I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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Tom: What should, and what should we not, do with the MOTA betas? Thanks.
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Hi Charles,
Hmm...To be honest I haven't decided. Since they were released to the
general public and there are no legal restrictions I suppose if you
want to keep them and continue playing them go ahead and do so.
Although, the games themselves are technically abandonware now the
sounds, music,
Hello Joseph,
MOTA stands for Mystries of the Ancients or if you prefer the full
title Tomb Hunter: Mysteries of the Ancients. There are two versions
of the game in development.
The one in beta testing is a 2d platformer---a side-scroller--where
you play an archeologist named Angela Carter
Hi Thomas,
While Mysteries of the Ancients might not be finished yet, I'd like to ask a
few questions.
As you said James North prematurely allowed preorders for his games. But
when you took over and got to Beta 7 of Montezuma's Revenge, it also became
possible to buy it.
I did so and thus I
how much is the game and where can i find it.
On 11/19/11, Michael Gauler michael.gau...@gmx.de wrote:
Hi Thomas,
While Mysteries of the Ancients might not be finished yet, I'd like to ask a
few questions.
As you said James North prematurely allowed preorders for his games. But
when you took
Hi Michael,
Sure no problem. Basically, it is like this.
As far as preorders goes we will still honor all of the orders taken
for Montezuma's Revenge. What we will be doing is shipping keys for
Mysteries of the Ancients---the side-scroller version=--as replacement
for Montezuma's Revenge. This I
Hi,
Its currently not for sale. However, Mysteries of the ancients can be found at
http://www.usagamesinteractive.com/mota.php
On 11/19/11, lenron brown lenro...@gmail.com wrote:
how much is the game and where can i find it.
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Hi Thomas,
I'll await the rc version of standard Mota first.
Once it is here and I can look into it more than the first two levels of the
last beta versions, I'll probably try the 3d version out, once anything
playable of it is released.
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Message: 3
Date: Mon, 26 Sep 2011 12:33:29 -0500
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA question
Message-ID
Hi Connor,
That's one of the challenges of the game. Potions are randomly placed
at the beginning of the level so you will never know where they are or
when you will find one. The best thing to do is avoid the harpies if
you can or kill them before they get you.
Cheers!
On 10/15/11, Connor
Hi Charles,
True, but a person could just as well use the tools they are given
such as r for room number and x to get the character's coordinates on
the map. That's what they are there for, but unfortunately some
testers ignore the tools they are given and expect me to figure things
out based on
...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 12:46 PM
Subject: Re: [Audyssey] MOTA question
I personally don't ever use room numbers, so I'm extrapalating info from
his discriptions of what he's doing. I will say however, that it can be
really
The part of the game where you jump over the first spikes then you go into
the room where you have to pull the lever then walk to the left of the rope
then down the stairs. Right before you get to the statue, how do you jump
over that. The only indication is at your feet and, her saying watch.
Subject: [Audyssey] MOTA question
The part of the game where you jump over the first spikes then you go into
the room where you have to pull the lever then walk to the left of the
rope
then down the stairs. Right before you get to the statue, how do you jump
over that. The only indication
I'm still in the first level.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
What level are you talking about?
It's hard for me
Hi Curt,
Could you be more specific where you are in the game? Like what level
and what room number specifically. I'm afraid I don't know where you
are by your description. On level one the spikes aren't anywhere but
room 19 which isn't even close to the rope. On level 2 I think they
are in like
My only guess is that he's talking about the room left of the
chasm in level two, though I couldn't really figure out what was
going wrong.
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, 2011 10:33 AM
Subject: Re: [Audyssey] MOTA question
I'm still in the first level.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
AM
Subject: Re: [Audyssey] MOTA question
My only guess is that he's talking about the room left of the chasm in
level two, though I couldn't really figure out what was going wrong.
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: [Audyssey] MOTA question
Hi Curt,
Could you be more specific where you are in the game? Like what level
and what room number specifically. I'm afraid I don't know where you
are by your description. On level one the spikes aren't anywhere but
room 19 which isn't even close to the rope. On level 2 I
, 2011 11:04 AM
Subject: Re: [Audyssey] MOTA question
Hi, okay, I'm currently in room 21 past the spikes fixing to remove the
statue. And just killed whatever that was. Sorry I keep forgetting. I
just went to room 1 and, picked up some items. Okay, I made it to room 5
with the rope. I'm about
PM
Subject: Re: [Audyssey] MOTA question
No offense but that was even more confusing.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: Curt Taubert curttaub...@bellsouth.net
To: Gamers Discussion list gamers
Ok, I've figured it out. What's happening is that your falling
into a chasm only a few steps away from the statue. You have to
holster your weapon and do a running jump.
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Hi Curt,
No offence, but that's even more confusing. Room 8 is the room with
the broken floor which you have to jump over to reach room 9. That's
after you open the bronze statue in room 7. If you went left, back
into room 7 and down the wooden staircase, that would bring you back
into room 1. If
Hi,
If that is true our friend Curt doesn't know his left from his right.
If you open the bronze statue in room 7, and walk right you will find
a large opening in the floor you need to jump over. That's right not
left.
On 9/22/11, john jpcarnemo...@comcast.net wrote:
Ok, I've figured it out.
I personally don't ever use room numbers, so I'm extrapalating
info from his discriptions of what he's doing. I will say
however, that it can be really hard to type out an email at the
same time (if you use jaws or don't have multiple computers to do
it on, anyway) as playing the game.
---
Hi.
Yeah, now that you put it in that light, talking about protecting others
from potential copywrite infringements puts things in a new light too.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:27 PM, Thomas Ward wrote:
Hi Valiant,
That kind of modding is understandable. Obviously
Hi.
Pretty happy to hear this. I'm on the edge of my seat waiting for this
one! cheers! If shades of doom is any indication of how I like fps
games, I think mota 3d is going to shine for me.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:32 PM, Thomas Ward wrote:
Hi Valiant,
Well, I
Hi Valiant,
Let's hope it meets your expectations then. I myself prefer FPS over
any other game format because of the fact levels are generally larger,
there is more realistic movement, and for me it feels like I'm
actually right there in the game. Especially, if you get the true
5.1/7.1 surround
Hi Michael,
True, but what can I say? My guess is Paramount does the actual
creation of the sounds or perhaps or owns or hires a team of sound
effects engineers when they need sounds done for Star Trek or whatever
else they might be working on. Most film companies has someone on
retainer for that
Hi again,
And that's why I said I had performed my own search for sounds and found
nothing.
I know that the sounds of Elite Force were from Raven Software, but that
doesn't say anything about their creator.
And yes, some sounds of Star Trek Nemesis might be found within the Sound
Storm
Hi Thomas,
I didn't want to bombard you with questions and I definitely don't want you
to do work for me.
I just wanted to know since you said you had the option of optaining such
things had you bought a license for Star Trek games.
And one last thing about sounds and libraries. I do know what
Google can be your friend like Thomas stated.
At 04:02 AM 8/26/2011, you wrote:
Hi Thomas,
I didn't want to bombard you with questions and I definitely don't
want you to do work for me.
I just wanted to know since you said you had the option of optaining
such things had you bought a license
Hi Michael,
I understand. I also apologize for being a bit short with you yesterday.
I don't know specifically who creates and sells the Star Trek sounds
but in looking at games like Star Trek Elite Force and Elite Force II
it looks like Activision obtained the sounds from Raven Software. I
Hi Thomas,
I myself do own not all, but many mainstream Star Trek games.
But regarding sounds and music I allways have wondered why the Borg do not
have their weapon sounds in any known Star Trek game.
Correction: the borg ships in the Star Trek Armada games do have one weapon
sound from
Hi Thomas,
you are probably right in thinking that atempting to make Lone Wolf into a
Trek simulation could be harmful to the original game.
However, Isn't the game Counter Strike a Half Life mod or something like it
(at least in the beginning)?
And such big mods have been around for ages in
Hi Michael,
The only thing licensing the Star Trek trademark etc would have done
is allow me to create the game for sale. That would not mean that
Paramount would send me a cd of sounds. For sounds I would have to
license and purchase them separately through a redistributer. That's
how companies
Hi Thomas,
do you know which company would have sold you the sounds and what they would
contain? Do they have all Star Trek sounds, or just some of them?
I am asking because not all Star Trek games use all sounds apropriate for
their respective timeline.
And not even some of the biggest
Hi Michael,
Please, would you stop bombarding me with questions. I don't want to
sound rude, but I don't have all the answers to these types of
questions. If you want answers like where to buy Star Trek sounds,
what sounds they have, etc you have a web browser. Go to
http://www.google.com
and
I know I posted this to the list earlier, but I thought I'd
update you. As far as the bug goes, I've only noticed it on
zombies, and have been able to make two recordings. One of them
is taken on beginner, and the other is on intermediate. If you'd
like, I can email you the recordings.
---
where do ya get it from? :) thanks
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We are the Knights who say...Ni!
- Original Message -
From: joe quinn jdawg1...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, August 25, 2011 6:15 PM
Subject: [Audyssey] mota?
where do ya get it from? :) thanks
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thx. what about the mario bros one? or is that abandonware and not to be
discussed on this list?
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 7:31 PM
Subject: Re: [Audyssey] mota
Hi Joe,
You can download Mysteries of the Ancients beta 22 from:
http://www.usagamesinteractive.com
Cheers!
On 8/25/11, joe quinn jdawg1...@gmail.com wrote:
where do ya get it from? :) thanks
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Hi Joe,
If you are talking about the Super Mario Brothers clone created by
Dragon Slayer games there isn't an official download site for that
game. Although, it is now abandonware I don't see any reason it can't
be discussed on list.
Cheers!
On 8/25/11, joe quinn jdawg1...@gmail.com wrote:
Hi John,
Sure. If you want to send me your recordings go ahead, but at this
point I'm not sure that there is a bug per say. I'd have to listen to
your recordings and compare it to the reaction times I get when
fighting the zombies.
Cheers!
On 8/25/11, john jpcarnemo...@comcast.net wrote:
I
it and if I don't I won't, as a consumer you absolutely have the right
to do that.
Game on.
Tom
- Original Message -
From: Raul A. Gallegos r...@raulgallegos.com
To: gamers@audyssey.org
Sent: Monday, August 22, 2011 5:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas
Hi Tom,
Thanks for pointing that out. I don't think everyone on list or in
this community fully realises how good they have it. That i would not
only work on a game that wasn't my own to begin with, but allow a
certain amount of input, testing, etc as well. I could have just not
bothered taking
...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 24, 2011 4:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Raul and all.
Here here. I've said it before and I'll say it again I am just darn glad
that Thomas chose to take on this project and chose
Hi Thomas,
I totally agree with you about the modding of games. But I also believe that
it applies to free games as well. Even if I do not pay for the sound files
that I use, I spend allot of time finding or recording and editing the sounds
for my games. And put the games out as my
Well jim, you have allowed some modding of ambiences on golf after a
sertain number.
Ofcause its up to a dev on what is modded and if they will let it slide.
Ie final conflict 1.2, has at least one or 2 mods.
lonewolf has one.
Superliam has one maybe 2 and I know that shades has at least one I
Hi Raul,
Well, working with public betas is something of a two-edged sword.
On the one side, it has been extremely helpful. I've had a wide range
of testers who have found bugs, problems, and so on. working with the
same people who will be playing MOTA 1.0 has resolved a lot of design
issues
and
music are going to be encripted.
We are the Knights who say...Ni!
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 23, 2011 5:05 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Well jim, you have
Hi Jim,
Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.
Since I don't intend Mysteries of the Ancients to be modified,
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That is,
with my hearing problems, sometimes I need to silence a crowd or turn up a beep
sound. Sometimes I have to turn down music in a menu where many developers
seem
23, 2011 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That
is, with my hearing problems, sometimes I need to silence a crowd or turn up
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Tuesday, August 23, 2011 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
I have some food for more thought on this discussion
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the
Hi Valiant,
Well, I don't think MOTA 3D should have a problem with your sound
card. What I basically did in order to make it compatible with non-5.1
surround sound systems is emulate my own 3d positioning using the
panning and volume settings in DirectSound. I.E. I used 3d
calculations so the
Sent: Tuesday, August 23, 2011 12:27 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem
AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Jim,
Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.
Since I don't
HI Charles,
That's always a possibility. However, most of the time when games are
modded it is with the purpose of changing the game itself to something
else, or it is to improve the sounds.
For instance, when I created my Lone Wolf soundpack way back when I
tried to stay to the original game as
well valient you should probably email the dev of that game with your
mods explaining those so it can be included in a future version since
this is quite important.
I am not deaf so if I make a game I can't adapt it because I don't
know how, if someone mods it for me and gives me that mod then
but what about final conflict, I aggree its free and there have been
mods from the origional sounds, you didn't seem to concerned about that.
At 06:27 a.m. 24/08/2011, you wrote:
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable
on that note tom and all I descovered now that you can get 5.1
speakers that can plug to the headphone jack of a standard soundcard
if you wish for little cash, logitech does those forgot the model.
Obviously you really would need the propper card for this eventually
but that could be another
Hi Shaun,
Yeah, I've seen those around, but that's not really the point. A lot
of VI customers are on fixed incomes SSI, SSDI, and alike and it makes
it harder to justify to my customers why they should go out and buy
high end sound hardware for my games when I can make do with their
existing
HI Shaun,
That's because I wasn't too concerned about Final Conflict. For starts
it was free, and I didn't pay for sounds, music, or put a lot of
effort into the game. It was for me mainly a practice game to get use
to .Net, Managed DirectX, etc before taking on something more complex.
As a
Hi Valiant,
As I've explained before the alt key really isn't a viable option
right now. By default the Windows API assigns the alt key to the
context menu, and I've been trying to figure out how to disable that
functionality for months. The end result is if I attempt to silence
speech using alt
Hi,
Well, I've personally seen the torch bug once or twice myself, but it
happens so infrequently that there is no way to track it down or find
out what causes it to do that. I'm beginning the best fix for that
problem is to do what the GMA Engine does and create a button to reset
the sounds or
Sent: Tuesday, August 16, 2011 9:22 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under the impression USA Games is like Subway we do it your way
HI Tom,
That's very true. Most mainstream game developers encrypt their
sounds, graphics, and other game data precisely for that reason. They
don't want someone just modding the game however they want, and they
consider changing this or that a serious violation of copyright. Most
audio game
Thomas, this is one reason why I have often wondered why you have
released so many public betas. People should just be patient and wait
for the final release with maybe 1, or 2 public betas, but that should
be it. The idea of, I'm blind and I want things my way or else I'll
throw a fit is for
Hi John,
No problem. All suggestions are welcome. Although, I think a number of
list members, including myself, just wanted to point out a few facts
about your post such as Greek temples have wooden doors instead of
stone etc. That's why they were changed in betas 21/22.Same kind of
realism
Hi Bryan,
Well, to be honest I kind of think that is cheating. That's why there
isn't at least one potion in Angela's inventory at the beginning of
the game. After all, if you start a new game, tangle with a harpy, and
end up dying as a result that's just bad luck. You can just restart
the game
How about alt, since GMA uses alt to silence speech, and as far as I
know mota doesn't use alt for anything. I don't like shift because
ctrl+shift+arrows might silence ongoing speech that one had intended to
listen to while on the move.
Sent with Thunderbird 3.1.10 portable.
On 8/19/2011 1:25
Hi.
Ah, ok just read what you said about the alt key not being an option at
least for now. Hmm, context key? Probably has the same problem alt does,
and it's so unconventional anyway. only thing I can think of tonight is
having code that ensures the program knows the control key is still
Hi Thomas,
I also have tried beta 22 and I found one thing a bit strange.
When pressing the S key you can turn the sight feature on or off.
I had it on while fighting the boss of level 1. Then I finished level 1 and
went into level 2 but the beeping tone was no longer present. And turning
the
Hi Tom,
Hmmm, the issue with assigning silence to shift for me would be that
it'd probably make it tricky to get information whilst running, and
that's kinda the main reason I asked about the silence function. Alt
would be perfect, but it sounds like the API is pretty determined to
hold onto
That stair thing's been around forever.
We are the Knights who say...Ni!
- Original Message -
From: Michael Gauler michael.gau...@gmx.de
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 20, 2011 6:47 AM
Subject: Re: [Audyssey] Mota thoughts
Hi Thomas,
I also
Hi all,
First off, I'd like to apologize for bringing back a fairly
old thread. I just got back from camp and have finished reading
through 246 emails (what fun) and wanted to clarify a few points.
I'd like to apologize for apparently giving the wrong
impression with my message. I was in
I never held down Enter to pick up objects.
We are the Knights who say...Ni!
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers@audyssey.org
Sent: Saturday, August 20, 2011 3:48 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi all,
First off, I'd like
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi all,
First off, I'd like to apologize for bringing back a fairly old thread. I
just got back from camp and have finished reading through 246 emails (what
fun) and wanted to clarify a few points.
I'd like to apologize for apparently giving
Hi,
I have a small question...well more in the nature of a suggestion really. But
a few Betas back it was decided to allow Angela to start with one potion
already in her inventory. If it wouldn't be too difficult I'd like to see this
feature reintroduced, for the very reason it was
Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Valiant,
No. Version 1.0 will be fully encrypted. As soon as I'm done modding the
sounds, settle on this or that, I am fully planning on encrypting
everything. The days of someone hacking and modding the full release of the
game will be much
Hi Scott,
|Scott wrote:
1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself.
My reply:
Thanks. That bug has been around a while I thought I had fixed that in
beta 21 but apparently not. I'll take a look at the
Wouldn't that mean you couldn't use Shift for the running jump?
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 19, 2011 11:25 AM
Subject: Re: [Audyssey] Mota
: [Audyssey] Mota thoughts
Wouldn't that mean you couldn't use Shift for the running jump?
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 19, 2011 11:25 AM
Subject: Re
Why not use the alt key. Or maybe grave accent?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, August 19, 2011 1:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts
Hi Scott,
|Scott
Hi Bryan,
No, you could still use shift to run and for the running jump. The
difference between shift and control is there are no speech commands
asigned to shift. Therefore the speech silence function would not be
interrupting a status message.
For example, with the control key we have speak
Hi Michael,
Actually, no I couldn't. the i, j, k, and l keys are alternative arrow
keys for netbooks and laptops that don't have a full sized keyboard.
So setting i to speech interrupt would not be a good idea.
On 8/19/11, Michael Taboada (AI5HF) ai...@hotmail.com wrote:
Hi,
You could always
Hi,
Well, the alt key is problematic. At the moment because I used the
Windows API to draw the Window the alt key is automatically asigned to
pull up the blasted context window menu. I can't seem to find a decent
way to disable this behavior. So if you pressed alt to silence speech
you would also
The way it is right now is the simplest.
We are the Knights who say...Ni!
- Original Message -
From: Michael Taboada (AI5HF) ai...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 19, 2011 12:08 PM
Subject: Re: [Audyssey] Mota thoughts
Hi,
You could
:43 PM
Subject: Re: [Audyssey] Mota thoughts
Hi,
Well, the alt key is problematic. At the moment because I used the
Windows API to draw the Window the alt key is automatically asigned to
pull up the blasted context window menu. I can't seem to find a decent
way to disable this behavior. So if you
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, August 17, 2011 11:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts
Hi Dark,
As for your first point about jumping onto ledges and missing that's often
the result of simply
-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Thursday, August 18, 2011 9:46 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mota thoughts
One thing you could add to help make it clear when you missed a jump is to
add a shorter scream or exhale followed by a fall noise to signal
Ward
Sent: Tuesday, August 16, 2011 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred the weapon sounds from beta 18. For me
Hi Hayden,
That's precisely why I removed the ledges from the bronze spikes. The
spikes are made out of bronze and so is the metal edges that surround
them. Plus keep in mind they are not a pit, but huge sspikes stuck out
of the ground you have to jump over so the floor shouldn't crumble
given
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