Re: [Audyssey] first audio game.

2014-10-21 Thread Jim Kitchen

Hi Dark,

I'm sorry, it must have been someone else.  I have never owned or even used any 
of those specialty braille machines.

I got my first talking computer in December of 1989.  It ran Jaws for dos 
version 1 with an Accent S A synthesizer.  In January of 1990 I was at the 
Cleveland Sight Center learning braille etc, so one of the first accessible 
programs I wrote was my braille reference guide.  But also started converting 
my visual games to accessible versions.  You know the easy ones like black 
jack, draw poker etc.

BFN

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] first audio game.

2014-10-21 Thread shaun everiss

Wow I feel really yung.
The first games I ever played that were audio ish 
were of old mojo inst  floppies back in 1994.
The first real games were interactive fiction, 
and the first real audiogames I ever played were 
the old pcs titles I think 1997 or so.

up to 2000, and the gma games lonewolf and shades of doom prototype.
I was round for sod alpha tests to.

  At 03:42 a.m. 20/10/2014, you wrote:
I’m like Phil and others, my first real audio 
games were Apple IIE and, later, GS games on a 
school computer. There was a time in the early 
90s when schools had tons of Apple hardware, and 
so I got to play Great Escape, Lemonade Stand 
etc. My first Windows audio game was ShellShock 
from EspSoftworks. I don’t remember how I 
found it, I think I was looking for “games for 
the blind,” on MSN or something. That led me 
to Audyssey, which lead me to PCS and GMA and so 
on. :) It’s been great fun. Best, Zack.  On 
Oct 19, 2014, at 7:26 AM, Charles Rivard 
wee1s...@fidnet.com wrote:   The first game 
I encountered was not one made for the 
blind.  Adventures in C.  The first audio game 
I encountered was Phil's bowling game for 
DOS.  It was the first one that I bought, 
anyway.  Then I found Rich Destino's DOS games 
of a 5.25-inch floppy disk that actually was 
floppy.  Remember those??   ---  Be 
positive!  When it comes to being defeated, if 
you think you're finished, you! really! are! 
finished!  - Original Message - From: 
Thomas Ward thomasward1...@gmail.com  To: 
Gamers Discussion list gamers@audyssey.org  
Sent: Sunday, October 19, 2014 8:33 AM  
Subject: Re: [Audyssey] first audio game.
Hi Dark,   Interesting. As I said I'm not 
quite sure what the first audio game  was for 
certain, but some of the earliest ones I know of 
were for the  BNS Classic and BNS 640K. There 
was Mine Sweeper, Simon, Solitaire,  and a few 
others released by Blazie Engineering for the 
device. A  little later on Daniel Zingaro 
released a few games for the BNS.  However, 
given the fact that the BNS and other blind 
devices tended to  be proprietary I'd be 
surprised if they were actually the first 
audio  games per se. I would think, but could 
be wrong the first audio games  were probably 
were designed for MS Dos.It is too bad 
you missed out on the early audio games as a 
teenager,  but don't feel bad. I did too in 
large part because I wasn't looking  for them. 
Oh, I knew games could be played on Dos, Windows 
3.1, and  Windows 95, etc but at the time my 
vision was still good enough to  play games 
available at the time. By the time my vision got 
bad enough  I could no longer play graphical 
games I naturally turned to text  based games, 
but still wasn't looking for games made for the 
blind  specifically.   How I ended up 
finding about Audyssey was by accident more 
than  anything else. I called a college friend 
up on the phone, and he said  he was playing a 
game he heard about in Audyssey Magazine. I  
immediately got on the net, grabbed the first 
few issues, and was  suddenly introduced to 
all the games I had been missing. In one way  
the games were something of a let down since I 
had just gone from Tomb  Raider, Quake, Jedi 
Knight, etc to games like Life,, Battleship, 
and  that sort of thing. However, I was 
none-the-less happy to find games  to play 
even if they weren't what everybody in college 
was playing.   On 10/19/14, dark 
d...@xgam.org wrote:  Hi Tom.   I 
seem to remember hearing an interview with Jim 
Kitchin at one point which   that the 
first actual audio game which used sound rather 
than just writing  text to the screen was on 
the eureaca or one of those other specialist  
braille machines.   I think it was a shoot 
aliens type of game, but as I've never owned any 
of  those specialist braille things I don't 
know for certain, still I remember  Jim 
Kitchin saying he got some inspiration from that 
to create actual games   with 
representative sound, sinse after all in the dos 
days there were lots  of text games being 
produced by many developers anyway, indeed I'm a 
little   sorry I never found out about 
them as a teenager and was only given a 
laptop   with windows 3.1 on to work and 
never thought you could do something as  
interesting as play games on it,  it 
certainly wouldn've improved my  computer 
skills if I had.   Beware the 
grue!   Dark.---  Gamers 
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Re: [Audyssey] first audio game.

2014-10-21 Thread dark

Hi Jim.

Fare enough. I just remember hearing an interview several years ago in about 
2007 or so with someone from the community, and them saying that there was a 
game on one of the braille note taker thingies that was notable for it's use 
of sound.


I was only taking a guess that person was you sinse I do remember hearing an 
interview you did around the same time.


Beware the grue!

Dark. 



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Re: [Audyssey] first audio game.

2014-10-20 Thread Zachary Kline
I’m like Phil and others, my first real audio games were Apple IIE and, later, 
GS games on a school computer. There was a time in the early 90s when schools 
had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand 
etc.
My first Windows audio game was ShellShock from EspSoftworks. I don’t remember 
how I found it, I think I was looking for “games for the blind,” on MSN or 
something. That led me to Audyssey, which lead me to PCS and GMA and so on. :) 
It’s been great fun.
Best,
Zack.
 On Oct 19, 2014, at 7:26 AM, Charles Rivard wee1s...@fidnet.com wrote:
 
 The first game I encountered was not one made for the blind.  Adventures in 
 C.  The first audio game I encountered was Phil's bowling game for DOS.  It 
 was the first one that I bought, anyway.  Then I found Rich Destino's DOS 
 games of a 5.25-inch floppy disk that actually was floppy.  Remember those??
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 19, 2014 8:33 AM
 Subject: Re: [Audyssey] first audio game.
 
 
 Hi Dark,
 
 Interesting. As I said I'm not quite sure what the first audio game
 was for certain, but some of the earliest ones I know of were for the
 BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
 and a few others released by Blazie Engineering for the device. A
 little later on Daniel Zingaro released a few games for the BNS.
 However, given the fact that the BNS and other blind devices tended to
 be proprietary I'd be surprised if they were actually the first audio
 games per se. I would think, but could be wrong the first audio games
 were probably were designed for MS Dos.
 
 
 It is too bad you missed out on the early audio games as a teenager,
 but don't feel bad. I did too in large part because I wasn't looking
 for them. Oh, I knew games could be played on Dos, Windows 3.1, and
 Windows 95, etc but at the time my vision was still good enough to
 play games available at the time. By the time my vision got bad enough
 I could no longer play graphical games I naturally turned to text
 based games, but still wasn't looking for games made for the blind
 specifically.
 
 How I ended up finding about Audyssey was by accident more than
 anything else. I called a college friend up on the phone, and he said
 he was playing a game he heard about in Audyssey Magazine. I
 immediately got on the net, grabbed the first few issues, and was
 suddenly introduced to all the games I had been missing. In one way
 the games were something of a let down since I had just gone from Tomb
 Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and
 that sort of thing. However, I was none-the-less happy to find games
 to play even if they weren't what everybody in college was playing.
 
 On 10/19/14, dark d...@xgam.org wrote:
 Hi Tom.
 
 I seem to remember hearing an interview with Jim Kitchin at one point which
 
 that the first actual audio game which used sound rather than just writing
 text to the screen was on the eureaca or one of those other specialist
 braille machines.
 
 I think it was a shoot aliens type of game, but as I've never owned any of
 those specialist braille things I don't know for certain, still I remember
 Jim Kitchin saying he got some inspiration from that to create actual games
 
 with representative sound, sinse after all in the dos days there were lots
 of text games being produced by many developers anyway, indeed I'm a little
 
 sorry I never found out about them as a teenager and was only given a laptop
 
 with windows 3.1 on to work and never thought you could do something as
 interesting as play games on it,  it certainly wouldn've improved my
 computer skills if I had.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] first audio game.

2014-10-20 Thread Thomas Ward
Hi Zack,

Of course, I guess that depends on what someone's definition of audio
game is. I consider most of the games from the Apple II-E era text
games since that is basically all they were aside for a few beeps and
boops from the speaker. I personally don't consider those games audio
games myself, but I suppose that can be open to interpretation.


On 10/19/14, Zachary Kline zkl...@speedpost.net wrote:
 I'm like Phil and others, my first real audio games were Apple IIE and,
 later, GS games on a school computer. There was a time in the early 90s when
 schools had tons of Apple hardware, and so I got to play Great Escape,
 Lemonade Stand etc.
 My first Windows audio game was ShellShock from EspSoftworks. I don't
 remember how I found it, I think I was looking for games for the blind, on
 MSN or something. That led me to Audyssey, which lead me to PCS and GMA and
 so on. :) It's been great fun.
 Best,
 Zack.

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Re: [Audyssey] first audio game.

2014-10-20 Thread dark

Hi Tom.

I'd agree with you about the Apple Ii games, indeed what is an audio game 
and what is a text game could be an interesting conversation.


The reason I specifically remembered that aliens game from one of the old 
braille devices, is that JimI believe in the interview said it was the first 
game to use an ascending bleep to indicate the proximity of an alien ship, 
actually conveying some information to the player via sound and requiring 
the player to interact that way in real time, rather than reading the text 
(or hearing the text output to a screen reader), and making a decision.


That's why I'd be interested to know if anyone played that aliens game or 
whatever it was, or if there were other games for Dos or even earlier 
systems that actually used sound to represent what was happening and require 
the player to react, rather than just as effectively a form of background.


Beware the grue!

Dark. 



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Re: [Audyssey] first audio game.

2014-10-20 Thread Desiree Oudinot
Hi,
Wow, Shell Shock, that takes me back. I remember playing that quite a
bit when it was released.

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[Audyssey] first audio game.

2014-10-19 Thread ishan dhami
Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?

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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hello Ishan,

Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for that distinction. What I'll say is accessible PC games go back
before the development of audio games and it is important to start
there.

Years ago before blind developers began developing their own games a
lot of blind gamers would buy Dos text adventures that happened to be
accessible with the Dos screen readers available at the time. This
would be the late 80's and early 90's. Those weren't really audio
games since they are mostly text, but they were accessible with a
screen reader.
I'm not actually certain who developed the first audio game but I
think that may have been Jim Kitchen. By the time I discovered the
Audyssey community in the late 90's there were a handful of
established developers like Jim Kitchen, PCs Games, and a few others
were developing games for Dos. Although, I know Jim Kitchen had been
around quite a while and had a presents on dial-up BBS before the
internet really took off.
What I do know for certain by the late 90's there were several audio
games for Dos that played sounds and used a user's screen reader for
speech output. some of those early games included games from PCs like
Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football,
and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen
had Life, Concentration, Simon, Battleship, etc basically the same
types of games he has now accept those early versions were for Dos.
another developer named Robert Betz also was putting out some
accessible card and board games which were for Windows 95 and Windows
98.

Bottom line, by the time I showed up and took an actual interesting
audio games there were already a handful of people working on audio
games so I can't actually say who started it for certain. What I can
say is all of them were for Dos or older versions of Windows such as
95 and 98. You aren't going to find many of those games compatible
with modern Windows versions.

One of the primary reasons has to do with 64-bit hardware and
operating systems. The newer 64-bit processors can't execute 16-bit
and 8-bit applications meaning most of the games and other software
written for Dos won't run on a new 64-bit machine running Windows 7 or
Windows 8 without a Dos emulator and those aren't generally
accessible. The best way I have found to play anything from the 80's
and 90's is to run it in a virtual machine, or to keep an older
computer around with something like XP on it to play older PC games.



On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi who was the first developer of audio games? and which one he made?
 in which operating system it runs or it is still available?

 ---
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Re: [Audyssey] first audio game.

2014-10-19 Thread Jacob Kruger

Thomas, what dos screenreaders were there?

Asking, partly, since have a VMWare image here including dos 6.2, or 
thereabouts, and windows 3.1 in it, but anyway..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 10:25 AM
Subject: Re: [Audyssey] first audio game.



Hello Ishan,

Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for that distinction. What I'll say is accessible PC games go back
before the development of audio games and it is important to start
there.

Years ago before blind developers began developing their own games a
lot of blind gamers would buy Dos text adventures that happened to be
accessible with the Dos screen readers available at the time. This
would be the late 80's and early 90's. Those weren't really audio
games since they are mostly text, but they were accessible with a
screen reader.
I'm not actually certain who developed the first audio game but I
think that may have been Jim Kitchen. By the time I discovered the
Audyssey community in the late 90's there were a handful of
established developers like Jim Kitchen, PCs Games, and a few others
were developing games for Dos. Although, I know Jim Kitchen had been
around quite a while and had a presents on dial-up BBS before the
internet really took off.
What I do know for certain by the late 90's there were several audio
games for Dos that played sounds and used a user's screen reader for
speech output. some of those early games included games from PCs like
Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football,
and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen
had Life, Concentration, Simon, Battleship, etc basically the same
types of games he has now accept those early versions were for Dos.
another developer named Robert Betz also was putting out some
accessible card and board games which were for Windows 95 and Windows
98.

Bottom line, by the time I showed up and took an actual interesting
audio games there were already a handful of people working on audio
games so I can't actually say who started it for certain. What I can
say is all of them were for Dos or older versions of Windows such as
95 and 98. You aren't going to find many of those games compatible
with modern Windows versions.

One of the primary reasons has to do with 64-bit hardware and
operating systems. The newer 64-bit processors can't execute 16-bit
and 8-bit applications meaning most of the games and other software
written for Dos won't run on a new 64-bit machine running Windows 7 or
Windows 8 without a Dos emulator and those aren't generally
accessible. The best way I have found to play anything from the 80's
and 90's is to run it in a virtual machine, or to keep an older
computer around with something like XP on it to play older PC games.



On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?

---
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list,

please send E-mail to gamers-ow...@audyssey.org.



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list,

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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hi Jacob,

there were actually several high quality Dos screen readers available
in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP
which were the main three widely in use. However, if you want to use
any of them you will have to also have a hardware synthesizer like a
Dec Talk or Double Talk since there were no software synthesizers
available at that time. At least none that could be used by those
three screen readers.

Cheers!


On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote:
 Thomas, what dos screenreaders were there?

 Asking, partly, since have a VMWare image here including dos 6.2, or
 thereabouts, and windows 3.1 in it, but anyway..?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...

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Re: [Audyssey] first audio game.

2014-10-19 Thread ishan dhami
Hi champion!
is there any sited developer who developed audio games?
Thanks

On 10/19/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hello Ishan,

 Good question. To be honest I am not quite certain who gets the credit
 of writing the first audio game per se, but there are a few contenders
 for that distinction. What I'll say is accessible PC games go back
 before the development of audio games and it is important to start
 there.

 Years ago before blind developers began developing their own games a
 lot of blind gamers would buy Dos text adventures that happened to be
 accessible with the Dos screen readers available at the time. This
 would be the late 80's and early 90's. Those weren't really audio
 games since they are mostly text, but they were accessible with a
 screen reader.
 I'm not actually certain who developed the first audio game but I
 think that may have been Jim Kitchen. By the time I discovered the
 Audyssey community in the late 90's there were a handful of
 established developers like Jim Kitchen, PCs Games, and a few others
 were developing games for Dos. Although, I know Jim Kitchen had been
 around quite a while and had a presents on dial-up BBS before the
 internet really took off.
 What I do know for certain by the late 90's there were several audio
 games for Dos that played sounds and used a user's screen reader for
 speech output. some of those early games included games from PCs like
 Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football,
 and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen
 had Life, Concentration, Simon, Battleship, etc basically the same
 types of games he has now accept those early versions were for Dos.
 another developer named Robert Betz also was putting out some
 accessible card and board games which were for Windows 95 and Windows
 98.

 Bottom line, by the time I showed up and took an actual interesting
 audio games there were already a handful of people working on audio
 games so I can't actually say who started it for certain. What I can
 say is all of them were for Dos or older versions of Windows such as
 95 and 98. You aren't going to find many of those games compatible
 with modern Windows versions.

 One of the primary reasons has to do with 64-bit hardware and
 operating systems. The newer 64-bit processors can't execute 16-bit
 and 8-bit applications meaning most of the games and other software
 written for Dos won't run on a new 64-bit machine running Windows 7 or
 Windows 8 without a Dos emulator and those aren't generally
 accessible. The best way I have found to play anything from the 80's
 and 90's is to run it in a virtual machine, or to keep an older
 computer around with something like XP on it to play older PC games.



 On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi who was the first developer of audio games? and which one he made?
 in which operating system it runs or it is still available?

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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hello Ishan,

Yes, there have been a few sighted developers who have produced a few
audio games. Off the top of my head there was Richard Disteno, I
believe that was his name, who wrote a few games back in the day like
Run for President, Mission to Mars, and Atlantic City Blackjack. There
is Aprone, AKA Jeremy Kaldobsky, who has written several games such as
Swamp, Towers of War, Castaways, and a handful of others. There are
also a number of sighted developers now creating accessible audio
games for the iPhone who are sighted. So they exist, but aren't as
plentiful as the blind developers who have written audio games.


On 10/19/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi champion!
 is there any sited developer who developed audio games?
 Thanks

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Re: [Audyssey] first audio game.

2014-10-19 Thread Lisa Hayes
and james north, i think he was sighted and what's that cow place you know 
the mob who wrote chillingham.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 9:22 PM
Subject: Re: [Audyssey] first audio game.



Hello Ishan,

Yes, there have been a few sighted developers who have produced a few
audio games. Off the top of my head there was Richard Disteno, I
believe that was his name, who wrote a few games back in the day like
Run for President, Mission to Mars, and Atlantic City Blackjack. There
is Aprone, AKA Jeremy Kaldobsky, who has written several games such as
Swamp, Towers of War, Castaways, and a handful of others. There are
also a number of sighted developers now creating accessible audio
games for the iPhone who are sighted. So they exist, but aren't as
plentiful as the blind developers who have written audio games.


On 10/19/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi champion!
is there any sited developer who developed audio games?
Thanks


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Re: [Audyssey] first audio game.

2014-10-19 Thread Jacob Kruger
OK, that's pretty much what thought - that software alone wouldn't do 
it...smile


Pretty much unrelated, but, the reason have this VMWare image here is that 
it apparently has window-eyes installed under windows 3.1, but, haven't been 
able to get that to launch after starting up windows using win command line 
command - can tell it's launched windows by doing sort of on-screen OCR on 
VMWare window, but can't take it much further than that, thus far.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 11:46 AM
Subject: Re: [Audyssey] first audio game.



Hi Jacob,

there were actually several high quality Dos screen readers available
in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP
which were the main three widely in use. However, if you want to use
any of them you will have to also have a hardware synthesizer like a
Dec Talk or Double Talk since there were no software synthesizers
available at that time. At least none that could be used by those
three screen readers.

Cheers!


On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote:

Thomas, what dos screenreaders were there?

Asking, partly, since have a VMWare image here including dos 6.2, or
thereabouts, and windows 3.1 in it, but anyway..?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...


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Re: [Audyssey] first audio game.

2014-10-19 Thread Lisa Hayes
and i know ann moris enterprises sold a game called, fox and hounds, never 
did get in to that game.  When i first came to this community in 2000 their 
was jIm Kitchen of course and sod which to me was and is a marvel and more.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 7:25 PM
Subject: Re: [Audyssey] first audio game.



Hello Ishan,

Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for that distinction. What I'll say is accessible PC games go back
before the development of audio games and it is important to start
there.

Years ago before blind developers began developing their own games a
lot of blind gamers would buy Dos text adventures that happened to be
accessible with the Dos screen readers available at the time. This
would be the late 80's and early 90's. Those weren't really audio
games since they are mostly text, but they were accessible with a
screen reader.
I'm not actually certain who developed the first audio game but I
think that may have been Jim Kitchen. By the time I discovered the
Audyssey community in the late 90's there were a handful of
established developers like Jim Kitchen, PCs Games, and a few others
were developing games for Dos. Although, I know Jim Kitchen had been
around quite a while and had a presents on dial-up BBS before the
internet really took off.
What I do know for certain by the late 90's there were several audio
games for Dos that played sounds and used a user's screen reader for
speech output. some of those early games included games from PCs like
Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football,
and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen
had Life, Concentration, Simon, Battleship, etc basically the same
types of games he has now accept those early versions were for Dos.
another developer named Robert Betz also was putting out some
accessible card and board games which were for Windows 95 and Windows
98.

Bottom line, by the time I showed up and took an actual interesting
audio games there were already a handful of people working on audio
games so I can't actually say who started it for certain. What I can
say is all of them were for Dos or older versions of Windows such as
95 and 98. You aren't going to find many of those games compatible
with modern Windows versions.

One of the primary reasons has to do with 64-bit hardware and
operating systems. The newer 64-bit processors can't execute 16-bit
and 8-bit applications meaning most of the games and other software
written for Dos won't run on a new 64-bit machine running Windows 7 or
Windows 8 without a Dos emulator and those aren't generally
accessible. The best way I have found to play anything from the 80's
and 90's is to run it in a virtual machine, or to keep an older
computer around with something like XP on it to play older PC games.



On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?

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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hi Lisa,

Yeah, James North was definitely sighted. Forgot about him when trying
to recall my list of sighted audio game developers.

As for that cow place I believe you are talking about Bavisoft. They
are the ones who created Grizzly Gulch and Chillingham.



On 10/19/14, Lisa Hayes lhay...@internode.on.net wrote:
 and james north, i think he was sighted and what's that cow place you know
 the mob who wrote chillingham.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] first audio game.

2014-10-19 Thread Lisa Hayes
That's it thanks i notice thir aint no bavisoft.com anymore so they've gone 
like thunder now.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 10:50 PM
Subject: Re: [Audyssey] first audio game.



Hi Lisa,

Yeah, James North was definitely sighted. Forgot about him when trying
to recall my list of sighted audio game developers.

As for that cow place I believe you are talking about Bavisoft. They
are the ones who created Grizzly Gulch and Chillingham.



On 10/19/14, Lisa Hayes lhay...@internode.on.net wrote:
and james north, i think he was sighted and what's that cow place you 
know

the mob who wrote chillingham.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



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Re: [Audyssey] first audio game.

2014-10-19 Thread dark

Hi Tom.

I seem to remember hearing an interview with Jim Kitchin at one point which 
that the first actual audio game which used sound rather than just writing 
text to the screen was on the eureaca or one of those other specialist 
braille machines.


I think it was a shoot aliens type of game, but as I've never owned any of 
those specialist braille things I don't know for certain, still I remember 
Jim Kitchin saying he got some inspiration from that to create actual games 
with representative sound, sinse after all in the dos days there were lots 
of text games being produced by many developers anyway, indeed I'm a little 
sorry I never found out about them as a teenager and was only given a laptop 
with windows 3.1 on to work and never thought you could do something as 
interesting as play games on it,  it certainly wouldn've improved my 
computer skills if I had.


Beware the grue!

Dark. 



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Re: [Audyssey] first audio game.

2014-10-19 Thread dark

Hi Ishen.

firstly, Thomas' ward's name is not champion, neither is champion a term of 
respect in English.


As to your question, yes, several sighted developers have worked on audio 
games, most noteably JAson Alan who  created Entombed, Steve Crawford from 
Azabat, JEremy Kaldobski, better known as Aprone who designed Swamp, 
castaways etc, but also several more from Evildog, developer of the blind 
swordsman, to the folks at Somethinelse working for the Iphone and I believe 
the Ticonblu developers (though I'm less sure on that one).


It tends to be sighted developers who either have some condtact with blind 
people, are interested in experimental games, or are doing computer science 
courses and developing audio games as part of those projects, but it does 
happen.


Beware the grue!

Dark. 



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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hi Dark,

Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering for the device. A
little later on Daniel Zingaro released a few games for the BNS.
However, given the fact that the BNS and other blind devices tended to
be proprietary I'd be surprised if they were actually the first audio
games per se. I would think, but could be wrong the first audio games
were probably were designed for MS Dos.


It is too bad you missed out on the early audio games as a teenager,
but don't feel bad. I did too in large part because I wasn't looking
for them. Oh, I knew games could be played on Dos, Windows 3.1, and
Windows 95, etc but at the time my vision was still good enough to
play games available at the time. By the time my vision got bad enough
I could no longer play graphical games I naturally turned to text
based games, but still wasn't looking for games made for the blind
specifically.

How I ended up finding about Audyssey was by accident more than
anything else. I called a college friend up on the phone, and he said
he was playing a game he heard about in Audyssey Magazine. I
immediately got on the net, grabbed the first few issues, and was
suddenly introduced to all the games I had been missing. In one way
the games were something of a let down since I had just gone from Tomb
Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and
that sort of thing. However, I was none-the-less happy to find games
to play even if they weren't what everybody in college was playing.

On 10/19/14, dark d...@xgam.org wrote:
 Hi Tom.

 I seem to remember hearing an interview with Jim Kitchin at one point which

 that the first actual audio game which used sound rather than just writing
 text to the screen was on the eureaca or one of those other specialist
 braille machines.

 I think it was a shoot aliens type of game, but as I've never owned any of
 those specialist braille things I don't know for certain, still I remember
 Jim Kitchin saying he got some inspiration from that to create actual games

 with representative sound, sinse after all in the dos days there were lots
 of text games being produced by many developers anyway, indeed I'm a little

 sorry I never found out about them as a teenager and was only given a laptop

 with windows 3.1 on to work and never thought you could do something as
 interesting as play games on it,  it certainly wouldn've improved my
 computer skills if I had.

 Beware the grue!

 Dark.


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Re: [Audyssey] first audio game.

2014-10-19 Thread Charles Rivard
The first game I encountered was not one made for the blind.  Adventures in 
C.  The first audio game I encountered was Phil's bowling game for DOS.  It 
was the first one that I bought, anyway.  Then I found Rich Destino's DOS 
games of a 5.25-inch floppy disk that actually was floppy.  Remember those??


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 8:33 AM
Subject: Re: [Audyssey] first audio game.



Hi Dark,

Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering for the device. A
little later on Daniel Zingaro released a few games for the BNS.
However, given the fact that the BNS and other blind devices tended to
be proprietary I'd be surprised if they were actually the first audio
games per se. I would think, but could be wrong the first audio games
were probably were designed for MS Dos.


It is too bad you missed out on the early audio games as a teenager,
but don't feel bad. I did too in large part because I wasn't looking
for them. Oh, I knew games could be played on Dos, Windows 3.1, and
Windows 95, etc but at the time my vision was still good enough to
play games available at the time. By the time my vision got bad enough
I could no longer play graphical games I naturally turned to text
based games, but still wasn't looking for games made for the blind
specifically.

How I ended up finding about Audyssey was by accident more than
anything else. I called a college friend up on the phone, and he said
he was playing a game he heard about in Audyssey Magazine. I
immediately got on the net, grabbed the first few issues, and was
suddenly introduced to all the games I had been missing. In one way
the games were something of a let down since I had just gone from Tomb
Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and
that sort of thing. However, I was none-the-less happy to find games
to play even if they weren't what everybody in college was playing.

On 10/19/14, dark d...@xgam.org wrote:

Hi Tom.

I seem to remember hearing an interview with Jim Kitchin at one point 
which


that the first actual audio game which used sound rather than just 
writing

text to the screen was on the eureaca or one of those other specialist
braille machines.

I think it was a shoot aliens type of game, but as I've never owned any 
of
those specialist braille things I don't know for certain, still I 
remember
Jim Kitchin saying he got some inspiration from that to create actual 
games


with representative sound, sinse after all in the dos days there were 
lots
of text games being produced by many developers anyway, indeed I'm a 
little


sorry I never found out about them as a teenager and was only given a 
laptop


with windows 3.1 on to work and never thought you could do something as
interesting as play games on it,  it certainly wouldn've improved my
computer skills if I had.

Beware the grue!

Dark.


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Re: [Audyssey] first audio game.

2014-10-19 Thread dark

Hi Tom.

well to be accurate I knew games were! available for Pc sinse I used to 
watch the show Games master, which was the first Uk program about computer 
games (and very good fun), which showed me reviews of things like doom, 
quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer 
on which I regularly played games like turrican 2, golden axe, moonn stone, 
rampage or robocod. However, while I used a screen reader for school work, 
it never occurred to me that this could be used to play text games, much 
less accessible ones.


To me, computer games meant graphical games, most often on games consoles. 
I'd have probably enjoyed various text based games if I'd been introduced to 
them, indeed that was the same point I tried to get the Rnib to produce 
braille fighting fantasy books, however it just didn't occur to me that 
screen reading and text and computer games went together, heck the only 
thing I knew how to do on my laptop was turn on word perfect and write with 
it, and even when i got a windows 95 machine with microsoft word, I still 
avoided running anything but word processing, although I did use it to play 
DD when i was 16.


I read an article in one of the rnib circulars about the whitestick.co.uk 
site which talked about games, but My first games were browser games like 
Legend of the green dragon, nation states, ashes of angels and Sryth in 
2002-2004. I investigated interactive fiction, and also muds like alter, I 
even mailed someone at Alter for info, (although as the only information I 
found was about jaws, I didn't get to play any muds which was a shame).


I will admit that I found the page of games to play offline and read about 
several games like the original montizumas revenge, galaxy ranger and the 
games from azabat, but I sort of assumed that they would be symplistic from 
what I read, and not really interesting to someone who still was buying 
graphical games for the game boy advanced, (or at least the game cube with 
the gba player to bring them up full screen). It wasn't until late in 2005 
that bryan P on the Sryth forum pointed me in the direction of Gma games and 
by extention audiogames.net, and I believe had shades of doom not been the 
first audiogame I tried,  a game which was undoubtedly more than complex 
and unique enough for me not to just dismiss as a simplistic game for the 
poor little blindies, which gave a propper experience of a genre I wasn't 
otherwise able to play, I probably wouldn't have continued.


It also was quite convenient that at the time I'd finished my masters but 
was unable to start anything further so had a spare 10 months or so, so 
could devote a lot of time and energy to trying games out in 2006,  heck 
I believe i played pretty much every single game on the audiogames.net 
database at the time.


Then in 2007 Sander asked me to start writing news for the audiogames.net 
site, and the rest as they say is history! :d.


Beware the grue!

Dark. 



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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hi Charles,

Yeah, I remember the 5.25 floppy discs real well. What I remember most
is they were big, actually floppy, and could only hold something like
720K at most. Sounds laughable now that technology has progressed to
the point where they have 64 GB flash cards that is only a couple of
inches across and a couple of inches wide that slips into a card
reader on the front of your laptop. Assuming of course you have anew
laptop with built-in card reader.

At any rate I can pretty much install and run all of my favorite audio
games on one of those flash cards, and run them on any PC that  has
the necessary dependencies. We have come a long ways since the days of
the 5.25 inch floppy discs.

On 10/19/14, Charles Rivard wee1s...@fidnet.com wrote:
 The first game I encountered was not one made for the blind.  Adventures in

 C.  The first audio game I encountered was Phil's bowling game for DOS.  It

 was the first one that I bought, anyway.  Then I found Rich Destino's DOS
 games of a 5.25-inch floppy disk that actually was floppy.  Remember
 those??

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] first audio game.

2014-10-19 Thread Thomas Ward
Hi Dark,

Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing as you would probably have
been disappointed as I was with what was available in the late 90's. I
know when I joined Audyssey there were mostly text games, a few early
audio games by PCS and Jim Kitchen, and a few others but nothing
remotely like what was available by 2005.

In fact, I give a lot of credit here to James North for really
revolutionizing audio games in a big way. For years say 95-99 most of
the accessible games were things like Football, Monopoly, Blackjack,
Battleship, etc. The games were okay, but nothing like what sighted
gamers had for PC or console. Then around 99 James North started ESP
and started releasing all sorts of new games like DynaMan, Alien
Outback, Monkey business, ESP Pinball Classic, etc. Nobody in the
audio games community had played anything remotely like that and it
started a trend. The next thing I knew there were Space Invader clones
all over the place. BSC put out Troopanum and Troopanum II, Philip
Bennifall released Dark Destroyer, and there were a few other Space
Invader knock-offs but I believe Alien Outback was the first one to do
it.

At any rate around 99/2000 GMA also started going in a different
direction. David Greenwood had created Trek 99 for Dos and Lone Wolf,
and decided to update them and release them for Windows. He then
created Shades of Doom and Tank Commander. Once again another leap
forward in audio game technology.

The point being here that by 2005 things had rapidly changed in just
five or six years from Blackjack and Battleship type games to
first-person and real time simulations with plenty of arcade
shoot-m-ups thrown in the mix. So you came at the right time to get a
decent introduction to what can be done in audio while not being too
simplistic.



On 10/19/14, dark d...@xgam.org wrote:
 Hi Tom.

 well to be accurate I knew games were! available for Pc sinse I used to
 watch the show Games master, which was the first Uk program about computer
 games (and very good fun), which showed me reviews of things like doom,
 quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer

 on which I regularly played games like turrican 2, golden axe, moonn stone,

 rampage or robocod. However, while I used a screen reader for school work,
 it never occurred to me that this could be used to play text games, much
 less accessible ones.

 To me, computer games meant graphical games, most often on games consoles.
 I'd have probably enjoyed various text based games if I'd been introduced to

 them, indeed that was the same point I tried to get the Rnib to produce
 braille fighting fantasy books, however it just didn't occur to me that
 screen reading and text and computer games went together, heck the only
 thing I knew how to do on my laptop was turn on word perfect and write with

 it, and even when i got a windows 95 machine with microsoft word, I still
 avoided running anything but word processing, although I did use it to play

 DD when i was 16.

 I read an article in one of the rnib circulars about the whitestick.co.uk
 site which talked about games, but My first games were browser games like
 Legend of the green dragon, nation states, ashes of angels and Sryth in
 2002-2004. I investigated interactive fiction, and also muds like alter, I
 even mailed someone at Alter for info, (although as the only information I
 found was about jaws, I didn't get to play any muds which was a shame).

 I will admit that I found the page of games to play offline and read about

 several games like the original montizumas revenge, galaxy ranger and the
 games from azabat, but I sort of assumed that they would be symplistic from

 what I read, and not really interesting to someone who still was buying
 graphical games for the game boy advanced, (or at least the game cube with
 the gba player to bring them up full screen). It wasn't until late in 2005
 that bryan P on the Sryth forum pointed me in the direction of Gma games and

 by extention audiogames.net, and I believe had shades of doom not been the
 first audiogame I tried,  a game which was undoubtedly more than complex

 and unique enough for me not to just dismiss as a simplistic game for the
 poor little blindies, which gave a propper experience of a genre I wasn't
 otherwise able to play, I probably wouldn't have continued.

 It also was quite convenient that at the time I'd finished my masters but
 was unable to start anything further so had a spare 10 months or so, so
 could devote a lot of time and energy to trying games out in 2006,  heck

 I believe i played pretty much every single game on the audiogames.net
 database at the time.

 Then in 2007 Sander asked me to start writing news for the audiogames.net
 site, and the rest as they say is history! :d.

 Beware the grue!

 Dark.


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Re: [Audyssey] first audio game.

2014-10-19 Thread dark

Hi Tom.

It was indeed lucky in a way. As you know, my vision, while extremely 
limited has remained stable sinse I was about 8, thus I was not facing a 
situation of deterioration and can still play graphical games if the 
graphics and menu access allow, and I still regularly play games on my Snes 
or Gba player.


I do not generally spend massive amounts of time looking into graphical pc 
games unless I'm directed to sinse I find it a trifle frustrating to hunt 
hrough many games looking for something I can play, but there are several 
indi graphical game projects that I regularly keep a watch on, such as the 
turrican forever site where new remakes or turrican level packs get 
announced, or the website of rocks n diamonds for puzzle games.


I suspect had I ran into audiogames before they became vaguely 
sophisticated, I probably would have distmissed the genre as too simplistic 
to be wworth bothering with, sinse while I rreally appreciated my screen 
reader's ability to play browser rpgs or resouce management games, I 
probably would not have seen the value in games like blackjack or monopoly, 
at least not until I'd played some more sophsticated audio games and had 
expanded my horizon a bit both to get the most out of what was on offer, and 
to realize that the games weren't being made (as unfortunately a lot of 
products for the blind are), by patronizing companies or organizations but 
by the same types of independent developers who worked on the browser games 
or if titles I'd been playing, accept some happened to be blind.


As an interesting fact, sinse up until 2004 I only ever had a laptop with a 
rather small screen, I never even looked into graphical games for the pc 
until i bought a desktop with a propper monitor, and even then it didn't 
occur to me there was still anything graphically playable sinse I believed 
all pc games would be as inaccessible as the majority of 32 and 64 bit era 
console games.


Beware the grue!

dArk. 



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Re: [Audyssey] first audio game.

2014-10-19 Thread john
Just a guess, but weren't GMA at least one of the first real audio game 
devs? I'm not entirely sure on this front, and I guess it would really 
depend on what you want to define audio games as; text adventures have 
been out since the 80s.

--
From: ishan dhami ishan1dha...@gmail.com
Sent: Saturday, October 18, 2014 12:32 PM
To: gamers@audyssey.org
Subject: [Audyssey] first audio game.

Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?

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Re: [Audyssey] first audio game.

2014-10-19 Thread Lisa Hayes
And their was conrad button who produced educational games like nebula, 
darkcon  castawy and so on.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 20, 2014 12:33 AM
Subject: Re: [Audyssey] first audio game.



Hi Dark,

Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering for the device. A
little later on Daniel Zingaro released a few games for the BNS.
However, given the fact that the BNS and other blind devices tended to
be proprietary I'd be surprised if they were actually the first audio
games per se. I would think, but could be wrong the first audio games
were probably were designed for MS Dos.


It is too bad you missed out on the early audio games as a teenager,
but don't feel bad. I did too in large part because I wasn't looking
for them. Oh, I knew games could be played on Dos, Windows 3.1, and
Windows 95, etc but at the time my vision was still good enough to
play games available at the time. By the time my vision got bad enough
I could no longer play graphical games I naturally turned to text
based games, but still wasn't looking for games made for the blind
specifically.

How I ended up finding about Audyssey was by accident more than
anything else. I called a college friend up on the phone, and he said
he was playing a game he heard about in Audyssey Magazine. I
immediately got on the net, grabbed the first few issues, and was
suddenly introduced to all the games I had been missing. In one way
the games were something of a let down since I had just gone from Tomb
Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and
that sort of thing. However, I was none-the-less happy to find games
to play even if they weren't what everybody in college was playing.

On 10/19/14, dark d...@xgam.org wrote:

Hi Tom.

I seem to remember hearing an interview with Jim Kitchin at one point 
which


that the first actual audio game which used sound rather than just 
writing

text to the screen was on the eureaca or one of those other specialist
braille machines.

I think it was a shoot aliens type of game, but as I've never owned any 
of
those specialist braille things I don't know for certain, still I 
remember
Jim Kitchin saying he got some inspiration from that to create actual 
games


with representative sound, sinse after all in the dos days there were 
lots
of text games being produced by many developers anyway, indeed I'm a 
little


sorry I never found out about them as a teenager and was only given a 
laptop


with windows 3.1 on to work and never thought you could do something as
interesting as play games on it,  it certainly wouldn've improved my
computer skills if I had.

Beware the grue!

Dark.


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Re: [Audyssey] first audio game.

2014-10-19 Thread Josh Kennedy

and does that vm work? does dos talk inside it?

On 10/19/2014 4:52 AM, Jacob Kruger wrote:

Thomas, what dos screenreaders were there?

Asking, partly, since have a VMWare image here including dos 6.2, or 
thereabouts, and windows 3.1 in it, but anyway..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2014 10:25 AM
Subject: Re: [Audyssey] first audio game.



Hello Ishan,

Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for that distinction. What I'll say is accessible PC games go back
before the development of audio games and it is important to start
there.

Years ago before blind developers began developing their own games a
lot of blind gamers would buy Dos text adventures that happened to be
accessible with the Dos screen readers available at the time. This
would be the late 80's and early 90's. Those weren't really audio
games since they are mostly text, but they were accessible with a
screen reader.
I'm not actually certain who developed the first audio game but I
think that may have been Jim Kitchen. By the time I discovered the
Audyssey community in the late 90's there were a handful of
established developers like Jim Kitchen, PCs Games, and a few others
were developing games for Dos. Although, I know Jim Kitchen had been
around quite a while and had a presents on dial-up BBS before the
internet really took off.
What I do know for certain by the late 90's there were several audio
games for Dos that played sounds and used a user's screen reader for
speech output. some of those early games included games from PCs like
Panzers in North Africa, Kick Boxing, Monopoly, Any Night Football,
and Ten Pin Alley. GMA released Trek 99 and Lone Wolf 1.0. Jim Kitchen
had Life, Concentration, Simon, Battleship, etc basically the same
types of games he has now accept those early versions were for Dos.
another developer named Robert Betz also was putting out some
accessible card and board games which were for Windows 95 and Windows
98.

Bottom line, by the time I showed up and took an actual interesting
audio games there were already a handful of people working on audio
games so I can't actually say who started it for certain. What I can
say is all of them were for Dos or older versions of Windows such as
95 and 98. You aren't going to find many of those games compatible
with modern Windows versions.

One of the primary reasons has to do with 64-bit hardware and
operating systems. The newer 64-bit processors can't execute 16-bit
and 8-bit applications meaning most of the games and other software
written for Dos won't run on a new 64-bit machine running Windows 7 or
Windows 8 without a Dos emulator and those aren't generally
accessible. The best way I have found to play anything from the 80's
and 90's is to run it in a virtual machine, or to keep an older
computer around with something like XP on it to play older PC games.



On 10/18/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?

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Re: [Audyssey] first audio game.

2014-10-19 Thread Josh Kennedy
don't forget tiny talk screen reader which could use sb-talker, a 
software synthesizer for dos but it only worked with sound blaster cards.


On 10/19/2014 5:46 AM, Thomas Ward wrote:

Hi Jacob,

there were actually several high quality Dos screen readers available
in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP
which were the main three widely in use. However, if you want to use
any of them you will have to also have a hardware synthesizer like a
Dec Talk or Double Talk since there were no software synthesizers
available at that time. At least none that could be used by those
three screen readers.

Cheers!


On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote:

Thomas, what dos screenreaders were there?

Asking, partly, since have a VMWare image here including dos 6.2, or
thereabouts, and windows 3.1 in it, but anyway..?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

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Re: [Audyssey] first audio game.

2014-10-19 Thread Danielle Antoine
Wow. Panzers in North Africa and Fox and Hounds. That's taking me way
back indeed.


On 10/19/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 don't forget tiny talk screen reader which could use sb-talker, a
 software synthesizer for dos but it only worked with sound blaster cards.

 On 10/19/2014 5:46 AM, Thomas Ward wrote:
 Hi Jacob,

 there were actually several high quality Dos screen readers available
 in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP
 which were the main three widely in use. However, if you want to use
 any of them you will have to also have a hardware synthesizer like a
 Dec Talk or Double Talk since there were no software synthesizers
 available at that time. At least none that could be used by those
 three screen readers.

 Cheers!


 On 10/19/14, Jacob Kruger ja...@blindza.co.za wrote:
 Thomas, what dos screenreaders were there?

 Asking, partly, since have a VMWare image here including dos 6.2, or
 thereabouts, and windows 3.1 in it, but anyway..?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...
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Re: [Audyssey] first audio game.

2014-10-19 Thread Josh Kennedy
and now we have tacticle battle, swamp and others. and tacticle battle 
has star wars and other map packs of games inside of it.


On 10/19/2014 11:20 AM, Thomas Ward wrote:

Hi Dark,

Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing as you would probably have
been disappointed as I was with what was available in the late 90's. I
know when I joined Audyssey there were mostly text games, a few early
audio games by PCS and Jim Kitchen, and a few others but nothing
remotely like what was available by 2005.

In fact, I give a lot of credit here to James North for really
revolutionizing audio games in a big way. For years say 95-99 most of
the accessible games were things like Football, Monopoly, Blackjack,
Battleship, etc. The games were okay, but nothing like what sighted
gamers had for PC or console. Then around 99 James North started ESP
and started releasing all sorts of new games like DynaMan, Alien
Outback, Monkey business, ESP Pinball Classic, etc. Nobody in the
audio games community had played anything remotely like that and it
started a trend. The next thing I knew there were Space Invader clones
all over the place. BSC put out Troopanum and Troopanum II, Philip
Bennifall released Dark Destroyer, and there were a few other Space
Invader knock-offs but I believe Alien Outback was the first one to do
it.

At any rate around 99/2000 GMA also started going in a different
direction. David Greenwood had created Trek 99 for Dos and Lone Wolf,
and decided to update them and release them for Windows. He then
created Shades of Doom and Tank Commander. Once again another leap
forward in audio game technology.

The point being here that by 2005 things had rapidly changed in just
five or six years from Blackjack and Battleship type games to
first-person and real time simulations with plenty of arcade
shoot-m-ups thrown in the mix. So you came at the right time to get a
decent introduction to what can be done in audio while not being too
simplistic.



On 10/19/14, dark d...@xgam.org wrote:

Hi Tom.

well to be accurate I knew games were! available for Pc sinse I used to
watch the show Games master, which was the first Uk program about computer
games (and very good fun), which showed me reviews of things like doom,
quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer

on which I regularly played games like turrican 2, golden axe, moonn stone,

rampage or robocod. However, while I used a screen reader for school work,
it never occurred to me that this could be used to play text games, much
less accessible ones.

To me, computer games meant graphical games, most often on games consoles.
I'd have probably enjoyed various text based games if I'd been introduced to

them, indeed that was the same point I tried to get the Rnib to produce
braille fighting fantasy books, however it just didn't occur to me that
screen reading and text and computer games went together, heck the only
thing I knew how to do on my laptop was turn on word perfect and write with

it, and even when i got a windows 95 machine with microsoft word, I still
avoided running anything but word processing, although I did use it to play

DD when i was 16.

I read an article in one of the rnib circulars about the whitestick.co.uk
site which talked about games, but My first games were browser games like
Legend of the green dragon, nation states, ashes of angels and Sryth in
2002-2004. I investigated interactive fiction, and also muds like alter, I
even mailed someone at Alter for info, (although as the only information I
found was about jaws, I didn't get to play any muds which was a shame).

I will admit that I found the page of games to play offline and read about

several games like the original montizumas revenge, galaxy ranger and the
games from azabat, but I sort of assumed that they would be symplistic from

what I read, and not really interesting to someone who still was buying
graphical games for the game boy advanced, (or at least the game cube with
the gba player to bring them up full screen). It wasn't until late in 2005
that bryan P on the Sryth forum pointed me in the direction of Gma games and

by extention audiogames.net, and I believe had shades of doom not been the
first audiogame I tried,  a game which was undoubtedly more than complex

and unique enough for me not to just dismiss as a simplistic game for the
poor little blindies, which gave a propper experience of a genre I wasn't
otherwise able to play, I probably wouldn't have continued.

It also was quite convenient that at the time I'd finished my masters but
was unable to start anything further so had a spare 10 months or so, so
could devote a lot of time and energy to trying games out in 2006,  heck

I believe i played pretty much every single game on the audiogames.net
database at the time.

Then in 2007 Sander asked me to start writing news for the audiogames.net
site, and the rest as