Re: [Audyssey] learning how to write games

2012-02-02 Thread Christopher Bartlett
There is a new resource available through ITunes, the ITunes university
which I believe provides free access to many college level courses,
including computer science courses.  I believe that it is accessible, at
least on IOS devices; I don't know about Windows.

Chris Bartlett



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Re: [Audyssey] learning how to write games

2012-01-31 Thread Thomas Ward
Hi Laurel,

Well, its different for every person out here, and its possible to
teach yourself to program and write games. If you pay for a service
such as
http://safari.oreilly.com
you can pay to read college level programming books on a variety of
programming languages, game design, and specific topics like
artificial intelligence, and so on. However, I will warn you that it
can get expensive using a service like Safari, but is much cheaper
than paying for college level courses that will essentially teach you
the same thing.

As for myself I attended a college, Wright State University, where I
took a number of computer science courses on C++, Java, Visual Basic,
and SQL. After leaving college I used Safari to update my programming
skills by reading books on Python, C#.NET, VB.NET, DirectX, artificial
intelligence, and basic game design and programming. So my education
was pretty extensive before I actually sat down and wrote my first
audio game.

That said, my aim was to get a degree in computer science so I could
enter the work force as a professional programmer. I had hoped to get
a decent paying job with Microsoft, IBM, or some other well known
software company making $60,000 a year. that didn't happen, and the
kind of education I had isn't necessary for an independent game
developer who wants to create games on the side as a hobby.

Today there are some much easier and less expensive ways to program
games. You can try an all purpose game engine like Philip Bennefall's
BGT which contains all of the basics such as DirectInput, SAPI,
DirectSound, etc all wrapped by a light weight scripting language
known as Angelscript. It is a good entry language to programming, and
is much simpler than picking up an all purpose programming language
like C++, Java, or Visual Basic and having to learn it with DirectX,
SAPI, and everything else you need.

However, if you are seeking a more semi-professional education in
programming to write games as well as other applications I think that
http://safari.oreilly.com
is the best place to get started. They have hundreds of books that you
can read online in your web browser for about $50 a month. You can go
as fast or as slow as you want, and essentially get a college level
education in programming by using the same textbooks used by students
and professional programmers.

Last but not least, I am working on building a developers website that
will teach new game developers to program games from a beginner level
and slowly work up to more advanced topics. There isn't much here yet
but
http://developers.usagamesinteractive.com
 will hopefully soon be a low cost resource for people like yourself
who wants to get into game programming at the entry level. Right now I
am busy just uploading tools, APIs, and other software required by a
developer, but I'm also working on tutorials I haven't uploaded to the
website yet.

Cheers!




On 1/30/12, Laurel laurel.stock...@gmail.com wrote:
 Hey,
 I have a question for those of you who write games and all. How did
 you learn how to write the games that you have created? For example,
 how did you learn the computer coding languages you needed, and how to
 build your game from an idea to an actual game. Was there a course you
 took, or something online or an accessible book you read that helped
 you? I have several ideas I'd love to work on, but I really don't even
 know where to begin. /smiles/
 Laurel and Stockard

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Re: [Audyssey] learning how to write games

2012-01-31 Thread Jim Kitchen

Hi Laurel,

In 1980 I bought a Texas Instruments 99 4a home computer.  I typed in the 
programming examples from the manual that came with it.  I then experimented 
with the source code trying to figure out what each command did and how to 
change it to do what I wanted it to do.  I just have done the same thing every 
since.  So that is how I have learned to program games.  Well experimenting 
with sample code that I have found as well as getting help from other 
programmers such as Phil Vlasak, David Greenwood, Allen Maynerd etc.

Today I would probably recommend BGT to a new person that wished to try to 
learn to create games.

As I say to those people though.  You have to learn how to take baby steps 
before you can run with creating games.  And it is slow and frustrating when 
you have a game idea, but you have to learn the steps, that is the command code 
lines to do all of the things that you need to do to create games.

The blind accessible games that I have created over the years and are on my web 
site are;

Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, 
coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, 
Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Reaction, Roulette, 
Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J 
Shooter, Trivia game engine, Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker, monopoly board maker

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] learning how to write games

2012-01-30 Thread Laurel
Hey,
I have a question for those of you who write games and all. How did
you learn how to write the games that you have created? For example,
how did you learn the computer coding languages you needed, and how to
build your game from an idea to an actual game. Was there a course you
took, or something online or an accessible book you read that helped
you? I have several ideas I'd love to work on, but I really don't even
know where to begin. /smiles/
Laurel and Stockard

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