Re: [Audyssey] 80's games suggestion

2009-10-29 Thread dark
Well I never noticed too many bugs in the later releases of montizumas return, certainly not in version 9 which I currently have. But it is up to you Tom. I merely offered this as a low work solution for those who are desperate for an 80's game, also, I stil happen to think the

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread dark
Hi Tom. Fair enough. my position is very similar regarding modern 3rd person or fps games, though in my case it was the games which became too complex for my sight to handle rather than my sight changing. Stil, I very much grew up playing modern side scrollers, in fact it's a

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread dark
well, to be blunt tom, even if they aren't numerous enough to be a mob, from your reaction it sounds as if they're making enough noise to be one, ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Help in mota please

2009-10-29 Thread Phil Vlasak
Hi Mike, As I climb the rope I hit the c key to get the coordinates when I reach 11 I can jump left or right onto the ledges. You can also use the v key and it will say a door to the right when you are high enough to jump. If you are too low, it will say a door above and I think if too high it

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread Bryan Peterson
I'm pretty sure the question is one or the other. I don't think Thomas is willing to keep mixing things up like this anymore. I have a hunch that if we want challenge we're going to have to accept an FPS game. I for one am more than happy to do just that. This is the first game to actually

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread dark
Well personally, speaking as someone who paid for the game, I paid for a side scroller. while I wouldn't be hugely upset to get an fps game with all the features, - I would be sad to lose the oppertunity to have the 2d genre explored in audio, also I'd be sad to see Tom's work on

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread Yohandy
but why would the opportunity be lost? You do know thomas isn't the only audiogame developer. Any other dev could create a sidescroller. I'd be happy either way thomas wishes to go. I think it's about time he got a say in this and actually create something he'll enjoy. I was one of those who

[Audyssey] message for jim kitchen- snakes and ladders

2009-10-29 Thread dan
hello jim, for some reason, i am having problems with your snakes and ladders game. i set the game up and start to play, however 5 or 6 minits in to the game there's an error and the programme shuts down. it's the only game i have problems with, and i am wondering what i can do to try fix

[Audyssey] miriani soundpack

2009-10-29 Thread dan
hi everyone, is anyone on this list playing miriani?. i'm a bit confused, as someone who i like to play miriani with seems to have more sounds than i do, and as far as i know, we both use the same pack. any help with this would be great. thanks If you're alone, I'll be your shadow. If you

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread Thomas Ward
Hi, Yes, but I really wouldn't like such a mod. Mysteries of the Ancients really isn't like Mario, and you would be hard pressed to come up with a soundpack that sounds as good as the game does now. shaun everiss wrote: well maybe after you have got that sorted with the standard game or

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Dark, Oh, there are a few bugs. One of them you would die and respaun at the same place instead of at the beginning of the level. Another bug you would jump and get stuck in the air. These didn't happen all the time, but they could get annoying when they did happen. There also a couple that

[Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread Phil Vlasak
Hi Folks, With the Holidays on the horizon I just ordered the hand held Freeze Up Talking Category Game by Educational Insights If you're familiar with the word game Scattegories, the premise is similar. The game will give you a category and a letter and you must come up with an answer that

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Dark, Yep. As they say it only takes a few bad apples to spoil the entire bag. That is what happens with me. I work hard at what I do, take pride in what I do, and it hurts to know that there are a few people that don't appreciate that. That said I am trying not to let that get to me

Re: [Audyssey] Help in mota please

2009-10-29 Thread Charles Rivard
There's also an audible clue as to when you can jump. Listen closely. --- In God we trust! - Original Message - From: Phil Vlasak p...@pcsgames.net To: mmaslo1...@swbell.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 3:27 AM Subject: Re: [Audyssey] Help

[Audyssey] a bug in Monty beta 9 - Re: 80's games suggestion

2009-10-29 Thread Charles Rivard
I thought that bug of getting stuck in the air was an ornery trap, and that you should not jump at the wrong time to get into that trap. Oops?? Heh heh heh. --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] what was the plan at one time?

2009-10-29 Thread Thomas Ward
Hi Charles, That was the plan. Unfortunately, even though that plan would be very time consuming it might be the only one that works. Release a side-scroller now, and release a newer FPS version later. I don't really want to do that, which is why I lost my cool yesterday, but that is probably

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Charles Rivard
How many bad apples are there, compared to the good ones? I'd say to go with the flow. I know that's hard to do if you have the integrity to try to fix the bruises and remove the worms in the bad apples, though. I commend you for trying your darndest to please everyone. It'll develop a good

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Charles, There are a variety of open source licenses, but in general it means the source is free and open to the public. You can modify it, recompile it, make versions for different platforms, do whatever you want with it because the software and source code is public property. For

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Yohandy
I would be more than satisfied if all monty references were removed and the 6 levels released in their current form. If you have the source code, you could even add a boss at the end for completion if you so wish. together with what we now have of MOTA, that should be enough. then you can

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread dan
this sounds great, phil. may just put it on my holiday list If you're alone, I'll be your shadow. If you want to cry, I'll be your shoulder. If you want a hug, I'll be your pillow. If you need to be happy, I'll be your smile. But anytime you need a friend, I'll just be me

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread dark
I'm afraid I'd much rather Mota currently continues as is, as a fully featured modern side scroller than an fps game. Not that it would be the end of the world, I just think there are features of the side scrolling genre which haven't been tapped in audio yet. I only suggested releasing

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread dark
True tom. Wasn't it Us president lincoln though who said, you can't please everyone all of the time, or something to that effect. I can't think of any creative project in gaming, fiction, music or anything else which hasn't had it's detractors. Ultimately though as has been said

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread dark
Yohandi, you say any developer could create a side scroller as though there are a bunch of willing people ready to do just that. the truth is, games programming is time consuming and hard, and we have few people who can do it. this is why I'd hate to see the oppertunity Tom's created with

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread dark
Fair enough tom, though personally I never noticed either of these bugs being a major annoyence and found (heck, stil find), the game highly playable. Lack of a distance reporting function is just some extra added challenge. while I'm as sorry as anyone that the stupid legalities got in

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread dark
Hi Phil. Out of interest, does the game actually have any mode for you to in put the word, or does it just give you a catagory and timer and leave it to yourself or the other players to keep score? Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To:

[Audyssey] speaking of surprises - Re: 80's games suggestion

2009-10-29 Thread Charles Rivard
I'm not a fan of golf, but I like Jim Kitchen's games, oddly enough, including his golf game. I tried it because I like his other games, and I also like it as well. So, those of you who might not care for racing games just might give Raceway a try when it comes out. You never know until you

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread Phil Vlasak
Hi Dark, Good questions. I will be getting the game on November 5 so I will be able to answer them then. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 1:32 PM Subject: Re: [Audyssey] Hand Held Freeze

Re: [Audyssey] Hand to Hand Conbat?

2009-10-29 Thread Thomas Ward
Hi jim, Thanks for the code example. Actually my Genesis engine has a quick and easy way to stop and silence all sounds just by calling the PauseSounds function. My big question was though why they would want me to pause sounds when pausing the game. After all when you switch out of the game

Re: [Audyssey] Hand to Hand Conbat?

2009-10-29 Thread Charles Rivard
Pausing them with a keystroke would seem pointless to me. As you say, just alt tab out of the window while the game is paused and the desired effect is achieved. If push comes to shove during a phone call, pause the game and shut off your speakers or set your headset down. Sheesh. --- In God

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Yohandy, Maybe, but here is the thing. If I decided to rerelease Montezuma's Revenge under a new name I'd feel compelled to fix it and finish it. Essentially voiding all of the time spend on Mysteries of the Ancients. Oh, I'd end up with two games instead of one to be sure, but if I had

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread Mich
Hi. Can you please send the link to this on amazon.com? I have tryed serching for it and have not found it. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread Phil Vlasak
Hi Mich, Maybe it is not in Amazon.CA yet. http://www.amazon.com/s/ref=nb_ss?url=search-alias%3Dapsfield-keywords=Freeze-Up - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 2:41 PM Subject: Re:

Re: [Audyssey] speaking of surprises - Re: 80's games suggestion

2009-10-29 Thread Darren Harris
Oh I don't know, I'd love to have a formular 1 car with a mounted machine gun and rocket launcher lol. Think that would be funny more than anything else. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 7:19 AM

[Audyssey] lots of handheld games accessible by vi/blind people

2009-10-29 Thread Chastity MORSE
Okay, everyone. Here's a list of handheld games that can be played by those totally blind by following the sounds or those with some sight by following lights. These can be played by sighted people completely. You can search amazon or ebay as some are rare and hard to find these days. Most were

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread David Chittenden
Hello Thomas, Maybe this story from my past might help you find some perspective. I use to be a professional massage therapist. In my early days in that profession, I had 20 clients who absolutely loved my work. I then gave a free treatment to a woman who I really liked and she absolutely

Re: [Audyssey] lots of handheld games accessible by vi/blind people

2009-10-29 Thread Dakotah Rickard
How is 20q accessible to the blind? I've seen it, and you'd need to see more than lights to play, as far as I can tell. Signed: Dakotah Rickard On 10/29/09, Chastity MORSE chastitymo...@msn.com wrote: Okay, everyone. Here's a list of handheld games that can be played by those totally blind by

Re: [Audyssey] miriani soundpack

2009-10-29 Thread Nick Helms
what's up Dan! There are two miriani soundpacks that I know of. the first appears in monkeyterm as miriani. the second is called miriani6. wich one do you have? Miriani6 is newer, and has more sounds. I am not sure I have the most up to date info, as I have not played miriani in some time. But

Re: [Audyssey] miriani soundpack

2009-10-29 Thread dan
hey nick, i'm not actually sure. i use vip mud as my client if that helps at all?. i'm just anoyed that me and a friend both use the same client yet he seems to have more sounds. If you're alone, I'll be your shadow. If you want to cry, I'll be your shoulder. If you want a hug, I'll be your

Re: [Audyssey] miriani soundpack

2009-10-29 Thread Nick Helms
yeah I'm not sure about vip mud. I've only ever played miriani with monkeyterm. again, I haven't played in quite a while. anyone know of any vip mud soundpacks? I'm pretty sure there are some out there. I'm just not sure where to find them. Good luck! Best, Nick On 10/29/09, dan

Re: [Audyssey] miriani soundpack

2009-10-29 Thread dan
hi. yeah i use a vip mud soundpack, just not sure what one it is. hmm If you're alone, I'll be your shadow. If you want to cry, I'll be your shoulder. If you want a hug, I'll be your pillow. If you need to be happy, I'll be your smile. But anytime you need a friend, I'll just be me

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Yohandy
Ok Thomas I have a question. How far from completion is MOTA at the current time? If the only thing left are the levels, then it would probably be a lot easier to complete the game as is as opposed to completely rewriting it as an FPS. The game is very polished and error free at this point, not

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread Yohandy
not sure if you guys are aware of this, but there's a new bopit on amazon. It's simply called bopit and goes back to the basics, with some extra features like shout it! which you essentially need to yell into a microphone to activate. also has a mode that yells out different colors and you

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-10-29 Thread dan
well, that sure is another idea for my christmas list. thanks If you're alone, I'll be your shadow. If you want to cry, I'll be your shoulder. If you want a hug, I'll be your pillow. If you need to be happy, I'll be your smile. But anytime you need a friend, I'll just be me

Re: [Audyssey] miriani soundpack

2009-10-29 Thread Constantine
http://valiant8086.x-site-interactive.net or http://valiant8086.x-sight-interactive.net hth. - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 4:55 PM Subject: Re: [Audyssey] miriani soundpack

Re: [Audyssey] Help in mota please

2009-10-29 Thread Hayden Presley
Another (and easier, I think) wyy is to listen for dripping water; at that point you can jump on to either ledge. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, October 29, 2009 8:27 AM To:

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Bryan Peterson
To the copyright holders though Uhandy, the only thing that mattered was the name. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Michael, You and others have made an excellent case for aiming for what might be classified as a fully modern side-scroller rather than an 80's style side-scroller or a full blown FPS game. What I am doing now seams to be the only real compromise between the two extremes. So I guess I need

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Bryan Peterson
Besides, if the rest of the Tomb Hunter series are going to be more like 3-D FPS games you'll cover both bases anyway. As I've said before I'm more than satisfied with the game as is and I think you ought to just finish it as quickly and efficiently as you can and then take that nice long break

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Yohandy, At this point Mysteries of the Ancients is very near complete in its current form. The main reason for that is most of the stability issues and features have been added to the Genesis Engine which means the engine is pretty much done. The only thing I really have to do is add the

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Bryan, That's just it. After Mysteries of the Ancients is done all of the games I create in the Tomb Hunter series will definitely be 3D FPS titles. Which means in all likelihood I'll end up having to redo Mysteries of the Ancients as an FPS game anyway. I'll never like it or enjoy it

[Audyssey] My MOTA Decision

2009-10-29 Thread Thomas Ward
Hi everyone, After reading many e-mails, after much thought, I've come to the following conclusions about the future of Mysteries of the Ancients. First, while many of you said you would enjoy an FPS type title you also said that you like the game as it currently is. Even those who were

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Yohandy
exactly my point. so he can rename it whatever he wishes and he wouldn't need to worry about copyrights at all. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 8:37 PM Subject: Re:

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi, Yeah, but i've pretty much settled upon a course of action. See my previous post about that. The decision i've made won't require me dragging out the old Montezuma's Revenge game until I'm ready to do it justice. Smile. Yohandy wrote: exactly my point. so he can rename it whatever he

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Bryan Peterson
Well the idea is definitely intriguing. I look forward to playing it someday. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread Charles Rivard
I'll be looking forward to this finished game as well as any in the future. I've never tried a 3D game, and will take on the challenge. You never know what one is like until you try one. I don't know that I won't like it until I taste the food. I think you've made a good decision, and am

Re: [Audyssey] 80's games suggestion

2009-10-29 Thread Thomas Ward
Hi Dark, Well, I suppose I could upgrade the game after Christmas, or whenever, and release it as 1.0. I'd actually like to see the last four levels get added, put Arazona Smith back in the game, and a few other additions. It wouldn't take me more than amonth to tidy it up and release it as

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread shaun everiss
hmmm that does sound hard but new and esciting, The fps stuff has always been easy but it gets boring after a bit, but your stuff would be truely 3d in action and in sound, it will be frustratingly tough but I am looking foreward to when one eventually comes up. At 05:55 p.m. 30/10/2009, you

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread Bryan Peterson
That makes me feel better too. I felt no small amount of apprehension when I saw your first message on the subject, remembering all too well the flare-up over it the last time it was raised. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread Bryan Peterson
As am I. It sounds incredibly intriguing. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October