Re: [Audyssey] playability of Playstation 2 games?

2006-10-22 Thread Ryan Strunk
I think it all comes down to what you're looking for in a game, how much sighted help you have, how much you're willing to experiment, and a whole host of other factors. In the end, it all amounts to how much accessibility you want, and what degree of inaccessibility you're willing to put up with.

Re: [Audyssey] BPCPrograms Has Returned

2006-12-21 Thread Ryan Strunk
There were quite a few people who liked Treasure Hunt. Do you realize that the developer might have read your post? It takes a lot of blood, sweat, and tears to put together a game, as many programmers can tell you, and that kind of criticism is just unfeeling. Ryan -Original Message-

[Audyssey] Question in Sarah

2007-03-29 Thread Ryan Strunk
Hi List, Just to keep from giving anything away ... S P O I L E r S P A C E I'm having a couple of issues and I'm wondering if they're bugs. On the first floor, when I go into the broom cupboard, the broom is always there, but I can't pick it up. Even when I use shift+d to check my distance, I

Re: [Audyssey] spoiler space reminder

2007-03-29 Thread Ryan Strunk
Charles, I agree with the two of you completely, but bashing our heads against a wall trying to change other peoples' minds isn't going to solve the issue. Every time a new game comes out, someone always wants a spoiler the first day, and then we're bombarded afterward with people voicing their

Re: [Audyssey] railracer

2010-07-28 Thread Ryan Strunk
You don't get a refund for abandonware. If that's the case, I want to take back all of my old NES games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Wednesday, July 28, 2010 12:20 PM To: Gamers Discussion list

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Ryan Strunk
I'm looking at it from a programmer's standpoint. It would be easy. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, November 24, 2009 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9

Re: [Audyssey] beating the q9 game the hard way

2009-11-26 Thread Ryan Strunk
I've tried. Unfortunately there is no way to hit a bear without him hitting you. You have to use a shield or sling shot in order to beat him without getting hit. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent:

Re: [Audyssey] Arcade Mode was Loading and Saving Games

2009-12-11 Thread Ryan Strunk
If you want to retain the classic feel of games like Double Dragon, Megaman, and Castlevania, you really ought to take the scoring feature out. Only Megaman kept score, and everything thereafter was based on the satisfaction of beating the game. -Original Message- From:

[Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread Ryan Strunk
Hello everyone, I am looking for either of the Lone Wolf sound packs mentioned on audiogames.net. However, neither of the links listed on the mods page appear to work. Does anyone know where I can obtain either pack? Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread Ryan Strunk
. Beware the grue! Dark. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 13, 2009 7:24 PM Subject: [Audyssey] Lone Wolf Sound Pack Hello everyone, I am looking for either of the Lone Wolf sound packs

[Audyssey] FW: New game

2009-12-15 Thread Ryan Strunk
I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Ryan Strunk
As a full game it would lack a lot of depth, but you could always borrow from Kirby's Adventure and make it into a bonus game. In that game there was a large Kirby and a small one that you could grab for extra lives. Interesting fact about the jaws not clamping properly. I didn't know that.

Re: [Audyssey] any interest in old Apple games if converted?

2009-12-28 Thread Ryan Strunk
Absolutely. Especially Kidnapped and Kingdom. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, December 27, 2009 7:59 PM To: Gamers Discussion list Subject: [Audyssey] any interest in old Apple games if

Re: [Audyssey] q9: the, game!

2009-12-28 Thread Ryan Strunk
You showed it to Brazilian people? Brazilian is a huge number! :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Monday, December 28, 2009 8:18 AM To: gamers@audyssey.org Subject: [Audyssey] q9: the, game! I

Re: [Audyssey] Sudoku for newbies, possible dummies

2010-01-04 Thread Ryan Strunk
Hey Scott, On some of those shockwave games, I've found that the only way for me to make it work is to close down my screen reader, then refresh the webpage. I think part of the problem may be that while JAWS is active, the shockwave window is not in focus. Good luck, Ryan -Original

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-06 Thread Ryan Strunk
You would be surprised how little spatial information is required to play something like this. What's really needed is a way to tell if the current row, region, and column you're in already contains the number you want to put there. Give sudo-san a try. It's a great setup for people new to this

Re: [Audyssey] webbased games/new muds by iron realms entertainment

2010-01-06 Thread Ryan Strunk
I am excited at the prospect of this latest installment by Iron Realms. One of my biggest complaints about the Iron Realms combat style is their heavy emphasis on potions, herbs, and pipes while engaged in combat. Hit with a sword stroke that cuts off your ear? Eat this plant. Want an aura of

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-06 Thread Ryan Strunk
. Beware the grue! Dark. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 06, 2010 4:20 PM Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies You would

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-06 Thread Ryan Strunk
Hi Jason, I don't believe any of the three in existence have online scoreboards. However, the fact there are already three in existence--Sudo-San, Soundoku, and BGSudoku--means you might not get much buck for your time, especially considering that two of the three are free. If you could

Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Ryan Strunk
Still works. I did it just a few minutes ago. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Brice Sent: Wednesday, January 13, 2010 12:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] help with dragonrealms Yeah, they

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-14 Thread Ryan Strunk
I'm right there with you, Yohandy, and I think you're implied point about not everyone being a cheater or a whiner is a good one. As for a strategy, I can only tell you that the best thing I found was to hit something at least once, then jump back as fast as I could. I don't know if this would

Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Ryan Strunk
What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, January 14, 2010 4:56 PM To:

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Ryan Strunk
Have you beat the game on expert, then? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, January 15, 2010 10:52 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my Q9 complaints was Re: Q9,

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
often find the Zelda games listed. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent

[Audyssey] Entombed Feedback was: Entombed Complaints

2010-01-23 Thread Ryan Strunk
The game is in balance release, which means things like the below are still being hammered out. We discuss this stuff pretty regularly on the Entombed discussion list, and we'd be happy to have your suggestions there. Ryan -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Entombed Error

2010-01-28 Thread Ryan Strunk
Glad you got it fixed. For future reference, though, don't be shy about posting giant errors here. Jason specifically put those error messages in so he could more easily track down problems. Don't worry; we don't read them, but he certainly does. Ryan -Original Message- From:

Re: [Audyssey] Lusternia questions

2010-02-14 Thread Ryan Strunk
The problem is that each item is assigned a numerical value which it can--and sometimes must--be referenced by. If you have a blue shirt and a red shirt, you can't just type wear red shirt, wear 2.shirt, or wear other shirt. You might actually have to type wear 186423. The numbers are output in a

Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Ryan Strunk
3 times, and you're frustrated? How easy and boring would a game be if you could beat every opponent after trying only 3 times? I wish it took 10 times. Bring on more drakes! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden

Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Ryan Strunk
. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, March 02, 2010 8:05 AM Subject: Re: [Audyssey] Need

Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Ryan Strunk
I'd personally really enjoy the game. On 3/2/10, Ryan Strunk ryan.str...@gmail.com wrote: I don't see how expecting a challenge out of a game makes me a hardcore gamer. Paying 40 dollars for a game means I want to get as much play time out of it as possible. That means that I don't want

[Audyssey] WinSpanker

2010-03-02 Thread Ryan Strunk
i just sucked jim's 1 inch penis and he gave me AIDS no one fuck him he will get you AIDS waa hahahah h've g've webhesday --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] z reader

2008-02-26 Thread Ryan Strunk
Most definitely I'd pay for it. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Gilley Sent: Tuesday, February 26, 2008 2:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] z reader I am a huge mudder, and if you can do something like

Re: [Audyssey] 2 New Games!

2008-04-22 Thread Ryan Strunk
I remember this one from Apple as well. You wouldn't happen to have kidnapped lying around, would you? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, April 19, 2008 12:03 PM To: Gamers Discussion list; The PAC

Re: [Audyssey] Lockpick

2009-06-15 Thread Ryan Strunk
Yep. You just have to move really, really fast. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: Monday, June 15, 2009 2:02 PM To: Gamers@audyssey.org Subject: [Audyssey] Lockpick Is there a way to play a

Re: [Audyssey] Lockpick

2009-06-15 Thread Ryan Strunk
That is not what he meant; you misunderstood his translation. Please understand that there are many on this list for whom English is not their first language. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent:

Re: [Audyssey] Trucker3

2009-06-16 Thread Ryan Strunk
Point of order: you couldn't outrun a turtle in an 18-wheeler. Nothing like a car chase with 40,000 pounds of cargo on your tail. It would be entertaining, though. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of piotr machacz

Re: [Audyssey] Looking for a turn-based game

2009-06-17 Thread Ryan Strunk
You might also have a look at entombed. You can find it via the audiogames.net page bearing its name. It is being designed in the style of rogue-like games and is akin to the early roleplaying games you referenced earlier. Note, though, that it is still in alpha so it is very conceptual at this

Re: [Audyssey] mota

2009-06-18 Thread Ryan Strunk
Random bit of trivia: In Castlevania, Symphonies of the Night, if you moved quick enough, it was possible to slip back through the door before it locked you into the castle. If you did that you could actually wander around outside of the castle and even discover a save point out there. There were

Re: [Audyssey] lockpick

2009-06-29 Thread Ryan Strunk
Hey everyone, I've never done one of these before, but on a whim I thought it might be kind of fun to do an audio strategy guide for Lockpick. It's my first shot at this, and I don't have the best microphone in the world, but I thought it worth a shot nonetheless. No wait. Confidence!

Re: [Audyssey] Lockpick

2009-06-30 Thread Ryan Strunk
Sound Forge -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: Tuesday, June 30, 2009 5:16 AM To: Gamers@audyssey.org Subject: [Audyssey] Lockpick Hey Ryan. the sound editing program do you use? Thanks for your

Re: [Audyssey] Lockpick

2009-06-30 Thread Ryan Strunk
version are you using of sound forge and what jawsscripts do you use? - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, June 30, 2009 4:44 PM Subject: Re: [Audyssey] Lockpick Sound Forge -Original Message

Re: [Audyssey] Three-D Velocity

2009-07-01 Thread Ryan Strunk
Charles, It's a walkthrough of the landing sequence someone asked for. Ryan If it weren't for slavery, there would be no United States of America. Even still, I'm glad it's gone. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Found a nice mud

2009-07-12 Thread Ryan Strunk
An LP mud means that it has been designed using the LP code base. Such muds tend to be much less about number crunching and more about going on quests. In addition, because LP is not one of the standard first code bases, you won't find any stock areas such as the Dwarven Kingdom, Midgaard, and New

Re: [Audyssey] science fiction was Creating Roll Playing Games FromScratch

2009-07-17 Thread Ryan Strunk
I think you have an awesome idea for a series of novels, a mud, or any massively multi-player game out there. Can I have your autograph? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Friday, July 17, 2009 8:36

Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Ryan Strunk
Sound mud, not sound RTS. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, July 18, 2009 1:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

Re: [Audyssey] good muds

2009-08-10 Thread Ryan Strunk
Try Lusternia. The admins evolve the story line on a constant basis. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kellie and my lovable Lady J. Sent: Monday, August 10, 2009 12:46 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] problem with vipmud

2009-08-13 Thread Ryan Strunk
You have to match specific wild cards. Here you go. #trigger {*Entra na conversação} {#sub {%1Entered the room}} Here's another example so you can see how it works. Say I had this line: Bob comes hopping, jumping, and skipping in from the east. And I want it to say: Bob enters from the

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Chrissy, I think you're right on here. Besides which I don't believe every single game technically could be made accessible. Can you imagine the can of worms that would open if suddenly some games were accessible but others weren't? Ryan -Original Message- From:

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
I can't speak to all three organizations, but I would guess the reason a stand isn't taken is because there are many bigger issues out there. Nearly three fourths of blind people in the US are unemployed. Only twelve percent are learning to read Braille. Funding for rehabilitation centers is

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Some of Phil's suggestions sounded very serious; some of them, I hope, were supposed to be jokes. With that in mind I propose my own step-by-step guide for making mainstream games accessible in the current environment/market. Feel free to take it as seriously as you like, and definitely send

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
You make a good point. James North once hosted a table at the NFB convention exhibit hall where he played his demo of The Genesis Project. He said just based on the sound recording people wanted to pre-order the game. Ryan -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] energy in alien outback

2009-08-18 Thread Ryan Strunk
It's a feature to make the game more difficult. Sorry, man. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Tuesday, August 18, 2009 8:48 AM To: gamers Subject: [Audyssey] energy in alien outback HI all I

Re: [Audyssey] learning c#

2009-08-19 Thread Ryan Strunk
Additionally, anyone with a bookshare subscription can get Safari Oreilly books for free. If you are a current school or college student, you can also get a bookshare subscription for free. Aspiring Game Devs may want to look into this. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] JUDGEMENT DAY

2009-08-23 Thread Ryan Strunk
I imagine when the base was blown up, there wasn't any communications gear for him to send his gloating message to, let alone any survivors to hear his message. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Sunday,

Re: [Audyssey] JUDGEMENT DAY

2009-08-24 Thread Ryan Strunk
S P O I L E R S P A C E Also, if you want to have some fun, try pressing backspace during game play. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Monday, August 24, 2009 1:04 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] extracting sounds from games?

2009-08-30 Thread Ryan Strunk
Depends on what? Could you be a bit more specific, please? Ryan To all you anti-government extremists out there: You had eight years to screw up our country, to drag us into two wars, to run up the national debt, and to send us into a recession. Now, 8 months in, you're throwing some rather

Re: [Audyssey] dobby's mistake

2009-09-01 Thread Ryan Strunk
Nicol, While these stories are entertaining, I think you might find a better reception for them if you took them to a fan fiction site. There you will find lots of people writing stories and material about the Harry Potter characters after being inspired by someone or something in the HP

Re: [Audyssey] dobby's mistake

2009-09-01 Thread Ryan Strunk
to phil's joke posts entitled: Games we'd like to play -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of Ryan Strunk Sent: Tuesday, September 01, 2009 4:25 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] dobby's mistake Nicol

Re: [Audyssey] audio wrestling game

2009-09-01 Thread Ryan Strunk
Hi Michael, Before I respond to your post, I would ask--and this is just a suggestion--that you put some punctuation marks into your posts. It was really hard to read that with JAWS, as the voice kept dropping and dropping, lacking a period to start things fresh. I'm not saying to be a grammar

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Ryan Strunk
Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Ryan Strunk
I'm with you. So the save feature is there and we can decide whether or not to use it, but those of us who don't save every ten steps don't get anything special for actually playing the game well. On the Entombed discussion group Jason mentioned that Entombed will likely have a standard mode and

Re: [Audyssey] the save game option

2009-10-06 Thread Ryan Strunk
Charles et al, I'm going to try to put this across in the best way I can without coming off arrogant. Please excuse in advance any ego implied by this post. I think you're absolutely right. In a lot of ways, the save game option is like the difficulty setting of the game. Nobody is saying that

Re: [Audyssey] entombed---first shot

2009-10-06 Thread Ryan Strunk
Johnny, I'm not sure if the wiki is up or not right now, but there should be a manual there. In the meantime, press the period to go downstairs and the comma to go up. Some of what you're hoping for will be waiting for you down there. The pet has always been a dog/wolf, though I imagine this

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Ryan Strunk
Right on. There are only 38 basic plots and 5 basic conflicts. There's bound to be plenty of overlap. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 06, 2009 9:22 AM To: Gamers Discussion list

Re: [Audyssey] entombed---first shot

2009-10-06 Thread Ryan Strunk
://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers

Re: [Audyssey] Entombed Query

2009-10-09 Thread Ryan Strunk
Because that's not how you equip or wield your items. I strongly suggest reading the manual which can be found at wiki.blind-games.com. The keystrokes in the game are intuitive once you learn them, but you need to learn them first. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] were to down load games?

2009-10-12 Thread Ryan Strunk
Hi Lisa, I guarantee you're going to get flooded with responses, but I did want to throw out a primary resource rather than a specific company. Okay so two of them. www.audiogames.net http://www.pcsgames.net/game-co.htm I'm personally a fan of the Blind Adrenaline card rooms. You can play

Re: [Audyssey] Follow-up to Simutronics playing through telnet

2009-10-19 Thread Ryan Strunk
To further muddy the waters, here is a post I received from tech support about a year and a half ago. I never could figure out how to get this to work. Please keep me posted and let me know if you figure out a way to connect with something aside from zmud. ***message*** In theory it is

Re: [Audyssey] I got in to gemstone iv with VipMud! Was: Re: Follow-up to Simutronics playing through telnet

2009-10-19 Thread Ryan Strunk
I did the same thing with internet explorer, and it worked like a charm. Now if only there was a way to get a key that didn't expire almost immediately. I may write to tech support about this. I'll write on list if I find anything out. Ryan -Original Message- From:

Re: [Audyssey] CMUD supports Simutronics by default.

2009-10-20 Thread Ryan Strunk
I used to use zmud to play the simutronics games, but I had a real problem with the ability to gag text. The developer designed zmud such that gagging a line actually pulled it off of the screen only after it had been displayed, which caused all sorts of jaws issues. It's definitely doable, but if

Re: [Audyssey] Follow-up to Simutronics playing through telnet

2009-10-20 Thread Ryan Strunk
He's asking about Simutronics, not Exiles. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 20, 2009 2:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Follow-up to Simutronics playing

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
To be honest I'm not sure what the issue is here. In my experience a side scroller's main feature dealt with the placement of the camera. Certainly there were no save features for side scrollers in the eighties, but that's because we had wonderful things called passwords. Remember Mega Man and the

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do

Re: [Audyssey] 80's games suggestion

2009-10-28 Thread Ryan Strunk
Not that there's a thing wrong with that? Then why use loaded words like bland? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 7:09 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
Yeah no. James North had issues way worse than the community hounding him. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, October 28, 2009 9:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Ryan Strunk
Tom, The one comment I'd make in response to your post is that, though there are blind people out there who have difficulty navigating 3D environments, there are also those of us who don't have that problem. I'd much rather have a game that raises the bar for some than keep it low so that some

Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-02 Thread Ryan Strunk
I don't think the bonus level is beatable. If I remember right, he said the beta testers could get 4 to 6 monkeys. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 02, 2009 9:11 AM To: Gamers

[Audyssey] Avoiding attacks in MOTA

2009-11-02 Thread Ryan Strunk
Hi Tom, I read in the manual that it is possible to duck attacks from enemies. I imagine ducking isn't quite as simple and straightforward as it used to be back when you could just crouch under the Cyclops, but I'm curious how it's done now. I imagine you don't just run into each room blazing

Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-04 Thread Ryan Strunk
I use the left-to-right scanner--whatever it's called--and just head for the quietest parts. If the scanner in front of you is loud, it's because there is a drop-off. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard

Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Ryan Strunk
Charles, It is only legal to copy an audio cassette, CD, etcetera if you make only one copy, and only if that copy is created for your use. If you have a cassette you want to convert to CD to preserve it longer, that's perfectly legal. If, however, you copy a cassette or CD for someone else, you

Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Ryan Strunk
- From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 06, 2009 9:59 AM Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series To quote you: I think I do reserve the right to listen to something in full before paying $12.00

Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-08 Thread Ryan Strunk
would eat. A download, however, is a totally different animal. It can be deleted. No harm done. --- In God we trust! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 06, 2009 9:59 AM Subject: Re

Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-08 Thread Ryan Strunk
So we have a responsibility not to make it worse. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, November 08, 2009 11:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Visually impaired gamer sues Sony

Re: [Audyssey] Judgement Day Trophies

2009-11-08 Thread Ryan Strunk
This one would help people on the list, so I'm responding here. Quick Draw + happens for beating Supreme Commander Ather quickly. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, November 08, 2009 5:22 PM

[Audyssey] Blind Adrenaline was Announcing All inPlay Blackjack!

2009-11-10 Thread Ryan Strunk
Healthy competition is always a good thing, but I'd like to point out that Che Martin of Blind Adrenaline has already released an accessible version of blackjack on his website: www.blindadrenaline.com/cardroom I would encourage people to look at both if they're looking to play blackjack. Ryan

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-10 Thread Ryan Strunk
Phil, This looks like it's going to be pretty sweet. From the demo content, this looks like it's going to be your best offering so far. I really like how you have to jump to hit the bats in the cave. Are there any other enemies that require you to do something special like that? Things that

Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread Ryan Strunk
Absolutely, with a but. I figured out how to take on a wolf, a leopard, and a gorilla without taking damage. This is on medium difficulty. You just have to be quick on the draw and able to get away quickly. However, no matter how many times I've tried to fight a bear with a club, I always get hit

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Ryan Strunk
Beta nothing. I'm tickled pink that he not only put together a great product, but that he's still willing to make modifications to it even after its release. Rock on, Phil! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Ryan Strunk
Hey Luke, I consider myself to be pretty well-versed in the systems going back to the early eighties. For the life of me, though, I can't find a thing about something called an amigar. Even a Google search fails to turn anything up. Is this some obscure system that was only released in Europe

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Ryan Strunk
I haven't noticed running out of strength to be a problem, but I have noticed a tendency for extra lives to be weighted pretty heavily in the bonus items. I finished normal difficulty yesterday with 26 extra lives. Perhaps the percentage of extra life drops can be lowered in favor of bringing

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Ryan Strunk
/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Ryan Strunk
That's what was throwing me off. I have heard of the Amiga several times. Thought the amigar might be something different. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen Sent: Wednesday, November 18, 2009 4:32 PM

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Ryan Strunk
The reason for the whip was that it was the chosen weapon of the Belmonts. It was a blessed whip called the vampire killer. Even before games like Super Castlevania where you could swing on things with it, it was a whip. Not sure why, but I think separating the Belmont family from their trusty

Re: [Audyssey] Q9 cheats

2009-11-20 Thread Ryan Strunk
What's really fun to do is go to cave level 3, activate laser and pit crossing, then run all the way to the end of the level without killing any bats. Once you're standing by the teleporter with a massive swarm of bats over your head, activate a shield and jump a few times. Ryan -Original

Re: [Audyssey] Apparating to anywhere in sarah

2007-04-11 Thread Ryan Strunk
Hi Tom, In Dark Forces II, Jedi Knight, blinding was seen as a light power because it did no physical damage. It made them unable to see for a time, but afterward, they would be completely unharmed. Just a thought. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[Audyssey] Possible Bug in Sarah

2007-04-20 Thread Ryan Strunk
Hi Phil and list, I'm just going to cover my bases here... S P O I L E R S P A C E I remember reading in your list of requirements for level 1 that the mirror counted as one of the ten required objects. However, I have found that when Dobby hands me the mirror upon entering the basement, I'm not

Re: [Audyssey] Montezuma's Revenge Preview.

2006-04-03 Thread Ryan Strunk
At one time, James did use the sound of dripping water to indicate a drop-off. Do you still plan to utilize that? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, April 03, 2006 3:06 AM To: Gamers Discussion list Subject:

Re: [Audyssey] Microphones was: Monty preview concerns

2006-04-04 Thread Ryan Strunk
Tom, If you recorded those on your driveway, how did you get past all the other backgrounds of suburban life, and where did you position the microphone so as to get the best possible sound? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas

Re: [Audyssey] Monty preview concerns

2006-04-05 Thread Ryan Strunk
Tom, I'm just going to stick my neck out and say it: It drives me crazy that people seem to think devs' games should have so many adaptations. Why don't you make this an option? Maybe you should make it so we can pick the music we want? How about we pick our favorite sound and you let us use that

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