Re: [Audyssey] first audio game.
Hi Dark, I'm sorry, it must have been someone else. I have never owned or even used any of those specialty braille machines. I got my first talking computer in December of 1989. It ran Jaws for dos version 1 with an Accent S A synthesizer. In January of 1990 I was at the Cleveland Sight Center learning braille etc, so one of the first accessible programs I wrote was my braille reference guide. But also started converting my visual games to accessible versions. You know the easy ones like black jack, draw poker etc. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Wow I feel really yung. The first games I ever played that were audio ish were of old mojo inst floppies back in 1994. The first real games were interactive fiction, and the first real audiogames I ever played were the old pcs titles I think 1997 or so. up to 2000, and the gma games lonewolf and shades of doom prototype. I was round for sod alpha tests to. At 03:42 a.m. 20/10/2014, you wrote: Iâm like Phil and others, my first real audio games were Apple IIE and, later, GS games on a school computer. There was a time in the early 90s when schools had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand etc. My first Windows audio game was ShellShock from EspSoftworks. I donât remember how I found it, I think I was looking for âgames for the blind,â on MSN or something. That led me to Audyssey, which lead me to PCS and GMA and so on. :) Itâs been great fun. Best, Zack. On Oct 19, 2014, at 7:26 AM, Charles Rivard wee1s...@fidnet.com wrote: The first game I encountered was not one made for the blind. Adventures in C. The first audio game I encountered was Phil's bowling game for DOS. It was the first one that I bought, anyway. Then I found Rich Destino's DOS games of a 5.25-inch floppy disk that actually was floppy. Remember those?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 8:33 AM Subject: Re: [Audyssey] first audio game. Hi Dark, Interesting. As I said I'm not quite sure what the first audio game was for certain, but some of the earliest ones I know of were for the BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire, and a few others released by Blazie Engineering for the device. A little later on Daniel Zingaro released a few games for the BNS. However, given the fact that the BNS and other blind devices tended to be proprietary I'd be surprised if they were actually the first audio games per se. I would think, but could be wrong the first audio games were probably were designed for MS Dos.It is too bad you missed out on the early audio games as a teenager, but don't feel bad. I did too in large part because I wasn't looking for them. Oh, I knew games could be played on Dos, Windows 3.1, and Windows 95, etc but at the time my vision was still good enough to play games available at the time. By the time my vision got bad enough I could no longer play graphical games I naturally turned to text based games, but still wasn't looking for games made for the blind specifically. How I ended up finding about Audyssey was by accident more than anything else. I called a college friend up on the phone, and he said he was playing a game he heard about in Audyssey Magazine. I immediately got on the net, grabbed the first few issues, and was suddenly introduced to all the games I had been missing. In one way the games were something of a let down since I had just gone from Tomb Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and that sort of thing. However, I was none-the-less happy to find games to play even if they weren't what everybody in college was playing. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. I seem to remember hearing an interview with Jim Kitchin at one point which that the first actual audio game which used sound rather than just writing text to the screen was on the eureaca or one of those other specialist braille machines. I think it was a shoot aliens type of game, but as I've never owned any of those specialist braille things I don't know for certain, still I remember Jim Kitchin saying he got some inspiration from that to create actual games with representative sound, sinse after all in the dos days there were lots of text games being produced by many developers anyway, indeed I'm a little sorry I never found out about them as a teenager and was only given a laptop with windows 3.1 on to work and never thought you could do something as interesting as play games on it, it certainly wouldn've improved my computer skills if I had. Beware the grue! Dark.--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] first audio game.
Hi Jim. Fare enough. I just remember hearing an interview several years ago in about 2007 or so with someone from the community, and them saying that there was a game on one of the braille note taker thingies that was notable for it's use of sound. I was only taking a guess that person was you sinse I do remember hearing an interview you did around the same time. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
I’m like Phil and others, my first real audio games were Apple IIE and, later, GS games on a school computer. There was a time in the early 90s when schools had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand etc. My first Windows audio game was ShellShock from EspSoftworks. I don’t remember how I found it, I think I was looking for “games for the blind,” on MSN or something. That led me to Audyssey, which lead me to PCS and GMA and so on. :) It’s been great fun. Best, Zack. On Oct 19, 2014, at 7:26 AM, Charles Rivard wee1s...@fidnet.com wrote: The first game I encountered was not one made for the blind. Adventures in C. The first audio game I encountered was Phil's bowling game for DOS. It was the first one that I bought, anyway. Then I found Rich Destino's DOS games of a 5.25-inch floppy disk that actually was floppy. Remember those?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 8:33 AM Subject: Re: [Audyssey] first audio game. Hi Dark, Interesting. As I said I'm not quite sure what the first audio game was for certain, but some of the earliest ones I know of were for the BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire, and a few others released by Blazie Engineering for the device. A little later on Daniel Zingaro released a few games for the BNS. However, given the fact that the BNS and other blind devices tended to be proprietary I'd be surprised if they were actually the first audio games per se. I would think, but could be wrong the first audio games were probably were designed for MS Dos. It is too bad you missed out on the early audio games as a teenager, but don't feel bad. I did too in large part because I wasn't looking for them. Oh, I knew games could be played on Dos, Windows 3.1, and Windows 95, etc but at the time my vision was still good enough to play games available at the time. By the time my vision got bad enough I could no longer play graphical games I naturally turned to text based games, but still wasn't looking for games made for the blind specifically. How I ended up finding about Audyssey was by accident more than anything else. I called a college friend up on the phone, and he said he was playing a game he heard about in Audyssey Magazine. I immediately got on the net, grabbed the first few issues, and was suddenly introduced to all the games I had been missing. In one way the games were something of a let down since I had just gone from Tomb Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and that sort of thing. However, I was none-the-less happy to find games to play even if they weren't what everybody in college was playing. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. I seem to remember hearing an interview with Jim Kitchin at one point which that the first actual audio game which used sound rather than just writing text to the screen was on the eureaca or one of those other specialist braille machines. I think it was a shoot aliens type of game, but as I've never owned any of those specialist braille things I don't know for certain, still I remember Jim Kitchin saying he got some inspiration from that to create actual games with representative sound, sinse after all in the dos days there were lots of text games being produced by many developers anyway, indeed I'm a little sorry I never found out about them as a teenager and was only given a laptop with windows 3.1 on to work and never thought you could do something as interesting as play games on it, it certainly wouldn've improved my computer skills if I had. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] first audio game.
Hi Zack, Of course, I guess that depends on what someone's definition of audio game is. I consider most of the games from the Apple II-E era text games since that is basically all they were aside for a few beeps and boops from the speaker. I personally don't consider those games audio games myself, but I suppose that can be open to interpretation. On 10/19/14, Zachary Kline zkl...@speedpost.net wrote: I'm like Phil and others, my first real audio games were Apple IIE and, later, GS games on a school computer. There was a time in the early 90s when schools had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand etc. My first Windows audio game was ShellShock from EspSoftworks. I don't remember how I found it, I think I was looking for games for the blind, on MSN or something. That led me to Audyssey, which lead me to PCS and GMA and so on. :) It's been great fun. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Tom. I'd agree with you about the Apple Ii games, indeed what is an audio game and what is a text game could be an interesting conversation. The reason I specifically remembered that aliens game from one of the old braille devices, is that JimI believe in the interview said it was the first game to use an ascending bleep to indicate the proximity of an alien ship, actually conveying some information to the player via sound and requiring the player to interact that way in real time, rather than reading the text (or hearing the text output to a screen reader), and making a decision. That's why I'd be interested to know if anyone played that aliens game or whatever it was, or if there were other games for Dos or even earlier systems that actually used sound to represent what was happening and require the player to react, rather than just as effectively a form of background. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi, Wow, Shell Shock, that takes me back. I remember playing that quite a bit when it was released. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] first audio game.
Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hello Ishan, Good question. To be honest I am not quite certain who gets the credit of writing the first audio game per se, but there are a few contenders for that distinction. What I'll say is accessible PC games go back before the development of audio games and it is important to start there. Years ago before blind developers began developing their own games a lot of blind gamers would buy Dos text adventures that happened to be accessible with the Dos screen readers available at the time. This would be the late 80's and early 90's. Those weren't really audio games since they are mostly text, but they were accessible with a screen reader. I'm not actually certain who developed the first audio game but I think that may have been Jim Kitchen. By the time I discovered the Audyssey community in the late 90's there were a handful of established developers like Jim Kitchen, PCs Games, and a few others were developing games for Dos. Although, I know Jim Kitchen had been around quite a while and had a presents on dial-up BBS before the internet really took off. What I do know for certain by the late 90's there were several audio games for Dos that played sounds and used a user's screen reader for speech output. some of those early games included games from PCs like Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football, and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen had Life, Concentration, Simon, Battleship, etc basically the same types of games he has now accept those early versions were for Dos. another developer named Robert Betz also was putting out some accessible card and board games which were for Windows 95 and Windows 98. Bottom line, by the time I showed up and took an actual interesting audio games there were already a handful of people working on audio games so I can't actually say who started it for certain. What I can say is all of them were for Dos or older versions of Windows such as 95 and 98. You aren't going to find many of those games compatible with modern Windows versions. One of the primary reasons has to do with 64-bit hardware and operating systems. The newer 64-bit processors can't execute 16-bit and 8-bit applications meaning most of the games and other software written for Dos won't run on a new 64-bit machine running Windows 7 or Windows 8 without a Dos emulator and those aren't generally accessible. The best way I have found to play anything from the 80's and 90's is to run it in a virtual machine, or to keep an older computer around with something like XP on it to play older PC games. On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Thomas, what dos screenreaders were there? Asking, partly, since have a VMWare image here including dos 6.2, or thereabouts, and windows 3.1 in it, but anyway..? Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 10:25 AM Subject: Re: [Audyssey] first audio game. Hello Ishan, Good question. To be honest I am not quite certain who gets the credit of writing the first audio game per se, but there are a few contenders for that distinction. What I'll say is accessible PC games go back before the development of audio games and it is important to start there. Years ago before blind developers began developing their own games a lot of blind gamers would buy Dos text adventures that happened to be accessible with the Dos screen readers available at the time. This would be the late 80's and early 90's. Those weren't really audio games since they are mostly text, but they were accessible with a screen reader. I'm not actually certain who developed the first audio game but I think that may have been Jim Kitchen. By the time I discovered the Audyssey community in the late 90's there were a handful of established developers like Jim Kitchen, PCs Games, and a few others were developing games for Dos. Although, I know Jim Kitchen had been around quite a while and had a presents on dial-up BBS before the internet really took off. What I do know for certain by the late 90's there were several audio games for Dos that played sounds and used a user's screen reader for speech output. some of those early games included games from PCs like Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football, and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen had Life, Concentration, Simon, Battleship, etc basically the same types of games he has now accept those early versions were for Dos. another developer named Robert Betz also was putting out some accessible card and board games which were for Windows 95 and Windows 98. Bottom line, by the time I showed up and took an actual interesting audio games there were already a handful of people working on audio games so I can't actually say who started it for certain. What I can say is all of them were for Dos or older versions of Windows such as 95 and 98. You aren't going to find many of those games compatible with modern Windows versions. One of the primary reasons has to do with 64-bit hardware and operating systems. The newer 64-bit processors can't execute 16-bit and 8-bit applications meaning most of the games and other software written for Dos won't run on a new 64-bit machine running Windows 7 or Windows 8 without a Dos emulator and those aren't generally accessible. The best way I have found to play anything from the 80's and 90's is to run it in a virtual machine, or to keep an older computer around with something like XP on it to play older PC games. On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Jacob, there were actually several high quality Dos screen readers available in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP which were the main three widely in use. However, if you want to use any of them you will have to also have a hardware synthesizer like a Dec Talk or Double Talk since there were no software synthesizers available at that time. At least none that could be used by those three screen readers. Cheers! On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote: Thomas, what dos screenreaders were there? Asking, partly, since have a VMWare image here including dos 6.2, or thereabouts, and windows 3.1 in it, but anyway..? Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi champion! is there any sited developer who developed audio games? Thanks On 10/19/14, Thomas Ward thomasward1...@gmail.com wrote: Hello Ishan, Good question. To be honest I am not quite certain who gets the credit of writing the first audio game per se, but there are a few contenders for that distinction. What I'll say is accessible PC games go back before the development of audio games and it is important to start there. Years ago before blind developers began developing their own games a lot of blind gamers would buy Dos text adventures that happened to be accessible with the Dos screen readers available at the time. This would be the late 80's and early 90's. Those weren't really audio games since they are mostly text, but they were accessible with a screen reader. I'm not actually certain who developed the first audio game but I think that may have been Jim Kitchen. By the time I discovered the Audyssey community in the late 90's there were a handful of established developers like Jim Kitchen, PCs Games, and a few others were developing games for Dos. Although, I know Jim Kitchen had been around quite a while and had a presents on dial-up BBS before the internet really took off. What I do know for certain by the late 90's there were several audio games for Dos that played sounds and used a user's screen reader for speech output. some of those early games included games from PCs like Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football, and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen had Life, Concentration, Simon, Battleship, etc basically the same types of games he has now accept those early versions were for Dos. another developer named Robert Betz also was putting out some accessible card and board games which were for Windows 95 and Windows 98. Bottom line, by the time I showed up and took an actual interesting audio games there were already a handful of people working on audio games so I can't actually say who started it for certain. What I can say is all of them were for Dos or older versions of Windows such as 95 and 98. You aren't going to find many of those games compatible with modern Windows versions. One of the primary reasons has to do with 64-bit hardware and operating systems. The newer 64-bit processors can't execute 16-bit and 8-bit applications meaning most of the games and other software written for Dos won't run on a new 64-bit machine running Windows 7 or Windows 8 without a Dos emulator and those aren't generally accessible. The best way I have found to play anything from the 80's and 90's is to run it in a virtual machine, or to keep an older computer around with something like XP on it to play older PC games. On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hello Ishan, Yes, there have been a few sighted developers who have produced a few audio games. Off the top of my head there was Richard Disteno, I believe that was his name, who wrote a few games back in the day like Run for President, Mission to Mars, and Atlantic City Blackjack. There is Aprone, AKA Jeremy Kaldobsky, who has written several games such as Swamp, Towers of War, Castaways, and a handful of others. There are also a number of sighted developers now creating accessible audio games for the iPhone who are sighted. So they exist, but aren't as plentiful as the blind developers who have written audio games. On 10/19/14, ishan dhami ishan1dha...@gmail.com wrote: Hi champion! is there any sited developer who developed audio games? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
and james north, i think he was sighted and what's that cow place you know the mob who wrote chillingham. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 9:22 PM Subject: Re: [Audyssey] first audio game. Hello Ishan, Yes, there have been a few sighted developers who have produced a few audio games. Off the top of my head there was Richard Disteno, I believe that was his name, who wrote a few games back in the day like Run for President, Mission to Mars, and Atlantic City Blackjack. There is Aprone, AKA Jeremy Kaldobsky, who has written several games such as Swamp, Towers of War, Castaways, and a handful of others. There are also a number of sighted developers now creating accessible audio games for the iPhone who are sighted. So they exist, but aren't as plentiful as the blind developers who have written audio games. On 10/19/14, ishan dhami ishan1dha...@gmail.com wrote: Hi champion! is there any sited developer who developed audio games? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
OK, that's pretty much what thought - that software alone wouldn't do it...smile Pretty much unrelated, but, the reason have this VMWare image here is that it apparently has window-eyes installed under windows 3.1, but, haven't been able to get that to launch after starting up windows using win command line command - can tell it's launched windows by doing sort of on-screen OCR on VMWare window, but can't take it much further than that, thus far. Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 11:46 AM Subject: Re: [Audyssey] first audio game. Hi Jacob, there were actually several high quality Dos screen readers available in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP which were the main three widely in use. However, if you want to use any of them you will have to also have a hardware synthesizer like a Dec Talk or Double Talk since there were no software synthesizers available at that time. At least none that could be used by those three screen readers. Cheers! On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote: Thomas, what dos screenreaders were there? Asking, partly, since have a VMWare image here including dos 6.2, or thereabouts, and windows 3.1 in it, but anyway..? Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
and i know ann moris enterprises sold a game called, fox and hounds, never did get in to that game. When i first came to this community in 2000 their was jIm Kitchen of course and sod which to me was and is a marvel and more. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 7:25 PM Subject: Re: [Audyssey] first audio game. Hello Ishan, Good question. To be honest I am not quite certain who gets the credit of writing the first audio game per se, but there are a few contenders for that distinction. What I'll say is accessible PC games go back before the development of audio games and it is important to start there. Years ago before blind developers began developing their own games a lot of blind gamers would buy Dos text adventures that happened to be accessible with the Dos screen readers available at the time. This would be the late 80's and early 90's. Those weren't really audio games since they are mostly text, but they were accessible with a screen reader. I'm not actually certain who developed the first audio game but I think that may have been Jim Kitchen. By the time I discovered the Audyssey community in the late 90's there were a handful of established developers like Jim Kitchen, PCs Games, and a few others were developing games for Dos. Although, I know Jim Kitchen had been around quite a while and had a presents on dial-up BBS before the internet really took off. What I do know for certain by the late 90's there were several audio games for Dos that played sounds and used a user's screen reader for speech output. some of those early games included games from PCs like Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football, and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen had Life, Concentration, Simon, Battleship, etc basically the same types of games he has now accept those early versions were for Dos. another developer named Robert Betz also was putting out some accessible card and board games which were for Windows 95 and Windows 98. Bottom line, by the time I showed up and took an actual interesting audio games there were already a handful of people working on audio games so I can't actually say who started it for certain. What I can say is all of them were for Dos or older versions of Windows such as 95 and 98. You aren't going to find many of those games compatible with modern Windows versions. One of the primary reasons has to do with 64-bit hardware and operating systems. The newer 64-bit processors can't execute 16-bit and 8-bit applications meaning most of the games and other software written for Dos won't run on a new 64-bit machine running Windows 7 or Windows 8 without a Dos emulator and those aren't generally accessible. The best way I have found to play anything from the 80's and 90's is to run it in a virtual machine, or to keep an older computer around with something like XP on it to play older PC games. On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Lisa, Yeah, James North was definitely sighted. Forgot about him when trying to recall my list of sighted audio game developers. As for that cow place I believe you are talking about Bavisoft. They are the ones who created Grizzly Gulch and Chillingham. On 10/19/14, Lisa Hayes lhay...@internode.on.net wrote: and james north, i think he was sighted and what's that cow place you know the mob who wrote chillingham. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
That's it thanks i notice thir aint no bavisoft.com anymore so they've gone like thunder now. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 10:50 PM Subject: Re: [Audyssey] first audio game. Hi Lisa, Yeah, James North was definitely sighted. Forgot about him when trying to recall my list of sighted audio game developers. As for that cow place I believe you are talking about Bavisoft. They are the ones who created Grizzly Gulch and Chillingham. On 10/19/14, Lisa Hayes lhay...@internode.on.net wrote: and james north, i think he was sighted and what's that cow place you know the mob who wrote chillingham. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Tom. I seem to remember hearing an interview with Jim Kitchin at one point which that the first actual audio game which used sound rather than just writing text to the screen was on the eureaca or one of those other specialist braille machines. I think it was a shoot aliens type of game, but as I've never owned any of those specialist braille things I don't know for certain, still I remember Jim Kitchin saying he got some inspiration from that to create actual games with representative sound, sinse after all in the dos days there were lots of text games being produced by many developers anyway, indeed I'm a little sorry I never found out about them as a teenager and was only given a laptop with windows 3.1 on to work and never thought you could do something as interesting as play games on it, it certainly wouldn've improved my computer skills if I had. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Ishen. firstly, Thomas' ward's name is not champion, neither is champion a term of respect in English. As to your question, yes, several sighted developers have worked on audio games, most noteably JAson Alan who created Entombed, Steve Crawford from Azabat, JEremy Kaldobski, better known as Aprone who designed Swamp, castaways etc, but also several more from Evildog, developer of the blind swordsman, to the folks at Somethinelse working for the Iphone and I believe the Ticonblu developers (though I'm less sure on that one). It tends to be sighted developers who either have some condtact with blind people, are interested in experimental games, or are doing computer science courses and developing audio games as part of those projects, but it does happen. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Dark, Interesting. As I said I'm not quite sure what the first audio game was for certain, but some of the earliest ones I know of were for the BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire, and a few others released by Blazie Engineering for the device. A little later on Daniel Zingaro released a few games for the BNS. However, given the fact that the BNS and other blind devices tended to be proprietary I'd be surprised if they were actually the first audio games per se. I would think, but could be wrong the first audio games were probably were designed for MS Dos. It is too bad you missed out on the early audio games as a teenager, but don't feel bad. I did too in large part because I wasn't looking for them. Oh, I knew games could be played on Dos, Windows 3.1, and Windows 95, etc but at the time my vision was still good enough to play games available at the time. By the time my vision got bad enough I could no longer play graphical games I naturally turned to text based games, but still wasn't looking for games made for the blind specifically. How I ended up finding about Audyssey was by accident more than anything else. I called a college friend up on the phone, and he said he was playing a game he heard about in Audyssey Magazine. I immediately got on the net, grabbed the first few issues, and was suddenly introduced to all the games I had been missing. In one way the games were something of a let down since I had just gone from Tomb Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and that sort of thing. However, I was none-the-less happy to find games to play even if they weren't what everybody in college was playing. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. I seem to remember hearing an interview with Jim Kitchin at one point which that the first actual audio game which used sound rather than just writing text to the screen was on the eureaca or one of those other specialist braille machines. I think it was a shoot aliens type of game, but as I've never owned any of those specialist braille things I don't know for certain, still I remember Jim Kitchin saying he got some inspiration from that to create actual games with representative sound, sinse after all in the dos days there were lots of text games being produced by many developers anyway, indeed I'm a little sorry I never found out about them as a teenager and was only given a laptop with windows 3.1 on to work and never thought you could do something as interesting as play games on it, it certainly wouldn've improved my computer skills if I had. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
The first game I encountered was not one made for the blind. Adventures in C. The first audio game I encountered was Phil's bowling game for DOS. It was the first one that I bought, anyway. Then I found Rich Destino's DOS games of a 5.25-inch floppy disk that actually was floppy. Remember those?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 8:33 AM Subject: Re: [Audyssey] first audio game. Hi Dark, Interesting. As I said I'm not quite sure what the first audio game was for certain, but some of the earliest ones I know of were for the BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire, and a few others released by Blazie Engineering for the device. A little later on Daniel Zingaro released a few games for the BNS. However, given the fact that the BNS and other blind devices tended to be proprietary I'd be surprised if they were actually the first audio games per se. I would think, but could be wrong the first audio games were probably were designed for MS Dos. It is too bad you missed out on the early audio games as a teenager, but don't feel bad. I did too in large part because I wasn't looking for them. Oh, I knew games could be played on Dos, Windows 3.1, and Windows 95, etc but at the time my vision was still good enough to play games available at the time. By the time my vision got bad enough I could no longer play graphical games I naturally turned to text based games, but still wasn't looking for games made for the blind specifically. How I ended up finding about Audyssey was by accident more than anything else. I called a college friend up on the phone, and he said he was playing a game he heard about in Audyssey Magazine. I immediately got on the net, grabbed the first few issues, and was suddenly introduced to all the games I had been missing. In one way the games were something of a let down since I had just gone from Tomb Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and that sort of thing. However, I was none-the-less happy to find games to play even if they weren't what everybody in college was playing. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. I seem to remember hearing an interview with Jim Kitchin at one point which that the first actual audio game which used sound rather than just writing text to the screen was on the eureaca or one of those other specialist braille machines. I think it was a shoot aliens type of game, but as I've never owned any of those specialist braille things I don't know for certain, still I remember Jim Kitchin saying he got some inspiration from that to create actual games with representative sound, sinse after all in the dos days there were lots of text games being produced by many developers anyway, indeed I'm a little sorry I never found out about them as a teenager and was only given a laptop with windows 3.1 on to work and never thought you could do something as interesting as play games on it, it certainly wouldn've improved my computer skills if I had. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Tom. well to be accurate I knew games were! available for Pc sinse I used to watch the show Games master, which was the first Uk program about computer games (and very good fun), which showed me reviews of things like doom, quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer on which I regularly played games like turrican 2, golden axe, moonn stone, rampage or robocod. However, while I used a screen reader for school work, it never occurred to me that this could be used to play text games, much less accessible ones. To me, computer games meant graphical games, most often on games consoles. I'd have probably enjoyed various text based games if I'd been introduced to them, indeed that was the same point I tried to get the Rnib to produce braille fighting fantasy books, however it just didn't occur to me that screen reading and text and computer games went together, heck the only thing I knew how to do on my laptop was turn on word perfect and write with it, and even when i got a windows 95 machine with microsoft word, I still avoided running anything but word processing, although I did use it to play DD when i was 16. I read an article in one of the rnib circulars about the whitestick.co.uk site which talked about games, but My first games were browser games like Legend of the green dragon, nation states, ashes of angels and Sryth in 2002-2004. I investigated interactive fiction, and also muds like alter, I even mailed someone at Alter for info, (although as the only information I found was about jaws, I didn't get to play any muds which was a shame). I will admit that I found the page of games to play offline and read about several games like the original montizumas revenge, galaxy ranger and the games from azabat, but I sort of assumed that they would be symplistic from what I read, and not really interesting to someone who still was buying graphical games for the game boy advanced, (or at least the game cube with the gba player to bring them up full screen). It wasn't until late in 2005 that bryan P on the Sryth forum pointed me in the direction of Gma games and by extention audiogames.net, and I believe had shades of doom not been the first audiogame I tried, a game which was undoubtedly more than complex and unique enough for me not to just dismiss as a simplistic game for the poor little blindies, which gave a propper experience of a genre I wasn't otherwise able to play, I probably wouldn't have continued. It also was quite convenient that at the time I'd finished my masters but was unable to start anything further so had a spare 10 months or so, so could devote a lot of time and energy to trying games out in 2006, heck I believe i played pretty much every single game on the audiogames.net database at the time. Then in 2007 Sander asked me to start writing news for the audiogames.net site, and the rest as they say is history! :d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Charles, Yeah, I remember the 5.25 floppy discs real well. What I remember most is they were big, actually floppy, and could only hold something like 720K at most. Sounds laughable now that technology has progressed to the point where they have 64 GB flash cards that is only a couple of inches across and a couple of inches wide that slips into a card reader on the front of your laptop. Assuming of course you have anew laptop with built-in card reader. At any rate I can pretty much install and run all of my favorite audio games on one of those flash cards, and run them on any PC that has the necessary dependencies. We have come a long ways since the days of the 5.25 inch floppy discs. On 10/19/14, Charles Rivard wee1s...@fidnet.com wrote: The first game I encountered was not one made for the blind. Adventures in C. The first audio game I encountered was Phil's bowling game for DOS. It was the first one that I bought, anyway. Then I found Rich Destino's DOS games of a 5.25-inch floppy disk that actually was floppy. Remember those?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Dark, Interesting. Yeah, you were a bit late in joining the community, but in a way that might have been a good thing as you would probably have been disappointed as I was with what was available in the late 90's. I know when I joined Audyssey there were mostly text games, a few early audio games by PCS and Jim Kitchen, and a few others but nothing remotely like what was available by 2005. In fact, I give a lot of credit here to James North for really revolutionizing audio games in a big way. For years say 95-99 most of the accessible games were things like Football, Monopoly, Blackjack, Battleship, etc. The games were okay, but nothing like what sighted gamers had for PC or console. Then around 99 James North started ESP and started releasing all sorts of new games like DynaMan, Alien Outback, Monkey business, ESP Pinball Classic, etc. Nobody in the audio games community had played anything remotely like that and it started a trend. The next thing I knew there were Space Invader clones all over the place. BSC put out Troopanum and Troopanum II, Philip Bennifall released Dark Destroyer, and there were a few other Space Invader knock-offs but I believe Alien Outback was the first one to do it. At any rate around 99/2000 GMA also started going in a different direction. David Greenwood had created Trek 99 for Dos and Lone Wolf, and decided to update them and release them for Windows. He then created Shades of Doom and Tank Commander. Once again another leap forward in audio game technology. The point being here that by 2005 things had rapidly changed in just five or six years from Blackjack and Battleship type games to first-person and real time simulations with plenty of arcade shoot-m-ups thrown in the mix. So you came at the right time to get a decent introduction to what can be done in audio while not being too simplistic. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. well to be accurate I knew games were! available for Pc sinse I used to watch the show Games master, which was the first Uk program about computer games (and very good fun), which showed me reviews of things like doom, quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer on which I regularly played games like turrican 2, golden axe, moonn stone, rampage or robocod. However, while I used a screen reader for school work, it never occurred to me that this could be used to play text games, much less accessible ones. To me, computer games meant graphical games, most often on games consoles. I'd have probably enjoyed various text based games if I'd been introduced to them, indeed that was the same point I tried to get the Rnib to produce braille fighting fantasy books, however it just didn't occur to me that screen reading and text and computer games went together, heck the only thing I knew how to do on my laptop was turn on word perfect and write with it, and even when i got a windows 95 machine with microsoft word, I still avoided running anything but word processing, although I did use it to play DD when i was 16. I read an article in one of the rnib circulars about the whitestick.co.uk site which talked about games, but My first games were browser games like Legend of the green dragon, nation states, ashes of angels and Sryth in 2002-2004. I investigated interactive fiction, and also muds like alter, I even mailed someone at Alter for info, (although as the only information I found was about jaws, I didn't get to play any muds which was a shame). I will admit that I found the page of games to play offline and read about several games like the original montizumas revenge, galaxy ranger and the games from azabat, but I sort of assumed that they would be symplistic from what I read, and not really interesting to someone who still was buying graphical games for the game boy advanced, (or at least the game cube with the gba player to bring them up full screen). It wasn't until late in 2005 that bryan P on the Sryth forum pointed me in the direction of Gma games and by extention audiogames.net, and I believe had shades of doom not been the first audiogame I tried, a game which was undoubtedly more than complex and unique enough for me not to just dismiss as a simplistic game for the poor little blindies, which gave a propper experience of a genre I wasn't otherwise able to play, I probably wouldn't have continued. It also was quite convenient that at the time I'd finished my masters but was unable to start anything further so had a spare 10 months or so, so could devote a lot of time and energy to trying games out in 2006, heck I believe i played pretty much every single game on the audiogames.net database at the time. Then in 2007 Sander asked me to start writing news for the audiogames.net site, and the rest as they say is history! :d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] first audio game.
Hi Tom. It was indeed lucky in a way. As you know, my vision, while extremely limited has remained stable sinse I was about 8, thus I was not facing a situation of deterioration and can still play graphical games if the graphics and menu access allow, and I still regularly play games on my Snes or Gba player. I do not generally spend massive amounts of time looking into graphical pc games unless I'm directed to sinse I find it a trifle frustrating to hunt hrough many games looking for something I can play, but there are several indi graphical game projects that I regularly keep a watch on, such as the turrican forever site where new remakes or turrican level packs get announced, or the website of rocks n diamonds for puzzle games. I suspect had I ran into audiogames before they became vaguely sophisticated, I probably would have distmissed the genre as too simplistic to be wworth bothering with, sinse while I rreally appreciated my screen reader's ability to play browser rpgs or resouce management games, I probably would not have seen the value in games like blackjack or monopoly, at least not until I'd played some more sophsticated audio games and had expanded my horizon a bit both to get the most out of what was on offer, and to realize that the games weren't being made (as unfortunately a lot of products for the blind are), by patronizing companies or organizations but by the same types of independent developers who worked on the browser games or if titles I'd been playing, accept some happened to be blind. As an interesting fact, sinse up until 2004 I only ever had a laptop with a rather small screen, I never even looked into graphical games for the pc until i bought a desktop with a propper monitor, and even then it didn't occur to me there was still anything graphically playable sinse I believed all pc games would be as inaccessible as the majority of 32 and 64 bit era console games. Beware the grue! dArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Just a guess, but weren't GMA at least one of the first real audio game devs? I'm not entirely sure on this front, and I guess it would really depend on what you want to define audio games as; text adventures have been out since the 80s. -- From: ishan dhami ishan1dha...@gmail.com Sent: Saturday, October 18, 2014 12:32 PM To: gamers@audyssey.org Subject: [Audyssey] first audio game. Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
And their was conrad button who produced educational games like nebula, darkcon castawy and so on. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 20, 2014 12:33 AM Subject: Re: [Audyssey] first audio game. Hi Dark, Interesting. As I said I'm not quite sure what the first audio game was for certain, but some of the earliest ones I know of were for the BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire, and a few others released by Blazie Engineering for the device. A little later on Daniel Zingaro released a few games for the BNS. However, given the fact that the BNS and other blind devices tended to be proprietary I'd be surprised if they were actually the first audio games per se. I would think, but could be wrong the first audio games were probably were designed for MS Dos. It is too bad you missed out on the early audio games as a teenager, but don't feel bad. I did too in large part because I wasn't looking for them. Oh, I knew games could be played on Dos, Windows 3.1, and Windows 95, etc but at the time my vision was still good enough to play games available at the time. By the time my vision got bad enough I could no longer play graphical games I naturally turned to text based games, but still wasn't looking for games made for the blind specifically. How I ended up finding about Audyssey was by accident more than anything else. I called a college friend up on the phone, and he said he was playing a game he heard about in Audyssey Magazine. I immediately got on the net, grabbed the first few issues, and was suddenly introduced to all the games I had been missing. In one way the games were something of a let down since I had just gone from Tomb Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and that sort of thing. However, I was none-the-less happy to find games to play even if they weren't what everybody in college was playing. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. I seem to remember hearing an interview with Jim Kitchin at one point which that the first actual audio game which used sound rather than just writing text to the screen was on the eureaca or one of those other specialist braille machines. I think it was a shoot aliens type of game, but as I've never owned any of those specialist braille things I don't know for certain, still I remember Jim Kitchin saying he got some inspiration from that to create actual games with representative sound, sinse after all in the dos days there were lots of text games being produced by many developers anyway, indeed I'm a little sorry I never found out about them as a teenager and was only given a laptop with windows 3.1 on to work and never thought you could do something as interesting as play games on it, it certainly wouldn've improved my computer skills if I had. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
and does that vm work? does dos talk inside it? On 10/19/2014 4:52 AM, Jacob Kruger wrote: Thomas, what dos screenreaders were there? Asking, partly, since have a VMWare image here including dos 6.2, or thereabouts, and windows 3.1 in it, but anyway..? Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 19, 2014 10:25 AM Subject: Re: [Audyssey] first audio game. Hello Ishan, Good question. To be honest I am not quite certain who gets the credit of writing the first audio game per se, but there are a few contenders for that distinction. What I'll say is accessible PC games go back before the development of audio games and it is important to start there. Years ago before blind developers began developing their own games a lot of blind gamers would buy Dos text adventures that happened to be accessible with the Dos screen readers available at the time. This would be the late 80's and early 90's. Those weren't really audio games since they are mostly text, but they were accessible with a screen reader. I'm not actually certain who developed the first audio game but I think that may have been Jim Kitchen. By the time I discovered the Audyssey community in the late 90's there were a handful of established developers like Jim Kitchen, PCs Games, and a few others were developing games for Dos. Although, I know Jim Kitchen had been around quite a while and had a presents on dial-up BBS before the internet really took off. What I do know for certain by the late 90's there were several audio games for Dos that played sounds and used a user's screen reader for speech output. some of those early games included games from PCs like Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football, and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen had Life, Concentration, Simon, Battleship, etc basically the same types of games he has now accept those early versions were for Dos. another developer named Robert Betz also was putting out some accessible card and board games which were for Windows 95 and Windows 98. Bottom line, by the time I showed up and took an actual interesting audio games there were already a handful of people working on audio games so I can't actually say who started it for certain. What I can say is all of them were for Dos or older versions of Windows such as 95 and 98. You aren't going to find many of those games compatible with modern Windows versions. One of the primary reasons has to do with 64-bit hardware and operating systems. The newer 64-bit processors can't execute 16-bit and 8-bit applications meaning most of the games and other software written for Dos won't run on a new 64-bit machine running Windows 7 or Windows 8 without a Dos emulator and those aren't generally accessible. The best way I have found to play anything from the 80's and 90's is to run it in a virtual machine, or to keep an older computer around with something like XP on it to play older PC games. On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi who was the first developer of audio games? and which one he made? in which operating system it runs or it is still available? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] first audio game.
don't forget tiny talk screen reader which could use sb-talker, a software synthesizer for dos but it only worked with sound blaster cards. On 10/19/2014 5:46 AM, Thomas Ward wrote: Hi Jacob, there were actually several high quality Dos screen readers available in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP which were the main three widely in use. However, if you want to use any of them you will have to also have a hardware synthesizer like a Dec Talk or Double Talk since there were no software synthesizers available at that time. At least none that could be used by those three screen readers. Cheers! On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote: Thomas, what dos screenreaders were there? Asking, partly, since have a VMWare image here including dos 6.2, or thereabouts, and windows 3.1 in it, but anyway..? Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Wow. Panzers in North Africa and Fox and Hounds. That's taking me way back indeed. On 10/19/14, Josh Kennedy joshknnd1...@gmail.com wrote: don't forget tiny talk screen reader which could use sb-talker, a software synthesizer for dos but it only worked with sound blaster cards. On 10/19/2014 5:46 AM, Thomas Ward wrote: Hi Jacob, there were actually several high quality Dos screen readers available in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP which were the main three widely in use. However, if you want to use any of them you will have to also have a hardware synthesizer like a Dec Talk or Double Talk since there were no software synthesizers available at that time. At least none that could be used by those three screen readers. Cheers! On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote: Thomas, what dos screenreaders were there? Asking, partly, since have a VMWare image here including dos 6.2, or thereabouts, and windows 3.1 in it, but anyway..? Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
and now we have tacticle battle, swamp and others. and tacticle battle has star wars and other map packs of games inside of it. On 10/19/2014 11:20 AM, Thomas Ward wrote: Hi Dark, Interesting. Yeah, you were a bit late in joining the community, but in a way that might have been a good thing as you would probably have been disappointed as I was with what was available in the late 90's. I know when I joined Audyssey there were mostly text games, a few early audio games by PCS and Jim Kitchen, and a few others but nothing remotely like what was available by 2005. In fact, I give a lot of credit here to James North for really revolutionizing audio games in a big way. For years say 95-99 most of the accessible games were things like Football, Monopoly, Blackjack, Battleship, etc. The games were okay, but nothing like what sighted gamers had for PC or console. Then around 99 James North started ESP and started releasing all sorts of new games like DynaMan, Alien Outback, Monkey business, ESP Pinball Classic, etc. Nobody in the audio games community had played anything remotely like that and it started a trend. The next thing I knew there were Space Invader clones all over the place. BSC put out Troopanum and Troopanum II, Philip Bennifall released Dark Destroyer, and there were a few other Space Invader knock-offs but I believe Alien Outback was the first one to do it. At any rate around 99/2000 GMA also started going in a different direction. David Greenwood had created Trek 99 for Dos and Lone Wolf, and decided to update them and release them for Windows. He then created Shades of Doom and Tank Commander. Once again another leap forward in audio game technology. The point being here that by 2005 things had rapidly changed in just five or six years from Blackjack and Battleship type games to first-person and real time simulations with plenty of arcade shoot-m-ups thrown in the mix. So you came at the right time to get a decent introduction to what can be done in audio while not being too simplistic. On 10/19/14, dark d...@xgam.org wrote: Hi Tom. well to be accurate I knew games were! available for Pc sinse I used to watch the show Games master, which was the first Uk program about computer games (and very good fun), which showed me reviews of things like doom, quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer on which I regularly played games like turrican 2, golden axe, moonn stone, rampage or robocod. However, while I used a screen reader for school work, it never occurred to me that this could be used to play text games, much less accessible ones. To me, computer games meant graphical games, most often on games consoles. I'd have probably enjoyed various text based games if I'd been introduced to them, indeed that was the same point I tried to get the Rnib to produce braille fighting fantasy books, however it just didn't occur to me that screen reading and text and computer games went together, heck the only thing I knew how to do on my laptop was turn on word perfect and write with it, and even when i got a windows 95 machine with microsoft word, I still avoided running anything but word processing, although I did use it to play DD when i was 16. I read an article in one of the rnib circulars about the whitestick.co.uk site which talked about games, but My first games were browser games like Legend of the green dragon, nation states, ashes of angels and Sryth in 2002-2004. I investigated interactive fiction, and also muds like alter, I even mailed someone at Alter for info, (although as the only information I found was about jaws, I didn't get to play any muds which was a shame). I will admit that I found the page of games to play offline and read about several games like the original montizumas revenge, galaxy ranger and the games from azabat, but I sort of assumed that they would be symplistic from what I read, and not really interesting to someone who still was buying graphical games for the game boy advanced, (or at least the game cube with the gba player to bring them up full screen). It wasn't until late in 2005 that bryan P on the Sryth forum pointed me in the direction of Gma games and by extention audiogames.net, and I believe had shades of doom not been the first audiogame I tried, a game which was undoubtedly more than complex and unique enough for me not to just dismiss as a simplistic game for the poor little blindies, which gave a propper experience of a genre I wasn't otherwise able to play, I probably wouldn't have continued. It also was quite convenient that at the time I'd finished my masters but was unable to start anything further so had a spare 10 months or so, so could devote a lot of time and energy to trying games out in 2006, heck I believe i played pretty much every single game on the audiogames.net database at the time. Then in 2007 Sander asked me to start writing news for the audiogames.net site, and the rest as