12:28 AM
Subject: Re: [Audyssey] voice games
You can train it? Maybe that's what I did wrong when I used it- so, I take
that previous message back about not using it, because if you can train
it,
it might really rock the socks off the gamers world, haha.
Have a good day from Tyler C. Wood
Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 5:30 AM
Subject: Re: [Audyssey] voice games
Hi Dark,
I have to agree with you. I really like SoundRTS Beta 9 and I'd really
hate loosing the micromanagement aspect of the game. I like the way the
game currently
Thomas - I don't know whether this will work to improve voice control for
games, but there is a new product out that speeds up voice recognition
considerably. It is Utter Command by Redstart Systems. I've seen a demo
and you can do a number of actions in a very short time using their speech
!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message -
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 1:23 PM
Subject: [Audyssey] voice games
Hi,
I think it would be cool if somebody would make an audio game that uses
sapi5 text
) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message -
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, April 04, 2008 12:33 PM
Subject: [Audyssey] voice games
Thomas - I don't know whether
@audyssey.org
Sent: Friday, April 04, 2008 5:52 PM
Subject: Re: [Audyssey] voice games
Hi,
I might add speech recognition to Sound RTS someday, if I find the
time to, of course (at least the speech module seems to work if it has
been trained enough, and it is possible to limit the vocabulary
gamers@audyssey.org
Sent: Thursday, April 03, 2008 9:53 PM
Subject: Re: [Audyssey] voice games
Hi Dark,
Generally speaking I believe Speech recognition can do from 150 to 200
words a minute which is slower than natural speech, but works fairly
well on modern day computers. The problem isn't
Hmmm, personally if the game would have to change that much, lose the micro
management and become question based, I'd probably rather it stayed as it
is, - or that the voice commands were added in addition to the
keyboard, perhaps with a question or speed control, to let the player
Hi Dark,
I have to agree with you. I really like SoundRTS Beta 9 and I'd really
hate loosing the micromanagement aspect of the game. I like the way the
game currently is and if the features it has now were lost do to the
adition of speech I doubt I'd upgrade passed the current version.
Dark
gamers@audyssey.org
Sent: Saturday, April 05, 2008 5:30 AM
Subject: Re: [Audyssey] voice games
Hi Dark,
I have to agree with you. I really like SoundRTS Beta 9 and I'd really
hate loosing the micromanagement aspect of the game. I like the way the
game currently is and if the features it has now
Hi,
I think it would be cool if somebody would make an audio game that uses
sapi5 text to speech and some sounds, now here's the good part. you don't
play the game with the keyboard, you play the game because the game
interfaces with the free microsoft english recognizer english v5.1 speech
Hi
Oh yeah!! Thats an good Idea!
I would a game, by talking in the mikrophone. For example: go to B 1.
SoundRTS: Yes Sir!
Thats Great!
Ciao Kevin
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