device is the same whether you are sighted or totally
  blind.  This is another reason that I am an iPhone fan; accessibility at
 the
 
  same price as for the sighted.
 
  ---
  Shepherds are the best beasts, but Labs are a close second.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Trouble
Talkback is free and always has ben free. There is a app that is 
suppose to help teach you talkback, but it is similar to what already 
comes on the phone and that costs. But see that is more people saying 
you have to buy our teaching app to learn your device or you won't 
know what to do. The android list called it trash and meant it 
falling a close second to anything mobilspeak came up with.


At 03:38 AM 1/7/2013, you wrote:

I have to say I disagree about talkback tom.  I looked into this a while
back and over here at least it seems you have to shell out an extra 150
dollars just for talkback...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 07 January 2013 04:34
To: Gamers Discussion list
Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone
games for Voiceover user

Hi Charles,

Good point, but it doesn't really cost you anything extra to get an
Android phone running Talkback either. The Android phones my wife and
I looked at tonight running Jellybean had Talk back on them, and all I
needed help with was setting up Talkback so it doesn't cost anything
extra to get an accessible Android phone. However, the one key setup
of the accessibility on an iPhone is definitely a plus in its favor to
consider.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
 Another thing about the iPhones is that they will work for a visually
 impaired person right out of the box by quickly pressing one button 3
times

 in succession.  The built-in screen reader, called Voice-Over, is now
 active.  And here's a very, very, very important factor:  The cost of this
 fully accessible device is the same whether you are sighted or totally
 blind.  This is another reason that I am an iPhone fan; accessibility at
the

 same price as for the sighted.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Charles Rivard
My comparison was with current phones and software as of about a year ago, 
so is not the latest.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 10:26 PM
Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone 
games for Voiceover user




Hi Charles,

O.K. I know that many blind users are saying that Apple iOS  is better
than Google's Droid OS, and that may be true, but I have heard from
people who have Nexus 4's that access on Jellybean is almost as good
as iOS. So when you say the iPhone is the most accessible have you
actually done a direct comparison with a new Droid phone running
Jellybean or are basing your opinion against an older moddle like the
Samsung Galaxy S3 which is still running Ice Cream Sandwich?

I guess what I want to say is that are you speaking from personal
experience or basing it on old information etc. I know a lot of iPhone
users who have said Apple iOS and VO are much better than Droid OS and
Talkback, but when I press them further for details it turns out they
tried a phone running an older version of Talkback and Droid OS, or it
was one that hasn't had all the accessible apps installed and ended up
with a less than perfect experience. So basically I'd like to talk to
someone who has personal experience with both phones and has a more or
less neutral opinion on the subject rather than just giving me the
party line that Apple iPhones are better, and end of discussion. Fact
of the matter is I spent a bit of time talking to a Verison rep
tonight, got to look at the Droid phones they had in the store, and
got to try Jellybean out with Talkback and discovered accessibility
was vastly improved over my wife's Samsong Galaxy S3, and based on
that personal experience I would personally say a Droid phone running
Jellybean is probably a good alternative to Apple iOS for a VI user.
Although, my hands on experience is rather limited.

So other than the lack of games is there anything major I won't get
with a Droid phone that I could get with an Apple iPhone. I want to
know if I am going to put out $500 or $600 for a new phone I better
get something pretty major in exchange for paying double, almost
triple, the cost of a Nexus which I could have for $238.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:

The iPhone 5 is slightly larger than the previous iPhones.  From my
experiences with touch screens, the iPhone is the most accessible and, 
due
to the fact that more apps are accessible as well, we get what we pay 
for.


---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Tom Randall

Hi.

This is not correct, Talkback is a free download from the google playstore. 
I've been using Android for several years and this has always been the case. 
The only accessibility suite for Android that costs money is Mobile 
Accessibility and even this is not so true any more as many carriers are now 
offering it for free at least here in the states.


Best regards,

Tom

-Original Message- 
From: Ben

Sent: Monday, January 07, 2013 12:38 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games 
for Voiceover user


I have to say I disagree about talkback tom.  I looked into this a while
back and over here at least it seems you have to shell out an extra 150
dollars just for talkback...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 07 January 2013 04:34
To: Gamers Discussion list
Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone
games for Voiceover user

Hi Charles,

Good point, but it doesn't really cost you anything extra to get an
Android phone running Talkback either. The Android phones my wife and
I looked at tonight running Jellybean had Talk back on them, and all I
needed help with was setting up Talkback so it doesn't cost anything
extra to get an accessible Android phone. However, the one key setup
of the accessibility on an iPhone is definitely a plus in its favor to
consider.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:

Another thing about the iPhones is that they will work for a visually
impaired person right out of the box by quickly pressing one button 3

times


in succession.  The built-in screen reader, called Voice-Over, is now
active.  And here's a very, very, very important factor:  The cost of this
fully accessible device is the same whether you are sighted or totally
blind.  This is another reason that I am an iPhone fan; accessibility at

the


same price as for the sighted.

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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Thomas Ward
Hi Dakotah,

That all makes sense. The issue of quality control seems to be a
double edged sword. On one hand as a developer I am a bit put out by
the idea of having to pay money to develop apps and games for the
iPhone, but on the other hand as a user I know everything I buy and
download for the phone has to meet certain quality standards so that
degree of quality control is a plus. On the other hand I don't have to
have a big financial investment in developing apps and games for
Android, but that also means anything I download won't have been
tested to insure the same degree of quality control Apple has. So
that's not too cool. So it requires some serious consideration before
I put out that kind of money for a phone.


On 1/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I couldn't agree more with this last post. Honestly, I haven't tried
 out Jellybean, though I'd like to do so, but when you compare the use
 of the iPhone by sighted individuals versus blind ones, with the same
 usage of an Android phone by sighted versus blind people, you find
 that the iPhone usage ratio is close to a 1:1 setup than the Android
 ratio.

 The difficulty is in quality control and accessibility concerns.
 google released Android as a chance at scooping up market shares.
 Essentially, it's free to implement, and they don't even really
 control a lot of content that's out there. this is in comparison to
 Apple, who released an exclusive device running proprietary software
 which they wrote, produced, and assembled. Furthermore, anyone who
 wants to develop for Apple products has to pay for it, and there's an
 approval process. This is highly different from the Google Android
 approach.

 Honestly, the problem I find is that with the iPhone I find plenty of
 inaccessible apps in the store but no inaccessible apps on the phone,
 and a good plenty of apps in the store are accessible. With Android
 phones, the experience I've heard, though it is second-hand from good
 friends, is that there are certain apps which are designed to be
 accessible. It is possible to browse the web in limited fashion,
 explore contacts, calculator, clock functions, and text messages, in a
 general way, it is similar, if not less than, a phone running, say,
 Windows Mobile 6.1 or 6.5 and Mobile Speak. Those phones are
 smartphones, but only technically so. If you want a basic phone, go
 with Android, because you'll get what you want, a phone with fully
 functioning address book, dial pad, and the like, but if you want to
 truly engage the smartness of the smartphone, go for the iDevice,
 because you'll be getting an experience which more closely parallels
 the experience had by your sighted colleagues, an experience which
 doesn't depend on specific apps developed for accessibility but
 depends on a wide range of apps whose development often encourages
 accessibility concerns simply by haing to be written that way.

 Sorry for the slightly rambling nature of this message, and good luck,
 no matter what your choice turns out to be.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Thomas Ward
Hi Ben,

Either you are mistaken about the cost or you guys in the U.K. are
getting seriously ripped off, but Talkback is a free and open source
app. As I said in a prior post my wife has it on her Galaxy S3, and
someone at Verison demonstrated a couple newer Android phones with
Jellybean on them and in neither case would I have to pay for
Talkback. Its a free download from Google if it doesn't come on your
phone already. So I think you guys in the U.K. are seriously getting
screwed if you are getting charged for Talkback. :D



On 1/7/13, Ben gamehead...@aol.co.uk wrote:
 I have to say I disagree about talkback tom.  I looked into this a while
 back and over here at least it seems you have to shell out an extra 150
 dollars just for talkback...


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[Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Charles Rivard
The iPhone 5 is slightly larger than the previous iPhones.  From my 
experiences with touch screens, the iPhone is the most accessible and, due 
to the fact that more apps are accessible as well, we get what we pay for.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:07 PM
Subject: Re: [Audyssey] Good iPhone games for Voiceover user



Hi Dark,

True enough. It all sounds good. The only problem for me is that the
Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
and one thing I do not like about the iPhone is that the touchscreen
is very small. The Nexus 4 has nearly double the room to move your
fingers around which I find much more suited to my needs.

So while the Apple iPhone seems to be the better option for games an
Android solution like the Nexus 4 is the more cost effective solution
for the VI user. I've had a bit of experience with my wife's Samsung
Galaxy S3, and I find the accessibility on Ice Cream Sandwich
acceptable for a VI user for handling the basics of web browsing with
Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
which comes with Jellybean 4.2, is even better yet so I'm strongly
thinking of going for an Android phone just to save on the initial
investment costs of an iPhone.



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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Draconis Entertainment

I don't usually chime in on these threads, but as an iPHone user and developer, 
I wanted to make a few points briefly.

If you just want a phone, not a smart phone, then an Android phone might be the 
more cost effective option…but if you want to use your phone…as most people 
do…as a smart phone, then an Android phone is a terrible solution, at present,  
for a visually impaired person.

The iPhone has a far greater number of higher quality apps with accessibility, 
and you will get far more out of your phone than you can hope to do so, at 
least at present, with the half-baked access available for Android. This will 
hopefully change in the future, but at present access on Android phone's cannot 
hold a candle to the iPhone.

Also, the iPhone 5, as Charles pointed out, has a larger screen, but cost-wise, 
you also have the options of the iPhone 4S for $99, or the iPhone 4 for free 
with a two year contract in the US and many other countries. Both of those 
devices are excellent, especially for the price.

Accessibility aside, compatibility across different Android devices is sketchy 
at best, and the Android marketplace is rattled with malware that one must 
contend with.

Also, most Android phones can not be updated to the latest software.  Compare 
this to the iPhone 3GS, released with VoiceOver in 2009, which can run iOS 6, 
the current version of the operating system. I don't believe there are *any* 
Android phones released in 2009 that can run Jelly Bean. Your 
cost-effectiveness goes out the window if you want to stay current with the 
software. You'll be needing a new phone every few months to a year.

Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.

The fact that Android is a choice at all is good. Competition is always a good 
thing, but I think that there are a lot of factors to consider, especially as 
visually impaired users, here.

Just my two cents.


 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 06, 2013 5:07 PM
 Subject: Re: [Audyssey] Good iPhone games for Voiceover user
 
 
 Hi Dark,
 
 True enough. It all sounds good. The only problem for me is that the
 Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
 and one thing I do not like about the iPhone is that the touchscreen
 is very small. The Nexus 4 has nearly double the room to move your
 fingers around which I find much more suited to my needs.
 
 So while the Apple iPhone seems to be the better option for games an
 Android solution like the Nexus 4 is the more cost effective solution
 for the VI user. I've had a bit of experience with my wife's Samsung
 Galaxy S3, and I find the accessibility on Ice Cream Sandwich
 acceptable for a VI user for handling the basics of web browsing with
 Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
 which comes with Jellybean 4.2, is even better yet so I'm strongly
 thinking of going for an Android phone just to save on the initial
 investment costs of an iPhone.
 
 ---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Clement Chou
Agree with this message. And with the navigation features you have on your 
iphone, it isn't technically even necessary to use the entire screen. I can 
move to items, click on them by simply moving my fingers left and right and 
doing double tapping. But Thomas has a point... androids are definitely 
cost-effective. Just depends on what you want in the end.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:33 PM
Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games 
for Voiceover user




I don't usually chime in on these threads, but as an iPHone user and 
developer, I wanted to make a few points briefly.


If you just want a phone, not a smart phone, then an Android phone might be 
the more cost effective option…but if you want to use your phone…as most 
people do…as a smart phone, then an Android phone is a terrible solution, at 
present,  for a visually impaired person.


The iPhone has a far greater number of higher quality apps with 
accessibility, and you will get far more out of your phone than you can hope 
to do so, at least at present, with the half-baked access available for 
Android. This will hopefully change in the future, but at present access on 
Android phone's cannot hold a candle to the iPhone.


Also, the iPhone 5, as Charles pointed out, has a larger screen, but 
cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone 
4 for free with a two year contract in the US and many other countries. Both 
of those devices are excellent, especially for the price.


Accessibility aside, compatibility across different Android devices is 
sketchy at best, and the Android marketplace is rattled with malware that 
one must contend with.


Also, most Android phones can not be updated to the latest software. 
Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can 
run iOS 6, the current version of the operating system. I don't believe 
there are *any* Android phones released in 2009 that can run Jelly Bean. 
Your cost-effectiveness goes out the window if you want to stay current with 
the software. You'll be needing a new phone every few months to a year.


Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.


The fact that Android is a choice at all is good. Competition is always a 
good thing, but I think that there are a lot of factors to consider, 
especially as visually impaired users, here.


Just my two cents.




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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Charles Rivard
Another thing about the iPhones is that they will work for a visually 
impaired person right out of the box by quickly pressing one button 3 times 
in succession.  The built-in screen reader, called Voice-Over, is now 
active.  And here's a very, very, very important factor:  The cost of this 
fully accessible device is the same whether you are sighted or totally 
blind.  This is another reason that I am an iPhone fan; accessibility at the 
same price as for the sighted.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 7:33 PM
Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games 
for Voiceover user




I don't usually chime in on these threads, but as an iPHone user and 
developer, I wanted to make a few points briefly.


If you just want a phone, not a smart phone, then an Android phone might be 
the more cost effective option…but if you want to use your phone…as most 
people do…as a smart phone, then an Android phone is a terrible solution, at 
present,  for a visually impaired person.


The iPhone has a far greater number of higher quality apps with 
accessibility, and you will get far more out of your phone than you can hope 
to do so, at least at present, with the half-baked access available for 
Android. This will hopefully change in the future, but at present access on 
Android phone's cannot hold a candle to the iPhone.


Also, the iPhone 5, as Charles pointed out, has a larger screen, but 
cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone 
4 for free with a two year contract in the US and many other countries. Both 
of those devices are excellent, especially for the price.


Accessibility aside, compatibility across different Android devices is 
sketchy at best, and the Android marketplace is rattled with malware that 
one must contend with.


Also, most Android phones can not be updated to the latest software. 
Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can 
run iOS 6, the current version of the operating system. I don't believe 
there are *any* Android phones released in 2009 that can run Jelly Bean. 
Your cost-effectiveness goes out the window if you want to stay current with 
the software. You'll be needing a new phone every few months to a year.


Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.


The fact that Android is a choice at all is good. Competition is always a 
good thing, but I think that there are a lot of factors to consider, 
especially as visually impaired users, here.


Just my two cents.


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:07 PM
Subject: Re: [Audyssey] Good iPhone games for Voiceover user



Hi Dark,

True enough. It all sounds good. The only problem for me is that the
Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
and one thing I do not like about the iPhone is that the touchscreen
is very small. The Nexus 4 has nearly double the room to move your
fingers around which I find much more suited to my needs.

So while the Apple iPhone seems to be the better option for games an
Android solution like the Nexus 4 is the more cost effective solution
for the VI user. I've had a bit of experience with my wife's Samsung
Galaxy S3, and I find the accessibility on Ice Cream Sandwich
acceptable for a VI user for handling the basics of web browsing with
Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
which comes with Jellybean 4.2, is even better yet so I'm strongly
thinking of going for an Android phone just to save on the initial
investment costs of an iPhone.


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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Charles,

O.K. I know that many blind users are saying that Apple iOS  is better
than Google's Droid OS, and that may be true, but I have heard from
people who have Nexus 4's that access on Jellybean is almost as good
as iOS. So when you say the iPhone is the most accessible have you
actually done a direct comparison with a new Droid phone running
Jellybean or are basing your opinion against an older moddle like the
Samsung Galaxy S3 which is still running Ice Cream Sandwich?

I guess what I want to say is that are you speaking from personal
experience or basing it on old information etc. I know a lot of iPhone
users who have said Apple iOS and VO are much better than Droid OS and
Talkback, but when I press them further for details it turns out they
tried a phone running an older version of Talkback and Droid OS, or it
was one that hasn't had all the accessible apps installed and ended up
with a less than perfect experience. So basically I'd like to talk to
someone who has personal experience with both phones and has a more or
less neutral opinion on the subject rather than just giving me the
party line that Apple iPhones are better, and end of discussion. Fact
of the matter is I spent a bit of time talking to a Verison rep
tonight, got to look at the Droid phones they had in the store, and
got to try Jellybean out with Talkback and discovered accessibility
was vastly improved over my wife's Samsong Galaxy S3, and based on
that personal experience I would personally say a Droid phone running
Jellybean is probably a good alternative to Apple iOS for a VI user.
Although, my hands on experience is rather limited.

So other than the lack of games is there anything major I won't get
with a Droid phone that I could get with an Apple iPhone. I want to
know if I am going to put out $500 or $600 for a new phone I better
get something pretty major in exchange for paying double, almost
triple, the cost of a Nexus which I could have for $238.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
 The iPhone 5 is slightly larger than the previous iPhones.  From my
 experiences with touch screens, the iPhone is the most accessible and, due
 to the fact that more apps are accessible as well, we get what we pay for.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Charles,

Good point, but it doesn't really cost you anything extra to get an
Android phone running Talkback either. The Android phones my wife and
I looked at tonight running Jellybean had Talk back on them, and all I
needed help with was setting up Talkback so it doesn't cost anything
extra to get an accessible Android phone. However, the one key setup
of the accessibility on an iPhone is definitely a plus in its favor to
consider.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
 Another thing about the iPhones is that they will work for a visually
 impaired person right out of the box by quickly pressing one button 3 times

 in succession.  The built-in screen reader, called Voice-Over, is now
 active.  And here's a very, very, very important factor:  The cost of this
 fully accessible device is the same whether you are sighted or totally
 blind.  This is another reason that I am an iPhone fan; accessibility at the

 same price as for the sighted.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Josh,

Thanks for the post. That is exactly the kind of educated message I
wanted to see on this subject as I am about to turn in my old phone
for a new one in the next few months and I'm torn between a Android
phone or an iPhone.

My principle use will be as a phone so it sounds like as a phone an
Android phone would be well suited in that regard. However, as you
pointed out since I will be forking over cash for the device I want
something I can browse the web, read ebooks, listen to mp3s, and
perhaps have a few games which means what I want is a smart phone, and
in terms of smart phones the iPhone is the best all in one package.

On 1/6/13, Draconis Entertainment gene...@draconisentertainment.com wrote:

 I don't usually chime in on these threads, but as an iPHone user and
 developer, I wanted to make a few points briefly.

 If you just want a phone, not a smart phone, then an Android phone might be
 the more cost effective option…but if you want to use your phone…as most
 people do…as a smart phone, then an Android phone is a terrible solution, at
 present,  for a visually impaired person.

 The iPhone has a far greater number of higher quality apps with
 accessibility, and you will get far more out of your phone than you can hope
 to do so, at least at present, with the half-baked access available for
 Android. This will hopefully change in the future, but at present access on
 Android phone's cannot hold a candle to the iPhone.

 Also, the iPhone 5, as Charles pointed out, has a larger screen, but
 cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone
 4 for free with a two year contract in the US and many other countries. Both
 of those devices are excellent, especially for the price.

 Accessibility aside, compatibility across different Android devices is
 sketchy at best, and the Android marketplace is rattled with malware that
 one must contend with.

 Also, most Android phones can not be updated to the latest software.
 Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can
 run iOS 6, the current version of the operating system. I don't believe
 there are *any* Android phones released in 2009 that can run Jelly Bean.
 Your cost-effectiveness goes out the window if you want to stay current with
 the software. You'll be needing a new phone every few months to a year.

 Hopefully, in time, these problem areas, including accessibility, will be
 ironed out on Android, but it is unlikely to be for the foreseeable future.

 The fact that Android is a choice at all is good. Competition is always a
 good thing, but I think that there are a lot of factors to consider,
 especially as visually impaired users, here.

 Just my two cents.


 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 06, 2013 5:07 PM
 Subject: Re: [Audyssey] Good iPhone games for Voiceover user


 Hi Dark,

 True enough. It all sounds good. The only problem for me is that the
 Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
 and one thing I do not like about the iPhone is that the touchscreen
 is very small. The Nexus 4 has nearly double the room to move your
 fingers around which I find much more suited to my needs.

 So while the Apple iPhone seems to be the better option for games an
 Android solution like the Nexus 4 is the more cost effective solution
 for the VI user. I've had a bit of experience with my wife's Samsung
 Galaxy S3, and I find the accessibility on Ice Cream Sandwich
 acceptable for a VI user for handling the basics of web browsing with
 Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
 which comes with Jellybean 4.2, is even better yet so I'm strongly
 thinking of going for an Android phone just to save on the initial
 investment costs of an iPhone.

 ---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Dakotah Rickard
I couldn't agree more with this last post. Honestly, I haven't tried
out Jellybean, though I'd like to do so, but when you compare the use
of the iPhone by sighted individuals versus blind ones, with the same
usage of an Android phone by sighted versus blind people, you find
that the iPhone usage ratio is close to a 1:1 setup than the Android
ratio.

The difficulty is in quality control and accessibility concerns.
google released Android as a chance at scooping up market shares.
Essentially, it's free to implement, and they don't even really
control a lot of content that's out there. this is in comparison to
Apple, who released an exclusive device running proprietary software
which they wrote, produced, and assembled. Furthermore, anyone who
wants to develop for Apple products has to pay for it, and there's an
approval process. This is highly different from the Google Android
approach.

Honestly, the problem I find is that with the iPhone I find plenty of
inaccessible apps in the store but no inaccessible apps on the phone,
and a good plenty of apps in the store are accessible. With Android
phones, the experience I've heard, though it is second-hand from good
friends, is that there are certain apps which are designed to be
accessible. It is possible to browse the web in limited fashion,
explore contacts, calculator, clock functions, and text messages, in a
general way, it is similar, if not less than, a phone running, say,
Windows Mobile 6.1 or 6.5 and Mobile Speak. Those phones are
smartphones, but only technically so. If you want a basic phone, go
with Android, because you'll get what you want, a phone with fully
functioning address book, dial pad, and the like, but if you want to
truly engage the smartness of the smartphone, go for the iDevice,
because you'll be getting an experience which more closely parallels
the experience had by your sighted colleagues, an experience which
doesn't depend on specific apps developed for accessibility but
depends on a wide range of apps whose development often encourages
accessibility concerns simply by haing to be written that way.

Sorry for the slightly rambling nature of this message, and good luck,
no matter what your choice turns out to be.

Signed:
Dakotah Rickard

On 1/6/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 Thanks for the post. That is exactly the kind of educated message I
 wanted to see on this subject as I am about to turn in my old phone
 for a new one in the next few months and I'm torn between a Android
 phone or an iPhone.

 My principle use will be as a phone so it sounds like as a phone an
 Android phone would be well suited in that regard. However, as you
 pointed out since I will be forking over cash for the device I want
 something I can browse the web, read ebooks, listen to mp3s, and
 perhaps have a few games which means what I want is a smart phone, and
 in terms of smart phones the iPhone is the best all in one package.

 On 1/6/13, Draconis Entertainment gene...@draconisentertainment.com
 wrote:

 I don't usually chime in on these threads, but as an iPHone user and
 developer, I wanted to make a few points briefly.

 If you just want a phone, not a smart phone, then an Android phone might
 be
 the more cost effective option…but if you want to use your phone…as most
 people do…as a smart phone, then an Android phone is a terrible solution,
 at
 present,  for a visually impaired person.

 The iPhone has a far greater number of higher quality apps with
 accessibility, and you will get far more out of your phone than you can
 hope
 to do so, at least at present, with the half-baked access available for
 Android. This will hopefully change in the future, but at present access
 on
 Android phone's cannot hold a candle to the iPhone.

 Also, the iPhone 5, as Charles pointed out, has a larger screen, but
 cost-wise, you also have the options of the iPhone 4S for $99, or the
 iPhone
 4 for free with a two year contract in the US and many other countries.
 Both
 of those devices are excellent, especially for the price.

 Accessibility aside, compatibility across different Android devices is
 sketchy at best, and the Android marketplace is rattled with malware that
 one must contend with.

 Also, most Android phones can not be updated to the latest software.
 Compare this to the iPhone 3GS, released with VoiceOver in 2009, which
 can
 run iOS 6, the current version of the operating system. I don't believe
 there are *any* Android phones released in 2009 that can run Jelly Bean.
 Your cost-effectiveness goes out the window if you want to stay current
 with
 the software. You'll be needing a new phone every few months to a year.

 Hopefully, in time, these problem areas, including accessibility, will be
 ironed out on Android, but it is unlikely to be for the foreseeable
 future.

 The fact that Android is a choice at all is good. Competition is always a
 good thing, but I think that there are a lot of factors to consider,