Hi,
You know, it is comments exactly like yours that people don't like to
create games for the VI community. When a certain title doesn't appear
on the spot, immediately on demand, they resort to name calling, make
false statements, and outright call the developer of said product a
liar. However,
well, I still support you with stuff.
I could do some of the voiceovers for raceway if you care for it.
I don't have that much of a highend system but the quality is
reasonable, I have used it myself for some stuff.
There is my guards zip if you want to listen, there is absolutely no
hiss or
While I can understand you being incredibly annoyed at this sort of comment
Tom (heck I would be), I will point out that Burac is Tirkish, eleven years
old and does not have the best English, - though it has significantly
improved from when he first turned up on audiogames.net.
I suspect
for the Pits.
Crash
- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:11 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas. One good solution would be to generate randomly the positions
: Jim Kitchen j...@kitchensinc.net
To: Gary Whittington Gamers@audyssey.org
Sent: Wednesday, June 02, 2010 3:01 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Crash,
Oh, guess that I had not even thought of a pause or save feature in an
auto race game. Guess that I was still
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:10 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars
I am sure Tom will put in a Pause in the game and a save feature, as he
describe is going to be like a main outlet games.
Crash
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey
8:55 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games out
Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 10:04 PM
Subject: Re: [Audyssey] Raceway was The other side
Close counts. (grin)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
30, 2010 12:02 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want
Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 4:20 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names
web sites to find what the game needs, being your
site or some other.
Gary
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary
Hi Thomas. One good solution would be to generate randomly the positions
of other cars and making trainning session for the player .
Basically you could make a practice session with for example 10 laps for
us the know well the track, and train the acceleration, kerbing etc.
And then you could
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, but it would require
Hi Thomas,
Don't know if this will help, but I find the nascar site to be pretty darn
accessible. I have not used all parts of it, but I do check it for race
results, the points standings, got the schedule etc.
http://www.nascar.com
HTH
BFN
Jim
NASCAR -- Where speed excells!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:07 PM
Subject: Re: [Audyssey] Raceway was The other side
How about joysticks for those who don't have racing wheels?
- Original Message -
From
Hi Muhammed,
Most likely, he will.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, May 31, 2010 8:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Sent: Sunday, May 30, 2010 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar
Hi Muhammed,
That all really depends on weather or not we really get into the idea
of modding the game or not. The current Genesis Engine now has the
ability to encrypt sound effects and I'm pretty sure many of my new
games will be using it.
On 5/31/10, Muhammed Deniz muhamme...@googlemail.com
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't
@audyssey.org
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called
gamers@audyssey.org
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called
Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 2:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well
:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use
Hi Phil,
Thanks to the way Streemway is designed I could do exactly that. I
could leave the speech files unencrypted, but encrypt the music,
cars, etc with Streemway. That is one thing I really like about the
library. You can load from an encrypted sound pack or load a wave or
ogg file directly
Hi Charles,
Well, from a programming standpoint it is probibly best to select the
most common spelling and/or version of a name. Take the name Chris.
That is a shortened version of several names like Christian,
Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we
really need
Close counts. (grin)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 4:03 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Charles,
Well, from a programming standpoint it is probibly
Hi,
Oh, really? I didn't know there were any STFC mods out there. Could
someone ttell me where to get it?
On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:
well one thing I have seen in games like duke3d is that the sounds
and music were packaged in files though those were able to be
aah.
its only avalible at the pkb group right now there is also a one for
lonewolf with missions in.
I think aren put these out though not sure who origionally put these.
I'll need to ask if the mods are ready for release or not.
At 09:05 a.m. 1/06/2010, you wrote:
Hi,
Oh, really? I didn't
five waves.
Beware the Grue!
Dark.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:12 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Dark,
The only bonus level I can get
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race game. I mean 43
car engines are going to sound like a swarm of mad bees. And just for the heck
of it, try racing
, but the nearest 10 or 12 seems about
right.
Phil
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 10:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on
Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game
Regard,s
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi. For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience. The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:10 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only
How about joysticks for those who don't have racing wheels?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 1:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Well, one miner
to pronounce your name.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 6:01 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
etc. That way when you are setting the game up for the first time it
will ask
Hi Charles,
That will work too. Basically, supporting a racing wheel and a game
pad is fairly similar although they will require a different button
layout. That's why I'll likely have to put in some sort of
joystick/wheel configuration tool so you can customize the game for
your specific input
hmmm
if you want tom I know a friend that plays racing games loads he
doesn't check his mail much so just give me a list of questions you
want and I can probably ask him for those.
if you want voices I can probably do those to I have a reasonable
headset mic which should do.
At 02:55 p.m.
tom whatabout having in adition a fiend where you put in your name
maybe as an option.
At 03:06 p.m. 31/05/2010, you wrote:
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver
How about the names of list members? Just a thought.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 10:06 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Yeah, that is basicly
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:49 PM
Subject: [Audyssey] Raceway was The other side
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned
Whittington gary...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:46 AM
Subject: Re: [Audyssey] Raceway was The other side
Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe
Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work.
I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new enemies etc
for side scrollers or 3D games in expantion packs would be fantastic, sinse
they would just give you so much more exploration potential.
I'm
Hi,
Glad to here that. As I have said earlier I have been greatly
influenced by games like Nascar Thunder, and what currently passes for
accessible racing games don't satisfy me or measure up to what I've
played in the mainstream market. In fact, when I got my hands on the
Raceway source and read
as
the packs keep the theme of the original.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side
I'm not sure about raceway, --- motor racing not being my thing
.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing the
number of tables
: Friday, May 28, 2010 11:49 PM
Subject: [Audyssey] Raceway was The other side
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't
Hi Thomas,
I noticed you did not include the clutch in your key selections for Raceway.
Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be my
choice for shifting gears.
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
it gladly.
- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side
Wow Thomas. What you just explained in this message just makes me
dream
It is still in their plans, but has been moved to a back burner due to other
projects, darnit. I enjoy them, too.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:43 AM
Subject: Re: [Audyssey] Raceway
: Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing the
number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion
packs, but a lower price than the full game. I think it worked for
Draconis, and I don't see why
Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder keyboard layout as is
from the
, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes
the second would extend your
car from having a breakdown.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Well
[mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Well, I'll hope that Draconis get to more developement generally.
At least if they're rewriting the games they can fix some of the common
have its own convention on its 10th year of never
being never.
I don't even have socks as old as RaceWay.
Crash
- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 6:09 AM
Subject: Re: [Audyssey
transmission.
And this may not have to be in verion 1.0 as it can be an option in the
game.
Crash
.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 1:19 PM
Subject: Re: [Audyssey] Raceway was The other
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:02 AM
Subject: Re: [Audyssey] Raceway was The other side
George: Just to be ornery, I'll bust your bubble about being one of the
first to buy the game. I preordered it when James North was working on it.
He he
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:07 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or
: [Audyssey] Raceway was The other side
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play
Thomas,
You could make the car specifications customizable like what has been done
with designing levels in lone woolf.
My vote is for avoiding copyright issues so leave realism in terms of names
up to the gamer.
Pranav
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
remember the issues you had with copyright before though
On 15 Sep 2009, at 05:54, James Dietz wrote:
I want a fun racing game. Names of cars and the presence or absence of
sponsers are unimportant to me. Make it fast and fun.
On 9/15/09, shaun everiss shau...@xtra.co.nz wrote:
as real as
users.
ian
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so I decided to put in some time on
Raceway. You know
Hi Thomas,
When I listen to NASCAR on TV the more play by play the better, and they do do a pretty
good job of it. However when I used to drive I very much disliked a back seat
driver telling me what was going on around me. Other than when asked for that is.
Guess that is why I used sounds
, 2009 9:24 PM
To: gamers@audyssey.org
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so I decided to put in some time
on Raceway. You know, that cool racing game that has been talked about
for years and years, and never seams to apppear? That's the one alright
Realistic works for me.
Tim
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Monday, September 14, 2009 9:24 PM
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so I decided to put in some time
Gonçalves
Email MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message -
From: dennis dennisl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:32 AM
Subject: Re: [Audyssey] Raceway Thoughts
i like your
offenders! Don't reelect them!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Monday, September 14, 2009 7:24 PM
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so I decided to put in some time on
Raceway
- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 1:26 PM
Subject: Re: [Audyssey] Raceway Thoughts
Hi Thomas. For me the best solution would be to use random names of drivers
and sponsors
agree with you on that one.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:34 PM
Subject: Re: [Audyssey] Raceway Thoughts
Hi Tom, I agree with George. I would like if I could make my own
Hi Dark,
HWhile I had hoped to avoid using Sapi support in Raceway it
does make sense under the circumstances. As I see it what you are
suggesting is that I save the games data in a text or xml file that can
be edited by hand in notepad. When loaded all of the driver, car, and
track
Hi William,
Smile. I'm well aware of that. What I was thinking, as has been
suggested, is some way of adding on this stuff after the game is
purchased/downloaded. That way the game itself can't be touched on the
additional content.
So assuming I used Dark's Sapi idea I could provide an xml
Hi Jim,
Smile. Definitely couldn't forget any of them. Mark Martin has had a
very kick butt season so far, and Jimmie Johnson is right behind him in
the stats for this week. That's the kind of racing I get into, and why I
hope to make Raceway as much like pro racing as possible.
One of the
Hi Gary,
Yeah, good point. One easy way to accomplish what you suggest is simply
to use the drivers' last name such as Gordon, Johnson, Stewart, Martin,
whatever. Any Nascar fan worth his sault will pretty much know who and
what I mean, but it is technically not in violation of copyright law.
Hi Charles,
As far as fictitious names goes I think going with last names would
work for two reasons.
First, most first names have alternative spellings and nicknames
attached. A name like Shaun can be spelled like Shaun, Shawn, or Sean,
and a name like Richard can be nicknamed Rich, Rick,
Hi Milos,
Yeah, that looks like what I'm going to do given the feedback on this
subject. In truth it is sort of fun being able to play with character
and team names making up your own game so to speak. I've done it often
enough in Jim's Baseball game, and I have had some pretty funny games
My two cents worth.
I think this is a good idea, and I would have the program generate xml
files of the names, so folks could share them easily. this would make it
super easy to get around any copyright crap, as a third party could create a
realistic .xml for each season and share it with
ah, scratch that last email, replied before reading the entire thread, and
see you guys were thinking the same thing.
cool
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so I decided to put in some time on
Raceway. You
i like your nas car model
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts
Tom, if sapi is used and if the game is customizable, there would
system with some varity and able to use ones own text reader.
Crash
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Monday, September 14, 2009 8:24 PM
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so
as real as possible would rock.
At 02:24 p.m. 15/09/2009, you wrote:
Hi all,
I've had some time on my hands tonight so I decided to put in some time on
Raceway. You know, that cool racing game that has been talked about for years
and years, and never seams to apppear? That's the one alright.
Hi Cara,
You can say that again. I took over Raceway and Monte in March 2006 and
it is now March 2008 and no completed projects. Everytime I am getting
ahead and about to tie things up something goes wrong or there is some
drastic technology change that can effect the projects down the road.
hey thomas,
I also support your decision. good luck with it!
Josh
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 12, 2008 3:35 PM
Subject: Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements
Hi Charles,
That is a very valid question. I am still interested in making the
switch to Java someday, but I first need to complete Mysteries Of The
Aztecs and Raceway. After those two games are off my hands I would like
to sit down with Java and do some extensive research into designing
games
Hi,
Yes, I am actually going to follow some very good advice by Che given a
couple of months backs. I need to shelve all other projects, including
Raceway, and focus one thing now. I want to get MOTA finished, ready to
go, before I do anything else.
Bryan Peterson wrote:
I think Thomas wants
Good Choice Thomas, Those projects have been weighing on you for a
bit now, and getting them done / out the door is a really important
thing. Not quite sure why others complain about having to run Windows
to play the games, as just the fact that you can do it is a very cool
thing!
Hello gamers,
As many of you probably know for the past month USA Games has been doing
some research into rewriting Mysteries Of The Aztecs and USA Raceway in
Java rather than using Microsoft's C# .NET language. While our results
were very positive initially, the conversion would have some
Hi, I think that is the best desision for now, perhaps release Raceway and
the next beta of MOTA, then you could convert your games, that way, people
won't be frustrated that there isn't any games being released, as they will
just have had 2 new games to play with. Hope that makes sence.
Thomas
Dear Thomas!
I have an idea for you.
What do you think about making a menu-Tutorial and a gameplay-tutorial
of raceway like rail racer?
In the first tutorial you describe the menus.
In the other you describe how to drife and ho to use your racer.
What do you think about this idea?
Regards,
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