Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-22 Thread Jim Kitchen

Hi Charles,

Well I think that it would be cool to be able to create a game with players that 
learned and knew the other players tendencies and acted accordingly.  Of course one 
would want the full 162 game baseball season with all of the teams and all of the 
players and what the heck the farm teams as well.  Heck I would love to be able to 
create a smart virtual pet or virtual friend.  You know like Data, The Doctor or Max 
Headroom.  I have a feeling that something like that just might be a tiny bit above 
my programming abilities though. grin

TGIF and BFN

Jim

confucious say: man who lose key to girlfriend's apartment, not get new key.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-21 Thread tim kilgore
Hey jim, is there a possible way, in a future release, to be able to direct 
the pitches instead of pressing just a number?


Thanks

Tim
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ryan Strunk Gamers@audyssey.org
Sent: Wednesday, May 20, 2009 9:31 PM
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches



Hi Ryan,

I imagine that reality is somewhere in between.  You know because besides 
allot of walks, allot of batters are called out watching strike three. 
Plus if everyone can see the pitches so well why do batters so often swing 
too early, too late, too high, too low, at a pitch in the dirt etc and 
then argue about the call?


Hey you know in a few weeks I turn 52.  I know that my reaction time has 
gotten a bit slower from my youth.  But so it is sometimes hard for me to 
know exactly how hard or easy to make some of the events in the games.


And than also if the pitching in the baseball game was going to be totally 
realistic, I would need to add lots of artificial intelligence.  You know 
first pitch outside and see how the batter swings and adjust the next 
pitch for that etc.  Sorry, but I am not going to get into all of that.


BFN

- Original Message -
Gentlemen,

On some of the mechanics of baseball, professional or otherwise, I have to
respectfully disagree with you. By watching all aspects of the pitch,
including its delivery, spin, direction, force, velocity, etcetera, a
baseball player is often able to tell whether a pitch will be a ball or a
strike long before it enters the strike zone. If he cannot tell by the 
time
it has entered the zone, he has the option to check his swing before the 
bat

circles all the way around in order to avoid the strike call.

Certainly determining whether a pitch is a ball or a strike is a very
delicate thing, but it is not as difficult as you guys are saying. Many
commentators are able to tell not only where the pitch is bound, but also
what the actual pitch is--slider, sinker, knuckle ball, and so on. If the
commentators can't tell, the player can, and the umpire definitely can. In
addition, if it were so impossible to determine ball vs. strike, why are
there so many walks in baseball? Players don't just hack at everything 
that

crosses the plate; that's not real baseball.

My argument in all of this is that the game makes determining the 
difference

between a ball and a strike nearly impossible for a casual gamer. I don't
argue that it should be made painfully simple, but I think that the
difficulty factor should be ratcheted down some. There is something to be
said for practice; I think that it should be required in any game to give 
it

replay value. But when even the developer admits to swinging at virtually
every pitch, something is off the scale.

I do think you put together a fun game, Jim, and I appreciate all of the
work that went into it. I just think that you could give the player a bit
more control and a bit more satisfaction if the pitches weren't such a
precise science.

I would welcome any discussion on this, however.

Ryan


Jim

I really like that new dehydrated energy drink from Columbia.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-21 Thread Charles Rivard

Possibly a pitching sequence like this:  1.  Select your pitch.
2.  Select your location within the strike zone by choosing the first letter 
of high, low, or middle of the plate.
3.  Select your location within the strike zone by choosing the first letter 
of inside or outside.

The pitch is thrown.
The type of pitch along with the selected locations determines the 
likelihood of the pitch being a ball or a strike, as the ball might move 
outside the strike zone.---

Shepherds are the best beasts.
- Original Message - 
From: tim kilgore tim8...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 21, 2009 3:35 AM
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches


Hey jim, is there a possible way, in a future release, to be able to 
direct the pitches instead of pressing just a number?


Thanks

Tim
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ryan Strunk Gamers@audyssey.org
Sent: Wednesday, May 20, 2009 9:31 PM
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches



Hi Ryan,

I imagine that reality is somewhere in between.  You know because besides 
allot of walks, allot of batters are called out watching strike three. 
Plus if everyone can see the pitches so well why do batters so often 
swing too early, too late, too high, too low, at a pitch in the dirt etc 
and then argue about the call?


Hey you know in a few weeks I turn 52.  I know that my reaction time has 
gotten a bit slower from my youth.  But so it is sometimes hard for me to 
know exactly how hard or easy to make some of the events in the games.


And than also if the pitching in the baseball game was going to be 
totally realistic, I would need to add lots of artificial intelligence. 
You know first pitch outside and see how the batter swings and adjust the 
next pitch for that etc.  Sorry, but I am not going to get into all of 
that.


BFN

- Original Message -
Gentlemen,

On some of the mechanics of baseball, professional or otherwise, I have 
to

respectfully disagree with you. By watching all aspects of the pitch,
including its delivery, spin, direction, force, velocity, etcetera, a
baseball player is often able to tell whether a pitch will be a ball or a
strike long before it enters the strike zone. If he cannot tell by the 
time
it has entered the zone, he has the option to check his swing before the 
bat

circles all the way around in order to avoid the strike call.

Certainly determining whether a pitch is a ball or a strike is a very
delicate thing, but it is not as difficult as you guys are saying. Many
commentators are able to tell not only where the pitch is bound, but also
what the actual pitch is--slider, sinker, knuckle ball, and so on. If the
commentators can't tell, the player can, and the umpire definitely can. 
In

addition, if it were so impossible to determine ball vs. strike, why are
there so many walks in baseball? Players don't just hack at everything 
that

crosses the plate; that's not real baseball.

My argument in all of this is that the game makes determining the 
difference

between a ball and a strike nearly impossible for a casual gamer. I don't
argue that it should be made painfully simple, but I think that the
difficulty factor should be ratcheted down some. There is something to be
said for practice; I think that it should be required in any game to give 
it

replay value. But when even the developer admits to swinging at virtually
every pitch, something is off the scale.

I do think you put together a fun game, Jim, and I appreciate all of the
work that went into it. I just think that you could give the player a bit
more control and a bit more satisfaction if the pitches weren't such a
precise science.

I would welcome any discussion on this, however.

Ryan


Jim

I really like that new dehydrated energy drink from Columbia.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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If you want

Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-21 Thread Jim Kitchen

Hi Tim,

The thing is, the computer batter is a computer batter.  So it isn't really 
going to matter if you direct the pitch or not.  Well that is unless I keep 
track of each player / batters tendencies.  And then of course I would need to 
do the same for each of the pitchers as well.  So you know that is getting into 
the whole artificial intelligence and stats of all of the players.  And as I 
said, I'm sorry, but I'm not going to get into all of that.

BFN

Jim

confucious say: baseball no sport, man with four balls cannot walk.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-21 Thread Charles Rivard

It would be a mess, wouldn't it.  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: tim kilgore Gamers@audyssey.org
Sent: Thursday, May 21, 2009 1:45 PM
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches



Hi Tim,

The thing is, the computer batter is a computer batter.  So it isn't 
really going to matter if you direct the pitch or not.  Well that is 
unless I keep track of each player / batters tendencies.  And then of 
course I would need to do the same for each of the pitchers as well.  So 
you know that is getting into the whole artificial intelligence and stats 
of all of the players.  And as I said, I'm sorry, but I'm not going to get 
into all of that.


BFN

Jim

confucious say: baseball no sport, man with four balls cannot walk.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-20 Thread Jim Kitchen

Hi Charles,

Thank you, I'm glad that you like the way that the pitches work.

I did practice up allot in the batting practice and if you are set on swing you 
can sometimes hit the key soon enough, at least enough to foul the pitch off.  
I think that is kind of like the real game like you said.

BFN

Jim

A turkey roast is a foul ball...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-20 Thread Ryan Strunk
Gentlemen,

On some of the mechanics of baseball, professional or otherwise, I have to
respectfully disagree with you. By watching all aspects of the pitch,
including its delivery, spin, direction, force, velocity, etcetera, a
baseball player is often able to tell whether a pitch will be a ball or a
strike long before it enters the strike zone. If he cannot tell by the time
it has entered the zone, he has the option to check his swing before the bat
circles all the way around in order to avoid the strike call.

Certainly determining whether a pitch is a ball or a strike is a very
delicate thing, but it is not as difficult as you guys are saying. Many
commentators are able to tell not only where the pitch is bound, but also
what the actual pitch is--slider, sinker, knuckle ball, and so on. If the
commentators can't tell, the player can, and the umpire definitely can. In
addition, if it were so impossible to determine ball vs. strike, why are
there so many walks in baseball? Players don't just hack at everything that
crosses the plate; that's not real baseball.

My argument in all of this is that the game makes determining the difference
between a ball and a strike nearly impossible for a casual gamer. I don't
argue that it should be made painfully simple, but I think that the
difficulty factor should be ratcheted down some. There is something to be
said for practice; I think that it should be required in any game to give it
replay value. But when even the developer admits to swinging at virtually
every pitch, something is off the scale.

I do think you put together a fun game, Jim, and I appreciate all of the
work that went into it. I just think that you could give the player a bit
more control and a bit more satisfaction if the pitches weren't such a
precise science.

I would welcome any discussion on this, however.

Ryan





-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, May 19, 2009 10:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches

Even if you don't have perfect pitch, as I don't, you might be able, with 
practice, determine whether the ball is within the strike zone.  As far as 
the time you have when at bat, a major league batter swings before 
determining whether a ball will or will not move into the strike zone, so I 
think this is a realistic part of the game.  Good work, Jim.
---
Shepherds are the best beasts.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net
To: Ryan Strunk Gamers@audyssey.org
Sent: Tuesday, May 19, 2009 1:13 AM
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches


 Hi Ryan,

 You are totally correct about everything that you said about my baseball 
 pitches.  They are very very hard to hear if they are a strike or a ball. 
 Personally I mostly swing at everything.  I was afraid that if I made them

 much easier, people would just never swing and end up with way too many 
 walks.  But in my defense, even with the instant replay the commentators 
 often can not say for sure if the pitch was a ball or strike.  And the 
 batters swing at anything that is close.

 BFN

 Jim

 I wondered why the baseball was getting bigger. Then it hit me.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 list,
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-20 Thread Jim Kitchen

Hi Ryan,

I imagine that reality is somewhere in between.  You know because besides allot 
of walks, allot of batters are called out watching strike three.  Plus if 
everyone can see the pitches so well why do batters so often swing too early, 
too late, too high, too low, at a pitch in the dirt etc and then argue about 
the call?

Hey you know in a few weeks I turn 52.  I know that my reaction time has gotten 
a bit slower from my youth.  But so it is sometimes hard for me to know exactly 
how hard or easy to make some of the events in the games.

And than also if the pitching in the baseball game was going to be totally 
realistic, I would need to add lots of artificial intelligence.  You know first 
pitch outside and see how the batter swings and adjust the next pitch for that 
etc.  Sorry, but I am not going to get into all of that.

BFN

- Original Message -
Gentlemen,

On some of the mechanics of baseball, professional or otherwise, I have to
respectfully disagree with you. By watching all aspects of the pitch,
including its delivery, spin, direction, force, velocity, etcetera, a
baseball player is often able to tell whether a pitch will be a ball or a
strike long before it enters the strike zone. If he cannot tell by the time
it has entered the zone, he has the option to check his swing before the bat
circles all the way around in order to avoid the strike call.

Certainly determining whether a pitch is a ball or a strike is a very
delicate thing, but it is not as difficult as you guys are saying. Many
commentators are able to tell not only where the pitch is bound, but also
what the actual pitch is--slider, sinker, knuckle ball, and so on. If the
commentators can't tell, the player can, and the umpire definitely can. In
addition, if it were so impossible to determine ball vs. strike, why are
there so many walks in baseball? Players don't just hack at everything that
crosses the plate; that's not real baseball.

My argument in all of this is that the game makes determining the difference
between a ball and a strike nearly impossible for a casual gamer. I don't
argue that it should be made painfully simple, but I think that the
difficulty factor should be ratcheted down some. There is something to be
said for practice; I think that it should be required in any game to give it
replay value. But when even the developer admits to swinging at virtually
every pitch, something is off the scale.

I do think you put together a fun game, Jim, and I appreciate all of the
work that went into it. I just think that you could give the player a bit
more control and a bit more satisfaction if the pitches weren't such a
precise science.

I would welcome any discussion on this, however.

Ryan


Jim

I really like that new dehydrated energy drink from Columbia.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-19 Thread Jim Kitchen

Hi Ryan,

You are totally correct about everything that you said about my baseball 
pitches.  They are very very hard to hear if they are a strike or a ball.  
Personally I mostly swing at everything.  I was afraid that if I made them much 
easier, people would just never swing and end up with way too many walks.  But 
in my defense, even with the instant replay the commentators often can not say 
for sure if the pitch was a ball or strike.  And the batters swing at anything 
that is close.

BFN

Jim

I wondered why the baseball was getting bigger. Then it hit me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-19 Thread Charles Rivard
Even if you don't have perfect pitch, as I don't, you might be able, with 
practice, determine whether the ball is within the strike zone.  As far as 
the time you have when at bat, a major league batter swings before 
determining whether a ball will or will not move into the strike zone, so I 
think this is a realistic part of the game.  Good work, Jim.

---
Shepherds are the best beasts.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ryan Strunk Gamers@audyssey.org
Sent: Tuesday, May 19, 2009 1:13 AM
Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches



Hi Ryan,

You are totally correct about everything that you said about my baseball 
pitches.  They are very very hard to hear if they are a strike or a ball. 
Personally I mostly swing at everything.  I was afraid that if I made them 
much easier, people would just never swing and end up with way too many 
walks.  But in my defense, even with the instant replay the commentators 
often can not say for sure if the pitch was a ball or strike.  And the 
batters swing at anything that is close.


BFN

Jim

I wondered why the baseball was getting bigger. Then it hit me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-18 Thread Steve

Hi Ryan,
I personally just swing, and if the timing is right you will at least foul 
the pitch off.

Steve Walker
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 18, 2009 9:34 PM
Subject: [Audyssey] Jim Kitchen's Baseball Pitches



Hey everyone,



I recently picked up Jim Kitchen's Baseball again, and I've been
experimenting quite a bit with the batting practice. I've had trouble for
quite some time determining what I should and should not swing at, and I
found that the last section or two of the pitch sound tells you if the 
pitch
is going to be high or low. On the curve ball, for example, an E flat 
pitch
tells you that the pitch will be low; a roughly C natural tells you it 
will

be high. Anything between that is a fair ball.



I have two issues with this, however.



First of all, the time you're given to determine the pitch of the ball is
pretty negligible-in the tenths of seconds range. You have just a split
second between hearing the pitch of the throw and the prime swing time to
decide whether you should take a shot at the ball.



Second, and more important: many people don't have perfect pitch, so the
ability to determine the difference between a B flat (strike call) and a C
natural (ball) would literally be impossible for them.



A couple of questions, then:



Do any of you who play Jim Kitchen's Baseball have a different method to
determine what is a strike and what is a ball? Is there something in the
pitch sound that I'm missing?



Do any of you even worry about the accuracy of the pitch or do you just
swing at everything that's thrown at you?



I have some definite opinions on this, but I want to find out first if I'm
missing a key piece of the puzzle.



Thanks for any light you can shed on the subject.



Ryan

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