Re: [Audyssey] super liam versus danger city

2009-08-07 Thread Jim Kitchen

Hi Peter,

Yeah, some of the functions for using DirectX also have long names that you 
need to use.  I mostly copy and paste stuff like that.  I guess that part of my 
keeping variable names short is to keep down the amount of typing as well as 
the length of the programming lines.  I don't like lines of code that are so 
long that they are on more than one line.  I also like to save time and work by 
having a starter kit that I use to start all new games with.  You know it just 
has all of the code for things that I use in all games.  But like I said I also 
copy and paste allot of code from past projects.  Maybe some people create a 
dll library to do the same, but I often find that I need to make little changes 
to the code to fit the specific project.

Any who, have fun with programming your current project.

BFN

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread william lomas

is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you  
hear

a car passing by.
Then the synth voice says:intro level2 act1 and then the program  
exits.

That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: I heard the intro to
level2
which does not exist, although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't  
enough

of.
By that, I mean side scrollers.

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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Damien C. Sadler

Hi,
Yes, I am working on Danger City, slowly but surely. What with trying to 
decipher the code and get hundreds of other projects completed and up for 
release, it may take a while, but be assured it is in the queue.

Regards,
Damien.



- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 06, 2009 8:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you
hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program
exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: I heard the intro to
level2
which does not exist, although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't
enough
of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
Please Note: This email and its contents are subject to our email
legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson

Excellent. Like I said I always thought the game had a lot of potential.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 06, 2009 1:25 AM
Subject: Re: [Audyssey] super liam versus danger city



Hi,
Yes, I am working on Danger City, slowly but surely. What with trying to 
decipher the code and get hundreds of other projects completed and up for 
release, it may take a while, but be assured it is in the queue.

Regards,
Damien.



- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 06, 2009 8:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you
hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program
exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: I heard the intro to
level2
which does not exist, although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't
enough
of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
Please Note: This email and its contents are subject to our email
legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 
05:57:00



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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson

Yes, albeit slowly.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 06, 2009 12:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you  hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program  exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: I heard the intro to
level2
which does not exist, although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't  enough
of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
Please Note: This email and its contents are subject to our email  legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
I assume then that he was sighted if he was working on a graphical level 
editor? I imagine one of those would be hard to design with sound only. 
You'd probably have to make it screen reader friendly I'd imagine.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 10:04 PM
Subject: Re: [Audyssey] super liam versus danger city



Hi Bryan,
Well, like I said James North's code was fairly easy to read and 
understand. Plus he gave me a lot of documentation on Montezuma's Revenge 
which helped. The biggest problem was he designed this graphical level 
editor to draw levels for the game which wasn't accessible in any way, 
shape, or form. Plus I had already heard at that time that with Vista 
coming out Visual Basic 6 was soon to become unsupported. I felt the game 
needed to be rewritten from scratch to fix both issues. Then when I was 
almost ready to release Montezuma's Revenge I got sacked with a cease and 
desist letter regarding the Montezuma's Revenge copyright. One of those 
cases where if I didn't have bad luck I'd have no luck at all.





Bryan Peterson wrote:
I rather suspect that if he had then Thomas might not have had nearly so 
many headaches with it as he has. I wouldn't have wanted to be saddled 
with that kind of mess, especially of this was my first programming 
endeavour. It'd be more than a little disheartening. Heck, it probably 
feels that way even for experienced programmers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Jim Kitchen

Hi Thomas,

Yes, I would hate to be the person that is trying to analyze my code and figure out 
my thought processes. grin

I do need to declare some variables, such as Public ones, and things like 
Public speed as double

And from some version of Basic I am still in the habit of putting a dollar sign 
at the end of string variables.  So all of my games have a g string.  Such as 
the line of code from Key Down g$ = KeyCode

But otherwise I like to just be able to use variables on the fly.  Needing to 
go back and declare one every time that I need one breaks up my train of 
thought for the code that I am writing.

I'm sure that allot of my coding style is so non standard because I am just 
self taught.

BFN

Jim

Init string?!? No, looks like an old rope to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread peter Mahach

hi,
I just started programming recently and I, too, prefer  short names.
like $res instead of $resultOfTheCoinFlipOutcome which was something I took 
from my first game I released some time ago. the only places where I had to 
use longer names was when a custum function used letters in vars as keyboard 
names so then I was getting errors because comm audio was trying to open a 
keyboard key. lol.



- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, August 06, 2009 1:24 PM
Subject: Re: [Audyssey] super liam versus danger city



Hi Thomas,

Yes, I would hate to be the person that is trying to analyze my code and 
figure out my thought processes. grin


I do need to declare some variables, such as Public ones, and things like 
Public speed as double


And from some version of Basic I am still in the habit of putting a dollar 
sign at the end of string variables.  So all of my games have a g string. 
Such as the line of code from Key Down g$ = KeyCode


But otherwise I like to just be able to use variables on the fly.  Needing 
to go back and declare one every time that I need one breaks up my train 
of thought for the code that I am writing.


I'm sure that allot of my coding style is so non standard because I am 
just self taught.


BFN

Jim

Init string?!? No, looks like an old rope to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Thomas Ward

Hi Nicol,
I imagine he is. Although, I have lost contact with him. He no longer is 
active in the audio games community since closing Alchemy Game Studios, 
and has moved on to other things.


Nicol Oosthuizen wrote:

Is james north  still alive?
  



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler

Hi,
As I am working on Danger City I am aware of these movement issues and will 
fix them in the next release, though I can't give an exact date for that yet 
as I am still attempting to work out what certain functions and variables 
mean. Variables such as uw, cdir, l, ltype and tdg don't mean a lot to me in 
the first stages of development.

Regards,
Damien.


- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: gamers@audyssey.org
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
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05:57:00



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
Ah that's right. You took over DC a while back. I do hope we'll eventually 
see a full game as I've always thought it had a great deal of potential.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 11:49 AM
Subject: Re: [Audyssey] super liam versus danger city



Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date for 
that yet as I am still attempting to work out what certain functions and 
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a 
lot to me in the first stages of development.

Regards,
Damien.


- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: gamers@audyssey.org
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread James Dietz
The landmines play in sync with one another. This makes it difficult
to distinguish individual landmines especially when they are placed as
close together as they are in level 1 act 3.  Perhaps staggering some
of the mine sounds (or jumping to a different position) would make it
more apparent that there are actually lots of mines within a small
area.

On 8/5/09, Bryan Peterson bpeterson2...@cableone.net wrote:
 Ah that's right. You took over DC a while back. I do hope we'll eventually
 see a full game as I've always thought it had a great deal of potential.
 You have acquired the skill of Weaponry Theremin.
 Your current level of mastery is 10 Apprentice.
 - Original Message -
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 05, 2009 11:49 AM
 Subject: Re: [Audyssey] super liam versus danger city


 Hi,
 As I am working on Danger City I am aware of these movement issues and
 will fix them in the next release, though I can't give an exact date for
 that yet as I am still attempting to work out what certain functions and
 variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a
 lot to me in the first stages of development.
 Regards,
 Damien.


 - Original Message -
 From: Nicol Oosthuizen noosthui...@sars.gov.za
 To: gamers@audyssey.org
 Sent: Wednesday, August 05, 2009 7:54 AM
 Subject: [Audyssey] super liam versus danger city


 HI liam and all

 My compliments goes to liam for creating a really comfortable game.

 I played danger city again last night and its really next to impossible.

 And the bad thing is.

 Eventually I managed to complete act3 but the bomb still went off.

 I heard the intro to level2  which does not exist, but at the same time
 I heard a mine in front of me which means there is a big bug in the
 game.

 For those of you who haven't played danger city, level2 is where the
 character meets an elderly man who is about to tell him how to start his
 new mission.

 And the game character is walking in water.

 And then a car   passes.

 The sound of a land mine is not suppose to be there.

 Although I like the  sound of the land mines its much more difficult to
 jump over a land  mine in ddanger city than it is  to   jump over
 obstacles in super liam.

 And the game gives me enough time to complete the escape levels such as
 the volcano and water escape.

 Thus super liam is light years easier and  more comfortable than danger
 city.

 Well  done liam.


 Please Note: This email and its contents are subject to our email legal
 notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
 ---
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09

 05:57:00


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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a 
variable like tdg as it means nothing to the developer taking over the 
project. You would think developer's would try to make his or her code 
as readable as possible. I always try to do so for myself as well as 
others. It is always safer to make a variable called AceOfHearts rather 
than called aoh. At least the former makes sense immediately where the 
later doesn't mean anything initially.




Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date 
for that yet as I am still attempting to work out what certain 
functions and variables mean. Variables such as uw, cdir, l, ltype and 
tdg don't mean a lot to me in the first stages of development.

Regards,
Damien.



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
I don't understand your meaning when you state: I heard the intro to level2 
which does not exist, although I have not played the game.  I do like Super 
Liam.  I think it is a good game of a kind that there just aren't enough of. 
By that, I mean side scrollers.


---
Shepherds are the best beasts.
- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: gamers@audyssey.org
Sent: Tuesday, August 04, 2009 11:54 PM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler

Hi,
I tend to use shorthand variables like pd and ct, but I write a 
variable/function index that I or others can refer back to when working with 
it again.
Saying that though, I have recently started learning C++, so I shouldn't 
need to do that once I've grasped all the concepts I need for my new 
adventure (excuse the pun *smile*).

Thanks.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 9:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code
as readable as possible. I always try to do so for myself as well as
others. It is always safer to make a variable called AceOfHearts rather
than called aoh. At least the former makes sense immediately where the
later doesn't mean anything initially.



Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can't give an exact date
for that yet as I am still attempting to work out what certain
functions and variables mean. Variables such as uw, cdir, l, ltype and
tdg don't mean a lot to me in the first stages of development.
Regards,
Damien.



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 
05:57:00



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
Or supply accurate and detailed documentation of the code used?  When you 
took over the projects from James North, did he do that?

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a 
variable like tdg as it means nothing to the developer taking over the 
project. You would think developer's would try to make his or her code as 
readable as possible. I always try to do so for myself as well as others. 
It is always safer to make a variable called AceOfHearts rather than 
called aoh. At least the former makes sense immediately where the later 
doesn't mean anything initially.




Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date for 
that yet as I am still attempting to work out what certain functions and 
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a 
lot to me in the first stages of development.

Regards,
Damien.



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
I rather suspect that if he had then Thomas might not have had nearly so 
many headaches with it as he has. I wouldn't have wanted to be saddled with 
that kind of mess, especially of this was my first programming endeavour. 
It'd be more than a little disheartening. Heck, it probably feels that way 
even for experienced programmers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 4:40 PM
Subject: Re: [Audyssey] super liam versus danger city


Or supply accurate and detailed documentation of the code used?  When you 
took over the projects from James North, did he do that?

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a 
variable like tdg as it means nothing to the developer taking over the 
project. You would think developer's would try to make his or her code as 
readable as possible. I always try to do so for myself as well as others. 
It is always safer to make a variable called AceOfHearts rather than 
called aoh. At least the former makes sense immediately where the later 
doesn't mean anything initially.




Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date for 
that yet as I am still attempting to work out what certain functions and 
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean 
a lot to me in the first stages of development.

Regards,
Damien.



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Jim Kitchen

Hi Thomas,

It's a good thing that I do not plan for anyone to take over my projects.  When 
I started learning to program on my Texas Instruments 99 4A, you could only use 
1 or 2 letter variables.  I for the most part still have the habit of keeping 
my variable names short, thus they would not mean much to anyone else looking 
at my code.  The only thing that I can say, is that I have never had any 
trouble getting back into any code that I have written.  Oh yeah, I also do not 
use the VB6 option explicit, thus do not even declare my variables in the 
beginning of my project.

Guess it's a good thing that I do not work for anyone writing the code or as I 
said plan for anyone else to ever use the code.

BFN

Jim

I had my head examined.  They didn't find *anything*!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Charles,
Yes, he did. He gave me lots of documentation as far as program 
outlines, his notes, etc. I also found James North to be a fairly decent 
Visual Basic programmer. I think my only complaint was that he was using 
Visual Basic 6 instead of Visual Basic .NET, and the fact he created 
this graphical level editor that was completely unaccessible. Thus 
requiring me to rewrite the project in any case.




Charles Rivard wrote:
Or supply accurate and detailed documentation of the code used?  When 
you took over the projects from James North, did he do that?

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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Jim,
Smile. Well, it can be like that for every programmer really. thing is 
we all have our own particular style of programming, naming conventions, 
etc and when we read someone elses code it throws us off stride so to 
speak. It makes the developer think like the other person, pick up his 
or her thought process, which can be difficult when it isn't the way we 
think or work on a program ourselves.
For example, you mentioned you don't use the option explicit flag so 
the VB 6 runtime uses non-typed variables. That's ok for you since you 
already know what data type you plan to store in that variable, but if 
someone else were to read your code they might get confused as to the 
specific data type you were using the variable for. Is it an integer, 
double, float, all of the above, none of the above, etc. I'd have to 
read over your program a while to figure out how the variable was being 
used which would be time consuming.
For me I'd find it easier to read someone elses code when I can look at 
the beginning of the sub and see x, y, and z are all integers. Since I 
program that way naturally that's one of the first things I look at when 
looking at someone elses code. I want to know what data the variable is 
suppose to hold and what exactly it is doing with the data.


Cheers!


Jim Kitchen wrote:

Hi Thomas,

It's a good thing that I do not plan for anyone to take over my 
projects.  When I started learning to program on my Texas Instruments 
99 4A, you could only use 1 or 2 letter variables.  I for the most 
part still have the habit of keeping my variable names short, thus 
they would not mean much to anyone else looking at my code.  The only 
thing that I can say, is that I have never had any trouble getting 
back into any code that I have written.  Oh yeah, I also do not use 
the VB6 option explicit, thus do not even declare my variables in the 
beginning of my project.


Guess it's a good thing that I do not work for anyone writing the code 
or as I said plan for anyone else to ever use the code.


BFN

Jim



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Bryan,
Well, like I said James North's code was fairly easy to read and 
understand. Plus he gave me a lot of documentation on Montezuma's 
Revenge which helped. The biggest problem was he designed this graphical 
level editor to draw levels for the game which wasn't accessible in any 
way, shape, or form. Plus I had already heard at that time that with 
Vista coming out Visual Basic 6 was soon to become unsupported. I felt 
the game needed to be rewritten from scratch to fix both issues. Then 
when I was almost ready to release Montezuma's Revenge I got sacked with 
a cease and desist letter regarding the Montezuma's Revenge copyright. 
One of those cases where if I didn't have bad luck I'd have no luck at all.





Bryan Peterson wrote:
I rather suspect that if he had then Thomas might not have had nearly 
so many headaches with it as he has. I wouldn't have wanted to be 
saddled with that kind of mess, especially of this was my first 
programming endeavour. It'd be more than a little disheartening. Heck, 
it probably feels that way even for experienced programmers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: I heard the intro to
level2 
which does not exist, although I have not played the game.  I do like
Super 
Liam.  I think it is a good game of a kind that there just aren't enough
of. 
By that, I mean side scrollers.

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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
Is james north  still alive?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 06 August 2009 06:32 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

Hi Charles,
Yes, he did. He gave me lots of documentation as far as program 
outlines, his notes, etc. I also found James North to be a fairly decent

Visual Basic programmer. I think my only complaint was that he was using

Visual Basic 6 instead of Visual Basic .NET, and the fact he created 
this graphical level editor that was completely unaccessible. Thus 
requiring me to rewrite the project in any case.


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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Charles Rivard
What do you mean by nothing to dug?  If you mean duck, in Super Liam, 
there will be things that you have to duck, or crouch down, to avoid.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Thursday, February 22, 2007 11:24 AM
Subject: [Audyssey] super liam versus danger city


I got the super liam manual  from  someone. Just by reading the manual I 
get
 the feeling that super liam works the same as danger city.
 So for those of you who  would like a  manual of danger city, just read
 super liam's manual and you will also get an idea what danger city is 
 like.
 Like in super liam, each level in danger city also comprises of acts. This
 demo I downloaded from  damion's server is only the first level, but when
 reading super liam's manual I noticed the similarity between danger city 
 And
 super liam.
 another similarity is that you jump across mines in danger city like you
 would jump across obstacles in super liam.   I don't know if there is a 
 dug
 feature in danger city with down arrow, but in this demo version there's
 nothing  to dug. There's only people shooting at you and mines to jump 
 over.


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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Liam Erven
can you guess which one came first?

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Thursday, February 22, 2007 11:24 AM
Subject: [Audyssey] super liam versus danger city


I got the super liam manual  from  someone. Just by reading the manual I 
get
 the feeling that super liam works the same as danger city.
 So for those of you who  would like a  manual of danger city, just read
 super liam's manual and you will also get an idea what danger city is 
 like.
 Like in super liam, each level in danger city also comprises of acts. This
 demo I downloaded from  damion's server is only the first level, but when
 reading super liam's manual I noticed the similarity between danger city 
 And
 super liam.
 another similarity is that you jump across mines in danger city like you
 would jump across obstacles in super liam.   I don't know if there is a 
 dug
 feature in danger city with down arrow, but in this demo version there's
 nothing  to dug. There's only people shooting at you and mines to jump 
 over.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Davy Kager
I wonder if Danger City would be as cool as Super Liam (which is my 
favourite game when the cheat codes are active).
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Thursday, February 22, 2007 6:24 PM
Subject: [Audyssey] super liam versus danger city


I got the super liam manual  from  someone. Just by reading the manual I get
the feeling that super liam works the same as danger city.
So for those of you who  would like a  manual of danger city, just read
super liam's manual and you will also get an idea what danger city is like.
Like in super liam, each level in danger city also comprises of acts. This
demo I downloaded from  damion's server is only the first level, but when
reading super liam's manual I noticed the similarity between danger city And
super liam.
another similarity is that you jump across mines in danger city like you
would jump across obstacles in super liam.   I don't know if there is a  dug
feature in danger city with down arrow, but in this demo version there's
nothing  to dug. There's only people shooting at you and mines to jump over.


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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread damien c. sadler - head of x-sight interactive
only when the cheats are active? i don't really have a favourite game as 
such, i just have games i don't like and games i do, games that i can play 
and get along with, then there're games out there that i can't play right 
now but hopefully one day they'll just go clickity click in that head of 
mine, exactly like the savage gamut did, which, btw, i am also working on 
now. i don't know if alan is continuing with it, but i am also working with 
it as an open source project.

regards,

damien




- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 5:45 PM
Subject: Re: [Audyssey] super liam versus danger city


I wonder if Danger City would be as cool as Super Liam (which is my
 favourite game when the cheat codes are active).
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Thursday, February 22, 2007 6:24 PM
 Subject: [Audyssey] super liam versus danger city


 I got the super liam manual  from  someone. Just by reading the manual I 
 get
 the feeling that super liam works the same as danger city.
 So for those of you who  would like a  manual of danger city, just read
 super liam's manual and you will also get an idea what danger city is 
 like.
 Like in super liam, each level in danger city also comprises of acts. This
 demo I downloaded from  damion's server is only the first level, but when
 reading super liam's manual I noticed the similarity between danger city 
 And
 super liam.
 another similarity is that you jump across mines in danger city like you
 would jump across obstacles in super liam.   I don't know if there is a 
 dug
 feature in danger city with down arrow, but in this demo version there's
 nothing  to dug. There's only people shooting at you and mines to jump 
 over.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Niall
Where can you get danger city anyway?
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Thursday, February 22, 2007 12:24 PM
Subject: [Audyssey] super liam versus danger city


I got the super liam manual  from  someone. Just by reading the manual I 
get
 the feeling that super liam works the same as danger city.
 So for those of you who  would like a  manual of danger city, just read
 super liam's manual and you will also get an idea what danger city is 
 like.
 Like in super liam, each level in danger city also comprises of acts. This
 demo I downloaded from  damion's server is only the first level, but when
 reading super liam's manual I noticed the similarity between danger city 
 And
 super liam.
 another similarity is that you jump across mines in danger city like you
 would jump across obstacles in super liam.   I don't know if there is a 
 dug
 feature in danger city with down arrow, but in this demo version there's
 nothing  to dug. There's only people shooting at you and mines to jump 
 over.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Charles Rivard
A hint:  The first word does not begin with the letter D.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 12:00 PM
Subject: Re: [Audyssey] super liam versus danger city


 can you guess which one came first?

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Thursday, February 22, 2007 11:24 AM
 Subject: [Audyssey] super liam versus danger city


I got the super liam manual  from  someone. Just by reading the manual I
get
 the feeling that super liam works the same as danger city.
 So for those of you who  would like a  manual of danger city, just read
 super liam's manual and you will also get an idea what danger city is
 like.
 Like in super liam, each level in danger city also comprises of acts. 
 This
 demo I downloaded from  damion's server is only the first level, but when
 reading super liam's manual I noticed the similarity between danger city
 And
 super liam.
 another similarity is that you jump across mines in danger city like you
 would jump across obstacles in super liam.   I don't know if there is a
 dug
 feature in danger city with down arrow, but in this demo version there's
 nothing  to dug. There's only people shooting at you and mines to jump
 over.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Davy Kager
Either with the cheats turned off, but sicne I already was atthe third 
position on the scoreboards I prefer to play with cheats turned on. Then you 
can finish it faster.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 9:10 PM
Subject: Re: [Audyssey] super liam versus danger city


only when the cheats are active? i don't really have a favourite game as
such, i just have games i don't like and games i do, games that i can play
and get along with, then there're games out there that i can't play right
now but hopefully one day they'll just go clickity click in that head of
mine, exactly like the savage gamut did, which, btw, i am also working on
now. i don't know if alan is continuing with it, but i am also working with
it as an open source project.

regards,

damien




- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 5:45 PM
Subject: Re: [Audyssey] super liam versus danger city


I wonder if Danger City would be as cool as Super Liam (which is my
 favourite game when the cheat codes are active).
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Thursday, February 22, 2007 6:24 PM
 Subject: [Audyssey] super liam versus danger city


 I got the super liam manual  from  someone. Just by reading the manual I
 get
 the feeling that super liam works the same as danger city.
 So for those of you who  would like a  manual of danger city, just read
 super liam's manual and you will also get an idea what danger city is
 like.
 Like in super liam, each level in danger city also comprises of acts. This
 demo I downloaded from  damion's server is only the first level, but when
 reading super liam's manual I noticed the similarity between danger city
 And
 super liam.
 another similarity is that you jump across mines in danger city like you
 would jump across obstacles in super liam.   I don't know if there is a
 dug
 feature in danger city with down arrow, but in this demo version there's
 nothing  to dug. There's only people shooting at you and mines to jump
 over.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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