[Audyssey] putting games on frotz

2011-05-19 Thread michael barnes
Hey, I need some help putting some games on my frotz app on the iphone. I know different ones on the list have done this before. So can someone please give me instructions on how to do this? Thanks for the help. -- Email services provided by the System Access Mobile Network. Visit

Re: [Audyssey] games that insult - Re: the spirit of game production -Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread The Addictor
That's what got me addicted to my own game, Phrase Madness. Once I realized I could record snide and funny--sometimes insulting comments from within the game, I was hooked on the idea. That's why there are over 600 comments so far. Ken Downey The Addictor www.TheAddictor.com - Original

Re: [Audyssey] wrecking Ball and air hockey

2011-05-19 Thread shaun everiss
what about enemy attack, At 07:17 a.m. 19/05/2011, you wrote: Here are the links, both beta 0.2. Wrecking ball: http://dl.dropbox.com/u/13071564/WreckingBallSetup.exe Air Hockey: http://dl.dropbox.com/u/13071564/AirHockeySetup.exe Air hockey comes with source code, by the way. Ken Downey The

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread shaun everiss
well aprone you are one of the new hack it yourself generation. I have no idea how you seem to put things out so quickly but you must be one of if not the fastest developer on record. I don't know how you can release a game in 24 hours, heck not even a comercial dev can do that. I have been

[Audyssey] phrase madness bug

2011-05-19 Thread shaun everiss
Hi. I have found a major bug in the game. If you don't put anything for the username, then the game says you are registered. I am not sure if you are or not but just telling you now. Also, the game tells you to press a letter even though you have not selected a player selection also it mixes

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Damien Pendleton
Hi Thomas, It all depends really on personal preference. In my opinion, some of those games are quite good. I don't know what people think of River Raiders, I know I play it nearly every day, I find it quite addictive, and I would suggest that the few who regularly post to my scoreboard finds

[Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
when will this upcoming title be available? sounds very good On 19 May 2011, at 12:47, Philip Bennefall wrote: Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day.

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
very informative speech philip I hope the audience enjoyed it On 19 May 2011, at 12:47, Philip Bennefall wrote: Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day.

[Audyssey] Periless hearts

2011-05-19 Thread william lomas
HI PHilip is all of the periless hearts game purely based in a jugnle? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
One thing that was not mentioned, was the new title. Is it because the title was not determined, or because you can easily find out from listening to the recording. I think you can find that via the latter, so that is what I will do.what --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Thank you Will, glad you liked the speech. There is no scheduled release date for Perilous Hearts, but I have been working on it since January and have created 10 alphas thus far. Level 1 is completed, and so is the foundation with the artificial intelligence, inventory, weapons, level editor

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
ah wow can we make our own levels as well? On 19 May 2011, at 13:11, Philip Bennefall wrote: Thank you Will, glad you liked the speech. There is no scheduled release date for Perilous Hearts, but I have been working on it since January and have created 10 alphas thus far. Level 1 is

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi Jeremy. while I agree to an extent, this sort of comment also makes me rather concerned that developers are narrowing their focus too much. If everything has to stick in that narrow band betwene too different and too much the same, we'll just see fewer and fewer games. take the fps

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jim Kitchen
Hi Shaun, You forgot, but probably did not dial it up, but in the early nineties through at least the mid nineties the place to find accessible games and other accessible utility programmes etc was the Blink Link BBS in Pittsburgh run by Willie Wilson. You know that was back when the BBSs

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Will, I haven't quite decided this yet. If I do make the level editor available it will be as a paid extra component for a relatively low price. Nothing is certain in that regard yet, though. Kind regards, Philip Bennefall - Original Message - From: william lomas

[Audyssey] domegame.

2011-05-19 Thread Lisa Hayes
Hi all, does anyone remember an old game called domegame it was doing the rounds on the bulletin boards, you had to solve a heap of clues to escape from somewhere. I wonder if their is a windows port of that or the ibm game where you had to get out of ibm headquarters. Lisa Hayes

Re: [Audyssey] rpgs was, Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi Tom. Well I have my issues with Sryth and mechanics personally which is why I no longer play myself, but I atually agree. It's actually a text based game that I'd most like to create myself, sinse even among all the brouser based affairs available I've never found something that quite

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Funnily enough tom, both in terms of Megaman and in terms of the bsc games, I never had them when they first came out. i actually didn't play the original nes mega man games until 2005 when i got the aniversary collection for the gamecube, and I only became interested because of the snes

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
I fore one would pay no problems at all Be good see it out this year but as usual take your time On 19 May 2011, at 13:23, Philip Bennefall wrote: Hi Will, I haven't quite decided this yet. If I do make the level editor available it will be as a paid extra component for a relatively low

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
That's one reason why I personally am trying to be selective before giving an announced bgt game a page in the database or news, because I cannot be sure of quality, this has irritated some people, but I think it's necessary. That being said, pontes backgammon as i SAId earlier was a bgt

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
Hi, I wonder why Philip decided to change frequencies for the person asking questions and the person answering them. Also the game was in Stereo, not mono, though in skype it probably would have been mono. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
Ah yes, And did you give some thought about making a re-make of Science invasion, perhaps give it another title and write it in a different programming language? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Reminds me of a great old amigar game called war, which was actually completely completely public domain. It was a sort of mix betwene a simple stratogy game where you made space fleets, sent them to conquer planits, got resources etc, and a real time space battle where you actually got to

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Alfredo, As I mention in the beginning I was not able to record the sound of the audience, so I did not get the recordings of the actual voices of the people who asked the questions. For this reason I had to record the questions afterwards myself and insert them in the gap, and I used the

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
And when you mention filter, what exactly do you mean, if this is concerning audio, it will have to be somewhere else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Charles Rivard
Oddly enough, I think the reasoning for changing the pitch of the questions was answered right at the beginning, before the speech. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Alfredo_The_Music_maker

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Greg Steel
Hi Phillup I just heard your speech and I thought it was awesome I really like the new game a lot and I'm looking forward to playing it when it gets released. The sounds are very good where did you get those sound effects. I'm a musician also and love sound effects and have some libraries of

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Charles Rivard
The segments on how you started your company and on game creation were short, but interesting. I know they were short due to time constraints. As for the game demo, this sounds like a fun game that is sort of a combination of Tarzan Junior and Q9. All in all, a good presentation. Thanks for

Re: [Audyssey] putting games on frotz

2011-05-19 Thread Pitermach
I never used the app, but if it uses filesharing (which I think it does) 1. Connect your iPhone and load iTunes. 2. In the sources tree, find it in the devices section. 3. tab to the apps radio button and activate it. 4. keep tabbing until you find a file sharing apps tree/table. select frots in

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
Shaun, I want to start by thanking you for the audio games history, I actually find it very informative and useful. I like having some idea of how things went in the past, so I can get a better idea of how they will likely change now, and in the future. I think it would be an excellent

[Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Charles Rivard
The bio is interesting. My thought about an article on the history of gaming for the blind is this: I think this article could be a lengthy one, and an interesting one as well. Wouldn't it be a cool insertion, in parts, into consecutive issues of the Audyssey magazines? It would be a good

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Charles Rivard
Not using a preexisting outline or story idea just because it already exists sure is narrowing your possibilities. I think that only using original ideas for a game is like severing your body in order to save your little finger, or like cutting 7 fingers off because they are multiples of the

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to.

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread william lomas
ah but surely the game will not be asy easy as not killing antyhing and walking across the level? smile On 19 May 2011, at 16:49, Philip Bennefall wrote: Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
No, definitely not. However the things that you are required to kill will certainly be aggressive in their turn. The monkeys are there to fill out the picture and make everything more authentic, but you don't have to kill them unless you choose to. Kind regards, Philip Bennefall -

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Charles Rivard
You and I are in agreement. Games are not real. I will tell you something, though. I cringe at certain sounds in games. One of the sounds that I really hate to hear is when I kill a wolf in Q9. I have had German Shepherd guides since 1977, and the sounds of your wolves dying makes me think

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Charles, Yes, a lot of people say that the wolves sound very sad when they die. I agree with this, but like yourself I don't consider it bad for this reason. I could never kill neither a man nor an animals, except possibly wasps, in real life. But I have no problem chopping up boars or

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Phil, I have no disagreement with you when it comes to real life, but I can't agree that the same is true for games. If I can kill a man in a game, I can kill a monkey. I might place a rating on this game stating that it is not suitable for younger audiences, however. Kind regards,

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Michael Feir
I've often considered writing a book about the history of audio games. An audio documentary would be ideal I suppose. I'm not yet competent enough an audio editor for a project like that. Another difficulty may be contacting some key figures who have chosen to distance themselves from the

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Matheus Rheine
i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern warfare 2, it had a scene that you had to kill innocent peoples that were in the streets, there was no way

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Willem Venter
Hi Jeremy. Thanks for the bio. From the quality and number of the games you produce, I surmised that you have been programming for a while as proficiency only comes with time and practice. Over the years I can remember only one other developer, Ian Humfrees from spoonbill games who released as

Re: [Audyssey] phrase madness bug

2011-05-19 Thread The Addictor
Hey Shawn, thanks for telling the whole list how to register for free lol I'll fix that asap! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 19, 2011 4:22 AM Subject: [Audyssey]

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Willem Venter
I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life.

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Geremy, Well, as a game developer I think you are putting too much thought into it. I.E. over thinking the problem. Just because you were thinking of a game with an Indiana Jones type look and feel to it doesn't mean it isn't marketable. I, for one, am a huge fan of such games. Hense why I am

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Hi Matheus, I am not against adult games with violence and sex. As long as they are sold as what they are. Most games take moral stands. One good example is Dungeons and Dragons. You can play that game but must decide if your character is evil, neutral, or good. If you play it as an evil

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
Hi Phil Personally i'm afraid i disagree. Monkey killing in context of games is a tradition that goes back to donkey kong on the nes. Mega man 2 had robotic monkies, Micky Mouse' castle of illusion on the Mega drive had evil monkies, general evilness of monkies is pretty well established in

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Geremy, Lol! Your bio sounds a bit like me. Like you I can't keep my mind or attention focussed on any single project at a time. That is in part why it is taking me so long to complete Mysteries of the Ancients. My weekly schedule is crazy in part because I switch from project to project from

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi jeremy. this really though shows my point, and wwhy I made the initial post. there is a difference betwene a direct replication of what has gone before and a similar concept which may be a solid and playable game. Agreed, if you merely had a game where you needed to form shapes with the

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Nice thought charles. As someone who largely missed the doss days, and much of the early releases for windows, i'D BE GLAD TO READ IT, INDEED AS RECENTLY HAPPENED WHEN i ASSUMED ORIGINAL TROOPANUM WAS RELEASED IN 20004, EVEN MY IDEA OF WHAT HAPPENED WHEN IS SOMETIMES A LITLE WONKY ;D.

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
Agreed charles, but such is the case with a game with good sounds. shades of doom for instance gives me the shivers even now because the sounds of the creatures are so evil, and when it comes to those gelatinous blobs, i'm pretty glad they're not real ;d. Beware the grue! Dark. -

Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread Shiny protector
I never liked the end of the seventh book. I reckon Harry should have taken that wand before and when he killed Voldemort, bury it. I wouldn't want a weapon like that for the rest of my life, but Harry and Voldemort should have had a real battle. I mean, who defeats a dark wizard with an

Re: [Audyssey] One liners was: Re: Would anyone know what this errormessage istellingmeand how to fix it?

2011-05-19 Thread Shiny protector
But here is the issue as well. You just feel like saying yeah, good or what ever. But you don't want to write anything else. I am not defending anyone, but I am making a point here as well. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi William. an intereesting point about stratogy games as well is that the interface and use of combat has developed. Galaxy ranger has nooverview commands for the map and all combat is a real tiem targiting shooter affair where you personally need to targit yourself. sound rts has propper

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Shiny protector
Broomsticks are not from the harry potter books. Guy said that he enchanted a broom to fly? Come on, that's very stupid. - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 5:48 PM Subject: Re:

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Yohandy
I'd love the idea of making our own levels. I'm sure I can come up with some truly evil levels. Remember I love mainstream games that are challenging guys. mwahahahaha! Please include the editor Philip! There are quite a few mainstream games out there that allow one to make their own

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Yohandy
I'd much prefer Gangster attack to be honest. that game had potential! both would be good though. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 8:44 AM Subject: Re: [Audyssey] Speech on

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
Hi Philip, Just heard the speech and demo. it sounds great actually, I particularly like the idea of inteligent animals and having missions presented to you in the jungle rather than just trying to get from one point to another. Are there other environments in the game? or is it all set in

[Audyssey] Phrase Madness Contest: a chance to win $20

2011-05-19 Thread The Addictor
I am holding a contest for all registered users of Phrase Madness. The winner of this contest will receive $20 for a job well-done. Here's how this contest works: Record as many new phrases as possible, zip them up, and send the zip file to k...@theaddictor.com. The person with the biggest

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Bryan Peterson
No, but obviously he got the idea of trying to enchant it from reading Harry Potter. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 11:50 AM Subject:

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Damien Pendleton
Hi Thomas, I'm glad I'm not the only one then, although I must have at least 50 game ideas on the agenda. Lol. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 6:24 PM

Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread dark
for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Bryan Peterson
I'm the same way. Actuall the one I'm trying to cobble together now, at least in terms of storyline and gameplay mechanics at the moment, is an audio remake of Sid Meier's Pirates! I could never play the original so te idea of an audio version is extremely enticing. We are the Knights who

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Shiny protector
Frequency filters. Basically, with a frequency filter, he made it sound like a radio, when the other dude was speaking. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
HI Dark, Agreed. Think of how many side-scrollers were created between say 1984 and 1994. The original Pitfall and Montezuma's Revenge came out at roughly the same time, similare game play elements, etc but were actually quite different when you got down to it. Montezuma's Revenge was about an

Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread Shiny protector
Dumbledore did beat Voldemort in the fifth book. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct.

[Audyssey] Someone please provide a list of Aprone's games!

2011-05-19 Thread Yohandy
Someone mentioned he had a lot of games out. I know of Towers of War, but that's about it. I haven't been keeping up with the accessible gaming market too much in the past few months. I tried Googling for a site, or somewhere where I could find a game list, but didn't find anything. I think he

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Damien, Right. That's exactly why I didn't name names or specifically point out the new games I didn't like. I don't want to put the developer down for giving it his or her best. I remember all to well there was a time I was exactly where they were when starting out, and it is certainly not

Re: [Audyssey] Someone please provide a list of Aprone's games!

2011-05-19 Thread Matheus Rheine
hi man, here's all of his projects, recently(2 days ago i believe) aprone opened his site. http://www.kaldobsky.com/audiogames/ there are games and other interesting things there. HTH -Mensagem original- De: Yohandy yohand...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data:

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi, Oh, i don't know. One of the Tomb Raider games, I want to say Tomb Raider III, involved monkies that would attack you and I don't recall anyone complaining about killing them if they became too much trouble. I will say, however, that the sound effects when killing a chimp in Periless Hearts

Re: [Audyssey] Reuploading my games again... grr! No bugs though, just desktop shortucs added

2011-05-19 Thread fred olver
I looked on your site, Ken and the only game I found was the phrase madness one, are there others? Fred Olver - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list Gamers@audyssey.org; The PAC Mate User List pml...@pacmategear.com Sent: Wednesday,

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi Dark, Hahaha. Yeah, I agree. I'm not an extremely violent person in real life, but give me a game like Shades of Doom and my opinion is if it is still breathing kill it. However, that attitude/opinion doesn't extend into my day to day real life. Just my in-game attitude. As to the monkey

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi, Right. I can think of a number of games as well that gives you a moral direction besides DND. For example, Star Wars Jedi Knight was one such game. You played the part of an aspiring Jedi Knight, Kile Katern, and you could select your moral alignment from light side, dark side, or neutral.

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi Tom. You are right about side scrollers. thinking about this a bit further though, I do wonder if part of the issue comes from the fact we have! had such a boom in specifically arcade style games. IWhile I think Liam did a great job with jd, I think the basic arcade principle of having

Re: [Audyssey] Someone please provide a list of Aprone's games!

2011-05-19 Thread dark
Hi Yohandi. Jeremy has actually done this himself on his website. See http://www.kaldobsky.com/audiogames/ for a full list of audio games and handy access aplications he's written. Towers of war and daytona also have pages on audiogames.net too, and lunimals will pretty soon as well.

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
In fairness though tom there is another side to this. Several developers started as ameter devs and actually improved as they went along. I'm thinking here both of people like rs games, and of philip bennefall himself. going from 3D snake and duck blaster to the bgt engine itself is a

Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread dark
I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras

[Audyssey] Fw: [aon-announce] Trail of the Wolf published!

2011-05-19 Thread dark
This came in on the news list from the gamebook site project.aon and will be of interest to anyone who enjoys gamebooks. If you dont' know project.aon they have a page on audiogames.net. all the lone wolf gamebooks are quite playable with a copy of the combat results table and a D10, say from

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Charles Rivard
If you don't take into consideration the difference between gaming and real life, you just might earn yourself a Darwin award and never even know it. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Willem Venter

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Ian McNamara
Hi the speach was brilliant and i really like the sound of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Phil, The chimpanzees work as you describe, e.g. they usually do not attack you for no reason, but they will sometimes defend themselves when threatened. The little monkeys are defenseless, which means that you do not need to interact with them. You can kill them but you don't have to,

[Audyssey] importing files from dropbox to frotz iphone app.

2011-05-19 Thread michael barnes
Hey, I downloaded the dropbox client on my computer, and I am trying to put some interactive fiction games on the frotz iphone app. Can someone please walk me through the steps to put the file on the app? Here is the name of the file Amfv.z4 which is a interactive fiction game call a mind.

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Hi Philip, One interesting possibility is if you kill a little monkey, then the older ones will attack you. This would add a level of consequences to your actions. I like games where you can't always kill everything but have to make a logical decision before acting. I like games where some of

Re: [Audyssey] importing files from dropbox to frotz iphone app.

2011-05-19 Thread Hayden Presley
Hi, A Mind Forever Voyaging, eh? I didn't know ther was a Zcode version of that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Thursday, May 19, 2011 5:13 PM To: gamers@audyssey.org

Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread Hayden Presley
Hi, That's a tricky one, actually; Voldemort would've had quite some trouble with the complete order plus the aurors. One could say, however, that his failed attempt to possess Harry distracted him long enough for Dumbledore to beat him. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] importing files from dropbox to frotz iphone app.

2011-05-19 Thread dark
Hi Haiden. Actually sinse it was originally an infocom game I believe it was written in zcode to begin with and should be on http://if.illuminion.de/index.html with the other infocom games. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To:

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
I could be wrong Phil, but I actually got the idea that was! how philip's game worked. if you attacked an animal, it got angry and attacked you, while if you tried to kill it and were sucessful it'd run. Beware the grue! Dark. - Original Message - From: Phil Vlasak

Re: [Audyssey] importing files from dropbox to frotz iphone app.

2011-05-19 Thread michael barnes
Hey, Dark. I have alot of the infocom games that I will be posting up for everyone to get. However I really could use some help to put I.F. games in the frotz app. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about

Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread Charles Rivard
Voldemort became part of Harry, knowing that if Dumbledor wanted to kill him, he would also have to kill Harry. Voldemort's weakness was that he thought there was nothing worse than death. Dumbledor knew better, and did not kill either of them. --- Laughter is the best medicine, so look

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Charles Rivard
I got the impression that if the animals were occupied with other things and not interested in you, you were in no danger. Attack them, and they retaliate. If you merely injure them, they would run away. --- Laughter is the best medicine, so look around, find a dose and take it to heart.

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi, Lol! No kidding. There is a television show that actually has stories about this kind of crazy thing all the time. The stupid ways people whipe themselves out of existance is amazing. Some people don't seem to make a destinction between games, movies, etc and reality. For example, the

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
Ah, that makes more sense, you could have used an mp3 skype recording software to capture what the audience was saying, or rout your speakers to a virtual audio cable and have a program record it as wall. There are several ways to do it. --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] infocom games for all

2011-05-19 Thread michael barnes
Hey, here is the download zip for the infocom games that I have so enjoy. http://dl.dropbox.com/u/29695335/infocom.zip -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
I believe we are looking at the situation from different angles. If I were simply looking for a marketable game, then I completely agree with you. More money can be pulled from an an existing game design, as long as you twist the story and game play enough to be entertaining. I, however, am

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Dark, That's possible. Remember the VI gaming market as a whole hasn't had much experience with games outside this community and maybe what his/her friends/family play. This might contribute to the feeling of well if there is a game like Tarzan Junior set in the jungle then another

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Dark, Yeah, I know. Trust me I've been there and done that myself. My first games, so-called games, were pretty boring affairs. They would be pretty laughable compared to what I'm creating now. For instance, the first game I wrote was text-based and was suppose to be something like a

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