Re: [Audyssey] The real Game Circle

2009-08-17 Thread CSF inc.
gamers@audyssey.org Sent: Sunday, August 16, 2009 10:00 PM Subject: Re: [Audyssey] The real Game Circle Hi, Like I have said before the style of music being used should relate to the game. Yes, if we are talking a game like GTA I could see wrap music in the game. However, I can think of many

Re: [Audyssey] The real Game Circle

2009-08-16 Thread CSF inc.
isn't from the Hills of Montana.. Not to offend but really.. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing

Re: [Audyssey] The real Game Circle

2009-08-16 Thread CSF inc.
That is the solution.. and RR is commended for that.. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:34 PM Subject: Re: [Audyssey] The real Game Circle Or you could do what Che did

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Charles Rivard
to play those games. The music is considered a bonus. --- Shepherds are the best beasts. - Original Message - From: CSF inc. elohee...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 4:14 AM Subject: Re: [Audyssey] The real Game Circle Hip - Hop

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Orin
: Saturday, August 15, 2009 12:45 PM Subject: Re: [Audyssey] The real Game Circle Hi Tom, I think the real issue is not the lack of plot in Tomb raider, but simply that it's been going on for so long. Take Metal Gear Solid, for instance. It got so popular people wrote official analytical papers on its

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Kellie and my lovable Lady J.
lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 8:58 AM Subject: Re: [Audyssey] The real Game Circle

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Thomas Ward
Hi, Like I have said before the style of music being used should relate to the game. Yes, if we are talking a game like GTA I could see wrap music in the game. However, I can think of many genres of games such as fantasy RPG games, science fiction games, etc where wrap would be totally

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi Kelly, Thanks for the encouragement. It always is nice to get abit of encouragement now and then. Smile. Kellie and my lovable Lady J. wrote: Tom, I can tell you thta I support you creating a fully 3d sound and all that engine. I like a challenge and the more complex the game, the more

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi William, Well, maybe nothing totally new, but I've released a few demos of Mysteries of the Ancients. That's better than nothing I guess. As it happens Mysteries of the Ancients is undergoing a major update, and I can pretty much say the game will be out sometime between now and Christmas

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Bryan Peterson
@audyssey.org Sent: Friday, August 14, 2009 10:13 PM Subject: Re: [Audyssey] The real Game Circle Hi Bryan, Well, my point was that certain games require a certain type of music, a theme to set the mood, and is all part of the art of game design. Sticking heavy metal, hip-hop, or anything else

Re: [Audyssey] the real game circle

2009-08-15 Thread Josh
Hi, Has anyone ever thought of calling companies like Sony and writing letters to them and petitioning for the major video game companies to modify their current games so they are accessible? put a visually impaired/blind players mode in the games and a button to access it? And with today's

Re: [Audyssey] the real game circle

2009-08-15 Thread michael barnes
i agree with that i have talk to nintendo about that a year ago with the wii it can be done they can make sport games for the blind such as goalball and beatball and other sports for the blind they can make racing games for the blind and shooting games aswell because the wii is interactive so

Re: [Audyssey] the real game circle

2009-08-15 Thread Bryan Peterson
...@samobile.net To: gamers@audyssey.org Sent: Saturday, August 15, 2009 8:45 AM Subject: Re: [Audyssey] the real game circle i agree with that i have talk to nintendo about that a year ago with the wii it can be done they can make sport games for the blind such as goalball and beatball and other sports

Re: [Audyssey] the real game circle

2009-08-15 Thread Bryan Peterson
AM Subject: Re: [Audyssey] the real game circle Hi, Has anyone ever thought of calling companies like Sony and writing letters to them and petitioning for the major video game companies to modify their current games so they are accessible? put a visually impaired/blind players mode

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Munawar Bijani
://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 11:58 PM Subject: Re: [Audyssey] The real Game Circle Hi, True. There really hasn't been any thing new that has made a big splash

Re: [Audyssey] the real game circle

2009-08-15 Thread shaun everiss
except the departments you hit are the same as the ones for copywrite not envolved in any of the decition making process. in any case this thing needs to be of good will or something not forced. if it is then it may just not happen or if it does prices will go through the roof. At 02:38 a.m.

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi Charles, Parish the thought. Iron Butterfly and Sudoku? Just thinking about that combo makes me have a headache. Whenever I play something like Sudoku I want piece and quiet while I think of how to solve the puzzles or at least have some soft and quiet music. Anyway, your point is well

Re: [Audyssey] the real game circle

2009-08-15 Thread Munawar Bijani
everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 3:28 PM Subject: Re: [Audyssey] the real game circle except the departments you hit are the same as the ones for copywrite not envolved in any of the decition making process. in any case

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Bryan Peterson
...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 3:34 PM Subject: Re: [Audyssey] The real Game Circle Hi Charles, Parish the thought. Iron Butterfly and Sudoku? Just thinking about that combo makes me have a headache

Re: [Audyssey] the real game circle

2009-08-15 Thread Thomas Ward
Hi Josh, Yes, several people have been in touch with mainstream game companies regarding improved accessibility. There is an organization called IGDA which has spent considerable time and money working towards improved accessible games, and they have been continually stonewalled by the

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi, Yes, very very true. Sometimes It just takes a while for some gamers to adapt to something new. Take Rail Racer for example. When Che first announced the project publically I'll admit I had my doubts about it. I really didn't think the game was going to be all that apealing. However, as

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi, Michael said: Remember when these games we have were released. There are tipically large chunks of empty time between any two game releases. It takes ages to put a game together. My responce: Not only that we need to keep in mind the more complex the game the longer it takes. I can put

Re: [Audyssey] the real game circle

2009-08-15 Thread shaun everiss
I think they would notice us if we did something drastic. the easiest thing sould be to make a game using their chars and names and well make an accessible game to show them what we could do. Issue is we would get the wrong attention. The other option is impossible or almost. if we made something

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two

Re: [Audyssey] The real Game Circle

2009-08-14 Thread william lomas
it will be interesting though to be fair, to see what draconis have up their sleives. i thought 2009 was the year for draconis, but nothing as of yet? On 14 Aug 2009, at 07:29, Thomas Ward wrote: Hi, Well said. I too also feel as though the accessible games we have are a bit

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Che
@audyssey.org Sent: Friday, August 14, 2009 1:31 AM Subject: Re: [Audyssey] The real Game Circle it will be interesting though to be fair, to see what draconis have up their sleives. i thought 2009 was the year for draconis, but nothing as of yet? On 14 Aug 2009, at 07:29, Thomas Ward wrote: Hi, Well

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support.

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Milos Przic
: Re: [Audyssey] The real Game Circle Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Scott Chesworth
! - Original Message - From: CSF inc. elohee...@verizon.net To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:13 PM Subject: Re: [Audyssey] The real Game Circle Your the man, and can't wait for your football game, dude

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
of games; Like when I played Coleko Vision for the first time.. Smile - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:29 AM Subject: Re: [Audyssey] The real Game Circle Hi, Well said. I too also

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
. Your current level of mastery is 10 Apprentice. - Original Message - From: CSF inc. elohee...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:18 PM Subject: Re: [Audyssey] The real Game Circle That sounds great and that is the innovation I

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
Possibly on http://fredshead.info/ - Original Message - From: CSF inc. elohee...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 9:04 AM Subject: Re: [Audyssey] The real Game Circle I see this situation as a challenge, I feel with correct

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
- From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Tristan B theblinddj...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 7:48 AM Subject: Re: [Audyssey] The real Game Circle Its

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 12:00 PM Subject: Re: [Audyssey] The real Game Circle You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Charles Rivard
11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing

Re: [Audyssey] the real game circle

2009-08-14 Thread Josh
Hi, I wish liteTech interactive would come back, the trailor for their star wars game sounded pretty cool. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow

Re: [Audyssey] The real Game Circle

2009-08-14 Thread James Howard
: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
. - Original Message - From: James Howard coldshadow...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 10:47 AM Subject: Re: [Audyssey] The real Game Circle I'll admit, I'm not into audio games that much

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
that was created by a bunch of different developers would be a mess, too. --- Shepherds are the best beasts. - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle

Re: [Audyssey] The real Game Circle

2009-08-14 Thread michael barnes
i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of

Re: [Audyssey] The real Game Circle

2009-08-14 Thread michael barnes
yes a fighting game would be cool i wish someone would make a mortal kombat game like the old ones not like the ones on ps2 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
background of games.. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:41 PM Subject: Re: [Audyssey] The real Game Circle well I have always accepted we will always be behind the sighted, no way

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
. - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
...@samobile.net To: gamers@audyssey.org Sent: Friday, August 14, 2009 3:12 PM Subject: Re: [Audyssey] The real Game Circle i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Charles Rivard
to be hard to come by. It's not because of a lack of creativity. --- Shepherds are the best beasts. - Original Message - From: Tristan B theblinddj...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:41 PM Subject: Re: [Audyssey] The real Game Circle

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
- From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Friday, August 14, 2009 3:12 PM Subject: Re: [Audyssey] The real Game Circle i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, All too true. In many cases it boils down to the difference between a corporation and a small business. Comparatively speaking none of us accessible developers are in the same league with the mainstream game companies. That is why we really can't compare with the latest and greatest Play

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Yeah, a game like Civilization or Galaxy Civilization would totally rock. However, as you pointed out that is a rather large task for a one or two man operation. A couple of games I really miss from my sighted days is Mech Warrior and Starcraft. Those were a couple of cool games that have

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
- From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 4:13 PM Subject: Re: [Audyssey] The real Game Circle As for game creation ideas, I think of it this way: How long have games for the blind been produced and by how many

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 5:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Unfortunately, that is all too true. Working with other game developers can be and is problematic for a lot of reasons. For example, a couple of years back a lot of people were disappointed when Justin announced he was not going to release Castle Quest. There was a problem with the leade

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, And that is exactly the problem game developers face. What would be the point in creating an infurior clone of MK or Street Fighter when the ones out there are already playable. Maybe not 100% accessible, but playable. All I could do is come up with an infurior clone that might get some

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
: Friday, August 14, 2009 12:35 AM Subject: Re: [Audyssey] The real Game Circle Hi ya Mister CSF, where can i go to listen to a sample of your stuff? might be interested in using you down the line for my projects if its good enough. feel free to write me off list. later che c...@blindadrenaline.com

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Michael Feir
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 8:25 AM Subject: Re: [Audyssey] The real Game Circle Hello, I sure hope it does; it sounds like you and her would make a great game dev team. *grins*. And I agree holeheartedly with your message.. Regards, Tristan B TrekGames.net

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Munawar Bijani
Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Tristan B theblinddj...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 11:25 AM Subject: Re: [Audyssey] The real Game Circle Hello

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
- From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Yes, that is definitely one of the major problems I face as a game developer. Even something as simple as a title for a game is already used, copyrighted to the hilt, and there isn't much I can do about it. For example, I've been thinking of creating a large roll playing game. Well, I

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Bryan, Well, my point was that certain games require a certain type of music, a theme to set the mood, and is all part of the art of game design. Sticking heavy metal, hip-hop, or anything else in a game were it doesn't belong will kill the game. You can't write a purely fantacy game and

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 4:13 PM Subject: Re: [Audyssey] The real Game Circle As for game creation ideas, I think of it this way: How long have games for the blind

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Charles, Actually, I don't think coming up with fresh ideas is the problem, but the trouble is coming up with a fresh idea that sells. Not everyone can come up with a story line that is in the league of Star Trek, Harry Potter, Star Wars, Final Fantacy, etc. I'm pretty sure when George

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Charles Rivard
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 9:13 PM Subject: Re: [Audyssey] The real Game Circle Hi Bryan, Well, my point was that certain games require a certain type of music, a theme to set

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Kellie and my lovable Lady J.
Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com - Original Message - From: CSF inc. elohee...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 5:46 AM Subject: Re: [Audyssey] The real Game Circle I agree, and I loved the trailer

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, That's my problem as well. I like online game play, but I really don't have time to devote to it.I've played some games like SoundRTS and Rail Racer online, but you really have to do it when there are enough people around to play.That's really the problem with network game play. You have

Re: [Audyssey] The real Game Circle

2009-08-14 Thread william lomas
same for us in the blind community no games have came out this year and we are eight months into the year already On 15 Aug 2009, at 04:58, Thomas Ward wrote: Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Scott Chesworth
Sure, I'd love a huge library of varied titles to choose from as much as the next bored blind guy with a penchant for gaming, but to be blunt, saying I want this, we need that doesn't actually do much. For your I want this, we need that to become a reality, the fact is that somebody has got to sit

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Zachary Kline
Hi, I for one will wholeheartedly agree with this. My personal preference runs more for grand strategy, along the lines of Master of Orion, Civilization, etc. I can currently play both these games somewhat awkwardly via sighted proxy. I wish I didn't have to do it that way. What we need is

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Che
I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 8:01 PM Subject: Re: [Audyssey] The real Game Circle I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Scott Chesworth
acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 8:01 PM Subject: Re: [Audyssey] The real Game Circle I

Re: [Audyssey] The real Game Circle

2009-08-13 Thread CSF inc.
: [Audyssey] The real Game Circle Sure, I'd love a huge library of varied titles to choose from as much as the next bored blind guy with a penchant for gaming, but to be blunt, saying I want this, we need that doesn't actually do much. For your I want this, we need that to become a reality, the fact

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Che
as far as racing skill as well as track creation. later che - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 10:29 PM Subject: Re: [Audyssey] The real Game Circle Rail racer

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Ken
President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:01 PM Subject: Re: [Audyssey] The real Game Circle I agree with ya man

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Ken
, August 14, 2009 12:36 AM Subject: Re: [Audyssey] The real Game Circle Don't get me wrong, I respect the developers of all audio games because each game is a new exploration in audio gaming itself; I have been playing games both audio and graphical for many years and I'm a true gamer; I think most

Re: [Audyssey] The real Game Circle

2009-08-13 Thread CSF inc.
Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 10:01 PM Subject: Re: [Audyssey] The real Game Circle I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i

Re: [Audyssey] The real Game Circle

2009-08-13 Thread CSF inc.
...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 8:01 PM Subject: Re: [Audyssey] The real Game Circle I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints

Re: [Audyssey] The real Game Circle

2009-08-13 Thread CSF inc.
Subject: Re: [Audyssey] The real Game Circle Well, what we need is our own game team. We need two or three developers working together to program it, we need at least four actors/actresses, we need sound engineers and effects guys. I think a team of six or so could really pull something

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Che
To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:26 AM Subject: Re: [Audyssey] The real Game Circle I'm a artist with connections to full audio studio's; Pro Tools, Reasons, SSL complete 48 track; 3XD audio like you never herd.. Ya herd.. Smile - Original Message

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Nick Helms
Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:07 PM Subject: Re: [Audyssey] The real Game Circle Exactly. My new girlfriend Angel and I have been talking about teaming up to try designing some games since she's apparently a very skilled programmer. She's sighted but when I