Re: [Audyssey] How to non program a game

2009-11-23 Thread dark
Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 23, 2009 7:36 AM Subject: Re: [Audyssey] How to non program a game Hello, In the US, the total amount of money you can have is $2000 if you are single and $3000 if you

Re: [Audyssey] How to non program a game

2009-11-23 Thread Jacob Kruger
...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 23, 2009 11:15 AM Subject: Re: [Audyssey] How to non program a game Again, sounding worryingly familiar indeed, though at least in the Us you can get the bennifit back

Re: [Audyssey] How to non program a game

2009-11-23 Thread shaun everiss
hmmm now you mention it we have a threshold I think of 25k may be less. Ofcause if you shove say 9k 10 k or so in your main account then you are probably asking for it. Hmph being blind is a bit of a 2 edged sword. in one way you are encouraged to work but in another you try to make some

Re: [Audyssey] How to non program a game

2009-11-22 Thread Willem
Sometimes the idea behind the game isn't properly thought through. If an idea makes sense, it can most likely be programmed with more or less effort. It's true, some things aren't worth the effort to program, but it is a trade off between time, effort and what you want to do. dark wrote: hi

Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani
- Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non program a game Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about

Re: [Audyssey] How to non program a game

2009-11-22 Thread Jim Kitchen
Hi Al, I was recently offered 10 to 15 thousand dollars to program an accessible game. I have also been asked to join a company that produces and sells accessible games. Unfortunately I can not afford to make any money. And of course the gentleman that offered me the 10 to 15 thousand

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
Hi Munawar. This is exactly what I was getting at, it wasn't meant as a don't make suggestions more a be careful what you suggest I like to think that over a long time of playing various sorts of games and discussing them in detail, even though I've never porgrammed a game, I've

Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani
Hi, What if you are a creative person, with an excellent game idea that he or she believes ... In any event, you may have a little money to put into a project, ... but you simply don't have the time to really learn how to program. So what do you do? ... Turning a game idea in to a game can

Re: [Audyssey] How to non program a game

2009-11-22 Thread Philip Bennefall
Hi folks, I work with contractors all the time and as Eleanor says, it's absolutely vital to get the specification as thurrow and detailed as possible. I've found www.RentACoder.com to be very good, especially if the budget is tight. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] How to non program a game

2009-11-22 Thread Willem
Now that's a very good point. Jim Kitchen wrote: Hi Al, I was recently offered 10 to 15 thousand dollars to program an accessible game. I have also been asked to join a company that produces and sells accessible games. Unfortunately I can not afford to make any money. And of course the

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
Thanks for that information. It is good to know. smile. al - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 10:25 AM Subject: Re: [Audyssey] How to non program a game Hi folks, I work

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
This seems to be the growing consensus. It is good to know this for future reference. grin. thanks al - Original Message - From: Eleanor elea...@7128.com To: gamers@audyssey.org Sent: Sunday, November 22, 2009 10:12 AM Subject: [Audyssey] How to non program a game Allan asked how you

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
Great post, thanks. al - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 8:22 AM Subject: Re: [Audyssey] How to non program a game Hi, What if you are a creative person, with an excellent game

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
To: Allan Thompson Gamers@audyssey.org Sent: Sunday, November 22, 2009 7:53 AM Subject: Re: [Audyssey] How to non program a game Hi Al, I was recently offered 10 to 15 thousand dollars to program an accessible game. I have also been asked to join a company that produces and sells accessible

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
: Re: [Audyssey] How to non program a game Hi Charles, Yes, things can get very messy in that situation. For that precise reason that's why most mainstream game companies refuse end user suggestions, story ideas, game ideas, etc. They know they have to sign a contract with them, and that could

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
what, why not afford to make ny cash do you have benifit restrictions like damien does? In new zealand to some extent we are exempt from said things, ofcause if we are earning a million bucs then maybe that would go away but hmph. At 01:53 a.m. 23/11/2009, you wrote: Hi Al, I was recently

Re: [Audyssey] How to non program a game

2009-11-22 Thread Thomas Ward
Hi Shaun, Yes, there are benifit restrictions. It depends on if the person is on SSI or SSDI. In either case there are some restrictions involved. I can't quite remember the exact amounts, but if I'm correct here is how it works for those people on SSI. You can make up to $80 per month without

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
This is sounding worryingly familiar Tom. the Uk bennifit laws work very much the same way, with the nastier restriction that you actually can only have £6000 in savings or lose the lot, a penny over and everything goes west. pluss, once your off disability bennifit, your off! On

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
aah I understand we had this issue and had to fight for it but we get exempt on the grounds that if something happens or if we need extra stuff we can or something to that effect. Interestingly enough people in the us and uk seem to have a few more issues than here. we seem to have got over

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
, 2009 3:45 AM Subject: Re: [Audyssey] How to non program a game aah I understand we had this issue and had to fight for it but we get exempt on the grounds that if something happens or if we need extra stuff we can or something to that effect. Interestingly enough people in the us and uk seem

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
well on that note I have a couple accounts one is for investments and every so often I keep shoveling cash betwene the 2 accounts. so I don't get too much in either. Ofcause I don't usually have much cash as I contribute to board at home food power the net and other things as well as family

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
it does seem a better model on this point. Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 23, 2009 3:45 AM Subject: Re: [Audyssey] How to non program a game aah I understand we had

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
: [Audyssey] How to non program a game hmmm. i have not touched this but we have laws that make us exempt from jury duty for instance and other things. Its sertainly a fearer system. Supprising than the us or uk, I think that its ok if your spouse is blind and you have blind childrent o though I

Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden
Hello, In the US, the total amount of money you can have is $2000 if you are single and $3000 if you are a married couple who are both on SSI or SSDI. As for working, theyre are ways to get around the restrictions in order to earn some money, but it is complicated, and if you screw the

Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden
model on this point. Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 23, 2009 3:45 AM Subject: Re: [Audyssey] How to non program a game aah I understand we had this issue and had

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, When you come up with a game idea, story line, etc then contract with a developer to create the game there are two copyrights involved with the production. First, as the person with the idea, game story, etc you retain the original copyright ownership of your ideas and original story.

Re: [Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non program a game Al

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Grin Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask

Re: [Audyssey] How to non program a game

2009-11-21 Thread Willem
Also from a programming standpoint there are an endless number of ways to solve a problem, AKA programming, and everybody has their unique style and ideas of what can be done in practice. I would rather compare it with a profession like the law or maybe in some ways mathematicians. However

Re: [Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
into the project or does that have to be contractually listed as well? al rday, November 21, 2009 8:57 PM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, All of the questions you asked are all subject to the terms of the contract. Weather or not you have to pay for things like sounds, music, up front or the developer will fit the cost of those is between you and the contractor. However, given the fact the contractor will need some sort

Re: [Audyssey] How to non program a game

2009-11-21 Thread Charles Rivard
Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 3:57 PM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
Technically there's no such thing as a stupid suggestion, just ones which are or are not currently practical. You do highlight one very important thing, - how much level editers and game creation tools which would let people like me and thee with ideas but know practical skill create

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
: Re: [Audyssey] How to non program a game Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
to say what is or is not practical. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 1:57 AM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need