Re: [Audyssey] MODA view

2009-09-30 Thread Thomas Ward
Hi Phil, That's a bit more programming than I had planned on for the view command. I agree that it would be better to speak the nearist item first, but that also requires a much more complex view system. More than i really think is needed to get the basic information across. Besides I am

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Stephen, Yes, obviously she can see them if you use the view command. That's what the command is there for. O.K. Instead of calling the fires traps let us just call them challenges shall we. I'm not, under any circumstances, going to trade challenge and difficulty here for those gamers

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Shaun, First, I'll drop you a hint. How you are handling the fires is far more complicated than it needs to be. Think about the c command, and what does it do. How can it help you with this situation? Second, as far as fists goes i've been thinking of it, but have rejected it for the

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-30 Thread Thomas Ward
Hi Johnny, Probably most people wood bring a flashlight along, but again adding one to the game would make it too easy to play. That's precisely why there isn't one in the game. Smile. Johnny Tai wrote: One thing I find actually a bit annoying it the torch... I've ran out of it three times

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Raul A. Gallegos
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. On Wed, September 30, 2009 2:38 am, Thomas Ward wrote: Hi Shaun, First, I'll drop you a hint. How you are handling the fires is far more complicated than it needs to be.

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Stephen
You'll be so low you could mow the lawn! At 06:37 PM 30/09/2009, you wrote: Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. On Wed, September 30, 2009 2:38 am, Thomas Ward wrote: Hi Shaun, First, I'll drop you a hint.

[Audyssey] beat mota and suggestions etc.

2009-09-30 Thread peter Mahach
hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people

Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread william lomas
no i think if the warnings of firepits are there it is to easy On 30 Sep 2009, at 11:16, peter Mahach wrote: hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Matheus
thomas, here's a suggestion. on the first difficulties, angela could be alerted about the fire / other traps, just like the old versions. then, wen the player is more experienced, on the harder difficulties she don't say anything, so you have to figure it out. it sounds better in my opinion. and i

Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Matheus
well, i agree with you. but if thomas agrees to my suggestion it whould be more logical, since it will give the player a opportunity to learn the game on the easy difficulties, and by practicing even knowing where the traps are, and distance should you be before jumping, etc. and challenging the

[Audyssey] MOTA.

2009-09-30 Thread Ryan Conroy
How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen

Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Milos Przic
Antivirus, version of virus signature database 4469 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4469 (20090930) __ The message was checked by ESET

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Nicol Oosthuizen
Amen! Mathias got a point, at least with his first suggestion. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 30 September 2009 12:30 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Finally! A Victory! thomas,

[Audyssey] my gct testing application

2009-09-30 Thread peter Mahach
hello, my name is peter mahach. I'm from Poland and I'm not the oldest person ever. anyway, I'm pretty good at autoit and I looked at more advanced languages as well such as vb or the jaws scripting language. if there is any game I wanted to create 2 things come to mind. a side scroller with

Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Bryan Peterson
I agree that perhaps more ammo might be advisable especially since it's a bit dodgy avoiding enemies without taking too much damage. But the firepits are easy enough to deal with if you're willing to make an effort. Actually you just need to get their sound into the center of the stereo field

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-30 Thread Hayri Tulumcu
I using the exit command from the main menu and the problem comes up. and the problem also the problem comes up when i playing this beta. Yes i have finally uninstalled the beta 6 version. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA.

2009-09-30 Thread Johnny Tai
I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Raul, Yeah, right. O.K. instead of Rambo how about postal. In the kind of mood I'm in right now I feel like going postal on someone. Raul A. Gallegos wrote: Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. ---

Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward
Hi Ryan, Admitedly it is hard to get passed an enemy without taking some damage. Don't think I meant you wouldn't take a little damage. However, if you are quick jumping over them and slipping into the next room does help evade them. Often times, not always, a weapon will be in one of the

Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward
Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all

Re: [Audyssey] MOTA.

2009-09-30 Thread Raul A. Gallegos
Personally I find the beginner level too easy and boring. I usually play the more difficult ones and have yet to beat the game in expert mode. Please don't change it to be easier as I think this would degrade from the replay value. Many thanks. On 9/30/2009 1:04 PM, Thomas Ward wrote: Hi

Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
I agree. I personally don't feel the game ought to be changed much if at all. More often than not I'm able to beat it, although it does mean I have to run from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom I figured out why I thought he had a gun. It's because the

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Yohandy
Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat for it, struggle till they give up, then relaunch the game a few hours later and struggle some more. Make it hard enough that when we finally beat it, we actually feel we accomplished something. It's about time we got

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread ChB
Hi thomas, Would two difficult settings be a thing you could put into the options, so that more inexperienced gamers could get an easier start? Just a thought that came to mind, so that everyone could play according to their skill level? I don't have any idea if that would make it a lot more work

Re: [Audyssey] Why can't we get a challenging game for once? was MOTA

2009-09-30 Thread Yohandy
Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good

Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Yohandy
If this game was made with sighted people in mind, do you think they'd hear a beep or whatever right before the pit? guess what? they won't. they'll see it. So why can't you guys use the commands at your disposal to figure things out? they aren't there because the dev enjoys adding extra

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-30 Thread Yohandy
Hey that's how these companies make money. Look at how many guitar hero games have come out? all those songs could've been released as dlc. apparently we don't mind much cause gamers worldwide are buying these games. as long as we keep on buying, they'll keep on releasing new ones. -

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Ryan Strunk
Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] MOTA.

2009-09-30 Thread Ryan Conroy
Tom, I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't

[Audyssey] Fw: You have uploaded a file (Filename: Mysteries of the Ancients on the advanced difficulty level.mp3)

2009-09-30 Thread Hayri Tulumcu
- Original Message - From: sendspace To: ha...@ka-net.dk Sent: Wednesday, September 30, 2009 8:41 PM Subject: You have uploaded a file (Filename: Mysteries of the Ancients on the advanced difficulty level.mp3) sendspace.com file upload confirmation for ha...@ka-net.dk You have

Re: [Audyssey] MOTA.

2009-09-30 Thread Raul A. Gallegos
I guess it's a matter of opinion because I find the beginner level rather boring. If it's made any easier, that would be like, hey, let's go deer hunting. You arrive in the Forrest and a ranger hands you a dead deer and says, Nice shooting, kid. Just my opinion. On 9/30/2009 2:40 PM, Ryan

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Bryan Peterson
Here here! It's sad actually. We complain that our games are too easy. Then Thomas tries to correct this problem and we turn around and complain it's too hard. I'll be the first to admit that MOTA's frustrated me but it's also made me more determined than ever to own a copy when the game's

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Bryan Peterson
I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list'

Re: [Audyssey] MOTA.

2009-09-30 Thread Johnny Tai
Yeah, I can sort of relate to that since I've been building for mud for years. My first area turned out to be a total failure in the public eye, even though the design was beautiful, the storyline was strong and the rewards were good- it got trashed by the imms eventually cause too many people

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Clement Chou
I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Milos Przic
questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4470 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [Audyssey] does anyone

2009-09-30 Thread Nicol
Phil vlasak is the guy to contact. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of michael barnes Sent: Tuesday, September 29, 2009 4:50 AM To: gamers@audyssey.org Subject: [Audyssey] does anyone i'm looking for dungeons and dragons

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Clement Chou
. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4470 (20090930) __ The message was checked by ESET NOD32 Antivirus. http

Re: [Audyssey] MOTA.

2009-09-30 Thread Ryan Conroy
All I have to say is this game should be based on skill, not luck. If you like it based it on luck, that's cool. It shouldn't be though. Medical Billing Careers Click here for a Medical Billing Career. Get free info Apply Today!

[Audyssey] games too hard or too difficult

2009-09-30 Thread Raul A. Gallegos
Hello. The text adventure game I wrote has many sign posts which are obvious to some and still present a challenge to others. A person who reviewed the game said that if I had any faults was that I tried too hard to make it easy for the player. yet my beta testers felt that the game gave the

[Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Milos Przic
at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4470 (20090930

Re: [Audyssey] first level in Mota

2009-09-30 Thread Raul A. Gallegos
Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Yohandy
exactly! Man I'm so close to tossing my controller through a window with invincible tiger. in some parts you have like 4 enemies coming at you from both sides all punching you simultaneously. extremely frustrating, but I love the challenge. - Original Message - From: Clement Chou

Re: [Audyssey] MOTA.

2009-09-30 Thread Yohandy
Ryan, as thomas previously stated, the weapons are randomized. the entire level is. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:40 PM Subject: Re: [Audyssey] MOTA. Tom, I'm not at all saying make the

Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original

Re: [Audyssey] first level in Mota

2009-09-30 Thread Bryan Peterson
Well it might help if you make sure your weapon is holstered when you jump. That can throw you off. There's actoually about fourteen paces between the first pit and the second one. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash.

Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
Let's just face it. People are going to complain no matter what, if anything, Thomas does. It's no wonder some of us have a bit of an unwelcome rep in the sighted world. We complain something's too easy, then turn around when the challenge is upped and complain that it's too hard. Homer: Hey,

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-30 Thread Charles Rivard
If the torch goes out before you get very far, move faster? Just a thought. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 29, 2009 11:46 PM Subject: Re:

Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
Thanks... though I figured that out the hard way. lol. Just beat the boss, and can't wait for the next levels... whenever those come out. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30,

Re: [Audyssey] first level in Mota

2009-09-30 Thread Bryan Peterson
Yep, the boss is tough. I'm not yet comfortable enough with my abilities to try taking him on every time, so more often than not I run from him. But hopefully I'll get good enough with practice and I'll be able to save enough health, ammo and potions so that when I get to him I can kill him

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Constantine
No bloody kidding. Stop whining! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 1:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing

Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward
Hi Raul, Thanks for the support. For a while there I was beginning to think I was alone in thinking beginner is too easy. I also play on advanced or expert when not testing because they are the only levels that offers some real challenge. beginner I can beat 9 out of every 10 times without

Re: [Audyssey] MOTA.

2009-09-30 Thread shaun everiss
I find the beginner level quite hard, any higher and I am dead. I do aggree the previous betas were just to easy, expert was easy to master as long as I kept my head. At 07:47 a.m. 1/10/2009, you wrote: I guess it's a matter of opinion because I find the beginner level rather boring. If it's

Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward
Hi Bryan, Hmmm...Perhaps I should remove the impact sounds then. It might sound more realistic, but might be just enough to have her sscream and yell when she gets hit like before. As far as difficulty goes I don't plan on doing much to change the difficulty in the game from here on out.

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Yohandy, Great minds think alike. Grin. Yohandy wrote: Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat for it, struggle till they give up, then relaunch the game a few hours later and struggle some more. Make it hard enough that when we finally beat it, we

Re: [Audyssey] first level in Mota

2009-09-30 Thread shaun everiss
well I am happy to take him on if I have the sword. Its a good job that monsters don't hound you if you move outside their rooms or recharge because I need to charge, attack and retreat several times. At 11:34 a.m. 1/10/2009, you wrote: Yep, the boss is tough. I'm not yet comfortable enough with

Re: [Audyssey] MOTA.

2009-09-30 Thread shaun everiss
hmmm would be usefull for say a skull thats just an anoyance. At 11:56 a.m. 1/10/2009, you wrote: Hi Bryan, Hmmm...Perhaps I should remove the impact sounds then. It might sound more realistic, but might be just enough to have her sscream and yell when she gets hit like before. As far as

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Chrissy, I'm not sure what you are asking. There are already four difficulty settings in the game. The issue is that some people think the easiest difficulty setting, beginner, is too hard and others think it is too easy. So adding another difficulty setting isn't likely to help matters

Re: [Audyssey] Why can't we get a challenging game for once? was MOTA

2009-09-30 Thread Thomas Ward
Hi Yohandy, I think it boils down to the fact most totally blind gamers have never experienced mainstream games firsthand, and therefore have no frame of reference to compare their accessible games too. As you pointed out many blind gamers constantly want more accessible mainstream games

Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward
Hi Ryan, Even if I were to add more weapons it wouldn't make the game much easier. The real challenge with this game is that weapons, ammo, etc is based on the games built in random generator. Since items are randomly placed at the start of the game it is the luck of the draw here. The only

Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward
Hi Raul, Hahahahahaha...That's a good one and kind of the way I feel about it. Making a game too easy is like handing them the victory without having to work and sweat for it. Smile. Raul A. Gallegos wrote: I guess it's a matter of opinion because I find the beginner level rather boring.

Re: [Audyssey] MOTA.

2009-09-30 Thread Charles Rivard
I'm finding the challenge fun, although I haven't been home for most of the day to keep working at beating it. It's going to be fantastic when it comes out with all of the levels. It will be a challenge, which makes it have more replay value. --- Shepherds are the best beasts. - Original

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Charles Rivard
Does anyone play any of the game that James North created that are now sold through www.draconisentertainment.com Even on the easy difficulty, you have to work at them. It makes them fun. That's replay value. MOTA is the same way. I think it takes skill, not only luck, to beat the game,

Re: [Audyssey] first level in Mota

2009-09-30 Thread Thomas Ward
Hi, Two things. Make sure you climb high enough to jump onto the ledge and make sure all weapons are holstered. That way you can jump further. Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level..

Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
And regarding jumping... I notice that you can't seem to either jump or duck after you've done it once, you have to take a step to do it again. Is this intentional? Or is this a potential bug? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

[Audyssey] Preordering was MOTABeta

2009-09-30 Thread Thomas Ward
Hi Haden, We are currently not taking preorders for any of our games at this time. The main reason is it causes both the customers and developers too much stress. Ever since taking on both Alchemy's preorders and my own I've been frequently hounded over those games. When will the game be

Re: [Audyssey] first level in Mota

2009-09-30 Thread Thomas Ward
Hi, That's not really a bug, but it was suppose to fix a problem with the joystick and mouse. I'm thinking of disabling joystick and mouse support so jumping will work normally for keyboard users. Smile. Clement Chou wrote: And regarding jumping... I notice that you can't seem to either jump

Re: [Audyssey] games too hard or too difficult

2009-09-30 Thread Thomas Ward
Hi Raul, That's a good point. As I mentioned earlier on this or the USA Games list it is all about what you are use too playing. I tend to get into FPS action games both mainstream and accessible. So side-scrollers like MOTA is what I view as pretty simplistic and easy comparatively speaking.

Re: [Audyssey] Why can't we get a challenging game for once? was MOTA

2009-09-30 Thread shaun everiss
hmmm you have a point, I have friends that can spend days trying to solve a game. One friend I have managed to play for a week non stop and solved a game but generally this guy can take a couple months to solve games. He mostly cheats but yeah people don't realise how envolved some of that stuff

Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
Ah okay. I wasn't sure why it didn't work right when I was trying it. It makes trying to duck attacks a problem sometimes. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 5:33 PM Subject:

Re: [Audyssey] MOTA.

2009-09-30 Thread shaun everiss
yeah I'll say going to get it when it comes out, maybe for christmas. this game is hard but it really kicks but. At 02:30 p.m. 1/10/2009, you wrote: I'm finding the challenge fun, although I haven't been home for most of the day to keep working at beating it. It's going to be fantastic when it

Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
I'm looking forward to fighting Athena, since by all accounts she was a skilled fighter when she chose to do so. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz

Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
Raul's comment reminds me of a sketch by commedian Bill Engvall, in fact it basically was the sketch reworded and considerably shortened. He was talking about how he thought Teeball was just a dumbed down version of baseball to give kids a sport to play. And I think the remark applies just as

Re: [Audyssey] first level in Mota

2009-09-30 Thread Bryan Peterson
That's what I do. If I have the sword I'll take him on. I'll run in close, strike him a few times, then run out of the room until my strength recharges. Of course I don't bother taking him on unless I've got a potion or two to restore health since he does a lot of damage. It takes at least

Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
That and if you were going for realism you'd have to find impact sounds for each form of attack since a monster's fangs, sword, arrow etc would probably actually sound different from one another. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Johnny Tai
Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying

Re: [Audyssey] Preordering was MOTABeta

2009-09-30 Thread Hayden Presley
Hi Thomas, I see what you mean...I bet that can get nasty sometimes. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, September 30, 2009 7:32 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Phil Vlasak
Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number

[Audyssey] Saving game penalty

2009-09-30 Thread Phil Vlasak
Hi folks, How about having a penalty to saving the MOTA game. Each time you save the game 1 percent is taken away from your health. So even with a healing potion, you would only go back to 99 percent if you saved the game once. For example if you saved the game 20 times your maximum health would