Hi Charles,
Very true. Although, I can say I tried doing a recording earlier and
the 3d version has a number of bugs in it such as the torch burning
out but you can still hear it burning and things like that. That's one
of those bugs I never fixed in the Genesis Engine, but the new
cross-platform
A recording would be very interesting!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 20:13
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make
Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 10:22 PM
Subject: Re: [Audyssey] mota 14
Hi Thomas,
Yes, let's hear a recording of it. I've not been much into FPS style games
but I'm definitely looking forward to this one.
Best
.
muhammed
- Original Message -
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:55 PM
Subject: Re: [Audyssey] mota 14
see, that's why I didn't download it
I knew that since thomas didn't say anything, then it probably wasn't
Hi, Shaun.
Um...That definitely isn't something that would work. First of all I'd
have to create some sort of ogg decoder to decode all the ogg files
and decompress them backinto wav files after install. Even if I did
what would be the point?
The thing is if you convert a PCM wav file into ogg,
Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
correctly.I went back into the code and reset the values and now the
sounds are a lot louder and clearer than in the broken release you
guys
at least we know by next year we should hopefuly see both versions, finguers
crossd :)
On Oct 3, 2010, at 4:24 PM, Thomas Ward wrote:
Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
to
work out the problem. Thanks from Lori.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 4:24 PM
Subject: Re: [Audyssey] mota 14
Hi, Shaun.
As for the audio issue I have already fixed
are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 9:31 AM
Subject: Re: [Audyssey] mota 14
Hang on, did I miss a MOTA download somewhere? I've lost track on which
beata I'm
Hi Lori,
Nope. You didn't miss anything important. It is just a case of Hayri
was using a program called WebMon to monitor my downloads directory
and decided to download an unstable version of MOTA beta 14 without
waiting for word from me that it was for A, the public, and B, that it
was the most
Hi William,
Yes, I certainly should hope so. After I finish up with beta 14, the
side-scroller version, which I hope to release this week, I will start
porting the FPS version to the new engine. That shouldn't take too
long, maybe a week, since most of the code for the game itself is
pretty
I'm just wondering, what will the FPS be like?
if possible could you give me an example
maybe from the first room, shooting some thing and going up the rope
On 10/3/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi William,
Yes, I certainly should hope so. After I finish up with beta 14, the
Hi Thomas,
To distinguish the previous downloads of MOTA version 14 from the official
one I suggest calling the new one 14.1 or even version 15.
Phil
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Gamers mailing list __ Gamers@audyssey.org
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You can make
Hi Phil,
Thanks for the suggestion. That is a very good idea. Seeing as we
don't know how many people downloaded and installed the unofficial
copy of beta 14 renaming the release as beta 15 might help go a long
ways to making sure everyone upgrades to this release, and so no one
actually continues
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down arrow to turn around
in place,
with the
genesis engine works in practice.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can
@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 1:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you
Um, I di not know what FPS means
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All messages
, 2010 9:33 PM
Subject: Re: [Audyssey] mota 14
Um, I di not know what FPS means
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Discussion list
Subject: Re: [Audyssey] mota 14
Um, I di not know what FPS means
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Hi Thomas,
What exactly did you change?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 1:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
Hi William
, October 03, 2010 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS
On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Actually I wouldn't mind something like that either if it wouldn't
inconvenience
, October 03, 2010 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS
On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Actually I wouldn't mind something like that either if it wouldn't
inconvenience
Why is it refered as a FPS? Is it a game Genre?
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: [Audyssey] mota 14
Hi Phil,
Thanks for the suggestion. That is a very good idea. Seeing as we
don't know how many people downloaded and installed the unofficial
copy of beta 14 renaming the release as beta 15 might help go a long
ways to making sure everyone upgrades to this release, and so no one
Hi,
That's actually a certain style or format of game. Games are broken
down into certain styles such as first-person, third-person,
side-scroller, etc. So with MOTA I have designed the game using two
different styles a 2d side-scroller format and a 3d first-person
format. Each offer drastically
Hi Hayden,
Umm...What exactly are you asking about? Are we talking about the game
engine itself, MOTA (Standard), or MOTA (FPS), etc?
?
On 10/3/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
What exactly did you change?
Best Regards,
Hayden
---
Gamers mailing list __
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might
!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:37 PM
Subject: Re: [Audyssey] mota 14
Actually Tom, I rather like the idea of a recording of an fps game as
well.
Knowing the layout and sound effects
is it just my computer or is it very laggy
also, why is the game so much bigger?
On 10/1/10, shaun everiss sm.ever...@gmail.com wrote:
aah ok.
I have issues grabbing the gems and killing the enemies because I
can't hear them that well or rather at all while far away.
At 05:28 p.m. 2/10/2010,
I can't get it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 02 October 2010 02:57
To: gamers@audyssey.org
Subject: [Audyssey] mota 14
Hi.
checked the changelog of beta 14 and its october 1.
Though
Subject: [Audyssey] mota 14
Hi.
checked the changelog of beta 14 and its october 1.
Though there is evedence its not done by a long way.
everything was switched to mono on my laptop and although keys
worked, there was no panning and monsters and pits could not be heard
till real close
well its bigger because for whatever reason we are running
uncompressed files in the game.
At 07:05 p.m. 2/10/2010, you wrote:
is it just my computer or is it very laggy
also, why is the game so much bigger?
On 10/1/10, shaun everiss sm.ever...@gmail.com wrote:
aah ok.
I have issues grabbing
Hi Shaun,
Yeah, I know. That's an issue I'm working on. Basically, it comes down
to setting the proper min and max attenuation on the sound buffers so
they roll-off more gradual or more rapid. In this case I need to set
the attenuation factor so the roll-off is more gradual. it is
probably
Hi,
There are actually two reasons why the sounds are uncompressed. The
first one is that the game performs smoother/faster without having to
attempt to decompress the audio data from ogg, mp3, wma, or whatever
before loading them. That cuts way down on CPU power and load times
using uncompressed
Hi.
Well, I'm not noticing any lag here, but then again I'm running it on
a Compaq C500 with a 3.6 Ghz processor, 1 GB of ram, and Ubuntu Linux
10. It is fairly responsive on this system. It seams to also run
about the same on the Windos computer I have here.
Maybe if you send me a copy of your
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 7:50 AM
Subject: Re: [Audyssey] mota 14
Hi,
There are actually two reasons why the sounds are uncompressed. The
first one is that the game performs smoother/faster without having to
attempt to decompress
Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people there when I have a game on the server,
but not an official link to the game. So apparently Hayri must
constantly keep an eye out for my server so that as soon as a file
shows up in my public
that you've put the file up, then when it is being posted on the page.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:11 PM
Subject: Re: [Audyssey] mota 14
Hi Bryan,
That's no great
Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:11 PM
Subject: Re: [Audyssey] mota 14
Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people there when I have a game
Please be Courteous and remember to wait till the developer of games
announces updates. As I've been reading the past day people were getting
confused as to whether there was an update. Thanks.
For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow
well I decided to play the new version with a friend listening and he
reconed he couldn't hear anything till it was right in front of him.
I use the v command and the view for pits and spikes but its quite
disconcerting.
I have no idea what the exit crash was on exit but my friend said it
was a
I don't mind but maybe could have the installers smaller, even if you
had the files compressed get decoded after install or something?
the install is huge.
I don't mind the sounds in what they are though.
At 02:50 a.m. 3/10/2010, you wrote:
Hi,
There are actually two reasons why the sounds are
well I don't constantly check the download areas.
I do check ocationally but I really don't check something I know will
be static for a few months.
At 04:11 a.m. 3/10/2010, you wrote:
Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people
Hi.
checked the changelog of beta 14 and its october 1.
Though there is evedence its not done by a long way.
everything was switched to mono on my laptop and although keys
worked, there was no panning and monsters and pits could not be heard
till real close.
Sounds sounded off centre.
Looks
: [Audyssey] mota 14
Hi.
checked the changelog of beta 14 and its october 1.
Though there is evedence its not done by a long way.
everything was switched to mono on my laptop and although keys worked,
there was no panning and monsters and pits could not be heard till real
close.
Sounds sounded off
Hi Shaun,
Actually, the audio issues you are describing aren't bugs at all.
That's just the way OpenAL processes audio output. As you pointed out
the sounds aren't being panned but are being processed through
OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL
does not have a
aah ok.
I have issues grabbing the gems and killing the enemies because I
can't hear them that well or rather at all while far away.
At 05:28 p.m. 2/10/2010, you wrote:
Hi Shaun,
Actually, the audio issues you are describing aren't bugs at all.
That's just the way OpenAL processes audio
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