Re: [Audyssey] Audyssey Magazine was A Brief Tribute

2014-12-15 Thread shaun everiss
think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 12, 2014 3:38 PM Subject: [Audyssey] Audyssey Magazine was A Brief Tribute Hi Shaun, While the Audyssey

[Audyssey] Audyssey Magazine was A Brief Tribute

2014-12-12 Thread Thomas Ward
Hi Shaun, While the Audyssey Magazine has been temporarily on hiatus the last couple of years I happen to believe it will be back sooner or later. Not what Ron's situation is and why he hasn't been able to put out an issue for a while I don't foresee it lasting forever. Besides Audyssey is so

Re: [Audyssey] Audyssey Magazine was A Brief Tribute

2014-12-12 Thread Charles Rivard
, 2014 3:38 PM Subject: [Audyssey] Audyssey Magazine was A Brief Tribute Hi Shaun, While the Audyssey Magazine has been temporarily on hiatus the last couple of years I happen to believe it will be back sooner or later. Not what Ron's situation is and why he hasn't been able to put out an issue

Re: [Audyssey] Audyssey Magazine was A Brief Tribute

2014-12-12 Thread Ron Schamerhorn
! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 12, 2014 3:38 PM Subject: [Audyssey] Audyssey Magazine was A Brief Tribute Hi Shaun, While the Audyssey Magazine has been temporarily

Re: [Audyssey] Audyssey Magazine was A Brief Tribute

2014-12-12 Thread Lisa Hayes
: [Audyssey] Audyssey Magazine was A Brief Tribute Hi Shaun, While the Audyssey Magazine has been temporarily on hiatus the last couple of years I happen to believe it will be back sooner or later. Not what Ron's situation is and why he hasn't been able to put out an issue for a while I don't foresee

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss
Dark sadly I know a lot of sighted games that still run from the cd or need the cd for varification when run so I think while a lot don't that this seems to be an industry practice rather than a minority one. I don't care for this either. it puts extra ware on the drive and disks, and for a lot

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Charles, Smile. I just couldn't resist mentioning it seeing that it was ironic you were busting Shaun's chops for not reading his messages and turned out you obviously hadn't done that yourself. Cheers! On 11/7/13, Charles Rivard wee1s...@fidnet.com wrote: Yep, I missed that one, as we all

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Shaun, Well, these days most newer games come on DVD not CD, and the really high-end games for Play Station III etc come on blue ray discs. There are many good reasons why companies do this. Besides being able to use it as a type of copy protection, forcing people to physically own the media,

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Dark, Yeah, I agree with you. I don't have a problem with Azabat producing card, puzzle, and board games. As I recall they were one of the first to come out with an accessible Drafts game. What always got on my wick is the way they implemented their games by running them directly from the CD.

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Charles, I know, but I can see their rationality to a point. The fact of the matter is most people world wide who are blind and low vision are over the age of 50. So that much make sense. However, as Dark has stated many times the majority of their funds are gotten through wills and charitable

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread dark
Hi Tom. Well the Vb issue is a separate one, but to just concentrate on design for the second, I agree taht there is a place for games like Azabat, and certainly they have produced some unique games, however what irritates me about their company isn't just the running from the cd it's the

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread dark
Hi Tom. Your very right about games, however bare in mind what takes up a huge amount of space is graphics! especially the hyper complex, performance heavy 3D nonsense that most games have nowadays, just look at the relative size of audio and visual files. Of course, we've not had a

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Charles Rivard
, November 08, 2013 7:17 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, Smile. I just couldn't resist mentioning it seeing that it was ironic you were busting Shaun's chops for not reading his messages and turned out you obviously hadn't done that yourself. Cheers! On 11/7/13, Charles Rivard

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Dark, I do take your point, and for the most part agree with it. That is very bad, and a very sad state of affairs when organizations like the RNIB treat something like Azabat as the best solution in terms of games when Jim Kitchen's or Spoonbill's games are cheaper and much better examples of

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Dark, Yes, exactly. It is the high definition cut scenes, 3d graphics, etc that accounts for 90% of the size of modern games. The sounds and music is certainly a factor, but not as much as the graphics. To give you an example I was looking at Star Wars Battle Front, that is a game from a few

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss
Yeah as games get bigger and bigger I can see the reason. I have several games given to me which are 1 or 2 gb in size loaded on my drive. And I have the old silent steel which I loaded on drive and made the cfg file run it all from the drive which is 2gb. So having 20 gb of installed game on

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss
well its why I still use my xp laptop for gaming. Most of the old vb6 games do not work right on 7. The newer ones do thank goodness. At 02:49 AM 11/9/2013, you wrote: Hi Dark, Yeah, I agree with you. I don't have a problem with Azabat producing card, puzzle, and board games. As I recall they

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread shaun everiss
Well to be honest the best solution is to have an ftp server but as general users probably don't have the cash to afford a remote ftp or have the means to run one without going over their cap or unless spending more on the data it may as well be impossible. Dropbox is good if you share folders

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread shaun everiss
Well you can run wordpress off the audyssey server. wordpress.com hosts your blogs. wordpress.org allows you to download wordpress. I have a site on wordpress.com but I have also co admin with someone that has a site directly on a server with wordpress. At 11:20 PM 11/6/2013, you wrote: Hi

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Thomas Ward
Hi, Well, it make sense that accessible games be aimed at a specific target market. As I have said before reaching universal accessibility is really difficult to do unless it uses very simple user interfaces such as text which is good for blind, deaf, sighted, etc but is still not right for

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Thomas Ward
Hi Shaun, Yes, I know that already. In case you have forgotten I am presently running Wordpress on the USA Games site, but have not written a blog entry on their in a long time. So I am quite familiar with downloading and installing Wordpress on a website. Cheers! On 11/6/13, shaun everiss

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Thomas Ward
Hi Shaun, Actually, running an FTP server is not all that expensive. If someone wants to he or she can do it from home using an extra desktop PC and some open source FTP software. Personally I'd setup a Linux server for this purpose since I know all the software I need is free and relatively

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Thomas Ward
Hi Charles, I just had to point this out to you, but I found a spelling mistake in this message. You meant to spell find, f i n d, and you typed fond, f o n d. Maybe you should practice what you preach? :D Cheers! On 11/6/13, Charles Rivard wee1s...@fidnet.com wrote: A good idea is to listen

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread shaun everiss
, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for the blind as you ubiquitously put it. In britain anything designed for the blind is automatically aimed at the over 70's more

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Thomas Ward
Hi Shaun, Well, I think it goes without saying that many people have long standing biases when it comes to the blind and that includes some organizations and agencies who should know better. Organizations like the R.N.I.B. mainly deal with the elderly on a daily basis so have totally geared their

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 07, 2013 4:53 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, I just had to point this out to you, but I found a spelling mistake in this message. You meant to spell find, f i n d, and you typed fond, f

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread Charles Rivard
:43 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Shaun, Well, I think it goes without saying that many people have long standing biases when it comes to the blind and that includes some organizations and agencies who should know better. Organizations like the R.N.I.B. mainly deal

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread dark
Hi tom. Even in the Uk, though the attitude of the rnib is held by some organizations, there are some who are better. People may remember a few years ago the organization Guide dogs organization I've always been a major fan of for their generalized good attitude and habbit of pushing people

Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread dark
Hi Charlse. While I won't say the rnib's attitude makes sense I am quite aware why they have it. Actually, where as with deafness or mobility issues there is a good proportion of people who have them in younger life, the majority of blind people actually are! over the age of 70. Last

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
well I do use wordpress, and do in fact have it on 2 such blogs one of which I own. At 09:10 PM 10/31/2013, you wrote: Hi Cara, Well, that is an interesting suggestion to be sure. One advantage to havig a blog such as Wordpress is that people could leave feedback for the author's and comment

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
Well editors should correct mistakes though those that do post should indevour to fix as much as they can. Editors in some cases do put the magazine or whatever together unless its handled by someone that puts things ttogether before distribution at least that is what I understand of the deal.

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
I aggree tom nothing is 100% accessable. same as nothing is 100% secure. I just got a notification of yet another ms security update. At 09:25 PM 10/31/2013, you wrote: Hi Dark, Definitely true. No game in the universe is 100% accessible to everyone else in the world. It can be something as

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
Well sertainly I'd like some catogry system but I wouldn't like a entire giant list as I feel there would be to many though I aggree that that would be good. I actually don't have to many, more things like catogries and extra indexes means more to track. At 09:40 PM 10/31/2013, you wrote: Hi

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
I aggree with dark. I am a bit lazy in this reguard, but then I can't remember my last article I did so who knows. At 11:29 PM 10/31/2013, you wrote: Hi Kara. What I meant is it is unfair to lumber an editer with the job of spellchecking every single article. An editer certainly can check

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
One thing that is not touched on as ar as I know is the dictionary used. When I used to use office, it always used the us dictionary. and the program made it quite fiddly to make that change to another dictionary stick. so some words were wrongly spelt by the checker for my country. Yes I

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread Thomas Ward
Hi Shaun, Well, that may be the case, but as I said earlier on list I think if we do decide to setup a blog we will run it directly off the Audyssey server. I would like to keep everything together on the same site, same server, etc. Cheers! On 11/6/13, shaun everiss sm.ever...@gmail.com

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread Thomas Ward
Hi Shaun, Well, that could be a problem, but I think what we are looking for in terms of article submissions that are submitted using international English. I'm not sure but I believe that is usually U.S. English unless otherwise noted. Plus there are plenty of other proofreading tools besides

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread Thomas Ward
Hi Shaun, Well, I know a lot of people are a bit lazy in regards to spelling, proper grammar, punctuation, etc but I think the also forget that practice makes perfect. The more a person gets use to spelling words correctly, adding correct punctuation, and using proper grammar in a casual document

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread Thomas Ward
Hi Shaun, As I said before the senior editor of the magazine actually puts the magazine together. If we were talking a professional magazine like News Week, Readers Digest, Popular Mechanics, etc there is a senior editor who goes through and selects the articles that will go in the magazine,

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread Thomas Ward
Hi Dark, Yeah, I know. That irritates me as well. I'll be going through the Audio Games Forum, find a Dropbox link for something I want to download, and discover the link has expired. Dropbox has its use such as sharing a podcast, with a friend or two, but not for storing weeks or months of

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
I can see where you are coming from. Accessable games seem to be routed at one dissability or another. Now ofcause I am blind so I concentrate on that but it does get me thinking what others are out there. I do aggree with the universal access thing myself. At 12:22 AM 11/1/2013, you wrote:

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread Charles Rivard
: [Audyssey] Audyssey Magazine Hi Shaun, Well, I know a lot of people are a bit lazy in regards to spelling, proper grammar, punctuation, etc but I think the also forget that practice makes perfect. The more a person gets use to spelling words correctly, adding correct punctuation, and using proper

Re: [Audyssey] Audyssey Magazine

2013-11-05 Thread Charles Rivard
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 31, 2013 6:18 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, Well, yes, but I think Dark's point was that the author's rough draft should attempt to be spell checked

Re: [Audyssey] Audyssey Magazine

2013-11-05 Thread Thomas Ward
Hello Shaun, I don't think that we need a bunch of editors. One or two dedicated editors is really all we need. It is just a matter of getting the editors we do have to set aside personal time etc and get it done. We can do it, and it doesn't require an army of editors to put together a basic

Re: [Audyssey] Audyssey Magazine

2013-11-05 Thread dark
Hi Tom. I also would not recommend dropbox unless you have the space money and bandwidth for perminant hosting, indeed it somewhat irritates me when someone on the audiogames.net forum asks for something, say an old copy of a now abandoned game, an audio demo or whatever and someone just

Re: [Audyssey] Audyssey Magazine

2013-11-03 Thread shaun everiss
Well you sertainly have hit the zombie right there. I know our local blind org has experimented with audiogames sertainly knows about them. Would they publish an interesting mag, probably but I am not sure about the reviewing process. We would need editers and people in all countries that had

Re: [Audyssey] Audyssey Magazine

2013-11-03 Thread shaun everiss
you are right there tom. If you still think there is a need then I'll definate like to help edit it. If we are serious in turning this magazine from old crappyness into the wow I had about 10 years ago we need a few things. 1. A group of editers and such that handle things, true a lot does

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Cara, Well, that is an interesting suggestion to be sure. One advantage to havig a blog such as Wordpress is that people could leave feedback for the author's and comment on reviews, articles, news postings, etc. Cheers! On 10/31/13, Cara Quinn caraqu...@caraquinn.com wrote: Hi Thomas,

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi, Yeah, I don't really get Dark's comment either. The purpose of an editor is to correct spelling mistakes, correct punctuation mistakes, and occasional correct a grammatical error or two when they happen. I know for instance in reading the mails from this list on a daily basis that some people

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Definitely true. No game in the universe is 100% accessible to everyone else in the world. It can be something as simple as the menus and status messages being in a different language, or something more complex like an audio game being accessible to a blind player but not a deaf one.

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Woe, let's slow down a bit here. I don't think I was actually suggesting creating sections for one switch games, closed captioning, and so on. Those are important, but as you said they are discussed elsewhere. I was thinking more in terms of having sections of games that are more

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
Sent: Wednesday, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for the blind as you ubiquitously put it. In britain anything designed for the blind is automatically aimed

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Shaun, Sigh...I think you are making a big deal out of nothing. There are always solutions for the things you seem to think are barriers to developing high quality accessible games. Let's take licensing. If a developer is only interested in developing games based on trademarked and licensed

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
history of ignorance. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark
Hi Kara. What I meant is it is unfair to lumber an editer with the job of spellchecking every single article. An editer certainly can check for content or length or whatever, but just the dull mechanics of getting words spelt write is really up to the author. Heck, if you submitted an

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark
Hi Tom. Well if in effect what we're saying is that textual games such as gamebooks, brouser games etc are accessible to anyone with an alternative to read print even if they cannot hear, why not just have a page somewhere on the site saying as much or note it in appropriate reviews of

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Ah, that makes sense, and I agree that the person submitting the piece should do his or her best to spell check and proofread the document before submitting it to the editor for final editing and inclusion in a publication. On 10/31/13, dark d...@xgam.org wrote: Hi Kara. What I meant

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, That's precisely what I am talking about. Having a page where people can look up largely universally accessible games, or stating in a review that game x is almost universally accessible. That is basically all I was getting at to begin with. Cheers! On 10/31/13, dark d...@xgam.org

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark
Fair enough tom, that sounds like an idea, I just wasn't sure how much you were going to go into this, after all while I completely and absolutely agree that looking outside vi access is a good idea, at the same time it does need to be part of the considderation. Just to give an example,

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
AM Subject: Re: [Audyssey] Audyssey Magazine Hi Kara. What I meant is it is unfair to lumber an editer with the job of spellchecking every single article. An editer certainly can check for content or length or whatever, but just the dull mechanics of getting words spelt write is really up

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark
Actually charlse, for editing articles for academic publication at least, I can tell you for certain that they don't! Editers are responsable for length, content, suggestions of alterations, but spelling and grammar is held to be the responsability of the author, as is layout and references.

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Charles, Well, yes, but I think Dark's point was that the author's rough draft should attempt to be spell checked and proofread for errors before being submitted to the editor therefore making the editors work a bit easier. I know in my own case whenever I write a document in LibreOfficeOrca

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Submitting articles for newspapers and other publications such as magazines is the same. It is the author who is responsible for his or her spelling and proper use of grammar. Although, the editor may make corrections or point out errors that need to be made before the submission is

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Point well taken. Obviously, Audyssey has always been primarily concerned with games for the blind and low vision, and that will remain our primary focus. Really, what I said earlier was a throw away comment and too much has been made of it as my actual meaning and intent got lost

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Bryan Peterson
Message- From: Thomas Ward Sent: Thursday, October 31, 2013 6:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, Well, yes, but I think Dark's point was that the author's rough draft should attempt to be spell checked and proofread for errors before being

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Bryan, While I understand someone's concern usually a good spell checker will accept both spellings for a word. For instance, ambiance can be spelled a m b I a n c e or a m b I e n c e, and LibreOffice will accept both without complaint. So I don't know that Americanizing someone's article is

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
hmmm I am interested in hybred games. audio and text would make best of both worlds. voiceovers and such to maybe if we can handle it to with audio and also spoken text that appears on screen a screenreader can read who knows. Pure text maybe depends what the game is. At 06:20 PM 10/30/2013,

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
, but Labs are a close second. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 29, 2013 5:38 PM Subject: Re: [Audyssey] Audyssey Magazine Hey all Let me first begin by saying that I discovered a copy of #55

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
, October 30, 2013 12:00 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, No offense I don't think many sited people would join this list. Mailing lists are for the most part a thing of the past in the minds of most people today. No one wants their email inboxes filled up with messages

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 30, 2013 12:20 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Shaun, For some people

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Shaun, I agree the best of both worlds are highbred's like Destination Mars or Dodge City Desperados precisely because they don't need lots of graphics, are fully accessible using a screen reader, and still have plenty of game sounds etc to qualify as an audio game. Interesting enough I have

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom. i do think text based games do have their place for sure. unfortunately if you look at a lot of browser based text games there isn't much imagination put into them a lot of the time. with acceptions like core exiles or space odacey. i think this is why people are losing interest in

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. That idea of separate categories sounds like a good one, plus then of course I could add the links to reviews or walkthrus to relevent entries on audiogames.net. I've already been doing this with sites like applevis, and it would be no trouble to do it with audeasy either. Beware

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom you could use stattic graphics in the game to illustrate a given situation. so as well as a bang that you'd hear you'd see a static version of the explosion as well. a few games use this tactic as well and this also has encouraged people to write in and submit additional graphical

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. While I do see your point and generally speaking would agree, at the same time the Iphone has seen more than a few interactive audio dramas which directly buck this trend. Codename Signus, the Freq, Blindside and quite a few others, even to a large extent games like papasangre which

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
I Agree on that one darren, more than a few text games just don't use themedium particularly well, and don't include descriptions, atmospheric text or anything else. It's really quite disappointing. Fortunately though ther are still a few good ones out there. Beware the Grue! Dark. ---

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, I've noticed that as well. A lot of text based games such as browser based games have a lack of a good storyline which is a real problem for that genre of game since those sorts of games are really Dependant on a good storyline and decent writing. All the same if we had one or two

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 30, 2013 8:13 AM Subject: Re: [Audyssey] Audyssey Magazine I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there needs

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Charles Rivard wee1s...@fidnet.com Date: 30:10:2013

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Ron Schamerhorn
Hi Tom For sure I'll send out 55 to you shortly and by all means we can colaberate on having Audyssey rise again like the phoenix. Talk soon On 30-Oct-2013 1:05 AM, Thomas Ward wrote: Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, Agreed. I don't might tellig people I am blind, but I don't go around actively labeling thing with the blind label either such as blind games, blind computer software, blind computer, whatever. That's a bit silly. On 10/30/13, darren_g_har...@btinternet.com

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
display. so you can't use an inclusive word like accessible games in situations like that. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Thomas Ward thomasward1...@gmail.com Date: 30:10:2013 3.45 pm Hi Charles, Well, that's precisely the problem. A lot of audio games etc

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, Yes, exactly. I cringe every time I see a site calling itself Blind Software, Blind Bargains, Blind Games, or anything else that advertises a blind specific clientele. I think too much emphasis is made on the fact that the website caters to the blind, and we end up shutting out sighted

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, I would classify Tank Commander as an audio game. That would let the end user know right away that the primary medium of interaction is audio rather than visual, and there is no text or braille available for deaf-blind or deaf players. So the term accessibility is one with specific

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
Yes exactly. Things do need to be opened up there for sure. The mag does need revamping, it needs propper distribution and it needs to attract attention. If this isn't done then its pointless and a waste of time doing the mag at all. -original message- Subject: Re: [Audyssey] Audyssey Magazine

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable by them as well. The point is not to emphasize the

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson
Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
Good points that I do see. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 30, 2013 10:45 AM Subject: Re: [Audyssey] Audyssey Magazine

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well thats good tom but if this could progress to more advanced games like shooters and such at least for sighted who knows. those games for what they are are good to waste 30 mins of time but not much more than that. I usually pull these out when I can't be bothered playing audio games with

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
thats all well and good darren but my sighted friends like moving graphics, there are other things to. The issue with audio games in general if we want to keep them blind friendly is they need to be restricted. No blind or disabled or at least not many would have the state of the art i7 with 16

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
true tom and also blind games were vastly different from the sighted. That gap is largly no more. Yes there is still a difference but we are finally after quite a few years are close enough that we have the same level of tech the sighted has with maybe a few less things with graphics and3d fx

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well I think the word blind could be substatuted as graphicless. after all being blind is in fact not far from the truth of being graphicless or imagless. We are for the most part only audio enabled. I joke with my computer and hacker friends when they ask me what is being blind like. And I

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Charles Rivard wee1s...@fidnet.com Date: 30:10:2013 2.52 pm That's because of who they are designed

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
these days. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well true. Ofcause a lot of people that are sighted wouldn't think twice about how

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
ron what about sending the list 55 if its finnished at least we get 1 normal issue this year if its ready. after that though we will need to get our act together on what to do with it. All issues should still be downloadable as text and things. My idea for the cast could either be. 1. a pdcast

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