Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Damien Pendleton
Hi Yohandy, There are several factors to consider here. Firstly, the blind gaming market is considerably smaller than the mainstream market, which is why people work by themselves on the games. Another contributing factor is the fact that the developers themselves are even fewer than the

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy, For the most part I do agree with your comments below, and as someone who has played several mainstream games over the years I know where you are coming from. However, as a software developer with several years of programming and experience under my belt I have to say your expectations

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Dark, Very very true. One game you didn't mention that has many advanced features is Rail Racer by Blind Adrenaline. It comes with a track editor which allows you to add an unlimited number of custom tracks to the game. It also allows you to earn virtual money that can be turned in for

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Dark, Lol! My thoughts exactly. However, it really does come down to manpower and financial resources. For example, lets compare Shades of Doom to Doom 3. Can they compare? Hell no. Why? Well, for an audio game Shades of Doom is a pretty good game, is pretty close to Doom 1, but it took David

Re: [Audyssey] Monkey business

2010-05-28 Thread Castanedagarcia_Alfredo
Sig_name=Best regards,; Char=return; Sig_name=Hayden. I already listened to it, but I cannot find what I woant. I wonder why KSapergia is the type who does not like to reveal things in reviews? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] to Liam

2010-05-28 Thread Castanedagarcia_Alfredo
Alfredo C. Garcia From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of Hayden Presley [hdpres...@hotmail.com] Sent: Thursday, May 27, 2010 6:40 PM To: 'Gamers Discussion list' Subject: [Audyssey] to Liam Hi Liam, It is impossible

Re: [Audyssey] Monkey Business

2010-05-28 Thread Castanedagarcia_Alfredo
Where is there review. Under the products? I remember how it used to be called ESP softworks. Is the game still on sale? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Totally agreed. On May 27, 2010, at 9:19 PM, Ryan Conroy wrote: I couldn't agree more! -- Original Message -- From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] a drastic change is needed for audio games.

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Uh. Dude, I doubt every one here is spending their money on iPhones, me included. Lol. On May 27, 2010, at 9:47 PM, Yohandy wrote: ok guys, I'm willing to hear your suggestions then. what do we do? just keep things the way they are and never have any advancement where audio games are

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread shaun everiss
well I like my nokia and vodaphone. besides the local blind org lets me have talks standard for 100 as part of the vodaphone contract so its not like I am changing to anything else. At 08:16 p.m. 28/05/2010, you wrote: Uh. Dude, I doubt every one here is spending their money on iPhones, me

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Indeed, Entombed probably is the best game we have now in terms of playability. I'll say what we don't have though is a game with a complex interactive story. I think 3D Velocity is going to be the hardest game coming out this year, if it even comes out this summer or early fall, it is, in my

Re: [Audyssey] Spanker

2010-05-28 Thread Jim Kitchen
Hi Ryan, I want to add two new modes to Spanker. In Spanker version 1 you spank the women. I want to add a mode where you spank the men and a mode where it will be mixed. That is why I am looking for sound files of men saying Hi There is currently 9 women that say Hi I will probably be

Re: [Audyssey] Spanker

2010-05-28 Thread Jim Kitchen
Hi Jacob, Truthfully I think that I want to stick with a simple Hi Part of the game is to keep track of how long it takes you to press the correct arrow key, so just a simple Hi would work best I think. Oh yeah, I am also going to add game pad support to Spanker version 2. BFN Jim

Re: [Audyssey] Monkey business

2010-05-28 Thread Bryan Peterson
Uhm, perhaps because he doesn't want to spoil things for those who don't want the game spoiled? We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 1:50 AM

Re: [Audyssey] Monkey business

2010-05-28 Thread Mauricio Almeida
uh, let me see!!!? maybe that is because, you should actually, oh yeah! play the game to figure things out! cheers for realizing such an interesting fact! mauricio almeida -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Monkey business

2010-05-28 Thread Castanedagarcia_Alfredo
If I were a game reviewer, I would review games that have demonstration and I would register it, then review the entire game, and send it to anyone who really wants to listen to it, such as a person who likes the game so much, but they cannot aford it. --- Gamers mailing list __

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Hi Tom. I fully agree on the extra missions and level packs idea, in fact several independent graphical developers have very much followed this model for the same reasons and it's worked out exceedingly well. Look at Niels bauer and their addons as an example. I certainly as a player would

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Very true tom, I did mention rail racer, but I didn't considder the card room, which I certainly should have done. Che is doing a great job there. As I said, I really think things are going very much in the right direction developement wise currently anyway. Beware the grue! Dark.

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Hi Tom. This is why I feel it's much more realistic and fairer to compare audio game developement to the developement of independent games with similar amounts of man power and resources, such as Hurrican. Generally I'd say audio games are stil slightly behind such things, --- but not by

Re: [Audyssey] Monkey Business

2010-05-28 Thread dark
Hi. You can get the game itself from draconis entertainment at http://www.draconisentertainment.com/ and here the review using the link on Monkey Business audio games.net page at http://audiogames.net/db.php?id=monkeybusiness Just remember this is a streaming link, so go to the third track

Re: [Audyssey] Monkey business

2010-05-28 Thread dark
Technically, a review is a review where you show off a bit of the game and discuss it's good and bad points, possibly influencing others to play or buy it. What you are talking about is an audio walkthru such as the ones Raul Made. That's a rather different matter, and not really the

Re: [Audyssey] Monkey business

2010-05-28 Thread Bryan Peterson
Then if they ever can afford the game they won't even want it since it's been spoiled for them. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 5:58 AM

[Audyssey] drastic change needed for audio games

2010-05-28 Thread Josh
Hi Here is what I think the problem is. First, game developers on this list should decide on starting a company, not just one person, but maybe 4 or 5 people, or more. 2. persons involved in the game company should decide on a standard programming language because if you each choose a

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
Hi Josh. Quite some organization planned there methinks, especially sinse there with probably only 15 or 20 currently working developers of audio games tops, you wwouldn't have too many companies ;D. Also, methinks the legal changes won't be as easy as you suggest. that law you quote

[Audyssey] drastic change for audio games

2010-05-28 Thread Josh
Hi, As I said before, first we gotta change the law. second, decide on a standard for audio game programming. third, make a good solid game company, made of multiple people, assigned their own task or tasks to make game creation more effective. perhaps collaborate through skype and dropbox.

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Lots of luck getting that to happen. It'll probably take a lot more money to persuade mainstream game developers to allow that. Books are one thing but games are quite another. We are the Knights who say...Ni! - Original Message - From: Josh jkenn...@gmail.com To: gamers list

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Again Josh, who! is going to do all this? Changing the law is a long and complex pprocess, and as I said, is dmnably difficult when someone with big big money has a vested interest in the law being otherwise. Then, just get ppeople toc ollaborate in that way on a game is, as Tom ward said,

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Exactly my thoughts. And the book thing makes me glad I don't live in the UK. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 7:39 AM Subject: Re: [Audyssey] drastic change needed

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
That's the point Josh. Mainstream game designers have enough clout to see that, barring more or less divine intervention, the law won't be changing anytime soon, and certainly not without more money than we can afford to fork over. As for the standard programming language, that's also not going

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
Yeah... good dream, but that's not going to happen. Changing the law is hard enough. And let me just ask this question. Why have stories, sounds and music from mainstream games? If we had that much money we could have originalgames to that standard and wouldn't have to rip off others. There's

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Rick
Hi list. I don't normally join in on these discussions, but I've been wondering. I hear people say that the blind gaming community is small, and there is only so much money to be made on blind games. What I want to know is, is there a reason a blind developer couldn't try to team up with

[Audyssey] spanker

2010-05-28 Thread michael barnes
hey jim here an idea for the game. you could have it speed it in a mode. the mode could have both a woman and a man on it. then you could call it a adult bop it game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
yep, it is an arse, and even digital publication is severely limited because of the stupid law over here. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 2:54 PM

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
The basic issue is that graphics programming is it's own can of worms. That's why even though games like time of conflict, shades and sound rts have a minimal graphic display, it's not evey up to nes quality. Adding graphics reasonable enough to appeal to even the sited public who play

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Charles Rivard
How do you plan to change laws that big business game corporations do not want changed? They have the clout and man power to keep things just as they want them. They also have the money to apply influence. And that's just one of the many hurdles to jump, and it's a huge one! Saying what you

Re: [Audyssey] any news?

2010-05-28 Thread Muhammed Deniz
Hello, Well, entombeds still being updated. And also their will be an expantion I think. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's

Re: [Audyssey] Blastbay Studios back up!

2010-05-28 Thread Muhammed Deniz
No, I don't think they need to. But I think they need to restart their mailing list I think. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's

[Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Charles Rivard
I enjoy hearing how other people play the games I have, comparing our methods. For example, Raul used the deck gun during mission 1 of Lone Wolf, while I only use torpedos. A walk through is different from a review. The walk through is a huge audio spoiler, playing a game from start to

Re: [Audyssey] Monkey business

2010-05-28 Thread Muhammed Deniz
Don't no. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank

[Audyssey] answer, and looking for a spoiler - Re: Monkey business

2010-05-28 Thread Charles Rivard
It's because the fun of playing games is to figure them out for yourself rather than having someone give you the answers to puzzles and stuff. What would be the fun if you knew how to solve a puzzle before you even bought it? None. One of the things that really bugs me is this: A game comes

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Lori Duncan
I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not least because you could listen to his informal chat and also the game at the same time. I'd like to hear more, for example someone do a walkthrough of Sarah, even just a few levels. I know people don't always have time or

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread dark
I'd like to here some walkthroughs as well. i would record some myself, accept that I'm really not much good at playing on speakers and prefer headphones for complex games really. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Charles

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Charles Rivard
When I have recorded walk throughs, I use a headset with a mike attached. It's far from the best way, but I haven't had the time to learn to use my mixer, so I'm not sure how to go about using it for walk through recordings. I have Gold Wave on my Pc, and also Audacity. Also, describing what

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread dark
Unfortunately, I've never found any quick and easy recording software that lets me record my voice pluss what is coming out of speakers, so I use my rowland r09. This works very well for anything I can play on speakers with starrio mikes and only takes a litle time to set up, but has the

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Josh, To begin with I really don't see NFB, ACB, or AFB trying to help us get the laws changed as far as mainstream game accessibility goes. Not even for getting the laws changed to have current games or copyright game materials converted to an accessible only format. Main reason is that the

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi, Thanks Charles. I'm glad to see a little common sense on this list besides myself. I'm really growing a bit sick of the people who want to complain about the way things are, make it sound so easy to fix, but when it comes down to doing something about it they are just hot air. If Josh really

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi, Exactly. There also is no such thing as a standard programming language. A lot of it comes down to what you need the language to do as much as personal preference. If there was such a thing as a standard programming language, one that could do everything wee need, there wouldn't be so many of

[Audyssey] The other side was drastic change for audio games

2010-05-28 Thread Ron Schamerhorn
Hello all Okay here I go wading in to the optomistic side of such a discussion. True our community lags behind the mainstream market when it comes to gaming. The points on this have been made by others so I won't repeat them here. What I would like to point out to everyone is rather the

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark, Agreed. If we have to compare audio games to something let us try and compare them to the small independant mainstream game market for the PC. Although, it might be challenging it is at least something a one to three man operation can achieve realistically. Those small companies aren't

[Audyssey] Friday's Out of Sight events

2010-05-28 Thread Charles Rivard
The Out of Sight main site is at: http://www.out-of-sight.net Good morning gang! New Game Hosts! First of all, we would like to thank Lyn so much for her two years of hosting our On Stage and Memory Lane events! We can't thank you enough Lyn, and hope to see you soon! Second, two lovely

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread David Mehler
Hello, I'd like to chime in my two cents on this issue. This is just my opinion take it for what it's worth. First of all, i agree with everything regarding the difficulty of changing a law. If your an individual, frankly forget it. NFB, ACB, and AFB, they won't take on a single person's task,

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi, That's a very good question. The best answer I can give you is that from a technical aspect audio games and video games are completely different in design. That is that audio games require special features that wouldn't work well in a fully graphical vidio game. Here is a simple case in point.

Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Castanedagarcia_Alfredo
I disagree. Remember the friend who wanted me to review the entire game of q9? I reviewed the entire game. He says that when he gets enough money, he will play it calmly as if he knew how to play it already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Monkey Business

2010-05-28 Thread Castanedagarcia_Alfredo
I wonder if walkthrough and reviews are different things? I know there are text walkthroughs, where you just write an article about something. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, May 28, 2010 5:41 AM

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Hayden, My thoughts exactly. Admitedly I am a bit put out by Yohandy's comments. Not because I don't understand them, as I have played several mainstream games myself I do, but the fact I am unable to meet his standards as a developer. I have put two years into what might be considered an

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss
grin I aggree with you on all points there. Unfortunately it won't happen. firstly the only good programmers that exist here are phill vlasic tom ward, dave greenwood, jayson allon and hmmm Well jim kitchen though he has said his code is a bit weird looking. Over that, we have the pkb guys. But

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Lori Duncan
I know, don't think I could do a complete walkthrough of GTC, especially not Secter5, don't know how Raul not only managed to do it but survive without losing a life! I always reach that bridge and it gets shot or else I get blown to kingdom come. Smile - Original Message - From:

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss
also there is this issue with organisation. I have some basic marketing and management papers but its really not my thing. Its not like most of us me included put our outside lives on the list. I used to belong to a chat list and for a while it was really good. but that list dried out of content.

Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Bryan Peterson
That's just one person though. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 12:34 PM Subject: Re: [Audyssey] [Odyssey] Monkey business I disagree.

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
Good one Thomas. I'd probably be tempted to do the same in your position. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 12:44 PM Subject: Re: [Audyssey] a drastic

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread shaun everiss
thats a good idea. Unfortunately there have only been 3 companies that have actually done this. pininteractive with their teraformas game which i borrowed of a friend. my hidef card did not really like one of the rooms in the lower levels. it was in flash anyway. Then there is lastcrusade and the

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss
well at least you guys have it so described tv and movies will work. in here in nz there is no law to make it so you can get described tv or anything. There was talk about making a subscription service here to kurb piracy of things which I am all for. THe issue now is you can get movies form

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Muhammed Deniz
What? Teriformers? I just hate that game! My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Muhammed Deniz
Play in arkade mode. That'll help. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy, Sigh...Weather you realise it or not, not every accessible game out there is just another space invaders clone like Troopenum or Aliens in the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or Time of Conflict? All of these are newer accessible games just coming onto

Re: [Audyssey] The other side was drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Ron, Definitely. When i first started playing accessible games my attitude wasn't all that different from Yohandy's. At the time there were basicly text adventures like the Infocom games or the Dos games produced by Jim Kitchen and PCS Games. GMA was just getting started with Trek 99 and Lone

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Thomas Ward
Hi Josh, Yeah, I've heard you say that we need to change the law about three or four times on this thread already, but you haven't yet come up with a way to exactly do that. Getting laws passed isn't as easy as showing up at the Capital building in Washington DC and asking Congress to create a new

[Audyssey] l-wiorks

2010-05-28 Thread shaun everiss
hi liam your smartphone site still has hacks in it. the rest seems ok. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] quick tap released

2010-05-28 Thread Oriol Gómez
Hello people, I've just finished my second game quick tap. Download it at: http://dl.dropbox.com/u/2142080/quicktap.rar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] quick tap released

2010-05-28 Thread Charles Rivard
More info about the game, please? - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 4:18 PM Subject: [Audyssey] quick tap released Hello people, I've just finished my second game quick tap. Download

Re: [Audyssey] quick tap released

2010-05-28 Thread Oriol Gómez
It's a reaction test like game, where you hear a key's sound and you have to press. it. here's also a spedround. On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote: More info about the game, please? - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers

Re: [Audyssey] The other side was drastic change for audio games

2010-05-28 Thread Charles Rivard
If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Charles Rivard
This is a fair answer and a fair offer. Rather than always complaining like, Why can't you guys create the games I want?, ask, How can I help to create the games I want? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org

[Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Eleanor
As a developer who is interested in making accessible games, I read all you folks had to say about what you want in audiogames. Yes, it would be great if these kinds of games would be available. The problem as I see it is that it is not only not economically feasible to do these kinds of

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
Exactly. Pay me enough and I'll try to learn enough about BGT to create as close a game as possible to what you want. I'm gonna need to save up for the Pro version anyway. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Charles Rivard
There no comparison between what you've been up to and what Yohandy's been up to as far as moving ahead in the blind gaming community. It's time for him to become an athlete, regardless of how skilled he starts out, or quit being an inexperienced umpire of the high school leagues trying to

Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Charles Rivard
The point is that he already knows how to play the game before he buys it. Figuring the difficulties out is a lot of the fun of a game, and he'll miss out on it. - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Yohandy
Thomas, DO you truly believe if I thought your work was worthless I would've preordered the game? Heck man I can't wait for the game to be released and finally play the entire thing! I wasn't referring personally to you or any other accessible game dev, I was simply stating that we're behind

Re: [Audyssey] The other side was drastic change for audio games

2010-05-28 Thread dark
Absolutely Ron. I've only been playing audio games for the last four and a half years, and even so I've noticed major changes as I said in my earlier message. this really is worth remembering. Beware the grue! Dark. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy, Understood. No offense taken. I merely wanted to give my point of view from that of an accessible game developer doing his best to pproduce something a cut or two above the rest. to make a real difference here. Remember I'm just as anoyed, frustrated, and upset as you are that I can't

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Well Tom, it's odd sinse because of my lack of site it's really the Super nes era of games that I'm stuck in graphically myself, in fact I'm replaying through Super Castlevania Iv on the Snes at the moment myself so that was some impressive mind reading. I stil do happen to think that

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark, Oh, definitely. I'll check those titles out. Perhaps they will give me a few extra ideas to toss in to the engine. Wink. However, as far as tools goes there have been a number of engines developed over the years that a sighted developer can use. The Quake 1 and Doom 1 engines are now

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Hi Dave, Just on the text books front, to be honest as someone writing a phd thesis, unless you actually made it illegal to publish any material in a inaccessible form, there really isn't much you can do about keeping up with academic writing. This is partly because most academic research

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Jim Kitchen
Hi Yohandy, You know, if I had millions and millions of dollars that I had made from my previous game titles, I would hire a team to write the background story of the game idea that I have. It might be something like roller coaster tycoon. Next I would hire a team of programmers and sound

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Hi Tom. Really, only terraformers is a good example of a game with both graphics and audio. while I think nielsbauer do some great games, essentially, they are stil static, and turn based in nature. Yes, there is a litle animation sequence when your ship shoots at the enemy making the enemy

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Actually sean, last crusade didn't have any graphics, accept in the map editer. if you ask me it was a litle idiotic of the developers to release a graphical builder to make levels for an audio game, but there's no accounting for taste I suppose. Beware the grue! Dark. - Original

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
Actually sean, there is no law saying tv must be described, there are just literally 6 rather dedicated people at the audio description office who are keen on what they are doing. They frequently have to hit film and tv producers over the head, and do ridiculous things like record one

[Audyssey] financial colaboration was: a drastic change is needed for audio games.

2010-05-28 Thread dark
Hi tom. Actually, while I know this was a rather exasperated joke, there may be something in what you suggest, at least as far as sounds go. Sounds afterall, unlike programming libraries or developement tools, may be used by any game dev around. How about a donation scheme, sinse if

[Audyssey] Draconis Entertainment

2010-05-28 Thread Castanedagarcia_Alfredo
Hello, I would like to know if Draconis Entertainment is still in business. I have some issues registering monkey business, so I want to know if they have updated it. The last time they updated it was in 2009. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Charles Rivard
Yes, they are still in business at www.draconisentertainment.com - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: gamers@audyssey.org Sent: Friday, May 28, 2010 8:53 PM Subject: [Audyssey] Draconis Entertainment Hello, I would like to know if Draconis

Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Phil Vlasak
Hi, Yes Draconis is still in business. Sometimes they are out of town visiting their families. And sometimes they are on vacation. Despite the name of the company, I think it is still only a two person organization. They sell two of my games and I get feedback from each sale as I send out the

Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Hayden Presley
Hi Phil, Oh? Two? Who's the other? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, May 28, 2010 9:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Draconis Entertainment Hi, Yes

Re: [Audyssey] financial colaboration was: a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
Hi Dark, I can hardly wait for someone to hack it! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, May 28, 2010 7:50 PM To: Gamers Discussion list Subject: [Audyssey] financial colaboration

[Audyssey] Saturday's Out of Sight events

2010-05-28 Thread Charles Rivard
Cancellation: Trivial Pursuit is cancelled for this evening. Shelley will host Chain Reaction tonight instead. Details below. Game Cancellations: Jeopardy and Trivia Machine are cancelled until further notice, while Tina relocates. Good luck with your move tina, and we look forward to

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
Hi Jim, Hahaha! Where are you getting these oxymorons, or are you just thinking them up? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, May 28, 2010 7:30 PM To: Yohandy Subject: Re:

Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Hayden Presley
Hi, Actually, I am glad that there wasn't a reviewthat I listened to before playing Q9. It isn't, I will grant you, the most advanced game, but it is challenging, and finding out most things for yourself is something. I pretty much developed my strategy for obliterating those who dare stand in my

Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Phil Vlasak
Only the shadow knows. Jon Kallis, - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, May 28, 2010 10:33 PM Subject: Re: [Audyssey] Draconis Entertainment Hi Phil, Oh? Two? Who's the other? Best Regards,

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
Hi, One comment--I do know he tried RailRacer, otherwise he's some kind of genious who knows how to create RailRacer tracks without testing them and they work. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Hayden Presley
Hi Thomas, And I will say the same thing I said for the law in regards to accessibility--what one person considers most of the work is in another dimension to whatsomeone else say is doing most of the work. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Hayden Presley
Hi Lori, On the contrary...correct me Raul, but I do believe he lost one life in that sectar. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Friday, May 28, 2010 1:55 PM To: Charles Rivard;

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