Re: [Audyssey] mota 14

2010-10-04 Thread Thomas Ward
Hi Charles, Very true. Although, I can say I tried doing a recording earlier and the 3d version has a number of bugs in it such as the torch burning out but you can still hear it burning and things like that. That's one of those bugs I never fixed in the Genesis Engine, but the new cross-platform

Re: [Audyssey] mota 14

2010-10-04 Thread Ben
A recording would be very interesting! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 October 2010 20:13 To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make

Re: [Audyssey] mota 14

2010-10-04 Thread Muhammed Deniz
Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 03, 2010 10:22 PM Subject: Re: [Audyssey] mota 14 Hi Thomas, Yes, let's hear a recording of it. I've not been much into FPS style games but I'm definitely looking forward to this one. Best

Re: [Audyssey] mota 14

2010-10-03 Thread Muhammed Deniz
. muhammed - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 02, 2010 5:55 PM Subject: Re: [Audyssey] mota 14 see, that's why I didn't download it I knew that since thomas didn't say anything, then it probably wasn't

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi, Shaun. Um...That definitely isn't something that would work. First of all I'd have to create some sort of ogg decoder to decode all the ogg files and decompress them backinto wav files after install. Even if I did what would be the point? The thing is if you convert a PCM wav file into ogg,

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi, Shaun. As for the audio issue I have already fixed that problem. As I said in a prier message it was just a case of the audio not being attenuated correctly.I went back into the code and reset the values and now the sounds are a lot louder and clearer than in the broken release you guys

Re: [Audyssey] mota 14

2010-10-03 Thread william lomas
at least we know by next year we should hopefuly see both versions, finguers crossd :) On Oct 3, 2010, at 4:24 PM, Thomas Ward wrote: Hi, Shaun. As for the audio issue I have already fixed that problem. As I said in a prier message it was just a case of the audio not being attenuated

Re: [Audyssey] mota 14

2010-10-03 Thread Lori Duncan
to work out the problem. Thanks from Lori. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 03, 2010 4:24 PM Subject: Re: [Audyssey] mota 14 Hi, Shaun. As for the audio issue I have already fixed

Re: [Audyssey] mota 14

2010-10-03 Thread Bryan Peterson
are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 03, 2010 9:31 AM Subject: Re: [Audyssey] mota 14 Hang on, did I miss a MOTA download somewhere? I've lost track on which beata I'm

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Lori, Nope. You didn't miss anything important. It is just a case of Hayri was using a program called WebMon to monitor my downloads directory and decided to download an unstable version of MOTA beta 14 without waiting for word from me that it was for A, the public, and B, that it was the most

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi William, Yes, I certainly should hope so. After I finish up with beta 14, the side-scroller version, which I hope to release this week, I will start porting the FPS version to the new engine. That shouldn't take too long, maybe a week, since most of the code for the game itself is pretty

Re: [Audyssey] mota 14

2010-10-03 Thread Ryan Chou
I'm just wondering, what will the FPS be like? if possible could you give me an example maybe from the first room, shooting some thing and going up the rope On 10/3/10, Thomas Ward thomasward1...@gmail.com wrote: Hi William, Yes, I certainly should hope so. After I finish up with beta 14, the

Re: [Audyssey] mota 14

2010-10-03 Thread Phil Vlasak
Hi Thomas, To distinguish the previous downloads of MOTA version 14 from the official one I suggest calling the new one 14.1 or even version 15. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Phil, Thanks for the suggestion. That is a very good idea. Seeing as we don't know how many people downloaded and installed the unofficial copy of beta 14 renaming the release as beta 15 might help go a long ways to making sure everyone upgrades to this release, and so no one actually continues

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place,

Re: [Audyssey] mota 14

2010-10-03 Thread dark
with the genesis engine works in practice. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 03, 2010 8:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can

Re: [Audyssey] mota 14

2010-10-03 Thread william lomas
@audyssey.org Sent: Sunday, October 03, 2010 8:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical

Re: [Audyssey] mota 14

2010-10-03 Thread Bryan Peterson
Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down

Re: [Audyssey] mota 14

2010-10-03 Thread Ryan Chou
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 03, 2010 1:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you

Re: [Audyssey] mota 14

2010-10-03 Thread Castanedagarcia_Alfredo
Um, I di not know what FPS means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] mota 14

2010-10-03 Thread dark
, 2010 9:33 PM Subject: Re: [Audyssey] mota 14 Um, I di not know what FPS means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org

Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] mota 14 Um, I di not know what FPS means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
Hi Thomas, What exactly did you change? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 03, 2010 1:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 Hi William

Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
, October 03, 2010 3:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 wow thomas now I wanna play it lol but seriously, can't wait for the FPS On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: Actually I wouldn't mind something like that either if it wouldn't inconvenience

Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
, October 03, 2010 3:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 wow thomas now I wanna play it lol but seriously, can't wait for the FPS On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: Actually I wouldn't mind something like that either if it wouldn't inconvenience

Re: [Audyssey] mota 14

2010-10-03 Thread Castanedagarcia_Alfredo
Why is it refered as a FPS? Is it a game Genre? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] mota 14

2010-10-03 Thread Charles Rivard
: [Audyssey] mota 14 Hi Phil, Thanks for the suggestion. That is a very good idea. Seeing as we don't know how many people downloaded and installed the unofficial copy of beta 14 renaming the release as beta 15 might help go a long ways to making sure everyone upgrades to this release, and so no one

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi, That's actually a certain style or format of game. Games are broken down into certain styles such as first-person, third-person, side-scroller, etc. So with MOTA I have designed the game using two different styles a 2d side-scroller format and a 3d first-person format. Each offer drastically

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Hayden, Umm...What exactly are you asking about? Are we talking about the game engine itself, MOTA (Standard), or MOTA (FPS), etc? ? On 10/3/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, What exactly did you change? Best Regards, Hayden --- Gamers mailing list __

Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 03, 2010 8:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might

Re: [Audyssey] mota 14

2010-10-03 Thread Charles Rivard
! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 03, 2010 2:37 PM Subject: Re: [Audyssey] mota 14 Actually Tom, I rather like the idea of a recording of an fps game as well. Knowing the layout and sound effects

Re: [Audyssey] mota 14

2010-10-02 Thread Ryan Chou
is it just my computer or is it very laggy also, why is the game so much bigger? On 10/1/10, shaun everiss sm.ever...@gmail.com wrote: aah ok. I have issues grabbing the gems and killing the enemies because I can't hear them that well or rather at all while far away. At 05:28 p.m. 2/10/2010,

Re: [Audyssey] mota 14

2010-10-02 Thread Ben
I can't get it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 02 October 2010 02:57 To: gamers@audyssey.org Subject: [Audyssey] mota 14 Hi. checked the changelog of beta 14 and its october 1. Though there is

Re: [Audyssey] mota 14

2010-10-02 Thread william lomas
you guys are too impatient but then children always are On Oct 2, 2010, at 7:17 AM, Ben wrote: I can't get it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 02 October 2010 02:57 To: gamers@audyssey.org

Re: [Audyssey] mota 14

2010-10-02 Thread shaun everiss
well its bigger because for whatever reason we are running uncompressed files in the game. At 07:05 p.m. 2/10/2010, you wrote: is it just my computer or is it very laggy also, why is the game so much bigger? On 10/1/10, shaun everiss sm.ever...@gmail.com wrote: aah ok. I have issues grabbing

Re: [Audyssey] mota 14

2010-10-02 Thread Thomas Ward
Hi Shaun, Yeah, I know. That's an issue I'm working on. Basically, it comes down to setting the proper min and max attenuation on the sound buffers so they roll-off more gradual or more rapid. In this case I need to set the attenuation factor so the roll-off is more gradual. it is probably

Re: [Audyssey] mota 14

2010-10-02 Thread Thomas Ward
Hi, There are actually two reasons why the sounds are uncompressed. The first one is that the game performs smoother/faster without having to attempt to decompress the audio data from ogg, mp3, wma, or whatever before loading them. That cuts way down on CPU power and load times using uncompressed

Re: [Audyssey] mota 14

2010-10-02 Thread Thomas Ward
Hi. Well, I'm not noticing any lag here, but then again I'm running it on a Compaq C500 with a 3.6 Ghz processor, 1 GB of ram, and Ubuntu Linux 10. It is fairly responsive on this system. It seams to also run about the same on the Windos computer I have here. Maybe if you send me a copy of your

Re: [Audyssey] mota 14

2010-10-02 Thread Bryan Peterson
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 02, 2010 7:50 AM Subject: Re: [Audyssey] mota 14 Hi, There are actually two reasons why the sounds are uncompressed. The first one is that the game performs smoother/faster without having to attempt to decompress

Re: [Audyssey] mota 14

2010-10-02 Thread Thomas Ward
Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people there when I have a game on the server, but not an official link to the game. So apparently Hayri must constantly keep an eye out for my server so that as soon as a file shows up in my public

Re: [Audyssey] mota 14

2010-10-02 Thread Hayri Tulumcu
that you've put the file up, then when it is being posted on the page. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 02, 2010 5:11 PM Subject: Re: [Audyssey] mota 14 Hi Bryan, That's no great

Re: [Audyssey] mota 14

2010-10-02 Thread Ryan Chou
Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 02, 2010 5:11 PM Subject: Re: [Audyssey] mota 14 Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people there when I have a game

Re: [Audyssey] mota 14

2010-10-02 Thread djc
Please be Courteous and remember to wait till the developer of games announces updates. As I've been reading the past day people were getting confused as to whether there was an update. Thanks. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow

Re: [Audyssey] mota 14

2010-10-02 Thread shaun everiss
well I decided to play the new version with a friend listening and he reconed he couldn't hear anything till it was right in front of him. I use the v command and the view for pits and spikes but its quite disconcerting. I have no idea what the exit crash was on exit but my friend said it was a

Re: [Audyssey] mota 14

2010-10-02 Thread shaun everiss
I don't mind but maybe could have the installers smaller, even if you had the files compressed get decoded after install or something? the install is huge. I don't mind the sounds in what they are though. At 02:50 a.m. 3/10/2010, you wrote: Hi, There are actually two reasons why the sounds are

Re: [Audyssey] mota 14

2010-10-02 Thread shaun everiss
well I don't constantly check the download areas. I do check ocationally but I really don't check something I know will be static for a few months. At 04:11 a.m. 3/10/2010, you wrote: Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people

Re: [Audyssey] mota 14

2010-10-01 Thread Bryan Peterson
That would be my guess. So folks, I probably wouldn't download it until we get some official word from Thomas. We are the Knights who say...Ni! - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 01, 2010 7:56 PM Subject:

Re: [Audyssey] mota 14

2010-10-01 Thread Thomas Ward
Hi Shaun, Actually, the audio issues you are describing aren't bugs at all. That's just the way OpenAL processes audio output. As you pointed out the sounds aren't being panned but are being processed through OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL does not have a

Re: [Audyssey] mota 14

2010-10-01 Thread shaun everiss
aah ok. I have issues grabbing the gems and killing the enemies because I can't hear them that well or rather at all while far away. At 05:28 p.m. 2/10/2010, you wrote: Hi Shaun, Actually, the audio issues you are describing aren't bugs at all. That's just the way OpenAL processes audio