Hi Dark,
I'm sorry, it must have been someone else. I have never owned or even used any
of those specialty braille machines.
I got my first talking computer in December of 1989. It ran Jaws for dos
version 1 with an Accent S A synthesizer. In January of 1990 I was at the
Cleveland Sight
...@gmail.com To:
Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 8:33 AM
Subject: Re: [Audyssey] first audio game.
Hi Dark, Interesting. As I said I'm not
quite sure what the first audio game was for
certain, but some of the earliest ones I know of
were
Hi Jim.
Fare enough. I just remember hearing an interview several years ago in about
2007 or so with someone from the community, and them saying that there was a
game on one of the braille note taker thingies that was notable for it's use
of sound.
I was only taking a guess that person was
] first audio game.
Hi Dark,
Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering
Hi Zack,
Of course, I guess that depends on what someone's definition of audio
game is. I consider most of the games from the Apple II-E era text
games since that is basically all they were aside for a few beeps and
boops from the speaker. I personally don't consider those games audio
games
Hi Tom.
I'd agree with you about the Apple Ii games, indeed what is an audio game
and what is a text game could be an interesting conversation.
The reason I specifically remembered that aliens game from one of the old
braille devices, is that JimI believe in the interview said it was the
Hi,
Wow, Shell Shock, that takes me back. I remember playing that quite a
bit when it was released.
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Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?
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Hello Ishan,
Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for that distinction. What I'll say is accessible PC games go back
before the development of audio games and it is important to start
there.
...
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 10:25 AM
Subject: Re: [Audyssey] first audio game.
Hello Ishan,
Good question. To be honest I am not quite certain who gets the credit
of writing
Hi Jacob,
there were actually several high quality Dos screen readers available
in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP
which were the main three widely in use. However, if you want to use
any of them you will have to also have a hardware synthesizer like a
Dec Talk
Hi champion!
is there any sited developer who developed audio games?
Thanks
On 10/19/14, Thomas Ward thomasward1...@gmail.com wrote:
Hello Ishan,
Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for
Hello Ishan,
Yes, there have been a few sighted developers who have produced a few
audio games. Off the top of my head there was Richard Disteno, I
believe that was his name, who wrote a few games back in the day like
Run for President, Mission to Mars, and Atlantic City Blackjack. There
is
, October 19, 2014 9:22 PM
Subject: Re: [Audyssey] first audio game.
Hello Ishan,
Yes, there have been a few sighted developers who have produced a few
audio games. Off the top of my head there was Richard Disteno, I
believe that was his name, who wrote a few games back in the day like
Run for President
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 11:46 AM
Subject: Re: [Audyssey] first audio game.
Hi Jacob,
there were actually several high quality Dos screen readers available
in the early to mid 90's
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 7:25 PM
Subject: Re: [Audyssey] first audio game.
Hello Ishan,
Good question. To be honest I am not quite certain who gets the credit
of writing the first audio
Hi Lisa,
Yeah, James North was definitely sighted. Forgot about him when trying
to recall my list of sighted audio game developers.
As for that cow place I believe you are talking about Bavisoft. They
are the ones who created Grizzly Gulch and Chillingham.
On 10/19/14, Lisa Hayes
10:50 PM
Subject: Re: [Audyssey] first audio game.
Hi Lisa,
Yeah, James North was definitely sighted. Forgot about him when trying
to recall my list of sighted audio game developers.
As for that cow place I believe you are talking about Bavisoft. They
are the ones who created Grizzly Gulch
Hi Tom.
I seem to remember hearing an interview with Jim Kitchin at one point which
that the first actual audio game which used sound rather than just writing
text to the screen was on the eureaca or one of those other specialist
braille machines.
I think it was a shoot aliens type of game,
Hi Ishen.
firstly, Thomas' ward's name is not champion, neither is champion a term of
respect in English.
As to your question, yes, several sighted developers have worked on audio
games, most noteably JAson Alan who created Entombed, Steve Crawford from
Azabat, JEremy Kaldobski, better
Hi Dark,
Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering for the device. A
little later on
: [Audyssey] first audio game.
Hi Dark,
Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering
Hi Tom.
well to be accurate I knew games were! available for Pc sinse I used to
watch the show Games master, which was the first Uk program about computer
games (and very good fun), which showed me reviews of things like doom,
quake, 7th guest etc, heck in the early 90's we had a comador
Hi Charles,
Yeah, I remember the 5.25 floppy discs real well. What I remember most
is they were big, actually floppy, and could only hold something like
720K at most. Sounds laughable now that technology has progressed to
the point where they have 64 GB flash cards that is only a couple of
inches
Hi Dark,
Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing as you would probably have
been disappointed as I was with what was available in the late 90's. I
know when I joined Audyssey there were mostly text games, a few early
audio
Hi Tom.
It was indeed lucky in a way. As you know, my vision, while extremely
limited has remained stable sinse I was about 8, thus I was not facing a
situation of deterioration and can still play graphical games if the
graphics and menu access allow, and I still regularly play games on my
: ishan dhami ishan1dha...@gmail.com
Sent: Saturday, October 18, 2014 12:32 PM
To: gamers@audyssey.org
Subject: [Audyssey] first audio game.
Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?
---
Gamers mailing list
, 2014 12:33 AM
Subject: Re: [Audyssey] first audio game.
Hi Dark,
Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...
- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 10:25 AM
Subject: Re: [Audyssey] first audio game.
Hello
don't forget tiny talk screen reader which could use sb-talker, a
software synthesizer for dos but it only worked with sound blaster cards.
On 10/19/2014 5:46 AM, Thomas Ward wrote:
Hi Jacob,
there were actually several high quality Dos screen readers available
in the early to mid 90's. There
Wow. Panzers in North Africa and Fox and Hounds. That's taking me way
back indeed.
On 10/19/14, Josh Kennedy joshknnd1...@gmail.com wrote:
don't forget tiny talk screen reader which could use sb-talker, a
software synthesizer for dos but it only worked with sound blaster cards.
On 10/19/2014
and now we have tacticle battle, swamp and others. and tacticle battle
has star wars and other map packs of games inside of it.
On 10/19/2014 11:20 AM, Thomas Ward wrote:
Hi Dark,
Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing
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