Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Bryan Peterson
I don't think so. M laptop is only a little over a year old and it's got 
Vista on it. And I get the same deal. In fact last time I played the warning 
message for one of the firepits came at least one pace too early so that I 
died when I made the jump.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 8:10 AM
Subject: [Audyssey] MOTA beta 14 confusion


Tom:  I have been playing the beta using speakers instead of a headset. 
Now, using a headset, I hear what everyone is talking about as far as 
where the sound is indicating that monsters, statues, ropes, and other 
stuff is.  They stay right or left, don't move, and then jump to the 
center with one more step.  I'm confused on something.  Is this due to our 
sound cards and speaker configurations being old technology?  If so, what 
do we need and what is the approximate cost of getting it?  And, what 
about our operating systems and processors?  I know that I am using old 
stuff.  Windows XP home, a 1.9 gig Pentium 4 processor on a machine that 
was built in 2002 that still works fine for my needs.  I haven't tried the 
beta on my laptop PC as of yet, and really don't want to, because it is a 
work related machine.  If something messes it up, that would be the pits, 
and not the fire pits of MOTA, either!


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Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Thomas Ward
hi Charles,
I don't think so. I just listened to Shaun's MOTA recording and it
sounds just fine to me. I think the problem is I'm use to the way
OpenAL positions sounds, so it doesn't sound weird to me, but for you
guys hearing it fir the first time it comes as a bit of a shock. I'm
going to try a couple of Phil's suggestions, but honestly I don't know
that it will sound exactly the same as DirectX.
So before we begin discussing new hardware and that sort of thing
let's tinker some more with the beta and see what's what.  It may be
you guys will just have to accept the way sounds are positioned and
live with the way it is. I don't plan to go back to DirectX for any
amount of money so let's try and make do with what we have.

On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Tom:  I have been playing the beta using speakers instead of a headset.
 Now, using a headset, I hear what everyone is talking about as far as where
 the sound is indicating that monsters, statues, ropes, and other stuff is.
 They stay right or left, don't move, and then jump to the center with one
 more step.  I'm confused on something.  Is this due to our sound cards and
 speaker configurations being old technology?  If so, what do we need and
 what is the approximate cost of getting it?  And, what about our operating
 systems and processors?  I know that I am using old stuff.  Windows XP home,
 a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that still
 works fine for my needs.  I haven't tried the beta on my laptop PC as of
 yet, and really don't want to, because it is a work related machine.  If
 something messes it up, that would be the pits, and not the fire pits of
 MOTA, either!

 ---
 Shepherds are the best beasts!
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
As you say, it does sound weird, and it is probably because we're used to 
hearing the sounds change to reflect our movement through the game.  If the 
sounds don't move as we have gotten used to, how can we accurately judge 
whether we're within range for our weapons to take effect?


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 12:24 PM
Subject: Re: [Audyssey] MOTA beta 14 confusion



hi Charles,
I don't think so. I just listened to Shaun's MOTA recording and it
sounds just fine to me. I think the problem is I'm use to the way
OpenAL positions sounds, so it doesn't sound weird to me, but for you
guys hearing it fir the first time it comes as a bit of a shock. I'm
going to try a couple of Phil's suggestions, but honestly I don't know
that it will sound exactly the same as DirectX.
So before we begin discussing new hardware and that sort of thing
let's tinker some more with the beta and see what's what.  It may be
you guys will just have to accept the way sounds are positioned and
live with the way it is. I don't plan to go back to DirectX for any
amount of money so let's try and make do with what we have.

On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:

Tom:  I have been playing the beta using speakers instead of a headset.
Now, using a headset, I hear what everyone is talking about as far as 
where
the sound is indicating that monsters, statues, ropes, and other stuff 
is.

They stay right or left, don't move, and then jump to the center with one
more step.  I'm confused on something.  Is this due to our sound cards 
and

speaker configurations being old technology?  If so, what do we need and
what is the approximate cost of getting it?  And, what about our 
operating
systems and processors?  I know that I am using old stuff.  Windows XP 
home,
a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that 
still

works fine for my needs.  I haven't tried the beta on my laptop PC as of
yet, and really don't want to, because it is a work related machine.  If
something messes it up, that would be the pits, and not the fire pits of
MOTA, either!

---
Shepherds are the best beasts!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Thomas Ward
Hi Charles,
Well, for the most part all of the guns can fire a long distance so
you don't necessarily have to judge distance with those. The only
close range weapons you have to worry about are fists, swords, the
dagger, and so on. If a skeleton is trying to stab you with a
sword/dagger then it is pretty safe to say you are in equal striking
distance too.
One thing I can do is set the roll-off for the volume to get louder
when close up and more distant when far away which would work just as
well. Maybe I can't render a clean stereo pan but possible we can
get around this by tinkering with volume. What do you think?

On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
 As you say, it does sound weird, and it is probably because we're used to
 hearing the sounds change to reflect our movement through the game.  If the
 sounds don't move as we have gotten used to, how can we accurately judge
 whether we're within range for our weapons to take effect?

 ---
 Shepherds are the best beasts!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard

I think there's only one way to find out.  Give it a try.  (grin)

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 7:03 PM
Subject: Re: [Audyssey] MOTA beta 14 confusion



Hi Charles,
Well, for the most part all of the guns can fire a long distance so
you don't necessarily have to judge distance with those. The only
close range weapons you have to worry about are fists, swords, the
dagger, and so on. If a skeleton is trying to stab you with a
sword/dagger then it is pretty safe to say you are in equal striking
distance too.
One thing I can do is set the roll-off for the volume to get louder
when close up and more distant when far away which would work just as
well. Maybe I can't render a clean stereo pan but possible we can
get around this by tinkering with volume. What do you think?

On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:

As you say, it does sound weird, and it is probably because we're used to
hearing the sounds change to reflect our movement through the game.  If 
the

sounds don't move as we have gotten used to, how can we accurately judge
whether we're within range for our weapons to take effect?

---
Shepherds are the best beasts!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Hayden Presley
Hi,
My main concern is the obstacles. It will be impossible to tell how far away
we are away from the obstccle without the view command.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, October 06, 2010 5:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 14 confusion

As you say, it does sound weird, and it is probably because we're used to 
hearing the sounds change to reflect our movement through the game.  If the 
sounds don't move as we have gotten used to, how can we accurately judge 
whether we're within range for our weapons to take effect?

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 12:24 PM
Subject: Re: [Audyssey] MOTA beta 14 confusion


 hi Charles,
 I don't think so. I just listened to Shaun's MOTA recording and it
 sounds just fine to me. I think the problem is I'm use to the way
 OpenAL positions sounds, so it doesn't sound weird to me, but for you
 guys hearing it fir the first time it comes as a bit of a shock. I'm
 going to try a couple of Phil's suggestions, but honestly I don't know
 that it will sound exactly the same as DirectX.
 So before we begin discussing new hardware and that sort of thing
 let's tinker some more with the beta and see what's what.  It may be
 you guys will just have to accept the way sounds are positioned and
 live with the way it is. I don't plan to go back to DirectX for any
 amount of money so let's try and make do with what we have.

 On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Tom:  I have been playing the beta using speakers instead of a headset.
 Now, using a headset, I hear what everyone is talking about as far as 
 where
 the sound is indicating that monsters, statues, ropes, and other stuff 
 is.
 They stay right or left, don't move, and then jump to the center with one
 more step.  I'm confused on something.  Is this due to our sound cards 
 and
 speaker configurations being old technology?  If so, what do we need and
 what is the approximate cost of getting it?  And, what about our 
 operating
 systems and processors?  I know that I am using old stuff.  Windows XP 
 home,
 a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that 
 still
 works fine for my needs.  I haven't tried the beta on my laptop PC as of
 yet, and really don't want to, because it is a work related machine.  If
 something messes it up, that would be the pits, and not the fire pits of
 MOTA, either!

 ---
 Shepherds are the best beasts!
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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