Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Jason Allen
The best thing to do is quit the program entirely, then open it back up and resume if you've been playing a long time. By long time, I mean, it must take hours and hours to get to that level. Don't suffer with saves taking so long, just exit out, restart, and be on your way. I'll optmize its

Re: [Audyssey] another game programming question

2009-12-16 Thread Jason Allen
C++ wins cross platform absolutely. But with virtual desktops, it's not as big of a win as it used to be. If you go C++, you absolutely must learn object oriented programming concepts. C++ supports these, but they aren't as elegant as more recent programming languages like C#. If you use C#, you

Re: [Audyssey] Netbooks and games

2010-01-01 Thread Jason Allen
Netbooks have to have seriously capped memory and processor speeds to meet Microsoft's discounted XP licensing. I'd hesitate to use them for gaming unless you're sure the new netbook is faster than your current laptop. One thing that's often overlooked is the front side bus speed. Everything might

Re: [Audyssey] Blind Fate?

2010-01-06 Thread Jason Allen
Hello, Entombed is a game I'm nearly finished with that is in the same genre as Fate. It's a role playing roguelike game. You can download the public test version at my website: http://www.blind-games.com/ Also there is a vibrant community here: http://groups.google.com/group/entombedgame/

Re: [Audyssey] Public betas vs private testing

2010-01-06 Thread Jason Allen
I'm weighing in a bit late on this conversation, but I've generally had a positive experience with open public testing. There are a few things I'm worried about though. For one, as your application gets better, you start competing with your final product. I'm also a little worried about people

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-06 Thread Jason Allen
Do these Sudoku games have infinite puzzles and online scoreboards? I created a random sudoku generator for a phone app and think it could be adapted to an audiogame. I know it's a popular game, but maybe I can offer an alternative version. Generating sudoku puzzles was absolutely not trivial,

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread Jason Allen
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen Sent: Wednesday, January 06, 2010 8:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies Do these Sudoku games have infinite puzzles

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-08 Thread Jason Allen
Hi Scott, I programmed the game initially for Android. It was a pretty cool Sudoku, but the culture on Android just isn't what it is on the iPhone. I have an Android phone and it is ridiculously less slick than my wife's iPhone. Had I used an iPhone first, I would have likely abandoned the idea.

Re: [Audyssey] in toomed?

2010-01-22 Thread Jason Allen
Press left, right, up or down for all the other menu options. Cheers! Jason On Sat, Jan 23, 2010 at 4:07 PM, joe quinn jdawg1...@gmail.com wrote: whenever I launch in toombed, all I get is an option to upgrade to the full version... didn't know there was nay kind of demo? help? __

[Audyssey] RPG Audio Game

2008-04-07 Thread Jason Allen
Hi everyone, I'm new to this list. Dark at the audiogames.net forums recommended that I post the details of my project here. I'm currently programming an audio RPG game sort of a cross between a rouge-like (a genre I love) and Final Fantasy. So far it creates random dungeons with twisty halls

Re: [Audyssey] RPG Audio Game

2008-04-08 Thread Jason Allen
Ideally, I want to create a fun enough game to warrant a purchase so I could do this full time. I haven't given a lot of thought to that yet though. What I'm working on now is a fully functional free version. The scope of the game design is fairly large but I'm aiming to release a public alpha

Re: [Audyssey] RPG Audio Game

2008-04-08 Thread Jason Allen
Yep, I'll need people to test it. I'll have a website set up once I'm closer to releasing it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] RPG Audio Game

2008-04-09 Thread Jason Allen
No worries. I'll need all the help I can get. You don't need to sign up or anything. I'll make it freely available to test provided you don't mind stumbling into bugs now and then. I have some experience with internet multiplayer games having written a few demos with that feature. So the short

Re: [Audyssey] object oriented programming (and vb6)

2008-04-14 Thread Jason Allen
OO programming is simply a better way to program. It has a large learning curve but it's worth it. After learning it (which was a big headache coming from a procedural programming background) I can never go back. Given the choice, I will always choose a OO language over procedural. To me,

Re: [Audyssey] Self-Voicing Nethack

2008-04-16 Thread Jason Allen
Yes that's right. It has random dungeons and is modeled after roguelike games like Nethack. It hasn't been released yet, but I dont think a test version is too far off. On Wed, Apr 16, 2008 at 9:19 PM, Dark [EMAIL PROTECTED] wrote: Indeed tom, a huge game, but that's part of the problem,

Re: [Audyssey] Entombed stuff

2009-07-14 Thread Jason Allen
Hi Allan, I'm writing Entombed. I'm glad you like it! I've been working on it about a year and a half now and it's great to know it's well-liked so far. The waypoint was orignally intended to allow you to set a location in the dungeon and then recall that location with a press of the button. I

Re: [Audyssey] entumbed?

2009-07-17 Thread Jason Allen
The Entombed message board has replaced the forum. You can sign up here: http://groups.google.com/group/entombedgame/ Also, the download is always available here: http://www.blind-games.com/EntombedSetup.exe Thanks! Jason On Fri, Jul 17, 2009 at 6:45 AM, piotr machacz piterm...@gmail.com wrote:

Re: [Audyssey] Entombed stuff

2009-07-17 Thread Jason Allen
Let me know what email you signed up under and I'll see if I can add you manually. Thanks! Jason On Fri, Jul 17, 2009 at 8:24 AM, Allan Thompson allan1.thomp...@cox.netwrote: Hi Jason, I have been waiting for google to send me a response back to set up an account for me since that pesky type

Re: [Audyssey] entombed problems

2009-07-18 Thread Jason Allen
Hi, Feel free to email me privately. Do you mean the install appears to hang or the game itself? It's possible the installer is trying to download the components it needs to run the game. It uses Microsoft .NET 3.5 and few other frameworks, but .NET is the largest of the lot. Thanks! Jason On

Re: [Audyssey] good news: shades of doom

2009-09-20 Thread Jason Allen
Way to go for Phil changing the title of Sarah. In my opinion, a game, a book, a movie - whatever. They're all works of fiction and completely harmless. Jason On Sun, Sep 20, 2009 at 11:28 AM, Thomas Ward thomasward1...@gmail.comwrote: Hi Robert, Well, I can think of a few instances where

Re: [Audyssey] Entombed Query

2009-10-08 Thread Jason Allen
I'm finishing up the engine with Entombed right now and working on more content. It will go to beta soon. As for the actual release, I'm not sure. Some of the new content is fairly complex - like new spells, but it will go faster than the majority of the alpha. I'm hoping to have the next alpha

Re: [Audyssey] Entombed Query

2009-10-09 Thread Jason Allen
Yeah, it's been a long time. But no need to be sad. I'll need people to test the next ambitious project. Also, Entombed is calling out for an overworld and a general expansion of locales. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Silverlight accessible or not?

2009-10-10 Thread Jason Allen
I created a temporary website for www.blind-games.com in Silverlight and it didn't appear to be very accessible. It might be possible to make the site accessible with a different methodology. After all, the entire site doesn't have to be in Silverlight. Only the app. Jason --- Gamers mailing list

Re: [Audyssey] entomb-several questions

2009-10-12 Thread Jason Allen
Hello, There are lots of secrets in Entombed, only two have cards currently though. Rocks are for slings, but I removed the sling this build and forgot to put it back in. The second skill of the Fortune Teller can alter a battle dramatically, but is often only subtle. All you'll know if it was

Re: [Audyssey] entombed

2009-10-22 Thread Jason Allen
Hi Hayri, It doesn't currently. I asked the company for their SDK though. Tom, does MOTA use Infovox? If so, how did you find implementing it? Cheers! Jason On Wed, Oct 21, 2009 at 9:52 PM, Hayri Tulumcu ha...@ka-net.dk wrote: How infovox desktop to work in Entombed? --- Gamers mailing

[Audyssey] Entombed Beta 1 Released

2009-11-10 Thread Jason Allen
Hi everyone, I wanted to let you know that my audio RPG Entombed release beta 1 is now available for download. Entombed is an audio game where you take on the role of a party of adventurers braving the depths of a nefarious dungeon. Characters have loads of customization, gain experience and

[Audyssey] Entombed Intro Trailer

2009-11-10 Thread Jason Allen
I almost forgot to mention that Entombed's intro trailer can be found here: http://www.blind-games.com/EntombedIntroTrailer.mp3 This sets the stage for the origin and purpose of the dungeon. A game play trailer is still in the works. However, you can always download the game andtry it out for

Re: [Audyssey] Entombed Problem

2009-11-10 Thread Jason Allen
Go to the preferences screen and arrow through all the options. It should reset them to the right values. Then save and continue. Cheers! Jason On Wed, Nov 11, 2009 at 10:43 AM, Hayden Presley hdpres...@hotmail.comwrote: Hi, I just downloaded Entombed, and I could not hear my footsteps; I

Re: [Audyssey] Entombed Problem

2009-11-10 Thread Jason Allen
] On Behalf Of Jason Allen Sent: Tuesday, November 10, 2009 6:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Entombed Problem Go to the preferences screen and arrow through all the options. It should reset them to the right values. Then save and continue. Cheers! Jason On Wed

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Jason Allen
It's just spelled phonetically in Dark's message. It's the Amiga. In the golden age of computers, it was one of the best examples around for games. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Hi and an entombed question

2009-11-19 Thread Jason Allen
Oh yes, I'm always adding new bugs. Haha. The bug where your skeleton attacks you has been fixed, but I introduced another annoying crash bug in my latest update. If you can, wait 24 hours and I'll have another bug fix. Entombed has been growing in leaps and bounds lately and has teething issues

Re: [Audyssey] Entombed

2009-01-02 Thread Jason Allen
Yes, the latest test version isn't balanced. However, you can seriously tip the scales in your favor. Here are some tips: Dual wield. Equip the largest weapon you can in each hand. This gives you two attacks per round. A two-handed weapon like those large clubs the ogres use is deadly. You can

Re: [Audyssey] Entombed

2009-01-02 Thread Jason Allen
To target a specific part, hold down the key while pressing enter to attack the target. So you select fight, on that list of enemies, hold down the key, and press enter to attack. It will be targeted to that location. Be aware though that targeted attacks have lower accuracy, especially if you're

Re: [Audyssey] Entombed

2009-01-03 Thread Jason Allen
You can get the latest build here: http://www.blind-games.com/EntombedSetup.exe Please keep in mind it is still an early test release. Jason On Sat, Jan 3, 2009 at 12:14 PM, Cory ckadl...@verizon.net wrote: where do I get this game? --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Entombed

2009-01-03 Thread Jason Allen
Yes, the first fights are rough because you start with no equipment. That'll change in the next build. Losing limbs should probably be more traumatic than it is, and there needs to be a way to reattach them without a healer. I'll try to address that too. The next version will have a lot more to

Re: [Audyssey] Entombed

2009-01-04 Thread Jason Allen
Hi, Yes, I recognize the need for some kind of reattachment. Or maybe make losing them more difficult. Phantom limbs or regrowing limbs are possibilities. I'm thinking about making a pod cast regarding Entombed because I really haven't properly introduced the game or my goals when creating it.

Re: [Audyssey] Entombed

2009-01-10 Thread Jason Allen
Hello, Glad you like it! I made the walk into wall sound a little bit like sand. It's suppose to sound like you're brushing up against a wall. You should hear footsteps when you walk. If you're not hearing footsteps or north-south wall sounds, it might be a speaker configuration problem. Try

Re: [Audyssey] Entombed

2009-01-10 Thread Jason Allen
Use the period key to descend down stairs and the comma key to ascend. Jason On Sun, Jan 11, 2009 at 8:03 AM, rrhopk...@earthlink.net wrote: Hello again. This is Ron. I'm playing the game and I get to the point where it says theres a stairway down hear, but I can't get beyond it, what am I

Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two, precisely because the market was small. The day Nintendo moves into accessible entertainment is the day me and many others

Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
I absolutely love Phoenix Wright. They're my favorite DS games of all time and I've played every one all the way through. Finishing the last Pheonix Wright was a sad, sad day. This list keeps bringing up absolute gems. What makes Pheonix Wright so great is the story. It's more like a modern text

Re: [Audyssey] question about video game developers

2009-01-14 Thread Jason Allen
And if you miss-jump, the elephants will gore you. Jason On Thu, Jan 15, 2009 at 2:31 PM, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I see a problem in reproducing the rocks in lava room. You could be in copyright infringement. I suggest giant marshmallows in a gigantic cup of hot

Re: [Audyssey] railracer and other games crashing please read

2009-01-15 Thread Jason Allen
The next Alpha for Entombed uses the full version of XNA 3.0. So the old XNA beta should be removed. Jason On Fri, Jan 16, 2009 at 1:52 PM, shaun everiss shau...@xtra.co.nz wrote: This month ms released a new update for security for win xp. After installing it everything went ok until I ran

Re: [Audyssey] railracer and other games crashing please read

2009-01-16 Thread Jason Allen
I don't know if those other games use XNA. As far as I know, Entombed is the only game that currently uses it. Rail Racer might, I know Che developed that with .NET. If you're getting errors with Entombed, it's likely a prerequisite issue. It can take a long time to install if it has to download

Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Jason Allen
Well in Entombed's case, I'm new to the community so I thought a broader test phase would be better. It's true, there is a real danger in turning people off your game when they test it expecting a much more polished experience. I think it helps to only open the game to testers when it will exceed

Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Jason Allen
Careful Tom. Mono is open source and doesn't support everything that .NET does. It's probably fine for small projects, but you're probably better off writing everything in C++ if you're going cross platform. The majority of open source software is great, but I would hate to depend on them to

Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Jason Allen
I don't know. My opinion on this is to be as open and transparent as possible. It's a lot of work updating people on what's new with development, but I also get feedback on whatever it is I'm adding, suggestions, and more. I don't mind the interest. It helps keep me motivated. Jason --- Gamers

Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would you pay$50for a killer controller?

2009-02-01 Thread Jason Allen
Hi Jim, In all fairness, hard drive crashes are hardware errors. The fact that you haven't had one is probably just statistical luck. Out of the box XP (or any Windows in recent memory) is far worse stability wise than a fully updated one. That said, I completely agree with if it isn't broke,

Re: [Audyssey] Entombed Error Message...

2009-02-01 Thread Jason Allen
Uninstall the old XNA 3.0 beta (from add remove programs). Then run the setup again. It should update your XNA and run the game properly. Jason On Mon, Feb 2, 2009 at 1:22 PM, Zachary Kline kli...@onid.orst.edu wrote: Hi, Did you first uninstall the XNA Framework beta version? Best, Zack.

Re: [Audyssey] Entombed Error Message...

2009-02-06 Thread Jason Allen
I've added more checks for e-speak. It work fully when I release version 8D. I wish they'd just update the voice to make it more compatible though. Jason On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews tmatthews...@live.comwrote: I just downloaded the latest version of En-tombed as well, and

Re: [Audyssey] Entombed Error Message...

2009-02-06 Thread Jason Allen
Not yet. I'm still working on 8D. Jason On Sat, Feb 7, 2009 at 9:52 AM, Ron Schamerhorn blindwon...@cogeco.cawrote: Hi all Did I miss something? 8d? Ron - Original Message - From: Jason Allen evildi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Jason Allen
You mean program a computer game using the Wiimote? I think that's the only possibility with VB.net. The Wii would have a development kit (usually costing several thousand dollars) that allows you to program software, but it wouldn't be in VB. I think the only option you have for console games

Re: [Audyssey] [Spam] entombed

2009-02-25 Thread Jason Allen
Hi, Yes, the current version is Alpha 8. You can always download the latest version here: http://www.blind-games.com/EntombedSetup.exe Alpha 9 is still a ways off, but I'll make an announcement on the mailing list when it's available. Suggestions and bug reports are always welcome. Thanks!

Re: [Audyssey] any RPG Games?

2009-02-27 Thread Jason Allen
Hello, Entombed is the RPG game I'm currently programming. It uses a rogue-like philosophy on content, focusing on re-playability. It's heavily randomized and completely different each time you play. Anyway, the link is here: http://www.blind-games.com/EntombedSetup.exe Documentation is here:

Re: [Audyssey] any RPG Games?

2009-02-27 Thread Jason Allen
Hi James, That's an XNA previous install. Go to your Add / Remove Programs and uninstall XNA Framework. Then reinstall Entombed. It should then work. Jason On Sat, Feb 28, 2009 at 2:44 PM, Constantine tcwoo...@shaw.ca wrote: Sorry - what game is this? I probably missed it. contact details:

Re: [Audyssey] ENTOMBED

2009-03-01 Thread Jason Allen
Hello, I'm glad you like it. I still have a fair bit more to add for my next release. Please let me know any suggestions or bugs you find. Thanks! Jason On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. pebbles...@sbcglobal.net wrote: Ok, I have got entombed working and I must

Re: [Audyssey] entombed

2009-03-03 Thread Jason Allen
Entombed 3? This must be a message from the distant future. Haha. The current version of Entombed is always at http://www.blind-games.com/EntombedSetup.exe Thanks, Jason On Tue, Mar 3, 2009 at 9:26 AM, rrhopki...@verizon.net wrote: Where can I get entomed three? --- Gamers mailing list __

Re: [Audyssey] entomb question

2009-03-03 Thread Jason Allen
Hello, Entombed is the game I'm currently programming. The effectiveness of armor is intimately tied to the material's hardness. So all cloth-type armor provides the least protection, then leather types, finally, the metals. The metals use their real-life values, so you can use these as a guide.

Re: [Audyssey] ENTOMBED

2009-03-03 Thread Jason Allen
...@gmail.comwrote: Um jason, I have a question, how do I allocate the skill points, I can't make it work. On 3/1/09, Jason Allen evildi...@gmail.com wrote: Hello, I'm glad you like it. I still have a fair bit more to add for my next release. Please let me know any suggestions or bugs you find

Re: [Audyssey] [Spam] entomb question

2009-03-04 Thread Jason Allen
The footstep sounds. A step on stone is a correct movement. A sandy sound means you brushed up against a wall and can't go any more in that direction. There is no penalty for walking into a wall. Some audio games I played would blast this shrieking noise whenever you bumped into a wall. I thought

Re: [Audyssey] ENTOMBED

2009-03-04 Thread Jason Allen
Regarding character creation. I planned to allow you to save character builds to select easily the next time you play. This will probably be removed or added much later though. I'm prioritizing gameplay elements right now. Jason On Thu, Mar 5, 2009 at 2:53 AM, Dakotah Rickard

Re: [Audyssey] more entombed things

2009-03-04 Thread Jason Allen
Hi, The key below escape is a key I use for testing. I sometimes forget to disable it. It's not used for anything in normal game play. Zombie Rot potions cure zombie rot. Zombie rot used to be a serious plague in earlier versions of Entombed, but it doesn't show up much (or at all) in the new

Re: [Audyssey] entomb things

2009-03-12 Thread Jason Allen
Hi Al, I'll answer your questions without spoiling anything if I can. 1. Zombie casters (or any other job) retain their skills. This is intentional. I think it keeps zombies interesting. A zombie of a heroic fighter will be completely different from a mage. One thing that is unintended is zombie

Re: [Audyssey] Xact was Blood money Online fighting

2009-03-21 Thread Jason Allen
Hi Che, I use Xact with Entombed. It's a very clunky interface and I think difficult to make accessible. Most .NET developers prefer other sound solutions that are less confusing, but I like it a lot. It was created to allow sound designers create and test their sounds without needing a

Re: [Audyssey] Maniac Mansion?

2008-07-14 Thread Jason Allen
Maniac Mansion was one of my favorite games as a kid. I completed the game every way imaginable (it had numerous endings) and even managed to complete it with Dave dead which Dr. Fred commented, Sorry about your boyfriend at the end. The green tentacle wanted to be a rock star and the purple one

Re: [Audyssey] Maniac Mansion?

2008-07-15 Thread Jason Allen
Hi, Yes, I'll have testers for the game. I'd like to say soon, but the truth is I keep getting knocked back by the complexity of the design. There is a thread at audiogames.net called New Game Developer that covers everything I've done and am up to. It's a massive thread though, be warned. Jason

Re: [Audyssey] Maniac Mansion?

2008-07-15 Thread Jason Allen
Hi guys, I don't want to derail this thread, but yes. It's entirely audio. It's modeled after rogue-like games (a genre I love) and sort of Final Fantasy style combat. The rogue-like aspect of the game has been very difficult and complex to bring to bear, but I am working though it bit by bit. It

Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Jason Allen
Hi guys. I'm developing my RPG in XNA using .NET 3.5. As a developer, fighting change is pointless. You're better off embracing the new technology because it's only going to get progressively worse the longer you resist. DirectX has given way to XNA and XNA is a marvelous technology. If you're

[Audyssey] Game Testing

2008-08-12 Thread Jason Allen
Hi guys, I'm currently developing an audio RPG. I'm having trouble finding out which prerequisites I need to include with the game. So far, the setup checks for Direct X, XNA, and the .NET framework. I believe this is all that's needed to run my XNA game. The application runs locally on the

Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-12 Thread Jason Allen
I apologize for the mishap. I set up the website myself and have nothing but problems. I don't think I've ever had so much trouble. I'll turn off registrations for now and just give direct link to the program. At any rate, this is in regards to my TestGame application. I made a post earlier asking

Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-12 Thread Jason Allen
Thanks guys. I think it's something to do with the installer. It only runs correctly if the PC already had all the requirements. Something that's unlikely given that this is built with Microsoft's XNA platform. Back to the drawing board for me. I'm also going to scrap that forum I set up. That

Re: [Audyssey] Game Testing

2008-08-12 Thread Jason Allen
Glad to see it works on a few PCs. I had to disable logins to the forum because it decided to stop working the moment I opened it to the public. I'll likely scrap it and start over. I'll happily add you as a tester. Just give me some time to get everything sorted again. The game unfortunately

Re: [Audyssey] Game Testing

2008-08-13 Thread Jason Allen
I wonder why it works on some but not on others. Could everyone that tried it verify that you have XNA Redistributable 2.0 in your programs list (under add and remove). Also, .NET Framework version 3.5. One of those seems to be causing the problem and I think it's the framework. Jason --- Gamers

Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-13 Thread Jason Allen
I've updated the setup program. It should be more verbose now. If it didn't work before, try it again now. Hopefully, this will do it. You need to have Windows XP SP2 or later. The installer will notify you if it needs to update the .NET framework. Also, I set up the forum again. If you'd like to

Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-13 Thread Jason Allen
MissWings, Sorry to hear it wouldn't run. Microsoft put a limit on .NET framework 3.0 for Windows XP and higher. My game needs at least version 3.0 because it utilizes the newer voice API that comes with it. Although I don't expect the game to require a lot of processing power, unfortunately it

Re: [Audyssey] testing rpgs

2008-08-13 Thread Jason Allen
Well, it's easier for me to manage everything if everyone is in one place. I tried to set up the forums so they're accessible, but you do tend to have to navigate around. So it's not as easy as a mailing list. The forum is pretty much empty as I only set it up yesterday. Jason --- Gamers mailing

Re: [Audyssey] RPG test application question

2008-08-13 Thread Jason Allen
A 404 really? I'll double check the file's location. The test application will automatically check all the required dependencies. You need to have Windows XP SP2 though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make

Re: [Audyssey] Game Testing

2008-08-13 Thread Jason Allen
Haha. Well the game I'm writing is complicated. But this test application is just so I know it will distribute properly. Now that I got the majority of the kinks worked out, I can get back to the actual game. Remember, if you wanted to test it, head over to forum.blind-games.com and reply to the

Re: [Audyssey] RPG test application question

2008-08-13 Thread Jason Allen
If you got a 404 try this link. I just tested it. http://www.blind-games.com/TestGameSetup.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Game Testing

2008-08-14 Thread Jason Allen
It shouldn't have changed. It should be: www.blind-games.com/TestGameSetup.exe That works okay for me. I'm still accepting testers. The more you can tell me about the application, bugs, and suggestions, the better. Head over to forum.blind-games.com to sign up. Thanks everyone. --- Gamers

Re: [Audyssey] softwere for game test.

2008-08-14 Thread Jason Allen
It actually won't do anything except speak a sentence saying that the application works. All the work is done in the install, where it verifies that you have the right components. The test game isn't very exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Game Testing

2008-08-15 Thread Jason Allen
Hmm. I'm not sure. I'll try hosting it in another location. I'm preparing a build this weekend, and will try moving it somewhere else. If it isn't the forum software messing it, it's the web server. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Game Testing

2008-08-15 Thread Jason Allen
Thanks for that. Remember to reply to the testers thread. I'm going to be changing over everyone's status tomorrow or the next day. By the way, good FireFox tip! That's what I use and never thought that IE wouldn't download the file properly. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] forums at the blind-games website

2008-08-18 Thread Jason Allen
Unfortunately, I don't have a screen reader and I'm very new to making sites accessible. The forum over at audiogames.net is very popular, so I thought a forum would be okay. This one is currently stock, but I can, with some effort, try and remove anything that is interfering with it being

Re: [Audyssey] Game Testing

2008-08-22 Thread Jason Allen
Yes, the test app is here: http://www.blind-games.com/TestGameSetup.exe The forum is here: http://forum.blind-games.com The forum can be hard to navigate and I apologize for that. I'll put more categories in soon to make it easier to find what you're looking for. Let me know in the test game

[Audyssey] Entombed RPG Progress

2008-09-21 Thread Jason Allen
Hi everyone, I'm a daily reader of Audyssey but mainly a lurker when it comes to posting. The list has been a little quiet over the weekend, so I thought I'd share the latest developments with my game. Entombed is coming along. I've been working on it about 6 months now and have completed about 5

Re: [Audyssey] Entombed RPG Progress

2008-09-21 Thread Jason Allen
Hi guys, The main reason developers have a limited release is because when the game is in development, it tends to crash, have balance issues, and not be as impressive as the final product. Please don't post any of the alpha versions anywhere on the net. I post about 1 to 3 new versions a month

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Jason Allen
I'm working on a very detailed RPG right now. Check out www.blind-games.comor forum.blind-games.com if you're interested in testing. I share Tom's interest in making more mainstream genres for blind gamers. I hope to have a version of my game ready this year. Jason On Sat, Sep 27, 2008 at 2:42

Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Jason Allen
It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes.

Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-13 Thread Jason Allen
Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all

Re: [Audyssey] Favorite computer game?

2008-10-23 Thread Jason Allen
Thanks for the Entombed plug! Haha. Yes, it has loads of bugs because it's in testing. Last week when I released the latest test build I had accidentally set it so everything that dies turns into a zombie. Because the game simulates a century of history before the player enters, many monsters die

Re: [Audyssey] Regarding Entombed

2008-10-23 Thread Jason Allen
The forum is here: http://forum.blind-games.com The mailling list is here: http://groups.google.com/group/entombedgame/ The game is still in early alpha stages but being developed rapidly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Accessible Game Devices

2008-11-04 Thread Jason Allen
I'm writing a game using the XNA framework which allows it to run on both a PC and X BOX 360. Like Liam said, the problem isn't the technology, it's the demand. It's very possible for me to release the game on the X BOX, but it would likely be the only one of its kind. People are unlikely to buy

Re: [Audyssey] WWW.blind-games.com down

2008-11-16 Thread Jason Allen
Oh great. This is why I don't like using open source software. I hope the website content is still there. I don't have an internet connection to work on it yet. I've moved house and the phone and internet connection is still being set up. I'm still working on the next build of Entombed and nothing

Re: [Audyssey] WWW.blind-games.com down

2008-11-18 Thread Jason Allen
PROTECTED] Yahoo screen name: miker19882001. Skype screen name: miker1988 -- From: Jason Allen [EMAIL PROTECTED] Sent: Sunday, November 16, 2008 3:10 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] WWW.blind-games.com down

Re: [Audyssey] WWW.blind-games.com down

2008-11-20 Thread Jason Allen
The website is 100% back up along with the forum. No permanent damage thankfully. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Jason Allen
My game Entombed now has a lot of these features as well. You can select races and classes (called jobs in my game) and set out in a dungeon. I played with the idea of making it sort of like Eamon when I first started designing it because I remember that being a lot of fun in my childhood. In the

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Jason Allen
Hi, The development is going pretty well. I'm close to releasing the seventh alpha test version which includes races, classes, usable items, experience points, character creation and leveling up. I'm not sure how close to a finished game it is yet though. The alpha version is very unstable and

Re: [Audyssey] problem with intombed.

2008-12-11 Thread Jason Allen
Hi Bryan, I'm glad you like it. Please sign up to the Entombed mailing list here: http://groups.google.com/group/entombedgame/ Feel free to post bugs, suggestions, and feedback there. I'm planning on releasing a new test version this weekend. Once the new file is ready, I'll post to the Entombed

Re: [Audyssey] another entombed question

2008-12-19 Thread Jason Allen
Hi Alex, Yes, Entombed is very, very much a work in progress. Not to spoil anything too much, but there is one more challenge past level 5. It resides on the 11th floor and it hates people. It is possible to kill every single monster in the dungeon. They aren't spawned, but have a history. They

Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread Jason Allen
Hi Dark, This is something I've been interested in making. One thing I love is procedural generation. You can create an entire universe using only that. The trick of course is the game play and making it interesting. Right now it has to stay an interest only while I work on Entombed. I'm

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