Re: [Audyssey] chess was Re: info AudioGames Game Engine
Well I can't help with the Frotz or tads part, though I will note that kerkerkruip and some other glulks titles are very rpg like if they will run with ios. However for something with lots of quests and good mechanics on Ios, Your game is king of dragon pass. Also, Adventure to Fate battle arena is having a major access update that's just being cleared by apple. The game doesn't have much by way of story, just lots of fights, but plenty of mechanics to play with, different classes and races to play who all have slightly different stratogy, item crafting and lots of other fun. I'll post more when the update arrives (i might even try a casting of the pod), but that should definitely be something good for Ios, even if it is lacking in story. Al the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 01, 2015 3:49 PM Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based game, that works with frotz or tads or whatever works on iOS, that has a lot of adventuring and doing quests, a storyline that is pretty endepth, and good battle mechanics. Something, perhaps, like chrono trigger or final fantasy. Indeed, if some one has ported either of those, well one or more of the final fantasy series and / or chrono trigger, to interactive fiction that'd be perfection. Sent from my iPhone On Jun 19, 2015, at 9:37 AM, Josh K joshknnd1...@gmail.com wrote: hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others
Re: [Audyssey] chess was Re: info AudioGames Game Engine
Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based game, that works with frotz or tads or whatever works on iOS, that has a lot of adventuring and doing quests, a storyline that is pretty endepth, and good battle mechanics. Something, perhaps, like chrono trigger or final fantasy. Indeed, if some one has ported either of those, well one or more of the final fantasy series and / or chrono trigger, to interactive fiction that'd be perfection. Sent from my iPhone On Jun 19, 2015, at 9:37 AM, Josh K joshknnd1...@gmail.com wrote: hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than other aspects of the process. There are a lot of problems I had not even imagined or considered when I decided to specialize in game programming. Things that were in my opinion much more difficult than the programming required to write a game or accessible product. One issue I see as a problem for audio game developers is advertising. Sure there are a few hundred blind customers on Audyssey and the Audio Games Forum, but the reality is they are just a small minority of the thousands perhaps millions of blind people world wide who are not connected with any audio gaming venue. Let's face it advertising via TV and radio can get extremely expensive. So expensive that it would take incredible financing to market a product that way. News Papers are a cheaper method of advertising games and other products, but there we have the problem of its not an accessible means of communication from an audio game developer to his/her potential blind customers. We can assume the majority of blind people do not read the morning paper and if they do an aid or family member reads
Re: [Audyssey] chess was Re: info AudioGames Game Engine
well if you have quenton c's gameroom we can then play chess against each other. follow me on twitter @joshknnd1982 On 6/19/2015 1:44 PM, Charles Rivard wrote: If or when we play a game of chess against each other, I wish you all the worst! (rotten grin). --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 19, 2015 11:15 AM Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine I do enjoy a traditional style game occasionally, though with the issues I mentioned with chess and space I personally prefer something like Bg nomination whist or pontes backgammon myself. Rs games I do occasionally though generally if I'm going to play with others across the net I prefer to do so with a more social humour based game like cards against humanity. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Josh K joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 19, 2015 3:37 PM Subject: [Audyssey] chess was Re: info AudioGames Game Engine hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than other aspects of the process. There are a lot of problems I had not even imagined or considered when I decided to specialize in game programming. Things that were in my opinion much more difficult than the programming required to write a game or accessible product. One issue I see as a problem for audio game developers
Re: [Audyssey] chess was Re: info AudioGames Game Engine
I never said all games were that bad. The quentin games have a good engine I havn't hit it much online. the rs stuff is good to but unlike the quentin engine say with 1000 miles rules for if you are actually stupped and trapped are not inforced so you can still trap even if you are cornered and it takes out the frustration of playing especially when you have a human opponent. I have not played the all in play engine though of late. I still play the old kitchensinc games when I have a few minutes. At 02:37 a.m. 20/06/2015, you wrote: hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than other aspects of the process. There are a lot of problems I had not even imagined or considered when I decided to specialize in game programming. Things that were in my opinion much more difficult than the programming required to write a game or accessible product. One issue I see as a problem for audio game developers is advertising. Sure there are a few hundred blind customers on Audyssey and the Audio Games Forum, but the reality is they are just a small minority of the thousands perhaps millions of blind people world wide who are not connected with any audio gaming venue. Let's face it advertising via TV and radio can get extremely expensive. So expensive that it would take incredible financing to market a product that way. News Papers are a cheaper method of advertising games and other products, but there we have the problem of its not an accessible means of communication from an audio game developer to his/her potential blind customers. We can assume the majority of blind people do not read the morning paper and if they do an aid or family member reads it to them meaning that the best we can hope for that a friend or family member brings it to
Re: [Audyssey] chess was Re: info AudioGames Game Engine
If or when we play a game of chess against each other, I wish you all the worst! (rotten grin). --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 19, 2015 11:15 AM Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine I do enjoy a traditional style game occasionally, though with the issues I mentioned with chess and space I personally prefer something like Bg nomination whist or pontes backgammon myself. Rs games I do occasionally though generally if I'm going to play with others across the net I prefer to do so with a more social humour based game like cards against humanity. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Josh K joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 19, 2015 3:37 PM Subject: [Audyssey] chess was Re: info AudioGames Game Engine hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than other aspects of the process. There are a lot of problems I had not even imagined or considered when I decided to specialize in game programming. Things that were in my opinion much more difficult than the programming required to write a game or accessible product. One issue I see as a problem for audio game developers is advertising. Sure there are a few hundred blind customers on Audyssey and the Audio Games Forum, but the reality is they are just a small minority of the thousands
[Audyssey] chess was Re: info AudioGames Game Engine
hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than other aspects of the process. There are a lot of problems I had not even imagined or considered when I decided to specialize in game programming. Things that were in my opinion much more difficult than the programming required to write a game or accessible product. One issue I see as a problem for audio game developers is advertising. Sure there are a few hundred blind customers on Audyssey and the Audio Games Forum, but the reality is they are just a small minority of the thousands perhaps millions of blind people world wide who are not connected with any audio gaming venue. Let's face it advertising via TV and radio can get extremely expensive. So expensive that it would take incredible financing to market a product that way. News Papers are a cheaper method of advertising games and other products, but there we have the problem of its not an accessible means of communication from an audio game developer to his/her potential blind customers. We can assume the majority of blind people do not read the morning paper and if they do an aid or family member reads it to them meaning that the best we can hope for that a friend or family member brings it to the blind persons attention. Regardless of the method and means a developer looks at it is going to cost a lot of money to get the word out about their product, and there does not seem to be a good method to market a product to the blind community at large at this time. Another difficulty is just demographics and age. It is a well known fact that the majority of people with vision problems today are senior citizens who are 60 or older. In other words people who are grandparents who likely have different interests than their grandkids in
Re: [Audyssey] chess was Re: info AudioGames Game Engine
I do enjoy a traditional style game occasionally, though with the issues I mentioned with chess and space I personally prefer something like Bg nomination whist or pontes backgammon myself. Rs games I do occasionally though generally if I'm going to play with others across the net I prefer to do so with a more social humour based game like cards against humanity. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Josh K joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 19, 2015 3:37 PM Subject: [Audyssey] chess was Re: info AudioGames Game Engine hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than other aspects of the process. There are a lot of problems I had not even imagined or considered when I decided to specialize in game programming. Things that were in my opinion much more difficult than the programming required to write a game or accessible product. One issue I see as a problem for audio game developers is advertising. Sure there are a few hundred blind customers on Audyssey and the Audio Games Forum, but the reality is they are just a small minority of the thousands perhaps millions of blind people world wide who are not connected with any audio gaming venue. Let's face it advertising via TV and radio can get extremely expensive. So expensive that it would take incredible financing to market a product that way. News Papers are a cheaper method of advertising games and other products, but there we have the problem of its not an accessible means of communication from an audio game