Re: [Audyssey] GMA and bgt?

2011-05-18 Thread Alfredo_The_Music_maker

Hi,
I totally agree with that. I wondered why is he not selling GM like GT 
or something. Is it because of its complexities of the scripting language?


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Re: [Audyssey] GMA and bgt?

2011-05-18 Thread Shane Lowe

no. Sorry for this. I've never heard he's still supporting it.

Thanks and sorry much,
Shane

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 8:46 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Shane,

Uh...Just because David Greenwood isn't directly selling his engine to
the general public any more does not necessarily mean it is
abandonware. He is still continuing to create games for himself, and
Phil still uses it. Phil and David both have mentioned on more than
ocation that the engine is being upgraded to support Vista and Windows
7. Which means it isn't abandonware just not available to the public.
Big difference.

Think about it a moment. The way you are talking my game engine,
Genesis 3D, should be considered abandonware because I haven't made it
available to the public. Even though I'm still supporting it, still
developing it, and have just put a months work into it making it fully
cross-platform compatible with Mac, Linux, and Windows. If I decide to
just create games with G3D and not sell the engine is that
abandonware?

Cheers!


On 5/17/11, Shane Lowe shanel...@insightbb.com wrote:
if he's stoped celling it, is it abanden-where? If so, Could I have a 
copy?


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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Alfredo_The_Music_maker

Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed so 
other games on GM can work better, like Sarah, for instance.


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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Phil Vlasak

hi Alfredo,
The GMA engine has it's own scripting language that allows you to write 
scripts with a regular word processer, save them as a text file and the 
engine converts that script to a level file that the game can then use.
As it was written in visual basic 6 it contains some of the conventions of 
that language.
But it also requires you to have the visual basic libraries on your computer 
to run correctly, so that either requires a separate download of those 
libraries, or if bundled in the game itself, requires you to download 
something you already have in a download that is larger than it needs to be.
As for players changing the levels in Sarah, only the developer myself can 
do that easily as it requires a special developer key to make any changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed so 
other games on GM can work better, like Sarah, for instance.


---
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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread dark

Hi Alfredo.

the gma engine was made a long while before bgt, and while it might have 
been created in the c++ language which Bgt's angel scripting is based upon, 
it certainly doesn't use it.


it's also a commercial engine which you need to buy yourself, and I believe 
it is limited only to making first person games like Sarah, packman talks 
and shades of doom.


While you could probably make such games with bgt, the two engines are not 
really related.


Beware the gRue!

Dark.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 10:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed so 
other games on GM can work better, like Sarah, for instance.


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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Shane Lowe

Is there a demo availible for this engin?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?



hi Alfredo,
The GMA engine has it's own scripting language that allows you to write 
scripts with a regular word processer, save them as a text file and the 
engine converts that script to a level file that the game can then use.
As it was written in visual basic 6 it contains some of the conventions of 
that language.
But it also requires you to have the visual basic libraries on your 
computer to run correctly, so that either requires a separate download of 
those libraries, or if bundled in the game itself, requires you to 
download something you already have in a download that is larger than it 
needs to be.
As for players changing the levels in Sarah, only the developer myself can 
do that easily as it requires a special developer key to make any changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed so 
other games on GM can work better, like Sarah, for instance.


---
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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Phil Vlasak

Hi Shane,
No David Greenwood never put out a demo of the engine.
I guess he figured playing Shads of Doom and Bank Commander were demo 
enough.

A while ago David offered to sell the engine or rent it for a specific time.
There were about a dozen people who were using the engine to develop games, 
but so far I'm the only one who has finished them.
I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah 
game.

He has stopped selling or renting the engine at this time.
Phil

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 4:57 PM
Subject: Re: [Audyssey] GMA and bgt?



Is there a demo availible for this engin?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?



hi Alfredo,
The GMA engine has it's own scripting language that allows you to write 
scripts with a regular word processer, save them as a text file and the 
engine converts that script to a level file that the game can then use.
As it was written in visual basic 6 it contains some of the conventions 
of that language.
But it also requires you to have the visual basic libraries on your 
computer to run correctly, so that either requires a separate download of 
those libraries, or if bundled in the game itself, requires you to 
download something you already have in a download that is larger than it 
needs to be.
As for players changing the levels in Sarah, only the developer myself 
can do that easily as it requires a special developer key to make any 
changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed so 
other games on GM can work better, like Sarah, for instance.


---
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Shane Lowe

if he's stoped celling it, is it abanden-where? If so, Could I have a copy?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:33 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Shane,
No David Greenwood never put out a demo of the engine.
I guess he figured playing Shads of Doom and Bank Commander were demo 
enough.
A while ago David offered to sell the engine or rent it for a specific 
time.
There were about a dozen people who were using the engine to develop 
games, but so far I'm the only one who has finished them.
I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah 
game.

He has stopped selling or renting the engine at this time.
Phil

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 4:57 PM
Subject: Re: [Audyssey] GMA and bgt?



Is there a demo availible for this engin?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?



hi Alfredo,
The GMA engine has it's own scripting language that allows you to write 
scripts with a regular word processer, save them as a text file and the 
engine converts that script to a level file that the game can then use.
As it was written in visual basic 6 it contains some of the conventions 
of that language.
But it also requires you to have the visual basic libraries on your 
computer to run correctly, so that either requires a separate download 
of those libraries, or if bundled in the game itself, requires you to 
download something you already have in a download that is larger than it 
needs to be.
As for players changing the levels in Sarah, only the developer myself 
can do that easily as it requires a special developer key to make any 
changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed 
so other games on GM can work better, like Sarah, for instance.


---
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All messages

Re: [Audyssey] GMA and bgt?

2011-05-17 Thread dark

Certainly not shane.

Abandonware means the developer has stopped supporting the software, not 
stopped selling it.


obviously David is supporting the software, sinse Phil is releasing new 
versions of Sarah, and David is himself working on new games with it, he's 
just not selling it anymore.


Beware the gRue!

Dark.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 12:38 AM
Subject: Re: [Audyssey] GMA and bgt?


if he's stoped celling it, is it abanden-where? If so, Could I have a 
copy?


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:33 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Shane,
No David Greenwood never put out a demo of the engine.
I guess he figured playing Shads of Doom and Bank Commander were demo 
enough.
A while ago David offered to sell the engine or rent it for a specific 
time.
There were about a dozen people who were using the engine to develop 
games, but so far I'm the only one who has finished them.
I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah 
game.

He has stopped selling or renting the engine at this time.
Phil

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 4:57 PM
Subject: Re: [Audyssey] GMA and bgt?



Is there a demo availible for this engin?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?



hi Alfredo,
The GMA engine has it's own scripting language that allows you to write 
scripts with a regular word processer, save them as a text file and the 
engine converts that script to a level file that the game can then use.
As it was written in visual basic 6 it contains some of the conventions 
of that language.
But it also requires you to have the visual basic libraries on your 
computer to run correctly, so that either requires a separate download 
of those libraries, or if bundled in the game itself, requires you to 
download something you already have in a download that is larger than 
it needs to be.
As for players changing the levels in Sarah, only the developer myself 
can do that easily as it requires a special developer key to make any 
changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed 
so other games on GM can work better, like Sarah, for instance.


---
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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05/16/11





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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Shane Lowe

hmm. Sorry.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 7:41 PM
Subject: Re: [Audyssey] GMA and bgt?



Certainly not shane.

Abandonware means the developer has stopped supporting the software, not 
stopped selling it.


obviously David is supporting the software, sinse Phil is releasing new 
versions of Sarah, and David is himself working on new games with it, he's 
just not selling it anymore.


Beware the gRue!

Dark.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 12:38 AM
Subject: Re: [Audyssey] GMA and bgt?


if he's stoped celling it, is it abanden-where? If so, Could I have a 
copy?


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:33 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Shane,
No David Greenwood never put out a demo of the engine.
I guess he figured playing Shads of Doom and Bank Commander were demo 
enough.
A while ago David offered to sell the engine or rent it for a specific 
time.
There were about a dozen people who were using the engine to develop 
games, but so far I'm the only one who has finished them.
I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah 
game.

He has stopped selling or renting the engine at this time.
Phil

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 4:57 PM
Subject: Re: [Audyssey] GMA and bgt?



Is there a demo availible for this engin?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?



hi Alfredo,
The GMA engine has it's own scripting language that allows you to 
write scripts with a regular word processer, save them as a text file 
and the engine converts that script to a level file that the game can 
then use.
As it was written in visual basic 6 it contains some of the 
conventions of that language.
But it also requires you to have the visual basic libraries on your 
computer to run correctly, so that either requires a separate download 
of those libraries, or if bundled in the game itself, requires you to 
download something you already have in a download that is larger than 
it needs to be.
As for players changing the levels in Sarah, only the developer myself 
can do that easily as it requires a special developer key to make any 
changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed 
so other games on GM can work better, like Sarah, for instance.


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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Thomas Ward
Hi Alfredo,

No. The GMA engine and BGT engine are very different in design. The
GMA engine was written in Visual Basic and it has a pretty Basic-like
interface to it. BGT was written in C/C++ and Philip simplified it by
wrapping the engine using Angelscript. Angelscript is a language
similar to C/C++, but isn't C/C++. So they are really quite different
from a programming standpoint, and in plenty of other ways as well.

HTH


On 5/17/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 Hi,
 I am going to ask this because I want to know if they both use Angel
 script and use the same type of programming, well almost the same
 programming code b Gt Uses. I heard that the GM engine can be changed so
 other games on GM can work better, like Sarah, for instance.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Phil Vlasak

Hi Shane,
David hasn't abandoned it, he is still using it for himself and for me.
I think it took too much of his time trying to teach people how to use it. I 
won't quote prices as he had several plans to rent the game for a period of 
time. And during that time he promised that he would answer any questions 
about the engine.
He is still working on the engine and making it more Vista and Windows 7 
compatible.

Phil

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 7:38 PM
Subject: Re: [Audyssey] GMA and bgt?


if he's stoped celling it, is it abanden-where? If so, Could I have a 
copy?


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:33 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Shane,
No David Greenwood never put out a demo of the engine.
I guess he figured playing Shads of Doom and Bank Commander were demo 
enough.
A while ago David offered to sell the engine or rent it for a specific 
time.
There were about a dozen people who were using the engine to develop 
games, but so far I'm the only one who has finished them.
I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah 
game.

He has stopped selling or renting the engine at this time.
Phil

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 4:57 PM
Subject: Re: [Audyssey] GMA and bgt?



Is there a demo availible for this engin?

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?



hi Alfredo,
The GMA engine has it's own scripting language that allows you to write 
scripts with a regular word processer, save them as a text file and the 
engine converts that script to a level file that the game can then use.
As it was written in visual basic 6 it contains some of the conventions 
of that language.
But it also requires you to have the visual basic libraries on your 
computer to run correctly, so that either requires a separate download 
of those libraries, or if bundled in the game itself, requires you to 
download something you already have in a download that is larger than 
it needs to be.
As for players changing the levels in Sarah, only the developer myself 
can do that easily as it requires a special developer key to make any 
changes.

Phil

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?



Hi,
I am going to ask this because I want to know if they both use Angel 
script and use the same type of programming, well almost the same 
programming code b Gt Uses. I heard that the GM engine can be changed 
so other games on GM can work better, like Sarah, for instance.


---
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If you have any questions or concerns regarding the management of the 
list,

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Checked by AVG - www.avg.com
Version: 10.0.1321 / Virus Database: 1500/3641 - Release Date: 
05/16/11





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You can make

Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Thomas Ward
Hi Phil,

H...Yeah, I definitly do see where David is coming from. That's
actually been one of my own issues with releasing my Genesis 3D
engine. If I release it, regardless if I release it for free or sell
it, I will have to support it. That usually means teaching newbies
lots of programming theory, programming techniques, and explain to
them how the engine works. That's a lot of work.

Not tomention,right now the G3D engine is just a library g3d.lib for
Windows and g3d.so for Linux that can be statically or dynamically
linked to a standard C++ project. I'm also planning on building a
managed .NET library version that will work with .NET languages like
C# .NET and VB .NET. That's all well and good for a programmer, but if
someone doesn't know one of those programming languages my engine
isn't of much help. It isn't an all in one deal like the GMA engine or
BGT is.

Of course, I could wrap the core with Angelsscript, like Philip did,
but I'm still in the position of writing up pages of documentation how
to code a game, writing samples, etc. I don't really have the time or
the energy to put the effort into it right now. So for the moment, at
least, G3D is a private engine. Although, eventually I would like to
release it so Mac, Linux, and Windows users can start creating games
with it.

Cheers!


On 5/17/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Shane,
 David hasn't abandoned it, he is still using it for himself and for me.
 I think it took too much of his time trying to teach people how to use it. I
 won't quote prices as he had several plans to rent the game for a period of
 time. And during that time he promised that he would answer any questions
 about the engine.
 He is still working on the engine and making it more Vista and Windows 7
 compatible.
  Phil

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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Thomas Ward
Hi Shane,

Uh...Just because David Greenwood isn't directly selling his engine to
the general public any more does not necessarily mean it is
abandonware. He is still continuing to create games for himself, and
Phil still uses it. Phil and David both have mentioned on more than
ocation that the engine is being upgraded to support Vista and Windows
7. Which means it isn't abandonware just not available to the public.
Big difference.

Think about it a moment. The way you are talking my game engine,
Genesis 3D, should be considered abandonware because I haven't made it
available to the public. Even though I'm still supporting it, still
developing it, and have just put a months work into it making it fully
cross-platform compatible with Mac, Linux, and Windows. If I decide to
just create games with G3D and not sell the engine is that
abandonware?

Cheers!


On 5/17/11, Shane Lowe shanel...@insightbb.com wrote:
 if he's stoped celling it, is it abanden-where? If so, Could I have a copy?

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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Phil Vlasak

Hi Thomas,
I think the reason more people didn't complete their games is that although 
the GMA engine had documentation, and a sample level script, you didn't get 
the data base of objects and creatures that went with the script.
A data base of each creature had to be filled out if they were different. 
Each creature has about 70 different attributes to set,

Such as size, speed, intelligence, turn rate etc.
So creating a complex game can be very complex.
That is why I created Pacman first, as the only thing that changed from 
level to level were the speeds of the ghosts and the bonus object in the 
middle of the map, plus the level music.


smiles,
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 8:35 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Phil,

H...Yeah, I definitly do see where David is coming from. That's
actually been one of my own issues with releasing my Genesis 3D
engine. If I release it, regardless if I release it for free or sell
it, I will have to support it. That usually means teaching newbies
lots of programming theory, programming techniques, and explain to
them how the engine works. That's a lot of work.

Not tomention,right now the G3D engine is just a library g3d.lib for
Windows and g3d.so for Linux that can be statically or dynamically
linked to a standard C++ project. I'm also planning on building a
managed .NET library version that will work with .NET languages like
C# .NET and VB .NET. That's all well and good for a programmer, but if
someone doesn't know one of those programming languages my engine
isn't of much help. It isn't an all in one deal like the GMA engine or
BGT is.

Of course, I could wrap the core with Angelsscript, like Philip did,
but I'm still in the position of writing up pages of documentation how
to code a game, writing samples, etc. I don't really have the time or
the energy to put the effort into it right now. So for the moment, at
least, G3D is a private engine. Although, eventually I would like to
release it so Mac, Linux, and Windows users can start creating games
with it.

Cheers!



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Re: [Audyssey] GMA and bgt?

2011-05-17 Thread Thomas Ward
Hi Phil,

Yeah, that makes sense. While that wouldn't be that complex for
someone like me the last thing a new user wants is to come face to
face with all the complexities of creating their own database. I have
to do something like that every time I create a new project with the
G3D Engine as well, and I could see how filling out all that info
might put some people off game development. However, filling in
attributes for players and enemies is a far cry easier from writing an
entire game from scratch.

Cheers!


On 5/17/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I think the reason more people didn't complete their games is that although
 the GMA engine had documentation, and a sample level script, you didn't get
 the data base of objects and creatures that went with the script.
 A data base of each creature had to be filled out if they were different.
 Each creature has about 70 different attributes to set,
 Such as size, speed, intelligence, turn rate etc.
 So creating a complex game can be very complex.
 That is why I created Pacman first, as the only thing that changed from
 level to level were the speeds of the ghosts and the bonus object in the
 middle of the map, plus the level music.

 smiles,
 Phil

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