Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. Sent with Thunderbird 3.1.14

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
Also, when buying ammo I've had it happen a couple of times that it didn't actually give me any ammo. One time I had to sell the ammo I had and buy more to get anything for my pistol. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 8:59 PM, Christopher Bartlett wrote: When equipping a

[Audyssey] swamp

2011-11-22 Thread Valiant8086
Hi. I'm also experiencing that the impact sounds are too faint or the weapon sounds are too loud or both to tell if I hit something. I can hear walls being hit generally but not zombies. I edited the sound for my pistol firing and that made a big difference. -- Sent with Thunderbird 3.1.14

Re: [Audyssey] Rogue games.

2011-11-22 Thread dark
Well this might be subjective. i found myself trying to tangle with ascii and depending on only status messages was really more trouble than fun, especially sinse a lot of the really nice Angband features of the highlighter curser, like the ability to list all on screen monsters with

Re: [Audyssey] hello

2011-11-22 Thread dark
Thanks Quentin, I wanted the link as well sinse this really needs an audiogames.net database entry. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:06 AM Subject: Re:

Re: [Audyssey] Mud games

2011-11-22 Thread dark
Actually ian, vipmud doesn't have built in muds it just has connection info. Connecting to any mud with it is just a matter of writing in the port name and host. The thirty day trial is also a bit of a misnomer really, sinse the only significant difference with the unregistered version of the

Re: [Audyssey] Mud games

2011-11-22 Thread Ian McNamara
Hi that's interesting. yep i play alter eon with mush cliant but my other muds i use vip as it's easyer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

[Audyssey] another swamp bug

2011-11-22 Thread Valiant8086
When you go to write a message to someone while using NVDA you hear the previously displayed text when you hit enter before your message is read. 1.1 didn't do this. I think the window message or what ever used to get cleared before hand. NVDA can repeat text if it hasn't been cleared yet.

Re: [Audyssey] zombie info?

2011-11-22 Thread Valiant8086
Thanks for this. Maybe Jeremy ought to put that as another option in the menus inside the safe zone or perhaps in the readme file. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 10:47 PM, Kai wrote: Canine zombies are the result of infections spreading to guard dogs and the like. They're

Re: [Audyssey] hello

2011-11-22 Thread Jim Kitchen
Hi Laurel, Welcome to the list. I hope that you will check out some of my games at http://www.kitchensinc.net I have the following games. Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life,

Re: [Audyssey] hello

2011-11-22 Thread Jim Kitchen
Hi Laurel, Welcome to the list. I hope that you will check out some of my games at http://www.kitchensinc.net I have the following games. Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life,

Re: [Audyssey] hello

2011-11-22 Thread Ian McNamara
hello yep these are very good games i am going to have to check which ones i don't have and try and get them. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Jeremy Kaldobsky
Shift + C tells you about reputation, experience, and level. I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation

Re: [Audyssey] zombie info?

2011-11-22 Thread Darren Duff
-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread lenron brown
how do you check to see how mini people or playing or is it who is playing On 11/22/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Shift + C tells you about reputation, experience, and level. I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some,

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread dan cook
to see how many are playing and who are, press shift plus question mark or forward slash rather. i'm loving the new weapons by the way. i thought i'd try out single player for a suicide mission, the minnygun is beautiful! still haven't figured out when is best to shoot the rappid fire ones for

Re: [Audyssey] More BGT news

2011-11-22 Thread Philip Bennefall
Hi Thomas, Okay, it is now set to 50. Do remember though that the 100 kb figure only holds true in an extreme case. Most people will not write anywhere near 2048 bytes per value, and so even in the unlikely event that they do use 50 values they are probably not going to get near the 100 kb

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread lenron brown
yes single player mode is awesome cant get pass the second mission On 11/22/11, dan cook dan.sc...@gmail.com wrote: to see how many are playing and who are, press shift plus question mark or forward slash rather. i'm loving the new weapons by the way. i thought i'd try out single player for a

Re: [Audyssey] Need some Logitech f510 help.

2011-11-22 Thread Ron Kolesar
I will try moving the squair switch on the back of the unit to the right for direct input. I have already tried installing the new software that comes with unit. When I do that it wants to set up a profiler. In that if I remember correctly, there's a X and Y axes editor. Am I correct on that

[Audyssey] requesting an archive of the swamp 1.1b sounds

2011-11-22 Thread john
Hi all, As I was playing swamp, I discovered that I couldn't tell whether or not I was hitting zombies. If anybody still has the older version of the game, I would really appreciate an archive. Please contact me off-list if you can help with this. To answer the question of why I want the

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread Christopher Bartlett
To use the field kit, hit the grave ` key which equips it, then use your left mouse button as if you were shooting. You will regain 20% health, as will anyone within 8 tiles of you, though I've not yet seen group healing in action. Perhaps players who have field kits could help players without

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Christopher Bartlett
Ok I'm a bit confused then. If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? Chris (whose head is full of goo and who thus may just be slow.) -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Rogue games.

2011-11-22 Thread Christopher Bartlett
Check out the variant of Angband called z+angband. The developer began putting in accessibility fixes which go some way towards making the variant playable. As for Entombed being a roguelike, I'd say rather that it is inspired by them. The UI is quite different and there are fewer features that

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread lenron brown
thanks because i am having a hard time finding stuff they took my gun and broke it On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: To use the field kit, hit the grave ` key which equips it, then use your left mouse button as if you were shooting. You will regain 20% health,

Re: [Audyssey] Rogue games.

2011-11-22 Thread michael barnes
Hey, Christopher. Is this for the iPhone? If not is there a version for the iPhone or is there another game for the iPhone? Thanks for the info. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers

Re: [Audyssey] zombie info?

2011-11-22 Thread Christopher Bartlett
antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus

[Audyssey] Swamp: single-player sound bug

2011-11-22 Thread Christopher Bartlett
The opening message sometimes plays panned center and won't move or get quieter no matter how I move. When this happens, I basically have to just sit still until the message is over. And wow, yes, the mini-gun rocks, why would you ever leave the cabin until mission 3?

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread Christopher Bartlett
Yeah, that's a major pain in the butt, especially if you don't notice until you can't fire while under attack. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown Sent: Tuesday, November 22, 2011 9:00

Re: [Audyssey] Rogue games.

2011-11-22 Thread Christopher Bartlett
No, Z+Angband is a windows game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Tuesday, November 22, 2011 9:08 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Rogue games. Hey,

[Audyssey] my game recordings/reviews are now availible on the web!

2011-11-22 Thread Shane Lowe
Hi all, first, I'd like to announce i'm back in the blind-gaming world! And second of all, i'd like to announce you can get all my game recordings/reviews at the following link. More will be added in the future, and you will be notified when this happens. the link is

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Johnny Tai
I agree with some others that we need the clear sounds of impact back- so often I'm shooting and I can't tell if I hit a wall, a zombie, or nothing at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Kelvin Tan
hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the

Re: [Audyssey] A swamp bug.

2011-11-22 Thread Kelvin Tan
yes the panning bug is the most serious bug for me now. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:53 AM Subject: [Audyssey] A swamp bug. One thing I just descovered when starting a new

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread dan cook
agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread dan cook
agreed with you johny, it can be tricky some times, although i personally don't want them like they were before, as i like the new system. yep, i couldn't get passed mission two either, there was no way I would ever be able to clear a big enough path to get to and from both shacks, and yes, i did

Re: [Audyssey] Need some Logitech f510 help.

2011-11-22 Thread Thomas Ward
Hi Ron, I'm not aware of any editor for the x/y axis of the unit. As I said that's usually something that is hard coded into the driver or the the device's firmware. I suppose I can check, but I don't recall being able to do that. As for the x/y axis you are right. The x axis runs from left to

Re: [Audyssey] zombie info?

2011-11-22 Thread joseph weakland
6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers

Re: [Audyssey] More BGT news

2011-11-22 Thread Thomas Ward
Hi Philip, Sure. That works for me. I'm not too worried about it myself. I was merely hoping to put a cap on how much of the registry any BGT script or compiled game can use. Glad to know BGT can remove/delete any registry entries it creates. Cheers! On 11/22/11, Philip Bennefall

Re: [Audyssey] Creating IPhone Games

2011-11-22 Thread Thomas Ward
Hi Jacob, Interesting. Do you know if iOS 5 comes with PyGame for game development or just a stock Python runtime/interpreter? If so that might be the easiest way to write and port games to the iPhone as Python and PyGame is a pretty simple combo compared to other game programming solutions. Plus

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Christopher Bartlett
As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I

[Audyssey] 7-128 Software releases three new word games

2011-11-22 Thread Eleanor Robinson
7-128 Software has just released three new blind-accessible word games. They are: Sounds Like - a game that helps you learn the correct spelling for words like pare and pair. A sound-alike word is given, it is used in a sentence, and the gamer types in the correct spelling for the usage.

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Darren Duff
...@audyssey.org. _ NOD32 EMON 6651 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6651 (2022) information _ This message was checked by NOD32 antivirus system http

Re: [Audyssey] zombie info?

2011-11-22 Thread Christopher Bartlett
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Re: [Audyssey] zombie info?

2011-11-22 Thread Darren Duff
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[Audyssey] A little bit of good news at long long last.

2011-11-22 Thread Ron Kolesar
First of all, I want to thank Tom for his recommendation to move the little squair switch on the back of the f510 rom x input to driect input. I now can play out back and have tested it out on Troopanum as well. The bad news is that I have to move back and forth via the left hand stick instead

Re: [Audyssey] A little bit of good news at long long last.

2011-11-22 Thread Thomas Ward
Hi Ron, Glad we got one of your problems fixed. :D As for using the left stick to play games like Aliens and Troopenum I believe I remember seeing an option in the Profiler to reverse the sticks making the left stick the right stick etc. You might want to try that and see if it resolves the

Re: [Audyssey] my game recordings/reviews are now availible on the web!

2011-11-22 Thread Ron Kolesar
Hey Shane. do you own a Logitech f510 gamepad? If so, try and fly in the Three-d Velocity flight simulator. See if you're having the same problem with the right hand stick that I am and if there's a fix for it. Thanks. -Original Message- From: Shane Lowe Sent: Tuesday, November 22,

Re: [Audyssey] 7-128 Software releases three new word games

2011-11-22 Thread Thomas Ward
Hi, Glad to hear about these new games. Especially, the sound alike game. As you said many blind people don't get the constant visual reinforcement of the proper spelling of words that sound alike. Throughout my years on accessibility related mailing lists I've seen people confuse words like

Re: [Audyssey] another swamp bug

2011-11-22 Thread Jeremy Kaldobsky
Default is the mouse sensitivity setting that was used in version 1.1b. Which mouse sensitivity setting will put the turn speed back the way it was in 1.1b? Is that default? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Jeremy Kaldobsky
You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at

Re: [Audyssey] Creating IPhone Games

2011-11-22 Thread Jacob Kruger
Really not too sure since, on my side haven't really looked into too much code/output redistribution, except for, thus far, under the windows platforms, and at least the modules am currently making use of include specific support for things like py2exe to generate the right output packages for

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Jeremy Kaldobsky
It's a little more complicated than that actually. Walking doesn't move you 1 tile per step, or even half a tile per step. In many games you are locked to a grid, but this game doesn't work like that. Each tile is almost like measuring out a square of carpet and setting it on the floor.

Re: [Audyssey] zombie info?

2011-11-22 Thread Jeremy Kaldobsky
Actually I've been considering adding something which would function like town portals that are seen in other games. It would certainly be sacrificing realism for convenience, but sometimes that is the best way to make a game more fun. These would be something you could buy at the Safe Zone

Re: [Audyssey] zombie info?

2011-11-22 Thread dark
of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Jeremy Kaldobsky
I enjoyed the daring tale of survival sir. :D I hope you get to keep your reputation too! As much as people are irritated by the bugs, believe me that no one is as annoyed by the broken code as I am. Lol! It totally sucks to pour a solid week's worth of work in to this thing only to have

Re: [Audyssey] zombie info?

2011-11-22 Thread Jeremy Kaldobsky
And that concern is why such an item wasn't put in to this version, lol. I've been considering a town portal item for a while, but have been too nervous to put it in yet. I like the idea of convenience, but also worry it will ruin the feel of the game. I'd love to hear the community's

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread john
Hmmm, you could make the hearing range 60 (as that seems to be a common range number), and add targeting beeps for weapons with greater range. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 22 Nov 2011

Re: [Audyssey] zombie info?

2011-11-22 Thread john
I disagree with this hole-heartedly. This is supposed to be a creepy, action game. Running out of ammo and having to to crawl back to the safe zone is in keeping with the atmosphere. If you get caught, you failed to be sneaky enough. - Original Message - From: Jeremy Kaldobsky

[Audyssey] top speed versions

2011-11-22 Thread David Mehler
Hello, This may be a very stupid question, but here goes. I'm wanting to try out top speed, but there are three different versions, what are the differences between them and which would be a recommendation to get? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread joseph weakland
i hear you you could add a targeting beep so when you get the perfect firing solution what do you say? - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:11 PM Subject: Re: [Audyssey] Swamp

Re: [Audyssey] top speed versions

2011-11-22 Thread joseph weakland
i personally recommend version 3.0.3 because all tracks custom and regular can be used in multipalyer mode - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:22 PM Subject: [Audyssey] top

Re: [Audyssey] top speed versions

2011-11-22 Thread QuentinC
Hello, You should of course take latest version: topspeed 3. You really have no reason to use an old one. All three are in fact the same game, but version 2 has less features than version 3, and version 1 is completely outdated. Version 3 added to version 2 additionnal vehicles and tracks,

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kai
I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the beep, rather than center and accuracy. I might be willing to embrace a beep for when a bullet would hit a zombie, but not one for perfect target. Kai --- Gamers mailing list __

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
i have to agree there. that would take away from the part thats the most fun. trying to get your shots layed perfectly, without assistance! dallas On 23/11/2011, Kai kaixi...@sbcglobal.net wrote: I'm personally against the perfect targeting beeps. You're basically then playing a game of listen

Re: [Audyssey] zombie info?

2011-11-22 Thread Kai
I'm not much in favour of such a game-changing item. part of Swamp is the thrill of being swamped, not being Star Trek. People just need to accept that yes, you can die. yes, you can lose items. Yes, you might have to start over. Once the bugs are ironed out, things will be much better. Kai

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Darren Duff
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Re: [Audyssey] top speed versions

2011-11-22 Thread David Mehler
Hello, Thanks, that was what I was leaning toward, I was just wondering if i'd be missing something with 2, but I'll grab 3. Second question, alternative play methods, I'm going to be given either a steering wheel or joystick as a birthday present, and I'm wondering which to ask for. If anyone

Re: [Audyssey] top speed versions

2011-11-22 Thread dark
Hi David. I've been trying to sort this myself as I've been attempting to rejigger the pages for them on audiogames.net. Topspeed 1 is obviously the original game, and has no online multiplayer and a limited selection of tracks and cars. Topspeed 2 has the multiplayer, and the track and

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Dallas O'Brien
yes, thanks for the description of your little adventure. which brings to mind another idea i had. perhaps a spin off of this game, would be where its military based, with soldiers running around, every one of them has weapons, and any time you kill one, it has a weapon or a little bit of ammo,

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread dark
I agree with kay about the targiting solution beeps, especially when the zombi sounds are so good, however I do think a range indicator is needed. so how about a compensation. pressing a key (I'd suggest g), activates your monitor which tells you the distance (and possibly general direction)

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6652 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6652 (2022) information

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
a key that gave distance of nearest would be good. no more info then distance through, so that it makes you have to find and target him yourself. having an out of range when targeting thing would almost serve as a locater so you would no when you have him lined up, so i don't think that would be a

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Ron Schamerhorn
I agree some indication of range is needed. Ideally I think the best idea would be and perhaps this is currently how it works, but all depending on the weapon you are currently using. I know someone else mentioned this earlier but being able to hear the zombie if your weapon can kill it seems

[Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Phil Vlasak
Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach

[Audyssey] a real world swamp range idea

2011-11-22 Thread Che
I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders

Re: [Audyssey] zombie info?

2011-11-22 Thread Christopher Bartlett
I'm opposed to the idea, though having it be a one-use thing that you have to buy with reputation reduces my opposition, so long as the rep cost is very high in comparison to other equipment, with possibly another rep hit for using it, as it shows you couldn't handle yourself and had to be bailed

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Christopher Bartlett
By the way, I liked what you did with the scope, making the zombie sounds louder, as though they were closer, which also made them easier to track, giving you the scope effect. Perhaps this is a way to go re: weapon ranges? I really like having the pistol and shot guns be quite short range in

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Christopher Bartlett
I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Christopher Bartlett
Hmmm. I like the concept here. Change it thus. Make fuel a gettable item and you have to fuel the car before you can use it. Make it a level 3 or so thing with high rep cost at the safe zone, but make it possible to get fuel from the gas station if you have a gas can. Chris Bartlett

Re: [Audyssey] top speed versions

2011-11-22 Thread David Mehler
Hello Dark, Thanks. Although this won't be for quite a while, can I make my own tracks/conditions/cars with ts3? Thanks. Dave. On 11/22/11, dark d...@xgam.org wrote: Hi David. I've been trying to sort this myself as I've been attempting to rejigger the pages for them on audiogames.net.

Re: [Audyssey] a real world swamp range idea

2011-11-22 Thread Dallas O'Brien
hi, yes, they do. but, firstly, if you are talking about a light sensing type, no good. its pitch black. lol. and as for a laser range finder, this emits a visible light, which can be traced back to your position. so there for, not a good idea! ahahahaha Dallas On 23/11/2011 06:30, Che

Re: [Audyssey] Mud games

2011-11-22 Thread Paula Hobley
Hi there I am using mushclient at the moment, I have been playing material magica but I don't have any sounds. How do I get the sounds to work? I will also give vipmud a try. Thanks in advance for your help. Cheers Paula -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kai
I don't know about all these proposed changes. Remember that a lot of the range-finding issues are bug-related. Once they're sorted out, swamp will function as before, except that pistols won't reach as far, etc. You'll still be able to hit zombies at the limit of your hearing assuming you can

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
agreed. very much so. nothing quite like having to figure out your shot, and sometimes, you will have to just be pationt while you wait for your shot. dallas On 23/11/2011 07:12, Kai wrote: I don't know about all these proposed changes. Remember that a lot of the range-finding issues are

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Kai
I guess I'm the party pooper in the crowd, but cars would really ruin the Swamp experience. Apart from the difficulties of programming a vehicle and contending with all the issues therein, what real value would it add to the game? I feel like we're trying to turn Swamp into the game with a

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Dallas O'Brien
yeah, that would be a good thing. or you could even put in to play something where, based on how far away from them you are, it takes a shorter or longer time to the bullet to strike. so if your taking a long shot with a sniper rifle for example, it might take a second for it to hit, so he

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread dark
The only problem with that ron, is it'd make the axe and chainsaw rather hard to use, sinse surely the best way there is keep out! of a zombi's range until you come in to nulla them, this might also be true of other weapons. Beware the grue! Dark. - Original Message - From: Ron

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread dark
Phil, whether or not it's a teleport idea, I think this sounds awsome! anyone remember that scene from Aliens where ripley drives the atv at a hole bunch to rescue the marines? Perhaps you could even do a hix and stick a shotgun down a zombi's throat just to say eat this! :D. So, whatever

Re: [Audyssey] top speed versions

2011-11-22 Thread dark
hi david. yes you certainly can create tracks and cars, there's documentation on how to do it in the manual I believe. I must admit while i've tried the topspeed games and am currently working on their database entries, racing is less my thing personally, but I hope you enjoy them. Beware

Re: [Audyssey] Mud games

2011-11-22 Thread dark
Well if you look at materiamagica's homepage, there is a question in the faq dealing with sounds and where to download them, but goodness knows where you put them in mushclient or what you do next. In vipmud you just bang them in the sounds folder. Beware the grue! dark. - Original

Re: [Audyssey] Mud games

2011-11-22 Thread Paula Hobley
I'm new to all of this, so banging them anywhere is a little beyond me, you're dealing with a novice here (smile) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, 23 November 2011 8:36 AM To: Gamers Discussion

[Audyssey] kitchensinc games - installation question

2011-11-22 Thread Laurel
Hi all, I decided I really wanna try out Jim's kitchensinc games! I think they will be lots of fun. I have a question though. I am running Windows Vista, and I installed the winkit folder and followed all the instructions there. Now, I'm at the part where I have to find the game/games I want and

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Johnny Tai
Remember, there are some like me to whom, aiming by centering the sound's just not possible- with one ear and all. So yes, I don't want this to be...too easy by having a beep for perfect aim, but we do need some sort of aiming solution to make it not just a case of firing everywhere and hope we

Re: [Audyssey] zombie info?

2011-11-22 Thread Johnny Tai
I too am not in favor of instant recall. I enjoy the feeling that there's a big chance I might not make it home alive...it's what zombie games are all about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] IPhone MUD client

2011-11-22 Thread Paula Hobley
Hi there I thought some of you might be interested. I found an accessible mud client for the IPhone that allows you to play multi user dungin games from the IPhone. It is called TMC Game Client. I am able to access what is on the screen and type in commands. There are about 900 MUD games

Re: [Audyssey] IPhone MUD client

2011-11-22 Thread Ian McNamara
Hello thanks for this will take a look at this. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] kitchensinc games - installation question

2011-11-22 Thread Bryan Peterson
If it were me I'd just turn the UAC off during the install processes since it tends to cause lots of trouble with that. Once the games are actually installed you can turn it back on if you want. They're coming to take me away, ha-haaa! - Original Message - From: Laurel

Re: [Audyssey] kitchensinc games - installation question

2011-11-22 Thread Laurel
ok, sense you seem like you know how to do this, then let me ask you this. /smiles/ I click on the game file, then I see the options run save or cancel. I click on run. Then Windows asks me if I want to run this again so I click run. Then I get to the part where I have to unzip the files, and I

Re: [Audyssey] kitchensinc games - installation question

2011-11-22 Thread Ian McNamara
hi you need to download the winkit folder first and install that then when you down load the games they'l go in there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] kitchensinc games - installation question

2011-11-22 Thread Bryan Peterson
Problem is that the UAC will still cause issues even if you do that. You still have to either run as administrator, which you can do by right clicking the name of the file you want to run and then hit run as administrator, or turn UAC off. To do this Laurel, you need to be in settings, control

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