Re: [Audyssey] Towers Game

2010-11-16 Thread Jeremy Kaldobsky
I haven't tried it myself, but one person told me they use virtual machine and the game ran fine. --- On Fri, 11/12/10, Hayden Presley hdpres...@hotmail.com wrote: From: Hayden Presley hdpres...@hotmail.com Subject: Re: [Audyssey] Towers Game To: 'Gamers Discussion list' gamers@audyssey.org

[Audyssey] General purpose timer

2010-12-03 Thread Jeremy Kaldobsky
I was making a new computer timer for my wife, and I took an extra few minutes to make it Vi/blind accessible. I haven't found any of the existing accessible timers so I can't really say whether mine is good or bad by comparison. Here it is in case anyone wants to give it a try.

[Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
My wife and I were talking and we came up with a fun little idea. For all of you severely Vi/blind guys who have a webcam, or a laptop with a webcam mounted on it, this is a small program for identifying colors. Lets say you are picking out clothes to wear. You hold the shirt in front of the

Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
The bill is automatically mailed to your house. Nah, I'm just kidding, it is free. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Off-list -was- Re: Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
Cara, I wrote the code in Visual basic 6.0 so porting it won't be as simple as you'd probably like. The logic in the code is pretty straight forward though, so if you'd still like the source I'll gladly send it your way. The goal here is to help as many people as possible, and your idea

[Audyssey] Flag this message Re: Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
A money identifier is a great idea! :D It would be difficult but I'm already brainstorming and I'll gladly make it if I can. I'm assuming you mean paper money since coins are usually uniquely sized and ridged to help in identification. Well... some coins originally had ridges to prevent

Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
I've been brainstorming and I wanted to know if identifying food was a joke or if that really would be helpful. Someone else asked about a money identifier and I'm thinking I might have a way to accomplish that plus have it identify cans and boxes of food. I can't guarantee I'll be able to

Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
I wouldn't be able to make it a bar code reader for exactly that reason. In different places they would all mean different things. The program I have in mind would require you to first hold a known box/can/money in front of the camera to teach the program what it is. You'd type, for example,

Re: [Audyssey] Color identifying program

2010-12-04 Thread Jeremy Kaldobsky
Mike, it should work with the built in camera automatically. It might have incorrectly called your camera a USB camera, but in all likelihood it was referring to the built in cam. When you say everything was white, do you mean it was identifying everything as white? If you have some sight,

Re: [Audyssey] Color identifying program

2010-12-04 Thread Jeremy Kaldobsky
Mike, there are a few things this could be. If the program isn't properly detecting the camera usually it will call everything red, so that probably isn't whats happening. Depending on your cameras settings, it could be out of focus. It is also possible that you are sitting in front of a

Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
I think this is the first time I've ever been upset after being told I was holding a box of brownies! :P That's because it wasn't a box of brownies and the program isn't working how I want it to yet. lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Color identifying program

2010-12-05 Thread Jeremy Kaldobsky
Mike, I'm thinking now that it just doesn't detect your webcam. I've been doing some tests and on some systems it will only see red if it can't detect the camera, but one one of my machines it will identify everything as white, pink or silver when I don't have a camera hooked up. If I had

Re: [Audyssey] problems running towers of war strategy game.

2010-12-12 Thread Jeremy Kaldobsky
Are you sure it isn't running but being pushed to the background for some reason? Also, if your computer lags when starting up the game you might not hear the initial welcome message so try pressing Tab since that will begin cycling through menus if the game actually is running. I'm on a 64

Re: [Audyssey] Is Bavisoft Still Around?

2010-12-16 Thread Jeremy Kaldobsky
Dark, I messaged you his phone number on the audiogames board. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
If no such utilities exist, and others think this would be useful, I wouldn't have any trouble making a program to do this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] Daytona and the Book of Gold

2011-01-04 Thread Jeremy Kaldobsky
I bring greetings from sandy Daytona beach in Florida! As some of you know, my holiday work schedule just about killed me so my wife and I are enjoying a vacation to get away from things for a while. During this time away I don't have access to the files for my combat game but I did decide to

Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
I don't think there would be any problems. I've made similar applications that alter the mouse's behavior in windows. The only difficult issue would be telling the application that you wanted to switch to a different direction. Intercepting the general key presses in windows would be tricky

Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
Phil is exactly right. Of course the same idea could also allow the mouse to automatically lock into the diagonal directions also. Up+left, Down+left, Up+right, and Down+right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Daytona and the Book of Gold

2011-01-05 Thread Jeremy Kaldobsky
I wanted to let everyone know that the beta has just been released. Head on over to audiogames.net, download the game, and let me know what you think! :D http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Jeremy Kaldobsky
Sarah I believe I can help. Use Tab to scroll through the menus, not the arrow keys. I suppose I should add in the arrows as acceptable alternatives to using Tab, I'll do that in a little while so it will be in the next release. The reason the mouse seems to be backwards is because the sound

Re: [Audyssey] Problem with Daytona

2011-01-06 Thread Jeremy Kaldobsky
I'm just glad I could help. I've also updated the main zip so that any new people downloading the game will be able to use the arrow keys in addition to using Tab. For anyone who prefers the arrows, thank Sarah for the idea. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Problem with Daytona

2011-01-07 Thread Jeremy Kaldobsky
I might do an auto updater for Daytona too, but many people had problems using the one from Towers of War. I never did figure out what the trouble was with that one so I'll wait until I do before I make one for this game. I don't want to repeat the same mistake on a second updater program.

Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
A lot of people were having trouble with the shapes in the game. For anyone who got discouraged I want to let you know the last 2 updates have improved how the game recognizes shapes and a very useful new training tool has been added that seems to be making a big difference to people. ---

Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
] On Behalf Of Jeremy Kaldobsky Sent: 08 January 2011 05:39 PM To: audyssey Subject: Re: [Audyssey] Problem with Daytona A lot of people were having trouble with the shapes in the game. For anyone who got discouraged I want to let you know the last 2 updates have improved how the game recognizes

[Audyssey] Daytona and the Book of Gold

2011-01-10 Thread Jeremy Kaldobsky
Jess, it is a game where you race to draw specific shapes using a mouse or trackpad. Here is the official thread on audiogames http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Topspeed3 input method

2011-01-14 Thread Jeremy Kaldobsky
First off, I want to say the developers have done a fine job on the game. I've been playing it with the keyboard and I wanted to know how many people are using an actual steering wheel. I would imagine it makes driving a lot easier and probably makes the game feel more real. --- Gamers

Re: [Audyssey] Ideas for a game

2011-01-16 Thread Jeremy Kaldobsky
Maybe to shake things up you could switch around the plot a little. It would make it a more unique storyline. Something like this perhaps. Through some cruel twist of fate you are a mansion. Your mother was a human and your father was a house. You are being haunted by the spirit of your

Re: [Audyssey] Heli

2011-01-29 Thread Jeremy Kaldobsky
Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know

[Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Jeremy Kaldobsky
The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jeremy Kaldobsky
Thomas, I think you look at this situation differently because you start your projects with a different goal than some of the rest of us. I doubt you will ever view this particular aspect the same as me, but maybe I can give an example so you can better understand where I'm coming from. If I

Re: [Audyssey] Daytona

2011-02-10 Thread Jeremy Kaldobsky
Actually Ken, that's right along the lines with future Daytona games. I've been tied up with a whole lot of stuff so I haven't had much time to work on programming, but there is a large multiplayer Daytona expansion in the works as well as a whole second game. Obviously it isn't released yet

Re: [Audyssey] Daytona

2011-02-10 Thread Jeremy Kaldobsky
Shaun, I'm not sure what forums you're talking about lol. --- On Thu, 2/10/11, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] Daytona To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date:

Re: [Audyssey] Daytona

2011-02-11 Thread Jeremy Kaldobsky
Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: Jeremy

Re: [Audyssey] Daytona

2011-02-12 Thread Jeremy Kaldobsky
, but the process has been so daunting I've done nothing but dread it. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers

Re: [Audyssey] How many game developers are there?

2011-03-06 Thread Jeremy Kaldobsky
Do you mean game developers for a particular game or just for accessible games in general? I'd say there are quite a few accessible game developers around here (I'm one). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] How many game developers are there?

2011-03-07 Thread Jeremy Kaldobsky
: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 06, 2011 9:54 AM Subject: Re: [Audyssey] How many game developers are there? Do you mean game developers for a particular game or just for accessible games in general?  I'd say

Re: [Audyssey] Shooting Range 1.0

2011-03-22 Thread Jeremy Kaldobsky
Nice work Casey, I like the sounds you used! :D --- On Tue, 3/22/11, Casey Mathews csm...@cfl.rr.com wrote: From: Casey Mathews csm...@cfl.rr.com Subject: [Audyssey] Shooting Range 1.0 To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list gamers@audyssey.org Date: Tuesday,

Re: [Audyssey] For my fellow gamers.

2011-03-23 Thread Jeremy Kaldobsky
Ah yes, I read about this a few weeks ago. It seems like a neat idea but I personally think it has a ways to go before it would be practical. It is terribly inefficient at the moment since it takes an enormous amount of 3d data from the kinect but only translates that into 5 feedback points.

Re: [Audyssey] collection of accessible emulators for the blind

2011-03-26 Thread Jeremy Kaldobsky
I don't personally feel strongly enough to voice an opinion either way when it comes to the ethics of rom downloading. I did, however, want to just jump in to post a quote released by Nintendo regarding Rom downloading if you already own the game in question. Copied from Nintendo's corporate

Re: [Audyssey] aprones games

2011-03-30 Thread Jeremy Kaldobsky
I would actually recommend asking friends if anyone has an extra mouse. A lot of people upgrade their equipment or buy another computer and end up with 1, or more, extra mice and keyboards. This can be a free way to pick up a mouse to use. With a mouse, the game will play just as well for

Re: [Audyssey] aprones games

2011-03-30 Thread Jeremy Kaldobsky
was acceptalbe as i don't want to carry around an extra mouse just to play the games lol On 30 Mar 2011, at 16:42, Jeremy Kaldobsky wrote: I would actually recommend asking friends if anyone has an extra mouse.  A lot of people upgrade their equipment or buy another computer and end up

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Jeremy Kaldobsky
AMEN Che! I agree 100% --- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote: From: Che blindadrenal...@gmail.com Subject: Re: [Audyssey] Python resources, possibly somewhat o/t To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date: Saturday, April 23,

Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
Have you tried following this set of instructions for registering the driver? The read me file for the game has instructions for 64 bit windows, but these instructions should work for the 32 bit version. Put dx7vb.dll into the c:\windows\system32 folder. The file to copy can be found within

Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
On 30 Apr 2011, at 17:15, Shane Lowe wrote: does this game have keyboard support? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 30, 2011 12:12 PM Subject: Re: [Audyssey] daytona

Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 30, 2011 12:12 PM Subject: Re: [Audyssey] daytona Have you tried following this set of instructions for registering the driver?  The read me file

Re: [Audyssey] daytona

2011-05-01 Thread Jeremy Kaldobsky
: From: Shane Lowe shanel...@insightbb.com Subject: Re: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 8:43 PM that sucks! Could you add keyboard support? I can't see to use the mouse. - Original Message - From: Jeremy Kaldobsky jer

Re: [Audyssey] daytona

2011-05-01 Thread Jeremy Kaldobsky
The latest download link is here: www.kaldobsky.com/audiogames/Daytona.zip The main thread can be found here: http://forum.audiogames.net/viewtopic.php?id=4595 --- On Sun, 5/1/11, djc dcoc...@comcast.net wrote: From: djc dcoc...@comcast.net Subject: Re: [Audyssey] daytona To:

Re: [Audyssey] Space sims?

2011-05-07 Thread Jeremy Kaldobsky
The old 80's Asteroids game doesn't involve shooting aliens. You shoot asteroids lol. It sounds like you're looking for more of a space themed flight simulator. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

[Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Jeremy Kaldobsky
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the mean time I have a new game for everyone. A few days ago, Keyisfull announced he was developing a new game and included a really detailed back story for it. Well reading his story got me thinking of one of my own, and

Re: [Audyssey] Luminals bug reports.

2011-05-09 Thread Jeremy Kaldobsky
Thanks for the bug report, I have added it to my list of things to fix. The game's built-in sapi is having some issues, so if you happen to have NVDA I've been recommending people use that. NVDA is the only screen reader I have so I'm honestly not too surprised some different people are

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011,

Re: [Audyssey] Lunimals feedback

2011-05-10 Thread Jeremy Kaldobsky
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the software toys released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11,

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
.     Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
and I get stereo playback from music applications, but not from Luminal.     Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 8:50 AM To: Gamers Discussion list Subject

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
on Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7 stuff will work with DX 8 anyway. No need to put DirectX 7 on in that case. Cheers! On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: His question is about registering it, he isn't looking for suggestions

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
They are on the audiogames.net website, but here are the links. www.kaldobsky.com/audiogames/Daytona.zip www.kaldobsky.com/audiogames/lunimals.zip --- On Tue, 5/10/11, ian mcnamara ianandri...@googlemail.com wrote: From: ian mcnamara ianandri...@googlemail.com Subject: Re: [Audyssey] More

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
Actually I don't believe this problem has anything to do with it being DX7 rather than DX8. Even though your account is an administrator, you have to specifically open the command prompt using the feature Run as Administrator for the registration to work. Many people make that mistake because

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 6:40 PM ah smile if so all i will need now is to have a key held down as drawer shapes as i use fusion on mac with magic trackpad On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
ever reason I do not believe this still exists on vista and seven, then again hardware acceleration support was removed entirely from what I can gather... hence no virtual 3d in older games. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-11 Thread Jeremy Kaldobsky
@audyssey.org Date: Wednesday, May 11, 2011, 2:54 AM lol how do i do that? On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote: Actually I don't believe this problem has anything to do with it being DX7 rather than DX8.  Even though your account is an administrator, you have to specifically open

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-11 Thread Jeremy Kaldobsky
Date: Wednesday, May 11, 2011, 3:03 AM it has worked you a star!!! On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote: Actually I don't believe this problem has anything to do with it being DX7 rather than DX8.  Even though your account is an administrator, you have to specifically open

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote: From: darren harris darren_g_har...@btinternet.com Subject: Re: [Audyssey] Lunimals feedback To: 'Gamers Discussion list'

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 11 May 2011 13:33 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things, but most importantly, when you press escape it won't automatically unpause the game. Mission 6 is now available, which lets you experience a few interesting changes to managing your dome. I'm planning to add mission

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
I've uploaded a new version that fixes the save game bug. Let me know if that works. Oh, and thanks a million for that file! It helped a ton --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
Sent off-list.  Thanks for taking a look at this. On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: This is, quite possibly, due to the update not meshing properly with the old save file.  Actually, I might be able to fix that with a little info. Can you email me your save file?  I'd

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 7:19 PM Hi Jeremy. If you miss a payment, the game gives a runtime error. - Original Message - From: Jeremy Kaldobsky jer

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 12, 2011 12:40 AM Subject: Re: [Audyssey] Bug in latest Lunimals Hmm, interesting idea.  I'll give it some thought and see how the idea would fit with other

Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Jeremy Kaldobsky
: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Thursday, May 12, 2011, 12:47 AM Hi Aprone, Jaws doesn't seem to be working on this end of things.  Sorry to disappoint. Best, Zack. On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote: I've just

Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Jeremy Kaldobsky
.  Sorry to disappoint. Best, Zack. On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote: I've just uploaded a new version.  yeah, I know, every 10 minutes it seems like I upload a new version hahaha.  This update should add better support for screen readers, including window eyes.  I'm still

Re: [Audyssey] Luminals download link.

2011-05-13 Thread Jeremy Kaldobsky
The link is www.kaldobsky.com/audiogames/lunimals.zip --- On Thu, 5/12/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] Luminals download link. To: 'Gamers Discussion list' gamers@audyssey.org Date: Thursday,

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Jeremy Kaldobsky
Chris, I was quite suprised when you started talking about the piranha! Apparently you found a bug, because piranha aren't supposed to be available for purchase until the next update that I haven't released yet. They are supposed to first show up in mission 7. I've checked the code and I

Re: [Audyssey] I killed luminals

2011-05-13 Thread Jeremy Kaldobsky
For anyone who missed the other post about piranha, I'll mention it here also. The reason Chris ran into such crazy results with the piranha is that they aren't supposed to be unlocked in version 1.5b. A glitch allows them to be purchased, but in that version I hadn't finished programming

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Jeremy Kaldobsky
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, May 13, 2011 1:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] Luminal, the latest version impressions. Chris, I was quite suprised when you started talking about

[Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
I've just uploaded version 1.6b which has mission 7, the piranha species, and limited JAWS 12 support. I downloaded their 40 minute trial but the darn thing expired before I could finish. As long as people are willing to hear Title is in front of each spoken sentence, it does work. If I'd

Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
Thanks a million guys! I had no idea that the demo was on a, per boot, basis. I agree that it would be easy for people to just, Not, use JAWS, but if I can, I'm trying to accommodate everyone. In the long run it is good for me to figure this out, because all my future games will support

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Thanks for catching that. I found the typo that was causing the piranha not to be locked from purchasing. I've also fixed the rot in the plants. I'll upload the fix in a little while. --- On Fri, 5/13/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re:

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
I understand your frustration. While making the game, I have to play each level over and over. I have to make sure the level is beatable, but also I have to make sure it isn't too easy, or too hard. I can't even remember how many times I've played through the levels! --- Gamers mailing list

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
That sounds a little like a bug to me. I'll look in to it. Would you mind mailing me your saved game? It might help me spot the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
When I learned that I could just reboot to get more time with the JAWS demo, it helped me a ton. After messing around with it for a while, I threw up my hands and decided I'm tired of looking at it today. Haha! For some reason, it will work for me, then suddenly stop, then start again.

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Well said. Lol, this is pretty much the perfect statement for this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Squirrels only eat acorns, and mushrooms. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Jeremy Kaldobsky
Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-14 Thread Jeremy Kaldobsky
Yes, this is a free game. It should work just fine, on your windows XP machine. The object of the game is to build, and maintain an eco system. Each mission gives you a series of quests, or goals, that could be anything from accumulating a certain amount of money, to breeding a certain

Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I've just uploaded version 1.8b. I'm still having trouble with JAWS, so I put something temporary into this version, for JAWS users. It seems to work, but isn't what I want it to be yet. I haven't found a lot of helpful documentation for JAWS scripts. This version also fixes a bug, which

Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I didn't think getting JAWS to work, would take me this long. If I had known, I would have just fixed SAPI sooner. I went ahead and fixed the game's SAPI output, so JAWS users can just use the built in SAPI. I didn't change the game's version number, but if you download again, the link leads

Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Your fish situation is very strange indeed. The algae maxing out around 50 is actually correct, since it will never go beyond 50, or sometimes 51, depending on how it rounds the number. While adjusting the piranha, to fix that population bug, I never touched anything about algae growth or

Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Actually Chris, algae is tracked on a tile, by tile basis. So the 50 algae can be achieved on each water tile individually. Rocks don't improve algae growth, (unless I'm forgetting something), but rocks in water are meant to increase bug production. The fish eat bugs as well as algae, so

Re: [Audyssey] Luminals, version 1.6b

2011-05-16 Thread Jeremy Kaldobsky
Ken, I would be happy to add some graphics. Can you tell me their ages so I can choose and appropriate art style? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Luminals, version 1.6b

2011-05-16 Thread Jeremy Kaldobsky
Good idea. Sadly I don't even think I understand JAWS scripts well enough to ask specific questions to help me. I would end up asking something that didn't even make sense, and I'd look like an idiot haha. If anyone is good with JAWS scripts, please let me know if you're willing to help me

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular

Re: [Audyssey] Darkgrue questions

2011-05-16 Thread Jeremy Kaldobsky
Thanks for the support Ken. I was actually planning to work on the Darkgrue code today, in order to add window eyes support, and to fix the built-in sapi. I don't understand your question about the 6 sections, but I'll look in to adding the ability to simply type the section number you wish

Re: [Audyssey] Lunimals

2011-05-16 Thread Jeremy Kaldobsky
Mike, in the Luminals folder, open up the readme.txt file. This is the section you need: If you are running Windows Vista or Windows 7 you may encounter an error if you don't have direct X7 registered. Follow these steps to register the file and the error should be corrected. Put dx7vb.dll

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