If people don't buy a game, it will not stay on the market.  If parents 
won't buy a game because of its content, maybe the manufacturers will take 
the hint.  Companies produce what sells.  Just because a few people object 
to a game doesn't mean it should be taken off the market; it merely means 
that those offended people shouldn't buy the game.  As you say, we live in 
the USA, where we should be able to buy what we want, hopefully using good 
judgement when we do so, and taking the responsibility for what we buy and 
how it will affect, for example, our kids.  We have to be parents and teach 
our kids reality from fiction.  Games are fiction.  Life is reality.


----- Original Message ----- 
From: "Brandon armstrong" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 21, 2006 7:29 PM
Subject: Re: [Audyssey] the negativity of santa claus in accessible games


> come on guys, listen, this is the united states.
> If people want to make games about shooting Santa clause, then they can.
> I mean, their are far far worse games such as grand theft auto.
> What do you think of that?
> Brandon
> ----- Original Message ----- 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, September 21, 2006 5:25 PM
> Subject: Re: [Audyssey] the negativity of santa claus in accessible games
>
>
>> tom I think the thing is we have easy targets.
>> Games are violent, so lets blame that.
>> Hmm I'd think we'd blame the dog if anyone would believe us.
>> Its our nature unfortunately.
>> Its something we will have to really stop doing.
>> Read my previous msg.
>> As I said there is no stopping someone under 18 buying an r 18 thing,
>> if they are with a parent.
>> If the parent is suspect or the parent buys an r18 game for a 6 year
>> old, is the game at fault, is the dev at fault, no I don't think so,
>> its the law.
>> Sertainly you can pirate those games and people would still get them,
>> yung people.
>> However thats a different law.
>> I think if we stopped this young people buying r18 and other rated
>> things in shops till they were at that age or older, then we would
>> get a load of the visibal problem.
>> But thats not the factors, if there background is violent the chances
>> of them being so is more anyway.
>> I have violent games on my system, quake, sod, and others.
>> I listen to violent games my friends play, and some violent music.
>> However I keep that stuff seperate from the real world which means I
>> know what not to do.
>> I don't have a violent background.
>> If violent games and movies are what they says causes these things
>> then by right we should be killing eachother, all of us.
>> They really can't say young people are the main targets, there is a
>> bit of the beast in all of us.
>> The thing is people will say what they wish to think is the right
>> way, and it almost never is <sigh>
>> At 11:19 p.m. 21/09/2006, you wrote:
>>>Hi Bryan,
>>>I don't think anyone in living memory can forget the coffee case. To me
>>>that is simply another sign of the times that many people are unwilling
>>>to stand up and admit they made a mistake and take responcibility for
>>>it. If they burn themselves it's the other guys fault, if they buy a
>>>game, and then kill someone afterward it was the games fault.
>>>Oh, no. It couldn't be my actions that did that."
>>>What it really boils down to is an excuse to get money or to try and get
>>>out of trouble. One of the reasons there is so much research in to how
>>>violent games effects children, weather child abuse creates tomorrows
>>>killers, is the killers can walk in to a court of law, say that he/she
>>>was influenced by this material, get a reduced sentence or a stay in a
>>>mental hospital, and out in a few years saying he/she was treated.
>>>Whatever happened to you did it, you wanted to do it, and now you are
>>>going to pay the maximum price? Sorry no excuses for bad behavior
>>>excepted. I know my parents sure didn't buy my excuses for bad grades,
>>>fighting at school, or whatever the infraction was I was getting
>>>punished for. If I did I got punished, and I learned not to do it again,
>>>or at least not to do it that often.
>>>
>>>
>>>Bryan Peterson wrote:
>>> > This is way off the topic of games but it bears on this
>>> discussion. I don't
>>> > know if any of you heard on the news quite a while back about
>>> that lady that
>>> > sued a McDonalds because she spilled a cup of hot coffee in her lap.
>>> > She
>>> > said they didn't tell her it was hot. In the words of the great Bill
>>> > Engvall, here's your sign. I would think that the coffee was
>>> supposed to be
>>> > hot. That's what people generally look for when they order a cup of
>>> > coffee
>>> > at a restaurant. Nobody told you to put the hot cup between your
>>> legs, where
>>> > it was almost guaranteed to spill, particularly in a car, which is
>>> > where
>>> > that woman was at the time.
>>> >   The same thing applies, though differently, in games. Granted there
>>> > are
>>> > people who kill people because of the games they play but that does 
>>> > not
>>> > in
>>> > any way mean that every single person is going to behave the same way.
>>> > That's why they have the rating system. It's the responsibility of the
>>> > buyer, or the buyer's parents whatever the situation may be, to
>>> look at the
>>> > rating and decide based on that information what to do.
>>> >
>>>
>>>
>>>
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>>>any subscription changes via the web.
>>
>>
>>
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>
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