Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Oriol Gómez
I just downloaded the new version. Impressive. Thanks Philip. On 11/17/11, Tim Kilgore tim8...@cox.net wrote: Hey Phollip,when I open BGT it automatically asks me to open a script file but I haven't created one yet. Do I just try to create a script file in notepad or something? Thanks Tim

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread dark
Hi aprone. I actually think you have indeed made an impact just in the games that you've created, sinse they've each offered something rather different to what was expected in audio before, whether that's the first online fps (something people have wanted ever sinse shades of doom was released

[Audyssey] castaways multi characters? and saving

2011-11-17 Thread Jess Varnell
hi list. in castaways, can you save your game on different missions? And can you have multi characters? Thanks for your help. Another question totally off topic here, are there any basketball games out there for the blind? jess --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Jeremy Kaldobsky
Dark I completely agree. I was referring to the concepts over content, but I do agree with the impact thing too. It's just that the impact I've made is still worlds away from the community impact of BGT. I'll get there with time, but I'm fully aware of my current standings. :) If being

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread dark
Hi Jess. I'm afraid I'm not sure exactly what you mean with these questions. You can only save one game at a time, sinse the old save is overwritten, however if for some reason you want to try several missions simultaniously, you can just download an extra copy of the game. As to multiple

[Audyssey] to salem

2011-11-17 Thread Jess Varnell
Hi. I heard you review of castaways. and you gave your Skype but not msn. Can you please give me your msn info? I enjoyed your reviews. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

[Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread dark
Hi Aprone. I fully agree on the matter of braille displays etc, pricing is insane, just add the word accessibility and you can pretty much stick on another zero, heck I've seen a hand held device which does just what your colour recognition program does which would set you back 150 pounds

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Is there a list for BGT development, or rather people developing games with BGT. I have some questions, but I'm not sure that Audyssey is the appropriate place for programming issues/questions as they would not be of general interest. And Jeremy, holy crap dude! Your ambitions are amazing and

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Philip Bennefall
Hey Chris, We don't have a mailing list, but there is a pretty active forum that you are more than welcome to join. When you've signed up, please drop me a line with your username so I can approve the registration directly. I have limited it due to the huge number of spam bots that came over

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread Ian McNamara
hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Thomas Ward
Hi Philip, That was my impression when I spoke to Dolphin. They wouldn't tell me squot about their API without me signing an NDA agreement which I'm still waiting to recieve in the mail. At this point if Dolphin doesn't begin cooperating I'm just going to tell them where to stick their screen

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread dark
Yes, this is getting ridiculous. I'll have a yell at them myself. beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 17, 2011 4:03 PM

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Thomas Ward
Hi Shane, Mind telling me where you got that dll and API documentation? I've done everything but put a gun to Dolphin's head and they refuse to give me any information until I sign an NDA agreement, and still haven't gotten anything in the mail to sign. I use to think Freedom Scientific were

Re: [Audyssey] New app is coming for the blind gamers.

2011-11-17 Thread pitermach
This one part of your message... see below On 11/14/2011 11:30 PM, michael barnes wrote: But however if apple does not release the app it will still b availble to any one that wants it. And the great thing about this you will not have to jailbreak your IOS devices. I don't see how you're

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Shane Davidson
I'm not the one that maintained the accessible_output module for python implementation, as it includes JAWS, Wineyes, system access, sapi and dolphin support. This is beyond the scope of this lists topic of discussion, so I'd recommend we move it off list. -Original Message- From:

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread QuentinC
I'm also interested in that API to add it in my playroom. If you open an off-list conversation please add me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread Jeremy Kaldobsky
Castaways can be downloaded from www.kaldobsky.com/audiogames/ hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Jeremy Kaldobsky
While I wish it wasn't true, I haven't been around long enough to see the same patterns as you have. It does make sense though, that if most of the developers are new to making games they would settle with the simpler space invader approach, regardless of what other ideas were floating around.

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread shaun everiss
well tom, if you can or someone can make a map/script for the apps in question for dolphin then you can put those out with the game. It will mean you will need dolphin software or someone would have to make it for you but maybe thats the way. Hi Philip, That was my impression when I spoke to

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread dark
Hi jeremy. I think possibly you were comparing audio games slightly too much to indi graphical games, where there are always many developers of various skill levels who influence each other. With audio games that is simply not the case. While I do believe that back around the year 2000

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Mich
Hi just throwing in my 2 sence worth on this. as a blind gamer who first started out with shades of doom and then moved on to alien out back, monkey business, and judgment day etc. I to have seen the trend of audio gamers and games to keep playing games like space invaders types of games.

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-17 Thread Raul A. Gallegos
Thanks for answering about no beta testers. You didn't answer the other question though. It was, ond on what platform is your developer writing this app on? You didn't answer that from my last email. Thanks. Raul A. Gallegos It was recently discovered that research causes cancer in rats.

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Jeremy, as both a devoted supporter of yours and one who has deep respect for Dark's well-thought-out positions, I'm finding this discussion very interesting. First of all, kudos to you for being willing to listen and take feedback. So here's some more from, as I said, a devoted fan. David

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Dakotah Rickard
I can say this. The trouble with targeting style games is that that's our interface. What I mean is this. Sighted folk use their eyes to get a feel for what's happening around them. Blind people with decent hearing use their ears. That is intuitive, and I only point it out because it's important.

Re: [Audyssey] swamp saving game question

2011-11-17 Thread Dakotah Rickard
If you really want an accuracy boost, silenced pistol's your way to go. It's taken me 13 shots to kill a tyrant. Signed: Dakotah Rickard On 11/17/11, shaun everiss sm.ever...@gmail.com wrote: I like the mp5 for that reason. It runs just like it and I can just burst fire like you would with

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread dark
Hi Mich. Agreed. I'm actually sad nobody has done a propper pc vonertion of eamon, sinse I'm certain it'd be possible with a language like adrift, but sadly people just seem to play on the emulators which are inaccessible. Eamon delux is pretty good though, see the page on audiogame.snet for

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread dark
Hi chris. I've agree, and I've heard of aprone's rpg and am looking forward to it. I personally would prefer castaways to turn into something more like dwarf fortrass or civ, where you can start from just a few people stuck on a beach and end up building cities, making luxury goods for trade,

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread dark
Hi decota. I'm afraid I don't agree. yes, sterrio is the main input of an audio game, and yes, sterrio is limited in the amount of information it can convey, however there is no reason we cannot focus this information. Take packman talks as an example, showing a full four direction maze in

[Audyssey] perrlous hearts level 3

2011-11-17 Thread Lori Duncan
Hi, this just shows you how this game has been on my mind, because last night I was dreaming that level 3 of the game consisted of you standing ontop of a very high building which was constantly moving around, and trying to shoot downwards with 2 guns, aiming at cars with creatures hiding in

Re: [Audyssey] perrlous hearts level 3

2011-11-17 Thread Ian McNamara
Hi yep i think all of us are looking forward to this game i'll deffinatly be pre ordering it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

[Audyssey] opening the box, was:Re: Game concepts

2011-11-17 Thread Che
I agree with Dark here, given the short development time relatively speaking for castaways, given something more like a commercial release schedule, the possibilities are pretty amazing. one thought here is to open the game up for player content by releasing a mission creator, and allowing

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Thomas Ward
Hi Dark, I think you are right on the money there. One of the problems is programming skill. Most people here don't have any formal programming training and thus sort of program as they figure things out or get a leg up from a slightly more experienced programmer. As a direct result of that many

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Bryan Peterson
The really sad part about that is that I believe Adora Entertainmet was going to attempt to do a proper windows version of Eamon. If I remember rightly it was going to be called the Eamon Guild of Free Adventurers. I remember it was fascinating to me because a te time we had no true RPG's for

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-17 Thread michael barnes
Sorry, about that. He is working on it on the iPhone and the mac. I will tell you what when we do another app I will be happy to let you help if you would like. I'll contact you through your website. Thanks for the offer to help. -- Email services provided by the System Access Mobile Network.

[Audyssey] new kof xiii vid!

2011-11-17 Thread Clement Chou
Okay! So... here's the latest vid for this game, and the game is less than a week away! Damn it I want to play now! http://youtu.be/X9Vw8LxJNFI Tuesday can't come soon enough! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] new kof xiii vid!

2011-11-17 Thread Ian McNamara
hi have to say that does sound an ausum game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Good stuff to chew on here. I do think that Jeremy's style actually lends itself to getting around the development lag time issues though, as he creates continual excitement about his games by frequent updates, which aren't always huge in and of themselves, but taken cumulatively change the games

Re: [Audyssey] new kof xiii vid!

2011-11-17 Thread Jess Varnell
Let me guess, you have to have some kind of game system to play this? Jess - Original Message - From: Clement Chou chou.clem...@gmail.com To: brandonsl...@freelists.org; Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 17, 2011 7:24 PM Subject: [Audyssey] new kof

[Audyssey] FW: Can you help me out?

2011-11-17 Thread Kim Friedman
Hi, this is the reply I received when I wrote to Freedom Scientific with regard to my problems between Jaws and VIP MUD. Below the reply is my message to them. Now I'm not sure if the reply is correct or accurate which is why I'm sending it to you. Let me make clear that I think he was attempting

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Dakotah Rickard
First, to address Dark: I do take your point about Street Fighter, Tekken, and Mortal Combat, but I take that point only to a point. I understand the different game mechanics, the different button presses and how they affect the fighters movements differently in each game, but I'm not talking

Re: [Audyssey] FW: Can you help me out?

2011-11-17 Thread Charles Rivard
He might be on the right track, providing you are using JAWS 13. It sounds plausible, anyway. The feature he is talking about is used to read a screen that is an image rather than text. Give it a try and see what happens. It couldn't hurt. Keep in mind, though, that I don't play RPGs,

Re: [Audyssey] new kof xiii vid!

2011-11-17 Thread Clement Chou
That is correct... although there are rumours of a pc version. We'll have to see what happens... but for now, yes, you definitely need a system. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 17, 2011

Re: [Audyssey] opening the box, was:Re: Game concepts

2011-11-17 Thread dark
Hi che. I agree, user created stuff is great, especially for people who don't necessarily want to program their own game, but would like to expand others. the lw mission creator as already mentioned is a good example. for instance, i'd be willing to bet most of the track designers for rr