Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward
Hi Ken, I'm not sure what Che uses, but I am using Visual Studio Express 2008 without any Jaws or Window Eyes scripts and it works fairly well out of the box without scripts provided you turn off a few things that give Jaws and Window Eyes headaches. As far as were to get it I have the

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward
Hi Bryan, My advice is don't sweat it. Yes, math is an important part of programming but not so vital you can not do any constructive programming without math skills. The rule of thumb is this. The more math you know the more complex the program you can create. Plus you are forgetting here

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward
Hi William, You start by beginning to learn the language basics, and then branch out into specific types of programs. Since I know you are a big Mac user I can say right off Visual Basic .NET might not be what you personally want. Yes, it is popular among blind programmers because it is easy,

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread william lomas
all I need now are resources to help me learn how to program for the mac in this c sharp at least, to start with On 24 Feb 2009, at 10:41, Thomas Ward wrote: Hi William, You start by beginning to learn the language basics, and then branch out into specific types of programs. Since I know

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward
Hi William, As far as the C-Sharp language goes two books I highly recommend is Programming C# 4th eddition and Learning C# 3.0 by Jesse Liberty. If you have a Bookshare account you can obtain them through Bookshare.org in daisy format, or you can visit my favorite programming educational site

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread william lomas
hi tom but can i still practice the examples given in the windows oriented book on the mac and see how it works? the learning c plus one sounds ideal for a complete beginner like me will On 24 Feb 2009, at 12:42, Thomas Ward wrote: Jesse Liberty. --- Gamers mailing list __

[Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Thomas Ward
Hello gamers, After a long year of development on behalf of USA Games interactive I am happy to announce Tomb Hunter Mysteries of the Ancients Beta 1 is ready for public testing. You can download the beta as well as DirectX and .NET Framework 3.5 from our web site

[Audyssey] mota demo

2009-02-24 Thread Clement Chou
Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] mota demo

2009-02-24 Thread Matheus
i can't past from the fire pit! i ear her say watch out! then i jump, then i view the room and see that it have another fire pit to the right, then i try to get near it, and jump and don't work, damn... tips tow. and clement, wen you are at the rop, use the torch, then jump on to it, climb up 6

Re: [Audyssey] Just a test

2009-02-24 Thread Hannah
yeh your coming loud and clear thanks hannah - Original Message - From: rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 8:21 AM Subject: [Audyssey] Just a test Just wondering are my messages getting through? I'm with a new isp.

[Audyssey] hint! Hint! Hint! - Re: mota demo

2009-02-24 Thread Charles Rivard
So, you can't get past that second fire pit? Clue, sort of: Watch out! --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, February 24, 2009 8:11 AM Subject: Re: [Audyssey] mota demo i

Re: [Audyssey] mota demo

2009-02-24 Thread Angellko21
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list

Re: [Audyssey] mota demo

2009-02-24 Thread Michael Feir
and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32

Re: [Audyssey] mota demo

2009-02-24 Thread Scott Chesworth
od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] mota beta 1 issues

2009-02-24 Thread william lomas
hi tom and all Love the game so far, though I have a few comments It seems the layout of the level always remains the same. I like the fact that a door is locked and it seems you have to go forward in the game to come back to the door later, to continue very nice however,

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224

Re: [Audyssey] mota demo

2009-02-24 Thread Angellko21
or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Looking for a mud client

2009-02-24 Thread Milos Przic
Well, at least you can define aliases to shorten your typing... Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: oriol711 oriol...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 22, 2009 9:01 PM Subject: Re:

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list

Re: [Audyssey] mota demo

2009-02-24 Thread Michael Feir
of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

[Audyssey] xbox 360

2009-02-24 Thread dennis
is there an accessable baseball game for the xbox 360 ? if so what one? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Allan Thompson
Hi Tom, Is there a specific order a person needs to follow when installing the DX and net framework? I seem to recall in the past it was crucial. thanks al - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

[Audyssey] issue with speech in mota

2009-02-24 Thread alex wallis
hi. OK, I do like the mota demo. However I have found a few things that I don't like about this game. first and biggest thing I really don't like Is the games speech can't be interrupted. the time when this gets extremely annoying is say if I am in a really big room with a lot of objects, and I

Re: [Audyssey] issue with speech in mota

2009-02-24 Thread Bryan Peterson
Because people were having issues getting Sapi to work, that's why. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Tuesday, February 24, 2009 1:41 PM Subject: [Audyssey] issue

Re: [Audyssey] mota demo

2009-02-24 Thread william lomas
and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Smile. Just because Angela can't see an item doesn't mean the item isn't there. Just like in real life. You can't see or hear the item, but you still can find it by accident and pick it up. When you light a torch you will be able to find items quicker because Angela can see them. Grin.

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Not sure what to say about that, but best advice for anyone getting confused is to read the User's Guide such as it is right now. That is why the documentation is there. At any rate almost all of the rooms are dark except for the ones that have torches in them. Smile. Michael Feir wrote:

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Valiant8086
Hi. I just went in to look at sounds and found there is no way out of that menu without finding the go back option. Escape or left arrow won't work. It'd be great if we could get a keystroke to back out. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent:

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Thomas Ward
Hi Allen, Yes. Install the .NET Framework updates for Windows and then install the DirectX updates. Otherwise Managed DirectX won't get installed or upgraded which is majorly not good. Allan Thompson wrote: Hi Tom, Is there a specific order a person needs to follow when installing the DX

Re: [Audyssey] issue with speech in mota

2009-02-24 Thread Thomas Ward
Hi Alex, Alex Asked: first and biggest thing I really don't like Is the games speech can't be interrupted. Tom Says: Yeah, I can see how that can get annoying. However, there really is no help for that seeing as I am using wav files for speech instead of some text to speech out put like Sapi.

[Audyssey] MOTA

2009-02-24 Thread Ryan Conroy
Hi all, OK, I grab the torch and the key, and then I can't do anything. I can't get off the rope to the statue, any help? I can get on the rope just fine, but no matter where I jump off of it, I always end up back at the same place. Ryan

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Valiant8086
Hi. I've found all of the menus to be the same, you can't press escape or anything to back out of them. And when you ask it to quit game you can't get it to just assume yes if you type y or no if you type n. Also, could you turn off music in the main menu and the sounds menu if I have turned

Re: [Audyssey] mota demo

2009-02-24 Thread James Dietz
to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] mota demo

2009-02-24 Thread James Dietz
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224

Re: [Audyssey] Street Fighter IV VS. MK versus DC universe

2009-02-24 Thread Constantine
Rare? no way! WHat's rare is a sega cd - but that still only sets you back around 55 dollars. What the kicker is is the 3do, which can range from 40 dollars (not trusted, it probably doesn't work) to 70 dollars - new ones can be in the 300 dollar range. THe imports from Japan especially, which

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi James, James Said: I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Greg
Hello, When I go to install direct x it is asking me to specify where I want it to go. Where do I put it? Thanks, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:50 PM Subject:

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Bryan, Yes, level 1 is the only completed level so far. Also the only one non-registered players will get until they purchase the game. As far is the Cyclops he is a type of boss creature. He is pretty mean on expert, but I can handle him on lower experience levels fairly easily. Bryan

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

[Audyssey] issue when using the view command in mota

2009-02-24 Thread alex wallis
hi. OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. also, with regards to targeting, I have found quite a lot of the time that its hard to judge when you can open fire

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
Yeah I eventually took him down, but he sliced and diced me pretty good the first few times. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February

[Audyssey] Installing DirectX was Tomb Hunter Beta 1

2009-02-24 Thread Thomas Ward
Hi Greg and all, When you download the DirectX update it will first ask you for the name of a temp directory to unpack files. Note, it is not asking for an installation directory, but mearly a place to unzip the files to. Then, you have to open that directory and run dxsetup.exe to start the

Re: [Audyssey] MOTA

2009-02-24 Thread Thomas Ward
Hi Ryan, Hmmm...Try climbing a little higher? Smile. Ryan Conroy wrote: Hi all, OK, I grab the torch and the key, and then I can't do anything. I can't get off the rope to the statue, any help? I can get on the rope just fine, but no matter where I jump off of it, I always end up back at

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Thomas Ward
Hi, Yeah, for some reason escape was giving us fits so it was disabled some time back. It should make a return before the final release though. So we don't forget I just wrote it down to put into the next beta update. Valiant8086 wrote: Hi. I just went in to look at sounds and found there is

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Thomas Ward
Hi Aaron, We have logged your requests/suggestions and will be attending to them shortly in the next Beta release. As for climbing the rope my guess is you didn't grab hold of it. If Angela is holding a weapon with the torch she can't climb the rope or catch it when jumping. Since that should

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Hint. Unlock the statue with the enter key, and walk right. Clement Chou wrote: Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Bryan Peterson
Who does Angela's voice? Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:06 PM Subject: Re: [Audyssey] Tomb Hunter Beta 1 released!

Re: [Audyssey] mota beta 1 issues

2009-02-24 Thread Thomas Ward
Hi, Yeah, the layout of the levels don't change, but the monsters and items do. As for that statue just keep practicing with it. It is after all all part of the challenge right? william lomas wrote: hi tom and all Love the game so far, though I have a few comments It seems the

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Alex, Alex Said: OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. Tom Says: Hmmm...That is strange. I have never personally experienced that issue, and it never came

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
Hmm... something weird. I found out that sometimes when I jump or try to jump over chasms, it doesn't work, and I end up dying. Yet sometimes when I jump them, they work. Is this a beta thing? Or am I doing something wrong here? - Original Message - From: Bryan Peterson

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Thomas Ward
Hi Bryan, She is a professional voice actress named Iris Bahr. I'll eventually get around to putting that information in the game credits on of these days. Smile. Bryan Peterson wrote: Who does Angela's voice? Eeny meeny miney mo. Is Homer a hero? The answer is...no. --- Gamers mailing

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, If you are dying when trying to jump a chasm my guess is you are trying to do so with a heavy weapon drawn. First holster it and then try to jump, and see if you do better. FYI, you might want to read section 5 of the User's Guide as jumping is discussed more in detail there. Smile.

Re: [Audyssey] mota demo

2009-02-24 Thread Matheus
hi clement. that's bekause you can't jump wen carrying anything, for example, your gun, make sure it's in the holster before jumping, otherwise she can't will perform the jump and die. -Mensagem original- De: Clement Chou chou.clem...@gmail.com Para: Gamers Discussion list

Re: [Audyssey] mota demo

2009-02-24 Thread Phil Vlasak
Hi Thomas, I am really enjoying the beta. I do have a few questions and suggestions about torches. When you start the game you should have a torch burning. When you pick up a torch in your inventory is should be out and hitting enter would light it. Do torches have a time limit? If they do the

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Bryan Peterson
Wow. She's definitely talented. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:26 PM Subject: Re: [Audyssey] Tomb Hunter Beta 1

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
They do fizzle when they go out. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:32 PM Subject: Re: [Audyssey] mota demo Hi Thomas, I

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Thomas Ward
Hi, She is also expensive. That is why I'm not going to have a lot of voice work done for the game. Just enough to have done it, but not more than I have to. Bryan Peterson wrote: Wow. She's definitely talented. Eeny meeny miney mo. Is Homer a hero? The answer is...no. --- Gamers mailing

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward
Hi Will, Not C++ (C Plus Plus) but C# (C-Sharp). Anyway, most of the exampls in the books will work just fine on Mac and Linux. The only hang up you may encounter is Mono's Cocoa accessibility interface for VoiceOver and Mac OS isn't as well developed as mono's GTK interface for Orca users on

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
Like it the way it is. Although... here's a bit of a cheating method for all the players... s p o i l e r s p a c e When in the flooded area, if you swim to a bank and then light the torch, then reenter the water, the torch will remain lit. - Original Message - From: Thomas Ward

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
I haven't had the problem with wasting ammo, seems to be that when I walk into a room the thing is generally close enough to shoot with something, even the shotgun. There is a bug I've noticed though that seems to be random, ocasionally the ledge in the first level is a phantom ledge and you

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
I too have had the program stop responding when using the view command. It usually happens when its trying to detect certain things. In the first room, for example. If you're standing near the rope, when it tries to tell you where the stone statue is, it either foregoes direction entirely and

Re: [Audyssey] xbox 360

2009-02-24 Thread Liam Erven
No. There is not. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dennis Sent: Tuesday, February 24, 2009 12:43 PM To: Gamers Discussion list Subject: [Audyssey] xbox 360 is there an accessable baseball game for the xbox 360 ? if

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Valiant8086
hi. I figured out how to reproduce the minimize issue when you press v. You have to alt+tab out, and then back in, close the inventory menu, then press v. it'll go out with the sounds and the screen reader will come back to life for a few seconds, then you'll return to the game again. press v

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Yeah, because the water is low enough that she can hold it above the water in that particular case. However, if she jumps in of course the water will splash up and put it out. Clement Chou wrote: Like it the way it is. Although... here's a bit of a cheating method for all the players...

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, No it is not a Phantom ledge, but if you don't hold the keys down long enough Angela will fall short of the ledge and fall back to the floor. If you aren't high enough to reach the ledge the same will happen. It is tricky and all I can say is it takes practice to get it right. Shadow

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, Hmm... I'll have to look into that further. Perhaps just a little CPU intensive for some systems. I'll need system specs for those having problems to see if this is a hardware related thing or a software related thing. \ Shadow Dragon wrote: I too have had the program stop responding

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
Ah, sorry for the mis-report, didn't know holding down the jump keys helped any. Thanks for the info. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 24, 2009 6:55 PM To: Gamers Discussion list gamers@audyssey.org Subject:

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Aaron, Thanks for the bug report and detailed steps. I've managed to reproduce the bug, and have a solution of sorts. If I move the inventory key to something else besides the tab key the bug goes away. If I use tab for inventory list bingo big bug. Since I know what the problem is and have

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
I doubt it'd CPU intensity on my end, I'm running a pretty high end system. 2.8 ghz processor, 4 gigs of ram, don't remember my exact sound card, I think its an Xtreme Gamer Fatality, one of the higher end creatives. Even have a fairly high end video card for what its worth. Am running vista

Re: [Audyssey] mota demo

2009-02-24 Thread Phil Vlasak
Hi Thomas, I am assuming that at the start of the game you have just entered a dark room and would have a lit torch in your hand. I imagined that the torches left behind in the tomb would make a smoldering sound as if they were short of oxygen and when you light them they could burst into

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Phil Vlasak
Hi Thomas, How about I for inventory? And instead of escape to get out of the sound menus, you could use q or x. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:07 PM Subject: Re:

[Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
Just out of curiosity, are you supposed to be able to crouch and shoot at the same time? I can and it makes the difficulties a bit easier, rather than having to crouch attacks, then rise and shoot. Would make the cyclopse battle more interesting if you had to figure out the rhythm of his

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Valiant8086
Hi. Escape sounds fine to me. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, February 24, 2009 9:07 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi Aaron, Thanks for the bug report and detailed steps. I've managed

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, Technically, i am running Windows 7 beta now on one machine and Windows Vista on another, but I have confirmed CPU isn't the issue. The problem is DirectX doesn't release the tab key when Windows wants it when switching Windows so there is a conflict with that key. The easiest and most

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Phil, Phil Said: I imagined that the torches left behind in the tomb would make a smoldering sound as if they were short of oxygen and when you light them they could burst into fire. This could be done using the same torch sound by increasing the pitch. Tom Says: Hmmm...I'll keep those

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi, Yeah, a person can crouch and shoot in real life so this game emulates that. Although, in real life the enemy could correct his/her aim to kill you anyway so I guess this is poetic license. Grin. Shadow Dragon wrote: Just out of curiosity, are you supposed to be able to crouch and shoot

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Liam Erven
I can't get jumping to work righ teither. It's slightly sad. Killed the enemy, climbed the rope, but I keep falling for what ever reason when I jump -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Tuesday,

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, No, not the main boss but a miner boss creature you need to kill to get to the door. Grin. Charles Rivard wrote: It's not the boss. This is just level 1 of the game. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Liam, Just keep at and hopefully you will get it. Perhaps I'll have to move that rope a little closer to the ledge. This issue didn't come up during private testing and I wasn't expecting so many to be having difficulties with that particular ledge. Liam Erven wrote: I can't get jumping

Re: [Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
Sure you can crouch and shoot in real life, but personally I think it makes the game too easy. Nothing can touch you, and if you're out of range you don't even have to rise, you can just keep holding the down arrow and make little hops forward via jump till you're in range. I just went through

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Phil Vlasak
Hi Liam, Before jumping try holstering your weapon with the d key. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:43 PM Subject: Re: [Audyssey] issue when using the view command in mota I

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
Actually, your suggestion works tom, you just have to hold the jump key down longer and it doesn't hurt to be a little higher than the ledge. I was only having trouble because I didn't know you could hold the jump key down for a slightly longer jump. Then again I didn't exactly read over the

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
Good realism... I like it. Very nice creativity and use of physics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Charles Rivard
Would a targeting scope be needed? With practice, you'll know how close a monster is, I think. JMO --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-24 Thread Charles Rivard
Hmm. I was going to be ornery and say that Angela does the voice. (grin) --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 4:26 PM

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread shaun everiss
well I have just got back from a busy day. I noticed the large number of messages in my inbox, and assumed either something was hacking in or something big was getting on here or something. THen there was talk about mota so I checked usagamesinteractive, I am getting the beta now. hmm what a

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread shaun everiss
what about i as in the if games. I know thats an alternitive up arrow in most games but I was always the key I associate with inventory. At 03:33 p.m. 25/02/2009, you wrote: Hi, Technically, i am running Windows 7 beta now on one machine and Windows Vista on another, but I have confirmed CPU

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
If you are holding a burning torch, you can hear it burning, so there's no need for a key to announce it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Liam Erven
Oh. Another bug. Certain objects like healing potiosn and scrols aren't making sounds to know they're there. They don't show up on the view either. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday,

[Audyssey] about torches - Re: mota demo

2009-02-24 Thread Charles Rivard
This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your

Re: [Audyssey] mota demo

2009-02-24 Thread shaun everiss
what about putting this as a toggel. I like the auto light myself. or if we don't have this some indication that one is or should be used should appear. wouldn't have to be anything fancy, could just be a chime or something. At 12:32 p.m. 25/02/2009, you wrote: Hi James, James Said: I haven't

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Phil Vlasak
Hi, I is already used for an alternate to up. for Inventory how about b for bag or backpack. or P for pouch or pants pocket? Or since w is to check what weapon you have in hand, how about control w? - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Phil Vlasak
Hi Charles, You could use t as a toggle to light and put out the torch with appropriate sound effects, and control t to tell how much torch life you have left. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent:

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