Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-21 Thread Michael Taboada

Hi,
Yeah I changed voice to bruce to test, and oddly enough it didn't seem to 
skip as much, although it definitely still did some. Not sure if it was 
eventually going to do this with alex or not, but... I have applied all 
updates to lion, and I am considering upgrading to mountain lion, just gotta 
get the money in the bank :D.

-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Saturday, January 12, 2013 1:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Two other things to consider…

You said this was a fresh install of OS X 10.7. Have you applied all system 
updates to Lion? Perhaps this was a TTS bug that has been fixed since Lion's 
initial release. There were a number of quirks early on, since Apple made a 
lot of under the hood changes to the TTS service in OS X Lion.


Also, you might want to consider just upgrading to Mountain Lion, as it is 
well worth the $20. :) I'll continue to do some poking around.



On Jan 12, 2013, at 1:03 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
Sorry about that, my mail client messed up. Anyway, I have recorded an 
example of what is wrong on my mac, and have uploaded it. The link is: 
http://speedofsoundgaming.com/mac_silver_dollar.wav. Sorry about the big 
size -- I couldn't get my recording program to output to anything 
reasonable besides wav. heh. Let me know if that doesn’t work, as I've 
been having trouble with my server. Also, while recording I realized that 
I didn't mean to say sounds, I meant to say the speech. As you'll see in 
the recording.

Hth,
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Saturday, January 12, 2013 9:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


There's an audio demo of SilverDollar at the below link. Is this not what 
yours sounds like when it is playing? Also, if any other apps, such as 
Skype or iTunes are running and interacting with the sound system 
periodically, that might cause a problem…although I have not seen that 
personally.


http://bit.ly/qvYNFb

Would be very interested in getting to the bottom of this.

As far as we've been able to determine, the vast majority of our customers 
are on Mountain Lion or Snow Leopard, so I supposed there could be some 
strange quirk on Lion systems. Doesn't seem likely…but possible, I 
suppose.


On Jan 12, 2013, at 10:37 AM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I 
believe the highest dual core processor that was available to the 13 inch 
model in early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all 
I can think of that's pertinent, in fact this is almost a fresh install 
excepting things like XCode, skype, and VMWare fusion which I had to 
reinstall after my harddrive crashed and I had to get a new one heh.

Hth,
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Saturday, January 12, 2013 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 
1.0.0


Hi Michael,

The message about how it is recommended that VoiceOver be disabled while 
the game is running only appears the first time the game runs. We felt it 
was more important to limit the chance of it being accidentally 
interrupted by the user, than to make it interruptible, since it isn't 
something you click through every time.


The music, or other background audio, should not be interrupted at all by 
other sounds. In fact, this is the first we've heard of this…What are the 
specs of your Mac? Which version of the OS are you running? I suspect 
this may be a problem unique to your configuration, or there's a conflict 
with something else on your machine.


On Jan 11, 2013, at 10:58 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and 
they read allowed that voice over is recommended to be turned off, then 
you press enter right away to go to the game, perhaps it should stop the 
speech. Also, I notice this when going through menus, it will interrupt 
the music for a split second when playing an example sound, for example 
in change reaction when indicating the end of that section of the 
tutorial with the sound, it sometimes cuts the music off for a little 
bit. Also in silver dollar, when the slot machine payouts are playing, 
it sometimes cuts off the music. Not sure if this is a problem with the 
game/engine or my machine, but figured I'd point it out.

Thanks!
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome

Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Draconis Entertainment
Hi Michael,

The message about how it is recommended that VoiceOver be disabled while the 
game is running only appears the first time the game runs. We felt it was more 
important to limit the chance of it being accidentally interrupted by the user, 
than to make it interruptible, since it isn't something you click through every 
time.

The music, or other background audio, should not be interrupted at all by other 
sounds. In fact, this is the first we've heard of this…What are the specs of 
your Mac? Which version of the OS are you running? I suspect this may be a 
problem unique to your configuration, or there's a conflict with something else 
on your machine.

On Jan 11, 2013, at 10:58 PM, Michael Taboada mich...@speedofsoundgaming.com 
wrote:

 Hi,
 I'm loving your new games on the mac, just got around to buying them and 
 trying them out. Just a few comments though. When the games start, and they 
 read allowed that voice over is recommended to be turned off, then you press 
 enter right away to go to the game, perhaps it should stop the speech. Also, 
 I notice this when going through menus, it will interrupt the music for a 
 split second when playing an example sound, for example in change reaction 
 when indicating the end of that section of the tutorial with the sound, it 
 sometimes cuts the music off for a little bit. Also in silver dollar, when 
 the slot machine payouts are playing, it sometimes cuts off the music. Not 
 sure if this is a problem with the game/engine or my machine, but figured I'd 
 point it out.
 Thanks!
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Friday, January 11, 2013 2:12 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 Howdy partner, and welcome to the Silver Dollar Saloon!
 
 Draconis Entertainment revisits the popular saloon of the old west featured 
 in many of its audio games for the blind and visually impaired with a new 
 mini title for Mac OS X! (Coming later to Windows PC's.)
 
 Primarily intended for the blind and visually impaired, SilverDollar offers 
 three mini games that serve as both a great introduction to audio games for 
 new players, and  addictive fun for experienced ones.
 
 SilverDollar has no visual elements. Use your fingers, ears, and wits to 
 engage in some western fun.
 
 So put on your 10 gallon hat, partner, and get into a little trouble at the 
 old west's premier watering hole for outlaws and gunslingers alike.
 
 • Start a brawl with the Silver Dollar's resident tough guy.
 • Prove yourself a gunslinger by testing your shooting skills, blasting 
 flying crockery out of the air.
 • Spend a little time at the one-armed bandit.
 • Features many favorite characters from previous Draconis titles, including 
 Old Man Stanley.
 • Audio hints to help newcomers navigate the game menus with their ears.
 • In app instructions for all the mini games.
 
 Other mini games are planned for future updates. Have something you'd like to 
 see? Let us know.
 
 SilverDollar is available in the Mac App Store for $1.99 USD at the following 
 link:
 https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12
 
 We are open to questions on this title, or Draconis in general. As always, we 
 don't comment on unannounced titles, but we will do our best to answer 
 questions.
 
 ---
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Michael Taboada

Hi,
I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I believe 
the highest dual core processor that was available to the 13 inch model in 
early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all I can think 
of that's pertinent, in fact this is almost a fresh install excepting things 
like XCode, skype, and VMWare fusion which I had to reinstall after my 
harddrive crashed and I had to get a new one heh.

Hth,
-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Saturday, January 12, 2013 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hi Michael,

The message about how it is recommended that VoiceOver be disabled while the 
game is running only appears the first time the game runs. We felt it was 
more important to limit the chance of it being accidentally interrupted by 
the user, than to make it interruptible, since it isn't something you click 
through every time.


The music, or other background audio, should not be interrupted at all by 
other sounds. In fact, this is the first we've heard of this…What are the 
specs of your Mac? Which version of the OS are you running? I suspect this 
may be a problem unique to your configuration, or there's a conflict with 
something else on your machine.


On Jan 11, 2013, at 10:58 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and 
they read allowed that voice over is recommended to be turned off, then 
you press enter right away to go to the game, perhaps it should stop the 
speech. Also, I notice this when going through menus, it will interrupt 
the music for a split second when playing an example sound, for example in 
change reaction when indicating the end of that section of the tutorial 
with the sound, it sometimes cuts the music off for a little bit. Also in 
silver dollar, when the slot machine payouts are playing, it sometimes 
cuts off the music. Not sure if this is a problem with the game/engine or 
my machine, but figured I'd point it out.

Thanks!
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west 
featured in many of its audio games for the blind and visually impaired 
with a new mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar 
offers three mini games that serve as both a great introduction to audio 
games for new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at 
the old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, 
including Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.


SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:

https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.


---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Michael Taboada

Hi,
Sorry about that, my mail client messed up. Anyway, I have recorded an 
example of what is wrong on my mac, and have uploaded it. The link is: 
http://speedofsoundgaming.com/mac_silver_dollar.wav. Sorry about the big 
size -- I couldn't get my recording program to output to anything reasonable 
besides wav. heh. Let me know if that doesn’t work, as I've been having 
trouble with my server. Also, while recording I realized that I didn't mean 
to say sounds, I meant to say the speech. As you'll see in the recording.

Hth,
-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Saturday, January 12, 2013 9:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


There's an audio demo of SilverDollar at the below link. Is this not what 
yours sounds like when it is playing? Also, if any other apps, such as Skype 
or iTunes are running and interacting with the sound system periodically, 
that might cause a problem…although I have not seen that personally.


http://bit.ly/qvYNFb

Would be very interested in getting to the bottom of this.

As far as we've been able to determine, the vast majority of our customers 
are on Mountain Lion or Snow Leopard, so I supposed there could be some 
strange quirk on Lion systems. Doesn't seem likely…but possible, I suppose.


On Jan 12, 2013, at 10:37 AM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I 
believe the highest dual core processor that was available to the 13 inch 
model in early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all 
I can think of that's pertinent, in fact this is almost a fresh install 
excepting things like XCode, skype, and VMWare fusion which I had to 
reinstall after my harddrive crashed and I had to get a new one heh.

Hth,
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Saturday, January 12, 2013 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hi Michael,

The message about how it is recommended that VoiceOver be disabled while 
the game is running only appears the first time the game runs. We felt it 
was more important to limit the chance of it being accidentally 
interrupted by the user, than to make it interruptible, since it isn't 
something you click through every time.


The music, or other background audio, should not be interrupted at all by 
other sounds. In fact, this is the first we've heard of this…What are the 
specs of your Mac? Which version of the OS are you running? I suspect this 
may be a problem unique to your configuration, or there's a conflict with 
something else on your machine.


On Jan 11, 2013, at 10:58 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and 
they read allowed that voice over is recommended to be turned off, then 
you press enter right away to go to the game, perhaps it should stop the 
speech. Also, I notice this when going through menus, it will interrupt 
the music for a split second when playing an example sound, for example 
in change reaction when indicating the end of that section of the 
tutorial with the sound, it sometimes cuts the music off for a little 
bit. Also in silver dollar, when the slot machine payouts are playing, it 
sometimes cuts off the music. Not sure if this is a problem with the 
game/engine or my machine, but figured I'd point it out.

Thanks!
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west 
featured in many of its audio games for the blind and visually impaired 
with a new mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar 
offers three mini games that serve as both a great introduction to audio 
games for new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at 
the old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, 
including Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all

Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Draconis Entertainment
Hi,

Thanks for the example.

That is truly bizarre, and not something we've ever seen or heard of. As I'm 
sure you could tell from David Woodbridge's demo, that is definitely not 
supposed to happen.

We will do some research and see if we can track down the cause. At this point, 
I'm leaning toward either a quirk with your specific system configuration, or a 
limitation of the hardware on that specific Mac model…the latter being highly 
unlikely. Have you tried using other voices to see if the problem is exclusive 
to Alex? You can change your system voice in System Preferences-Speech

Definitely want to get to the bottom of this.

On Jan 12, 2013, at 1:03 PM, Michael Taboada mich...@speedofsoundgaming.com 
wrote:

 Hi,
 Sorry about that, my mail client messed up. Anyway, I have recorded an 
 example of what is wrong on my mac, and have uploaded it. The link is: 
 http://speedofsoundgaming.com/mac_silver_dollar.wav. Sorry about the big size 
 -- I couldn't get my recording program to output to anything reasonable 
 besides wav. heh. Let me know if that doesn’t work, as I've been having 
 trouble with my server. Also, while recording I realized that I didn't mean 
 to say sounds, I meant to say the speech. As you'll see in the recording.
 Hth,
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Saturday, January 12, 2013 9:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 
 There's an audio demo of SilverDollar at the below link. Is this not what 
 yours sounds like when it is playing? Also, if any other apps, such as Skype 
 or iTunes are running and interacting with the sound system periodically, 
 that might cause a problem…although I have not seen that personally.
 
 http://bit.ly/qvYNFb
 
 Would be very interested in getting to the bottom of this.
 
 As far as we've been able to determine, the vast majority of our customers 
 are on Mountain Lion or Snow Leopard, so I supposed there could be some 
 strange quirk on Lion systems. Doesn't seem likely…but possible, I suppose.
 
 On Jan 12, 2013, at 10:37 AM, Michael Taboada 
 mich...@speedofsoundgaming.com wrote:
 
 Hi,
 I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I believe 
 the highest dual core processor that was available to the 13 inch model in 
 early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all I can think 
 of that's pertinent, in fact this is almost a fresh install excepting things 
 like XCode, skype, and VMWare fusion which I had to reinstall after my 
 harddrive crashed and I had to get a new one heh.
 Hth,
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Saturday, January 12, 2013 6:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 Hi Michael,
 
 The message about how it is recommended that VoiceOver be disabled while the 
 game is running only appears the first time the game runs. We felt it was 
 more important to limit the chance of it being accidentally interrupted by 
 the user, than to make it interruptible, since it isn't something you click 
 through every time.
 
 The music, or other background audio, should not be interrupted at all by 
 other sounds. In fact, this is the first we've heard of this…What are the 
 specs of your Mac? Which version of the OS are you running? I suspect this 
 may be a problem unique to your configuration, or there's a conflict with 
 something else on your machine.
 
 On Jan 11, 2013, at 10:58 PM, Michael Taboada 
 mich...@speedofsoundgaming.com wrote:
 
 Hi,
 I'm loving your new games on the mac, just got around to buying them and 
 trying them out. Just a few comments though. When the games start, and they 
 read allowed that voice over is recommended to be turned off, then you 
 press enter right away to go to the game, perhaps it should stop the 
 speech. Also, I notice this when going through menus, it will interrupt the 
 music for a split second when playing an example sound, for example in 
 change reaction when indicating the end of that section of the tutorial 
 with the sound, it sometimes cuts the music off for a little bit. Also in 
 silver dollar, when the slot machine payouts are playing, it sometimes cuts 
 off the music. Not sure if this is a problem with the game/engine or my 
 machine, but figured I'd point it out.
 Thanks!
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Friday, January 11, 2013 2:12 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 Howdy partner, and welcome to the Silver Dollar Saloon!
 
 Draconis Entertainment revisits the popular saloon of the old west featured 
 in many of its audio games for the blind and visually impaired with a new 
 mini title for Mac OS X! (Coming later to Windows PC's.)
 
 Primarily intended for the blind and visually impaired

Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Ron Kolesar

Well, the only hand to ear products that I have are as follows:
TDV of course. GRIN.
Then from the old BSC games now blind software troopanum, hunter and a huge 
thanks to blast chamber.

Then from D E, there's The older penball games,
Ten Pen ally, and alen outback.
Many Many Thanks.
Now with the answer to this question, all I now need to do is to find a USB 
to nine pen adaptor so that I can continue to use the old trusty dec-talk 
express.

Many Many Thanks.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Saturday, January 12, 2013 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hi Ron,

Yes, most of your old games will run on Windows 8. As with Windows 7
as long as you install VB 6 etc most of your older games can be made
to work with Win 8. The only games I can't get to run on Windows 8 are
old 16-bit Dos games which makes sense given that 16-bit compatibility
was dropped.


On 1/11/13, Ron Kolesar kolesar16...@roadrunner.com wrote:

Well, from one dog user to another, you know what were always told? GRIN.
We have to follow our dog. GRIN.
But I wouldn't put boz in that much danger. GRIN.
73's off to you my friend.
Can't wait to this game comes to window for windows seven and or windows
eight.
Have a question for you.
I'm thinking of jumping to win 8.
Will the games that I have from D E and blast chamber work in win 8 or 
just


in win 7?
Right now I'm looking for a USB to nine pin adapter so that I can continue
to use my trusty old diasure of a dec-talk express.
Keep up with the gaming and try to stay out of trouble. GRIN.
Now dogs rule and canes drew. GRIN.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Draconis Entertainment

Two other things to consider…

You said this was a fresh install of OS X 10.7. Have you applied all system 
updates to Lion? Perhaps this was a TTS bug that has been fixed since Lion's 
initial release. There were a number of quirks early on, since Apple made a lot 
of under the hood changes to the TTS service in OS X Lion.

Also, you might want to consider just upgrading to Mountain Lion, as it is well 
worth the $20. :) I'll continue to do some poking around.


On Jan 12, 2013, at 1:03 PM, Michael Taboada mich...@speedofsoundgaming.com 
wrote:

 Hi,
 Sorry about that, my mail client messed up. Anyway, I have recorded an 
 example of what is wrong on my mac, and have uploaded it. The link is: 
 http://speedofsoundgaming.com/mac_silver_dollar.wav. Sorry about the big size 
 -- I couldn't get my recording program to output to anything reasonable 
 besides wav. heh. Let me know if that doesn’t work, as I've been having 
 trouble with my server. Also, while recording I realized that I didn't mean 
 to say sounds, I meant to say the speech. As you'll see in the recording.
 Hth,
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Saturday, January 12, 2013 9:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 
 There's an audio demo of SilverDollar at the below link. Is this not what 
 yours sounds like when it is playing? Also, if any other apps, such as Skype 
 or iTunes are running and interacting with the sound system periodically, 
 that might cause a problem…although I have not seen that personally.
 
 http://bit.ly/qvYNFb
 
 Would be very interested in getting to the bottom of this.
 
 As far as we've been able to determine, the vast majority of our customers 
 are on Mountain Lion or Snow Leopard, so I supposed there could be some 
 strange quirk on Lion systems. Doesn't seem likely…but possible, I suppose.
 
 On Jan 12, 2013, at 10:37 AM, Michael Taboada 
 mich...@speedofsoundgaming.com wrote:
 
 Hi,
 I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I believe 
 the highest dual core processor that was available to the 13 inch model in 
 early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all I can think 
 of that's pertinent, in fact this is almost a fresh install excepting things 
 like XCode, skype, and VMWare fusion which I had to reinstall after my 
 harddrive crashed and I had to get a new one heh.
 Hth,
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Saturday, January 12, 2013 6:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 Hi Michael,
 
 The message about how it is recommended that VoiceOver be disabled while the 
 game is running only appears the first time the game runs. We felt it was 
 more important to limit the chance of it being accidentally interrupted by 
 the user, than to make it interruptible, since it isn't something you click 
 through every time.
 
 The music, or other background audio, should not be interrupted at all by 
 other sounds. In fact, this is the first we've heard of this…What are the 
 specs of your Mac? Which version of the OS are you running? I suspect this 
 may be a problem unique to your configuration, or there's a conflict with 
 something else on your machine.
 
 On Jan 11, 2013, at 10:58 PM, Michael Taboada 
 mich...@speedofsoundgaming.com wrote:
 
 Hi,
 I'm loving your new games on the mac, just got around to buying them and 
 trying them out. Just a few comments though. When the games start, and they 
 read allowed that voice over is recommended to be turned off, then you 
 press enter right away to go to the game, perhaps it should stop the 
 speech. Also, I notice this when going through menus, it will interrupt the 
 music for a split second when playing an example sound, for example in 
 change reaction when indicating the end of that section of the tutorial 
 with the sound, it sometimes cuts the music off for a little bit. Also in 
 silver dollar, when the slot machine payouts are playing, it sometimes cuts 
 off the music. Not sure if this is a problem with the game/engine or my 
 machine, but figured I'd point it out.
 Thanks!
 -Michael.
 
 
 -Original Message- From: Draconis Entertainment
 Sent: Friday, January 11, 2013 2:12 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0
 
 Howdy partner, and welcome to the Silver Dollar Saloon!
 
 Draconis Entertainment revisits the popular saloon of the old west featured 
 in many of its audio games for the blind and visually impaired with a new 
 mini title for Mac OS X! (Coming later to Windows PC's.)
 
 Primarily intended for the blind and visually impaired, SilverDollar offers 
 three mini games that serve as both a great introduction to audio games for 
 new players, and  addictive fun for experienced ones.
 
 SilverDollar has no visual

Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Dallas O'Brien
Hi all, now I really wish I had a Mac. This sounds fantastic. Makes me even 
more tempted to get a Mac, with all these new games coming out for it. Good one 
guys, keep up the good work.
Regards:
Dallas


On 12/01/2013, at 6:12, Draconis Entertainment 
gene...@draconisentertainment.com wrote:

 Howdy partner, and welcome to the Silver Dollar Saloon!
 
 Draconis Entertainment revisits the popular saloon of the old west featured 
 in many of its audio games for the blind and visually impaired with a new 
 mini title for Mac OS X! (Coming later to Windows PC's.)
 
 Primarily intended for the blind and visually impaired, SilverDollar offers 
 three mini games that serve as both a great introduction to audio games for 
 new players, and  addictive fun for experienced ones. 
 
 SilverDollar has no visual elements. Use your fingers, ears, and wits to 
 engage in some western fun.
 
 So put on your 10 gallon hat, partner, and get into a little trouble at the 
 old west's premier watering hole for outlaws and gunslingers alike.
 
 • Start a brawl with the Silver Dollar's resident tough guy.
 • Prove yourself a gunslinger by testing your shooting skills, blasting 
 flying crockery out of the air.
 • Spend a little time at the one-armed bandit.
 • Features many favorite characters from previous Draconis titles, including 
 Old Man Stanley.
 • Audio hints to help newcomers navigate the game menus with their ears.
 • In app instructions for all the mini games.
 
 Other mini games are planned for future updates. Have something you'd like to 
 see? Let us know.
 
 SilverDollar is available in the Mac App Store for $1.99 USD at the following 
 link:
 https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12
 
 We are open to questions on this title, or Draconis in general. As always, we 
 don't comment on unannounced titles, but we will do our best to answer 
 questions.
 
 ---
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Sky Mundell
Hello. this game sounds great, but I don't have a mac to play it. When do 
you plan to have the windows game?


-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured 
in many of its audio games for the blind and visually impaired with a new 
mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar offers 
three mini games that serve as both a great introduction to audio games for 
new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at the 
old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including 
Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.


SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:

https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.


---
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Greg Steel
Hi I would like to play this game too since I have Monkey Business are their
going to be any updates for it also?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell
Sent: Friday, January 11, 2013 4:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hello. this game sounds great, but I don't have a mac to play it. When do 
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment
Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured 
in many of its audio games for the blind and visually impaired with a new 
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers 
three mini games that serve as both a great introduction to audio games for 
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the 
old west's premier watering hole for outlaws and gunslingers alike.

. Start a brawl with the Silver Dollar's resident tough guy.
. Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.
. Spend a little time at the one-armed bandit.
. Features many favorite characters from previous Draconis titles, including

Old Man Stanley.
. Audio hints to help newcomers navigate the game menus with their ears.
. In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.

---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2890 / Virus Database: 2637/6025 - Release Date: 01/11/13


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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Charles Rivard

Probably when it's ready to be released.  Show a little patience?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 6:21 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hello. this game sounds great, but I don't have a mac to play it. When do
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured
in many of its audio games for the blind and visually impaired with a new
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers
three mini games that serve as both a great introduction to audio games for
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the
old west's premier watering hole for outlaws and gunslingers alike.

• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting
flying crockery out of the air.
• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including
Old Man Stanley.
• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always,
we don't comment on unannounced titles, but we will do our best to answer
questions.

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Ron Kolesar

Hey Charles.
You and me at ten paces. GRIN.
This is going to be one awsome game.
Do you remember how much fun we had with TPA. GRIN.
Glad to see you on the list.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Friday, January 11, 2013 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Probably when it's ready to be released.  Show a little patience?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 6:21 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hello. this game sounds great, but I don't have a mac to play it. When do
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured
in many of its audio games for the blind and visually impaired with a new
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers
three mini games that serve as both a great introduction to audio games for
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the
old west's premier watering hole for outlaws and gunslingers alike.

• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting
flying crockery out of the air.
• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including
Old Man Stanley.
• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always,
we don't comment on unannounced titles, but we will do our best to answer
questions.

---
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Charles Rivard

10 paces, with eyes closed, and no fair using your woofer.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 7:10 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hey Charles.
You and me at ten paces. GRIN.
This is going to be one awsome game.
Do you remember how much fun we had with TPA. GRIN.
Glad to see you on the list.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Friday, January 11, 2013 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Probably when it's ready to be released.  Show a little patience?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 6:21 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hello. this game sounds great, but I don't have a mac to play it. When do
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured
in many of its audio games for the blind and visually impaired with a new
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers
three mini games that serve as both a great introduction to audio games for
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the
old west's premier watering hole for outlaws and gunslingers alike.

• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting
flying crockery out of the air.
• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including
Old Man Stanley.
• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always,
we don't comment on unannounced titles, but we will do our best to answer
questions.

---
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Ron Kolesar

Well, from one dog user to another, you know what were always told? GRIN.
We have to follow our dog. GRIN.
But I wouldn't put boz in that much danger. GRIN.
73's off to you my friend.
Can't wait to this game comes to window for windows seven and or windows 
eight.

Have a question for you.
I'm thinking of jumping to win 8.
Will the games that I have from D E and blast chamber work in win 8 or just 
in win 7?
Right now I'm looking for a USB to nine pin adapter so that I can continue 
to use my trusty old diasure of a dec-talk express.

Keep up with the gaming and try to stay out of trouble. GRIN.
Now dogs rule and canes drew. GRIN.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Friday, January 11, 2013 8:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

10 paces, with eyes closed, and no fair using your woofer.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 7:10 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hey Charles.
You and me at ten paces. GRIN.
This is going to be one awsome game.
Do you remember how much fun we had with TPA. GRIN.
Glad to see you on the list.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Friday, January 11, 2013 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Probably when it's ready to be released.  Show a little patience?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 6:21 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hello. this game sounds great, but I don't have a mac to play it. When do
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured
in many of its audio games for the blind and visually impaired with a new
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers
three mini games that serve as both a great introduction to audio games for
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the
old west's premier watering hole for outlaws and gunslingers alike.

• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting
flying crockery out of the air.
• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including
Old Man Stanley.
• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always,
we don't comment on unannounced titles, but we will do our best to answer
questions.

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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Charles Rivard
No idea if they will work with Windows 8.0, as I have had no experience with 
it.


As for me staying out of trouble, for! get! it!!  I'd rather stay ornery!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 9:07 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Well, from one dog user to another, you know what were always told? GRIN.
We have to follow our dog. GRIN.
But I wouldn't put boz in that much danger. GRIN.
73's off to you my friend.
Can't wait to this game comes to window for windows seven and or windows
eight.
Have a question for you.
I'm thinking of jumping to win 8.
Will the games that I have from D E and blast chamber work in win 8 or just
in win 7?
Right now I'm looking for a USB to nine pin adapter so that I can continue
to use my trusty old diasure of a dec-talk express.
Keep up with the gaming and try to stay out of trouble. GRIN.
Now dogs rule and canes drew. GRIN.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Friday, January 11, 2013 8:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

10 paces, with eyes closed, and no fair using your woofer.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 7:10 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hey Charles.
You and me at ten paces. GRIN.
This is going to be one awsome game.
Do you remember how much fun we had with TPA. GRIN.
Glad to see you on the list.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Friday, January 11, 2013 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Probably when it's ready to be released.  Show a little patience?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2013 6:21 PM
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Hello. this game sounds great, but I don't have a mac to play it. When do
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured
in many of its audio games for the blind and visually impaired with a new
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers
three mini games that serve as both a great introduction to audio games for
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the
old west's premier watering hole for outlaws and gunslingers alike.

• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting
flying crockery out of the air.
• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including
Old Man Stanley.
• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always,
we don't comment on unannounced titles, but we will do our best to answer
questions.

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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Michael Taboada

Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and they 
read allowed that voice over is recommended to be turned off, then you press 
enter right away to go to the game, perhaps it should stop the speech. Also, 
I notice this when going through menus, it will interrupt the music for a 
split second when playing an example sound, for example in change reaction 
when indicating the end of that section of the tutorial with the sound, it 
sometimes cuts the music off for a little bit. Also in silver dollar, when 
the slot machine payouts are playing, it sometimes cuts off the music. Not 
sure if this is a problem with the game/engine or my machine, but figured 
I'd point it out.

Thanks!
-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured 
in many of its audio games for the blind and visually impaired with a new 
mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar offers 
three mini games that serve as both a great introduction to audio games for 
new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at the 
old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including 
Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.


SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:

https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.


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Re: [Audyssey] Draconis Entertainment was Re: Monkey business]

2010-12-24 Thread Alfredo_The_Music_maker

Hello,
I bought the game on May 28th, 2010 at 7:09 PM GMT -8:00 Passific US and 
Canada.
I got the code immediately after. I tried to register it, but I think 
the automated machine gave me an invalid code I tried to contact 
Draconis Entertainment but I never got a reply back.

Alfredo

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Re: [Audyssey] draconis entertainment returns from the dead.

2010-11-10 Thread dark
glad their back,  though methinks kissing dragon lips would probably 
lead to said person being renamed scarface ;d.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 10, 2010 12:40 AM
Subject: [Audyssey] draconis entertainment returns from the dead.



Hi Folks,
Someone must have kissed his dragon lips because Draconis is
back up, and so are their Mac sites.
Once they came back I got the message:
We're aware the site is down. our web host has had a major melt down. They 
are restoring sites as fast as possible. Sorry for the outage. 2010/11/08

http://draconisentertainment.com/


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Re: [Audyssey] draconis entertainment returns from the dead.

2010-11-10 Thread Charles Rivard

If the dragon exhaled, what face?

---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 10, 2010 3:06 AM
Subject: Re: [Audyssey] draconis entertainment returns from the dead.


glad their back,  though methinks kissing dragon lips would probably 
lead to said person being renamed scarface ;d.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 10, 2010 12:40 AM
Subject: [Audyssey] draconis entertainment returns from the dead.



Hi Folks,
Someone must have kissed his dragon lips because Draconis is
back up, and so are their Mac sites.
Once they came back I got the message:
We're aware the site is down. our web host has had a major melt down. 
They are restoring sites as fast as possible. Sorry for the outage. 
2010/11/08

http://draconisentertainment.com/


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list,

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Re: [Audyssey] draconis entertainment returns from the dead.

2010-11-10 Thread Thomas Ward
Hi,

Lol! Like really. Kissing dragons isn't exactly smart. Not unless you
want to be roasted. What face in deed.


On 11/10/10, Charles Rivard woofer...@sbcglobal.net wrote:
 If the dragon exhaled, what face?

 ---
 Shepherds are the best beasts!
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 10, 2010 3:06 AM
 Subject: Re: [Audyssey] draconis entertainment returns from the dead.


 glad their back,  though methinks kissing dragon lips would probably
 lead to said person being renamed scarface ;d.


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Re: [Audyssey] Draconis Entertainment

2010-06-16 Thread Bryan Peterson
Certainly, had I known of another list. But as far as I'm concerned it 
really makes no difference.

We are the Knights who say...Ni!
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 5:46 PM
Subject: Re: [Audyssey] Draconis Entertainment




Instead of saying, topic for another list, name the list, such as not 
permissible here.

Alfredo C. Garcia

From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf 
Of Bryan Peterson [bpeterson2...@cableone.net]

Sent: Saturday, May 29, 2010 11:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

I'm actually in the process of seeking that very thing. But that's a topic
for another list.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:19 AM
Subject: Re: [Audyssey] Draconis Entertainment



Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but
I'll surely make the change, anyway.  I haven't had as much time for
gaming because a terrible thing keeps getting in the way on a daily 
basis.

Work. (grin)
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment



Well as to why it's not being played, it's because the map file for that
level was being placed in a different directory from the rest of them.
You can correct this by going into your Application Data folder (in 
Vista

it's simply Ap Data), which is usually in the Users folder under your
name. Then I believe it's either Local or Roaming. Look for a Monkey
Business folder in there and inside that folder is the Oldwest.map file.
Copy or cut and paste it into c:\program files\draconis
entertainment\monkey business and you'll have fixed the problem. Just
note that if you lose all your lives during the Wild West level or quit
the game on that level, if you resume your saved game without first
exiting all the way out of the game you'll warp to the Surf N' Turf
level. But if you exit the game completely first and then start the game
up and reload the save, you'll be back in Wild West. Now to access the 
Ap

Data you'll need to go into I believe folder options and turn on the
option to show hidden files and folders. As to why this file is being
improperly copied they haven't figured out.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment



I never heard if they figured out why a level of the game was not being
played?  That was really weird!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I

have
some issues registering monkey business, so I want to know if they
have
updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-06-15 Thread Castanedagarcia_Alfredo

Instead of saying, topic for another list, name the list, such as not 
permissible here.
Alfredo C. Garcia

From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of 
Bryan Peterson [bpeterson2...@cableone.net]
Sent: Saturday, May 29, 2010 11:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

I'm actually in the process of seeking that very thing. But that's a topic
for another list.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


 Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but
 I'll surely make the change, anyway.  I haven't had as much time for
 gaming because a terrible thing keeps getting in the way on a daily basis.
 Work. (grin)
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 11:55 AM
 Subject: Re: [Audyssey] Draconis Entertainment


 Well as to why it's not being played, it's because the map file for that
 level was being placed in a different directory from the rest of them.
 You can correct this by going into your Application Data folder (in Vista
 it's simply Ap Data), which is usually in the Users folder under your
 name. Then I believe it's either Local or Roaming. Look for a Monkey
 Business folder in there and inside that folder is the Oldwest.map file.
 Copy or cut and paste it into c:\program files\draconis
 entertainment\monkey business and you'll have fixed the problem. Just
 note that if you lose all your lives during the Wild West level or quit
 the game on that level, if you resume your saved game without first
 exiting all the way out of the game you'll warp to the Surf N' Turf
 level. But if you exit the game completely first and then start the game
 up and reload the save, you'll be back in Wild West. Now to access the Ap
 Data you'll need to go into I believe folder options and turn on the
 option to show hidden files and folders. As to why this file is being
 improperly copied they haven't figured out.
 We are the Knights who say...Ni!
 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 10:45 AM
 Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being
played?  That was really weird!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 10:35 AM
 Subject: Re: [Audyssey] Draconis Entertainment


 Hi Alfredo,
 Yes, Draconis Entertainment is still in business, but they are
 currently in the process of converting all their games to C++, and
 using a new game engine they are writing from scratch.
 As far as Monkey Business goes it hasn't been updated in quite some
 time.  However, I am given to understand it is on the todo list once
 Draconis Entertainment finishes work on their new C++ game engine, and
 then they will create an all new cross-platform version for Mac and
 Windows.

 HTH

 On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 Hello,
 I would like to know if Draconis Entertainment is still in business. I
 have
 some issues registering monkey business, so I want to know if they
 have
 updated it. The last time they updated it was in 2009.
 Alfredo

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 If you have

Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Muhammed Deniz

Hi Hayden,
I think the dragonisentertainment has quite good games. As well as those 2 
boxing game, which I really liked.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:33 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
How will I get help registering monkey business?
I am still having problems, and if I could, I could get a CD if they still 
offer it. I already contacted Technical support. It should take at least two 
business days. I do not know why the automated system gave a wrong code, 
because I entered it multiple times with the copy and paste feature, but 
something is missing.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Muhammed Deniz
I think their's a register button when they start the game. And also, 
their's no cd for the game.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:36 AM
Subject: Re: [Audyssey] Draconis Entertainment



How will I get help registering monkey business?
I am still having problems, and if I could, I could get a CD if they still 
offer it. I already contacted Technical support. It should take at least 
two business days. I do not know why the automated system gave a wrong 
code, because I entered it multiple times with the copy and paste feature, 
but something is missing.

Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
Well, tgat was exactly what I did, and I did that multiple times without 
registering it successfully. I entered my name as it was given, then I copied 
the code on to the field, and hit the register button. Must I have to download 
a separate version or what. Because the last time I checked, it said to make 
sure I downloaded the full version, but I saw nothing. I would like help with 
this before time runs out.

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
I will repeat myself.

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Thomas Ward
Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 Hello,
 I would like to know if Draconis Entertainment is still in business. I have
 some issues registering monkey business, so I want to know if they have
 updated it. The last time they updated it was in 2009.
 Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Thomas Ward
Hi Alfredo,
As for help with the game registration you need to contact
supp...@draconisentertainment.com.
As for getting Monkey Business on cd Draconis Entertainment no longer
ships games on cd.  It is expensive and the demand for cds has gone
way down since most people are on cable or DSL these days. So in order
to save money, as we are all doing these days, Draconis discontinued
cd shipments.

On 5/29/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 How will I get help registering monkey business?
 I am still having problems, and if I could, I could get a CD if they still
 offer it. I already contacted Technical support. It should take at least two
 business days. I do not know why the automated system gave a wrong code,
 because I entered it multiple times with the copy and paste feature, but
 something is missing.
 Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
I already contacted them, and I have 45 days to set up things. Now I have to 
wait for a response.
I think I ran into something like this before. I just remembered that once when 
I purchased treasure hunt, I got an email with a wrong code. I emailed them, 
saying that the code was incorrect. Then I registered it, and it worked. So, I 
think there is a letter missing somewhere.
As for getting Monkey Business on cd Draconis Entertainment no longer
ships games on cd.  It is expensive and the demand for cds has gone
way down since most people are on cable or DSL these days. So in order
to save money, as we are all doing these days, Draconis discontinued
cd shipments.

On 5/29/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 How will I get help registering monkey business?
 I am still having problems, and if I could, I could get a CD if they still
 offer it. I already contacted Technical support. It should take at least two
 business days. I do not know why the automated system gave a wrong code,
 because I entered it multiple times with the copy and paste feature, but
 something is missing.
 Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread dark
Sometimes when you copy text, you copy characters like spaces, and thus 
invalidate the code, so Try entering the code manually,  I've had to do 
this a time or two for registration myself.


Just be certain you get the capitalization etc correct (you can always have 
the file with the code open and flick from that to the register box with alt 
tab).


hth.

Beware the grue!

dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:47 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well, tgat was exactly what I did, and I did that multiple times without 
registering it successfully. I entered my name as it was given, then I 
copied the code on to the field, and hit the register button. Must I have 
to download a separate version or what. Because the last time I checked, 
it said to make sure I downloaded the full version, but I saw nothing. I 
would like help with this before time runs out.


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard
I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
You can still copy and paste, just make sure you then go through the code 
character by character and delete any trailing spaces or other punctuation.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:25 AM
Subject: Re: [Audyssey] Draconis Entertainment


Sometimes when you copy text, you copy characters like spaces, and thus 
invalidate the code, so Try entering the code manually,  I've had to 
do this a time or two for registration myself.


Just be certain you get the capitalization etc correct (you can always 
have the file with the code open and flick from that to the register box 
with alt tab).


hth.

Beware the grue!

dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:47 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well, tgat was exactly what I did, and I did that multiple times without 
registering it successfully. I entered my name as it was given, then I 
copied the code on to the field, and hit the register button. Must I have 
to download a separate version or what. Because the last time I checked, 
it said to make sure I downloaded the full version, but I saw nothing. I 
would like help with this before time runs out.


---
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. You 
can correct this by going into your Application Data folder (in Vista it's 
simply Ap Data), which is usually in the Users folder under your name. Then 
I believe it's either Local or Roaming. Look for a Monkey Business folder in 
there and inside that folder is the Oldwest.map file. Copy or cut and paste 
it into c:\program files\draconis entertainment\monkey business and you'll 
have fixed the problem. Just note that if you lose all your lives during the 
Wild West level or quit the game on that level, if you resume your saved 
game without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then start 
the game up and reload the save, you'll be back in Wild West. Now to access 
the Ap Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard
Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for gaming 
because a terrible thing keeps getting in the way on a daily basis.  Work. 
(grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. You 
can correct this by going into your Application Data folder (in Vista it's 
simply Ap Data), which is usually in the Users folder under your name. 
Then I believe it's either Local or Roaming. Look for a Monkey Business 
folder in there and inside that folder is the Oldwest.map file. Copy or 
cut and paste it into c:\program files\draconis entertainment\monkey 
business and you'll have fixed the problem. Just note that if you lose all 
your lives during the Wild West level or quit the game on that level, if 
you resume your saved game without first exiting all the way out of the 
game you'll warp to the Surf N' Turf level. But if you exit the game 
completely first and then start the game up and reload the save, you'll be 
back in Wild West. Now to access the Ap Data you'll need to go into I 
believe folder options and turn on the option to show hidden files and 
folders. As to why this file is being improperly copied they haven't 
figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

---
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard
How about if you're using XP home edition?  I'm sure it's different than 
Vista.  Thanks.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. You 
can correct this by going into your Application Data folder (in Vista it's 
simply Ap Data), which is usually in the Users folder under your name. 
Then I believe it's either Local or Roaming. Look for a Monkey Business 
folder in there and inside that folder is the Oldwest.map file. Copy or 
cut and paste it into c:\program files\draconis entertainment\monkey 
business and you'll have fixed the problem. Just note that if you lose all 
your lives during the Wild West level or quit the game on that level, if 
you resume your saved game without first exiting all the way out of the 
game you'll warp to the Surf N' Turf level. But if you exit the game 
completely first and then start the game up and reload the save, you'll be 
back in Wild West. Now to access the Ap Data you'll need to go into I 
believe folder options and turn on the option to show hidden files and 
folders. As to why this file is being improperly copied they haven't 
figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

---
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
I'm actually in the process of seeking that very thing. But that's a topic 
for another list.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily basis. 
Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in Vista 
it's simply Ap Data), which is usually in the Users folder under your 
name. Then I believe it's either Local or Roaming. Look for a Monkey 
Business folder in there and inside that folder is the Oldwest.map file. 
Copy or cut and paste it into c:\program files\draconis 
entertainment\monkey business and you'll have fixed the problem. Just 
note that if you lose all your lives during the Wild West level or quit 
the game on that level, if you resume your saved game without first 
exiting all the way out of the game you'll warp to the Surf N' Turf 
level. But if you exit the game completely first and then start the game 
up and reload the save, you'll be back in Wild West. Now to access the Ap 
Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

---
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson

It's probably in Documents and Settings on XP systems.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:52 AM
Subject: Re: [Audyssey] Draconis Entertainment


How about if you're using XP home edition?  I'm sure it's different than 
Vista.  Thanks.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in Vista 
it's simply Ap Data), which is usually in the Users folder under your 
name. Then I believe it's either Local or Roaming. Look for a Monkey 
Business folder in there and inside that folder is the Oldwest.map file. 
Copy or cut and paste it into c:\program files\draconis 
entertainment\monkey business and you'll have fixed the problem. Just 
note that if you lose all your lives during the Wild West level or quit 
the game on that level, if you resume your saved game without first 
exiting all the way out of the game you'll warp to the Surf N' Turf 
level. But if you exit the game completely first and then start the game 
up and reload the save, you'll be back in Wild West. Now to access the Ap 
Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread dark
I'm using Xp as well. I've tried in the application data folders in all 
users, default user, and under my user name, but don't see any folders for 
monkey business,  and I do have show hidden files and folders checked.


Any other ideas?

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:40 PM
Subject: Re: [Audyssey] Draconis Entertainment



It's probably in Documents and Settings on XP systems.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:52 AM
Subject: Re: [Audyssey] Draconis Entertainment


How about if you're using XP home edition?  I'm sure it's different than 
Vista.  Thanks.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in 
Vista it's simply Ap Data), which is usually in the Users folder under 
your name. Then I believe it's either Local or Roaming. Look for a 
Monkey Business folder in there and inside that folder is the 
Oldwest.map file. Copy or cut and paste it into c:\program 
files\draconis entertainment\monkey business and you'll have fixed the 
problem. Just note that if you lose all your lives during the Wild West 
level or quit the game on that level, if you resume your saved game 
without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then 
start the game up and reload the save, you'll be back in Wild West. Now 
to access the Ap Data you'll need to go into I believe folder options 
and turn on the option to show hidden files and folders. As to why this 
file is being improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
Actually, I did find a folder named monkey business under application data. 
c:\documents and settings\alfredo C\application data\monkey business
I think I am pretty sure I found the folder. I may be mistaken, I will let you 
know.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Hayden Presley
Hi Muhammed,
And I never said anything to the contrary--your JAWS must read of its own
accord.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, May 29, 2010 5:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi Hayden,
I think the dragonisentertainment has quite good games. As well as those 2 
boxing game, which I really liked.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:33 AM
Subject: Re: [Audyssey] Draconis Entertainment


 Hi Phil,
 Oh? Two? Who's the other?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: Friday, May 28, 2010 9:11 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment

 Hi,
 Yes Draconis is still in business. Sometimes they are out of town visiting
 their families.
 And sometimes they are on vacation.
 Despite the name of the company, I think it is still only a two person
 organization.
 They sell two of my games and I get feedback from each sale as I send out
 the registration keys for the Sarah game.

 Phil


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Lisa Hayes
Ah yes work's a dreadful thing aint it, but think if you didn't work you'd 
have no money for games. Grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily basis. 
Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in Vista 
it's simply Ap Data), which is usually in the Users folder under your 
name. Then I believe it's either Local or Roaming. Look for a Monkey 
Business folder in there and inside that folder is the Oldwest.map file. 
Copy or cut and paste it into c:\program files\draconis 
entertainment\monkey business and you'll have fixed the problem. Just 
note that if you lose all your lives during the Wild West level or quit 
the game on that level, if you resume your saved game without first 
exiting all the way out of the game you'll warp to the Surf N' Turf 
level. But if you exit the game completely first and then start the game 
up and reload the save, you'll be back in Wild West. Now to access the Ap 
Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard

A vicious circle to be in, but a good one.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:12 PM
Subject: Re: [Audyssey] Draconis Entertainment


Ah yes work's a dreadful thing aint it, but think if you didn't work you'd 
have no money for games. Grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily 
basis. Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in 
Vista it's simply Ap Data), which is usually in the Users folder under 
your name. Then I believe it's either Local or Roaming. Look for a 
Monkey Business folder in there and inside that folder is the 
Oldwest.map file. Copy or cut and paste it into c:\program 
files\draconis entertainment\monkey business and you'll have fixed the 
problem. Just note that if you lose all your lives during the Wild West 
level or quit the game on that level, if you resume your saved game 
without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then 
start the game up and reload the save, you'll be back in Wild West. Now 
to access the Ap Data you'll need to go into I believe folder options 
and turn on the option to show hidden files and folders. As to why this 
file is being improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Lisa Hayes

very true very true indeed.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 2:27 PM
Subject: Re: [Audyssey] Draconis Entertainment



A vicious circle to be in, but a good one.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:12 PM
Subject: Re: [Audyssey] Draconis Entertainment


Ah yes work's a dreadful thing aint it, but think if you didn't work 
you'd have no money for games. Grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily 
basis. Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for 
that level was being placed in a different directory from the rest of 
them. You can correct this by going into your Application Data folder 
(in Vista it's simply Ap Data), which is usually in the Users folder 
under your name. Then I believe it's either Local or Roaming. Look for 
a Monkey Business folder in there and inside that folder is the 
Oldwest.map file. Copy or cut and paste it into c:\program 
files\draconis entertainment\monkey business and you'll have fixed the 
problem. Just note that if you lose all your lives during the Wild West 
level or quit the game on that level, if you resume your saved game 
without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then 
start the game up and reload the save, you'll be back in Wild West. Now 
to access the Ap Data you'll need to go into I believe folder options 
and turn on the option to show hidden files and folders. As to why this 
file is being improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, 
and

then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Charles Rivard

Yes, they are still in business at

www.draconisentertainment.com
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: gamers@audyssey.org
Sent: Friday, May 28, 2010 8:53 PM
Subject: [Audyssey] Draconis Entertainment



Hello,
I would like to know if Draconis Entertainment is still in business. I 
have some issues registering monkey business, so I want to know if they 
have updated it. The last time they updated it was in 2009.

Alfredo

---
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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Phil Vlasak

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting 
their families.

And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person 
organization.
They sell two of my games and I get feedback from each sale as I send out 
the registration keys for the Sarah game.


Phil


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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Hayden Presley
Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting 
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person 
organization.
They sell two of my games and I get feedback from each sale as I send out 
the registration keys for the Sarah game.

Phil


---
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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Phil Vlasak

Only the shadow knows.
Jon Kallis,

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 28, 2010 10:33 PM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2901 - Release Date: 05/28/10 
02:25:00



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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Bryan Peterson

Ten Pin Alley.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 28, 2010 8:33 PM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Charles Rivard

Actually, the other is Bo Lynne Ball.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:02 PM
Subject: Re: [Audyssey] Draconis Entertainment



Ten Pin Alley.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 28, 2010 8:33 PM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town 
visiting

their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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Re: [Audyssey] Draconis Entertainment News

2009-06-24 Thread william lomas

nah it the i phone 3gS i bet


On 24 Jun 2009, at 05:50, Stephen wrote:


load
Press play on tape.
Listen to nonstop screeching and groaning for half an hour
with your ear pressed to the tv or commodore 64 monitor until game  
is loaded. oh, the memories!



At 08:20 AM 16/06/2009, you wrote:

Or how about this, maybe its for that old c64? haha.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,  
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Charles Rivard woofer...@sbcglobal.net 


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 5:06 PM
Subject: Re: [Audyssey] Draconis Entertainment News



Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - From: Stephen whocr...@internode.on.net 


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com 


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org 
] On

Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment  
gene...@draconisentertainment.com

To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the  
next couple
of days, and with this new system come some changes, some of   
which are

very important, so please read this entire message.

1. Future titles will require online activation. You will be  
able to
activate and deactivate your games, but you will be limited to  
only a
certain number of concurrent installations.  This will effect  
only future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill  
any
requests for replacement registration keys at the usual cost  
of the
replacement. (This is typically 25% of the original cost of  
the game,

with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a  
replacement, you



need to get it now.

We regret the need to make these changes, but piracy and the  
sharing of

keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for  
Mac,
Windows, and maybe another platform as well...and I don't mean  
Linux.

*wink*


---
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of the

list,
please send E-mail to gamers-ow...@audyssey.org.



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.

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the list,

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Re: [Audyssey] Draconis Entertainment News

2009-06-24 Thread Charles Rivard

OK, how about punch cards?  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 9:44 PM
Subject: Re: [Audyssey] Draconis Entertainment News



or cassettes!
At 09:06 AM 16/06/2009, you wrote:

Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next 
couple
of days, and with this new system come some changes, some of  which 
are

very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing 
of

keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
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Re: [Audyssey] Draconis Entertainment News

2009-06-23 Thread Stephen

or cassettes!
At 09:06 AM 16/06/2009, you wrote:

Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
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Re: [Audyssey] Draconis Entertainment News

2009-06-23 Thread Stephen

load
Press play on tape.
Listen to nonstop screeching and groaning for half an hour
with your ear pressed to the tv or commodore 64 monitor until game is 
loaded. oh, the memories!



At 08:20 AM 16/06/2009, you wrote:

Or how about this, maybe its for that old c64? haha.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio

- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 5:06 PM
Subject: Re: [Audyssey] Draconis Entertainment News



Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, you



need to get it now.

We regret the need to make these changes, but piracy and the sharing of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Draconis Entertainment News

2009-06-15 Thread Stephen

640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Draconis Entertainment News

2009-06-15 Thread Charles Rivard

Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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All messages

Re: [Audyssey] Draconis Entertainment News

2009-06-15 Thread Constantine

Or how about this, maybe its for that old c64? haha.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 5:06 PM
Subject: Re: [Audyssey] Draconis Entertainment News



Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next 
couple

of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing 
of

keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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All messages are archived and can be searched and read at
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http

Re: [Audyssey] Draconis Entertainment News

2009-06-11 Thread Phil Vlasak

Hi Folks,
Maybe the hinted at operating system for Draconis games is for the Apple 
iPhone to be released on July 19.
It will have a version of the Voiceover screen reader built in which will 
work with all the phone's built-in applications and perhaps games.

http://www.apple.com/accessibility/iphone/vision.html



- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 11:21 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Hi,

We actually have nothing against Linux. Orca is a capable screen
reader, and the OS is an excellent alternative. At this time, however,
we do not believe the overhead involved in supporting a third OS would
be worth the very small number of users who would benefit. For now, we
are focused on Windows and OS X.

On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:


Hi. Why not Linux? If it's audio games all of you are struggling
with, check out this awesome library I use and love, for now at
least, wish it had MP3 support. It is called Hekkus Sound System for
Developers of various languages, it let's you use .wav and .ogg
which actually seems to be 3 times better than MP3, and you can
learn more about it at shlzero.com. It works with apps written for
Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/
Smartphones running Windows Mobile, Mac OS, and many others! It
basically lets you mix sounds and speed them up, slow them down,
adjust volume, pan them, ETC. all at the same time, or whenever your
programs must do so. I used it to build Showdown on Pocket PC. The
library works with any language that let's you interact with DLLS
including .NET and possibly Mono. HTH.

- Original Message - From: Draconis Entertainment 
gene...@draconisentertainment.com


To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next
couple of days, and with this new system come some changes, some of
which are very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only
future titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement,
you need to get it now.

We regret the need to make these changes, but piracy and the sharing
of keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org

.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
06/09/09 05:53:00


---
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.
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the list,
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version

Re: [Audyssey] Draconis Entertainment News

2009-06-11 Thread Liam Erven
Thought it was june 19th?
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Thursday, June 11, 2009 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

Hi Folks,
Maybe the hinted at operating system for Draconis games is for the Apple
iPhone to be released on July 19.
It will have a version of the Voiceover screen reader built in which will
work with all the phone's built-in applications and perhaps games.
http://www.apple.com/accessibility/iphone/vision.html



- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 11:21 AM
Subject: Re: [Audyssey] Draconis Entertainment News


 Hi,

 We actually have nothing against Linux. Orca is a capable screen
 reader, and the OS is an excellent alternative. At this time, however,
 we do not believe the overhead involved in supporting a third OS would
 be worth the very small number of users who would benefit. For now, we
 are focused on Windows and OS X.

 On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:

 Hi. Why not Linux? If it's audio games all of you are struggling
 with, check out this awesome library I use and love, for now at
 least, wish it had MP3 support. It is called Hekkus Sound System for
 Developers of various languages, it let's you use .wav and .ogg
 which actually seems to be 3 times better than MP3, and you can
 learn more about it at shlzero.com. It works with apps written for
 Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/
 Smartphones running Windows Mobile, Mac OS, and many others! It
 basically lets you mix sounds and speed them up, slow them down,
 adjust volume, pan them, ETC. all at the same time, or whenever your
 programs must do so. I used it to build Showdown on Pocket PC. The
 library works with any language that let's you interact with DLLS
 including .NET and possibly Mono. HTH.

 - Original Message - From: Draconis Entertainment 
 gene...@draconisentertainment.com
 
 To: Gamers list Discussion gamers@audyssey.org
 Sent: Tuesday, June 09, 2009 5:41 PM
 Subject: [Audyssey] Draconis Entertainment News


 Greetings gamers,

 Our new automated ordering system will be going live in the next
 couple of days, and with this new system come some changes, some of
 which are very important, so please read this entire message.

 1. Future titles will require online activation. You will be able to
 activate and deactivate your games, but you will be limited to only a
 certain number of concurrent installations.  This will effect only
 future titles.

 2. Between now and midnight PDT on 16/June/2009, we will fill any
 requests for replacement registration keys at the usual cost of the
 replacement. (This is typically 25% of the original cost of the game,
 with a minimum of $5, per key.)  Requests should be sent to
 sa...@draconisentertainment.com
 After that time, Draconis will no longer be offering replacement
 registration keys under any circumstances. If you need a replacement,
 you need to get it now.

 We regret the need to make these changes, but piracy and the sharing
 of keys has, sadly, become an epidemic.

 We look forward to providing you with some new games soon for Mac,
 Windows, and maybe another platform as well...and I don't mean Linux.
 *wink*


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org
 .
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.








 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
 06/09/09 05:53:00


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org
 .
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Draconis Entertainment News, and egg count request

2009-06-11 Thread Liam Erven
I think my best score is 140.  I'll try today on my way to work. 
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Thursday, June 11, 2009 6:36 AM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment News, and egg count request

Hi Liam,
Yes your are correct as usual.
the iPhone with VoiceOver will be available June 19, or in 8 days.
Now just how many eggs can you pick up?
Curious super egg hunters want to know.
Phil


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 11, 2009 7:08 AM
Subject: Re: [Audyssey] Draconis Entertainment News


 Thought it was june 19th?


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: Thursday, June 11, 2009 5:55 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment News

 Hi Folks,
 Maybe the hinted at operating system for Draconis games is for the Apple
 iPhone to be released on July 19.
 It will have a version of the Voiceover screen reader built in which will
 work with all the phone's built-in applications and perhaps games.
 http://www.apple.com/accessibility/iphone/vision.html



 - Original Message -
 From: Draconis Entertainment gene...@draconisentertainment.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 10, 2009 11:21 AM
 Subject: Re: [Audyssey] Draconis Entertainment News


 Hi,

 We actually have nothing against Linux. Orca is a capable screen
 reader, and the OS is an excellent alternative. At this time, however,
 we do not believe the overhead involved in supporting a third OS would
 be worth the very small number of users who would benefit. For now, we
 are focused on Windows and OS X.

 On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:

 Hi. Why not Linux? If it's audio games all of you are struggling
 with, check out this awesome library I use and love, for now at
 least, wish it had MP3 support. It is called Hekkus Sound System for
 Developers of various languages, it let's you use .wav and .ogg
 which actually seems to be 3 times better than MP3, and you can
 learn more about it at shlzero.com. It works with apps written for
 Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/
 Smartphones running Windows Mobile, Mac OS, and many others! It
 basically lets you mix sounds and speed them up, slow them down,
 adjust volume, pan them, ETC. all at the same time, or whenever your
 programs must do so. I used it to build Showdown on Pocket PC. The
 library works with any language that let's you interact with DLLS
 including .NET and possibly Mono. HTH.

 - Original Message - From: Draconis Entertainment
 gene...@draconisentertainment.com
 
 To: Gamers list Discussion gamers@audyssey.org
 Sent: Tuesday, June 09, 2009 5:41 PM
 Subject: [Audyssey] Draconis Entertainment News


 Greetings gamers,

 Our new automated ordering system will be going live in the next
 couple of days, and with this new system come some changes, some of
 which are very important, so please read this entire message.

 1. Future titles will require online activation. You will be able to
 activate and deactivate your games, but you will be limited to only a
 certain number of concurrent installations.  This will effect only
 future titles.

 2. Between now and midnight PDT on 16/June/2009, we will fill any
 requests for replacement registration keys at the usual cost of the
 replacement. (This is typically 25% of the original cost of the game,
 with a minimum of $5, per key.)  Requests should be sent to
 sa...@draconisentertainment.com
 After that time, Draconis will no longer be offering replacement
 registration keys under any circumstances. If you need a replacement,
 you need to get it now.

 We regret the need to make these changes, but piracy and the sharing
 of keys has, sadly, become an epidemic.

 We look forward to providing you with some new games soon for Mac,
 Windows, and maybe another platform as well...and I don't mean Linux.
 *wink*


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org
 .
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.





 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
 06/09/09 05:53:00


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want

Re: [Audyssey] Draconis Entertainment News, and egg count request

2009-06-11 Thread Phil Vlasak

Hi Liam,
Oops, I meant what is the maximum number of eggs in the game.
Phil

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 11, 2009 7:49 AM
Subject: Re: [Audyssey] Draconis Entertainment News, and egg count request


I think my best score is 140.  I'll try today on my way to work. 





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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Draconis Entertainment News

2009-06-11 Thread Bryan Peterson
D'oh! And me stuck in this contract with ATT! I doubt they'd let me switch 
phones even if I could afford it. But i wouldn't mind having a phone with 
games I could actually play.

Gabba gabba hey!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 11, 2009 4:55 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Hi Folks,
Maybe the hinted at operating system for Draconis games is for the Apple 
iPhone to be released on July 19.
It will have a version of the Voiceover screen reader built in which will 
work with all the phone's built-in applications and perhaps games.

http://www.apple.com/accessibility/iphone/vision.html



- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 11:21 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Hi,

We actually have nothing against Linux. Orca is a capable screen
reader, and the OS is an excellent alternative. At this time, however,
we do not believe the overhead involved in supporting a third OS would
be worth the very small number of users who would benefit. For now, we
are focused on Windows and OS X.

On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:


Hi. Why not Linux? If it's audio games all of you are struggling
with, check out this awesome library I use and love, for now at
least, wish it had MP3 support. It is called Hekkus Sound System for
Developers of various languages, it let's you use .wav and .ogg
which actually seems to be 3 times better than MP3, and you can
learn more about it at shlzero.com. It works with apps written for
Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/
Smartphones running Windows Mobile, Mac OS, and many others! It
basically lets you mix sounds and speed them up, slow them down,
adjust volume, pan them, ETC. all at the same time, or whenever your
programs must do so. I used it to build Showdown on Pocket PC. The
library works with any language that let's you interact with DLLS
including .NET and possibly Mono. HTH.

- Original Message - From: Draconis Entertainment 
gene...@draconisentertainment.com


To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next
couple of days, and with this new system come some changes, some of
which are very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only
future titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement,
you need to get it now.

We regret the need to make these changes, but piracy and the sharing
of keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org

.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
06/09/09 05:53:00


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org

.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Draconis Entertainment News, and egg count request

2009-06-11 Thread Liam Erven
250
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Thursday, June 11, 2009 6:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News, and egg count request

Hi Liam,
Oops, I meant what is the maximum number of eggs in the game.
Phil

- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 11, 2009 7:49 AM
Subject: Re: [Audyssey] Draconis Entertainment News, and egg count request


I think my best score is 140.  I'll try today on my way to work. 
 
 

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All messages are archived and can be searched and read at
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Re: [Audyssey] Draconis Entertainment News

2009-06-11 Thread Liam Erven
Well the IPhone is an AT and T phone, so..
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 11, 2009 6:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

D'oh! And me stuck in this contract with ATT! I doubt they'd let me switch
phones even if I could afford it. But i wouldn't mind having a phone with
games I could actually play.
Gabba gabba hey!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 11, 2009 4:55 AM
Subject: Re: [Audyssey] Draconis Entertainment News


 Hi Folks,
 Maybe the hinted at operating system for Draconis games is for the 
 Apple iPhone to be released on July 19.
 It will have a version of the Voiceover screen reader built in which 
 will work with all the phone's built-in applications and perhaps games.
 http://www.apple.com/accessibility/iphone/vision.html



 - Original Message -
 From: Draconis Entertainment gene...@draconisentertainment.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 10, 2009 11:21 AM
 Subject: Re: [Audyssey] Draconis Entertainment News


 Hi,

 We actually have nothing against Linux. Orca is a capable screen 
 reader, and the OS is an excellent alternative. At this time, 
 however, we do not believe the overhead involved in supporting a 
 third OS would be worth the very small number of users who would 
 benefit. For now, we are focused on Windows and OS X.

 On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:

 Hi. Why not Linux? If it's audio games all of you are struggling 
 with, check out this awesome library I use and love, for now at 
 least, wish it had MP3 support. It is called Hekkus Sound System for 
 Developers of various languages, it let's you use .wav and .ogg 
 which actually seems to be 3 times better than MP3, and you can 
 learn more about it at shlzero.com. It works with apps written for 
 Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/ 
 Smartphones running Windows Mobile, Mac OS, and many others! It 
 basically lets you mix sounds and speed them up, slow them down, 
 adjust volume, pan them, ETC. all at the same time, or whenever your 
 programs must do so. I used it to build Showdown on Pocket PC. The 
 library works with any language that let's you interact with DLLS 
 including .NET and possibly Mono. HTH.

 - Original Message - From: Draconis Entertainment 
 gene...@draconisentertainment.com
 
 To: Gamers list Discussion gamers@audyssey.org
 Sent: Tuesday, June 09, 2009 5:41 PM
 Subject: [Audyssey] Draconis Entertainment News


 Greetings gamers,

 Our new automated ordering system will be going live in the next 
 couple of days, and with this new system come some changes, some of 
 which are very important, so please read this entire message.

 1. Future titles will require online activation. You will be able 
 to activate and deactivate your games, but you will be limited to 
 only a certain number of concurrent installations.  This will 
 effect only future titles.

 2. Between now and midnight PDT on 16/June/2009, we will fill any 
 requests for replacement registration keys at the usual cost of the 
 replacement. (This is typically 25% of the original cost of the 
 game, with a minimum of $5, per key.)  Requests should be sent to 
 sa...@draconisentertainment.com After that time, Draconis will no 
 longer be offering replacement registration keys under any 
 circumstances. If you need a replacement, you need to get it now.

 We regret the need to make these changes, but piracy and the 
 sharing of keys has, sadly, become an epidemic.

 We look forward to providing you with some new games soon for Mac, 
 Windows, and maybe another platform as well...and I don't mean Linux.
 *wink*


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org .
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.


 
 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
 06/09/09 05:53:00


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org .
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam

Re: [Audyssey] Draconis Entertainment News

2009-06-11 Thread Orin

Yeah. Kinda sucks for people who don't really like ATT.
On Jun 11, 2009, at 8:08 AM, Liam Erven wrote:


Well the IPhone is an AT and T phone, so..


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Bryan Peterson
Sent: Thursday, June 11, 2009 6:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

D'oh! And me stuck in this contract with ATT! I doubt they'd let me  
switch
phones even if I could afford it. But i wouldn't mind having a phone  
with

games I could actually play.
Gabba gabba hey!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 11, 2009 4:55 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Hi Folks,
Maybe the hinted at operating system for Draconis games is for the
Apple iPhone to be released on July 19.
It will have a version of the Voiceover screen reader built in which
will work with all the phone's built-in applications and perhaps  
games.

http://www.apple.com/accessibility/iphone/vision.html



- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 11:21 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Hi,

We actually have nothing against Linux. Orca is a capable screen
reader, and the OS is an excellent alternative. At this time,
however, we do not believe the overhead involved in supporting a
third OS would be worth the very small number of users who would
benefit. For now, we are focused on Windows and OS X.

On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:


Hi. Why not Linux? If it's audio games all of you are struggling
with, check out this awesome library I use and love, for now at
least, wish it had MP3 support. It is called Hekkus Sound System  
for

Developers of various languages, it let's you use .wav and .ogg
which actually seems to be 3 times better than MP3, and you can
learn more about it at shlzero.com. It works with apps written for
Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/
Smartphones running Windows Mobile, Mac OS, and many others! It
basically lets you mix sounds and speed them up, slow them down,
adjust volume, pan them, ETC. all at the same time, or whenever  
your

programs must do so. I used it to build Showdown on Pocket PC. The
library works with any language that let's you interact with DLLS
including .NET and possibly Mono. HTH.

- Original Message - From: Draconis Entertainment
gene...@draconisentertainment.com



To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next
couple of days, and with this new system come some changes, some  
of

which are very important, so please read this entire message.

1. Future titles will require online activation. You will be able
to activate and deactivate your games, but you will be limited to
only a certain number of concurrent installations.  This will
effect only future titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of  
the

replacement. (This is typically 25% of the original cost of the
game, with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com After that time, Draconis will no
longer be offering replacement registration keys under any
circumstances. If you need a replacement, you need to get it now.

We regret the need to make these changes, but piracy and the
sharing of keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean  
Linux.

*wink*


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave  
the

list, send E-mail to gamers-unsubscr...@audyssey.org .
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list, please send E-mail to gamers-ow...@audyssey.org.








No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
06/09/09 05:53:00


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org .
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http

Re: [Audyssey] Draconis Entertainment News

2009-06-11 Thread Orin

It is indeed June 19TH.
On Jun 11, 2009, at 7:08 AM, Liam Erven wrote:


Thought it was june 19th?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Phil Vlasak
Sent: Thursday, June 11, 2009 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

Hi Folks,
Maybe the hinted at operating system for Draconis games is for the  
Apple

iPhone to be released on July 19.
It will have a version of the Voiceover screen reader built in which  
will

work with all the phone's built-in applications and perhaps games.
http://www.apple.com/accessibility/iphone/vision.html



- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 11:21 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Hi,

We actually have nothing against Linux. Orca is a capable screen
reader, and the OS is an excellent alternative. At this time,  
however,
we do not believe the overhead involved in supporting a third OS  
would
be worth the very small number of users who would benefit. For now,  
we

are focused on Windows and OS X.

On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:


Hi. Why not Linux? If it's audio games all of you are struggling
with, check out this awesome library I use and love, for now at
least, wish it had MP3 support. It is called Hekkus Sound System for
Developers of various languages, it let's you use .wav and .ogg
which actually seems to be 3 times better than MP3, and you can
learn more about it at shlzero.com. It works with apps written for
Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/
Smartphones running Windows Mobile, Mac OS, and many others! It
basically lets you mix sounds and speed them up, slow them down,
adjust volume, pan them, ETC. all at the same time, or whenever your
programs must do so. I used it to build Showdown on Pocket PC. The
library works with any language that let's you interact with DLLS
including .NET and possibly Mono. HTH.

- Original Message - From: Draconis Entertainment
gene...@draconisentertainment.com



To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next
couple of days, and with this new system come some changes, some of
which are very important, so please read this entire message.

1. Future titles will require online activation. You will be able  
to
activate and deactivate your games, but you will be limited to  
only a

certain number of concurrent installations.  This will effect only
future titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the  
game,

with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a  
replacement,

you need to get it now.

We regret the need to make these changes, but piracy and the  
sharing

of keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean  
Linux.

*wink*


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org
.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.











No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:
06/09/09 05:53:00


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org
.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.



---
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All messages are archived

Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread piotr machacz
again crap happens. online activation... it should be called jail. cackles!

On 6/10/09, Cory Kadlik ckadl...@verizon.net wrote:
 lol
 - Original Message -
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, June 10, 2009 1:25 AM
 Subject: Re: [Audyssey] Draconis Entertainment News


 Naw.  Everyone knows it's gonna be ms dos


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Cory Kadlik
 Sent: Wednesday, June 10, 2009 12:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment News

 this, is gonna be awesome! thinking windows mobile or simbian

 CJ
 - Original Message -
 From: Draconis Entertainment gene...@draconisentertainment.com
 To: Gamers list Discussion gamers@audyssey.org
 Sent: Tuesday, June 09, 2009 8:41 PM
 Subject: [Audyssey] Draconis Entertainment News


 Greetings gamers,

 Our new automated ordering system will be going live in the next  couple
 of days, and with this new system come some changes, some of  which are
 very important, so please read this entire message.

 1. Future titles will require online activation. You will be able to
 activate and deactivate your games, but you will be limited to only a
 certain number of concurrent installations.  This will effect only
 future

 titles.

 2. Between now and midnight PDT on 16/June/2009, we will fill any
 requests for replacement registration keys at the usual cost of the
 replacement. (This is typically 25% of the original cost of the game,
 with a minimum of $5, per key.)  Requests should be sent to
 sa...@draconisentertainment.com
 After that time, Draconis will no longer be offering replacement
 registration keys under any circumstances. If you need a replacement,
 you

 need to get it now.

 We regret the need to make these changes, but piracy and the sharing  of
 keys has, sadly, become an epidemic.

 We look forward to providing you with some new games soon for Mac,
 Windows, and maybe another platform as well...and I don't mean Linux.
 *wink*


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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Draconis Entertainment

Hi,

We actually have nothing against Linux. Orca is a capable screen  
reader, and the OS is an excellent alternative. At this time, however,  
we do not believe the overhead involved in supporting a third OS would  
be worth the very small number of users who would benefit. For now, we  
are focused on Windows and OS X.


On Jun 9, 2009, at 8:16 PM, Louis Bryant wrote:

Hi. Why not Linux? If it's audio games all of you are struggling  
with, check out this awesome library I use and love, for now at  
least, wish it had MP3 support. It is called Hekkus Sound System for  
Developers of various languages, it let's you use .wav and .ogg  
which actually seems to be 3 times better than MP3, and you can  
learn more about it at shlzero.com. It works with apps written for  
Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/ 
Smartphones running Windows Mobile, Mac OS, and many others! It  
basically lets you mix sounds and speed them up, slow them down,  
adjust volume, pan them, ETC. all at the same time, or whenever your  
programs must do so. I used it to build Showdown on Pocket PC. The  
library works with any language that let's you interact with DLLS  
including .NET and possibly Mono. HTH.


- Original Message - From: Draconis Entertainment gene...@draconisentertainment.com 


To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next
couple of days, and with this new system come some changes, some of
which are very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only
future titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement,
you need to get it now.

We regret the need to make these changes, but piracy and the sharing
of keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date:  
06/09/09 05:53:00



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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Thomas Ward

Hi,
Yeah, I was wondering the same thing. As a devoted Linux user it would 
be nice to see more developers targeting Linux rather than just Windows. 
However, Draconis is making a big step forward by making there games Mac 
compatible as well as Windows.
As for the Hekkus Sound System that sounds interesting. If it is 
supported by .NET then the Mono Platform should support it as well. 
There is very little difference between .NET Framework 3.0 and the 
latest Mono releases for Linux. Most C-Sharp code should be easy to port 
between them.


Louis Bryant wrote:
Hi. Why not Linux? If it's audio games all of you are struggling with, 
check out this awesome library I use and love, for now at least, wish 
it had MP3 support. It is called Hekkus Sound System for Developers of 
various languages, it let's you use .wav and .ogg which actually seems 
to be 3 times better than MP3, and you can learn more about it at 
shlzero.com. It works with apps written for Symbian, Windows, Linux 
with OpenAl as the sound engine, Pocket PC/Smartphones running Windows 
Mobile, Mac OS, and many others! It basically lets you mix sounds and 
speed them up, slow them down, adjust volume, pan them, ETC. all at 
the same time, or whenever your programs must do so. I used it to 
build Showdown on Pocket PC. The library works with any language that 
let's you interact with DLLS including .NET and possibly Mono. HTH.



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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread James Dietz
FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC).  AGAIN GET GOING ON SOME
MAC ACTION GUYS; I'M EXCITED.

JAMES

On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Yeah, I was wondering the same thing. As a devoted Linux user it would
 be nice to see more developers targeting Linux rather than just Windows.
 However, Draconis is making a big step forward by making there games Mac
 compatible as well as Windows.
 As for the Hekkus Sound System that sounds interesting. If it is
 supported by .NET then the Mono Platform should support it as well.
 There is very little difference between .NET Framework 3.0 and the
 latest Mono releases for Linux. Most C-Sharp code should be easy to port
 between them.

 Louis Bryant wrote:
 Hi. Why not Linux? If it's audio games all of you are struggling with,
 check out this awesome library I use and love, for now at least, wish
 it had MP3 support. It is called Hekkus Sound System for Developers of
 various languages, it let's you use .wav and .ogg which actually seems
 to be 3 times better than MP3, and you can learn more about it at
 shlzero.com. It works with apps written for Symbian, Windows, Linux
 with OpenAl as the sound engine, Pocket PC/Smartphones running Windows
 Mobile, Mac OS, and many others! It basically lets you mix sounds and
 speed them up, slow them down, adjust volume, pan them, ETC. all at
 the same time, or whenever your programs must do so. I used it to
 build Showdown on Pocket PC. The library works with any language that
 let's you interact with DLLS including .NET and possibly Mono. HTH.


 ---
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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Thomas Ward

Hi,
Yeah, that makes sense. Although from a development standpoint I don't 
think it would be all that difficult to put out a Linux port if you ever 
decided to change your mind. Most of the underlying game libraries such 
as OpenAL, LibSDL, etc are supported onMac and Linux so you might not 
even have to change anything other than path names for files. Although, 
as you have already pointed out that is just that much more overhead to 
deal with, and with little financial gain as well.

Cheers.

Draconis Entertainment wrote:

Hi,

We actually have nothing against Linux. Orca is a capable screen 
reader, and the OS is an excellent alternative. At this time, however, 
we do not believe the overhead involved in supporting a third OS would 
be worth the very small number of users who would benefit. For now, we 
are focused on Windows and OS X.



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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread James Dietz
I get where they're coming from though - Linux can be a pain to
support what with different distros and configurations, though
stereotype dictates that linux users are more knowledgable about how
to fix problems. Give them a list of required libraries and they'll
figure it out (even if it takes a million tarballs and other
dependencies).

James

On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Yeah, that makes sense. Although from a development standpoint I don't
 think it would be all that difficult to put out a Linux port if you ever
 decided to change your mind. Most of the underlying game libraries such
 as OpenAL, LibSDL, etc are supported onMac and Linux so you might not
 even have to change anything other than path names for files. Although,
 as you have already pointed out that is just that much more overhead to
 deal with, and with little financial gain as well.
 Cheers.

 Draconis Entertainment wrote:
 Hi,

 We actually have nothing against Linux. Orca is a capable screen
 reader, and the OS is an excellent alternative. At this time, however,
 we do not believe the overhead involved in supporting a third OS would
 be worth the very small number of users who would benefit. For now, we
 are focused on Windows and OS X.


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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Draconis Entertainment


Not to burst a bubble or anything, but FMOD is extremely expensive for  
commercial products. None of the professional accessible game  
companies would find the $9000 price tag to license the engine very  
palatable. The engine is free for non-commercial use, so if you're  
just looking to dabble, it might be for you.


On Jun 10, 2009, at 11:58 AM, James Dietz wrote:


FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC).  AGAIN GET GOING ON SOME
MAC ACTION GUYS; I'M EXCITED.

JAMES

On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi,
Yeah, I was wondering the same thing. As a devoted Linux user it  
would
be nice to see more developers targeting Linux rather than just  
Windows.
However, Draconis is making a big step forward by making there  
games Mac

compatible as well as Windows.
As for the Hekkus Sound System that sounds interesting. If it is
supported by .NET then the Mono Platform should support it as well.
There is very little difference between .NET Framework 3.0 and the
latest Mono releases for Linux. Most C-Sharp code should be easy to  
port

between them.

Louis Bryant wrote:
Hi. Why not Linux? If it's audio games all of you are struggling  
with,
check out this awesome library I use and love, for now at least,  
wish
it had MP3 support. It is called Hekkus Sound System for  
Developers of
various languages, it let's you use .wav and .ogg which actually  
seems

to be 3 times better than MP3, and you can learn more about it at
shlzero.com. It works with apps written for Symbian, Windows, Linux
with OpenAl as the sound engine, Pocket PC/Smartphones running  
Windows
Mobile, Mac OS, and many others! It basically lets you mix sounds  
and

speed them up, slow them down, adjust volume, pan them, ETC. all at
the same time, or whenever your programs must do so. I used it to
build Showdown on Pocket PC. The library works with any language  
that

let's you interact with DLLS including .NET and possibly Mono. HTH.



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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread James Dietz
There are 3 categories of licensing: commercial, budget and
shareware/hobbiest. You guys might be able to qualify for the second
type (only $3,000... yay?), but if it's just one guy a shareware
license might be best (which is only $100 for all flavors of PC).

On 6/10/09, Draconis Entertainment gene...@draconisentertainment.com wrote:

 Not to burst a bubble or anything, but FMOD is extremely expensive for
 commercial products. None of the professional accessible game
 companies would find the $9000 price tag to license the engine very
 palatable. The engine is free for non-commercial use, so if you're
 just looking to dabble, it might be for you.

 On Jun 10, 2009, at 11:58 AM, James Dietz wrote:

 FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
 AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC).  AGAIN GET GOING ON SOME
 MAC ACTION GUYS; I'M EXCITED.

 JAMES

 On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Yeah, I was wondering the same thing. As a devoted Linux user it
 would
 be nice to see more developers targeting Linux rather than just
 Windows.
 However, Draconis is making a big step forward by making there
 games Mac
 compatible as well as Windows.
 As for the Hekkus Sound System that sounds interesting. If it is
 supported by .NET then the Mono Platform should support it as well.
 There is very little difference between .NET Framework 3.0 and the
 latest Mono releases for Linux. Most C-Sharp code should be easy to
 port
 between them.

 Louis Bryant wrote:
 Hi. Why not Linux? If it's audio games all of you are struggling
 with,
 check out this awesome library I use and love, for now at least,
 wish
 it had MP3 support. It is called Hekkus Sound System for
 Developers of
 various languages, it let's you use .wav and .ogg which actually
 seems
 to be 3 times better than MP3, and you can learn more about it at
 shlzero.com. It works with apps written for Symbian, Windows, Linux
 with OpenAl as the sound engine, Pocket PC/Smartphones running
 Windows
 Mobile, Mac OS, and many others! It basically lets you mix sounds
 and
 speed them up, slow them down, adjust volume, pan them, ETC. all at
 the same time, or whenever your programs must do so. I used it to
 build Showdown on Pocket PC. The library works with any language
 that
 let's you interact with DLLS including .NET and possibly Mono. HTH.


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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Ryan Smith
Hi,
What reason is there to use FMOD? I find LibSDL to work fine.
-Ryan

On Wed, Jun 10, 2009 at 4:46 PM, James Dietzjames.j.di...@gmail.com wrote:
 There are 3 categories of licensing: commercial, budget and
 shareware/hobbiest. You guys might be able to qualify for the second
 type (only $3,000... yay?), but if it's just one guy a shareware
 license might be best (which is only $100 for all flavors of PC).


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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Thomas Ward

Hi Ryan,
The main reason many cross platform developers choose to use FMOD, 
OpenAL, etc instead of SDL-Mixer is because of more advanced audio 
features. SDL-Mixer is fine if you only plan to use it in a 2D audio 
environment like Troopenum, Dark Destroyer, ESP Pinball, etc but to 
create a game as advanced as GMA Tank Commander, Shades of Doom, or 
Sarah you would need something more advanced to get 3d sound support. 
OpenAL, for example, can do it on Linux, Windows, and Mac which makes it 
a better option than SDL-Mixer. I believe FMOD also has 3d support as well.
While I am at it another feature SDL-Mixer lacks is changing the sound  
frequency on the fly. If you were developing a racing game the one thing 
you need to do is change the speed of the car's engine as well as its 
volume to make it sound realistic. SDL-Mixer won't allow you to change 
the frequency on the file in real time so the best you can do is load a 
new sound when you shift up or down which doesn't quite sound realistic 
enough for my taistes. Which stinks because I eventually hope to port 
USA Raceway to Linux, and I need something better than SDL-Mixer that 
allows for real time frequency changes.

Smile.

Ryan Smith wrote:

Hi,
What reason is there to use FMOD? I find LibSDL to work fine.
-Ryan
  



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Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread Thomas Ward

Hi,
True, but there are ways of narrowing it down to something managable. 
While there are over a hundred Linux distributions world wide there are 
only a handful such as Ubuntu, Fedora, and Debian that are being used by 
blind and low vision Linux users regularly. If a company like USA Games 
or Draconis does plan to target Linux it makes sense to target those 
Linux distributions that are widely being used by blind and low vision 
gamers specifically. Also it is important to remember some distributions 
such as Vinux is itself a Ubuntu clone so anything compiled for Ubuntu 8 
and 9 will work on Vinux as well.
Plus there are ways to avoid any Linux specifics when developing 
software. For example, Debian, Vinux, and Ubuntu all use the dpkg 
package manager wile Fedora, Centos, Red Hat, and others use rpm. A 
developer can use alien to convert a package from say rpm to dpkg, or 
forget a package manager altogether and use a bash shell script as a 
simple installer. So there are ways of doing this stuff without 
necessarily being too linux distribution specific.

Smile.


James Dietz wrote:

I get where they're coming from though - Linux can be a pain to
support what with different distros and configurations, though
stereotype dictates that linux users are more knowledgable about how
to fix problems. Give them a list of required libraries and they'll
figure it out (even if it takes a million tarballs and other
dependencies).

James
  



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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Louis Bryant
Hi. Why not Linux? If it's audio games all of you are struggling with, check 
out this awesome library I use and love, for now at least, wish it had MP3 
support. It is called Hekkus Sound System for Developers of various 
languages, it let's you use .wav and .ogg which actually seems to be 3 times 
better than MP3, and you can learn more about it at shlzero.com. It works 
with apps written for Symbian, Windows, Linux with OpenAl as the sound 
engine, Pocket PC/Smartphones running Windows Mobile, Mac OS, and many 
others! It basically lets you mix sounds and speed them up, slow them down, 
adjust volume, pan them, ETC. all at the same time, or whenever your 
programs must do so. I used it to build Showdown on Pocket PC. The library 
works with any language that let's you interact with DLLS including .NET and 
possibly Mono. HTH.


- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next
couple of days, and with this new system come some changes, some of
which are very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only
future titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement,
you need to get it now.

We regret the need to make these changes, but piracy and the sharing
of keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.339 / Virus Database: 270.12.59/2165 - Release Date: 06/09/09 
05:53:00



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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Cory Kadlik

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple 
of days, and with this new system come some changes, some of  which are 
very important, so please read this entire message.


1. Future titles will require online activation. You will be able to 
activate and deactivate your games, but you will be limited to only a 
certain number of concurrent installations.  This will effect only  future 
titles.


2. Between now and midnight PDT on 16/June/2009, we will fill any 
requests for replacement registration keys at the usual cost of the 
replacement. (This is typically 25% of the original cost of the game, 
with a minimum of $5, per key.)  Requests should be sent to

sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement 
registration keys under any circumstances. If you need a replacement,  you 
need to get it now.


We regret the need to make these changes, but piracy and the sharing  of 
keys has, sadly, become an epidemic.


We look forward to providing you with some new games soon for Mac, 
Windows, and maybe another platform as well...and I don't mean Linux. 
*wink*



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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Liam Erven
Naw.  Everyone knows it's gonna be ms dos
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News


 Greetings gamers,

 Our new automated ordering system will be going live in the next  couple 
 of days, and with this new system come some changes, some of  which are 
 very important, so please read this entire message.

 1. Future titles will require online activation. You will be able to 
 activate and deactivate your games, but you will be limited to only a 
 certain number of concurrent installations.  This will effect only  future

 titles.

 2. Between now and midnight PDT on 16/June/2009, we will fill any 
 requests for replacement registration keys at the usual cost of the 
 replacement. (This is typically 25% of the original cost of the game, 
 with a minimum of $5, per key.)  Requests should be sent to
 sa...@draconisentertainment.com
 After that time, Draconis will no longer be offering replacement 
 registration keys under any circumstances. If you need a replacement,  you

 need to get it now.

 We regret the need to make these changes, but piracy and the sharing  of 
 keys has, sadly, become an epidemic.

 We look forward to providing you with some new games soon for Mac, 
 Windows, and maybe another platform as well...and I don't mean Linux. 
 *wink*


 ---
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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Cory Kadlik

lol
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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Re: [Audyssey] Draconis Entertainment News

2009-06-01 Thread Sky Taylor
Hi, Just curious, what is Silver Dollar about? is it going to be a wild west 
game?
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 12:35 PM
Subject: Re: [Audyssey] Draconis Entertainment News



Will,

We hope to have at least one other title out before the end of the  year, 
but no promises. We're trying to lay the foundation for more  frequent 
releases by developing robust frameworks, engines, and  automated much of 
the manual labor that is involved in the development  and maintenance of 
Draconis Entertainment. It's been a long, long  road, and we've been 
working on other projects as well besides  strictly games...but we do hope 
to release them more frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out  for 
mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game  out 
this year for both windows and mac or do you hope that 2009 is  the year 
for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be  announced 
officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to  deliver 
new games for both Mac and Windows.  We're sorry it is  taking so long.


We've not been idle here. In addition to the future titles,  Draconis 
has decided to change things just a little bit.  Here are  some 
particular items of note.


1. We don't want to do a development blog, like many have  suggested. 
For one thing, it reveals too much of what we're  working on, something 
that we have a longstanding policy of not  doing. But we do understand 
how nice it would be for gamers to know  how things are progressing.  To 
that end, we've decided that we  will keep gamers informed on the 
day-to-day happenings at Draconis  to some extent. Don't expect the top 
secret details, but do expect  to have a better idea of what is being 
worked on. Draconis has  opened a Twitter profile and account that 
gamers can follow to find  out a little about what's happening behind 
the scenes at Draconis.   Follow us, and see our Twitter page at 
http://twitter.com/DracoEnt


2. We are currently building an automated key generation system.  This 
means that, when you purchase our games, you will receive your 
registration for the game immediately. No more human processing  will be 
required. The new system will be employed for all existing  and future 
titles. This will dramatically change how we do things,  as we'll be 
able to spend far more time on development, and less  time on processing 
orders.


3. We've expanded our offerings to include music. We're proud to  bring 
you a new band called Stage 19. Consisting of two blind  musicians, 
Molly McClenahan and Josh de Lioncourt, Stage 19 is  celebrating its 
first release. It's an EP entitled Opening Act,  and is available on 
iTunes, Amazon MP3, and other digital music  shops under the Draconis 
Entertainment label. Incidentally, one of  the tracks on the EP is the 
instrumental piece that serves as part  of the Draconis audio logo. The 
band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar  is 
nearing completion and will be a free offering for both Mac and  Windows 
users.


Thanks for your continued support. The best years are still ahead  of 
us. In the end, it'll be worth the wait. Thanks for sticking  with us.



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All messages are archived

Re: [Audyssey] Draconis Entertainment News

2009-05-29 Thread piotr machacz
my guess is that it'll be something like the sud works table in PBX
where you surve drinks or such.

On 5/29/09, Clement Chou chou.clem...@gmail.com wrote:
 another bar-room brawler? lol. Realtime instead of turn-based?
 - Original Message -
 From: Bryan Peterson b-peter...@hotmail.com
 To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
 gamers@audyssey.org
 Sent: Thursday, May 28, 2009 8:59 PM
 Subject: Re: [Audyssey] Draconis Entertainment News


 Well that is what comes to mind when one thinks of silver dollar in
 conjunction with Draconis Entertainment.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 28, 2009 11:55 PM
 Subject: Re: [Audyssey] Draconis Entertainment News


I was thinking the same thing.  (grin)
 ---
 Shepherds are the best beasts.
 - Original Message -
 From: Bryan Peterson b-peter...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 28, 2009 2:40 PM
 Subject: Re: [Audyssey] Draconis Entertainment News


 My guess is it has something to do with the Silver Dollar Saloon.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: william lomas lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 28, 2009 3:12 PM
 Subject: Re: [Audyssey] Draconis Entertainment News


 is silver dollar an arcade game? will more info onw aht this game be
 on the site soon?

 On 28 May 2009, at 20:35, Draconis Entertainment wrote:

 Will,

 We hope to have at least one other title out before the end of the
 year, but no promises. We're trying to lay the foundation for more
 frequent releases by developing robust frameworks, engines, and
 automated much of the manual labor that is involved in the
 development and maintenance of Draconis Entertainment. It's been a
 long, long road, and we've been working on other projects as well
 besides strictly games...but we do hope to release them more
 frequently soon.

 On May 28, 2009, at 12:13 PM, william lomas wrote:

 Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
 Do you envissage any full blown games i.e. not free ones to be out
 for mac by the end of 2009?
 not expecting dates smile, but is silver dollar the only new game
 out this year for both windows and mac or do you hope that 2009 is
 the year for the beginning of cross platform titles
 Will

 On 27 May 2009, at 04:28, Draconis Entertainment wrote:

 Greetings gamers,

 This note is a quick sneak peek at a few items that will be
 announced officially on the Draconis web site soon.

 While news has been slow in coming, we're still working hard to
 deliver new games for both Mac and Windows.  We're sorry it is
 taking so long.

 We've not been idle here. In addition to the future titles,
 Draconis has decided to change things just a little bit.  Here are
 some particular items of note.

 1. We don't want to do a development blog, like many have
 suggested. For one thing, it reveals too much of what we're  working

 on, something that we have a longstanding policy of not  doing. But
 we do understand how nice it would be for gamers to  know how things

 are progressing. To that end, we've decided that  we will keep
 gamers informed on the day-to-day happenings at  Draconis to some
 extent. Don't expect the top secret details, but  do expect to have
 a better idea of what is being worked on.  Draconis has opened a
 Twitter profile and account that gamers can  follow to find out a
 little about what's happening behind the  scenes at Draconis.
 Follow us, and see our Twitter page at http://twitter.com/DracoEnt

 2. We are currently building an automated key generation system.
 This means that, when you purchase our games, you will receive  your

 registration for the game immediately. No more human  processing
 will be required. The new system will be employed for  all existing
 and future titles. This will dramatically change how  we do things,
 as we'll be able to spend far more time on  development, and less
 time on processing orders.

 3. We've expanded our offerings to include music. We're proud to
 bring you a new band called Stage 19. Consisting of two blind
 musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is
 celebrating its first release. It's an EP entitled Opening Act,
 and is available on iTunes, Amazon MP3, and other digital music
 shops under the Draconis Entertainment label. Incidentally, one of
 the tracks on the EP is the instrumental piece that serves as part
 of the Draconis audio logo. The band site is http://stage19music.com

 4. We have two developers working on the new titles. Silver Dollar
 is nearing completion and will be a free offering for both Mac and
 Windows users.

 Thanks for your continued support. The best years are still ahead
 of us. In the end, it'll be worth the wait. Thanks

Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread william lomas

Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out for  
mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game  
out this year for both windows and mac or do you hope that 2009 is the  
year for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be  
announced officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to  
deliver new games for both Mac and Windows.  We're sorry it is  
taking so long.


We've not been idle here. In addition to the future titles, Draconis  
has decided to change things just a little bit.  Here are some  
particular items of note.


1. We don't want to do a development blog, like many have  
suggested.  For one thing, it reveals too much of what we're working  
on, something that we have a longstanding policy of not doing. But  
we do understand how nice it would be for gamers to know how things  
are progressing.  To that end, we've decided that we will keep  
gamers informed on the day-to-day happenings at Draconis to some  
extent. Don't expect the top secret details, but do expect to have a  
better idea of what is being worked on. Draconis has opened a  
Twitter profile and account that gamers can follow to find out a  
little about what's happening behind the scenes at Draconis.  Follow  
us, and see our Twitter page at http://twitter.com/DracoEnt


2. We are currently building an automated key generation system.  
This means that, when you purchase our games, you will receive your  
registration for the game immediately. No more human processing will  
be required. The new system will be employed for all existing and  
future titles. This will dramatically change how we do things, as  
we'll be able to spend far more time on development, and less time  
on processing orders.


3. We've expanded our offerings to include music. We're proud to  
bring you a new band called Stage 19. Consisting of two blind  
musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is  
celebrating its first release. It's an EP entitled Opening Act,  
and is available on iTunes, Amazon MP3, and other digital music  
shops under the Draconis Entertainment label. Incidentally, one of  
the tracks on the EP is the instrumental piece that serves as part  
of the Draconis audio logo. The band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar  
is nearing completion and will be a free offering for both Mac and  
Windows users.


Thanks for your continued support. The best years are still ahead of  
us. In the end, it'll be worth the wait. Thanks for sticking with us.



---
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.

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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of  
the list,

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Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread Draconis Entertainment

Will,

We hope to have at least one other title out before the end of the  
year, but no promises. We're trying to lay the foundation for more  
frequent releases by developing robust frameworks, engines, and  
automated much of the manual labor that is involved in the development  
and maintenance of Draconis Entertainment. It's been a long, long  
road, and we've been working on other projects as well besides  
strictly games...but we do hope to release them more frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out  
for mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game  
out this year for both windows and mac or do you hope that 2009 is  
the year for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be  
announced officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to  
deliver new games for both Mac and Windows.  We're sorry it is  
taking so long.


We've not been idle here. In addition to the future titles,  
Draconis has decided to change things just a little bit.  Here are  
some particular items of note.


1. We don't want to do a development blog, like many have  
suggested.  For one thing, it reveals too much of what we're  
working on, something that we have a longstanding policy of not  
doing. But we do understand how nice it would be for gamers to know  
how things are progressing.  To that end, we've decided that we  
will keep gamers informed on the day-to-day happenings at Draconis  
to some extent. Don't expect the top secret details, but do expect  
to have a better idea of what is being worked on. Draconis has  
opened a Twitter profile and account that gamers can follow to find  
out a little about what's happening behind the scenes at Draconis.   
Follow us, and see our Twitter page at http://twitter.com/DracoEnt


2. We are currently building an automated key generation system.  
This means that, when you purchase our games, you will receive your  
registration for the game immediately. No more human processing  
will be required. The new system will be employed for all existing  
and future titles. This will dramatically change how we do things,  
as we'll be able to spend far more time on development, and less  
time on processing orders.


3. We've expanded our offerings to include music. We're proud to  
bring you a new band called Stage 19. Consisting of two blind  
musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is  
celebrating its first release. It's an EP entitled Opening Act,  
and is available on iTunes, Amazon MP3, and other digital music  
shops under the Draconis Entertainment label. Incidentally, one of  
the tracks on the EP is the instrumental piece that serves as part  
of the Draconis audio logo. The band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar  
is nearing completion and will be a free offering for both Mac and  
Windows users.


Thanks for your continued support. The best years are still ahead  
of us. In the end, it'll be worth the wait. Thanks for sticking  
with us.



---
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Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread william lomas
is silver dollar an arcade game? will more info onw aht this game be  
on the site soon?


On 28 May 2009, at 20:35, Draconis Entertainment wrote:


Will,

We hope to have at least one other title out before the end of the  
year, but no promises. We're trying to lay the foundation for more  
frequent releases by developing robust frameworks, engines, and  
automated much of the manual labor that is involved in the  
development and maintenance of Draconis Entertainment. It's been a  
long, long road, and we've been working on other projects as well  
besides strictly games...but we do hope to release them more  
frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out  
for mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game  
out this year for both windows and mac or do you hope that 2009 is  
the year for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be  
announced officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to  
deliver new games for both Mac and Windows.  We're sorry it is  
taking so long.


We've not been idle here. In addition to the future titles,  
Draconis has decided to change things just a little bit.  Here are  
some particular items of note.


1. We don't want to do a development blog, like many have  
suggested.  For one thing, it reveals too much of what we're  
working on, something that we have a longstanding policy of not  
doing. But we do understand how nice it would be for gamers to  
know how things are progressing.  To that end, we've decided that  
we will keep gamers informed on the day-to-day happenings at  
Draconis to some extent. Don't expect the top secret details, but  
do expect to have a better idea of what is being worked on.  
Draconis has opened a Twitter profile and account that gamers can  
follow to find out a little about what's happening behind the  
scenes at Draconis.  Follow us, and see our Twitter page at http://twitter.com/DracoEnt


2. We are currently building an automated key generation system.  
This means that, when you purchase our games, you will receive  
your registration for the game immediately. No more human  
processing will be required. The new system will be employed for  
all existing and future titles. This will dramatically change how  
we do things, as we'll be able to spend far more time on  
development, and less time on processing orders.


3. We've expanded our offerings to include music. We're proud to  
bring you a new band called Stage 19. Consisting of two blind  
musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is  
celebrating its first release. It's an EP entitled Opening Act,  
and is available on iTunes, Amazon MP3, and other digital music  
shops under the Draconis Entertainment label. Incidentally, one of  
the tracks on the EP is the instrumental piece that serves as part  
of the Draconis audio logo. The band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar  
is nearing completion and will be a free offering for both Mac and  
Windows users.


Thanks for your continued support. The best years are still ahead  
of us. In the end, it'll be worth the wait. Thanks for sticking  
with us.



---
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.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread Bryan Peterson

My guess is it has something to do with the Silver Dollar Saloon.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 3:12 PM
Subject: Re: [Audyssey] Draconis Entertainment News


is silver dollar an arcade game? will more info onw aht this game be  on 
the site soon?


On 28 May 2009, at 20:35, Draconis Entertainment wrote:


Will,

We hope to have at least one other title out before the end of the  year, 
but no promises. We're trying to lay the foundation for more  frequent 
releases by developing robust frameworks, engines, and  automated much of 
the manual labor that is involved in the  development and maintenance of 
Draconis Entertainment. It's been a  long, long road, and we've been 
working on other projects as well  besides strictly games...but we do 
hope to release them more  frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out  for 
mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game  out 
this year for both windows and mac or do you hope that 2009 is  the year 
for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be  announced 
officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to 
deliver new games for both Mac and Windows.  We're sorry it is  taking 
so long.


We've not been idle here. In addition to the future titles,  Draconis 
has decided to change things just a little bit.  Here are  some 
particular items of note.


1. We don't want to do a development blog, like many have  suggested. 
For one thing, it reveals too much of what we're  working on, something 
that we have a longstanding policy of not  doing. But we do understand 
how nice it would be for gamers to  know how things are progressing. 
To that end, we've decided that  we will keep gamers informed on the 
day-to-day happenings at  Draconis to some extent. Don't expect the top 
secret details, but  do expect to have a better idea of what is being 
worked on.  Draconis has opened a Twitter profile and account that 
gamers can  follow to find out a little about what's happening behind 
the  scenes at Draconis.  Follow us, and see our Twitter page at 
http://twitter.com/DracoEnt


2. We are currently building an automated key generation system.  This 
means that, when you purchase our games, you will receive  your 
registration for the game immediately. No more human  processing will 
be required. The new system will be employed for  all existing and 
future titles. This will dramatically change how  we do things, as 
we'll be able to spend far more time on  development, and less time on 
processing orders.


3. We've expanded our offerings to include music. We're proud to  bring 
you a new band called Stage 19. Consisting of two blind  musicians, 
Molly McClenahan and Josh de Lioncourt, Stage 19 is  celebrating its 
first release. It's an EP entitled Opening Act,  and is available on 
iTunes, Amazon MP3, and other digital music  shops under the Draconis 
Entertainment label. Incidentally, one of  the tracks on the EP is the 
instrumental piece that serves as part  of the Draconis audio logo. The 
band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar  is 
nearing completion and will be a free offering for both Mac and 
Windows users.


Thanks for your continued support. The best years are still ahead  of 
us. In the end, it'll be worth the wait. Thanks for sticking  with us.



---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org .

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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of  the 
list,

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Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread James Dietz
Perhaps a collection of casino games grizzly gulch-style.

I'm looking forward to cross-platform fun. FInally, some non-emulated
fun on my mac mini.

James

On 5/28/09, Bryan Peterson b-peter...@hotmail.com wrote:
 My guess is it has something to do with the Silver Dollar Saloon.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: william lomas lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 28, 2009 3:12 PM
 Subject: Re: [Audyssey] Draconis Entertainment News


 is silver dollar an arcade game? will more info onw aht this game be  on
 the site soon?

 On 28 May 2009, at 20:35, Draconis Entertainment wrote:

 Will,

 We hope to have at least one other title out before the end of the  year,

 but no promises. We're trying to lay the foundation for more  frequent
 releases by developing robust frameworks, engines, and  automated much of

 the manual labor that is involved in the  development and maintenance of
 Draconis Entertainment. It's been a  long, long road, and we've been
 working on other projects as well  besides strictly games...but we do
 hope to release them more  frequently soon.

 On May 28, 2009, at 12:13 PM, william lomas wrote:

 Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
 Do you envissage any full blown games i.e. not free ones to be out  for
 mac by the end of 2009?
 not expecting dates smile, but is silver dollar the only new game  out

 this year for both windows and mac or do you hope that 2009 is  the year

 for the beginning of cross platform titles
 Will

 On 27 May 2009, at 04:28, Draconis Entertainment wrote:

 Greetings gamers,

 This note is a quick sneak peek at a few items that will be  announced
 officially on the Draconis web site soon.

 While news has been slow in coming, we're still working hard to
 deliver new games for both Mac and Windows.  We're sorry it is  taking
 so long.

 We've not been idle here. In addition to the future titles,  Draconis
 has decided to change things just a little bit.  Here are  some
 particular items of note.

 1. We don't want to do a development blog, like many have  suggested.
 For one thing, it reveals too much of what we're  working on, something

 that we have a longstanding policy of not  doing. But we do understand
 how nice it would be for gamers to  know how things are progressing.
 To that end, we've decided that  we will keep gamers informed on the
 day-to-day happenings at  Draconis to some extent. Don't expect the top

 secret details, but  do expect to have a better idea of what is being
 worked on.  Draconis has opened a Twitter profile and account that
 gamers can  follow to find out a little about what's happening behind
 the  scenes at Draconis.  Follow us, and see our Twitter page at
 http://twitter.com/DracoEnt

 2. We are currently building an automated key generation system.  This
 means that, when you purchase our games, you will receive  your
 registration for the game immediately. No more human  processing will
 be required. The new system will be employed for  all existing and
 future titles. This will dramatically change how  we do things, as
 we'll be able to spend far more time on  development, and less time on
 processing orders.

 3. We've expanded our offerings to include music. We're proud to  bring

 you a new band called Stage 19. Consisting of two blind  musicians,
 Molly McClenahan and Josh de Lioncourt, Stage 19 is  celebrating its
 first release. It's an EP entitled Opening Act,  and is available on
 iTunes, Amazon MP3, and other digital music  shops under the Draconis
 Entertainment label. Incidentally, one of  the tracks on the EP is the
 instrumental piece that serves as part  of the Draconis audio logo. The

 band site is http://stage19music.com

 4. We have two developers working on the new titles. Silver Dollar  is
 nearing completion and will be a free offering for both Mac and
 Windows users.

 Thanks for your continued support. The best years are still ahead  of
 us. In the end, it'll be worth the wait. Thanks for sticking  with us.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org .
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of  the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org .
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 All messages are archived and can be searched and read at
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 If you have

Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread Charles Rivard

I was thinking the same thing.  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 2:40 PM
Subject: Re: [Audyssey] Draconis Entertainment News



My guess is it has something to do with the Silver Dollar Saloon.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 3:12 PM
Subject: Re: [Audyssey] Draconis Entertainment News


is silver dollar an arcade game? will more info onw aht this game be  on 
the site soon?


On 28 May 2009, at 20:35, Draconis Entertainment wrote:


Will,

We hope to have at least one other title out before the end of the 
year, but no promises. We're trying to lay the foundation for more 
frequent releases by developing robust frameworks, engines, and 
automated much of the manual labor that is involved in the  development 
and maintenance of Draconis Entertainment. It's been a  long, long road, 
and we've been working on other projects as well  besides strictly 
games...but we do hope to release them more  frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out  for 
mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game 
out this year for both windows and mac or do you hope that 2009 is  the 
year for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be  announced 
officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to 
deliver new games for both Mac and Windows.  We're sorry it is  taking 
so long.


We've not been idle here. In addition to the future titles,  Draconis 
has decided to change things just a little bit.  Here are  some 
particular items of note.


1. We don't want to do a development blog, like many have  suggested. 
For one thing, it reveals too much of what we're  working on, 
something that we have a longstanding policy of not  doing. But we do 
understand how nice it would be for gamers to  know how things are 
progressing. To that end, we've decided that  we will keep gamers 
informed on the day-to-day happenings at  Draconis to some extent. 
Don't expect the top secret details, but  do expect to have a better 
idea of what is being worked on.  Draconis has opened a Twitter 
profile and account that gamers can  follow to find out a little about 
what's happening behind the  scenes at Draconis.  Follow us, and see 
our Twitter page at http://twitter.com/DracoEnt


2. We are currently building an automated key generation system.  This 
means that, when you purchase our games, you will receive  your 
registration for the game immediately. No more human  processing will 
be required. The new system will be employed for  all existing and 
future titles. This will dramatically change how  we do things, as 
we'll be able to spend far more time on  development, and less time on 
processing orders.


3. We've expanded our offerings to include music. We're proud to 
bring you a new band called Stage 19. Consisting of two blind 
musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is 
celebrating its first release. It's an EP entitled Opening Act,  and 
is available on iTunes, Amazon MP3, and other digital music  shops 
under the Draconis Entertainment label. Incidentally, one of  the 
tracks on the EP is the instrumental piece that serves as part  of the 
Draconis audio logo. The band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar  is 
nearing completion and will be a free offering for both Mac and 
Windows users.


Thanks for your continued support. The best years are still ahead  of 
us. In the end, it'll be worth the wait. Thanks for sticking  with us.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org .

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of  the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread Bryan Peterson
Well that is what comes to mind when one thinks of silver dollar in 
conjunction with Draconis Entertainment.

Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 11:55 PM
Subject: Re: [Audyssey] Draconis Entertainment News



I was thinking the same thing.  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 2:40 PM
Subject: Re: [Audyssey] Draconis Entertainment News



My guess is it has something to do with the Silver Dollar Saloon.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 3:12 PM
Subject: Re: [Audyssey] Draconis Entertainment News


is silver dollar an arcade game? will more info onw aht this game be  on 
the site soon?


On 28 May 2009, at 20:35, Draconis Entertainment wrote:


Will,

We hope to have at least one other title out before the end of the 
year, but no promises. We're trying to lay the foundation for more 
frequent releases by developing robust frameworks, engines, and 
automated much of the manual labor that is involved in the  development 
and maintenance of Draconis Entertainment. It's been a  long, long 
road, and we've been working on other projects as well  besides 
strictly games...but we do hope to release them more  frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out 
for mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game 
out this year for both windows and mac or do you hope that 2009 is 
the year for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be 
announced officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to 
deliver new games for both Mac and Windows.  We're sorry it is 
taking so long.


We've not been idle here. In addition to the future titles,  Draconis 
has decided to change things just a little bit.  Here are  some 
particular items of note.


1. We don't want to do a development blog, like many have  suggested. 
For one thing, it reveals too much of what we're  working on, 
something that we have a longstanding policy of not  doing. But we do 
understand how nice it would be for gamers to  know how things are 
progressing. To that end, we've decided that  we will keep gamers 
informed on the day-to-day happenings at  Draconis to some extent. 
Don't expect the top secret details, but  do expect to have a better 
idea of what is being worked on.  Draconis has opened a Twitter 
profile and account that gamers can  follow to find out a little 
about what's happening behind the  scenes at Draconis.  Follow us, 
and see our Twitter page at http://twitter.com/DracoEnt


2. We are currently building an automated key generation system. 
This means that, when you purchase our games, you will receive  your 
registration for the game immediately. No more human  processing will 
be required. The new system will be employed for  all existing and 
future titles. This will dramatically change how  we do things, as 
we'll be able to spend far more time on  development, and less time 
on processing orders.


3. We've expanded our offerings to include music. We're proud to 
bring you a new band called Stage 19. Consisting of two blind 
musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is 
celebrating its first release. It's an EP entitled Opening Act, 
and is available on iTunes, Amazon MP3, and other digital music 
shops under the Draconis Entertainment label. Incidentally, one of 
the tracks on the EP is the instrumental piece that serves as part 
of the Draconis audio logo. The band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar 
is nearing completion and will be a free offering for both Mac and 
Windows users.


Thanks for your continued support. The best years are still ahead  of 
us. In the end, it'll be worth the wait. Thanks for sticking  with 
us.



---
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Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread Clement Chou

another bar-room brawler? lol. Realtime instead of turn-based?
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 28, 2009 8:59 PM
Subject: Re: [Audyssey] Draconis Entertainment News


Well that is what comes to mind when one thinks of silver dollar in 
conjunction with Draconis Entertainment.

Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 11:55 PM
Subject: Re: [Audyssey] Draconis Entertainment News



I was thinking the same thing.  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 2:40 PM
Subject: Re: [Audyssey] Draconis Entertainment News



My guess is it has something to do with the Silver Dollar Saloon.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 3:12 PM
Subject: Re: [Audyssey] Draconis Entertainment News


is silver dollar an arcade game? will more info onw aht this game be 
on the site soon?


On 28 May 2009, at 20:35, Draconis Entertainment wrote:


Will,

We hope to have at least one other title out before the end of the 
year, but no promises. We're trying to lay the foundation for more 
frequent releases by developing robust frameworks, engines, and 
automated much of the manual labor that is involved in the 
development and maintenance of Draconis Entertainment. It's been a 
long, long road, and we've been working on other projects as well 
besides strictly games...but we do hope to release them more 
frequently soon.


On May 28, 2009, at 12:13 PM, william lomas wrote:


Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out 
for mac by the end of 2009?
not expecting dates smile, but is silver dollar the only new game 
out this year for both windows and mac or do you hope that 2009 is 
the year for the beginning of cross platform titles

Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:


Greetings gamers,

This note is a quick sneak peek at a few items that will be 
announced officially on the Draconis web site soon.


While news has been slow in coming, we're still working hard to 
deliver new games for both Mac and Windows.  We're sorry it is 
taking so long.


We've not been idle here. In addition to the future titles, 
Draconis has decided to change things just a little bit.  Here are 
some particular items of note.


1. We don't want to do a development blog, like many have 
suggested. For one thing, it reveals too much of what we're  working 
on, something that we have a longstanding policy of not  doing. But 
we do understand how nice it would be for gamers to  know how things 
are progressing. To that end, we've decided that  we will keep 
gamers informed on the day-to-day happenings at  Draconis to some 
extent. Don't expect the top secret details, but  do expect to have 
a better idea of what is being worked on.  Draconis has opened a 
Twitter profile and account that gamers can  follow to find out a 
little about what's happening behind the  scenes at Draconis. 
Follow us, and see our Twitter page at http://twitter.com/DracoEnt


2. We are currently building an automated key generation system. 
This means that, when you purchase our games, you will receive  your 
registration for the game immediately. No more human  processing 
will be required. The new system will be employed for  all existing 
and future titles. This will dramatically change how  we do things, 
as we'll be able to spend far more time on  development, and less 
time on processing orders.


3. We've expanded our offerings to include music. We're proud to 
bring you a new band called Stage 19. Consisting of two blind 
musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is 
celebrating its first release. It's an EP entitled Opening Act, 
and is available on iTunes, Amazon MP3, and other digital music 
shops under the Draconis Entertainment label. Incidentally, one of 
the tracks on the EP is the instrumental piece that serves as part 
of the Draconis audio logo. The band site is http://stage19music.com


4. We have two developers working on the new titles. Silver Dollar 
is nearing completion and will be a free offering for both Mac and 
Windows users.


Thanks for your continued support. The best years are still ahead 
of us. In the end, it'll be worth the wait. Thanks for sticking 
with us.



---
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If you want to leave the list, send E-mail to 
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You can make changes

Re: [Audyssey] Draconis Entertainment News [23/November/2007]

2007-11-25 Thread Raul A. Gallegos
Dude, are you like addicted to beta testing? smile. It seems that any 
time there is even a hint of a new game, regardless of what it may be, 
there you are, wanting to test it. Reminds me of someone I know who has 
to stop at every gas station to purchase a lottery ticket. Just mostly 
kidding with you, but I am serious about thinking you are an addict.

shaun everiss wrote:
 will there be announcements for testers for this new project on this list or 
 the website.
 I am free of any testing.
 Ok well I am with xsight but really its lite going currently.
 I really have nothing on the current time sheets to speak of.
 At 07:57 a.m. 24/11/2007, you wrote:
 Greetings gamers,

 We've been quiet over here at Draconis.  There's been a lot going on,  
 and we have one major new project that will have you all very excited  
 soon.  We hope to release details on the new title in the not-too- 
 distant future.  In the meantime, please check out our holiday sales  
 that are beginning today and help support Draconis.  We thank you all  
 for your continued loyalty.  The wait for our new title will be well  
 worth it.


 Draconis Entertainment
 Feel the power...wield the magic...
 http://www.DraconisEntertainment.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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 ---
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-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Draconis Entertainment News [23/November/2007]

2007-11-25 Thread shaun everiss
Well actually I am trying to get some experience, doing testing projects as in 
addition to having the blind games as a hobby test i want to make a job of it 
somewhere.
I'm not just looking around, I'm actually supprised why no one has not asked me 
that question.
I am serious about thinking about testing as an actual job, or business.
Ofcause blindgames and any blindness related software tests are always free for 
those that want them unless its jaws or something.
or someone that actually can pay.
I plan to do some online support and things to.
Thats actually a valid question though.
My dream is to have maybe say 4 projects going at once.
So far I have not got to the stage of getting 4 long projects going.
At 03:07 p.m. 26/11/2007, you wrote:
Dude, are you like addicted to beta testing? smile. It seems that any 
time there is even a hint of a new game, regardless of what it may be, 
there you are, wanting to test it. Reminds me of someone I know who has 
to stop at every gas station to purchase a lottery ticket. Just mostly 
kidding with you, but I am serious about thinking you are an addict.

shaun everiss wrote:
 will there be announcements for testers for this new project on this list or 
 the website.
 I am free of any testing.
 Ok well I am with xsight but really its lite going currently.
 I really have nothing on the current time sheets to speak of.
 At 07:57 a.m. 24/11/2007, you wrote:
 Greetings gamers,

 We've been quiet over here at Draconis.  There's been a lot going on,  
 and we have one major new project that will have you all very excited  
 soon.  We hope to release details on the new title in the not-too- 
 distant future.  In the meantime, please check out our holiday sales  
 that are beginning today and help support Draconis.  We thank you all  
 for your continued loyalty.  The wait for our new title will be well  
 worth it.


 Draconis Entertainment
 Feel the power...wield the magic...
 http://www.DraconisEntertainment.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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 ---
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 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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-- 
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Re: [Audyssey] Draconis Entertainment News [23/November/2007]

2007-11-24 Thread shaun everiss
will there be announcements for testers for this new project on this list or 
the website.
I am free of any testing.
Ok well I am with xsight but really its lite going currently.
I really have nothing on the current time sheets to speak of.
At 07:57 a.m. 24/11/2007, you wrote:
Greetings gamers,

We've been quiet over here at Draconis.  There's been a lot going on,  
and we have one major new project that will have you all very excited  
soon.  We hope to release details on the new title in the not-too- 
distant future.  In the meantime, please check out our holiday sales  
that are beginning today and help support Draconis.  We thank you all  
for your continued loyalty.  The wait for our new title will be well  
worth it.


Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com


---
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Re: [Audyssey] Draconis Entertainment News [23/November/2007]

2007-11-23 Thread william lomas
hi

sounds cool. be good if it were out for xmas as i struggling what to  
ask people to get me, lol
any clues as to twhat the game is?
fantasy? racing? rpg? fighting? sport?

On 23 Nov 2007, at 18:57, Draconis Entertainment wrote:

 Greetings gamers,

 We've been quiet over here at Draconis.  There's been a lot going on,
 and we have one major new project that will have you all very excited
 soon.  We hope to release details on the new title in the not-too-
 distant future.  In the meantime, please check out our holiday sales
 that are beginning today and help support Draconis.  We thank you all
 for your continued loyalty.  The wait for our new title will be well
 worth it.


 Draconis Entertainment
 Feel the power...wield the magic...
 http://www.DraconisEntertainment.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED] 
 .
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 All messages are archived and can be searched and read at
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 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] Draconis Entertainment News [23.stationovember.stblebjjg]

2007-11-23 Thread blindguy250
Hi Draconis,
You guys have the best title! Alien Outback had me playing for hours! I like it 
and am 
looking forward to your newer title!



On Fri, 23 Nov 2007 10:57:11 -0800, Draconis Entertainment wrote:



Greetings gamers,

We've been quiet over here at Draconis.  There's been a lot going on,  
and we have one major new project that will have you all very excited  
soon.  We hope to release details on the new title in the not-too- 
distant future.  In the meantime, please check out our holiday sales  
that are beginning today and help support Draconis.  We thank you all  
for your continued loyalty.  The wait for our new title will be well  
worth it.


Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com


---
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[EMAIL PROTECTED]
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list,
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Re: [Audyssey] Draconis Entertainment News [23.stationovember.stblebjjg]

2007-11-23 Thread blindguy250
Ah, it would be nice on what you're releasing, these.

I also was wondering



 if BSC was up to anything.



On Fri, 23 Nov 2007 22:20:44 +, william lomas wrote:


hi

sounds cool. be good if it were out for xmas as i struggling what to  
ask people to get me, lol
any clues as to twhat the game is?
fantasy? racing? rpg? fighting? sport?

On 23 Nov 2007, at 18:57, Draconis Entertainment wrote:

Greetings gamers,

We've been quiet over here at Draconis.  There's been a lot going on,
and we have one major new project that will have you all very excited
soon.  We hope to release details on the new title in the not-too-
distant future.  In the meantime, please check out our holiday sales
that are beginning today and help support Draconis.  We thank you all
for your continued loyalty.  The wait for our new title will be well
worth it.


Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com


---
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Re: [Audyssey] Draconis Entertainment games

2006-03-26 Thread Sarah
no you don't need to pay for the upgrade. Just install overtop of the  old 
installation and everything should be ok.
- Original Message - 
From: Mich Verrier [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Friday, March 24, 2006 1:17 PM
Subject: Re: [Audyssey] Draconis Entertainment games


 hi all I have alien out back installed on my computer but what I would 
 like
 to know is do you need to pay for the upgrade? or is it free? and also do
 you need to enter in your registration stuff?
From Mich Verrier from New Liskeard Ontario Canada
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, March 24, 2006 2:12 PM
 Subject: [Audyssey] Draconis Entertainment games


 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 OK gang. I just got the upgrades to Alien Outback and Pinball Xtreme. I
 already posted a score on the score server for the Baseball table. I'm
 off to play Alien Outback. This is cool about the score servers being
 available again. And they are truly fast.

 - -- 
 Common sense is instinct, and enough of it is genius.
 -- Josh Billings
 Raul A. Gallegos ... IliwSsmc
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.2.7 (GNU/Linux)

 iD8DBQFEJESByw8Or2IRAs93AJ0SE14UOewTqdCpc21HusvsQ+fh+QCfd3Nw
 eiL6T4QRR1u2ipSahZXMIhE=
 =WyAG
 -END PGP SIGNATURE-

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Re: [Audyssey] Draconis Entertainment games

2006-03-24 Thread Charles Rivard
The score you are off to post had better be a good one.  I'm busy right now, 
but will work on beating your score in a while.  Beware.  This will 
hopefully spark some fiendly, oops, I mean friendly, competition among 
gamers.  (Interesting on how different words can be with the addition of 
just one letter in the right spot, isn't it.)
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, March 24, 2006 12:12 PM
Subject: [Audyssey] Draconis Entertainment games


 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 OK gang. I just got the upgrades to Alien Outback and Pinball Xtreme. I
 already posted a score on the score server for the Baseball table. I'm
 off to play Alien Outback. This is cool about the score servers being
 available again. And they are truly fast.

 - -- 
 Common sense is instinct, and enough of it is genius.
 -- Josh Billings
 Raul A. Gallegos ... IliwSsmc
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.2.7 (GNU/Linux)

 iD8DBQFEJESByw8Or2IRAs93AJ0SE14UOewTqdCpc21HusvsQ+fh+QCfd3Nw
 eiL6T4QRR1u2ipSahZXMIhE=
 =WyAG
 -END PGP SIGNATURE-

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 You can manage your subscription either by sending E-mail to
 [EMAIL PROTECTED] with help in the body or by visiting
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