Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread William L. Houts
I'm not sure, I'll have to check it out. --Bill - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 10:40 PM Subject: Re: [Audyssey] Sryth: Trithik The weird thing is, after going to the heart hills,

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson
Ha ha. Very funny. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 10:46 PM Subject: Re: [Audyssey] MOTA Trailer Released! Listen very, very closely. Are you listening? Turn those speakers or

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson
Western Tysa actually. - Original Message - From: William L. Houts [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 9:32 PM Subject: Re: [Audyssey] Sryth: Trithik Hey Orin, I had trouble finding Trithik, too. Trithik is in northwest

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson
Well the Algebra is the very thing I hae issues with, particularly when there are letters involved. I just never could get the hang of it. It's quite a long story actually. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson
Well first you have to get to Southwest Tysa once you do reach Hart Hills. Once you're in Southwest you can either choose Southern or Western Tysa to travel to.. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14,

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
Now that's cool! Hope it works out. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 12:08 AM Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add random

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread dark
Nice tom, I love the doors or secret passages from pushing statues. The sudden firepit was a bit unexpected though, --- but that's what happensin ancient temples, ;D. I'll certainly be looking forard to the game, as you'd expect. Beware the Grue! Dark. - Original Message -

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Orin
Hmm. I wonder if it's possible to to the hobertank test again? Because I failed it. It said I had to choose a number less than or equal to ten, and it choose 11. Shrug. On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote: Well first you have to get to Southwest Tysa once you do reach Hart

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson
Nope, once you fail Hammertongue you can't try again unless you quit without saving. Personally I would ave kept rolling until I had better stats than what you seem to have. Ten body is pretty low. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] random appearance of monsters

2008-11-15 Thread Claudio
Helllo Thomas! Yes, I understand. I've listened to the trailer and can say that it sounded good. In my oppinnion, it seems not very different from the last beta of montezumas return. The musik is different, the player and the objekts you can pick up, but at least, the prinzip seems to be

Re: [Audyssey] Hello and some information

2008-11-15 Thread Mike Reiser
Anyway to access this and get the sounds with vipmud? Thanks, Mike aim screen name: chrchmiker. MSN screen name: [EMAIL PROTECTED] Yahoo screen name: miker19882001. Skype screen name: miker1988 -- From: Tristan B [EMAIL PROTECTED] Sent: Tuesday,

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-15 Thread Mike Reiser
I agree, let's have a fresh startr with the new levels. Mike aim screen name: chrchmiker. MSN screen name: [EMAIL PROTECTED] Yahoo screen name: miker19882001. Skype screen name: miker1988 -- From: Bryan Peterson [EMAIL PROTECTED] Sent: Tuesday,

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Orin
Well, guess it was my falt for choosing a pregen mage with superhuman mind and ora stats. Those are his highest anyway. On Nov 15, 2008, at 8:58 AM, Bryan Peterson wrote: Nope, once you fail Hammertongue you can't try again unless you quit without saving. Personally I would ave kept rolling

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Claudio
Hi Thomas! That's really cool! It's nice that every time I start the game I don't know where a monster is! hahaha Very cool! Regards, claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson
I don't even use pregen characters anymore. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 8:06 AM Subject: Re: [Audyssey] Sryth: Trithik Well, guess it was my falt for choosing a pregen mage with

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews
Now that's the spearit! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 12:08 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
awesome! can't wait to play this thing! - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 2:16 AM Subject: Re: [Audyssey] MOTA Random items. Thomas, bring it on man, bring it on. I want this game

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ron Schamerhorn
Hi Tom That's a great work around for random items! Definitely more replay if it's as simple to implement as it seems. I'm glad that it works out only improving MOTA! Ron From: Thomas Ward [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 12:08 AM To: Gamers Discussion list

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Yohandy
that's not a bug, it's a feature! invisible enemies! lol - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 1:22 AM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Grin. I know what you

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Trenton Matthews
I like it! -- From: Yohandy [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 8:29 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Trailer Released! that's not a bug, it's a feature! invisible enemies! lol -

Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Orin
Hmm, I think I might make me a custom one. On Nov 15, 2008, at 10:14 AM, Bryan Peterson wrote: I don't even use pregen characters anymore. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 8:06 AM Subject:

[Audyssey] bowling

2008-11-15 Thread Liam Erven
didn't know where to ask this, and I know there's a few bowlers on list. My job has a bowling league every thursday. I want to practice a bit more so I can join the league next time they start playing. Where can I get a 9 or 12 foot bowling rail. the alleys that I have called have no earthly

[Audyssey] Bug in Might of Parasite?

2008-11-15 Thread Orin
Hi all, Just wondering, for those of you who play this game, do you encounter a bug where if you get the dagger found in the beginning coridor, does it let you switch to it? S or W both of them say no tool, no supplies or weapon. Even though I have gotten the med from the woods I guess

Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread Liam Erven
Saddly. Never heard of this game, so not sure. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Orin Sent: Saturday, November 15, 2008 11:20 AM To: Gamers Discussion list Subject: [Audyssey] Bug in Might of Parasite? Hi all, Just wondering, for those

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Mike Reiser
Wow, definitely makes me want this game even more. Definitely keep it up, Mike aim screen name: chrchmiker. MSN screen name: [EMAIL PROTECTED] Yahoo screen name: miker19882001. Skype screen name: miker1988 -- From: Yohandy [EMAIL PROTECTED] Sent:

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Mike Reiser
Wow that trailer rocks, definitely will be worth the wait. Mike aim screen name: chrchmiker. MSN screen name: [EMAIL PROTECTED] Yahoo screen name: miker19882001. Skype screen name: miker1988 -- From: Charles Rivard [EMAIL PROTECTED] Sent: Friday,

[Audyssey] Sryth: River Pirates?

2008-11-15 Thread William L. Houts
Hi, Can someone tell me how to get to the River Pirates? I've looked in Port Hallick, but I can't seem to find it. I know it's just eluding me among all of those links, you know what Sryth is like. --Bill --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Sryth: River Pirates?

2008-11-15 Thread Bryan Peterson
It's actually in Trithik. Visit Blade Square and explore the buildings. Enter the Griffon's Ledge Alehouse and buy something to drink. I believe you have to buy the Charna ale to meet the guy. Be careful though, the boss of that scenario is quite tough. - Original Message - From:

Re: [Audyssey] vip mud

2008-11-15 Thread Mike Reiser
I would love to know how to take advantage of muds that have sound. That's one of the things that kind've put me off of mudding but if I can find some with sounds that would be good. Mike aim screen name: chrchmiker. MSN screen name: [EMAIL PROTECTED] Yahoo screen name: miker19882001. Skype

Re: [Audyssey] Dos.

2008-11-15 Thread Trouble
You had to make the config.sys pull up the boot menu. The birth of the boot loaders we have now for multi ops. At 05:20 PM 11/14/2008, you wrote: Hi Ryan, Yes. In Windows 95 you could restart Windows 95 in MS Dos mode which would reboot into MS Dos 7.0. However, that feature was removed from

Re: [Audyssey] Daus.

2008-11-15 Thread Trouble
What xp and even vista have for dos is emulation. Witch don't let it do any hardware calls. At 04:57 PM 11/14/2008, you wrote: Hi Trenton, Well, with Windows 98 and ME Dos was used to bootstrap the Windows OS, to load it, but it wasn't pure Dos as we understand Dos. You could however run Dos

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Lisa, Well, with a little luck you won't have to wait much longer. I am rapidly reaching a stable release candidate for the public demo, and once I let my private testers play with it a while to make sure everything works as advertised I would like to post a new demo by Christmas, but that

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
Cool. Of course I will need a replacement key since I had a disk crash earlier in the year, but we can deal with that when the time actually comes. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Lisa Hayes [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Bryan, Ah, I see. Now, that is a big problem since programming in general is based upon Algebra. in Algebra they use variables such as x instead of a number to perform some kind of math. Well, in programming the concept applies throughout the development process, not just with math, but in

[Audyssey] Eamon Adventurers Guild For The Blind Online

2008-11-15 Thread Trenton Matthews
Hello everyone, Since the topic of Eamon has come back to the audyssey world, I'm creating a web site specifically fore blind eamon adventurers. As this web site is certainly not ready for the public, I have decided to make it a beta one for everyone here at audyssey. The address is:

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Personally, I'd rather you just have the sounds of the enemies speak for themselves. You could put them in a learn game sounds menu. If you want to go the announcement route, I hope you make that option able to be toggled. I'm not sure how much I like the idea of my game always talking to me.

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Tom, Is there any reason you couldn't go the route of Megaman and Castlevania and force the player to have to jump and shoot the harpies? The bats in both of the above-mentioned games are perfect examples of this. Also, in Castlevania, you had all those candles hanging on the walls that you had

Re: [Audyssey] random appearance of monsters

2008-11-15 Thread Thomas Ward
Hi Claudio, Yeah, its a side-scroller with a treasure hunting theme so obviously there will be some similarities. Though, once I finish adding the new random spon code someone gave me an idea for off list the game will have a lot more replay value. After this weekend the potion bottles, gold

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see if there was a potion inside, because my health was running low, and no sooner did I take one step in

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
I also seem to recall Centaurs as being excellent archers. Would that be too difficult to program? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 1:43 PM Subject: Re: [Audyssey] MOTA Random items.

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews
You are starting to scare me! But its cool you're talking your way through it like this! Its making this saturday more exciting! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 1:43 PM To: Gamers Discussion list

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Ron, Thanks to a couple of pointers from someone off list they gave me a really really easy way to spon items and creatures. As it turned out I already had most of the work in place for a completely different purpose. In the Genesis engine it constantly keeps track of where you are in the

[Audyssey] Mars game for Dos.

2008-11-15 Thread Ryan Conroy
Hi all, Anyone know where I can get this game? I searched online for it, but I can not find it. Any help would be appreciated. Ryan C. Click to become a massage therapist and work for yourself.

Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread ian mcnamara
were do i get this game from? - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 5:20 PM Subject: [Audyssey] Bug in Might of Parasite? Hi all, Just wondering, for those of you who play this game, do you

[Audyssey] Dos Speed.

2008-11-15 Thread Ryan Conroy
Hi, I'm using Dos with Jaws, but it's rediculously slow. Is there any way of speeding it up? Click for free quote on refinancing your mortgage.

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ryan Conroy
Hi Tom, Will it be like this throughout the whole game? I mean, as far as monsters possibly being right behind a door? I don't think it's fair if you can't hear them ahead of you and walk right into there attack. If you can hear them behind the door, or when you open the door that's a

Re: [Audyssey] vip mud

2008-11-15 Thread michael maslo
I play a mud called dragon swords which have sounds and it rocks. I love the mud and also different mud is miriani. There are others such as midievia and some others. Go to www.mudconnector and select advanced search and then check the box that says msp support and then search It will give you a

Re: [Audyssey] bowling

2008-11-15 Thread michael maslo
Go to www.lssgroup.com and maxiaid.com I think or new York lighthouse for the blind. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday, November 15, 2008 11:14 AM To: 'Gamers Discussion list' Subject: [Audyssey] bowling didn't

Re: [Audyssey] Mars game for Dos.

2008-11-15 Thread Trenton Matthews
By any chance, was it called Monument of Mars? http://www.classic-pc-games.com/pc/arcade_action/monument_of_mars.html -- From: Ryan Conroy [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 1:58 PM To: gamers@audyssey.org Subject: [Audyssey] Mars

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
can multiple monsters be sponned in a room? now that would be fun wouldn't it? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 3:54 PM Subject: Re: [Audyssey] MOTA Random items. Hi Ron, Thanks

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Yohandy, Well, that particular phantom assassin is no more. I located the bug that was failing to process his audio effects and now he is just a normal skeleton now. Grin. Though, the idea of a phantom creature as a miner bos does sound kind of cool. I have to say while he was silent like

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Will Lomas
absolutely loved the trailer when do you hope tom to have a level or even half of one out for play? this sounds a fantastic rewrite. however i think some enemies as you go on can not be shot etc. to make it harder On 15 Nov 2008, at 15:29, Yohandy wrote: that's not a bug, it's a feature!

Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread Will Lomas
i can switch to the dagger even though it has no amo and use it i confused how to complete the level. where is the key for the container in the big room? On 15 Nov 2008, at 17:25, Liam Erven wrote: Saddly. Never heard of this game, so not sure. -Original Message- From: [EMAIL

[Audyssey] the new parasite game

2008-11-15 Thread Will Lomas
hi has anyone played this new parasite game mentioned by dark on the audiogames website? it sounds huge --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] Accessible street fighter for PC

2008-11-15 Thread Jose Lomeli
Hello; Listers, I got a question. Where can I download an accessible street fighter game for PC? Please write back. From Jose Lomeli. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

Re: [Audyssey] Accessible street fighter for PC

2008-11-15 Thread Clement Chou
Street fighter games have rarely been seen on pc... and all street fighter games are accessible. - Original Message - From: Jose Lomeli [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, November 15, 2008 1:10 PM Subject: [Audyssey] Accessible street fighter for PC Hello;

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Mike, If you think that is cool as soon as I finish getting all of the random code working properly I'd like to release an updated trailer with some more of the level shown off to you guys. Not only that but you will get to hear the random spon code in action. Totally new levels every game.

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Bryan, No problem. I have saved everyones sales records on my system so I can bring up your actual invoice and send it to you with your original product key once the game is ready to accept product keys. I've disabled the register feature for the time being as I don't want anyone else

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Ryan, The game does have a describe sounds menu. If everyone had a chanse to hear that before the trailer they probably would have had a clearer understanding of what was actually going on. No, I don't plan to have it say, centaur killed, or anything like that because once you get use to

Re: [Audyssey] Accessible street fighter for PC

2008-11-15 Thread Jose Lomeli
Ok where can I download it? Please write back. - Original Message - From: Clement Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 15 Nov 2008 14:04:21 -0800 Subject: Re: [Audyssey] Accessible street fighter for PC Street fighter games have rarely

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Ryan, Yes, there is a very good reason why I can't really have you jump and shoot like in Megaman or Castlevania. First, reason is there is a world of difference between a keyboard and a classic NES controller. With the NES game pad you could easily press down the A and B buttons together

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Bryan, Nope. I've actually thought about adding some triditional Centaurs with bows and arrows, to make it more authentic, and so it is a very easy thing to do. Just replace fireball sounds with a bow and arrow, and give them a longer attack range. Bryan Peterson wrote: I also seem to

[Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Yohandy
So, the wait is finally over! anyone else getting this game? I'll be getting it for ps3, so if anyone wants to fight me online, let me know and I'll give you my PSN ID. Yes I'll be going online tomorrow lol. - For video game music and related content, check out the following

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Ryan, I have played level 1 about 5 times today with the new random monsters, doing testing, tweeking, etc and to date it has only happened like twice. So odds are most of the time the random spon code puts them in the center of the room, the far side of the room, etc. Unless I

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Will, I'm not sure at this point. I don't want to give release dates that I may not be able to keep. However, I am aiming for a public demo release sometime in December. That said don't kill me if it actually turns out I can't mmake it by December and it actually comes out in January

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Yohandy, Actually, it is no fun at all. Earlier in the day I let it spon up to three monsters and it was way too much to handle. I reduced it to two and I either ran out of ammo or they ganged up on me so bat I was dead before I killed a single monster. So I settled that it has to be one

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
haha. does it take more than 1 shot to kill them? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 6:10 PM Subject: Re: [Audyssey] MOTA Random items. Hi Yohandy, Actually, it is no fun at all.

Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread dark
Hi. check the game page at audiogames.net, sinse the manual takes a bit of reading I tried to explain this. Basically, you have three inventories, tools, weapons and supplies. You scroll betwene them with S and R. you select the individual objects with D and E. So, to select the dagger,

Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread dark
Check the guidence2 option in the help menue, there's a guide. If you mean the iron tank, the key is a litle further on, in the corridor just after the store room you'll find two exits, one up the stairs to the second floor, and the other leading to a lane, with two fire pits and a litter

Re: [Audyssey] the new parasite game

2008-11-15 Thread dark
Well, obviously I have, but the link by the developer was only posted on the site a couple of days ago. It's his first game translated into english from chinese, and indeed it's rather good, though some of the combat can be a pest (right now I'm slightly stuck on the chapter 2 boss). but

Re: [Audyssey] Dos Speed.

2008-11-15 Thread Trouble
you do realize that dos only controls 1mb and most of it runs in what is called high ram, its the area over 640k. So it won't see anything over 1mb. At 04:01 PM 11/15/2008, you wrote: Hi, I'm using Dos with Jaws, but it's rediculously slow. Is there any way of speeding it up?

Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread aiden gardiner
is the online part of the PS3 accessible? I wanted to get one, but don't know how mutch sighted assistance i'd need. If I need sighted assistance to do most things, then it'd be pointless. Aiden - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Accessible street fighter for PC

2008-11-15 Thread Clement Chou
Any download would be illegal. Unless it was via an emulator, and that's assuming you have a copy of the game. - Original Message - From: Jose Lomeli [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 2:32 PM Subject: Re: [Audyssey]

Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Clement Chou
I'm planning to get it but might have to wait til next week. Rather short on Money at the moment. lol. And my wireless is being a pain in that it's not letting me go online to do anything with the ps3... download updates, register with psn, what have you. I wonder if it's the fact this thing is

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Willem
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds exciting! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 2:43 PM Subject: Re: [Audyssey] MOTA Random items. Hi Claudio, Oh,

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Willem
My thoughts exactly. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 2:49 PM Subject: Re: [Audyssey] MOTA Random items. You are starting to scare me! But its cool you're talking your way

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Charles Rivard
As far as being impatient for a demo to come out, heck! I would wait until March with no problem. I think the end result will be good. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
Maybe we could duck the arrows if they shoot from far enough away, then go in for the kill while they draw and knock another arrow? --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Willem
I agree, but I'm still looking forward to playing. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 8:34 PM Subject: Re: [Audyssey] MOTA Trailer Released! As far as being impatient for a demo

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
While this sounds like fun, can it be unavailable in the lowest skill level? That way, you get to learn the game before swearing at it and the designer. (grin) --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Yohandy
It's hard to define accessible when dealing with something as complex as a console system. can it be done by a blind person? definitely. it all depends how much time and effort you put in it. If you don't have anyone sighted to help you initially, or any blind friends with a ps3, then I

Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Clement Chou
Even if you do need sighted assistance to do a lot, you can eventually learn it. If you ask people to give you a step-by-step on how to do it, then it works. The only online thing I think will be a problem for me is actually finding friends names in the list when I go online. - Original

[Audyssey] night of parasight.

2008-11-15 Thread ian mcnamara
looked at the info on audio games.net looks like a good game i am deffinatly going to try this out i am looking foward to it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the

[Audyssey] night of parasites

2008-11-15 Thread Michael Feir
Hello everyone. I went to download this game and got a warning that it was infected with a trojan. I thought I'd take a slight chance and disable AVG's web shield but find that I can't download the game at all. Does anybody have any news regarding this? Michael Feir Author of Personal Power:

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
Uh! oh! This will be fun frustration! --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 11:08 PM Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I

Re: [Audyssey] night of parasites

2008-11-15 Thread Jeremy Hartley
regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list

Re: [Audyssey] night of parasites

2008-11-15 Thread Michael Feir
://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET

Re: [Audyssey] Mars game for Dos.

2008-11-15 Thread Charles Rivard
If it's the game I'm thinking of, it was called Mission to Mars, and was written by Richard Destino, although I'm probably blowing the spelling of his last name. He also wrote a DOS game called Dodge City Desperadoes. --- Pretty is as pretty does. - Original Message - From: Trenton

Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread shaun everiss
what are these games. re these new I have not heard of them. At 12:27 p.m. 15/11/2008, you wrote: Hi. check the game page at audiogames.net, sinse the manual takes a bit of reading I tried to explain this. Basically, you have three inventories, tools, weapons and supplies. You scroll betwene

Re: [Audyssey] the new parasite game

2008-11-15 Thread shaun everiss
well I just got the mail about it. since most of my stuff that I was going to do today was canciled for reasons I will not go into then well I will play it yes I will. At 04:44 a.m. 16/11/2008, you wrote: hi has anyone played this new parasite game mentioned by dark on the audiogames

Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-15 Thread Dakotah Rickard
I have a question. If a new physics model is being implemented, will the old car add-on files still work or will we have to redo them. What about the track files. Are their any new textures or numerical values to be aware of/ Signed: Dakotah Rickard On 11/13/08, valiant8086 [EMAIL PROTECTED]

[Audyssey] slow game

2008-11-15 Thread shaun everiss
Hi. Yeah I am getting night of the parasite off that slow site. If someone likes I'll try to post this to divshare, but if others want to post it on their site that would be good to. but yeah its really slow, 1kbps currently, with the use of get right at 4 segments, I am getting 11-13kbps but

Re: [Audyssey] slow game

2008-11-15 Thread Willem
I used fdm and I got it at 78 kbps - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, November 15, 2008 10:12 PM Subject: [Audyssey] slow game Hi. Yeah I am getting night of the parasite off that slow site. If someone likes I'll try to

[Audyssey] game sounds

2008-11-15 Thread shaun everiss
Hi all. just noticed that a load of the sfx seem to match these in the treasur hunt program by bpc. Munawar were the origional effects you got free or not, if so then this guy is using your sounds. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] nights of parasite.

2008-11-15 Thread ian mcnamara
hi all i have managed to install nights of parasight but when the intro music for the game finnishes nothing happens. can any one help thanks ian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] nights of parasite.

2008-11-15 Thread Bryan Mckinnish
Go to the file menu, and click new game. Or press ctrl n. That'll start a new game. Hth. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] NIGHT OF THE PARASITE

2008-11-15 Thread shaun everiss
hI. GAME IS REAL COOL BUT FOR ONE THING, THAT BEING THAT AFTER 20 MINS i LOST CONTROL OF ALL KEYS FOR WHATEVER REASON. aFTER WHICH THE GAME BECAME UNPLAYABLE. EXACTLY WHAT i DO WITH THE ELECTRIC BOXES IN THE STORE ROOM TO, OTHERWISE HMM i JUST WANDER. JUMPING OVER THEM SEEMS TO BE THE THING TO

Re: [Audyssey] nights of parasite.

2008-11-15 Thread shaun everiss
YOU NEED TO GO TO FILE THEN NEW GAME. SELECT THE START LEVEL, LEVEL1 AS YOUR POINT THEN TYPE IN YOUR NAME. i FOUND AFTER LOADING SAVES FROM TIME TO TIME THAT THINGS EVENTUALLY STOPPED WORKING BUT IT IS QUITE GOOD. ONE THING i NOTICED WAS THAT i COULDN'T GET PASSED THE TRAP, i SUSPECT AFTER i

Re: [Audyssey] nights of parasite.

2008-11-15 Thread Jeremy Hartley
-mail to [EMAIL PROTECTED] __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

[Audyssey] disreguard last message

2008-11-15 Thread shaun everiss
Hi. well ladies and gents I hit caps accidently over my button pressing. This is why the keys do not work, and is probably a good safety area. There is a small way to find monsters if you so wish. try to save in every room you enter and if the game says its a battle area then watch out. I think I

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