Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-14 Thread Thomas Ward
Hi Hayden, Smile. You are in luck. As a history buff I can tell you exactly why Athena has alternative spellings. It really all comes down to weather or not the document was translated from Latain or Greek. If the document was translated from Classical Greek you will usually see it spelled as A t

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread dark
13, 2010 2:09 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, CHCH for church? Lol...interesting. I'd be like you myself Tom, since like Dark I was taught grade 2 at the same time I learned to read. I also do not like UEB. The BrailleNote supports it now, but you can't

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread dark
for easy and normal. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well tom

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Thomas Ward
Hi Dark, Ahemmm...One problem with your plan beginner and easy are the same thing. There is no easy difficulty level. Only beginner, intermediate, advanced, and expert. However, I do take your meaning. However, as far as a training mode goes that need not necessarily freeze monsters in place like

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread dark
Discussion list gamers@audyssey.org Sent: Thursday, May 13, 2010 11:10 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Ahemmm...One problem with your plan beginner and easy are the same thing. There is no easy difficulty level. Only beginner, intermediate, advanced

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Thomas Ward
Hi, Lol! Poor Lara. Drowning her in her own swimming pool. That's cruel, man. Just cruel, but funny as well. On 5/13/10, dark d...@xgam.org wrote: Fair enough tom, as I said, it was really only an illustrative example. Several of the mega man games have something similar, mega man zero 1

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread dark
@audyssey.org Sent: Thursday, May 13, 2010 12:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Lol! Poor Lara. Drowning her in her own swimming pool. That's cruel, man. Just cruel, but funny as well. On 5/13/10, dark d...@xgam.org wrote: Fair enough tom, as I said

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Muhammed Deniz
Killing your self in a game? One of the best cheats! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 May 2010 15:21 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Yes, she

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Muhammed Deniz
:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Good Day: Computer braille is a code to be used for programming material, rather like nemeth braille is used for mathematics and science. Grade 3 braille is a shorthand version of grade 2 braille

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Thomas Ward
Hi, Ahem...That would be something of a problem since I can think of several game levels where Lara has to do a fair amount of swimming and diving to get items. If she couldn't swim her own pool it wouldn't boad well for various missions where she has to swim underwater for a good length of time

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Thomas Ward
Hi Muhammed, Yes, it is off topic. I had thought the subject was going to die out on its own, but since you braught the subject up let's end the discussion about braille. Thanks. On 5/13/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi all, Isn't this talk about brail abit off topic? I

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread dark
well maybe a chlorine allergy? ;d. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 13, 2010 7:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Ahem

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-13 Thread Hayden Presley
...@audyssey.org] On Behalf Of dark Sent: Thursday, May 13, 2010 4:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released well maybe a chlorine allergy? ;d. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Thomas Ward
Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since we are talking almost daily changes to the program I would be constantly brailling out revisions which would cost

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Lori Duncan
There's a grade 3?? I thought only 1 and 2! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 12, 2010 8:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Thomas Ward
Hi, Lol! That's stretching things quite a bit. I'd say with the engine written I should be able to have new games done round about three or four months with the engine depending whatever I need to code to make the new game. I may have to update the engine from time to time to add this or that

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Muhammed Deniz
Graid 3 is computer brail. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 12 May 2010 21:00 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released There's a grade 3?? I

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Thomas Ward
Hi Lori, Yep. Sure is. It has been around for a few years, but grade 2 is stil the standard for most braille publications because many braille users haven't updated their braille skills and still are not aware of the new braille contractions. However, grade 3 is now being taught to new braille

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Thomas Ward
Hi Muhammed, Ummm...No. There actually is a grade 3 braille which is similar to grade 2 braille, but has about a dozen or so extra contractions as I understand it. I heard from the Ohio Vision Center about it so I'm pretty sure my source is reliable. Beyond that I don't know much more. However,

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Bryan Peterson
@audyssey.org Sent: Wednesday, May 12, 2010 1:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Thomas Ward
Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you are prompted if you want training mode. I could do the same thing with MOTA. While training

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Bryan Peterson
gamers@audyssey.org Sent: Wednesday, May 12, 2010 1:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released There's a grade 3?? I thought only 1 and 2! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Bryan Peterson
@audyssey.org Sent: Wednesday, May 12, 2010 2:02 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Lol! That's stretching things quite a bit. I'd say with the engine written I should be able to have new games done round about three or four months with the engine depending

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Lori Duncan
, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Thomas Ward
Hi, Yeah, although Microsoft Office is an unfair comparison since it is in effect several different programs rather than any specific program. Now, you want to say something like Final Fantasy 13 then you are talking a game that is probably well over 100,000 lines of code since RPG games are

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Henry D. Reyes
: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Muhammed, Ummm...No. There actually is a grade 3 braille which is similar to grade 2 braille, but has about a dozen or so extra contractions as I understand it. I heard from the Ohio Vision Center about it so I'm pretty sure my source

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Charles Rivard
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 12, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Charles Rivard
...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 12, 2010 1:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread dark
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 12, 2010 9:02 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Lol! That's stretching things quite a bit. I'd say with the engine written I should be able to have

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread dark
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 12, 2010 9:10 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Lori, Yep. Sure is. It has been around for a few years, but grade 2 is stil the standard for most braille

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread dark
through progressively. Beware the Grue! Dark.climb, - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Hayden Presley
Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hmmm, that sounds an interesting

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Hayden Presley
...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, May 12, 2010 5:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Yuck. I forgot about it all being grade 1 braille. It was just one of those crazy thoughts, anyway. - Original Message

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Hayden Presley
, 2010 4:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Yeah, although Microsoft Office is an unfair comparison since it is in effect several different programs rather than any specific program. Now, you want to say something like Final

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread Hayden Presley
and normal. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well tom, it depends upon

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread David Chittenden
Hello, Computer braille is also referred to as grade 0 braille because it does not use any relational symbols such as #a for 1 or dots 2 5 6 at the end of a word for period. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 5/13/2010 8:13 AM, Thomas Ward wrote: Hi

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Bryan Peterson
in the castle of ggh. - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 10:09 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released hi thomas, I like the on/off setting the most On 5/10

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
Hi Yohandy, Ahem...The feature already exists. It is just turned off in beta 12. All I was asking is how people wish to enable/disable it. For those who want the game to be more challenging they can turn it off. So this isn't really pandering to some people's desire to have an easier game. HTH

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Charles Rivard
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 6:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Charles Rivard
Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Muhammed Deniz
1000? 3! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 11 May 2010 15:56 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Out of curiosity, for backups, do you

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Muhammed Deniz
To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Muhammed Deniz
Presley Sent: 11 May 2010 03:07 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, I personally don't like a game to be hard. I consider that completely different from challenging. Hard sounds quite spiteful, like the developer is saying

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread dark
Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I can agree with that. That way those who don't want it could turn it off. I admit

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread dark
gamers@audyssey.org Sent: Tuesday, May 11, 2010 12:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, Actually, sometime between now and final release I will be encrypting the sounds so mod packs won't be too useful once I eventually encrypt the sounds. However, I understand where you are coming from here. How about if you adjust the centaur sounds to your liking and send them to me for

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Yes, exactly my point. It isn't that I want to turn end user suggestions away. I definitely won't, but a lot of things are going to go into a todo list for whenever I can get to it. At this point I believe the important thing is actually finishing the game levels, make sure the engine

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Phil Vlasak
:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 2:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies could be very powerful prietst and magicians, particularly

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Lori Duncan
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Muhammed Deniz
Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Muhammed Deniz
...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
:29 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
Message - From: Muhammed Deniz muhamme...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Lori Duncan
bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Charles Rivard
- From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 10:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
@audyssey.org Sent: Monday, May 10, 2010 10:02 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I'll bet that he gives the number of lines rather than giving out the code. If you manufactured cars, would you send someone a car because they wanted to take it apart and count

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, Yeah, the Genesis engine also has a speed setting for players and enemies but for some reason it never ocurred to me to give each enemy a unique speed setting. I just set them to the default speed, and didn't think about it after that. At any rate the figures you gave me squares with

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 1:13 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
the holy grail in the castle of ggh. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 1:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Michael Feir
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Phil Vlasak
Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game automatically skip the intro. Or have the intro skip as one of the options. Or have a

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Muhammed Deniz
Yeah. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, Well, I think the on/off setting in the program settings menu is probably the easiest, and the most practical solution as well. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: I would say have it only on easy and/or medium but not on the higher settings. Either that or make it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Michael, Yes. As I said to Dark earlier I certainly hope so. However, the problem is that the game is failing to accept keyboard input when that particular cutscene is playing. Sometime between and final release I'd like to be able to fix that so you can skip it if you wish. It is just one of

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Lori Duncan
] Mysteries of the Ancients Beta 12 Released Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Muhammed, Well,obviously I'm not about to share my source code, but I can tell you how many lines are in the game at present. As I told Bryan a little while ago Visual C++ reports 39,286 lines of code total. Quite a lot eh? On 5/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: A

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, I think it is more a matter of semantics than anything else. Technically speaking, undead can refer to any type of living dead creature be it a vampire, zombie, skeleton, or ghost. Some authors, particularly those in the RPG genre, tend to make some sort of distinction between undead

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
10, 2010 1:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 5:06 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Or maybe the character warning

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 8:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Yohandy
of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, May 10, 2010 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi Thomas, Ditto. I like option 2. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 8:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Yohandy
: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Ryan Chou
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi Muhammed, No, I haven't. In my opinion we are not yet ready for the game to begin taking orders. I couldn't anyway since I'd have to upgrade the shopping cart as well as get the registration system working first. On 5/8/10, Muhammed Deniz muhamme...@googlemail.com wrote: Actually, I beat the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi, Exactly. Centaur's are definitely one of the smarter enemies in the game, are suppose to be highly inteligent fighters, but as you say also have a fondness for wine. That image of the centaur is pretty much universal through mithology as well as fantasy books. On 5/8/10, Bryan Peterson

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi Lori, Well, two reasons. First, the game was only designed for one enemy per room. I could add two enemies to each room, but that would greatly increase the difficulty of the game. There are some who say the game is too hard already. Second, for an enemy to attack another accidently or

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi, Ahem...Nothing quite so laim. Basically, just comments like the door is locked, statue is locked, warnings, etc. Smile. On 5/8/10, Lori Duncan lori_dunca...@hotmail.com wrote: Umm Tom, are they nice comments? Or ones like Oh you silly player, that's a spike I'm stuck on!! Not just any

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Phil Vlasak
Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 09, 2010 12:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Exactly. Centaur's are definitely one of the smarter enemies in the game, are suppose to be highly inteligent fighters, but as you say also have

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Sunday, May 09, 2010 12:52 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Lori, Well, two reasons. First, the game was only designed for one enemy per room. I could add two enemies to each room, but that would greatly increase

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Bryan Peterson
gamers@audyssey.org Sent: Sunday, May 09, 2010 12:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Ahem...Nothing quite so laim. Basically, just comments like the door is locked, statue is locked, warnings, etc. Smile. On 5/8/10, Lori Duncan lori_dunca...@hotmail.com

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