Re: [Audyssey] converting games

2009-09-08 Thread Ken
The other way is to make games like the mainstream ones but with enough 
dissimilarities that it won't infringe on the copyrights, such as not using 
any of the sounds from the original game or the names of things.  For 
example, my Space Attack game is a lot like Space Invaders, but I believe 
that there are enough differences that it won't break the laws.  Of course 
that's a simplistic game and doesn't have the character development, plots, 
and unique weapons that say a star wars game would have.





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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 07, 2009 4:35 PM
Subject: Re: [Audyssey] converting games



Michael,
Weather an accessible developer decides to sell the game or not it is 
still illegal. It is called copyright infringement regardless if the 
developer sells it, makes it open source, whatever.  That makes it a 
potential risk for any developer who tries it. None of us are completely 
happy about the copyright laws and feel they need to be more liberal when 
it comes to accessibility issues, but the only way we can change that is 
talk to the people who make the laws, or complain directly to the 
companies who lack accessibility features such as talking menus.
I've already explained the position of most audio game developers, and 
ppointed out exactly why they aren't creating accessible versions of 
Mortal Kombat, Street Fighter, Resident Evil, or whatever. Bottom line, 
what you want and what you can get are two different things in this case. 
As they always say, you can't always get what you want.

Smile.

michael barnes wrote:
with mortal kombat it would be easy to do and to make it legal do not 
charge for the game the first mortal kombat is a basic fighting game so 
it would be easy to do all you need to do is use the voice that is in the 
computer to read the main menu and the option menu and the character 
select screen and last thing who you are about to fight like you all said 
it would be hard to convert the fighting part of the game but you do not 
have to convert that part of the game.  i do know the first mortal kombat 
game was easy for a blind person to play because it did have sound for 
things such as jumping and punching and kicking the only thing that i 
want is the menus to be descrive so i can play the game

and be able to play it on my computer




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Re: [Audyssey] converting games

2009-09-07 Thread Allison Mervis
It doesn't matter if you're not going to sell it. It's still copyright 
infringement if you modify it.

Allison
http://www.allisonmervis.com/
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, September 07, 2009 3:50 PM
Subject: [Audyssey] converting games


with mortal kombat it would be easy to do and to make it legal do not 
charge for the game the first mortal kombat is a basic fighting game so it 
would be easy to do all you need to do is use the voice that is in the 
computer to read the main menu and the option menu and the character 
select screen and last thing who you are about to fight like you all said 
it would be hard to convert the fighting part of the game but you do not 
have to convert that part of the game.  i do know the first mortal kombat 
game was easy for a blind person to play because it did have sound for 
things such as jumping and punching and kicking the only thing that i want 
is the menus to be descrive so i can play the game

and be able to play it on my computer

--
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Re: [Audyssey] converting games

2009-09-07 Thread Thomas Ward

Michael,
Weather an accessible developer decides to sell the game or not it is 
still illegal. It is called copyright infringement regardless if the 
developer sells it, makes it open source, whatever.  That makes it a 
potential risk for any developer who tries it. None of us are completely 
happy about the copyright laws and feel they need to be more liberal 
when it comes to accessibility issues, but the only way we can change 
that is talk to the people who make the laws, or complain directly to 
the companies who lack accessibility features such as talking menus.
I've already explained the position of most audio game developers, and 
ppointed out exactly why they aren't creating accessible versions of 
Mortal Kombat, Street Fighter, Resident Evil, or whatever. Bottom line, 
what you want and what you can get are two different things in this 
case. As they always say, you can't always get what you want.

Smile.

michael barnes wrote:
with mortal kombat it would be easy to do and to make it legal do not 
charge for the game the first mortal kombat is a basic fighting game 
so it would be easy to do all you need to do is use the voice that is 
in the computer to read the main menu and the option menu and the 
character select screen and last thing who you are about to fight like 
you all said it would be hard to convert the fighting part of the game 
but you do not have to convert that part of the game.  i do know the 
first mortal kombat game was easy for a blind person to play because 
it did have sound for things such as jumping and punching and kicking 
the only thing that i want is the menus to be descrive so i can play 
the game

and be able to play it on my computer




---
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Re: [Audyssey] converting games

2009-09-07 Thread Bryan Peterson
It's still illegal even if you don't charge for it. If you don't get sued 
you'd probably get handed a cease and desist letter. Face it Michael, if you 
want to play the game you're just going to have to tough it out.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, September 07, 2009 1:50 PM
Subject: [Audyssey] converting games


with mortal kombat it would be easy to do and to make it legal do not 
charge for the game the first mortal kombat is a basic fighting game so it 
would be easy to do all you need to do is use the voice that is in the 
computer to read the main menu and the option menu and the character 
select screen and last thing who you are about to fight like you all said 
it would be hard to convert the fighting part of the game but you do not 
have to convert that part of the game.  i do know the first mortal kombat 
game was easy for a blind person to play because it did have sound for 
things such as jumping and punching and kicking the only thing that i want 
is the menus to be descrive so i can play the game

and be able to play it on my computer

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] converting games

2009-09-07 Thread Thomas Ward

Hi,
Either that or he needs to learn to program so he can create is own 
accessible version. I know this sounds harsh, but there comes a time 
when we all need to face reality and know our limits. I for one am not 
willing to put a year or two of my time on the line to create a game I 
may or may not get sued over. 'Especially, considering the fact I've 
never been a huge Mortal Kombat fan to begin with. The games are 
alright, but I'm not going to invest time, energy, and put myself at 
legal risk over it.
Currently I only have one such game on my web site, Star Trek Final 
Conflict, and so far I've never been bothered by Paramount over it. 
However, just before I could complete Montezuma's Revenge I had lawyers 
sending me orders to stop production immediately or face getting sued. 
So that can happen if a developer doesn't cover his butt good.



Bryan Peterson wrote:
It's still illegal even if you don't charge for it. If you don't get 
sued you'd probably get handed a cease and desist letter. Face it 
Michael, if you want to play the game you're just going to have to 
tough it out.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Thanks Brian... I was going to say that. If a fighting game is what you want 
to play, then you're going to have to ask for help with the menus... this 
list is a good place to ask, since most people can usually find out. But 
Brian's right. Face it.. fighting games weren't made with the blind 
community in mind. 



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Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Never was much of an MK fan either, I prefered tekken and soul calibur 
though given the fact that I wsn't very good at either one or the other. 
Then there was Street Fighter... love that game. Lots of fighting games are 
around, some more well-known than others, but... those four are probably the 
top ones. Blazblue, Guilty Gear, King of fighters and samurai shodown 
probably fall under the category of not-so-well-known.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 07, 2009 3:29 PM
Subject: Re: [Audyssey] converting games



Hi,
Either that or he needs to learn to program so he can create is own 
accessible version. I know this sounds harsh, but there comes a time when 
we all need to face reality and know our limits. I for one am not willing 
to put a year or two of my time on the line to create a game I may or may 
not get sued over. 'Especially, considering the fact I've never been a 
huge Mortal Kombat fan to begin with. The games are alright, but I'm not 
going to invest time, energy, and put myself at legal risk over it.
Currently I only have one such game on my web site, Star Trek Final 
Conflict, and so far I've never been bothered by Paramount over it. 
However, just before I could complete Montezuma's Revenge I had lawyers 
sending me orders to stop production immediately or face getting sued. So 
that can happen if a developer doesn't cover his butt good.



Bryan Peterson wrote:
It's still illegal even if you don't charge for it. If you don't get sued 
you'd probably get handed a cease and desist letter. Face it Michael, if 
you want to play the game you're just going to have to tough it out.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] converting games

2009-09-07 Thread shaun everiss
well if this guy does do his own stuff and it is as good as he thinks then I'll 
bite.
At 10:29 a.m. 8/09/2009, you wrote:
Hi,
Either that or he needs to learn to program so he can create is own accessible 
version. I know this sounds harsh, but there comes a time when we all need to 
face reality and know our limits. I for one am not willing to put a year or 
two of my time on the line to create a game I may or may not get sued over. 
'Especially, considering the fact I've never been a huge Mortal Kombat fan to 
begin with. The games are alright, but I'm not going to invest time, energy, 
and put myself at legal risk over it.
Currently I only have one such game on my web site, Star Trek Final Conflict, 
and so far I've never been bothered by Paramount over it. However, just before 
I could complete Montezuma's Revenge I had lawyers sending me orders to stop 
production immediately or face getting sued. So that can happen if a developer 
doesn't cover his butt good.


Bryan Peterson wrote:
It's still illegal even if you don't charge for it. If you don't get sued 
you'd probably get handed a cease and desist letter. Face it Michael, if you 
want to play the game you're just going to have to tough it out.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


---
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Re: [Audyssey] converting games

2009-09-07 Thread Bryan Peterson
Games in general weren't made with the blind in mind, not just fighting 
games.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 07, 2009 7:00 PM
Subject: Re: [Audyssey] converting games


Thanks Brian... I was going to say that. If a fighting game is what you 
want to play, then you're going to have to ask for help with the menus... 
this list is a good place to ask, since most people can usually find out. 
But Brian's right. Face it.. fighting games weren't made with the blind 
community in mind.


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Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Lol... sorry, I figured since the topic had mainly involved fighting games 
I'd point that out specifially. Good point though.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 07, 2009 6:31 PM
Subject: Re: [Audyssey] converting games


Games in general weren't made with the blind in mind, not just fighting 
games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 07, 2009 7:00 PM
Subject: Re: [Audyssey] converting games


Thanks Brian... I was going to say that. If a fighting game is what you 
want to play, then you're going to have to ask for help with the menus... 
this list is a good place to ask, since most people can usually find out. 
But Brian's right. Face it.. fighting games weren't made with the blind 
community in mind.


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