Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-24 Thread Hayden Presley
: Saturday, January 22, 2011 2:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Levels Exactly. Forget about those complainers, your effort is appreciated. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-22 Thread Shiny protector
Exactly. Forget about those complainers, your effort is appreciated. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 22, 2011 12:07 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Tom Randall
, January 20, 2011 11:32 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi Shaun, Yeah. Thing is most of them have no clue what is like to create a multipurpose game engine and then still produce a game at the same time. It would be kind of like writing BGT

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread burakyuksek
...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, January 20, 2011 11:32 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi Shaun, Yeah. Thing is most of them have no clue what is like to create a multipurpose game engine and then still produce a game

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Ben
I agree completely with the right honourable gentlemans statement. Tom. Do what you want, and be proud of it. If you get reasonable feedback from the community for reasonable changes, make them happen if you wish. no one is forcing you to do anything at all. And as was said, you can't please

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Thomas Ward
Hi Dark, Dark wrote: i do know exactly what you mean, though I've never played the nes batman game you mention  (I have played the Mega drive one though. My reply: If I'm not mistaken that was a port or remake of the original NES version to the Mega Drive wasn't it? Dark wrote: The game

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Bryan Peterson
Well said. We are the Knights who say...Ni! - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 21, 2011 3:20 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels I agree completely with the right

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Charles Rivard
. - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 21, 2011 1:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi, Out of topic but where is USA raceway? Is this developing

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread shaun everiss
on the subject of nes, I know you can get the music for nes stuff. I am not sure about copywrites for it though, but if you cared to you could use it and stuff. duckhunt by lworks, makes me feel I am playing on a machine of yesteryear. At 12:50 p.m. 22/01/2011, you wrote: Hi Dark, Dark wrote:

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread dark
complete. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 21, 2011 11:50 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi Dark, Dark wrote: i do know exactly what you

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread dark
Hi tom. Despite the extra time I really do think more complex levels are worth it. Takee a look at this table. it lists the number of screen or rooms in each level for snes prince of persia, and the number of enemies found on those levels. bare in mind that each screen has three levels, so

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Michael Feir
Personally, I've been waiting this long and have no problem with you taking the time to add these puzzle elements into the game. I'll certainly understand completely if you decide to bow to pressure from people less patient and more short-sighted about this. God knows you and your wife have

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
tom, part of me would like the complex maps. However not exactly like mota. in level1, there are a couple chasm traps, and a lava trap. Or is that a fire trap. Ok, simple, but good for starters. You could add that the chasms had lava or spikes in them or both. Burning ropes? Well if we put them

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
aggreed with you liam. At 05:53 p.m. 20/01/2011, you wrote: I'd start with simple levels to ease the player in to the game, and start ramping up the difficulty as you go. You may even want to make level 1 just a few rooms with a few ladders so that the gamer can actually get used to the

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
well tom, they have been waiting a fecking long time for the games. That you had to write your own engine has slowed things down. TO be fair if I was a preorder user I'd probably be going down your throat at you, flaming, swearing and such. These people have waited years and years for this game

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Jacob Kruger
...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 20, 2011 9:09 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi Jacob, That's absolutely right. The problem is though that I have taken

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Michael Feir
: [Audyssey] Mysteries of the Ancients Levels well tom, they have been waiting a fecking long time for the games. That you had to write your own engine has slowed things down. TO be fair if I was a preorder user I'd probably be going down your throat at you, flaming, swearing

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Mauricio Almeida
' gamers@audyssey.org Data: Quarta, 19 de Janeiro de 2011 22:53 Assunto: Re: [Audyssey] Mysteries of the Ancients Levels I'd start with simple levels to ease the player in to the game, and start ramping up the difficulty as you go. You may even want to make level 1 just a few rooms with a few ladders

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Mich
Hi Tom. I think creating all new maps would be good that way you could put your own ideas in to what the levels should look like where as if you have a set level structure then you would not have that much control on how the levels were laid out. I think that this would make the game more

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
:09 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi Jacob, That's absolutely right. The problem is though that I have taken a lot of personal heat and criticism over how I have managed this game project so far. I took time out to rewrite/convert the engine from C# to C++, I took

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
my blog at: www.michaelfeir.blogspot.com - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 20, 2011 6:09 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels well tom, they have been waiting

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Mich
Hi I to am more then happy to give him that time as well. from Mich. - Original Message - From: Michael Feir michael.f...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 20, 2011 6:40 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels What we

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Thomas Ward
Hi Shaun, Yeah. Thing is most of them have no clue what is like to create a multipurpose game engine and then still produce a game at the same time. It would be kind of like writing BGT and Q9 at the same time. Since MOTA requires the G3D Engine there is no question which product comes first, but

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Thomas Ward
Hi Dark, Dark wrote: Take a look at this table. it lists the number of screen or rooms in each level for snes prince of persia, and the number of enemies found on those levels. My reply: Yeah, i just did. That's exactly what I'm talking about. The mainstream games I've played like Prince of

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread dark
Hi Tom. This actually ties into something I was thinking about the other day. I realized, that despite having games as complex as smugglers, shades of doom, entombed, time of conflict and lone wolf installed on my pc, what is the game I play most often? What is the game I frequently just

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Jacob Kruger
, January 20, 2011 11:43 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Hi Tom. This actually ties into something I was thinking about the other day. I realized, that despite having games as complex as smugglers, shades of doom, entombed, time of conflict and lone wolf installed

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread dark
: Thursday, January 20, 2011 11:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Is turrigan T2002 accessible as such? http://www.pekaro.de/content/t2002/t2002.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Bryan Peterson
It's actually a C, not a G. We are the Knights who say...Ni! - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 20, 2011 4:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels Is turrigan

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Jacob Kruger
, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 21, 2011 1:20 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels T2002, like original Turrican is an entirely graphical game. If you have

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Jacob Kruger
bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 21, 2011 1:23 AM Subject: Re: [Audyssey] Mysteries of the Ancients Levels It's actually a C, not a G. We are the Knights who say...Ni! - Original Message - From: Jacob Kruger jac

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Thomas Ward
Hi Dark, Dark wrote: This actually ties into something I was thinking about the other day. I realized, that despite having games as complex as smugglers, shades of doom, entombed, time of conflict and lone wolf installed on my pc, what is the game I play most often? What is the game I

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread dark
! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 20, 2011 11:35 PM Subject: Re: [Audyssey] Mysteries of the Ancients Levels No worries - was just wondering, and will, honestly most likely pass

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread dark
in progress, but I've yet to see an audio side scroller that even comes close. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 21, 2011 2:17 AM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Liam Erven
I'd start with simple levels to ease the player in to the game, and start ramping up the difficulty as you go. You may even want to make level 1 just a few rooms with a few ladders so that the gamer can actually get used to the controlls and navigating before you throw a maze at them.

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi Liam, Well, that goes without saying. Even with a game like Montezuma's Revenge they started out with a simple maze, simple traps, easy enemies, and slowly introduced more difficult mazes and enemies as you went along. However, the puzzle element and maze element was still there. Just toned

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Greg Steel
Hi I am up for the challenge of harder levels and more traps it will make the game more interesting. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 19, 2011 8:51 PM Subject: [Audyssey] Mysteries of

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Jacob Kruger
Your ideas sound good to me - an old joke as a developer is you need to want to do it the way you're doing it to get it done exactly right - if that makes sense. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Alfredo_The_Music_maker
Hello, I have opened the list of files in MOTA, and it sounds like many of the sounds were made before the game was started. The sounds go as far as level ten, and there are sounds for the ambiance of sand, water, and ground. most of them are not implemented yet. --- Gamers mailing list __

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi Jacob, That's absolutely right. The problem is though that I have taken a lot of personal heat and criticism over how I have managed this game project so far. I took time out to rewrite/convert the engine from C# to C++, I took some time to look at SFML and SDL for cross-platform development,

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi, Well, there is a good reason for that. Some of the sounds were borrowed from Montezuma's Revenge which is what this game started out as before the copyright problem. Others were added for this game specifically. Others are there because they show up in a later level, but aren't present in