Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-02 Thread dark
Well I can't help with the Frotz or tads part, though I will note that 
kerkerkruip and some other glulks titles are very rpg like if they will run 
with ios.


However for something with lots of quests and good mechanics on Ios,
Your game  is king of dragon pass. Also, Adventure to Fate battle arena is 
having a major access update that's just being cleared by apple.
The game doesn't have much by way of story, just lots of fights, but plenty 
of mechanics to play with, different classes and races to play who all have 
slightly different stratogy, item crafting and lots of other fun.
I'll post more when the update arrives (i might even try a casting of the 
pod), but that should definitely be something good for Ios, even if it is 
lacking in story.


Al the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 01, 2015 3:49 PM
Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine


Well, I'm kinda stuck in games as it were. What I want is perhaps a 
text-based game, that works with frotz or tads or whatever works on iOS, 
that has a lot of adventuring and doing quests, a storyline that is pretty 
endepth, and good battle mechanics. Something, perhaps, like chrono 
trigger or final fantasy. Indeed, if some one has ported either of those, 
well one or more of the final fantasy series and / or chrono trigger, to 
interactive fiction that'd be perfection.


Sent from my iPhone


On Jun 19, 2015, at 9:37 AM, Josh K joshknnd1...@gmail.com wrote:

hey shawn I'm the same way. But lately I find playing spoonbill games and 
rs-games and quenton c's games and some of the GMA-cards-games is a fun 
and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out different 
moves.


follow me on twitter @joshknnd1982


On 6/17/2015 1:35 AM, shaun everiss wrote:
wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget and 
have a mindlock.
Testing and sounds are my strong point though sound recorder and shoving 
sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget 
and I have neither the cash or space more importantly space to store or 
use the more expensive stuff pluss my environment is just not cut out 
for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get it 
in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a 
time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together and 
make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to 
hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to put 
it off for ever so yeah to be a developer is hard work and as far as I 
care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based 
game, that works with frotz or tads or whatever works on iOS, that has a lot of 
adventuring and doing quests, a storyline that is pretty endepth, and good 
battle mechanics. Something, perhaps, like chrono trigger or final fantasy. 
Indeed, if some one has ported either of those, well one or more of the final 
fantasy series and / or chrono trigger, to interactive fiction that'd be 
perfection.

Sent from my iPhone

 On Jun 19, 2015, at 9:37 AM, Josh K joshknnd1...@gmail.com wrote:
 
 hey shawn I'm the same way. But lately I find playing spoonbill games and 
 rs-games and quenton c's games and some of the GMA-cards-games is a fun and 
 relaxing passtime for me. especially learning chess. lately to practice 
 offensive and defensive strategies I play against another human but I play 
 chess both white and black by myself just to try out different moves.
 
 follow me on twitter @joshknnd1982
 
 On 6/17/2015 1:35 AM, shaun everiss wrote:
 wow been out of touch lately playing ironic renpy gamebooks.
 Anyway I agree with everything you have said up to this point.
 I tried to program but I never got that far never had the patience to stick 
 with actual code nore the wish to write programs.
 While I can write stories in my head writing it down is impossible I never 
 can get everything or if I do it its way to short or I forget and have a 
 mindlock.
 Testing and sounds are my strong point though sound recorder and shoving sfx 
 together is as far as I have needed to go.
 I have done some voice scripts but to be honest my hardware is budget and I 
 have neither the cash or space more importantly space to store or use the 
 more expensive stuff pluss my environment is just not cut out  for that sort 
 of thing.
 I have also the lazyness issue where I tend to comit to stuff then suddenly 
 get distracted or burn out  for no reason what so ever.
 Then I stress that if I have something I need to do that I won't get it in 
 on time etc.
 Saying that the stuff I do do I try to do the best I can.
 However I have never been able to work for more than 30 minutes at a time 
 even less and I have to be in a mood to even do things.
 This  mood can change depending on what the computer is doing or if 
 something is on my plate to do or if I am completely relaxed.
 Sometimes I get to a point where I feel I can string things together and 
 make something sometimes I get there sometimes I don't.
 Eventually though shortly before I am even done reality comes back to hit me 
 again and I wander what I started and kill it till the next time.
 I find it hard to stick to some tasks long term  or if something is to hard 
 or needs concentration over a sertain point I find it easier to put it off 
 for ever so yeah to be a developer is hard work and as far as I care you 
 devs are cool an do good things.
 I don't know if I will get to that stage I may do some day who knows.
 
 At 06:33 p.m. 15/06/2015, you wrote:
 Hi Mohsin ,
 
 I can definitely understand where you are coming from because I was
 where you are now a few years ago. I was a sighted gamer up until my
 mid teens when I went blind, and when I went to college I had some
 idea I'd get a degree in computer science and be a computer
 programmer. My initial idea or dream was to write accessible computer
 games equivalent to those I had ben exposed to before I lost my sight.
 Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
 etc. I was convinced all I needed to do was learn to program and from
 their it would be easy. As it turned out it wasn't as simple or as
 straight forward as I thought.
 
 Interesting enough I personally did not find learning programming to
 be that hard. I know we are all different, some learn things easier
 than others, but by far learning to develop games was actually easier
 than other aspects of the process. There are a lot of problems I had
 not even imagined or considered when I decided to specialize in game
 programming. Things that were in my opinion much more difficult than
 the programming required to write a game or accessible product.
 
 One issue I see as a problem for audio game developers is advertising.
 Sure there are a few hundred blind customers on Audyssey and the Audio
 Games Forum, but the reality is they are just a small minority of the
 thousands perhaps millions of blind people world wide who are not
 connected with any audio gaming venue. Let's face it advertising via
 TV and radio can get extremely expensive. So expensive that it would
 take incredible financing to market a product that way. News Papers
 are a cheaper method of advertising games and other products, but
 there we have the problem of its not an accessible means of
 communication from an audio game developer to his/her potential blind
 customers. We can assume the majority of blind people do not read the
 morning paper and if they do an aid or family member reads 

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-24 Thread Josh K
well if you have quenton c's gameroom we can then play chess against 
each other.


follow me on twitter @joshknnd1982

On 6/19/2015 1:44 PM, Charles Rivard wrote:
If or when we play a game of chess against each other, I wish you all 
the worst!  (rotten grin).


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 11:15 AM
Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine


I do enjoy a traditional style game occasionally, though with the 
issues I mentioned with chess and space I personally prefer something 
like Bg nomination whist or pontes backgammon myself.


Rs games I do occasionally though generally if I'm going to play with 
others across the net I prefer to do so with a more social humour 
based game like cards against humanity.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world 
is vast and wondrous strange and there are more things benieth the 
stars than even the archmaesters of the citadel can dream.

- Original Message - From: Josh K joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 3:37 PM
Subject: [Audyssey] chess was Re: info AudioGames Game Engine


hey shawn I'm the same way. But lately I find playing spoonbill 
games and rs-games and quenton c's games and some of the 
GMA-cards-games is a fun and relaxing passtime for me. especially 
learning chess. lately to practice offensive and defensive 
strategies I play against another human but I play chess both white 
and black by myself just to try out different moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience 
to stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible 
I never can get everything or if I do it its way to short or I 
forget and have a mindlock.
Testing and sounds are my strong point though sound recorder and 
shoving sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is 
budget and I have neither the cash or space more importantly space 
to store or use the more expensive stuff pluss my environment is 
just not cut out for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't 
get it in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at 
a time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things 
together and make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back 
to hit me again and I wander what I started and kill it till the 
next time.
I find it hard to stick to some tasks long term  or if something is 
to hard or needs concentration over a sertain point I find it 
easier to put it off for ever so yeah to be a developer is hard 
work and as far as I care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my 
sight.

Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-21 Thread shaun everiss

I never said all games were that bad.
The quentin games have a good engine I havn't hit it much online.
the rs stuff is good to but unlike the quentin engine say with 1000 
miles rules for if you are actually stupped and trapped are not 
inforced so you can still trap even if you are cornered and it takes 
out the frustration of playing especially when you have a human opponent.

I have not played the  all in play engine though of late.
I still play the old kitchensinc games when I have a few minutes.

At 02:37 a.m. 20/06/2015, you wrote:
hey shawn I'm the same way. But lately I find playing spoonbill 
games and rs-games and quenton c's games and some of the 
GMA-cards-games is a fun and relaxing passtime for me. especially 
learning chess. lately to practice offensive and defensive 
strategies I play against another human but I play chess both white 
and black by myself just to try out different moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience 
to stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible 
I never can get everything or if I do it its way to short or I 
forget and have a mindlock.
Testing and sounds are my strong point though sound recorder and 
shoving sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is 
budget and I have neither the cash or space more importantly space 
to store or use the more expensive stuff pluss my environment is 
just not cut out  for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't 
get it in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at 
a time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things 
together and make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back 
to hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is 
to hard or needs concentration over a sertain point I find it 
easier to put it off for ever so yeah to be a developer is hard 
work and as far as I care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
customers. We can assume the majority of blind people do not read the
morning paper and if they do an aid or family member reads it to them
meaning that the best we can hope for that a friend or family member
brings it to 

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-21 Thread Charles Rivard
If or when we play a game of chess against each other, I wish you all the 
worst!  (rotten grin).


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 11:15 AM
Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine


I do enjoy a traditional style game occasionally, though with the issues I 
mentioned with chess and space I personally prefer something like Bg 
nomination whist or  pontes backgammon myself.


Rs games I do occasionally though generally if I'm going to play with 
others across the net I prefer to do so with a more social humour based 
game like cards against humanity.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars than 
even the archmaesters of the citadel can dream.
- Original Message - 
From: Josh K joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 3:37 PM
Subject: [Audyssey] chess was Re: info AudioGames Game Engine


hey shawn I'm the same way. But lately I find playing spoonbill games and 
rs-games and quenton c's games and some of the GMA-cards-games is a fun 
and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out different 
moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget and 
have a mindlock.
Testing and sounds are my strong point though sound recorder and shoving 
sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget 
and I have neither the cash or space more importantly space to store or 
use the more expensive stuff pluss my environment is just not cut out 
for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get it 
in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a 
time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together and 
make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to 
hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to put 
it off for ever so yeah to be a developer is hard work and as far as I 
care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands

[Audyssey] chess was Re: info AudioGames Game Engine

2015-06-19 Thread Josh K
hey shawn I'm the same way. But lately I find playing spoonbill games 
and rs-games and quenton c's games and some of the GMA-cards-games is a 
fun and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out 
different moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget 
and have a mindlock.
Testing and sounds are my strong point though sound recorder and 
shoving sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget 
and I have neither the cash or space more importantly space to store 
or use the more expensive stuff pluss my environment is just not cut 
out  for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get 
it in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a 
time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together 
and make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to 
hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to 
put it off for ever so yeah to be a developer is hard work and as far 
as I care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
customers. We can assume the majority of blind people do not read the
morning paper and if they do an aid or family member reads it to them
meaning that the best we can hope for that a friend or family member
brings it to the blind persons attention. Regardless of the method and
means a developer looks at it is going to cost a lot of money to get
the word out about their product, and there does not seem to be a good
method to market a product to the blind community at large at this
time.

Another difficulty is just demographics and age. It is a well known
fact that the majority of people with vision problems today are senior
citizens who are 60 or older. In other words people who are
grandparents who likely have different interests than their grandkids
in 

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-19 Thread dark
I do enjoy a traditional style game occasionally, though with the issues I 
mentioned with chess and space I personally prefer something like Bg 
nomination whist or  pontes backgammon myself.


Rs games I do occasionally though generally if I'm going to play with others 
across the net I prefer to do so with a more social humour based game like 
cards against humanity.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Josh K joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 3:37 PM
Subject: [Audyssey] chess was Re: info AudioGames Game Engine


hey shawn I'm the same way. But lately I find playing spoonbill games and 
rs-games and quenton c's games and some of the GMA-cards-games is a fun 
and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out different 
moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget and 
have a mindlock.
Testing and sounds are my strong point though sound recorder and shoving 
sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget and 
I have neither the cash or space more importantly space to store or use 
the more expensive stuff pluss my environment is just not cut out  for 
that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get it 
in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a time 
even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together and 
make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to hit 
me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to put 
it off for ever so yeah to be a developer is hard work and as far as I 
care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game