Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
the old levels are too easy in my opinion so new levels will be cool. and, remember to those who wanted the original game, it is still 2d, it is still a side scroller and it still contains original elements of the classic game for the sighted back in the eighties. Surely now thomas has had

Re: [Audyssey] Dragon Swords

2008-11-12 Thread Milos Przic
Hi, What is the address and the port of the mud? And, where can I download the sounds from? Best regards, Milos Przic msn: [EMAIL PROTECTED] skipe: milosh-hs - Original Message - From: Kellie and my lovable Lady J. [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers

Re: [Audyssey] a small update

2008-11-12 Thread David Standen
Hi Liam, Congratulations to yo. I know you will do just as well in your new position as you did with the games you have created. David - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about anything' [EMAIL PROTECTED]

Re: [Audyssey] a small update

2008-11-12 Thread Ron Schamerhorn
Hi Liam Congrats on getting a job!! They sure can be difficult to come by. To your success! Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread matheus
yea thomas, go with the new levels. i played the demo of montezumas, but yes, mode traps, more monsters will be much better. and yes, this is the question that i'llr ealy whould like to know. many games don't have much replaiability bekause noting is in randon, each element is awreade defined, and

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Bryan Peterson
That actually makes a lot of sense. - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 8:28 AM Subject: Re: [Audyssey] Another Draconis thought Hello, We've already made the decision

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread dark
Sounds good, and certainly an improvement on the html issues. I very much hope you'll considder including something like this in any new eddits of Pinball Extreme. Beware the Grue! Dark. - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Clement Chou
The trouble with that is most games still have at least an instruction booklet. Like, if you get a game for the ps2, an rpg say, you get tutorials as you play but the instruction booklet is another way to refer to it. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread David Standen
Hi Tom, I never tried Monty, but I say go for the new levels in MOTA. David - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, November 12, 2008 12:24 PM Subject: [Audyssey] MOTA Clasic vs New Levels Hi everyone, Since the recent USA

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Bryan Peterson
That would be my vote as well. I can say from personal experience that the old levels got kinda stale after a while. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 9:14 AM Subject: Re:

[Audyssey] Sryth Gear

2008-11-12 Thread William L. Houts
I have a question about comparing gear in sryth and I couldn't seem to find it on the Sryth wiki. This is the question: when comparing armors, say, is a metal helmet in poor condition better than a leather helm in common or good condition? I do think I read that it's better to have a good

Re: [Audyssey] Sryth Gear

2008-11-12 Thread Ron Schamerhorn
Hi Bill Indeed the same applies to all armour and equipment through the game. Sometimes it's always good to look at the item to make sure, but it's a good guideline. HTH Ron - Original Message - From: William L. Houts [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Sryth Gear

2008-11-12 Thread dark
It is generally quality over material, but just check the armours description and how much Sp it gives you before you equip it, then you can be totally certain. Hth. Beware the Grue! Dark. - Original Message - From: William L. Houts [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Sryth Gear

2008-11-12 Thread Bryan Peterson
Generally the same principle applies to everything - Original Message - From: William L. Houts [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 9:24 AM Subject: [Audyssey] Sryth Gear I have a question about comparing gear in sryth

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Draconis Entertainment
Hello, We've already made the decision to move away from written manuals. Future titles will include tutorials and other guides within the game itself, in much the same way that modern video games do. On Nov 11, 2008, at 4:24 AM, dark wrote: I was just playing some pinball and another

[Audyssey] Apple computers.

2008-11-12 Thread Ryan Conroy
Hi all, This may be a little off topic, so I do appoligize. I was wondering if anyone had an old Apple 2 E computer with the Eamon discs for it? I'd be willing to buy it if you're up for selling it. Email me off list. Thanks, Ryan C.

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Bryan Peterson
Excellent points. I agree completely. The old game was definitely a bit too easy, putting it mlightly. - Original Message - From: Will Lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 1:41 AM Subject: Re: [Audyssey] MOTA Clasic vs

Re: [Audyssey] Dragon Swords

2008-11-12 Thread michael maslo
The address is dragonswordsmud.com and the port is 1234 the web address is www.dragonswordsmud.com I believe. It says also if you type help sounds or help installsound on the mud itself. Please let me know what you find out. The web address is where you get the sounds from. -Original

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Ron Schamerhorn
Hi Tom I think I'd have to say go for putting the new elements of gameplay into mota. Granted the obstacles in Monty were good but as someone pointed out they were sort of limited. By having different traps and monsters it may give the game better replay. One question about the new

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
i don't know if it can though as it is a side scroller so in a way i will probably complete it within a few hours of getting it since if the snake was 2 steps to the right last night that will be the same today lol so it is an easy genre of game to complete On 12 Nov 2008, at 14:22, matheus

Re: [Audyssey] a small update

2008-11-12 Thread Michael Feir
Congratulations on finding a job Liam. I wish you all the best with it and hope this economic rough ride won't snatch it away from you. My brief five-month fulltime job was a casualty of the dot com crash. Not fun to have a livelihood stolen from under you. You've put in some great work on

Re: [Audyssey] a small update

2008-11-12 Thread Claudio
Com gratulations and good luck Liam! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] a small update

2008-11-12 Thread Liam Erven
Well. If nothing else. I also have weekends to work on stuff. The job is a blessing and a curse, but I'm glad I've finally got work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, November 11, 2008 8:49 PM To: Gamers

Re: [Audyssey] Apple computers.

2008-11-12 Thread dark
No need to buy the disks, everything is available at http://www.eamonag.org/index.html I've not investigated running them though myself sinse it would involve emulators. Beware the Grue! Dark. - Original Message - From: Ryan Conroy [EMAIL PROTECTED] To: Gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
no i wasn't saying no one was arguing at present, all i was saying is last time you proposed a change everyone jumped down your throat On 12 Nov 2008, at 18:34, Thomas Ward wrote: Hi Will, Cool your jets. No one is bitching at anybody at the moment. It was a simple request from a few

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
well smile how about you put out a trailer showing some of those traps so we can hear you get killed :) looking forward to it On 12 Nov 2008, at 18:34, Thomas Ward wrote: Hi Will, Cool your jets. No one is bitching at anybody at the moment. It was a simple request from a few interested

Re: [Audyssey] Apple computers.

2008-11-12 Thread Will Lomas
are these games accessible to us having no sight? On 11 Nov 2008, at 18:32, dark wrote: No need to buy the disks, everything is available at http://www.eamonag.org/index.html I've not investigated running them though myself sinse it would involve emulators. Beware the Grue! Dark. -

Re: [Audyssey] Apple computers.

2008-11-12 Thread Trenton Matthews
I'll dive into it, and let ya know. -- From: Will Lomas [EMAIL PROTECTED] Sent: Wednesday, November 12, 2008 11:43 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Apple computers. are these games accessible to us having

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread dark
Hi tom. for the record I never said I wanted the classic levels instead of the neew ones, i was, and indeed am, interested in having the classic levels as well as the new ones, if not as a levelpack for Mota, perhaps as a separate freeby of the ones you've done thus far, - purely

Re: [Audyssey] Apple computers.

2008-11-12 Thread dark
The original Aemon games were apparently text adventures, so yes, accessibility is deffinately possible, though as I said I'm not sure about the hole emulator situation, it's stil in my things to investigate pile. Beware the grue! Dark. - Original Message - From: Will

Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
Well I know they were back in the day because I played them on the Apple 2GS. But you're definitely right about the emulators, since those can be a pain. That and they aren't legal.Well the emulator itself is but any games you might play with it wouldn't be. - Original Message - From:

Re: [Audyssey] Apple computers.

2008-11-12 Thread Matheus
but did you know where i can get the emulator to play this game? thanks -Mensagem original- De: Bryan Peterson [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 12 de Novembro de 2008 11:49 Assunto: Re: [Audyssey] Apple computers. Well I know they were back

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Claudio
Hello Thomas. I personally would like to have new levels for the game. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread shaun everiss
hmm that should be good. A load of modern games are like that, I still like the old text manual but to be honest I like doodling myself, I don't care to read a manual if I can get an interactive one with fx and such. Especially if it is themed with the game. At 04:28 a.m. 13/11/2008, you wrote:

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward
Hi Ron, That's a very good question. Unfortunately, do to the way side-scrollers are designed randomly placing items and monsters is a very very difficult process. I can't really do it without doing a lot of work placing each item and creature in rooms randomly. Here is a very simple example

Re: [Audyssey] a small update

2008-11-12 Thread Kirstan Mooney
Congratulations though Liam on your new job Will miss seeing you in Legend, but is great you have this new job! It is just too bad when real life gets in the way eh? *lol* Congrats again. Kirstan. [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To:

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Ron Schamerhorn
Hi Tom Now indeed I can totally see the trouble and amount of work that attempting that would generate. It's now understandable how much more there is doing that with a side scroller game. Thanks for the explanation. Take care Ron - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Phil Vlasak
Hi Tom, I vote for all new levels but keeping the design of the old levels in mind for a possible future title when you get an easy to use level builder in your game engine. I still liked the idea of the pyramid design of the original Montezuma's Revenge in which you start out with 21 rooms

Re: [Audyssey] Dragon Swords

2008-11-12 Thread Milos Przic
I can't connect. I am using vip mud, so what to do? Milos Przic msn: [EMAIL PROTECTED] skipe: milosh-hs - Original Message - From: michael maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 12, 2008 6:48 PM Subject: Re:

Re: [Audyssey] Super Egg Hunt

2008-11-12 Thread Liam Erven
I certainly want to finish it. It just means I won't have as much time to spend on it. As soon as streemway is released, I will release the new version. It just means it'll happen on a Saturday or Sunday. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Shadow Dragon
My vote? New levels. If people really want the old levels in for some reason, I'd go with the expansion pack thing. But if you're only planning to release one set of levels, definitely brand new levels. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Chris Hallsworth
Sounds good! -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, November 11, 2008 12:24 PM Subject: [Audyssey] Another Draconis

Re: [Audyssey] a small update

2008-11-12 Thread Charles Rivard
We'll keep supportin' ya, too. Good luck at the new full-time, (well, actually more than that because of preparation, transportation, and the like), job! I'm glad you got it. --- Pretty is as pretty does. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard
I'd be in favor of both, one being a sequel. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, November 11, 2008 5:24 PM Subject: [Audyssey] MOTA Clasic vs New Levels Hi everyone, Since the recent USA Games

Re: [Audyssey] USA Games News 11/10/2008

2008-11-12 Thread Charles Rivard
In that case, go with the new stuff. I'll be pleased with either way. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 5:30 PM Subject: Re: [Audyssey] USA Games News

Re: [Audyssey] Apple computers.

2008-11-12 Thread Matheus
hi dark and others interested in this game. i just downloaded all the stuff that there are in a cd on the site, that's about 175 mb, and with all emulators. probably,you can find only something usefull in the ms dos version, but that's not very fast, and i realy can't run it. so, don't download if

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward
Hi Will, That's correct. Though, there are going to be some additional challenges that will make MOTA more difficult than Montezuma's Revenge was. Here is a quick example. In Montezuma's Revenge if you needed a key all you had to do was walk along, find the key, and jump up to grab it. That

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Charles Rivard
Sounds like the ledges level to me. It's right after you climb the vines? --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 5:40 PM Subject: Re: [Audyssey] Notes from

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Bryan Peterson
Yep. One of these days I ought to try going through it without using the Draconis guide. Then maybe I can grab the coins. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 4:35 PM Subject: Re:

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Chris Hallsworth
Ok what's that windy sound I hear when walking? This is on either the ledges or wild west levels. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: Charles Rivard [EMAIL PROTECTED] To:

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Bryan Peterson
That would be wind. - Original Message - From: Chris Hallsworth [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 2:53 PM Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail. Ok

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Bryan Peterson
Well I'm assuming it's Ledges since WIld West seems to be missing. That would be wind that you're hearing. - Original Message - From: Chris Hallsworth [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008

[Audyssey] Super Egg Hunt

2008-11-12 Thread Hayri Tulumcu
Hello Liam. Does this mean that you do not want to make super egg hunt finished? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward
Hi Will, Cool your jets. No one is bitching at anybody at the moment. It was a simple request from a few interested gamers to see if the original levels could be added to the game. As you can see just about everyone is interested in obtaining new levels. So there is little to no chance we

[Audyssey] Another Draconis thought

2008-11-12 Thread dark
I was just playing some pinball and another thought occurred to me. It'd be great if there was a way to read each table's description in Esp pinball Xtreme and the party pack (and hopefully future party packs), without having to close the program and open an html guide. perhaps each table

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Katie Madison
Hello tom and others, I'm really looking forward to MOTA. I think it would be nice to see all new levels in the game. I think that would allow as much creativity as you like in the game. Hope all is well, Katie P.s. I loved your previous game montizuma's revenge, so I think MOTA will be great.

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Danie and Eden
Yes, new levels. God's Blessings, Danie I AM: http://momof3bbp.livejournal.com - Original Message - From: Katie Madison [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 4:09 PM Subject: Re: [Audyssey] MOTA Clasic vs New Levels

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Chris Hallsworth
Oh right! I'll go and check it out again. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard
Wow. All that stuff when an opinion is asked for? There's no need to jump on gamers that haven't moaned or whined during this thread, is there? Thanks. --- Pretty is as pretty does. - Original Message - From: Will Lomas [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Charles Rivard
That's why a manual in HTML format is so cool. You can easily and quickly get to what you want to look for. Review it before playing. It only takes a minute of so. --- Pretty is as pretty does. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard
If he gets killed, who'll produce the game? (grin) --- Pretty is as pretty does. - Original Message - From: Will Lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 10:42 AM Subject: Re: [Audyssey] MOTA Clasic vs New Levels well

Re: [Audyssey] top speed 2

2008-11-12 Thread valiant8086
down arrow to slow down. - Original Message - From: [EMAIL PROTECTED] To: Gamers List Gamers@audyssey.org Sent: Tuesday, November 11, 2008 10:47 PM Subject: [Audyssey] top speed 2 Hi folks, how do i control the car in top speed 2 using a standard keyboard? lindsay cowell ---

Re: [Audyssey] Dragon Swords

2008-11-12 Thread valiant8086
Hi. I like the mud except for that It, I believe, is based on diku. I hate the diku combat system. You waitfor about 3 seconds, then you get a load of hits, then wait another 3 seconds, and a load of hits. never heard anyone else complain so guess i'm just difficult. Wouldn't be the first

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread valiant8086
Hi. I'm not a pre-orderer, but i'm in favor of all new levels. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, November 11, 2008 8:24 PM Subject: [Audyssey] MOTA Clasic vs New Levels Hi everyone, Since the recent USA Games news letter

Re: [Audyssey] Dragon Swords

2008-11-12 Thread michael maslo
It must be down. I have been trying all day and I am having same trouble -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Milos Przic Sent: Wednesday, November 12, 2008 1:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Swords I can't

Re: [Audyssey] Dragon Swords

2008-11-12 Thread Tristan B
I just connected to dragonswordsmud.com, port 1234 successfully. Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer

Re: [Audyssey] a small update

2008-11-12 Thread Liam Erven
Yes. But real life gives you money. And I like money. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kirstan Mooney Sent: Wednesday, November 12, 2008 1:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] a small update Congratulations though

Re: [Audyssey] Apple computers.

2008-11-12 Thread Louis Bryant
Aren't legal? Are you sure about that? Check out A2Central.com, they have lots there, and encourage use of them. HTH. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 10:49 AM Subject: Re:

Re: [Audyssey] Apple computers.

2008-11-12 Thread Ryan Strunk
Hi Louis, I remember you mentioning at one point that you had copies of many of the old talking adventures, including Stoneville Manor and Kidnapped. I don't suppose you know how I could get my hands on those? I never did finish kidnapped, and I'd sure like to. Thanks, Ryan -Original

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread dark
for reading the manual initially i agree, but in esp pinball extreme where the gameplay, and largely the keys, actually can change from table to table I find it to be a pest if i just want to quickly bang on the game for five minutes after a long stretch of absense. i love reading

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Willem
Sometimes if you quickly want to look something up in the manual it takes too long listening through the whole audio tutorial. I have no other issues with the audio tutorial. Please just include a text version too. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Draconis Entertainment
We have this all worked out. You'll see. :) On Nov 12, 2008, at 5:38 PM, Willem wrote: Sometimes if you quickly want to look something up in the manual it takes too long listening through the whole audio tutorial. I have no other issues with the audio tutorial. Please just include a text

Re: [Audyssey] Apple computers.

2008-11-12 Thread Terrence van Ettinger AKA Angus MacLaren
-- For the eamon games, I believe there're ports available in Tads or zcode versions; you might search them out at www.ifarchive.org. As for some of the others, one I used to love and would love to be able to mess with again is Great Escape.

Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Mckinnish
Hi. There's a windows version of the great escape on braille soft. I have that version. That's the first text adventure I played on the apple computer. I'd like to find a good accessible emulator to mess with those again. I also remember lemonade stand, apples, space invadors, dragon maze, and

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Willem
Ok, I trust you. - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 7:48 PM Subject: Re: [Audyssey] Another Draconis thought We have this all worked out. You'll see. :) --- Gamers

Re: [Audyssey] Apple computers.

2008-11-12 Thread dark
Dragonmaze sounds cool! While I know Luis from Braillesoft is mostly working on pacmate software at the moment, i for one would certainly appreciate windows ports of some of these games, I certainly enjoyed the great escape. Beware the Grue! Dark. - Original Message - From:

Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
That's the one where you had to escape the maze right? I seem to remember there was a Leprechaun who would give you gold if you caught him and then a villain who would throw you to a random location and also steal your gold if he caught you. I never did complete that one. - Original Message

Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Charles Rivard
Mistake! Error! Blunder! Catastrophe! Kidding! --- Pretty is as pretty does. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 12, 2008 6:20 PM Subject: Re: [Audyssey] Another Draconis thought Ok, I trust

Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
Ah yes, I remember Dragon Maze. Ate up a good many hours of free time during my Elementary School years, that one did. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 7:32 PM Subject: Re: [Audyssey] Apple

Re: [Audyssey] Apple computers.

2008-11-12 Thread dark
Yep, that's the one. I actually managed to finish it quite early on, though i think that was mostly luck. Braille soft have the windows port if you want to give it a try. beware the Grue! Dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
I would but the laptop's behaving rather unpredictably lately. And it's going to be a while before I'm able to pay to have it looked at...quite a long while robably, since I don't seem to be having the same luck as Liam with regard to the job search. Stupid US economy. All I can say is it's

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward
Hi Ron, Now, that I think of it there might be another way to add some randomness to the game without going through lots of trouble to do it. The Genesis engine does allow enemies to carry special items on their person. This could be a key, potion, scroll, whatever. Anyway, in short what I

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward
Hi Will, Well, at this point MOTA still has quite a number of things that still needs to be completed or fixed so I can't really put out a trailer at this time. Otherwise I would do so. Besides, not all of the traps and goodies will appear on level 1. Level 1 is more or less just an easy level

Re: [Audyssey] Apple computers.

2008-11-12 Thread shaun everiss
brian email me off list but I may be able to help, or at least offer some suggestions. Pitty you were not local, you would have to pay, but it wouldn't cost to much, I don't necessarily need cash if you don't have it, would be nice though, usually its chocolate, or mp3s, this includes anything

[Audyssey] random appearance of monsters

2008-11-12 Thread Willem
Hi Thomas. I think you are not viewing the whole problem of randomising the appearance of monsters. If a player enters a room, he would be standing on the floor, right. Or if he would jump and land he would then be on the floor. So you would have the Y coordinate automaticly and wouldn't

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard
It may not be totally realistic, but for orneriness, could a monster carry a monster that carries a very valuable item? You would have to defeat two monsters to get it, but the fight might be worth it and fun. With randomness as you're thinking of, maybe the second monster could be the only

Re: [Audyssey] random appearance of monsters

2008-11-12 Thread Willem
I'm sorry. My previous message on this topic was meant as a private message to Thomas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] DRAGON SWORD UP

2008-11-12 Thread michael maslo
Hi everyone: Just to let those interested dragon swords is back up. Any help or attempts to get msp working with vip is greatly appreciated. The connection info is: Dragonswordsmud.com port 1234 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan

Re: [Audyssey] Apple computers.

2008-11-12 Thread Terrence van Ettinger AKA Angus MacLaren
Yep, that's the one. I used to play it all the time when I was a kid. Both at school when I had the chance and at home. Darn thing had a typo for villain, so much of the time it said villian. -- From: Bryan Peterson [EMAIL PROTECTED] Sent:

Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
Yeah I remember that. I also remember there was a gorilla that would whack you upside the head if you tried to push past it. Then you had I think fifty moves in which to find the first-aid kit or it was lights out. - Original Message - From: Terrence van Ettinger AKA Angus MacLaren

[Audyssey] Eamon Guild Fore MS DOS!

2008-11-12 Thread Trenton Matthews
Hello all! I now present you with the link to Eamon for the microsoft disk operating system! http://eamonag.org/pages/eamon-PC.htm And folks? I think e know the best screen reader to play the game on I'm sure. *grin* Here is a tip before diving in to the adventure: Save the file of course in

Re: [Audyssey] Apple computers.

2008-11-12 Thread Stephen
oh, and there was typing invaders, where a letter gets spoken in a higher and higher tone, and then pow pow pow!! as it reaches the top! then there was affrican food, tomato plants, maths drill and golf At 01:09 PM 13/11/2008, you wrote: Hi. There's a windows version of the great escape on

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
ah wow that sounds a great idea On 13 Nov 2008, at 05:28, Charles Rivard wrote: It may not be totally realistic, but for orneriness, could a monster carry a monster that carries a very valuable item? You would have to defeat two monsters to get it, but the fight might be worth it and

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
do you hope to have an early 2009 release for this title then? and will the temple have ten levels? On 13 Nov 2008, at 02:59, Thomas Ward wrote: Hi Will, Well, at this point MOTA still has quite a number of things that still needs to be completed or fixed so I can't really put out a

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
or what you could do is have certain monsters carrying and certain who do not. so at each kil you think please have something for me and then when they don't then you would be under more pressure another feature I would love although I do not know if this is possible is 2 modes of play. one