[Audyssey] Self Destruct on windows 7.

2011-03-18 Thread Ryan Conroy
Hi,

Anyone had any luck with the key gen on Windows 7? I can not get it to work, no 
matter what I do. When I click on the key gen file, I get the following:
Error graphic 798 
There was an error with your product ID. The game cannot continue. graphic 775  
The product ID does not exist.
OK
Then after I press enter again, I get this:
keygen graphic 798 
Run-time error '424':graphic 603  Object required
OK

Any help would be appreciated.

Ryan


$65/Hr Job - 25 Openings
Part-Time job ($20-$65/hr). Requirements: Home Internet Access
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[Audyssey] self destruct

2011-03-13 Thread Jack F
Hi Damien,
I've tried registering the self destruct game several times, pushing
the computers limits until crashing point. I want to just play the
full game. I've had the demo for like half a year, very good it's not
a timed trial. So please will you recompile a registration free
version, or fix some of the bugs so I can use the keygen to register
it?
best regards,
Jack

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Re: [Audyssey] self destruct

2011-03-13 Thread Shane Lowe

Here try this key
this may work
key: SD1-d0p65z00fg:4kkfrk21kd:gj021kz61k

Good luck,
Shane

- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, March 13, 2011 11:08 AM
Subject: [Audyssey] self destruct



Hi Damien,
I've tried registering the self destruct game several times, pushing
the computers limits until crashing point. I want to just play the
full game. I've had the demo for like half a year, very good it's not
a timed trial. So please will you recompile a registration free
version, or fix some of the bugs so I can use the keygen to register
it?
best regards,
Jack

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[Audyssey] self destruct and draconis entertainment games

2011-02-26 Thread Jack F
Hi all,
I am having a major problem registering self destruct. I can't get the
game to generate my product id/serial number. That means I can't
register them. I even tried the keygen after installing the visual
basic6 runtimes and still nothing different. I can't just keep playing
the demo. I've had enough of the demo, I'm already tired of it, I need
to start playing the full version, I try to register the game and it
doesn't work. I need that isue resolved. Please reply as soon as you
can with either instructions on getting it to work or your unlock
code. Also I downloaded all draconis entertainment games and I can't
run the game in demo mode. I click the demo mode button and I get the
message demo mode. Please consider registering for full functionality.
Then I hit enter and get trial expired, please consider registering. I
even tried after a reinstall and still the same thing. Any ideas on
how to fix that?
Thanks.
best regards, Jack

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Re: [Audyssey] self destruct and draconis entertainment games

2011-02-26 Thread Tommy

Hi! Where did you get the game self destruct? I would like to play that too.

Tommy

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Re: [Audyssey] self destruct and draconis entertainment games

2011-02-26 Thread burakyuksek

You can find it from the
www.audiogames.net
To register self destruckt, go to your program files folder and click 
keygen.exe. It'll copy your keygen to your clipboard so you will paste it 
into the register diolog. I don't remember register diolog keystroke but 
look at the game's menu bar

sevgiler saygilar
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 26, 2011 9:37 PM
Subject: Re: [Audyssey] self destruct and draconis entertainment games


Hi! Where did you get the game self destruct? I would like to play that 
too.


Tommy

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Re: [Audyssey] self destruct and draconis entertainment games

2011-02-26 Thread Jacob Kruger
Ok, this keygen.exe doesn't work on my windows7 64 bit machine - might try 
it on my older windowsXP machine as well.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 26, 2011 10:16 PM
Subject: Re: [Audyssey] self destruct and draconis entertainment games



You can find it from the
www.audiogames.net
To register self destruckt, go to your program files folder and click 
keygen.exe. It'll copy your keygen to your clipboard so you will paste it 
into the register diolog. I don't remember register diolog keystroke but 
look at the game's menu bar

sevgiler saygilar
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 26, 2011 9:37 PM
Subject: Re: [Audyssey] self destruct and draconis entertainment games


Hi! Where did you get the game self destruct? I would like to play that 
too.


Tommy

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Re: [Audyssey] self destruct keygen

2010-12-01 Thread Ken the Crazy
Hey, could you PLEASE post this again?  I asked the other day but didn't get 
a response.  Thnx


By the way, if you read that top line using VW Paul it sounds like he's 
begging.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 5:33 PM
Subject: [Audyssey] self destruct keygen



Hi.
for those that don't have it, here it is.
I tried to send messages indevidually but google said it was spam.
anyway so I put it up here.
its called sfkeygen.exe and this should fix things.
its real small
http://dl.dropbox.com/u/1407689/sfkeygen.exe


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Re: [Audyssey] self destruct keygen

2010-11-26 Thread Ken the Crazy

Could you please post this again?  Thanks.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 5:33 PM
Subject: [Audyssey] self destruct keygen



Hi.
for those that don't have it, here it is.
I tried to send messages indevidually but google said it was spam.
anyway so I put it up here.
its called sfkeygen.exe and this should fix things.
its real small
http://dl.dropbox.com/u/1407689/sfkeygen.exe


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Re: [Audyssey] self destruct keygen

2010-11-26 Thread Hayden Presley
Hi,
Just a tip...in most cases, (all?), if you do a search  you'll find that
keygen.exe  ison your  computer.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Friday, November 26, 2010 8:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] self destruct keygen

Could you please post this again?  Thanks.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 5:33 PM
Subject: [Audyssey] self destruct keygen


 Hi.
 for those that don't have it, here it is.
 I tried to send messages indevidually but google said it was spam.
 anyway so I put it up here.
 its called sfkeygen.exe and this should fix things.
 its real small
 http://dl.dropbox.com/u/1407689/sfkeygen.exe


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Re: [Audyssey] self destruct

2010-09-29 Thread michael barnes
i went to put in that key but the game did not see it as a key.  then i 
did like dark told me and i went to the folder that he said to go to 
and their is no file just the self destruct folder.  so how can i make 
this game the full game?


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Re: [Audyssey] self destruct

2010-09-29 Thread clement chou

Just try reinstaling it. Might help.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 4:32 AM
Subject: Re: [Audyssey] self destruct


i went to put in that key but the game did not see it as a key.  then i did 
like dark told me and i went to the folder that he said to go to and their 
is no file just the self destruct folder.  so how can i make this game the 
full game?


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Re: [Audyssey] self destruct

2010-09-29 Thread michael barnes
i have reinstall the game but each time i get the same results.  could 
someone send the game through email with all the stuff that comes with 
the game?


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Re: [Audyssey] self destruct

2010-09-29 Thread clement chou

I would help you but I can't even remember how to download the game.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 6:09 AM
Subject: Re: [Audyssey] self destruct


i have reinstall the game but each time i get the same results.  could 
someone send the game through email with all the stuff that comes with the 
game?


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Re: [Audyssey] self destruct

2010-09-29 Thread djc
My copy also doesn't have a keygen and the code that was provided doesn't
work. Perhaps I have a different version of the game?


*** REPLY SEPARATOR  ***

On 9/29/2010 at 12:17 AM michael barnes wrote:

i look and i didn't see no keygen.exe at all.  so how do i get the full 
game?  thanks

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Re: [Audyssey] self destruct

2010-09-29 Thread djc
I found the keygen and it worked but I think it's actually machine
specific.

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Re: [Audyssey] self destruct

2010-09-29 Thread michael barnes
how did you find the key?  i had a computer friend to even look on my 
computer and he didn't find anything.


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Re: [Audyssey] self destruct

2010-09-29 Thread Brandon Misch
maybe someone should update it so the keygen will work on vista and later.

On Sep 29, 2010, at 11:50 AM, djc wrote:

 My copy also doesn't have a keygen and the code that was provided doesn't
 work. Perhaps I have a different version of the game?
 
 
 *** REPLY SEPARATOR  ***
 
 On 9/29/2010 at 12:17 AM michael barnes wrote:
 
 i look and i didn't see no keygen.exe at all.  so how do i get the full 
 game?  thanks
 
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 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] self destruct

2010-09-29 Thread shaun everiss

there is no update, its all vb6 anyway.
At 05:30 a.m. 30/09/2010, you wrote:

maybe someone should update it so the keygen will work on vista and later.

On Sep 29, 2010, at 11:50 AM, djc wrote:

 My copy also doesn't have a keygen and the code that was provided doesn't
 work. Perhaps I have a different version of the game?


 *** REPLY SEPARATOR  ***

 On 9/29/2010 at 12:17 AM michael barnes wrote:

 i look and i didn't see no keygen.exe at all.  so how do i get the full
 game?  thanks

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[Audyssey] self destruct keygen

2010-09-29 Thread shaun everiss

Hi.
for those that don't have it, here it is.
I tried to send messages indevidually but google said it was spam.
anyway so I put it up here.
its called sfkeygen.exe and this should fix things.
its real small
http://dl.dropbox.com/u/1407689/sfkeygen.exe


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[Audyssey] self destruct

2010-09-28 Thread michael barnes
does anyone know how to get a key for this game?  when i went to the 
key gen selection in the menu it said it couldn't find a key.  so what do i do?


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Re: [Audyssey] self destruct

2010-09-28 Thread Castanedagarcia_Alfredo
You have to locate it in the program files folder. Here is a good way to find 
it.
c:\program files\the xl studios si\self destruct\keygen.exe. HTH
Alfredo

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Re: [Audyssey] self destruct

2010-09-28 Thread michael barnes

I looked in the folder and the file that started with a k is not there.

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Re: [Audyssey] self destruct

2010-09-28 Thread shaun everiss

thats because its not.
for whatever reason its installed in the main program files folder.
At 04:05 p.m. 29/09/2010, you wrote:

I looked in the folder and the file that started with a k is not there.

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[Audyssey] self destruct

2010-09-28 Thread michael barnes
i went to the main program file but it ain't there.  so how do i 
activate the full game?  or do i just need to take it off my computer?


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Re: [Audyssey] self destruct

2010-09-28 Thread Castanedagarcia_Alfredo
In the program files, there should be a file at the very bottom that says, 
keygen.exe.

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Re: [Audyssey] self destruct

2010-09-28 Thread michael barnes
i look and i didn't see no keygen.exe at all.  so how do i get the full 
game?  thanks


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Re: [Audyssey] self destruct

2010-09-28 Thread clement chou
That's odd... should've installed with no problem. You might have to 
reinstall and try it again. 



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Re: [Audyssey] self destruct

2010-09-28 Thread shaun everiss

c:\program files\keygen.exe
At 04:53 p.m. 29/09/2010, you wrote:
i went to the main program file but it ain't there.  so how do i 
activate the full game?  or do i just need to take it off my computer?


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Re: [Audyssey] self destruct

2010-09-28 Thread shaun everiss

ok, I ran the keygen program on my system.
here is a key if you can't find it.
SD1-d0p65z00fg:5w0frzz0bd:gj021kzg1k

At 05:17 p.m. 29/09/2010, you wrote:
i look and i didn't see no keygen.exe at all.  so how do i get the 
full game?  thanks


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Re: [Audyssey] self destruct

2010-09-28 Thread dark

The keygen.exe file is copied into the wrong place.

Look in the xl studios folder (not the self-destruct folder but the one it 
installs in), and you'll find it.


Just run that file and it'll give you a key to register the game.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 12:50 AM
Subject: [Audyssey] self destruct


does anyone know how to get a key for this game?  when i went to the key 
gen selection in the menu it said it couldn't find a key.  so what do i 
do?


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Re: [Audyssey] self destruct

2010-09-28 Thread dark
If you used the default install options for self-desturct, the keygen.exe 
file should be in the xl studios folder beside the self destruct folder.


It only ends up in program files if you change the install options so that 
it installs streight into program files self destruct instead of program 
files xl studios self destruct.


Beware the grue!

Dark.

- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 29, 2010 5:31 AM
Subject: Re: [Audyssey] self destruct


That's odd... should've installed with no problem. You might have to 
reinstall and try it again.


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[Audyssey] Self Destruct request

2009-05-27 Thread Milos Przic
   Hello all,
   As I didn't find the game on the Tom's site, can someone gfive me the link 
for the game Self-Destruct?
   Thank you in advance, and best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] Self Destruct request

2009-05-27 Thread Constantine

Hi,

Fairly sure you can get it from audiogames.net?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 27, 2009 12:45 PM
Subject: [Audyssey] Self Destruct request



  Hello all,
  As I didn't find the game on the Tom's site, can someone gfive me the 
link for the game Self-Destruct?

  Thank you in advance, and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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[Audyssey] self destruct

2008-12-21 Thread Brandon Misch
Hey all. does anyone have a copy of self destruct? i checked out the  
one on x-sight and for some reason, i couldn't register it, does  
anyone have another copy i can try? am running vista sp1 and the demo  
works great. thomas, i tried to check out usa games, but the sight was  
down. thanks for reading this.



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Re: [Audyssey] self destruct

2008-12-21 Thread Thomas Ward
Hi Brandon,
Yeah, we are currently in the process of upgrading the web site. WE
have already uploaded about 500 MB of stuff to the new site. However,
we have not yet uploaded any of he XL Studeo games yet.
Just a reminder in case you missed it our new web site is:
http://www.usagamesinteractive.com
As far as Self-Destruct goes we should still have a copy around here.
Make sure to looke in
c:\program files
for the key generator since for some reason it isn't in the
Self-destruct installation directory.


On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:
 Hey all. does anyone have a copy of self destruct? i checked out the
 one on x-sight and for some reason, i couldn't register it, does
 anyone have another copy i can try? am running vista sp1 and the demo
 works great. thomas, i tried to check out usa games, but the sight was
 down. thanks for reading this.


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Thomas Ward
President of USA Games Interactive
http://www.usagames.us

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Re: [Audyssey] self destruct

2008-12-21 Thread Brandon Misch
ok tom. found it but when i register it, it says, that the id doesn't  
exist and that the game can not cintue then i get an ok button. then i  
get a runtime errom and an ok button and that's what's going on. both  
with vista and my gf's xp system and both are giving me the same error  
so having had another copy to test it out.

On Dec 21, 2008, at 7:25 PM, Thomas Ward wrote:


Hi Brandon,
Yeah, we are currently in the process of upgrading the web site. WE
have already uploaded about 500 MB of stuff to the new site. However,
we have not yet uploaded any of he XL Studeo games yet.
Just a reminder in case you missed it our new web site is:
http://www.usagamesinteractive.com
As far as Self-Destruct goes we should still have a copy around here.
Make sure to looke in
c:\program files
for the key generator since for some reason it isn't in the
Self-destruct installation directory.


On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:

Hey all. does anyone have a copy of self destruct? i checked out the
one on x-sight and for some reason, i couldn't register it, does
anyone have another copy i can try? am running vista sp1 and the demo
works great. thomas, i tried to check out usa games, but the sight  
was

down. thanks for reading this.


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Thomas Ward
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http://www.usagames.us

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Re: [Audyssey] self destruct

2008-12-21 Thread Thomas Ward
Hi,
Ouch! I'm not sure what is going on with that error, but Self-Destruct
is well known for flaking out on you. XL Studeos basically abandoned
the game before they got around to working all the bugs out of it.

On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:
 ok tom. found it but when i register it, it says, that the id doesn't
 exist and that the game can not cintue then i get an ok button. then i
 get a runtime errom and an ok button and that's what's going on. both
 with vista and my gf's xp system and both are giving me the same error
 so having had another copy to test it out.
 On Dec 21, 2008, at 7:25 PM, Thomas Ward wrote:

 Hi Brandon,
 Yeah, we are currently in the process of upgrading the web site. WE
 have already uploaded about 500 MB of stuff to the new site. However,
 we have not yet uploaded any of he XL Studeo games yet.
 Just a reminder in case you missed it our new web site is:
 http://www.usagamesinteractive.com
 As far as Self-Destruct goes we should still have a copy around here.
 Make sure to looke in
 c:\program files
 for the key generator since for some reason it isn't in the
 Self-destruct installation directory.


 On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:
 Hey all. does anyone have a copy of self destruct? i checked out the
 one on x-sight and for some reason, i couldn't register it, does
 anyone have another copy i can try? am running vista sp1 and the demo
 works great. thomas, i tried to check out usa games, but the sight
 was
 down. thanks for reading this.


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Re: [Audyssey] self destruct

2008-12-21 Thread Brandon Misch
i know. but i think it's a vista issue unless someone can say  
differently it only happens when i load the keygen file. tried it with  
uac enabled and disabled and with it disabled, nothing happened,  
except when i went the long way around and even then, it failed. just  
wish there was a keygen that was vista compliant but the demo still  
works. wish someone could update the keygen to make it vista compliant.


On Dec 21, 2008, at 8:58 PM, Thomas Ward wrote:


Hi,
Ouch! I'm not sure what is going on with that error, but Self-Destruct
is well known for flaking out on you. XL Studeos basically abandoned
the game before they got around to working all the bugs out of it.

On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:

ok tom. found it but when i register it, it says, that the id doesn't
exist and that the game can not cintue then i get an ok button.  
then i

get a runtime errom and an ok button and that's what's going on. both
with vista and my gf's xp system and both are giving me the same  
error

so having had another copy to test it out.
On Dec 21, 2008, at 7:25 PM, Thomas Ward wrote:


Hi Brandon,
Yeah, we are currently in the process of upgrading the web site. WE
have already uploaded about 500 MB of stuff to the new site.  
However,

we have not yet uploaded any of he XL Studeo games yet.
Just a reminder in case you missed it our new web site is:
http://www.usagamesinteractive.com
As far as Self-Destruct goes we should still have a copy around  
here.

Make sure to looke in
c:\program files
for the key generator since for some reason it isn't in the
Self-destruct installation directory.


On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:
Hey all. does anyone have a copy of self destruct? i checked out  
the

one on x-sight and for some reason, i couldn't register it, does
anyone have another copy i can try? am running vista sp1 and the  
demo

works great. thomas, i tried to check out usa games, but the sight
was
down. thanks for reading this.


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Sincerely:
Thomas Ward
President of USA Games Interactive
http://www.usagames.us

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Re: [Audyssey] self destruct

2008-12-21 Thread Brandon Misch
i meant to say in that earlier post that it said that the id didn't  
exist and that the game can not continue. sorry for the errors.


On Dec 21, 2008, at 8:58 PM, Thomas Ward wrote:


Hi,
Ouch! I'm not sure what is going on with that error, but Self-Destruct
is well known for flaking out on you. XL Studeos basically abandoned
the game before they got around to working all the bugs out of it.

On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:

ok tom. found it but when i register it, it says, that the id doesn't
exist and that the game can not cintue then i get an ok button.  
then i

get a runtime errom and an ok button and that's what's going on. both
with vista and my gf's xp system and both are giving me the same  
error

so having had another copy to test it out.
On Dec 21, 2008, at 7:25 PM, Thomas Ward wrote:


Hi Brandon,
Yeah, we are currently in the process of upgrading the web site. WE
have already uploaded about 500 MB of stuff to the new site.  
However,

we have not yet uploaded any of he XL Studeo games yet.
Just a reminder in case you missed it our new web site is:
http://www.usagamesinteractive.com
As far as Self-Destruct goes we should still have a copy around  
here.

Make sure to looke in
c:\program files
for the key generator since for some reason it isn't in the
Self-destruct installation directory.


On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:
Hey all. does anyone have a copy of self destruct? i checked out  
the

one on x-sight and for some reason, i couldn't register it, does
anyone have another copy i can try? am running vista sp1 and the  
demo

works great. thomas, i tried to check out usa games, but the sight
was
down. thanks for reading this.


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http://www.usagames.us

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[Audyssey] self destruct

2008-04-22 Thread 0722001794
I want to know  what is all the things you can get when choosing one of the 
treasure chests in the bonus realm. The things i got was 200 urchin mines, 200 
move pills and  a small bag of gold. Damion, since you have the source code of 
self destruct, can you tell me if its possible to obtain moves in a chest? I 
never came across moves there. 


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Re: [Audyssey] self destruct

2008-04-22 Thread shaun everiss
yeah you can get mines, move pills, cash, or the chest explodes.
At 07:57 p.m. 22/04/2008, you wrote:
I want to know  what is all the things you can get when choosing one of the 
treasure chests in the bonus realm. The things i got was 200 urchin mines, 200 
move pills and  a small bag of gold. Damion, since you have the source code of 
self destruct, can you tell me if its possible to obtain moves in a chest? I 
never came across moves there. 


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[Audyssey] self destruct

2008-01-04 Thread 0722001794
I really hope damion is going to work on self destruct. Damion sadler from x 
site interactive said long ago that jason from closed down xl studios gave him 
the source code for self destruct and that damion may modify the game. Damion 
also promised that he will definitely work on self destruct. Self destruct is 
actually an excellent game except for level10. I feel self destruct should also 
have a supply room like in treasure hunt that gets restocked. Movement in self 
destruct is much simpler than treasure hunt. Its just level10 that is a 
backpain because the urchins moves too fast and the player's moves is very 
limited. If only level10 of self destruct can be made slightly easier i will be 
very greatful. To run around the grid in level10 trying to escape the urchins 
until i found lots of health and ammo or the key to room0 is impossible because 
regardless of how quickly i tap the arrow keys the urchins is to fast for me 
and 40 moves is too little. My suggestion is that  the grid should have 4 
restock rooms with randomly moves, health, ammo, or both placed at random 
locations. I can even beat the urchin lord after level10, its only level10 that 
is impossible. On easy difficulty its still possible to kill urchins easily 
because if urchins enters room91 they receive a fatal shock so if my health or 
ammo gets little i can just hide in room91.  


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Re: [Audyssey] self destruct

2008-01-04 Thread shaun everiss
aah.
if you say so.
To tell you the truth no official news has come from the internal team 
communications or other external stuff but then I havn't actually gone to the 
external x-sight site for ages.
So I decided to check it wout.
there is a nice php error on the main page for hits and well no news.
so it looks like nothing is coming.
my last work for x-sight was an outstanding project I had to do a few months 
ago.
However I have not seen any actual news yet.

At 08:04 a.m. 5/01/2008, you wrote:
I really hope damion is going to work on self destruct. Damion sadler from x 
site interactive said long ago that jason from closed down xl studios gave him 
the source code for self destruct and that damion may modify the game. Damion 
also promised that he will definitely work on self destruct. Self destruct is 
actually an excellent game except for level10. I feel self destruct should 
also have a supply room like in treasure hunt that gets restocked. Movement in 
self destruct is much simpler than treasure hunt. Its just level10 that is a 
backpain because the urchins moves too fast and the player's moves is very 
limited. If only level10 of self destruct can be made slightly easier i will 
be very greatful. To run around the grid in level10 trying to escape the 
urchins until i found lots of health and ammo or the key to room0 is 
impossible because regardless of how quickly i tap the arrow keys the urchins 
is to fast for me and 40 moves is too little. My suggestion is that  the grid s
hould have 4 restock rooms with randomly moves, health, ammo, or both placed at 
random locations. I can even beat the urchin lord after level10, its only 
level10 that is impossible. On easy difficulty its still possible to kill 
urchins easily because if urchins enters room91 they receive a fatal shock so 
if my health or ammo gets little i can just hide in room91.  


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[Audyssey] Self destruct

2007-11-07 Thread Claudio
Hello!
What's the goal in self destruct?
Regards, Claudio.


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Re: [Audyssey] Self destruct

2007-11-07 Thread Claudio
Hello Nicol!
I haven't the game and also not the manual.
Regards, Claudio.


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Re: [Audyssey] Self destruct

2007-11-07 Thread nicol
Hello Claudio
I think the self destruct manual is pretty self explanatory.
Let me know exactly what in self destruct you are having a problem with.
The goal of self destruct is pretty much outlined in the manual, I can't put
it better than the manual  says it.
Hay its such a pitty Jason didn't finish danger city! The sounds the mines
makes is terrific, however jumping them is rather impossible.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Claudio
Sent: Wednesday, November 07, 2007 6:59 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Self destruct

Hello!
What's the goal in self destruct?
Regards, Claudio.


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[Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Jozwiak, Hunter (K12)
Could someone post self destruct on sendspace or yousendit?

 

Hunter

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Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread nicol
How does send space work?
Do I need to pay to make use of send space?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Monday, November 05, 2007 9:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Self Destruct on Sendspace?

Could someone post self destruct on sendspace or yousendit?



Hunter

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Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Jozwiak, Hunter (K12)
No, you just have to send the file to it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of nicol
Sent: Monday, November 05, 2007 1:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self Destruct on Sendspace?

How does send space work?
Do I need to pay to make use of send space?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Monday, November 05, 2007 9:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Self Destruct on Sendspace?

Could someone post self destruct on sendspace or yousendit?



Hunter

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Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Thomas Ward
Hi Nicol,
No you don't need to pay. Just sign up for a free account, and there is 
a form you use to upload files.


nicol wrote:
 How does send space work?
 Do I need to pay to make use of send space?
   


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Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Jozwiak, Hunter (K12)
Yep. I have had to send files of about 11 gb, and they go with
sendspace.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Monday, November 05, 2007 3:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self Destruct on Sendspace?

Hi Nicol,
No you don't need to pay. Just sign up for a free account, and there is 
a form you use to upload files.


nicol wrote:
 How does send space work?
 Do I need to pay to make use of send space?
   


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[Audyssey] Self-destruct?

2007-11-04 Thread Jozwiak, Hunter (K12)
I have been looking all over for self destruct and it is really getting
on my nerves. Can someone tell me wear I can get it?

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Re: [Audyssey] Self-destruct?

2007-11-04 Thread nicol
Please advise where I can upload it to.
Its too large to send it by e-mail.
Its 42 mb.
Hunter, please feel free to ask me for hints if you get stuck with the game.
The other list members who tried out self destruct, just quit without really
trying and asking me for help.
give the game a shot before you give up.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Sunday, November 04, 2007 6:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Self-destruct?

I have been looking all over for self destruct and it is really getting
on my nerves. Can someone tell me wear I can get it?

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Re: [Audyssey] Self-destruct?

2007-11-04 Thread Jozwiak, Hunter (K12)
Wear do I get the game? Your one step forward on answering my question.
Dingding dingding!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of nicol
Sent: Sunday, November 04, 2007 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self-destruct?

Please advise where I can upload it to.
Its too large to send it by e-mail.
Its 42 mb.
Hunter, please feel free to ask me for hints if you get stuck with the
game.
The other list members who tried out self destruct, just quit without
really
trying and asking me for help.
give the game a shot before you give up.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Sunday, November 04, 2007 6:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Self-destruct?

I have been looking all over for self destruct and it is really getting
on my nerves. Can someone tell me wear I can get it?

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Re: [Audyssey] Self-destruct?

2007-11-04 Thread Jozwiak, Hunter (K12)
Um I think it was from x-sight interactive in there resources for
programmers page, but it is down. Is there another way?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of nicol
Sent: Sunday, November 04, 2007 12:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self-destruct?

Advise me where I can upload it to and I will gladly do so.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Sunday, November 04, 2007 8:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self-destruct?

Wear do I get the game? Your one step forward on answering my question.
Dingding dingding!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of nicol
Sent: Sunday, November 04, 2007 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self-destruct?

Please advise where I can upload it to.
Its too large to send it by e-mail.
Its 42 mb.
Hunter, please feel free to ask me for hints if you get stuck with the
game.
The other list members who tried out self destruct, just quit without
really
trying and asking me for help.
give the game a shot before you give up.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Sunday, November 04, 2007 6:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Self-destruct?

I have been looking all over for self destruct and it is really getting
on my nerves. Can someone tell me wear I can get it?

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Re: [Audyssey] Self-destruct?

2007-11-04 Thread nicol
Advise me where I can upload it to and I will gladly do so.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Sunday, November 04, 2007 8:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self-destruct?

Wear do I get the game? Your one step forward on answering my question.
Dingding dingding!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of nicol
Sent: Sunday, November 04, 2007 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self-destruct?

Please advise where I can upload it to.
Its too large to send it by e-mail.
Its 42 mb.
Hunter, please feel free to ask me for hints if you get stuck with the
game.
The other list members who tried out self destruct, just quit without
really
trying and asking me for help.
give the game a shot before you give up.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Sunday, November 04, 2007 6:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Self-destruct?

I have been looking all over for self destruct and it is really getting
on my nerves. Can someone tell me wear I can get it?

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[Audyssey] self destruct cheet codes

2007-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Listen here, there is definitely something very weird about my
subscription of my home e-mail address. It looks like I have to
unsubscribe my home address and re-subscribe it.
I have e-mailed thom privately and he said he  doesn't believe I'm on
moderated status. Yesterday night I e-mailed the list about the self
destruct cheet codes and  once again my post didn't reach the list for
sure.
Thanks for telling me about the  cheet codes, dark. But I can't get it
to work. I'm using version 1.1.6 of sd. The users guide says press
control+c to use a cheet.
So what I did just to test it. I copied the text of the cheet code
surrounded by quotes exactly from the website, I started self destruct
up and when I was in the game I pressed control+c, I pasted everything
with control+v and I hit enter and nothing happens. I'm just put back in
the game WITHOUT  ACTIVATING ANY CHEET.  I tried the level select cheet.
I copied it exactly from the website.
What  am I doing wrong that it doesn't  work?
thanks
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Re: [Audyssey] self destruct cheet codes

2007-05-25 Thread Dark
Hi Nichol.

I'm also running that version of the game (I suspect the earlier versions 
aren't available anymore).

As it says on the audiogames.net site, the cheat codes are everything inside 
the quotation marks, so do! not! copy the quotes.

Personally, I prefer to enter the cheats manually rather than coppying and 
pasting.

For example, the level select cheat I mentioned, type Ahh, this is boring!

Using a capital A, two H's, a comma after the first Ahh and an exclamation 
mark after boring.

Entering the code correctly, Sapi should ask you which level you wish to go 
to, now just type in a number from 1 to 10 and away you go!

I can deffinately say this works, sinse I've just tested it out myself.

Hth,

Beware the Grue!

Dark.
- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 25, 2007 7:31 AM
Subject: [Audyssey] self destruct cheet codes



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Listen here, there is definitely something very weird about my
 subscription of my home e-mail address. It looks like I have to
 unsubscribe my home address and re-subscribe it.
 I have e-mailed thom privately and he said he  doesn't believe I'm on
 moderated status. Yesterday night I e-mailed the list about the self
 destruct cheet codes and  once again my post didn't reach the list for
 sure.
 Thanks for telling me about the  cheet codes, dark. But I can't get it
 to work. I'm using version 1.1.6 of sd. The users guide says press
 control+c to use a cheet.
 So what I did just to test it. I copied the text of the cheet code
 surrounded by quotes exactly from the website, I started self destruct
 up and when I was in the game I pressed control+c, I pasted everything
 with control+v and I hit enter and nothing happens. I'm just put back in
 the game WITHOUT  ACTIVATING ANY CHEET.  I tried the level select cheet.
 I copied it exactly from the website.
 What  am I doing wrong that it doesn't  work?
 thanks
 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web. 


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Re: [Audyssey] self destruct cheet codes

2007-05-25 Thread nicol
Thanks dark. Will give it a try .
Irm, you do not want to play earlier versions of self destruct anyway as
there are more bugs in them  than 1.1.6. It's a pitty I can't find 1.2
because there is a piece on audiogames.net about 1.2, where you can buy
items from murchant robots walking in the grid rather than buying items
using the mini computer. That piece in audiogames.net said that urchins will
try to kill those murchant robots so you have to be real quick to buy
something from them before an urchin can kill it. real pitty I can't get
hold of 1.2.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Friday, May 25, 2007 10:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] self destruct cheet codes

Hi Nichol.

I'm also running that version of the game (I suspect the earlier versions
aren't available anymore).

As it says on the audiogames.net site, the cheat codes are everything inside
the quotation marks, so do! not! copy the quotes.

Personally, I prefer to enter the cheats manually rather than coppying and
pasting.

For example, the level select cheat I mentioned, type Ahh, this is boring!

Using a capital A, two H's, a comma after the first Ahh and an exclamation
mark after boring.

Entering the code correctly, Sapi should ask you which level you wish to go
to, now just type in a number from 1 to 10 and away you go!

I can deffinately say this works, sinse I've just tested it out myself.

Hth,

Beware the Grue!

Dark.
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 25, 2007 7:31 AM
Subject: [Audyssey] self destruct cheet codes



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Listen here, there is definitely something very weird about my
 subscription of my home e-mail address. It looks like I have to
 unsubscribe my home address and re-subscribe it.
 I have e-mailed thom privately and he said he  doesn't believe I'm on
 moderated status. Yesterday night I e-mailed the list about the self
 destruct cheet codes and  once again my post didn't reach the list for
 sure.
 Thanks for telling me about the  cheet codes, dark. But I can't get it
 to work. I'm using version 1.1.6 of sd. The users guide says press
 control+c to use a cheet.
 So what I did just to test it. I copied the text of the cheet code
 surrounded by quotes exactly from the website, I started self destruct
 up and when I was in the game I pressed control+c, I pasted everything
 with control+v and I hit enter and nothing happens. I'm just put back in
 the game WITHOUT  ACTIVATING ANY CHEET.  I tried the level select cheet.
 I copied it exactly from the website.
 What  am I doing wrong that it doesn't  work?
 thanks
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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[Audyssey] self destruct

2007-01-10 Thread nicol
Hi all
I want to give you some hints about self-destruct and some problems I came
aCROSS.
Self-destruct, on all 4 difficulties: easy, normal, hard and insane is all
right from levels 1 to 9. Level 10 is a real pain on all 4 levels especially
on insane. On insane you begin each level with 50 health points so the
moment you kill the first urchin immediately buy some health as well as some
bullets. Don't try moving to rooms trying to find stuff such as the key to
room0, your moves is only 40. Rather stay in that room where you were
teleported to when you entered level10 and fight the urchins from there. I
find that the urchins firing make it impossible for me to hear my gold,
health and bullets remaining.  They fire to quickly so by the time I want to
hear my health by pressing h and trying to listen to sappi I'm already
killed. So I find it better to kill only a few urchins with my gun and buy
mines to kill the rest of them. I find it better to buy a few mines than to
go to the bottom of the grid to get the bag of mines, because the urchins
moves to fast, I can't move around in the grid and fire at the same time. So
by setting mines I managed to kill the urchins coming at me. My only hope
then is to either kill the alpha urchin or try to fire at the type of shy
urchin, which makes a short squeak and then teleport if he sees me. But if
you manage to fire At him before he can teleport he changes to the type of
urchin that laughs and then you can kill him and get more gold. Or if you
are lucky you can find the pass chip And Processor but that happens very
seldom.
The urchins  on level 10 also makes it impossible sometimes to go into the
store. Because while I'm fighting an urchin  my energy gets depleted before
he is dead,  then I have to quickly buy some more health and energy. By the
time I pressed d to go into the mini computer |I'm already killed before I
can go into the store.
So on the battle field I managed to kill the urchin lord by standing in the
middle of the battle field and then holding down my control key because it
seems as if I have unlimited ammo in the urchin lord battle. On easy, normal
and hard it works to stand at the top left corner and holding down control
but when you try that on insane the urchin lord will dodge your attacks, you
will only manage to drain him half of his health and he will kill you but if
you stand in the middle of the battle field you will successfully kill him
i.e you must stand on space  10 10 because the battle field is 20 by 20
large. Press r to hear where on the battle field you are.
The manual says that in insane the alpha urchin will set mines that will
kill me but I never stepped into any mines because when the alpha urchin
laughs at me and I don't have enough bullets to fire at him I move 2 rooms
away in another direction. If it is true what the manual says that he sets
mines in insane, I would have stepped into a mine.
On the upper floor where you must avoid holes in the floor I find that sappi
doesn't always warn me of a hole. Especially in room1 on the upper floor. It
happens many times to me that I go right and fall down a hole, but I heard
no warning that there is a hole in that direction so I'm confused which is
the safest way to navigate from room1 because sometimes if I press down
arrow while on top of room1 I also fall down a hole without any warning.





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Re: [Audyssey] self destruct source code

2006-12-04 Thread Thomas Ward
Hi,
As much as I hate making comments like the one I am about to say I will 
only say for instruction purposes Self Destruct isn't all that great an 
example. I would not recommend it for amature programmers as it is not, 
well, as Liam said not that good an example of good programming. Smile.


Liam Erven wrote:
 Heh.  The only bug I see is that there are about 8 files missing.
  For anyone who downloads this, it's not a very good example of how to code.





 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: x-sight interactive [mailto:[EMAIL PROTECTED] 
 Sent: Sunday, December 03, 2006 6:18 PM
 To: Gamers Discussion list
 Subject: [Audyssey] self destruct source code

 jason has very kindly allowed me to release the self destruct source code.
 you will find it in the development section of my website:

 http://x-sight.brandoncole.net/dev

 regards,

 damien

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[Audyssey] self destruct source code

2006-12-03 Thread x-sight interactive
jason has very kindly allowed me to release the self destruct source code. you 
will find it in the development section of my website:

http://x-sight.brandoncole.net/dev

regards,

damien

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Re: [Audyssey] self destruct source code

2006-12-03 Thread Liam Erven
Heh.  The only bug I see is that there are about 8 files missing.
 For anyone who downloads this, it's not a very good example of how to code.





Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 6:18 PM
To: Gamers Discussion list
Subject: [Audyssey] self destruct source code

jason has very kindly allowed me to release the self destruct source code.
you will find it in the development section of my website:

http://x-sight.brandoncole.net/dev

regards,

damien

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Re: [Audyssey] self destruct source code

2006-12-03 Thread x-sight interactive
no, don't you see what he's done? lol the only files that are missing, tut
tut, (grin) is the registration code, keygen, etc.
the actual bug i think he was talking about was the lord urchin battle,
something to do with the coordination.

regards,

damien



- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 04, 2006 1:03 AM
Subject: Re: [Audyssey] self destruct source code


 Heh.  The only bug I see is that there are about 8 files missing.
  For anyone who downloads this, it's not a very good example of how to
code.





 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: x-sight interactive [mailto:[EMAIL PROTECTED]
 Sent: Sunday, December 03, 2006 6:18 PM
 To: Gamers Discussion list
 Subject: [Audyssey] self destruct source code

 jason has very kindly allowed me to release the self destruct source code.
 you will find it in the development section of my website:

 http://x-sight.brandoncole.net/dev

 regards,

 damien

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 [EMAIL PROTECTED] You can visit
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 __ NOD32 1.1659 (20060713) Information __

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Re: [Audyssey] self destruct source code

2006-12-03 Thread Liam Erven
Ah.  Well.  Maybe I'll piece it together when I go on vacation.
It would be fun to get it working again.
 



Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 7:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] self destruct source code

no, don't you see what he's done? lol the only files that are missing, tut
tut, (grin) is the registration code, keygen, etc.
the actual bug i think he was talking about was the lord urchin battle,
something to do with the coordination.

regards,

damien



- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 04, 2006 1:03 AM
Subject: Re: [Audyssey] self destruct source code


 Heh.  The only bug I see is that there are about 8 files missing.
  For anyone who downloads this, it's not a very good example of how to
code.





 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: x-sight interactive [mailto:[EMAIL PROTECTED]
 Sent: Sunday, December 03, 2006 6:18 PM
 To: Gamers Discussion list
 Subject: [Audyssey] self destruct source code

 jason has very kindly allowed me to release the self destruct source code.
 you will find it in the development section of my website:

 http://x-sight.brandoncole.net/dev

 regards,

 damien

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 to [EMAIL PROTECTED] You can visit 
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 __ NOD32 1.1659 (20060713) Information __

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Re: [Audyssey] self destruct source code

2006-12-03 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Will you charge  money for the game if you get it working?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Liam Erven
Sent: 04 December 2006 03:49 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] self destruct source code

Ah.  Well.  Maybe I'll piece it together when I go on vacation.
It would be fun to get it working again.
 


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[Audyssey] self destruct

2006-11-12 Thread Nicol
I can't believe it! I beat self destruct on hard  difficulty.  It seems as 
if the urchin lord battle is the easiest part of the whole game so far.  My 
spoiler  will work exactly the same way  on hard. Now its only insane that's 
there to beat. There i have to  watch out for mines in the  grid.
After all self destruct isn't that bad.  there's only one bug in the game 
and that's when the sounds  get mixed up if you die in the  urchin lord 
battle. then you hear the  urchin lord battle music while you are back in 
the grid and you hear the step sound as you walk on the battle field while 
you are actually  back in the grid after losing a  life  and if you then 
pause  the game it terminates after displaying a message.  But otherwise I 
think its a cool game. 


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Re: [Audyssey] self destruct

2006-11-11 Thread Dark
Hello.

Self-destruct deffinately sounds like my style of game. I was wondering 
though, where could I get it?

Both the download and homepage links on Audiogames.net generate page not 
found messages.

I do remember a topic about this game on the Audiogames forum, but I don't 
believe anyone actually knew where to get the game.

the page for Self-destruction on Audiogames.net also seemed to indicate that 
the developer had stopped making the game due to a fatal error, but from 
what you say, I gather that it's stil quite playable,  even 
completeable!

Any info would be good.

all the best,

dark.


- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: blind gaming gamers@audyssey.org
Sent: Saturday, November 11, 2006 6:05 PM
Subject: [Audyssey] self destruct


 Hi all
 Just to let you know that I beated selfdestruct on normal Difficulty.  For
 those who want to try out The urchin lord battle without my spoiler the 
 most
 important keystrokes in the urchin lord battle which was never  given  in
 the manual: to check your health and the urchin lord's health press
 spacebar. to check your room and the sector where the urchinlord   is 
 press
 r.  Before fighting the urchin lordyou must set THE SPEECH to very fast if
 you're using sapi.  Your speech needs to be very fast because if your 
 speech
 is not very fast, you won't have time to hear your health before the 
 urchin
 lord gets you   because he moves very fast on the battle field.
 If you're using sapi go into start, settings, control pannel and speech if
 you're using windows xp.  I'm not sure how to change sappi's voice in 98; 
 98
 doesn't have the speech settings in  its control pannel  and you can't set
 sapi's voice within the game.  IN that speech dialogue in xp you can SET
 SAPI'S SPEED, SELECT WHICH VOICE YOU WANT TO USE AND  PREVIEW THE VOICE TO
 MAKE SURE ITS THE VOICE YOU WANT. Here's  how I killed the urchin lord.
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 its actually very easy.  First when you hear sapi says: you must now fight
 the  urchin lord, you must gather all the health packs  on the battle 
 field.
 You are on the top left corner of the battle field which is a grid of 20 
 x
 20 cells. So hold down your right arrow key until you hear the wall 
 bumping
 sound, press down arrow once and hold down the left arrow key until you 
 hear
 the  wall sound. Do this until you  reached the bottom right corner of the
 battle field.  Now move back to the top left corner. Now hold down your
 control key.   It seems as if you have unlimited ammo  in the urchin lord
 battle because I  held down my control key for very long and my ammo 
 wasn't
 running out.  So you stay at the top left corner and hold down your 
 control
 key.  The urchin lord will drain you of a lot of health points but you 
 will
 manage to kill  it by just holding down your control key and not moving 
 away
 from the top left  corner. The urchin lord tries to dodge your hits but 
 will
 eventually loose all its health  points,   after collecting all the health
 packs you have about 12000 hp and the urchin lord have  800 hp.
 When you killed the urchin lord, you will hear music and you will hear how
 your character automatically walk up to the escape craft and how the 
 escape
 craft first departs like a car and then it flies away like a CHOPPER.
 Now I'm ready to play the game on hard difficulty. I will let you all know
 how it goes.
 When I wanted to go to the developer's website by selecting self destruct
 on the web in the programs  menu I got a  page not found error. But when I
 said yes when the game asks me if I want to submit my score it asked me to
 type my name and press enter. When I did that, it said: your score should 
 be
 submitted; press enter to exit.


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Re: [Audyssey] audyssey: Self Destruct

2006-10-29 Thread shaun everiss
This does not happen.
One thing you could try is get the vb6sp6 runtimes from ms.
These are quite small around 1mb.
I'm not sure.

At 06:47 AM 10/30/2006, mich verrier wrote:
hi all. just a heds up for anyone who has downloaded the self Destruct game 
that was postid a wile back. it wseems that once you download it you can't 
install it because if you try to then you get the following 
message---
Error
---
The uninstall log file C:\Program Files\XLStudios, SI\Self 
Destruct\unins000.dat is in a format not recognized by this version of the 
uninstaller. Cannot uninstall.
---
OK   
---
 

[Non-text portions of this message have been removed]



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Re: [Audyssey] audyssey: Self Destruct

2006-10-29 Thread mich verrier
hi yes it dus and where would i get those vb things? what web sight would i 
go to? many thanks.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Cc: blind gamers blindgamers@yahoogroups.com
Sent: Sunday, October 29, 2006 2:14 PM
Subject: Re: [Audyssey] audyssey: Self Destruct


 This does not happen.
 One thing you could try is get the vb6sp6 runtimes from ms.
 These are quite small around 1mb.
 I'm not sure.

 At 06:47 AM 10/30/2006, mich verrier wrote:
hi all. just a heds up for anyone who has downloaded the self Destruct 
game that was postid a wile back. it wseems that once you download it you 
can't install it because if you try to then you get the following 
message---
Error
---
The uninstall log file C:\Program Files\XLStudios, SI\Self 
Destruct\unins000.dat is in a format not recognized by this version of 
the uninstaller. Cannot uninstall.
---
OK
---


[Non-text portions of this message have been removed]



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[Audyssey] self destruct

2006-10-22 Thread Nicol
Hi all
The file was successfully sent to robin kip. I'm very excited to hear what you 
all think about the game. I'm looking forward to those tips on how to beat the 
urchin lord!
If anyone comes across the latest version of self destruct which is version 
1.2, please send it to me! this version I sent was 1.1.6.  ON the 
audiogames.net website I read about version 1.2 where there is murchin robots 
from  whom you can buy items.  and the urchins can sometimes destroy the 
murchin  robots.  this feature is not in 1.1.6.  Here you buy items from a 
store.  You press the letter d and then you can choose to buy items or track an 
urchin.
If a copy of version 1.2 can still be found somewhere
 maybe the bug where the game's sounds gets mixed up after you died in the 
urchinlord battle, is fixed in 1.2.  Please feel free to ask me  should anyone 
need some tips on the game.  I have beaten the urchin lord on easy difficulty 
level and I've beaten all 10 levels on normal difficulty level, I'm now busy 
with the urchinlord fight on normal difficulty level.
The urchin lord battle on normal difficulty is a bit harder than on easy and 
that's where I need tips,  but furthermore the game is exactly the same on 
normal as on easy.  ON easy the urchins entering room 91 gets a fatal shock, 
but not on normal. ON hard the urchins will chase you and on insane the alpha 
urchin will also  set mines that you need to avoid and the medic urchin will 
try to kill you.
thomas and raul,please don't consider this as a cracking discussion. since the 
game is no longer supported by the developer,I can surely explain to the guys 
how to register the full version.  You will find  a file named keygen.exe in 
your program files  folder after installation. run this file and paste the key 
into the box when you start the game. First you need  to copy your product ID. 
So you first have to go into the game, wait for the voice that say: please 
select a difficulty level and then ensure  that your screen reader is on and go 
into the registration menu with alt+r and select   create  product ID. Then 
type in your name and press the copy product ID button.  Then close that 
dialogue and exit the game with shift+del.  Now go into the game again and make 
sure the key has been copied and paste it and you will have a registered copy 
of the game.If you don't create the product ID, the game will not work; you 
will only have the demo.   The best is to  use sappi5.   the game supports jaws 
and  window eyes, but I have found with jaws that  the speech doesn't 
syncronize  with game play.  IN other words, when you press spacebar on the 
pass processor if you have the chip, if you use jaws with the game jaws will 
speak while the pass processor is destroying itself. With sapi,  sapi will 
first give the information whether to use the bom or to find the teleporter,and 
after sapi finished speaking the  pass processor will destroy itself.The 
same   with the road runner urchin.  If you are using jaws the moment you are 
teleported  into the bonus level,  the road  runner  urchin will start moving 
while jaws is speaking, but with sapi it will speak and then the road runner 
urchin will move once sapi finished speaking.  And I can't find window eyes to 
work.  When I have window eyes active and  I press its key in the game to use 
it as active voice, I get an error that window eyes is not installed. 
Happy self destroying, lol
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Re: [Audyssey] self destruct

2006-10-22 Thread Brandon armstrong
hi where can i get this game with the keygen?
Brandon
- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: blind gaming gamers@audyssey.org
Sent: Sunday, October 22, 2006 7:33 AM
Subject: [Audyssey] self destruct


 Hi all
 The file was successfully sent to robin kip. I'm very excited to hear what 
 you all think about the game. I'm looking forward to those tips on how to 
 beat the urchin lord!
 If anyone comes across the latest version of self destruct which is 
 version 1.2, please send it to me! this version I sent was 1.1.6.  ON the 
 audiogames.net website I read about version 1.2 where there is murchin 
 robots from  whom you can buy items.  and the urchins can sometimes 
 destroy the murchin  robots.  this feature is not in 1.1.6.  Here you buy 
 items from a store.  You press the letter d and then you can choose to buy 
 items or track an urchin.
 If a copy of version 1.2 can still be found somewhere
 maybe the bug where the game's sounds gets mixed up after you died in the 
 urchinlord battle, is fixed in 1.2.  Please feel free to ask me  should 
 anyone need some tips on the game.  I have beaten the urchin lord on easy 
 difficulty level and I've beaten all 10 levels on normal difficulty level, 
 I'm now busy with the urchinlord fight on normal difficulty level.
 The urchin lord battle on normal difficulty is a bit harder than on easy 
 and that's where I need tips,  but furthermore the game is exactly the 
 same on normal as on easy.  ON easy the urchins entering room 91 gets a 
 fatal shock, but not on normal. ON hard the urchins will chase you and on 
 insane the alpha urchin will also  set mines that you need to avoid and 
 the medic urchin will try to kill you.
 thomas and raul,please don't consider this as a cracking discussion. since 
 the game is no longer supported by the developer,I can surely explain to 
 the guys how to register the full version.  You will find  a file named 
 keygen.exe in your program files  folder after installation. run this file 
 and paste the key into the box when you start the game. First you need  to 
 copy your product ID. So you first have to go into the game, wait for the 
 voice that say: please select a difficulty level and then ensure  that 
 your screen reader is on and go into the registration menu with alt+r and 
 select   create  product ID. Then type in your name and press the copy 
 product ID button.  Then close that dialogue and exit the game with 
 shift+del.  Now go into the game again and make sure the key has been 
 copied and paste it and you will have a registered copy of the game.If 
 you don't create the product ID, the game will not work; you will only 
 have the demo.   The best is to  use sappi5.   the game supports jaws and 
 window eyes, but I have found with jaws that  the speech doesn't 
 syncronize  with game play.  IN other words, when you press spacebar on 
 the pass processor if you have the chip, if you use jaws with the game 
 jaws will speak while the pass processor is destroying itself. With sapi, 
 sapi will first give the information whether to use the bom or to find the 
 teleporter,and after sapi finished speaking the  pass processor will 
 destroy itself.The same   with the road runner urchin.  If you are 
 using jaws the moment you are teleported  into the bonus level,  the road 
 runner  urchin will start moving while jaws is speaking, but with sapi it 
 will speak and then the road runner urchin will move once sapi finished 
 speaking.  And I can't find window eyes to work.  When I have window eyes 
 active and  I press its key in the game to use it as active voice, I get 
 an error that window eyes is not installed.
 Happy self destroying, lol
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Re: [Audyssey] self destruct

2006-10-22 Thread Søren Jensen
Hi Nicol.

I think I have the setup file to the latest version of Self Destruct. How do 
I check witch version I have?
If you want to add me to your MSN, we can talk about it there and I will 
send it to you.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]

Webside:
http://www.frip.dk/slj/
- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: blind gaming gamers@audyssey.org
Sent: Sunday, October 22, 2006 2:33 PM
Subject: [Audyssey] self destruct


 Hi all
 The file was successfully sent to robin kip. I'm very excited to hear what 
 you all think about the game. I'm looking forward to those tips on how to 
 beat the urchin lord!
 If anyone comes across the latest version of self destruct which is 
 version 1.2, please send it to me! this version I sent was 1.1.6.  ON the 
 audiogames.net website I read about version 1.2 where there is murchin 
 robots from  whom you can buy items.  and the urchins can sometimes 
 destroy the murchin  robots.  this feature is not in 1.1.6.  Here you buy 
 items from a store.  You press the letter d and then you can choose to buy 
 items or track an urchin.
 If a copy of version 1.2 can still be found somewhere
 maybe the bug where the game's sounds gets mixed up after you died in the 
 urchinlord battle, is fixed in 1.2.  Please feel free to ask me  should 
 anyone need some tips on the game.  I have beaten the urchin lord on easy 
 difficulty level and I've beaten all 10 levels on normal difficulty level, 
 I'm now busy with the urchinlord fight on normal difficulty level.
 The urchin lord battle on normal difficulty is a bit harder than on easy 
 and that's where I need tips,  but furthermore the game is exactly the 
 same on normal as on easy.  ON easy the urchins entering room 91 gets a 
 fatal shock, but not on normal. ON hard the urchins will chase you and on 
 insane the alpha urchin will also  set mines that you need to avoid and 
 the medic urchin will try to kill you.
 thomas and raul,please don't consider this as a cracking discussion. since 
 the game is no longer supported by the developer,I can surely explain to 
 the guys how to register the full version.  You will find  a file named 
 keygen.exe in your program files  folder after installation. run this file 
 and paste the key into the box when you start the game. First you need  to 
 copy your product ID. So you first have to go into the game, wait for the 
 voice that say: please select a difficulty level and then ensure  that 
 your screen reader is on and go into the registration menu with alt+r and 
 select   create  product ID. Then type in your name and press the copy 
 product ID button.  Then close that dialogue and exit the game with 
 shift+del.  Now go into the game again and make sure the key has been 
 copied and paste it and you will have a registered copy of the game.If 
 you don't create the product ID, the game will not work; you will only 
 have the demo.   The best is to  use sappi5.   the game supports jaws and 
 window eyes, but I have found with jaws that  the speech doesn't 
 syncronize  with game play.  IN other words, when you press spacebar on 
 the pass processor if you have the chip, if you use jaws with the game 
 jaws will speak while the pass processor is destroying itself. With sapi, 
 sapi will first give the information whether to use the bom or to find the 
 teleporter,and after sapi finished speaking the  pass processor will 
 destroy itself.The same   with the road runner urchin.  If you are 
 using jaws the moment you are teleported  into the bonus level,  the road 
 runner  urchin will start moving while jaws is speaking, but with sapi it 
 will speak and then the road runner urchin will move once sapi finished 
 speaking.  And I can't find window eyes to work.  When I have window eyes 
 active and  I press its key in the game to use it as active voice, I get 
 an error that window eyes is not installed.
 Happy self destroying, lol
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Re: [Audyssey] self destruct

2006-10-22 Thread Nicol
I sent this game to robin kip. Ask him for it.  The keygen.exe file will be 
in your program files folder after installation.s
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 22, 2006 3:36 PM
Subject: Re: [Audyssey] self destruct


 hi where can i get this game with the keygen?
 Brandon
 - Original Message - 
 From: Nicol [EMAIL PROTECTED]
 To: blind gaming gamers@audyssey.org
 Sent: Sunday, October 22, 2006 7:33 AM
 Subject: [Audyssey] self destruct


 Hi all
 The file was successfully sent to robin kip. I'm very excited to hear 
 what
 you all think about the game. I'm looking forward to those tips on how to
 beat the urchin lord!
 If anyone comes across the latest version of self destruct which is
 version 1.2, please send it to me! this version I sent was 1.1.6.  ON the
 audiogames.net website I read about version 1.2 where there is murchin
 robots from  whom you can buy items.  and the urchins can sometimes
 destroy the murchin  robots.  this feature is not in 1.1.6.  Here you buy
 items from a store.  You press the letter d and then you can choose to 
 buy
 items or track an urchin.
 If a copy of version 1.2 can still be found somewhere
 maybe the bug where the game's sounds gets mixed up after you died in the
 urchinlord battle, is fixed in 1.2.  Please feel free to ask me  should
 anyone need some tips on the game.  I have beaten the urchin lord on easy
 difficulty level and I've beaten all 10 levels on normal difficulty 
 level,
 I'm now busy with the urchinlord fight on normal difficulty level.
 The urchin lord battle on normal difficulty is a bit harder than on easy
 and that's where I need tips,  but furthermore the game is exactly the
 same on normal as on easy.  ON easy the urchins entering room 91 gets a
 fatal shock, but not on normal. ON hard the urchins will chase you and on
 insane the alpha urchin will also  set mines that you need to avoid and
 the medic urchin will try to kill you.
 thomas and raul,please don't consider this as a cracking discussion. 
 since
 the game is no longer supported by the developer,I can surely explain to
 the guys how to register the full version.  You will find  a file named
 keygen.exe in your program files  folder after installation. run this 
 file
 and paste the key into the box when you start the game. First you need 
 to
 copy your product ID. So you first have to go into the game, wait for the
 voice that say: please select a difficulty level and then ensure  that
 your screen reader is on and go into the registration menu with alt+r and
 select   create  product ID. Then type in your name and press the copy
 product ID button.  Then close that dialogue and exit the game with
 shift+del.  Now go into the game again and make sure the key has been
 copied and paste it and you will have a registered copy of the game. 
 If
 you don't create the product ID, the game will not work; you will only
 have the demo.   The best is to  use sappi5.   the game supports jaws and
 window eyes, but I have found with jaws that  the speech doesn't
 syncronize  with game play.  IN other words, when you press spacebar on
 the pass processor if you have the chip, if you use jaws with the game
 jaws will speak while the pass processor is destroying itself. With sapi,
 sapi will first give the information whether to use the bom or to find 
 the
 teleporter,and after sapi finished speaking the  pass processor will
 destroy itself.The same   with the road runner urchin.  If you are
 using jaws the moment you are teleported  into the bonus level,  the road
 runner  urchin will start moving while jaws is speaking, but with sapi it
 will speak and then the road runner urchin will move once sapi finished
 speaking.  And I can't find window eyes to work.  When I have window eyes
 active and  I press its key in the game to use it as active voice, I get
 an error that window eyes is not installed.
 Happy self destroying, lol
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Re: [Audyssey] Self Destruct

2006-10-20 Thread shaun everiss
aah, sdsetup.exe aint selfdestruct setup, its the sudocu setup program.
At 10:02 AM 10/20/2006, [EMAIL PROTECTED] wrote:
Hi Shaun,
Sorry, but SelfDestruct is not a Spoonbill game. It's a XLStudios game. This 
developer doesn't exist anymore, so it isn't possible to download them 
anymore. I won't upload the Spoonbill games, because they are copyrighted and 
I don't want to get in trouble with the developer. Robin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss
 Sent: Wednesday, October 18, 2006 11:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Self Destruct
 
 
 well you should have all the  spoonbill stuff now since I
 just sent you everything in sendthis file. At 09:47 AM 
 10/19/2006, you wrote:
 Hi Brandon and all,
 if Nicol sends me the game, I'll upload it and post the link here to
 the list. Robin.
 
 
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Re: [Audyssey] Self Destruct

2006-10-19 Thread shaun everiss
well you should have all the  spoonbill stuff now since I just sent you 
everything in sendthis file.
At 09:47 AM 10/19/2006, you wrote:
Hi Brandon and all,
if Nicol sends me the game, I'll upload it and post the link here to the list.
Robin.


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Re: [Audyssey] Self Destruct

2006-10-19 Thread webmaster
Hi Shaun,
Sorry, but SelfDestruct is not a Spoonbill game. It's a XLStudios game. This 
developer doesn't exist anymore, so it isn't possible to download them anymore. 
I won't upload the Spoonbill games, because they are copyrighted and I don't 
want to get in trouble with the developer. Robin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss
 Sent: Wednesday, October 18, 2006 11:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Self Destruct


 well you should have all the  spoonbill stuff now since I
 just sent you everything in sendthis file. At 09:47 AM
 10/19/2006, you wrote:
 Hi Brandon and all,
 if Nicol sends me the game, I'll upload it and post the link here to
 the list. Robin.
 
 
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Re: [Audyssey] Self Destruct

2006-10-19 Thread webmaster
Hi Nicol,
I can't set up an FTP account for you at the moment, because I don't have 
server access for some days. Please send me the file via SendThisFile.com and 
I'll upload it to the server as soon as possible, thanks!
Robin.


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Re: [Audyssey] Self Destruct

2006-10-19 Thread Brandon armstrong
hi roben can i have an account on your server?
Brandon
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, October 19, 2006 4:06 PM
Subject: Re: [Audyssey] Self Destruct


Hi Nicol,
I can't set up an FTP account for you at the moment, because I don't have 
server access for some days. Please send me the file via SendThisFile.com 
and I'll upload it to the server as soon as possible, thanks!
Robin.








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Re: [Audyssey] Self Destruct

2006-10-19 Thread webmaster
Hi Brandon,
why do you want to have an account on my server? Do you have Self Destruct?
Robin.


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Re: [Audyssey] Self Destruct

2006-10-19 Thread Brandon armstrong
no, but i would like to get self destruct.
Brandon
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, October 19, 2006 4:39 PM
Subject: Re: [Audyssey] Self Destruct


 Hi Brandon,
 why do you want to have an account on my server? Do you have Self 
 Destruct?
 Robin.


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Re: [Audyssey] Self Destruct

2006-10-19 Thread mich verrier
dear robin. My name is Mich Verrier. I would like to have a account on your 
ftp sight please. I would like this account so thatI can download Self 
destruct. If you can accommodate my Requestthat would be grait.
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 19, 2006 6:15 PM
Subject: Re: [Audyssey] Self Destruct


 no, but i would like to get self destruct.
 Brandon
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, October 19, 2006 4:39 PM
 Subject: Re: [Audyssey] Self Destruct


 Hi Brandon,
 why do you want to have an account on my server? Do you have Self
 Destruct?
 Robin.


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[Audyssey] self destruct for steven

2006-10-18 Thread Nicol
HI steven
I was trying to contact you on  your private e-mail address, 
[EMAIL PROTECTED]
but the mail came back undelivered. My post master didn't accept your address. 
Sorry.
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Re: [Audyssey] Self Destruct

2006-10-18 Thread webmaster
Hi Nicol,
I'm still waiting for the game, too... Could you please send it to [EMAIL 
PROTECTED] Thanks!
Robin.


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Re: [Audyssey] Self Destruct

2006-10-18 Thread Nicol
I  think ask richard from audio games if I can send it to him and then he 
can upload it on his site.
Or he should give me  a place where I can  upload it, because my e-mail 
program takes extremely long to send large a ttachments. so ask richard for 
a place where I can upload it to, then you can downloadit on his site.

- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, October 18, 2006 8:58 PM
Subject: Re: [Audyssey] Self Destruct


 Hi Nicol,
 I'm still waiting for the game, too... Could you please send it to 
 [EMAIL PROTECTED] Thanks!
 Robin.


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Re: [Audyssey] Self Destruct

2006-10-18 Thread Robin Kipp
Hi Brandon and all,
if Nicol sends me the game, I'll upload it and post the link here to the list.
Robin.


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[Audyssey] self destruct

2006-09-28 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI all

I want to brag! I think * I have reason to brag. I finally manage to
kill the urchin lord. I only played the game on easy. Now I'm playing it
on  normal. I killed the urchin lord after  level 10  on easy. ON normal
it's the same as on easy except on  normal the urchins are not shocked
when they enter room 91 but on hard and insane the urchins have the
ability to chase me and the alva urchin sometimes set mines. But I
struggled for so long to fight the urchin lord. I couldn't figure it
out. Now I discovered that spacebar tells me my health and the urchin
lord's health.  I don't know if this is suppose to be like this, but if
I hold down my control key my gun fires  continuously. So I stand in the
middle of the battle field and hold down my control key and when the
urchin lord  comes on my sectdor he gets a lot of the shots by my
control key hold down. When I press an  arrow key while holding down
control, my gun stops firing, but as long as I remain on one position
and I hold down  control my gun fires continuously. He also drains me of
a lot of health. I  killed the urchin lord  with 700 health points left.

I noticed that level 10, even on easy, is much harder than levels 1 to
9.  The urchins shoot me much faster, so once I shot enough urchins on
level 10 to earn 12000 gold to teleport, I have to run very quickly
through the grid looking for the key to room0 if room0 in level 10 have
the bonus round where  you have to avoid the holes in the floor or I
have to find the teleporter.  And if  my moves gets less and the bom is
warning me, I have to quickly decide: should I use a move pill or should
I buy moves if my gold is enough so that I can still have 12000 gold to
teleport in either way . If I'm not quick enough, the urchins on level
10 can easily drain my health.  

ON the audiogames.net webpage I read that the newest version of self
destruct is 1.2. I have 1.1.6. Its  quite possible that the bug I
experience where, if I die on the battle field and I have lives left,
When I'm back in the grid,   the  battle field music and step sound gets
mixed up with the grid sounds if I have lives left, have been fixed in
1.2.   The audiogames.net  webpage also says that in version 1.2 you
have robot merchants, which is not in 1.1.6. IN 1.1.6 you have a control
panel by pressing d where you can buy items or track urchins.  Please
let me know if any one know where I can find 1.2.  When I either press
enter on the url link or the download link for self destruct on the
audiogames website,  I get 404 not  found.

The urchin lord is a very interesting name for the boss in self
destruct. I know what an urchin is, it's a soor rat, it's a pesky
creature taken from a mainstream game. But why calling  the boss a lord
is very  interesting.

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