Maybe the animal sounds could be enhanced with an echo or something to 
signify that they fell into a pit?  Sort of like a canyon or cave-type 
effect?
---
In God we trust!
----- Original Message ----- 
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 16, 2009 3:16 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 levels
per world but more worlds would definitely be interesting. It'll have to be
for a 2.0 release though probably.

As for random footsteps, I like to have them in a sequence as it sounds more
natural that way, but rather have many pares of footsteps (left/right foot).

And regarding enemies falling down pits, it'd be easy to program but the
sound question is a lot harder. What does a leopard sound like when falling
down a pit, wha does a wolf sound like, what does a bear sound like tc? And
how do I get a hold of such sounds, when they are not really associated with
the actaul animals and so are not likely to exist in the sound libraries
that I own even though they're quite large collections.

Did you beat the game? And if so, on what difficulty level? If you are only
running the demo and think the levels are too short, I can assure you that
they get much longer and more difficult in the full product.

Kind regards,

philip Bennefall
----- Original Message ----- 
From: "lirin" <seal11...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.


> Hi.
>
> My opinion about the game. Firstly, i like a idea of this game. This
> tittle reminds me a old rayman game, i don't know why, but... little  bit.
>
> Great sound system, music and creation, i was very excited when run the
> game first time.
>
> Now a negative things:  For me, game is too small, too short, and little
> boring if you end it some times.  Story tells about q9 who is on planet
> earth, not sure, but this planet looks like a planet of the apes, No
> people arround, etc.
> My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
> 5 levels. Boss after every world. With this new addons this game can be
> more interesting, for more hours to play.
>
> Now a smaller things: Randomly generated footsteps, no the same steps if
> you going for example in mountain. Feature to killing enemies in the
> pits etc, cause this is little unrealistic.
> What you think about it?
> Maybe i have  too much requirements, but our world going to the futture,
> and new age.
>
>
> Cheers
>
> Tom
>
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