[Audyssey] two Asteroids style games

2006-12-01 Thread michael feir
navigation and aiming? Also, what kind of additions are you planning for your free Asteroids? Alien Outback and Troopanum shows clearly that there is more than one way to approach a basic classic arcade game. I assume both games are going to take a while to complete. Michael Feir Creator

[Audyssey] blank block from lite tech interactive

2006-12-02 Thread michael feir
the game yourself when in this circumstance. It's a fairly small gripe overall. The presentation was very good for a free puzzle game. It's the best I've seen from Litetech Interactive so far. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED

Re: [Audyssey] jd movies

2006-12-15 Thread michael feir
really won me over. I especially like how playing the bonus games well can give your base better capability. That's truly neat. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED

Re: [Audyssey] Winfrots tts 2002

2006-12-18 Thread michael feir
drive and it will be added to the list of supported games. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 17

Re: [Audyssey] DVD TV games

2006-12-22 Thread michael feir
on how much extra variables, computing power, etc is tipically available in those players. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Steve Crawford [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread michael feir
forward to doing what I can to help that happen. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: djc [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 24, 2006 12:15 PM Subject: Re: [Audyssey] Story

Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED

Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
doubt that tighing a game to a large license dramatically effects its sales. That would be a nifty socioeconomic exparament to run. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: david [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
genre. However, just like with fantasy or science fiction novels, there's tremendous room for different takes on these things. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
As Dave Greenwood has continuously maintained, he never intended his game to be a precise copy of Doom. It was merely like Doom hence the name Shades of Doom. If it were illegal to make games even remotely similar to each other, there would be very few games out there. Michael Feir Creator

Re: [Audyssey] Copyright issues was star wars sounds

2007-01-14 Thread michael feir
to the Silver Lining team. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:02 PM Subject: [Audyssey] Copyright

Re: [Audyssey] M.U.L.E.

2007-01-14 Thread michael feir
That game is nothing like what Che is talking about. Jim's use of mule refers to somebody who sells and transports drugs. The game M.U.L.E. is about colonising a planet and is far more complex. I used to know what M.U.L.E. acronim stood for but can't remember now. Michael Feir Creator

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 1:11 AM Subject: Re: [Audyssey] Illegal activity

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread michael feir
that and is doing that already slowly. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 10:23 AM Subject: Re

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread michael feir
I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread michael feir
on what makes a fun game. Also, as always, I'll be an ambassador for accessible games any chance I get. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread michael feir
about this but I can't imagine somebody making an Asteroids clone to rival what Nolan and Tom are working on. It'll help tremendously when I can try some of their sample games and get a better feel for things. At this stage though, I don't think our developers need worry at all. Michael Feir

Re: [Audyssey] monty trailer

2007-01-20 Thread michael feir
torch. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 8:07 PM Subject: Re: [Audyssey] monty trailer Hi

Re: [Audyssey] Vista Jaws

2007-03-01 Thread Michael Feir
They're coming out with a new version 8 any time now which will be a free upgrade for people with an SMA. That update will do a lot for people using Vista and those using earlier versions of Windows. I think people who don't have the SMA would have to pay for the upgrade. You should keep an eye

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Michael Feir
I don't think anybody's more eager to get the game than I am but I'm willing to wait to have it done right. This is going to be a terrific game and terrific for showing sighted people who can actually compare it to the original and gain an understanding of how we can play games. It could be

Re: [Audyssey] problem with the treasure game fromlighttechinteractive

2007-03-24 Thread Michael Feir
I got it. It works fine although piecing together some of the sounds is a bit difficult. It's a neat idea but it could have used a sound index. I think I'm slowly getting the hang of it though. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Lightech Interactive: A new game released!

2007-03-24 Thread Michael Feir
I figured that out. Just keep quickly hitting the down arrow and it'll go down. It disn't seem to if I just held down the down arrow. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Michael Feir
I would definitely go for an on/off setting approach here. I would tend not to use them myself. That intro gets pretty annoying after the fourth of fifth time you hear it. Will we be able to skip that in the full version? Michael Feir Author of Personal Power: How Accessible Computers Can

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Michael Feir
That would be pretty neat. I've often thought that you should hear the direction of your shots and swings. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Michael Feir
renting games and don't actually own your copy. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Michael Feir
or Heros of Might and Magic if these could be made fully accessible. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Michael Feir
and drastically increases the likelyhood of piracy. I'd far rather have less money from more honest customers. It'll be very interesting to see how Entoomed does when it's released. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008

Re: [Audyssey] Entombed officially released!

2010-02-24 Thread Michael Feir
successfullly ran on my computer so I figured I was pretty safe in buying it. Hope others are having better luck and a solution for my system can be found. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content

Re: [Audyssey] Entombed officially released!

2010-02-25 Thread Michael Feir
to register a game. The only issues I can see him running into are people whose firewalls interfere. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007

[Audyssey] Fw: [GMAGamesTalk] Public Beta

2010-03-19 Thread Michael Feir
Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey

Re: [Audyssey] piracy of judgment day

2008-02-05 Thread Michael Feir
that all over again. If people keep passing around keys and cracks, I just hope developers keep their legal customers foremost. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.blindspots.net - Original Message - From: Raul A. Gallegos [EMAIL

Re: [Audyssey] using weapons in MOTA

2008-02-14 Thread Michael Feir
One angle here might be fatigue. The more often you swing the sword within a short time, the slower you can swing it again. I think you should stick to historical weapons and not go all modern on us. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog

Re: [Audyssey] hosting for DanZ games

2008-03-20 Thread Michael Feir
in audio. It's a wonderful legacy to leave the blind gaming community. Of course, I would have preferred that Dan continued to develop new titles. He shows so much promise. However, it's a releaf to see that his games will remain available for interested people. Michael Feir Creator and former

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Feir
in wanting something at least a bit similar to what I paid for and fought hard for. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Feir
survive limping along as the odd student decides to do some accessible game or other as a school project. It's great when that happens but they by definition can't put the kind of sustained effort into a game which a fulltime developer or even one doing it as a hobby is able to. Michael Feir

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Michael Feir
will appreciate being hijacked and taken to Florida despite the sunshine there. Sometimes, we all have to write on that blackboard. Let's all try to approach things with as much fairness and good will as we can. Have a good Easter weekend, everyone. Michael Feir Creator and former editor of Audyssey Magazine

Re: [Audyssey] My responce to Michael Feir.

2008-03-23 Thread Michael Feir
far sometimes. Happy Easter, everyone. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Michael Feir
to keep working on accessible games. I, for one, sincerely hope that he does. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: Trouble [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Michael Feir
the developer in an extremely long time now. At this point, it would be quite a pleasant surprise to have him return to finish the excellent work he started. Sadly, I believe economics have forced him to pursue other activities. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004

Re: [Audyssey] is this cutting your own throat?

2008-03-26 Thread Michael Feir
. Also, some people will produce art purely for themselves. I see no reason why a programmer couldn't decide to do that in his or her spare time. You'd then have to be a personal friend of that programmer to even be aware of what he or she had produced. Michael Feir Creator and former editor

[Audyssey] superdeakout

2008-04-03 Thread Michael Feir
stellar free examples of good accessible games and I'd hate to see them disappear. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] superdeakout

2008-04-03 Thread Michael Feir
are often asked to do essentially. Computers are not seen as fun initially and that's what I feel has to change. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: shaun everiss [EMAIL

Re: [Audyssey] superdeakout

2008-04-04 Thread Michael Feir
Thanks for that, Eleanore. I've just stuck your link in there. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: John Bannick [EMAIL PROTECTED] To: gamers@audyssey.org Sent

Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread Michael Feir
The sonic game link doesn't seem to work either. I like that leap of faith game so far. - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 3:33 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 Hi

Re: [Audyssey] super deekout question again.

2008-04-10 Thread Michael Feir
It's the latter. It just keeps going and gets harder indefinitely. A true arcade-style game. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Self-Voicing Nethack

2008-04-15 Thread Michael Feir
doors to explore levels. Hope that helps you get started. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers

Re: [Audyssey] super deekout

2008-04-15 Thread Michael Feir
Yes. The game just keeps getting harder indefinitely. There's no end to it. It's a classic arcade game in that sense. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: [EMAIL

Re: [Audyssey] Nethack

2008-04-16 Thread Michael Feir
harder to navigate with those because there isn't any way to get row and column information like there was in Dos. It's too easy to get mixed up. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original

Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

2008-04-28 Thread Michael Feir
with muds but I've fiddled around a little and it certainly seems to work well. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers

Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

2008-04-28 Thread Michael Feir
It's in the the games section. There's also an announcement in the what's new section. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: Kuvvosh: At Home [EMAIL PROTECTED

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Michael Feir
grief so far will flip over and begin to be true assets to you. You'll have fufilled expectations and brought us two very popular games to start your business off right. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php

[Audyssey] torchlight text based version available

2009-06-29 Thread Michael Feir
Hello everyone. I've just checked over at: www.arborell.com and found that the long awaited text version of Torchlight Tabletop adventure has been released. I haven't dug into it yet but figured people on here would be interested. Lots of luck with it everyone. Michael Feir Author of Personal

Re: [Audyssey] a Giganticbug in alien outback!

2009-08-02 Thread Michael Feir
Make certain you have the latest version of Alien Outback. It has been updated a number of times since its original release. I have no problem saving games. If you choose a level to start from, you don't get to go onto the mother ship level. It states that clearly in the manual. Michael Feir

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Michael Feir
of thoughtful fun and does so in a way which is infinitely replayable. Whether that's enough to see me through to completion of the project is anyone's guess. My creative engine has been sputtering and stalling lately. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance

[Audyssey] Fw: [JAWS-Users] Free advanced Chess program for Windows - WinBoard 4.4for JAWS

2009-09-09 Thread Michael Feir
Hello everyone. I came across this and figured it might be of interest to Chess players in the blind community. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word

Re: [Audyssey] 80's games suggestion

2009-10-28 Thread Michael Feir
the very best of luck. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former

Re: [Audyssey] Blind Adrenaline was Announcing All inPlay Blackjack!

2009-11-10 Thread Michael Feir
serious time and effort into. I felt bad for the two developers who made commercial versions. Spoonbill Software's free version would pretty much satisfy nearly anybody's liking for that kind of puzzle. Here's hoping for something truly unique in the near future. Michael Feir Author

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Michael Feir
there to be somewhat more to it. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator

Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Michael Feir
I second Tom's opinion having just purchased the game. Very well done indeed. The combat works quite well and so do the bonus items. You've thought your game mechanics through rather nicely indeed. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Michael Feir
doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Michael Feir
snacks which could be consumed when needed in order to increase strength. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Michael Feir
for Audyssey. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor

Re: [Audyssey] q9 on netbook

2009-11-19 Thread Michael Feir
have similar facilities. The only upgrade I have on my netbook is 2 gb of ram instead of the one it came with. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound

Re: [Audyssey] speaking of Audyssey Magazine

2009-11-19 Thread Michael Feir
to sort out. He's in the process of re-subscribing to this list and I have no doubt we'll hear something from the man himself fairly soon. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal

Re: [Audyssey] Spoonbill Games

2007-04-02 Thread Michael Feir
They certainly are. It just takes a while to create each game. I think Ian's working on some sort of word games next. - Original Message - From: marcatony [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 02, 2007 10:51 AM Subject: [Audyssey] Spoonbill

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-17 Thread Michael Feir
That's far too capricious, Tom. Randomly getting killed through no fault of your own isn't fun. It's stupid. There should be a basic amount of guaranteed time to cross those platforms before they disappear. The point of those in the game was to get used to their pattern of appearing and

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-17 Thread Michael Feir
want, right? not a game where we go bang bang bang, inished, lol, we want one that will last a while and take a while to master and counquer will On 17 Apr 2007, at 12:29, Michael Feir wrote: That's far too capricious, Tom. Randomly getting killed through no fault of your own isn't fun. It's

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-17 Thread Michael Feir
Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to speak. I had hoped for some more in-depth discussion about the proper use of random elements in games. The unavoidable bomb in Treasure mania1 is a clear instance of completely unfair and unavoidable death. What you've

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-18 Thread Michael Feir
elements seamed a good idea at the time. Michael Feir wrote: Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to speak. I had hoped for some more in-depth discussion about the proper use of random elements in games. The unavoidable bomb in Treasure mania1 is a clear

[Audyssey] a reminder from your editor

2007-06-10 Thread Michael Feir
went absolutely splendidly and fun was had by all including yours truly. Michael Feir Creator and former editor of Audyssey Magazine: 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail

Re: [Audyssey] Backgammon Game

2007-06-17 Thread Michael Feir
They play very well. I did a review of them quite a while ago. I particularly like Backgammon. Keep in mind however that you get good implementations of the basic games. There aren't all the frills sighted people might expect in their computer versions of classic board games. That said, I've

Re: [Audyssey] Game Developers Conference 2006

2006-03-30 Thread michael feir
that's right. I was referring to this list specifically. I'm pleased to hear you're getting a better response elsewhere though. The more variety of games that are out there, the better it is for everyone. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL

Re: [Audyssey] Monty review feature.

2006-04-26 Thread michael feir
I would certainly agree with that line of thought. Of course, whether or not it's a cheat would depend on whether the whole level was laid out for the sighted player in the original game. I suspect that this wasn't the case. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E

[Audyssey] sonic invaders is now free

2006-05-07 Thread michael feir
that? Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo

Re: [Audyssey] Lords of the galaxy question

2006-05-20 Thread michael feir
showing. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 20, 2006 4:59 PM Subject: [Audyssey] Lords of the galaxy question

Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-22 Thread michael feir
Sounds good to me. I always liked Arizona Smith. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 22, 2006 3:15 AM

Re: [Audyssey] Ivan's game

2006-05-26 Thread michael feir
attach the right file to the message. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 26, 2006 10:25 AM Subject: Re

Re: [Audyssey] New Blind Adrenaline game survey

2006-05-31 Thread michael feir
there to play. You'd likely get more sales. I'm not a sports fan myself but would still be interested in taking it for a spin. I didn't think I'd like racing games initially but have had a blast with them. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL

Re: [Audyssey] New Blind Adrenaline game survey

2006-05-31 Thread michael feir
I can think of at least two attempts to make a flight-style game for us. Neither one of them was ever completed. I hope somebody eventually pulls that off for us. Even a two-dimensional space arcade game like Asteroids or a neat action space trading/combat game would be great. Michael Feir

[Audyssey] game chat

2006-06-08 Thread Michael Feir
Hi folks. I've just gotten my laptop going and set up on a new portable table. I figured I'd see if the game chat was alive at all. Sadly, it appears not. If anyone wants to catch me in here, I'll hang around for an hour or so. Michael Feir Creator and former editor of Audyssey Magazine: 1996

[Audyssey] game chat in for the people

2006-06-15 Thread Michael Feir
Hi folks. Drop on in to the games people play room on for the people for a word or two about accessible games. I'll hang around for a bit and see if anybody shows up but I may eventually get tempted away by that new Texas Holdem table. Michael Feir Creator and former editor of Audyssey Magazine

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread michael feir
If you climb up a rope for ten seconds, it certainly won't take that long to fall back down. You might indeed fall that distance in a second or a second and a half. You pick up speed very fast while falling. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL

[Audyssey] topspeed2 servers

2006-06-25 Thread michael feir
Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail

[Audyssey] gole ball narrated at talking communities

2006-06-28 Thread michael feir
the Chinese at the moment. If you want to listen in, come to: www.talkingcommunities.com/pat and enter the auditorium room. You just have to put in your name and leave the password field blank. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED

Re: [Audyssey] Accessible Platform Game: Moosic

2006-08-06 Thread michael feir
You just need to be certain you download the right pysonic file for version 2.4. I initially had that problem too. Now, I just can't figure out how to defeat enemies and get anywhere in the game. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED

Re: [Audyssey] Sound Pong

2006-08-06 Thread michael feir
I found that openal dll file and it didn't seem to help. I still get an error whenever I try and run soundpong. I put it in my system32 folder and in the soundpong bin folder but nothing has changed. Any suggestions, folks? Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E

Re: [Audyssey] Thoughts about Montezuma's Revenge.

2006-09-29 Thread michael feir
basic sidescroller. You have a chance to bring a truly great classic game to us. Please don't blow it by changing the game beyond all recognition. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] Hello. Was wondering why if alchemygamestudios is notproducing games, why is the site still up, everything about max is still there.

2006-09-30 Thread michael feir
accessible games. Progress will therefore likely be quite slow. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Ronald Hopkins II [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday

Re: [Audyssey] legac help

2010-09-06 Thread Michael Feir
I got it to work once I had updated my flash and shockwave players and used Internet Explorer version 8. Haven't tried it again since that one successful time though. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind

Re: [Audyssey] using the sword in mota beta14

2010-10-11 Thread Michael Feir
The sword is a very useful weapon. I have no trouble using it. The trio of hand-swung weapons works out quite nicely. The whip gives extra range, the sword gives extra power, and the dagger gives speed of attack. I like it. Michael Feir Author of Personal Power: How Accessible Computers Can

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Michael Feir
over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Michael Feir
Having different sounds for special items might add something to the game since players could decide what was worth taking risks to get. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal

[Audyssey] journalism article help wanted

2010-10-19 Thread Michael Feir
and they wanted to contact some game developers. Would any of you care to take part in this? If so, please send me your contact info and I'll see that they get it. I don't know that this article will go anywhere beyond their professor's desk but one never knows. Michael Feir Author of Personal

Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Michael Feir
indicated to me that he was too busy to work on a better solution for us. The current version of his windowsfrotz does have the ability to read text as it is output but is like Winfrotztts in that it doesn't let one review the text properly or deal with the help menus well. Michael Feir Author

Re: [Audyssey] Dancing The Klango couldn't get more exciting! Orcanit...

2009-01-04 Thread Michael Feir
of people so it's an understandable if unfortunate circumstance. Why they don't just include freeware games which can run and install more simply and/or simply explain the unusual requirement to getting the full version of Superdeakout, I don't know. Michael Feir Author of Personal Power: How

Re: [Audyssey] Help!

2009-01-07 Thread Michael Feir
accessible games to enjoy soon. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator

Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Michael Feir
life. The thought of paying half as much as I did for Jaws to get a screen-reader which I'd then never have to pay to keep updated is mighty appealing. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content

Re: [Audyssey] windows frots under xp

2009-02-05 Thread Michael Feir
don't think we'll get much help from the skilled programmers in the if community. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind

Re: [Audyssey] mota demo

2009-02-24 Thread Michael Feir
that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http

Re: [Audyssey] mota demo

2009-02-24 Thread Michael Feir
, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you. Michael Feir Author of Personal Power: How

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