Re: [Audyssey] Bug in entombed 1.6

2009-11-26 Thread Hayri Tulumcu
it does not help to start up again Entombed it still takes a minute! Saved 
games also fills over 300 MB now, so I wish if we could turn autosave from! 
and
- Original Message - 
From: Jason Allen evildi...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:03 AM
Subject: Re: [Audyssey] Bug in entombed 1.6


The best thing to do is quit the program entirely, then open it back up 
and

resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves taking 
so

long, just exit out, restart, and be on your way. I'll optmize its memory
and processor usage as I develop it. As it's still in testing, this is 
less

of a priority at the moment.

Cheers!
Jason
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Re: [Audyssey] Bug in entombed 1.6

2009-11-26 Thread Ron Schamerhorn
I just looked at my saved folder for Entombed, it's only about 8 meg.  I'm 
about the mid-point of the game.

- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 4:31 AM
Subject: Re: [Audyssey] Bug in entombed 1.6


it does not help to start up again Entombed it still takes a minute! Saved
games also fills over 300 MB now, so I wish if we could turn autosave from!
and
- Original Message - 
From: Jason Allen evildi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:03 AM
Subject: Re: [Audyssey] Bug in entombed 1.6


 The best thing to do is quit the program entirely, then open it back up
 and
 resume if you've been playing a long time. By long time, I mean, it must
 take hours and hours to get to that level. Don't suffer with saves taking
 so
 long, just exit out, restart, and be on your way. I'll optmize its memory
 and processor usage as I develop it. As it's still in testing, this is
 less
 of a priority at the moment.

 Cheers!
 Jason
 ---
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Bug in entombed 1.6

2009-11-26 Thread Willem

Hi Hayri.
This could be an issue with your operating system or computer. If you 
are having problems with other games you might have an issue on your end.

Hayri Tulumcu wrote:
it does not help to start up again Entombed it still takes a minute! 
Saved games also fills over 300 MB now, so I wish if we could turn 
autosave from! and

- Original Message - From: Jason Allen evildi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:03 AM
Subject: Re: [Audyssey] Bug in entombed 1.6


The best thing to do is quit the program entirely, then open it back 
up and

resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves 
taking so
long, just exit out, restart, and be on your way. I'll optmize its 
memory
and processor usage as I develop it. As it's still in testing, this 
is less

of a priority at the moment.

Cheers!
Jason
---
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Re: [Audyssey] Bug in entombed 1.6

2009-11-26 Thread dark
I'm a litle surprise at hereing that the save games folder is so large. over 
here it's only 6 mb.


Beware the grue!

Dark.
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 2:42 PM
Subject: Re: [Audyssey] Bug in entombed 1.6



Hi Hayri.
This could be an issue with your operating system or computer. If you are 
having problems with other games you might have an issue on your end.

Hayri Tulumcu wrote:
it does not help to start up again Entombed it still takes a minute! 
Saved games also fills over 300 MB now, so I wish if we could turn 
autosave from! and

- Original Message - From: Jason Allen evildi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:03 AM
Subject: Re: [Audyssey] Bug in entombed 1.6


The best thing to do is quit the program entirely, then open it back up 
and

resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves 
taking so
long, just exit out, restart, and be on your way. I'll optmize its 
memory
and processor usage as I develop it. As it's still in testing, this is 
less

of a priority at the moment.

Cheers!
Jason
---
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list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Willem

Hi Hayri.
Fortune teller indeed. Version 1.6 haven't even been released! You 
probably mean 1.46.
And yes, not all systems meet the system requirements of entombed, but I 
assure you that it doesn't use 1.40 gb of ram.


Please make sure of your facts before sending them to a public list.
Hayri Tulumcu wrote:
I found out when you have to retrieve its saved games in Entombed and you've played in a long time then use the game 1:40 GB Ram. That is why it takes so long for it to load the saved game. folder as saved games take up about 100 MB too! 
The following error occurs when Entombed save automatically: 
Version: Beta 1:46 Redbridge Refined 
Jobs: | Fortune Teller Thief | Thief Necromancer | Necromancer Healer 
Last Action: System.Collections.Generic.List `1 [System.String] 
Message: There were foreigners ΒΈ st an exception of type 'System.OutOfMemoryException'. 
Source: mscorlib 
Target Site: Void rehash () 
Data: System.Collections.ListDictionaryInternal 
Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () 
   by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean  First Time) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId (Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean  isNew) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteString (Name Info Member Info Name, Name Info typename Info, Object String Object) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass (Name Info Member Info Name, Name Info typename Info, Object data) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers (Name Info Member Info Name, Name Info Member Info Form Name, Object member data object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo membership Object Inspector) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String member name, type member type, membership Object Data WriteObjectInfo membership Object Inspector) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String [] member Names, Type [] memberTypes, Object [] data member, WriteObjectInfo [] memberObjectInfos) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Info typename Info) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize (Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph) 
   by AudioGame1.WorldData.AutoSave () 
   by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon [] d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean autosave) 
   by AudioGame1.Game1.DoAutoSave () 
   by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, EncounterEventArgs e) 
   by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) 
   by AudioGame1.Encounter.CheckBattleCompletion (Player p) 
   by AudioGame1.Encounter.MagicAttack (MagicAttackAttributes attr) 
   by AudioGame1.MagicHarm.ApplyTo (Actor target) 
   by AudioGame1.MagicHarm.Cast (CastAttributes attr) 
   by AudioGame1.Game1.CastSpellInEncounter (Keyboard State kbs, MagicMold spell) 
   by AudioGame1.Game1.DoMenus (Keyboard State kbs) 
   by AudioGame1.Game1.DoInput () 
   by AudioGame1.Game1.Update (Game Time Game Time) 
   by Microsoft.Xna.Framework.Game.Tick () 
   by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) 
   by Microsoft.Xna.Framework.GameHost.OnIdle () 
   by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, EventArgs e) 
   by System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle (Int32 grfidlef) 
   by System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 reason, ApplicationContext context) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 reason, ApplicationContext context) 
   by System.Windows.Forms.Application.Run (Form MainForm) 
   by Microsoft.Xna.Framework.WindowsGameHost.Run () 
   by Microsoft.Xna.Framework.Game.Run () 
   by AudioGame1.Program.Main (String [] args) 
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Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Jason Allen
The best thing to do is quit the program entirely, then open it back up and
resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves taking so
long, just exit out, restart, and be on your way. I'll optmize its memory
and processor usage as I develop it. As it's still in testing, this is less
of a priority at the moment.

Cheers!
Jason
---
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All messages are archived and can be searched and read at
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