Re: [Audyssey] rime of conflict wasRe: RSW strategy game

2011-01-29 Thread Pitermach


hi anouk,
it's made by gma games, the full title is time of conflict and the website 
is www.gmagames.com


- Original Message - 
From: Anouk Radix anou...@home.nl

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:28 AM
Subject: [Audyssey] rime of conflict wasRe: RSW strategy game



Hi Dark,
Can you give me the manufacturer and full title of time of conflict. Quite 
interested in this game but cant find it via google.

Greetings, Anouk,
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 11:51 PM
Subject: Re: [Audyssey] RSW strategy game



Hi David.

well it is certainly possible to use xl, though I must confess mapping is 
not a personal strong point, and indeed I myself find games like chess 
quite difficult to play without a tactile board physically in front of 
me.


the one exception to this rule which i have found is time of conflict, 
which uses imho some of the most advanced mapping overview techniques by 
essentially doing exactly what you said,  using the computer to put 
in the effort on behalf of the player.


In time of conflict for instance, it's not necessary to sit and work out 
how close your military units are to one city, you can simply use arrows 
to move your audio curser around the map, and get a context sensative 
menue on each area which shows distance to nearest objects.


So for instance, if you are playing the battle of britain map and the 
enemy attacks portsmouth, and you want to know where your nearest fighter 
squadren is, just arrow over to portsmouth and press alt F, and the 
nearest fighter will be at the top of your menue ready to command.


While self voicing and audio cursers might be going slightly far, even 
with a standard html interface you could use tools such as drop down 
menues and list boxes which could change their context according to other 
pieces of information.


For instance, selecting a world in a drop down menue could then show you 
what worlds were connected to it, distance to nearest fleets, your 
opponents' nearest fleets etc.


Indeed one brouser based space game (where you only play as one ship and 
fly about the six galaxies), uses a very similar tool involving drop 
downs to calculate routes to different star systems, which totally makes 
up for the inaccessible galaxy map.


the game is core exiles at www.core-exiles.com and the plotter tool can 
be found at


http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php

you don't need to sign up for the game, just use the galaxy map link on 
the main page to see the graphical version of what the plotter 
represents, (though you might sign up anyway, it's a fun game ;D)..


Looking forward to the practice game, though odds are sinse I'm in the uk 
and may or may not be awake at midnight, I won't be able to get back 
until tomorrow.


all the best,

Dark.

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Re: [Audyssey] rime of conflict wasRe: RSW strategy game

2011-01-29 Thread dark

hi Anouk.

As I said to David, the game is produced by gma games, www.gmagames.comm.

For future reference though, if you look on www.audiogames.net you will find 
entries for the vast majority of available accessible games, each with a 
(hopefully comprehensive), review and links to it's homepage and other 
resources.


you can also use the search archive link on the main page to search the 
database for a given genre or lisence type, say you were just interested in 
stratogy games or free games.


There is certain a time of conflict page there with some hopefully good info 
about the game.


all the best,

Dark.


- Original Message - 
From: Anouk Radix anou...@home.nl

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 11:28 PM
Subject: [Audyssey] rime of conflict wasRe: RSW strategy game



Hi Dark,
Can you give me the manufacturer and full title of time of conflict. Quite 
interested in this game but cant find it via google.

Greetings, Anouk,
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 11:51 PM
Subject: Re: [Audyssey] RSW strategy game



Hi David.

well it is certainly possible to use xl, though I must confess mapping is 
not a personal strong point, and indeed I myself find games like chess 
quite difficult to play without a tactile board physically in front of 
me.


the one exception to this rule which i have found is time of conflict, 
which uses imho some of the most advanced mapping overview techniques by 
essentially doing exactly what you said,  using the computer to put 
in the effort on behalf of the player.


In time of conflict for instance, it's not necessary to sit and work out 
how close your military units are to one city, you can simply use arrows 
to move your audio curser around the map, and get a context sensative 
menue on each area which shows distance to nearest objects.


So for instance, if you are playing the battle of britain map and the 
enemy attacks portsmouth, and you want to know where your nearest fighter 
squadren is, just arrow over to portsmouth and press alt F, and the 
nearest fighter will be at the top of your menue ready to command.


While self voicing and audio cursers might be going slightly far, even 
with a standard html interface you could use tools such as drop down 
menues and list boxes which could change their context according to other 
pieces of information.


For instance, selecting a world in a drop down menue could then show you 
what worlds were connected to it, distance to nearest fleets, your 
opponents' nearest fleets etc.


Indeed one brouser based space game (where you only play as one ship and 
fly about the six galaxies), uses a very similar tool involving drop 
downs to calculate routes to different star systems, which totally makes 
up for the inaccessible galaxy map.


the game is core exiles at www.core-exiles.com and the plotter tool can 
be found at


http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php

you don't need to sign up for the game, just use the galaxy map link on 
the main page to see the graphical version of what the plotter 
represents, (though you might sign up anyway, it's a fun game ;D)..


Looking forward to the practice game, though odds are sinse I'm in the uk 
and may or may not be awake at midnight, I won't be able to get back 
until tomorrow.


all the best,

Dark.

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list,

please send E-mail to gamers-ow...@audyssey.org.




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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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