Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-29 Thread Thomas Ward

Hi,
Maybe. I've tried it here and nothing like that so far. However, it is 
possible some synth might do it I haven't yet tested it with.


Valiant8086 wrote:

Hi.
Some synthesizers might decide to read the dash though.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-29 Thread Thomas Ward

Hi,
Yes, the music can be turned off. There is an option in the settings 
menu to enable/disable music, set Sapi voice, speech rate, speech 
volume, enable/disable ambient effects, turn joysticks on/off, etc.


Valiant8086 wrote:

Hi.
Is it possible to turn that music down or off? I always have to do that because 
when I go to play a game I can't hear what i'm supposed to hear over the music, 
even if I turn it down. Though I couldn't figure out how to turn judgement 
day's music off, but I was able to turn it way way down so at least I can hear 
what's going on, and actually the music is pretty cool in that game I gotta say.
Cheers:
Aaron



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-28 Thread Valiant8086
Hi.
Some synthesizers might decide to read the dash though.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Wednesday, December 24, 2008 12:42 AM
  Subject: Re: [Audyssey] /Tomb Hunter trailer released.


  Hi Phil,
  Right. Actually, if i just put a dash between the 3 and the 57 it would do 
  the same thing as well.

  - Original Message - 
  From: Phil Vlasak p...@pcsgames.net
  To: reinhard.steb...@gmail.com; Gamers Discussion list 
  gamers@audyssey.org
  Sent: Tuesday, December 23, 2008 9:45 PM
  Subject: Re: [Audyssey] /Tomb Hunter trailer released.


   Hi Thomas,
   Great trailer!
   One little thing that can be easily changed.
   The SAPI voice says 3 hundred and 57 magnum.
   It should be 3 57 magnum, with a space between the 3 and the 57 so the 
   voice will say it correctly.
   Thanks,
   Phil
  
  
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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-28 Thread Valiant8086
Hi.
Is it possible to turn that music down or off? I always have to do that because 
when I go to play a game I can't hear what i'm supposed to hear over the music, 
even if I turn it down. Though I couldn't figure out how to turn judgement 
day's music off, but I was able to turn it way way down so at least I can hear 
what's going on, and actually the music is pretty cool in that game I gotta say.
Cheers:
Aaron
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Wednesday, December 24, 2008 8:48 PM
  Subject: Re: [Audyssey] /Tomb Hunter trailer released.


  Hi,
  Well, being a 2D side-scroller maneuverability in this game is a serious 
  problem. Ducking jumping, or getting out of the enemies striking range is 
  about all you can do to avoid getting hit. Though, what you describe would 
  make the boss fight a lot more interesting.
  As far as the music I am licensing it from a music composer who does music 
  for games, commercials, and even movies. He is a great composer and his 
  stuff doesn't come cheap.

  - Original Message - 
  From: Clement Chou chou.clem...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, December 24, 2008 8:09 PM
  Subject: Re: [Audyssey] /Tomb Hunter trailer released.


  I agree that bosses should get tougher as they proceed. But I still 
  wouldn't mind seeing him armed... if he had, say, a longsword and had a lot 
  of range, you could make him slow. In that case, if you were to give the 
  player a shorter sword lying outside the door that made Angela fast and 
  maneuverable but only able to take little nicks of damage, that could work. 
  That way it wouldn't be a straightforward hack and slash match, you would 
  actually having to move right to dodge his sword, or leap under low 
  strikes. By the way.. the music is awesome. Where did that come from?


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-27 Thread Thomas Ward

Hi,
Yes, there is only one sword in the game. However, it has a very high 
hitpoint value so using swords from any other creature wouldn't be 
advisable. Besides there is a who list of ideas for Tomb Hunter II I have 
intentionally left out of Tomb Hunter I for the obvious reasons. If I use 
every possible suggestion, idea, there would be nothing new and original for 
the second game in the series. Also I am working a very tight schedule for 
MOTA and I am working hard to just get it done. That is why I am not going 
to be following a huge number of end user suggestions right now.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 3:46 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Ah. So you would really only find one sword in the game and use that 
throughout. Okay. That makes sense... I was thinking more a mixed element 
of sidescroller and modern hack and slash where you can pick things up 
from fallen enemies.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-27 Thread Thomas Ward

Hi Trenton,
Actually, neither. If you click the buy now link it will take you to the 
shopping cart page which will tell you that there are no items currently for 
sale. I suppose that is a bit confusing, but I haven't added it to the cart 
yet because it isn't ready for sale.

Smile.

- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 8:54 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Oh how wonderful!
I can't wait for this game!
I see there's a buy this game link on the web site already.
Is it for preorders for newer customers, or for original Montezooma 
customers.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-27 Thread Clement Chou
Sounds good. I can't wait to play it... I like the sound of it a lot, so 
far.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 27, 2008 7:55 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Yes, there is only one sword in the game. However, it has a very high 
hitpoint value so using swords from any other creature wouldn't be 
advisable. Besides there is a who list of ideas for Tomb Hunter II I have 
intentionally left out of Tomb Hunter I for the obvious reasons. If I use 
every possible suggestion, idea, there would be nothing new and original 
for the second game in the series. Also I am working a very tight schedule 
for MOTA and I am working hard to just get it done. That is why I am not 
going to be following a huge number of end user suggestions right now.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 3:46 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Ah. So you would really only find one sword in the game and use that 
throughout. Okay. That makes sense... I was thinking more a mixed element 
of sidescroller and modern hack and slash where you can pick things up 
from fallen enemies.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-27 Thread Trenton Matthews

*chuckles*
Well, um, I knew that.
*smile*



--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, December 27, 2008 9:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Trenton,
Actually, neither. If you click the buy now link it will take you to the 
shopping cart page which will tell you that there are no items currently 
for sale. I suppose that is a bit confusing, but I haven't added it to the 
cart yet because it isn't ready for sale.

Smile.

- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 8:54 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Oh how wonderful!
I can't wait for this game!
I see there's a buy this game link on the web site already.
Is it for preorders for newer customers, or for original Montezooma 
customers.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-27 Thread jicjaws12
kiss my fairy rotten arse
**Don't be the last to know - click here for the latest news that 
will have people talking. (http://www.aol.com/?ncid=emlcntaolcom0021)
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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Trenton Matthews

Now this, is what I call an adventure!
That was an excellent trailor!


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, December 24, 2008 8:07 AM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Charles,
I am glad you like the music. Purchasing that quality of music isn't 
cheap. I have hired someone to do the theme music and scoring for the 
game, but he charges royalty fees on his music. Fortunately, since Tomb 
Hunter is going to be a full game series of games sharing many of the same 
music tracks I'll get my money back eventually.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:24 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


I like that opening and closing music!  Phil's suggestion about the 3 57 
magnum is a good one, and I agree with someone else's post about the sound 
of collecting arrows, but you've already answered that one.  This is going 
to be one! neat! side scroller!


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Trenton Matthews

*smile*
Credit goes out to me for the Lara Croft sounds there.
Now if we can just find a good replacement voice actor for her...
Any women up for the challenege?
*grins again*


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, December 23, 2008 9:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi,
Actually, what you heard was my original sounds and music for the game. I 
legally own 99% of the sounds and music that was previewed in the demo. In 
fact, the only sound effects that were borrowed from Tomb Raider were the 
ones for Lara Croft which I have been using as a place holder for Angela 
Carter. The rest is all  original USA Games audio content.
As for the Cyclops at the end of level 1 he is a type of mini-boss of 
sorts. The reason he doesn't have any special attacks is because Geek 
mythology doesn't really mention any for the ;Cyclopses in the epics. 
While it is true the Cyclopses did create Zues's thunderbolt, Hades's 
helment, and Posidan's trident the Cyclopses were  forbiddento use those 
weapons themselves. The only thing besides their skill as master weapon 
creators they are known for is their large size and superhuman strength. 
Thatis why no special attacks, moves, etc.
As far as the main boss you have to fight here is a hint. In the Hall of 
Wisdom you get to ssquare off witht Kampe the dragon who guards the Orgb 
of Wisdom. She is really going to be mean and tough.  She has two attacks. 
She can hit you with fire breath at a distance or hit you with her 
scorpion tail up close. Either way you are in deep trouble.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:05 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


The game sounds pretty good. I like the fact that there'll actually be 
combat in it now, that seems to spice things up along with the 
platforming elements. Just a couple of questions though. Just curious as 
to when you're planning to put in original sounds? I seem to recall you 
mensioning those were from some tomb raider game or other. Pretty good 
sounds actually and they fit the setting, but I don't know how well it'd 
go if you released them in the actual game, especially if you've already 
been busted once.


And also, was the cyclopse dude at the end a boss monster? If so, I was 
kind of wondering if you planned to give the bosses more special attacks 
and such to make the battles more interesting and sepperate them from the 
norm. As it was it seemed kind of like it was just a bigger enemy with 
more hp that could deal more damage. If I remember right, wasn't it the 
cyclopses that forged Zeus's thunderbolts? Something along those lines 
anyway. Maybe they could have a special attack involving hurled 
lightningbolts, and perhaps some kind of attack involving their eye? A 
gaze that stuns or some kind of beam or something. Just curious. Would be 
kind of neat to see platforming elements introduced into the more 
difficult boss battles as well, would add a whole new level of intensity.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Thomas Ward

Hi,
That's possible, but that wouldn't work very well into the game's over all 
story line. I would presume since the sword you find is enchanted, a magical 
weapon, it is unlikely to ware out nor would you want to use any other 
sword. Especially, not when fighting boss creatures.
However, since this is only one game of several I plan to add to the series 
it is an idea I can save for another game.

Smile.

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 8:51 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


You could. What I'm wondering is, if you can do that, could you expand 
Angela's abilities with a sword to the point where she can pick up swords 
from skeleton warriors, and have a few swordfighting techniques of her 
own? A couple different swings, blocking, etc? I'm just curious. And one 
more thing to add to that... if you can have her pick up swords, my 
suggestion is that you have swords wear out as they get used, and 
eventually that has to be discarded for a new one, much like in certain 
rpgs.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Thomas Ward

Hi,
Oh, I got a voice acter for the job already. However, she is currently off 
on holiday at the moment.

Smile.

- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 12:14 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



*smile*
Credit goes out to me for the Lara Croft sounds there.
Now if we can just find a good replacement voice actor for her...
Any women up for the challenege?
*grins again*



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Clement Chou
Ah. So you would really only find one sword in the game and use that 
throughout. Okay. That makes sense... I was thinking more a mixed element of 
sidescroller and modern hack and slash where you can pick things up from 
fallen enemies.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 12:12 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
That's possible, but that wouldn't work very well into the game's over all 
story line. I would presume since the sword you find is enchanted, a 
magical weapon, it is unlikely to ware out nor would you want to use any 
other sword. Especially, not when fighting boss creatures.
However, since this is only one game of several I plan to add to the 
series it is an idea I can save for another game.

Smile.

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 8:51 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


You could. What I'm wondering is, if you can do that, could you expand 
Angela's abilities with a sword to the point where she can pick up swords 
from skeleton warriors, and have a few swordfighting techniques of her 
own? A couple different swings, blocking, etc? I'm just curious. And one 
more thing to add to that... if you can have her pick up swords, my 
suggestion is that you have swords wear out as they get used, and 
eventually that has to be discarded for a new one, much like in certain 
rpgs.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Trenton Matthews

Oh how wonderful!
I can't wait for this game!
I see there's a buy this game link on the web site already.
Is it for preorders for newer customers, or for original Montezooma 
customers.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, December 26, 2008 1:38 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi,
Oh, I got a voice acter for the job already. However, she is currently off 
on holiday at the moment.

Smile.

- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 12:14 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



*smile*
Credit goes out to me for the Lara Croft sounds there.
Now if we can just find a good replacement voice actor for her...
Any women up for the challenege?
*grins again*



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Will Lomas

ah wow wish i could play that now big smile
sounds a right challenge

On 24 Dec 2008, at 06:24, Charles Rivard wrote:

I like that opening and closing music!  Phil's suggestion about the  
3 57 magnum is a good one, and I agree with someone else's post  
about the sound of collecting arrows, but you've already answered  
that one.  This is going to be one! neat! side scroller!


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb  
Hunter Mysteries of the Ancients. You candownload this all new  
audio trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Claudio

Thomas,
if I listen to your trailer, I feel like I hear a film...
I can't explain it in words what I feel...
I just cant do it!
It's wonderfull!
I have put my head fone very loud!
I love the music at the begin and at the end of the trailer.
I'ts wonderfull!
Also the sounds in the game...
Guy, you can be excited about yourself!
Don't think about what was happnd this year.
It isn't important now.
The year is done soon, and you have done a very very gread job this year.
Don't think about the bat things.
Now you have something in your hand about what you can be happy!
Best regards and happy hollidays.
Claudio Zeni.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Kevin Weispfennig

On 12/24/2008 11:24 AM wrote Claudio:

Thomas,
if I listen to your trailer, I feel like I hear a film...
I can't explain it in words what I feel...
I just cant do it!
It's wonderfull!
I have put my head fone very loud!
I love the music at the begin and at the end of the trailer.
I'ts wonderfull!
Also the sounds in the game...
Guy, you can be excited about yourself!
Don't think about what was happnd this year.
It isn't important now.
The year is done soon, and you have done a very very gread job this year.
Don't think about the bat things.
Now you have something in your hand about what you can be happy!
Best regards and happy hollidays.
Claudio Zeni.


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I love the Trailer. I  am going to buy the game as soon it comes outl. 
In the first day the game is online i'll buy it! Perfect Job!!!


--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Yohandy

   awesome! Music is amazing man!
- Original Message - 
From: Will Lomas lomaswill...@googlemail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 24, 2008 3:21 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



ah wow wish i could play that now big smile
sounds a right challenge

On 24 Dec 2008, at 06:24, Charles Rivard wrote:

I like that opening and closing music!  Phil's suggestion about the  3 57 
magnum is a good one, and I agree with someone else's post  about the 
sound of collecting arrows, but you've already answered  that one.  This 
is going to be one! neat! side scroller!


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb 
Hunter Mysteries of the Ancients. You candownload this all new  audio 
trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi Charles,
I am glad you like the music. Purchasing that quality of music isn't cheap. 
I have hired someone to do the theme music and scoring for the game, but he 
charges royalty fees on his music. Fortunately, since Tomb Hunter is going 
to be a full game series of games sharing many of the same music tracks I'll 
get my money back eventually.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:24 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


I like that opening and closing music!  Phil's suggestion about the 3 57 
magnum is a good one, and I agree with someone else's post about the sound 
of collecting arrows, but you've already answered that one.  This is going 
to be one! neat! side scroller!


---
Laughter is the best medicine.  Look around you and



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi,
Well, right now the Cyclops just tries to hit you with his bare fists. Being 
a giant a fist strike would be pretty devastating coming from someone that 
size. Though if everyone is in favor of it I can arm him with some sort of 
weapon like a large sword, battle ax, mace, whatever instead.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:10 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Lol, geek mythology. That another name for DD manuals?

My bad, I forgot about the forbidden part. While it'd be cool for the 
little mini bosses to have special attacks, I guess if you're going for 
straight mythology it wouldn't make a lot of sense. One thing you could do 
is have the cyclops, just as an example, do some kind of power attack. I 
don't know if you actually had it wielding a weapon or if it was just 
using its fists, but if it has no weapon you could always have it make a 
grapple attempt and if successful, throw Angela up against a wall for 
large damage, or with a club, have it draw back and swing for a power 
attack you'd have to avoid. Just a suggestion.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Phil Vlasak

Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:12 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Well, right now the Cyclops just tries to hit you with his bare fists. 
Being

a giant a fist strike would be pretty devastating coming from someone that
size. Though if everyone is in favor of it I can arm him with some sort of
weapon like a large sword, battle ax, mace, whatever instead.

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:10 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Lol, geek mythology. That another name for DD manuals?

My bad, I forgot about the forbidden part. While it'd be cool for the
little mini bosses to have special attacks, I guess if you're going for
straight mythology it wouldn't make a lot of sense. One thing you could 
do

is have the cyclops, just as an example, do some kind of power attack. I
don't know if you actually had it wielding a weapon or if it was just
using its fists, but if it has no weapon you could always have it make a
grapple attempt and if successful, throw Angela up against a wall for
large damage, or with a club, have it draw back and swing for a power
attack you'd have to avoid. Just a suggestion.

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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.0/1863 - Release Date: 12/24/2008 
11:49 AM



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi Phil,
Yeah,he did. Though, I am wondering exactly how a club would sound in audio. 
Beyond a big swoosh I don't know if you could identify it is a club by sound 
alone. I am hoping to find a sound that you can identify by sound alone. For 
example, when the skeletons swing a sword at you there is no way you can 
mistake the sword for anything else but a big blade of some kind.
I'll look in my sounds folder and see if I can find a big club or maybe a 
ball bat sound that would do the trick. Grin


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Phil Vlasak

Hi Thomas,
Yes, a baseball bat slowed down to sound larger hitting a ball might do as a 
large club.
If the Cyclops  was not too particular he may have left some leaves or 
branches on the club making a leaf swishing sound.
And if you mix it with a tree falling crack as the club hits, you would get 
a great wood club sound.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:41 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Phil,
Yeah,he did. Though, I am wondering exactly how a club would sound in 
audio.
Beyond a big swoosh I don't know if you could identify it is a club by 
sound
alone. I am hoping to find a sound that you can identify by sound alone. 
For

example, when the skeletons swing a sword at you there is no way you can
mistake the sword for anything else but a big blade of some kind.
I'll look in my sounds folder and see if I can find a big club or maybe a
ball bat sound that would do the trick. Grin

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil



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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.0/1863 - Release Date: 12/24/2008 
11:49 AM



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Shadow Dragon
This is actually the wrong message toe reply to but oh well. Truthfully I 
don't mind the cyclops being unarmed, though having a massive club or some 
other weapon would definitely give him more range. I was just thinking it'd 
be cool if the boss fight  was more than just see who can do the most damage 
over time or get out of range quicker. Though I imagine that the cyclops is 
probably just the first of several bosses, so maybe he should be easier than 
all the rest. Either way, the game still sounds pretty neat.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, December 24, 2008 8:41 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Phil,
Yeah,he did. Though, I am wondering exactly how a club would sound in 
audio. Beyond a big swoosh I don't know if you could identify it is a club 
by sound alone. I am hoping to find a sound that you can identify by sound 
alone. For example, when the skeletons swing a sword at you there is no 
way you can mistake the sword for anything else but a big blade of some 
kind.
I'll look in my sounds folder and see if I can find a big club or maybe a 
ball bat sound that would do the trick. Grin


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Kevin Weispfennig

On 12/24/2008 4:07 PM wrote Thomas Ward:

Hi Charles,
I am glad you like the music. Purchasing that quality of music isn't 
cheap. I have hired someone to do the theme music and scoring for the 
game, but he charges royalty fees on his music. Fortunately, since 
Tomb Hunter is going to be a full game series of games sharing many of 
the same music tracks I'll get my money back eventually.


- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:24 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


I like that opening and closing music!  Phil's suggestion about the 3 
57 magnum is a good one, and I agree with someone else's post about 
the sound of collecting arrows, but you've already answered that 
one.  This is going to be one! neat! side scroller!


---
Laughter is the best medicine.  Look around you and



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ly awesome!


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Mich

hi yes a large baddle ax would be cool. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:12 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Well, right now the Cyclops just tries to hit you with his bare fists. 
Being a giant a fist strike would be pretty devastating coming from 
someone that size. Though if everyone is in favor of it I can arm him with 
some sort of weapon like a large sword, battle ax, mace, whatever instead.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:10 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Lol, geek mythology. That another name for DD manuals?

My bad, I forgot about the forbidden part. While it'd be cool for the 
little mini bosses to have special attacks, I guess if you're going for 
straight mythology it wouldn't make a lot of sense. One thing you could 
do is have the cyclops, just as an example, do some kind of power attack. 
I don't know if you actually had it wielding a weapon or if it was just 
using its fists, but if it has no weapon you could always have it make a 
grapple attempt and if successful, throw Angela up against a wall for 
large damage, or with a club, have it draw back and swing for a power 
attack you'd have to avoid. Just a suggestion.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Will Lomas
maybe that can be random :) so one game he may have an axe the next  
his hands

maybe we can crowch to avoid him as well

On 24 Dec 2008, at 16:58, Mich wrote:


hi yes a large baddle ax would be cool. from Mich.
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:12 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Well, right now the Cyclops just tries to hit you with his bare  
fists. Being a giant a fist strike would be pretty devastating  
coming from someone that size. Though if everyone is in favor of it  
I can arm him with some sort of weapon like a large sword, battle  
ax, mace, whatever instead.


- Original Message - From: Shadow Dragon elementalult...@hotmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:10 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Lol, geek mythology. That another name for DD manuals?

My bad, I forgot about the forbidden part. While it'd be cool for  
the little mini bosses to have special attacks, I guess if you're  
going for straight mythology it wouldn't make a lot of sense. One  
thing you could do is have the cyclops, just as an example, do  
some kind of power attack. I don't know if you actually had it  
wielding a weapon or if it was just using its fists, but if it has  
no weapon you could always have it make a grapple attempt and if  
successful, throw Angela up against a wall for large damage, or  
with a club, have it draw back and swing for a power attack you'd  
have to avoid. Just a suggestion.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Pranav Lal
Thomas,

I too liked the music. Why does Angela grunt so much and she seems to keep
getting hit. Those health scores seem to be very low.

Pranav


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
Hi Thomas. I'd go with a sword, personally. But what I'd also be in favor of 
would be having to use a sword to defend yourself as well, like say having 
one to pick up somewhere along the level, like before his door.
- Original Message - 
From: Will Lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 11:03 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


maybe that can be random :) so one game he may have an axe the next  his 
hands

maybe we can crowch to avoid him as well

On 24 Dec 2008, at 16:58, Mich wrote:


hi yes a large baddle ax would be cool. from Mich.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:12 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Well, right now the Cyclops just tries to hit you with his bare  fists. 
Being a giant a fist strike would be pretty devastating  coming from 
someone that size. Though if everyone is in favor of it  I can arm him 
with some sort of weapon like a large sword, battle  ax, mace, whatever 
instead.


- Original Message - From: Shadow Dragon 
elementalult...@hotmail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:10 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Lol, geek mythology. That another name for DD manuals?

My bad, I forgot about the forbidden part. While it'd be cool for  the 
little mini bosses to have special attacks, I guess if you're  going 
for straight mythology it wouldn't make a lot of sense. One  thing you 
could do is have the cyclops, just as an example, do  some kind of 
power attack. I don't know if you actually had it  wielding a weapon or 
if it was just using its fists, but if it has  no weapon you could 
always have it make a grapple attempt and if  successful, throw Angela 
up against a wall for large damage, or  with a club, have it draw back 
and swing for a power attack you'd  have to avoid. Just a suggestion.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Ryan Chou
hi thomas,
will there be a way to avoid the lightning from harpys?

On 12/24/08, Clement Chou chou.clem...@gmail.com wrote:
 Hi Thomas. I'd go with a sword, personally. But what I'd also be in favor of
 would be having to use a sword to defend yourself as well, like say having
 one to pick up somewhere along the level, like before his door.
 - Original Message -
 From: Will Lomas lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 24, 2008 11:03 AM
 Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 maybe that can be random :) so one game he may have an axe the next  his
 hands
 maybe we can crowch to avoid him as well

 On 24 Dec 2008, at 16:58, Mich wrote:

 hi yes a large baddle ax would be cool. from Mich.
 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 24, 2008 10:12 AM
 Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 Hi,
 Well, right now the Cyclops just tries to hit you with his bare  fists.
 Being a giant a fist strike would be pretty devastating  coming from
 someone that size. Though if everyone is in favor of it  I can arm him
 with some sort of weapon like a large sword, battle  ax, mace, whatever
 instead.

 - Original Message - From: Shadow Dragon
 elementalult...@hotmail.com
 
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 24, 2008 1:10 AM
 Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 Lol, geek mythology. That another name for DD manuals?

 My bad, I forgot about the forbidden part. While it'd be cool for  the
 little mini bosses to have special attacks, I guess if you're  going
 for straight mythology it wouldn't make a lot of sense. One  thing you
 could do is have the cyclops, just as an example, do  some kind of
 power attack. I don't know if you actually had it  wielding a weapon or

 if it was just using its fists, but if it has  no weapon you could
 always have it make a grapple attempt and if  successful, throw Angela
 up against a wall for large damage, or  with a club, have it draw back
 and swing for a power attack you'd  have to avoid. Just a suggestion.

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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi Phil,
Problem is I don't have any sounds remotely like that in my library of sound 
effects. I've checked. I am sure I can find something to give the Cyclops, 
but this is definitely a case of I am running out of sounds etc to complete 
this project At least sounds that fall into the high quality range. right 
now.

Smile.

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 11:05 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
Yes, a baseball bat slowed down to sound larger hitting a ball might do as 
a large club.
If the Cyclops  was not too particular he may have left some leaves or 
branches on the club making a leaf swishing sound.
And if you mix it with a tree falling crack as the club hits, you would 
get a great wood club sound.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

hi,
Yes, this is only the  first level. So any bosses I might put there would 
have to be easy enough to defeat at a newby level. If I put a super powerful 
boss there it would be difficult to beat the next boss if I made that one 
harder, the one after that harder still, and so on.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 11:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


This is actually the wrong message toe reply to but oh well. Truthfully I 
don't mind the cyclops being unarmed, though having a massive club or some 
other weapon would definitely give him more range. I was just thinking 
it'd be cool if the boss fight  was more than just see who can do the most 
damage over time or get out of range quicker. Though I imagine that the 
cyclops is probably just the first of several bosses, so maybe he should 
be easier than all the rest. Either way, the game still sounds pretty 
neat.





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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi Will,
That wouldn't work for me at all. If I am having difficulty figuring out 
what weapon to give him, plus sound effects to match it, adding a feature to 
select from a list of them is highly unlikely at this point. Smile.


- Original Message - 
From: Will Lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 2:03 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


maybe that can be random :) so one game he may have an axe the next  his 
hands

maybe we can crowch to avoid him as well



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
I agree that bosses should get tougher as they proceed. But I still wouldn't 
mind seeing him armed... if he had, say, a longsword and had a lot of range, 
you could make him slow. In that case, if you were to give the player a 
shorter sword lying outside the door that made Angela fast and maneuverable 
but only able to take little nicks of damage, that could work. That way it 
wouldn't be a straightforward hack and slash match, you would actually 
having to move right to dodge his sword, or leap under low strikes. By the 
way.. the music is awesome. Where did that come from?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:02 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



hi,
Yes, this is only the  first level. So any bosses I might put there would 
have to be easy enough to defeat at a newby level. If I put a super 
powerful boss there it would be difficult to beat the next boss if I made 
that one harder, the one after that harder still, and so on.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 11:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


This is actually the wrong message toe reply to but oh well. Truthfully I 
don't mind the cyclops being unarmed, though having a massive club or 
some other weapon would definitely give him more range. I was just 
thinking it'd be cool if the boss fight  was more than just see who can 
do the most damage over time or get out of range quicker. Though I 
imagine that the cyclops is probably just the first of several bosses, so 
maybe he should be easier than all the rest. Either way, the game still 
sounds pretty neat.





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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi,
Depends on what is happening. She makes a uh type sound when she jumps or 
swings. She also makes sounds when ducking/standing.
As far as why I am getting hit so much when playing it is because I really 
wasn't trying to avoid the attacks. I was just bashing my way through the 
level ingnoring enemies etc. If I was really playing for keeps, like on a 
higher difficulty, I would jump over the enemy attacks or duck the attacks.


- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 24, 2008 2:04 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Thomas,

I too liked the music. Why does Angela grunt so much and she seems to keep
getting hit. Those health scores seem to be very low.

Pranav


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
yea, in the first small boss a duel of swords whould rocks man. and
actualy, its not realy hard find some good quality sounds of swords.
-Mensagem original-
De: Clement Chou chou.clem...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Dezembro de 2008 17:09
Assunto: Re: [Audyssey] /Tomb Hunter trailer released.

I agree that bosses should get tougher as they proceed. But I still wouldn't
mind seeing him armed... if he had, say, a longsword and had a lot of range,
you could make him slow. In that case, if you were to give the player a
shorter sword lying outside the door that made Angela fast and maneuverable
but only able to take little nicks of damage, that could work. That way it
wouldn't be a straightforward hack and slash match, you would actually
having to move right to dodge his sword, or leap under low strikes. By the
way.. the music is awesome. Where did that come from?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:02 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 hi,
 Yes, this is only the  first level. So any bosses I might put there would
 have to be easy enough to defeat at a newby level. If I put a super
 powerful boss there it would be difficult to beat the next boss if I made
 that one harder, the one after that harder still, and so on.

 - Original Message -
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 24, 2008 11:27 AM
 Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 This is actually the wrong message toe reply to but oh well. Truthfully I
 don't mind the cyclops being unarmed, though having a massive club or
 some other weapon would definitely give him more range. I was just
 thinking it'd be cool if the boss fight  was more than just see who can
 do the most damage over time or get out of range quicker. Though I
 imagine that the cyclops is probably just the first of several bosses, so
 maybe he should be easier than all the rest. Either way, the game still
 sounds pretty neat.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi,
Actually there is an enchanted sword in the game you can find which does a 
lot of damage to enemy creatures. However, now that I have added the random 
code for placing items in the game that weapon wont' always appear on the 
same level every time. you might find it on level 1 or it might not appear 
to level 10. You just don't know and one reason this game is so much more 
interesting than Montezuma's Revenge to play.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 2:06 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Thomas. I'd go with a sword, personally. But what I'd also be in favor 
of would be having to use a sword to defend yourself as well, like say 
having one to pick up somewhere along the level, like before his door.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi Ryan,
Yes, there is a way. You can either jump over the lightning bolts or duck 
under them. As I said in a prier post I just elected not to do that when 
playing the trailer as I was playing on an easy level and i wanted to hurry 
through the level.

Hth.

- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 3:29 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



hi thomas,
will there be a way to avoid the lightning from harpys?



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou

Now that I can't wait for...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:17 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Actually there is an enchanted sword in the game you can find which does a 
lot of damage to enemy creatures. However, now that I have added the 
random code for placing items in the game that weapon wont' always appear 
on the same level every time. you might find it on level 1 or it might not 
appear to level 10. You just don't know and one reason this game is so 
much more interesting than Montezuma's Revenge to play.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 2:06 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Thomas. I'd go with a sword, personally. But what I'd also be in favor 
of would be having to use a sword to defend yourself as well, like say 
having one to pick up somewhere along the level, like before his door.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi,
Yes, that I do have a quite a lot of. I have several sword effects. Given 
the amount of time I have set myself in completing this project plus the 
fact I am about to begin work on level 2 after new years adding a sword to 
the Cyclops would be the quickest and easiest thing i could do.
Besides now that you mention it if I add sword combat ability for the 
Cyclops I can expand the skeleton warriors basic artificial intelligence to 
do some sowrd fighting too. This sounds pretty interesting.


- Original Message - 
From: matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Wednesday, December 24, 2008 9:13 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



yea, in the first small boss a duel of swords whould rocks man. and
actualy, its not realy hard find some good quality sounds of swords.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward

Hi,
Well, being a 2D side-scroller maneuverability in this game is a serious 
problem. Ducking jumping, or getting out of the enemies striking range is 
about all you can do to avoid getting hit. Though, what you describe would 
make the boss fight a lot more interesting.
As far as the music I am licensing it from a music composer who does music 
for games, commercials, and even movies. He is a great composer and his 
stuff doesn't come cheap.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 8:09 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


I agree that bosses should get tougher as they proceed. But I still 
wouldn't mind seeing him armed... if he had, say, a longsword and had a lot 
of range, you could make him slow. In that case, if you were to give the 
player a shorter sword lying outside the door that made Angela fast and 
maneuverable but only able to take little nicks of damage, that could work. 
That way it wouldn't be a straightforward hack and slash match, you would 
actually having to move right to dodge his sword, or leap under low 
strikes. By the way.. the music is awesome. Where did that come from?



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
hi thomas,
now it's more and more interesting man. many sword battles will give
much more action to the game... then it will be allot of variation..
like, some enemyes is better fight with the sword, and some, with the
guns, so it will be realy fun

-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Dezembro de 2008 20:42
Assunto: Re: [Audyssey] /Tomb Hunter trailer released.

Hi,
Yes, that I do have a quite a lot of. I have several sword effects. Given
the amount of time I have set myself in completing this project plus the
fact I am about to begin work on level 2 after new years adding a sword to
the Cyclops would be the quickest and easiest thing i could do.
Besides now that you mention it if I add sword combat ability for the
Cyclops I can expand the skeleton warriors basic artificial intelligence to
do some sowrd fighting too. This sounds pretty interesting.

- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Wednesday, December 24, 2008 9:13 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 yea, in the first small boss a duel of swords whould rocks man. and
 actualy, its not realy hard find some good quality sounds of swords.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
You could. What I'm wondering is, if you can do that, could you expand 
Angela's abilities with a sword to the point where she can pick up swords 
from skeleton warriors, and have a few swordfighting techniques of her own? 
A couple different swings, blocking, etc? I'm just curious. And one more 
thing to add to that... if you can have her pick up swords, my suggestion is 
that you have swords wear out as they get used, and eventually that has to 
be discarded for a new one, much like in certain rpgs.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:42 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Yes, that I do have a quite a lot of. I have several sword effects. Given 
the amount of time I have set myself in completing this project plus the 
fact I am about to begin work on level 2 after new years adding a sword to 
the Cyclops would be the quickest and easiest thing i could do.
Besides now that you mention it if I add sword combat ability for the 
Cyclops I can expand the skeleton warriors basic artificial intelligence 
to do some sowrd fighting too. This sounds pretty interesting.


- Original Message - 
From: matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Wednesday, December 24, 2008 9:13 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



yea, in the first small boss a duel of swords whould rocks man. and
actualy, its not realy hard find some good quality sounds of swords.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou

Ah. Good composer indeed... I love the score.

As for it being a side scroller, I kind of guessed that would pose a problem 
which was why I didn't suggest anything like circling or dodging around the 
cyclops. But being able to perry and having to leap over low strikes would 
make things a lot more interesting, in my opinion. Mind you, I've always had 
a fascination with swords, so that could be a bias. lol.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:48 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Well, being a 2D side-scroller maneuverability in this game is a serious 
problem. Ducking jumping, or getting out of the enemies striking range is 
about all you can do to avoid getting hit. Though, what you describe would 
make the boss fight a lot more interesting.
As far as the music I am licensing it from a music composer who does music 
for games, commercials, and even movies. He is a great composer and his 
stuff doesn't come cheap.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 8:09 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


I agree that bosses should get tougher as they proceed. But I still 
wouldn't mind seeing him armed... if he had, say, a longsword and had a 
lot of range, you could make him slow. In that case, if you were to give 
the player a shorter sword lying outside the door that made Angela fast 
and maneuverable but only able to take little nicks of damage, that could 
work. That way it wouldn't be a straightforward hack and slash match, you 
would actually having to move right to dodge his sword, or leap under low 
strikes. By the way.. the music is awesome. Where did that come from?



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
no man, i don't liked the idea of you changing the swords for the reason
of the sword is used, bekause in the reality you could use a sword until
you want, at least wen its not broken, if it's correctly cleared the
blood and etc.
but however, i think that if a monster hits you, and hits your sword,
then yes. it could broke and you need another weapon, or... fight with
your fists in the last case.
but however, i think that many swords will be great, such as short
sword, not much damage, but fast attacks and accuracy. long swords,
effetive to some monsters, great damage but not much fast attacks,
bekause it's more hard to use to the size of it.
what you think of the ideas, thomas?
-Mensagem original-
De: Clement Chou chou.clem...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Dezembro de 2008 17:51
Assunto: Re: [Audyssey] /Tomb Hunter trailer released.

You could. What I'm wondering is, if you can do that, could you expand
Angela's abilities with a sword to the point where she can pick up swords
from skeleton warriors, and have a few swordfighting techniques of her own?
A couple different swings, blocking, etc? I'm just curious. And one more
thing to add to that... if you can have her pick up swords, my suggestion is
that you have swords wear out as they get used, and eventually that has to
be discarded for a new one, much like in certain rpgs.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:42 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 Hi,
 Yes, that I do have a quite a lot of. I have several sword effects. Given
 the amount of time I have set myself in completing this project plus the
 fact I am about to begin work on level 2 after new years adding a sword to
 the Cyclops would be the quickest and easiest thing i could do.
 Besides now that you mention it if I add sword combat ability for the
 Cyclops I can expand the skeleton warriors basic artificial intelligence
 to do some sowrd fighting too. This sounds pretty interesting.

 - Original Message -
 From: matheus an...@bol.com.br
 To: gamers@audyssey.org
 Sent: Wednesday, December 24, 2008 9:13 PM
 Subject: Re: [Audyssey] /Tomb Hunter trailer released.


 yea, in the first small boss a duel of swords whould rocks man. and
 actualy, its not realy hard find some good quality sounds of swords.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
What I meant was that swords would ware out as in their edges becoming dull 
from clashing with other blades. And yes, you're right. If an enemy hit the 
blade hard enough, the blade could break, which would call for a new one.
- Original Message - 
From: matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Wednesday, December 24, 2008 6:58 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



no man, i don't liked the idea of you changing the swords for the reason
of the sword is used, bekause in the reality you could use a sword until
you want, at least wen its not broken, if it's correctly cleared the
blood and etc.
but however, i think that if a monster hits you, and hits your sword,
then yes. it could broke and you need another weapon, or... fight with
your fists in the last case.
but however, i think that many swords will be great, such as short
sword, not much damage, but fast attacks and accuracy. long swords,
effetive to some monsters, great damage but not much fast attacks,
bekause it's more hard to use to the size of it.
what you think of the ideas, thomas?
-Mensagem original-
De: Clement Chou chou.clem...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Dezembro de 2008 17:51
Assunto: Re: [Audyssey] /Tomb Hunter trailer released.

You could. What I'm wondering is, if you can do that, could you expand
Angela's abilities with a sword to the point where she can pick up swords
from skeleton warriors, and have a few swordfighting techniques of her 
own?

A couple different swings, blocking, etc? I'm just curious. And one more
thing to add to that... if you can have her pick up swords, my suggestion 
is

that you have swords wear out as they get used, and eventually that has to
be discarded for a new one, much like in certain rpgs.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 5:42 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi,
Yes, that I do have a quite a lot of. I have several sword effects. Given
the amount of time I have set myself in completing this project plus the
fact I am about to begin work on level 2 after new years adding a sword 
to

the Cyclops would be the quickest and easiest thing i could do.
Besides now that you mention it if I add sword combat ability for the
Cyclops I can expand the skeleton warriors basic artificial intelligence
to do some sowrd fighting too. This sounds pretty interesting.

- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Wednesday, December 24, 2008 9:13 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



yea, in the first small boss a duel of swords whould rocks man. and
actualy, its not realy hard find some good quality sounds of swords.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Charles Rivard
Can you find something like a golf club being swung, and follow it quickly 
with the currently used thud of being hit by the monster's fist?  Just a 
thought of how it should sound.


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 7:41 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Phil,
Yeah,he did. Though, I am wondering exactly how a club would sound in 
audio. Beyond a big swoosh I don't know if you could identify it is a club 
by sound alone. I am hoping to find a sound that you can identify by sound 
alone. For example, when the skeletons swing a sword at you there is no 
way you can mistake the sword for anything else but a big blade of some 
kind.
I'll look in my sounds folder and see if I can find a big club or maybe a 
ball bat sound that would do the trick. Grin


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Will Lomas

how about in jim kitchens golf
slow the sound right down and lower the pitch maybe

On 25 Dec 2008, at 05:23, Charles Rivard wrote:

Can you find something like a golf club being swung, and follow it  
quickly with the currently used thud of being hit by the monster's  
fist?  Just a thought of how it should sound.


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 7:41 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Phil,
Yeah,he did. Though, I am wondering exactly how a club would sound  
in audio. Beyond a big swoosh I don't know if you could identify it  
is a club by sound alone. I am hoping to find a sound that you can  
identify by sound alone. For example, when the skeletons swing a  
sword at you there is no way you can mistake the sword for anything  
else but a big blade of some kind.
I'll look in my sounds folder and see if I can find a big club or  
maybe a ball bat sound that would do the trick. Grin


- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 10:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread William L. Houts




Hey Thomas,

When will the game itself be released?

--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb Hunter 
Mysteries of the Ancients. You candownload this all new audio trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Bryan Peterson

When it's finished. Nobody really knows when that's gonna be yet.
- Original Message - 
From: William L. Houts abra...@drizzle.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 6:42 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.






Hey Thomas,

When will the game itself be released?

--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb 
Hunter Mysteries of the Ancients. You candownload this all new audio 
trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Reinhard Stebner
Are you going to change the sounds for when the arrows are picked up?  I am
ask because it sounds like it is the same sound you have for bullets (good
going, sounds very good)  I really like the sound effects.  I just wish you
could update the foot falls.  They sound repetitive and not at all real.
You should take a listen to l-works and listen to their sound effects for
foot falls. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Tuesday, December 23, 2008 5:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] /Tomb Hunter trailer released.




Hey Thomas,

When will the game itself be released?

--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.


 Hello everyone,
 USA Games Interactive has just released an all new trailer for Tomb Hunter

 Mysteries of the Ancients. You candownload this all new audio trailer at
 http://www.usagamesinteractive.com/products.php
 Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Ryan Chou
On 12/23/08, Reinhard Stebner reinhard.steb...@gmail.com wrote:
 Are you going to change the sounds for when the arrows are picked up?  I am
 ask because it sounds like it is the same sound you have for bullets (good
 going, sounds very good)  I really like the sound effects.  I just wish you
 could update the foot falls.  They sound repetitive and not at all real.
 You should take a listen to l-works and listen to their sound effects for
 foot falls.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of William L. Houts
 Sent: Tuesday, December 23, 2008 5:43 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] /Tomb Hunter trailer released.




 Hey Thomas,

 When will the game itself be released?

 --Bill

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 23, 2008 4:44 PM
 Subject: [Audyssey] /Tomb Hunter trailer released.


 Hello everyone,
 USA Games Interactive has just released an all new trailer for Tomb Hunter

 Mysteries of the Ancients. You candownload this all new audio trailer at
 http://www.usagamesinteractive.com/products.php
 Smile.


 ---
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nice sounds and music tom

it might just be me but I don't think they should be changed

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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Thomas Ward

Hi,
I really don't know at this point. Best answer I can give is it is released 
as soon as I am certain it is stable enough for the general public.
As it happpens I wanted to release a demo this week, but my private test 
team felt it isn't ready for the public yet. There are some issues we want 
to take care of before there is a demo offered to the public.


- Original Message - 
From: William L. Houts abra...@drizzle.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 8:42 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.






Hey Thomas,

When will the game itself be released?

--Bill



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Thomas Ward

Hi Reinhard,
As for the sound when picking up arrows we will probably update that sound 
as soon as we find one that sounds good enough to  add to the game. The ammo 
sound is there more or less as a place holder.
As far as footsteps goes we have it mixing four different footsteps for each 
surface, but I think something is wrong with the code that randomly selects 
the step sound. In any case we will be finalizing the sound effects between 
now and the release.

Smile.

- Original Message - 
From: Reinhard Stebner reinhard.steb...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 23, 2008 8:57 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Are you going to change the sounds for when the arrows are picked up?  I 
am

ask because it sounds like it is the same sound you have for bullets (good
going, sounds very good)  I really like the sound effects.  I just wish 
you

could update the foot falls.  They sound repetitive and not at all real.
You should take a listen to l-works and listen to their sound effects for
foot falls.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Phil Vlasak

Hi Thomas,
Great trailer!
One little thing that can be easily changed.
The SAPI voice says 3 hundred and 57 magnum.
It should be 3 57 magnum, with a space between the 3 and the 57 so the voice 
will say it correctly.

Thanks,
Phil


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Shadow Dragon
The game sounds pretty good. I like the fact that there'll actually be 
combat in it now, that seems to spice things up along with the platforming 
elements. Just a couple of questions though. Just curious as to when you're 
planning to put in original sounds? I seem to recall you mensioning those 
were from some tomb raider game or other. Pretty good sounds actually and 
they fit the setting, but I don't know how well it'd go if you released them 
in the actual game, especially if you've already been busted once.


And also, was the cyclopse dude at the end a boss monster? If so, I was kind 
of wondering if you planned to give the bosses more special attacks and such 
to make the battles more interesting and sepperate them from the norm. As it 
was it seemed kind of like it was just a bigger enemy with more hp that 
could deal more damage. If I remember right, wasn't it the cyclopses that 
forged Zeus's thunderbolts? Something along those lines anyway. Maybe they 
could have a special attack involving hurled lightningbolts, and perhaps 
some kind of attack involving their eye? A gaze that stuns or some kind of 
beam or something. Just curious. Would be kind of neat to see platforming 
elements introduced into the more difficult boss battles as well, would add 
a whole new level of intensity.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb 
Hunter Mysteries of the Ancients. You candownload this all new audio 
trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Thomas Ward

Hi,
Actually, what you heard was my original sounds and music for the game. I 
legally own 99% of the sounds and music that was previewed in the demo. In 
fact, the only sound effects that were borrowed from Tomb Raider were the 
ones for Lara Croft which I have been using as a place holder for Angela 
Carter. The rest is all  original USA Games audio content.
As for the Cyclops at the end of level 1 he is a type of mini-boss of sorts. 
The reason he doesn't have any special attacks is because Geek mythology 
doesn't really mention any for the ;Cyclopses in the epics. While it is true 
the Cyclopses did create Zues's thunderbolt, Hades's helment, and Posidan's 
trident the Cyclopses were  forbiddento use those weapons themselves. The 
only thing besides their skill as master weapon creators they are known for 
is their large size and superhuman strength. Thatis why no special attacks, 
moves, etc.
As far as the main boss you have to fight here is a hint. In the Hall of 
Wisdom you get to ssquare off witht Kampe the dragon who guards the Orgb of 
Wisdom. She is really going to be mean and tough.  She has two attacks. She 
can hit you with fire breath at a distance or hit you with her scorpion tail 
up close. Either way you are in deep trouble.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:05 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


The game sounds pretty good. I like the fact that there'll actually be 
combat in it now, that seems to spice things up along with the platforming 
elements. Just a couple of questions though. Just curious as to when 
you're planning to put in original sounds? I seem to recall you mensioning 
those were from some tomb raider game or other. Pretty good sounds 
actually and they fit the setting, but I don't know how well it'd go if 
you released them in the actual game, especially if you've already been 
busted once.


And also, was the cyclopse dude at the end a boss monster? If so, I was 
kind of wondering if you planned to give the bosses more special attacks 
and such to make the battles more interesting and sepperate them from the 
norm. As it was it seemed kind of like it was just a bigger enemy with 
more hp that could deal more damage. If I remember right, wasn't it the 
cyclopses that forged Zeus's thunderbolts? Something along those lines 
anyway. Maybe they could have a special attack involving hurled 
lightningbolts, and perhaps some kind of attack involving their eye? A 
gaze that stuns or some kind of beam or something. Just curious. Would be 
kind of neat to see platforming elements introduced into the more 
difficult boss battles as well, would add a whole new level of intensity.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Charles Rivard
I like that opening and closing music!  Phil's suggestion about the 3 57 
magnum is a good one, and I agree with someone else's post about the sound 
of collecting arrows, but you've already answered that one.  This is going 
to be one! neat! side scroller!


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb Hunter 
Mysteries of the Ancients. You candownload this all new audio trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Thomas Ward

Hi Phil,
Right. Actually, if i just put a dash between the 3 and the 57 it would do 
the same thing as well.


- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: reinhard.steb...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, December 23, 2008 9:45 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Hi Thomas,
Great trailer!
One little thing that can be easily changed.
The SAPI voice says 3 hundred and 57 magnum.
It should be 3 57 magnum, with a space between the 3 and the 57 so the 
voice will say it correctly.

Thanks,
Phil


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread Shadow Dragon

Lol, geek mythology. That another name for DD manuals?

My bad, I forgot about the forbidden part. While it'd be cool for the little 
mini bosses to have special attacks, I guess if you're going for straight 
mythology it wouldn't make a lot of sense. One thing you could do is have 
the cyclops, just as an example, do some kind of power attack. I don't know 
if you actually had it wielding a weapon or if it was just using its fists, 
but if it has no weapon you could always have it make a grapple attempt and 
if successful, throw Angela up against a wall for large damage, or with a 
club, have it draw back and swing for a power attack you'd have to avoid. 
Just a suggestion. 



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